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Mario Kart Z

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Mario Kart Z
No image description available (yet)
Developer(s) Moonlight Studios Logo
Publisher(s) Nin
Platform(s) Neptune Z
Genre(s) Racing
Release Date(s)
Late 2015
Mode(s)
Single Player, Multiplayer, Online Play
Rating(s)
7Rating

Mario Kart Z is a Mario Kart game for the Neptune Z made by Moonlight Studios. It is the sequel to Mario Kart 8.

Modes

Single Player

  • Grand Prix
    • 50cc
    • 100cc
    • 150cc
    • 150cc Mirror
    • 150cc Double Dash
    • Tour de Mario – A Full Tour of all the 40 Racetracks.
  • Time Trials
  • Race
    • Single Race
    • Team Race
    • Single Double Dash Race
    • Team Double Dash Race
  • Battle
    • Balloon Battle
    • Gold Sprint

Multiplayer

Online Play

Features

New Features

  • Wings - Allows the player to fly through the air for a maximum of 10 seconds. The time can be restored by boosting either manually via a Mushroom or by air boosting, which occurs when the player passes through a gap, such as hula hoops or by hitting items, such as flags in 3DS Wario Galleon. However, drifting is unavailable in the air.
  • Double Dash - Double Dash was a mode introduced in the fourth Mario Kart game - Mario Kart: Double Dash. In this new installment, a new feature has been added to this mode. In certain sections of some of the tracks, a double path is available. This double path will split the two racers into separate vehicles and make them take two separate paths. At the end of the section, the pair must join up. If they haven't joined up, the first character will be stopped before the section ends, to allow the other character to join up. The joining up will take a lot of strategy and skill.
  • Rotor Blades - Some sections of the tracks now include helipad sections, which equip the player with rotor blades. For these sections, the vehicle will then fly in a certain direction, with the camera being tilted. During this mode, the speed of the vehicle will be temporarily fixed, as drifting cannot be used, however it will move much faster in this form, and spin boosts and manual boosts can still occur. During this section, the player must dodge obstacles. Once the section has ended, the player will return to normal speed, but they can get a boost when landing back on the track.
  • Consecutive Trick Boosts – If the player performs a number of tricks in succession with each other, each trick will gradually increase the speed of the boost afterwards.
  • Extra Coins - Players can now collect more than 10 Coins when playing through the tracks. However, just like before, only 10 affect the speed of the character.
  • Item System - The player can now choose whether they want a 1 Item System or 2 Item System. However, Coins are more prominent when 2 Items are available, whereas Coins are less prominent in when only 1 Item is available.

Characters

Character Character Character Character
Mario MK8 Icon
Mario
Medium
Luigi MK8 Icon
Luigi
Medium
Peach MK8 Icon
Peach
Light
Daisy MK8 Icon
Daisy
Light
Wario MK8 Icon
Wario
Heavy
Waluigi MK8 Icon
Waluigi
Cruiser
Yoshi MK8 Icon
Yoshi
Medium
75px
Birdo
Medium
Bowser MK8 Icon
Bowser
Super Heavy
75px
Bowser Jr.
Light
Donkey Kong MK8 Icon
Donkey Kong
Super Heavy
75px
Diddy Kong
Medium
Toad MK8 Icon
Toad
Feather
Toadette MK8 Icon
Toadette
Feather
Koopa Troopa MK8 Icon
Koopa Troopa
Fly
75px
Kamek
Medium
Baby Mario MK8 Icon
Baby Mario
Feather
Baby Luigi MK8 Icon
Baby Luigi
Feather
Baby Peach MK8 Icon
Baby Peach
Feather
Baby Daisy MK8 Icon
Baby Daisy
Feather
Rosalina MK8 Icon
Rosalina
Cruiser
75px
Lubba
Heavy
Baby Rosalina MK8 Icon
Baby Rosalina
Feather
Lakitu MK8 Icon
Lakitu
Fly
75px
Nabbit
Feather
Shy Guy MK8 Icon
Shy Guy
Fly
75px
Dixie Kong
Light
75px
Funky Kong
Cruiser
Roy MK8 Icon
Roy Koopa
Heavy
Morton MK8 Icon
Morton Koopa Jr.
Super Heavy
Larry MK8 Icon
Larry Koopa
Light
Iggy MK8 Icon
Iggy Koopa
Cruiser
Lemmy MK8 Icon
Lemmy Koopa
Feather
Ludwig MK8 Icon
Ludwig von Koopa
Cruiser
Wendy MK8 Icon
Wendy O. Koopa
Medium
75px
Dragonia Koopa
Light
75px
Boom Boom
Heavy
75px
Pom Pom
Heavy
75px
Paper Mario
Fly
75px
Pianta
Cruiser
Mii MK8 Icon
Mii
Any

Non-Playable

Courses

Nitro

Mushroom Cup Flower Cup Boomerang Cup Star Cup Special Cup
Mario Rally
Time Trial: Mario
Acorn Plains
Time Trial: Nabbit
Decalburg Raceway
Time Trial: Paper Mario
Pianta Sandcastle
Time Trial: Pianta
Dreamcloud Bridge
Time Trial: Lakitu
Yoshi Neons
Time Trial: Yoshi
Daisy Sports Club
Time Trial: Daisy
Treetop Ride
Time Trial: Dixie Kong
Circuit Junior
Time Trial: Bowser Jr.
Koopaling Complex
Time Trial: Iggy Koopa
Shell Cliffs
Time Trial: Larry Koopa
Luigi Carnival
Time Trial: Luigi
Birdo Boulevard
Time Trial: Birdo
Galaxy Tour
Time Trial: Lubba
Bowser's Castle
Time Trial: Bowser
Baby Playroom
Time Trial: Baby Mario
Kamek Library
Time Trial: Kamek
Plessie Oasis
Time Trial: Pom Pom
Shroom Peaks
Time Trial: Toadette
Rainbow Road
Time Trial: Rosalina

Retro

Shell Cup Banana Cup Leaf Cup POW Cup Lightning Cup
Wii Daisy Circuit The course begins on the long straight it did in Mario Kart Wii. It then takes a right turn, where it twists around slightly. This section now has a boost panel, along with a trick ramp that jumps over the ledge. The player then turns right once again and ends up on a figure-8 style area. This area is very similar to its previous appearance other that the fact, that it contains some boost panels. The other path the player could take was the stairs, which still require a boost to get to. However, the ending of the stairs now leads into a gliding section, with the two statues of Luigi and Daisy and Baby Luigi and Baby Daisy containing trick panels to jump across. The player then has another choice of which way to go. Most players will have to go through the tunnel, which now is more twisted than before or if the combination of trick ramp jumps were successful, the player can drive along the roof of the tunnel that ends with a trick ramp, which lands outside the end of the tunnel. The section continues along the small straight before entering a flying section that removes the hairpin turn that went around the lighthouse. The gliding section will take the player onto the top of an island a little way out from the circuit, which slightly resembles the town from Daisy Hills. This section loops around a central tower, which has numerous trick jumps leading it downwards and then the final trick jump leads the player into an underwater section, which takes the player back to the main track. The track then follows the straightaway and the left turn, which returns the player to the finishing line.
Time Trial: Baby Daisy
U Sweet Sweet Canyon
Time Trial: Baby Peach
GBA Ribbon Road
Time Trial: Peach
3DS Rosalina's Ice World
Time Trial: Baby Rosalina
U Mount Wario
Time Trial: Wario
GBA Riverside Park
Time Trial: Diddy Kong
3DS Shy Guy Bazaar
Time Trial: Shy Guy
Wii Toad's Factory
Time Trial: Toad
U Cloudtop Cruise The race begins on a giant beanstalk, which leads onto a ramp and then onto a Bowser Balloon that acts similarly to the mushroom in Mushroom Gorge. The players continue to travel along the clouds before the path splits up into too, before landing upon the airship, which has been significantly damages, as the left side has drifted away from the right side slightly. The left path leads into an anti-gravity section upon the airship, which ends with a lower flying section, whereas the right path upon the airship begins with a small trick panel that leads into an immediate hole in the airship surface, which goes into the inside of the airship and into a flying section from a flying panel at the end of the airship’s inside section. The cannon section has been replaced by a flying-section, with the storm cloud containing some boost rings. The metal path now inverts downward, and instead of a glider section at the end, it is a helicopter section, where the player must dodge spare amps as they fly directly upwards, before landing on the question block which leads to the finishing line.
Time Trial: Ludwig von Koopa
SNES Vanilla Lake 2 (Note: The section in the middle is now a huge mountain-like structure made of ice). The track begins on a flat, icy surface, which immediately leads into an anti-gravity section on the outer edge. The player travels up the side of a mountain, before travelling back down and exiting the anti-gravity section. The player then swerves around a line of blocks, before heading into an underwater section, which encompasses the whole of the top-left corner of the track. After the underwater section, the player immediately enters a gliding section which then leads to a split path. The left path leads into another anti-gravity section, which leads the player along another mountainside but on the inner side of the course. This then leads up to an anti-gravity jump ramp, which jumps over another set of blocks, before climbing upwards and exiting the anti-gravity section. The right path first has a two layers of jump ramps, which lead into a helicopter section, which leads the player up and over an icy ledge. These then lead back to the finishing line.
Time Trial: Baby Luigi
3DS Alpine Pass
Time Trial: Koopa Troopa
DS Figure-8 Circuit
Time Trial: Boom Boom
U Dolphin Shoals
Time Trial: Wendy O. Koopa
GCN Wario Coliseum
Time Trial: Lemmy Koopa
DS Bowser's Castle
Time Trial: Morton Koopa Jr.
GCN Mushroom City
Time Trial: Funky Kong
Wii DK's Snowboard Cross
Time Trial: Donkey Kong
N64 Wario Stadium
Time Trial: Waluigi
SNES Ghost Valley 3 The track begins very similarly to the original SNES version. After the first corner, there are a number of trick jumps, which take the player over the small gaps and cracks, and shortly after the second trick ramp, an anti-gravity section will happen. The next two corners, are inverted outwards and they also dip down slightly, they also contains a few gaps and cracks that they player must move around. They then lead the player onto two sections of anti-gravity jump ramps, which spin around due to the ghosts, these then lead onto two inward inverted corners before exiting the anti-gravity section. Immediately after this is another trick jump, and after the next two turns, an another anti-gravity section occurs, where is switches between left tilted, right tilted and left tilted bends with boost panels on or a brief sections of jump ramps, that lead to the final tilt. The final tilt then leads into an anti-gravity glider section. It then ends on an outward inverted corner, before returning back to normal level, which leads to the finishing line.
Time Trial: Roy Koopa
GBA Rainbow Road
Time Trial: Dragonia Koopa

Vehicle Parts

Karts

Name Description Based Upon Added Stats Additions How to Unlock
Standard Kart A very simple kart that is quite bulky looking. Changes Colour depending on the Character. Already Unlocked
Bumble V Originates from Mario Kart 7.
Dragonetti Originates from Mario Kart Wii.
Dry Bomber Originates from Mario Kart DS.
Growlster Originates from Mario Kart 7.
Haunted Dodgem
Koopa Clown Originates from Mario Kart 7.
Lakilimo A stretched out silver limo with cloud like decorations and a small pool in the back.
Landship Originates from Mario Kart 8.
Piranha Prowler Originates from Mario Kart Wii.
Prancer Originates from Mario Kart 8.
Rally Romper Originates from Mario Kart Wii.
Shooting Star Originates from Mario Kart DS.
Spider Spectre
Spiny Ship
Tyrant Originates from Mario Kart DS.
Wild Wing Originates from Mario Kart Wii.

Bikes

Name Description Based Upon Added Stats Additions How to Unlock
Standard Bike An average bike with a bulky look. Changes Colour depending on the Character. Already Unlocked
Bullet Bike Originates from Mario Kart Wii.
Bowser Bike Originates from Mario Kart Wii.
Comet Originates from Mario Kart 8.
Le Candle
Mach Bike Originates from Mario Kart Wii.
Moo Moo Rider
Nitrocycle Originates from Mario Kart Wii.
Quacker Originates from Mario Kart Wii.
Sport Bike Originates from Mario Kart 8.
Varmint Originates from Mario Kart 8.
Yoshi Bike Originates from Mario Kart 8.

ATV's

Name Description Based Upon Added Stats Additions How to Unlock
Standard ATV A standard looking ATV with no special features. Changes Colour depending on the Character. Already Unlocked
Retro Ride
Standard 8TV Originates from Mario Kart 8.
Teddy Buggy Originates from Mario Kart 8.
Wild Wiggler Originates from Mario Kart 8.

Tyres

Name Description Based Upon Added Stats Additions How to Unlock
Standard Tyres A simple set of tyres complete with black rims. Changes Colour depending on the Character. Already Unlocked
Azure Roller Originates from Mario Kart 8.
Baseball
Bubble
Button Originates from Mario Kart 8.
Coin
Cookie
Cushion Originates from Mario Kart 8.
Cyber Slick Originates from Mario Kart 8.
Dice
Flower
Garlic
Grip Based upon the wheels of the Standard Bike from Mario Kart Wii. Originates from Mario Kart Wii.
Ink
Monster Originates from Mario Kart 7.
Nostalgic Based upon the wheels of the Nostalgia 1 of from Mario Kart Wii. Originates from Mario Kart Wii.
Purple Coin
Royal Based upon the wheels of the Heart Coach from Mario Kart: Double Dash. Originates from Mario Kart: Double Dash.
Retro Off-Road Originates from Mario Kart 8.
Shell Based upon the wheels of the Koopa Dasher from Mario Kart: Double Dash. Originates from Mario Kart: Double Dash.
Slick Originates from Mario Kart 7.
Slim Originates from Mario Kart 7.
Smooth Based upon the wheels of the Piranha Prowler of the Mario Kart Wii. Originates from Mario Kart Wii.
Sponge Originates from Mario Kart 7.
Sprinter Based upon the wheels of the B Dasher MK 2 from Mario Kart Wii. Originates from Mario Kart Wii.
Star (Wheels) Based upon the Star Ball from the Super Mario Galaxy Series.
Star Bit
Tech Based upon the wheels of the Aero Glider from Mario Kart Wii. Originates from Mario Kart Wii.
Turbo
Wooden Originates from Mario Kart 7.
Yarn

Gliders

Name Description Based Upon Added Stats Additions How to Unlock
Standard Glider A simple triangular shaped gilder. Changes Colour depending on the Character. Already Unlocked
Balloon Baby Yoshi
Bell Balloon Based upon the Super Bell from Super Mario 3D World.
Bowser Kite Originated from Mario Kart.
Cloud Glider Originated from Mario Kart 8.
Count's Cape
Ghastly Glider Originated from Mario Kart 7.
Mario Cap
MKTV Parafoil Originated from Mario Kart 8.
Parafoil Originated from Mario Kart 7.
Peach Parasol Originated from Mario Kart 7.
Professor's Jet
Stachefoil
Sweet Wrapper
Swooper Originated from Mario Kart 7.
Waddle Wing Originated from Mario Kart 8.

Wings

Name Description Based Upon Added Stats Additions How to Unlock
Standard Wings A set of wings that resemble those of an aeroplane. Changes Colour depending on the Character. Already Unlocked
Standard Jets A pair of boosting jets with mixed stripes. Changes Colour depending on the Character. Already Unlocked
Fluzzard Wings Brightly-coloured Feathers shaped into a set of wings. It takes to the air very well.
Magikoopa Broom (Jets)
Parawings The wings of a Paratroopa or a Para Dry Bones. They have good speed, but are difficult to control. Already Unlocked
Targetting Teds (Jets)

Drills

Name Description Based Upon Added Stats Additions How to Unlock
Standard Drill A normal looking drill with average stats. Changes Colour depending on the Character. Already Unlocked
Monty Miner
Rex Drill
Spike Spinner
Stingby Drill
Torkscrew Based upon the Torkscrew from Mario & Luigi: Dream Team.

Propellors

Name Description Based Upon Added Stats Additions How to Unlock
Standard Propellor A small row of propellors that are quite standard. Changes Colour depending on the Character. Already Unlocked
Bubble Blower
Cat Tail
Tri Spinner Based upon the propeller used in Mario Kart 7.

Rotors

Name Description Based Upon Added Stats Additions How to Unlock
Standard Rotor A small set of helicopter blades with small details. Changes Colour depending on the Character. Already Unlocked
Boomerang
Sprixie Spanner

Selection Screen

Downloadable Content

Characters

Character Character Character
75px
Dry Bowser
Heavy

Koopa Pack
75px
Whittle
Fly

Galaxy Pack
75px
Mini Mario
Feather

Mario Pack
75px
Noki
Medium

Sunshine Pack
75px
Petey Piranha
Heavy

Forest Pack
75px
King Boo
Cruiser

Ghost Pack

Cups

Cloud Cup
Koopa Pack
Star Bit Cup
Galaxy Pack
Fireball Cup
Mario Pack
Sprite Cup
Sunshine Pack
Barrel Cup
Forest Pack
Boomerang Cup
Ghost Pack
SNES Koopa Beach 1 ??? TR Candifloss Lanes 3DS Piranha Plant Pipeway ??? 3DS Wario Galleon
((Dragonia-themed Course)) TR Clockwork Spiral The course begins under a natural bridge, which immediately leads onto a straight containing a clockwork wheel. The players must travel between the gaps as the wheel turns. The path continues along before entering an anti-gravity section which takes the player up onto the wall. The player then takes a left turn, which then leads onto another straightaway, which is to the side of the clockwork wheel. Along this straight, the player must travel through another small gap along the side of the turning wheel, before turning left and travelling along the side of the bridge. The player then takes another left before travelling along another straight path and through one of the gaps of the spinning wheel. The player then turns right and travels up another wall before exiting the anti-gravity section. The player then turns left and travels a short curvy path before entering a flying section, in which the player must fly through the holes in consecutive clockworks wheels, before landing on a horizontal clockwork wheel. The player must then loop around the huge clockwork wheel, which is going in the opposite direction to the player and contains many trick ramps. This then leads into a helicopter section, which takes the player to the highest path, which travels straight ahead, before turning right toward the clockwork wheel. The player must then travel over the top of the clockwork wheel, before looping around and back under the bridge, where the finishing line is. 8 Birdo Circuit U Sunshine Airport GBA Lakeside Park U Twisted Mansion
8 Koopa-Assault Course Wii Rainbow Road DS Mario Circuit ??? 8 Wiggler Grove Toad's Garage
UP Dry Fortress 2.0 Tall Trunk Slide Toadette's Concert Hall TR Corona Mountains 8 Fluzzard Dive UP Gold Rush Cave


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