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ACL Jake's Mario Kart
Developer(s) Nintendo EPD,
Existence Software
Publisher(s) Nintendo
Distributor(s) Nintendo
Platform(s) Nintendo Switch
Genre(s) Kart racing
Series Mario Kart series
Mode(s) 1-4 players locally,
1-15 players via wireless network connection,
1-15 players via online connection
Age Rating(s) E for Everyone (ESRB)
3 (PEGI)
A (CERO)
Media Included Nintendo Switch Cartridge

Jake's Super Mario Kart is the ninth main instalment of the Mario Kart series. It was developed by Nintendo EPD and Existence Software for exclusive release on the Nintendo Switch. The game is the successor to 2017's Mario Kart 8 Deluxe, and several assets are taken directly from this game.

Unlike other recent Mario Kart titles, Jake's Super Mario Kart does not introduce any new gimmicks that factor into the design of the courses, though underwater, gliding, and zero gravity segments return. Much more emphasis has been placed on item usage, and the amount of items present in the game has been substantially increased from Mario Kart 8 Deluxe, with three items not present in it returning from past games in addition to seven brand new ones. The Battle Mode from Mario Kart 8 Deluxe also returns, as does the Mission Mode from Mario Kart DS.

Gameplay[]

Maintaining most elements from previous Mario Kart games, Jake's Super Mario Kart is a kart-racing video game with a heavy emphasis on using items to hinder opposing racers. Players pick a character, which is placed in one of six different weight classes that determine the base stats of the character's vehicle. Players are then able to mix-and-match different customization pieces in order to create their vehicle, which they will then use to race around various obstacle course-like racetracks in an attempt to place first out of twelve other racers. Players receive different amounts of points depending on their position at the end of the race; with the winner of the Grand Prix determined by the one with the most points overall. For the first time in the series, Jake's Super Mario Kart features 15 racers, as opposed to the 12 of Mario Kart Wii and Mario Kart 8 or the 8 of all other titles in the series.

During a race, racers can drive through Item Boxes to be granted an item through a roulette. As previously stated, these items are the main focus of a race, as using them may hinder other racers and/or aid the player. These items vary in usefulness depending on the distance from the current frontrunner; with racers closer to the frontrunner receiving less-powerful items (i.e. Banana Peels or Green Shells), while racers furthest from the frontrunner receiving the most powerful items in the game (i.e. Spiny Shell and Lightning). A mechanic that returns from previous instalments is the ability to carry up to two items at once, though Jake's Super Mario Kart allows racers to carry two without needing to hold one behind their kart. With the ability to hold up to two items, racers can switch between the two of them at will.

All four vehicle classes from Mario Kart 8 return in Jake's Super Mario Kart, these being the kart, standard motorbike (or outside-drifting bike), sport motorbike (or inside-drifting bike), and ATV. As with its predecessor, the bikes of Jake's Super Mario Kart handle much differently from their Mario Kart Wii counterparts, instead handling very similarly to the karts and only performing wheelies - now purely aesthetic - when boosting.

Point spread comparison
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Super Mario Kart,
Mario Kart 64,
Mario Kart: Super Circuit
9 6 3 1 0 0 0 0 - - - - - - -
Mario Kart: Double Dash!!,
Mario Kart DS
10 8 6 4 3 2 1 0 - - - - - - -
Mario Kart Wii 15 12 10 8 7 6 5 4 3 2 1 0 - - -
Mario Kart 7 10 8 6 5 4 3 2 1 - - - - - - -
Mario Kart 8 15 12 10 9 8 7 6 5 4 3 2 1 - - -
Jake's Super Mario Kart 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Gold background signifies victory results, with a unique winning animation and music.

Silver background signifies moderate win results.

Bronze background signifies losing results, with losing animations and music.

Grand Prix[]

Courses[]

There are 60 race courses in the game, split between twelve different cups. The Mushroom, Flower, Acorn, Star, and Special Cups feature brand new tracks, the Shell, Banana, Leaf, Boomerang, and Lightning Cups feature courses from previous games, and the Heart, Egg, Bell, Cherry, and Moon Cups feature mixtures of both. As with in Mario Kart 8, all retro courses feature updated graphics and course layouts; though those from Mario Kart 8 remain unchanged and those from Mario Kart 7 primarily only see a graphical upgrade with few changes.

SuperMushroomNSMB2
Mushroom Cup
FireFlowerMK8
Flower Cup
Acorn Shroom
Acorn Cup
StarMK8
Star Cup
SuperCrown
Special Cup
GreenShellMK8
Shell Cup
U Mario Kart Stadium returns from Mario Kart 8. Like the other courses in Jake's Super Mario Kart that debuted in that game, it is identical to its original appearance. The course is set within a large stadium at night, with pit stops and banners designed for the six characters to appear in every Mario Kart title: Mario, Luigi, Peach, Yoshi, Toad, and Bowser. The course features an anti-gravity U-shaped turn near the end of it, that leads into a gliding section.
Mario Kart Stadium
GCN Luigi Circuit reappears as a Retro Course once more, following previous appearances in Mario Kart: Double Dash!! and Mario Kart DS. The course's layout remains near-identical in concept to its original incarnation, though now heavily makes use of the anti-gravity mechanic; this, along with a general graphical enhancement, are the most prominent changes made to the course. While originally the racers would potentially collide with each other in the course's centre, the updated layout makes this impossible: instead of having all racers make use of the same path, the loop at the far end of the course is now set in anti-gravity, and brings racers up onto a side of a tall hill that mirrors the road on the ground beside it. The loop directly behind the starting line serves as another transition between the anti-gravity racing mechanic and the normal ground. Aside from this, the other change made to the course is the removal of the shortcut set behind the Chain Chomp.
Luigi Circuit
SNES Donut Plains 2 returns from Super Mario Kart and uses an aesthetic design very similar to that of Donut Plains 3 from Mario Kart 8. The course's layout remains very similar to its original design from Super Mario Kart, though the road has been made wider in some parts while more bumps have been added over which racers can perform tricks. Looking at the track from a bird's-eye view with the starting line on the right, a large portion of the left side of the course has been submerged beneath a lake, though the road follows its original path. The Monty Moles remain on the track though have been re-positioned: one is located near the end of the course, while another right after the lake, where eight puddles of mud were located in the original course.
Donut Plains 2
Wii Toad's Factory returns from Mario Kart Wii and, barring a graphical update, remains mostly unchanged from its original appearance. The course now has a more industrial setting, and is set solely within a factory as opposed to both inside and out of it. The room with the conveyor belts near the end of the course is now larger, and has been tilted to be on an angle with zero gravity enabled. The ending part of the course, which was previously set in a mud-filled halfpipe, is now set in a tank of water that racers jump into from the conveyor belt room; due to this the mud has been removed from the pipe, but there is now gravel covering part of the ground that serves the same purpose.
Toad's Factory
BananaMK8
Banana Cup
Wii Mario Circuit returns from Mario Kart Wii with very little changes in its overall design. Besides a graphical update, only one major change has been made to the course: after the overhang, the road enters a zero gravity section for the last semi-circular turn. The Goombas have been removed from this course, but the Chain Chomp remains.
Mario Circuit
N64 Kalimari Desert returns from Mario Kart 64, though retains the changes made to the course for Mario Kart 7. Brought back from the latter title are the two glider shortcuts and the various wooden ramps present on on the sand around the road. One major difference from the course's previous iterations is related to the railroad that cuts through the course, as there is only one train as opposed to two, but it has been extended to four cars and moves at a slightly higher speed. In addition to a major graphical update, setting the course in a canyon area, there are now alternate pathways that racers can take to avoid having to cross the railroad altogether, with these being anti-gravity segments set on the sides of scaffolding.
Kalimari Desert
3DS Daisy Hills returns from Mario Kart 7. As with other courses from that game, Daisy Hills' only major change comes in the way of its graphical design. The course is now set at sunset and the number of hot air balloons present in the gliding section has been reduced, and they now use designs more akin to those found on Royal Raceway in Mario Kart 8.
Daisy Hills
GBA Boo Lake is brought back from Mario Kart: Super Circuit. Being a course originally present on the Game Boy Advance, Boo Lake has received a drastic update and is now actually set around a lake. The course begins on a cliff located beside the titular lake, and the two gaps present in the original incarnation of the course has been replaced with a single glider jump. This section is then followed by a right turn, and the path then bends around a large decrepit tree as it descends down a slight incline. A small jump is located right after this tree, leading racers into the haunted lake itself. From here, most of the course's layout remains the same, with slight inclines and bumps added into the course to give it some depth. After the U-turn segment, the course then transitions onto a wooden pathway that raises racers up out of the lake and back onto dry land; part of this wooden pathway floats in the air thanks to mystical energy, and acts as a zero-gravity segment. The wooden pathway replicates the final turns on the course, eventually leading racers back onto the ground directly next to the finish line. Both of the shortcuts on the original version of the course have been removed, but several Boos with lanterns do fly above the land segments to illuminate the areas they patrol. Additionally, the giant mansion present in the background of the Super Circuit version of Boo Lake reappears next to the starting line, having been redesigned to appear significantly more rundown; a Boohemoth flies around the roof of this house too.
Boo Lake
Super Leaf NSMB2
Leaf Cup
GCN Mushroom City makes its second appearance in the series after its initial debut in Mario Kart: Double Dash!! As with all other retro courses, Mushroom City's greatest change in the transition between games comes in the form of a drastic upgrade to the course's visuals. The course is set in the busy streets of a city, the layout of which has not been changed greatly from its original incarnation. Most notably, both of the course's shortcuts - the winding pink path through the buildings and the short dirt road near the finish line - have been removed, and in general the roads have been made longer. The most amount of changes to the course come at the final stretch of the race; what was previously a simple straightaway into oncoming traffic has been completely redesigned into a small bridge section akin to that from GCN Mushroom City, with the bridge's arches having pathways for racers to drive along (or risk falling either out-of-bounds or onto the traffic below) in an anti-gravity segment.
Mushroom City
3DS Wuhu Loop returns from Mario Kart 7 and, aside from seeing a graphical update and a widening of the road, remains relatively the same. The shortcut located after the tunnel, where racers could drop off the right of the road and onto another segment, has been altered so that it is now set in zero gravity. One of the other two shortcuts on the course - the three pillars that racers could hop over - has been completely removed, while the other shortcut - the dirt road that leads to a glider jump - remains unaltered.
Wuhu Loop
U Super Bell Subway returns from Mario Kart 8, and is, like the other courses from that game, identical to its original appearance. Super Bell Subway is set within the Golden Bell, a subway located within a large city. This subway has several elements based on the original Super Mario Bros. title, with the underground theme being incorporated into the course's theme and the appearance of a mural depicting World 1-2 from that game.
Super Bell Subway
GBA Riverside Park returns from Mario Kart: Super Circuit. While still located within a jungle, the scenery of Riverside Park has been redesign to feel more prehistoric, and now bares some similarity to the course Dino Dino Jungle from Mario Kart: Double Dash!! and Mario Kart 7. Overall, the course's terrain has been made less even, with many pits and bumps that racers can trick off of. The section where racers had to jump over the river in the original version has been revised, and now racers must travel through the water itself in a short underwater section. The course has also been redesigned so that it takes place on two planes, with players driving through a small alcove behind a waterfall after the first bridge section. The end of the course has been redesigned so that, while racers must still jump over a portion of the course to reach the finish line, this circular turn is now set in zero gravity as it is located on the side of a hill over which this river runs; the jump is still present, though is now a gliding section and has been made much longer than it previously had been. A volcano appears in the background of the course, which erupts at the beginning of the final lap, though this does not effect the course and is purely cosmetic.
Riverside Park
BoomerangFlowerMK8
Boomerang Cup
DS Shroom Ridge returns from Mario Kart 8. A course set on a winding highway crowded with cars, the course has received a major graphical update in the transition to Jake's Super Mario Kart. Unlike most Retro Courses, Shroom Ridge has not received many changes to the course's layout, with the only addition being that parts of the course feature zero gravity segments that allow racers to drive on the walls of hills that edge the road. Additionally, the length of the course has been extended and the course made narrower, making the track significantly more difficult to navigate without getting hit.
Shroom Ridge
Wii DK Summit reappears from Mario Kart Wii. Aside from a graphical update, the course has received a number of minor changes primarily related to the removal of the half-pipe jumps that were removed following Mario Kart Wii. Due to this major gameplay change, parts of the course have been made significantly wider; this is most prominent on the pathway that winds around the two craters, which has also been made into an anti-gravity segment. Additionally the half-pipe present at the end of the course has been slightly altered as well, with a small glider jump present at the start of this to allow racers to fly over the thick snow in the centre of the course, while the half-pipe itself also serves as a second anti-gravity segment and is noticeably wider; the two Shy Guy snowboarders are still present. Like the other cannons present in the game, this section present at the beginning of the course now acts as a glider jump.
DK Summit
U Wild Woods returns from Mario Kart 8, having been introduced into that game via the second DLC pack. Like the other courses that return from Mario Kart 8, Wild Woods is identical to its original incarnation. The course is set in a dense forest, with racers gliding between two trees and temporarily invading a small Shy Guy settlement.
Wild Woods
3DS Wario Shipyard reappears after debuting in Mario Kart 7. Aside from a graphical update, Wario Shipyard has received only a few minor changes in regards to its layout: namely the small boost jump present before the cave with the Fishbone skeleton has been removed, and the part of the track that is set on the wooden ship itself now serves as an anti-gravity segment. Unlike the original Mario Kart 7 version of the course, which is set around the wreck of a basic galleon, this updated version includes several references to the Wario Land series, and the general design of the ship has been remodelled to resemble the Sweet Stuff from Wario Land: Shake It!
Wario Shipyard
LightningBoltMK8
Lightning Cup
GCN Wario Colosseum returns from Mario Kart: Double Dash!! Like almost every other Retro Course, Wario Colosseum has received a complete graphical overhaul, and now features stone pathways and heavy influence from Roman architecture to match the colosseum in which the course is set. The course's layout has generally remained identical to its original counterpart, though the entire stage is now set in anti-gravity. The largest changes come with the addition of two gliding jumps: one has replaced the large jump into the dome (with the lead-up to this segment now being a winding, yet steady, incline), while the other replaces the jump over the pit near the end of the course. The second glider jump is notable as the pit itself has been filled with water for racers to drive through, with the paths along its edges being completely removed and the aforementioned glider jump only raising out of the ground at set intervals.
Wario Colosseum
Heart SMO unused shop icon
Heart Cup
U Animal Crossing returns from Mario Kart 8, and is identical to its appearance in that title. A course based upon the video game franchise of the same name, Animal Crossing is set within a small town inhabited by a number of anthropomorphic animals. Being based on the Animal Crossing series, the course includes a number of familiar characters and locales from those games in the area around the raceway, with Tom Nook's shop, the museum, and the clothing store Able Sisters all prominently appearing; Mr. Resetti, a character from the franchise, also appears as a hazard near the course's end. Just as in Mario Kart 8 there are four versions of the course, each set in a different season, with minimal differences between them.
Animal Crossing
YoshiEggNSMBW
Egg Cup
CatBell - SuperMario3DWorld
Bell Cup
DoubleCherry
Cherry Cup
New Super Mario Bros. U Deluxe 3-UP Moon
Moon Cup

Time Trial[]

Time Trial returns from previous instalments of the series. Just as in previous entries in the series, Time Trial mode sees players testing their skills out on a racecourse by racing against no CPUs with no items available to them besides three Mushrooms. The aim is to complete a race in as little time as possible, utilizing shortcuts and mini-turbos to shave as much time off of the timer to earn a better score.

Players can also test their skills out by racing against Staff Ghosts - ghosts based off Time Trial attempts of staff members who worked on the game - or they could save their own attempts or download those of other players.

Staff Ghosts[]

Course Staff Member Character Vehicle Combination
Body Wheels Glider

VS. Race[]

Double Dash[]

Double Dash is a new game mode introduced in Jake's Super Mario Kart, and is based off the Nintendo GameCube instalment of the Mario Kart series, Mario Kart: Double Dash!! The main gameplay mechanic of Double Dash!! was that two characters raced in a single kart, with one driving and the other throwing items. The Double Dash mode in Jake's Super Mario Kart brings back this gameplay mechanic, and has added in a few additional mechanics to make it stand out among the other modes. For instance, while all other modes support up to 15 racers at once, Double Dash instead only supports up to ten. This is due to the fact that players can hold up to three items concurrently as opposed to two: the driver can carry one, and the passenger can carry two simultaneously. Double Item Boxes also appear exclusively in this mode as well. Additionally, the bonus stats that each character grants to a vehicle is a combination of the two chosen characters', and as such all vehicles generally feature a more-evenly spread. Due to the vehicles needing to carry two characters, the player can only choose to ride in karts, with ATV and motorbike vehicle classes being unavailable.

Unlike in Mario Kart: Double Dash!!, in which all characters had a predetermined partner, the CPU pairings that appear in the Double Dash mode are completely randomized. Additionally, should the player not have enough characters unlocked to allow for 10 pairs, the remaining slots will be filled up with the different Yoshi colours.

Due to the Double Dash mode only supporting up to ten racers, it has a unique point spread compared to normal racing modes. The following table only compares the point spread of the Double Dash mode to the point systems of Mario Kart: Double Dash!! and Mario Kart 8, and the normal point spread used in the Grand Prix and VS. Race modes of Jake's Super Mario Kart.

Point spread comparison
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Mario Kart: Double Dash!! 10 8 6 4 3 2 1 0 - - - - - - -
Mario Kart 8 15 12 10 9 8 7 6 5 4 3 2 1 - - -
Jake's Super Mario Kart (Grand Prix) 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Jake's Super Mario Kart (Double Dash) 10 9 8 7 6 5 4 3 2 1 - - - - -
Gold background signifies victory results, with a unique winning animation and music.

Silver background signifies moderate win results.

Bronze background signifies losing results, with losing animations and music.

Battle Mode[]

Jake's Super Mario Kart features an expanded version of the Battle Mode found in Mario Kart 8 Deluxe, and all five different modes that appeared in that game return alongside three new ones, bringing the total number of game modes to eight. These eight game modes are: Balloon Battle, Bob-omb Blast, Coin Runners, Shine Thief, Prankster Playground, Renegade Roundup, and Lunar Pass.

  • Balloon Battle: Each participant is given five balloons, and loses a balloon when they are hit by an item. The objective is to hit other players, as a participant will gain a point whenever they successfully manage to make one of their opponents lose a balloon; should a participant lose all of their balloons, they will respawn with three and be deducted half of their points (rounded up). Players may also use Mushrooms to steal the balloons of other participants. The player with the most amount of points when time runs out wins.
    • The amount of points earned by the player at the end of the round is equal to the amount of points they have at the end of the game.
  • Bob-omb Blast: All participants can only obtain Bob-ombs from Item Boxes, though they can not be harmed by those they (or their teammates) throw. Unlike in races and other battle modes, where the player can only hold up to two different items, all participants may carry up to 10 Bob-ombs at one time. Like in Balloon Battle, all participants begin the battle with five balloons and will lose one upon being hit; should they lose all their balloons, they will lose half of their points (rounded up). The player with the most amount of points when time runs out wins.
    • The amount of points earned by the player at the end of the round is equal to the amount of points they have at the end of the game.
  • Coin Runners: The aim of the game is to collect coins, which are scattered around the course. Participants can attack each other with items to make their opponents lose coins, though they can be harmed by their own items. The player with the most amount of coins when time runs out wins.
    • The amount of points earned by the player at the end of the round is equal to the amount of coins they have at the end of the game.
  • Shine Thief: A large Shine Sprite will spawn somewhere on the map, and the objective is that a single racer (or team) must hold on to it for a 20-second count (30 in team battles). The person carrying the Shine Sprite moves much slower than those trying to steal it from them; the Shine Sprite will drop onto the ground once the one carrying it is hit by an item (though boosting into them with a Mushroom will steal it directly). The player's counter will not reset upon dropping the Shine Sprite, though players who manage to lower their count to fewer than five seconds will have their's reset to five seconds the next time they obtain it.
    • The amount of points earned by the player at the end of the round is equal to the amount of seconds they held the Shine Sprite for. Due to this, it is impossible for more than one player to earn more than 15 points.
  • Prankster Playground: Prankster Playground is an entirely-new mode introduced in Jake's Super Mario Kart, and can be seen as Mario Kart's version of the Turf War mode from Splatoon. All racers have Magic Paintbrushes strapped to their vehicles, and driving around will paint their colour on the ground- any item they use will also paint the ground where it travels as well as within a small radius around those hit by these items. The participant or team with the most amount of turf covered at the end of the time limit is the winner.
    • In team-based play, the amount of points earned is determined by the amount of turf they covered over the course of the game. When playing in a team-based setting, all players on the winning team will receive five additional points.

The following can only be played in team-based settings:

  • Renegade Roundup: Renegade Roundup is the Mario Kart equivalent of Cops and Robbers. There are two teams: the law (who all carry Potted Piranha Plants at all times), and those dodging them (the titular renegades). Both the renegades and the law can obtain items to throw at each other, though the law's Piranha Plants will bite at the renegades should they be close enough, sending them into one of the jails that remain stationary on the map. Those sent to jail can be released by hitting the switch located directly beneath it. The law wins by rounding up all the renegades at a single time, while the renegades win by successfully dodging the law until time runs out.
    • The amount of points earned by the player is determined by a number of different variables. The winning team will earn 10 points for their victory, while all players will earn additional points equal to the amount of renegades they captured (if part of the law) or teammates they freed from prison (if a renegade).

The following can not be played in team-based settings:

  • Lunar Pass: Lunar Pass is, in name, a new game mode introduced in Jake's Super Mario Kart, though is based off the Shine Runners mode from Mario Kart DS. In Lunar Pass, a total of 15 Power Moons are dropped onto the stage, and players must collect as many of them as they can within 30 seconds. Once the timer ends, the one(s) with the least amount of Moons is eliminated from the competition, though they can still drive around and attack others with items. This will continue until only one player, or multiple members of only a single team, remain. When a player is hit by an item, they will lose half of their current number of Power Moons, but unlike Coin Runners, the Moons will respawn in another place immediately instead of simply landing around the one who dropped them. Additionally, when fewer than six players remain, the amount of Power Moons that will spawn will decrease to nine.
    • The amount of points earned by players is identical to the point spread in normal Grand Prix and VS. Races: the winning player earns 15 points, and each subsequent player will earn one fewer point with last place earning only one.

Battle Courses[]

The game features several battle courses from previous Mario Kart titles in addition to brand new courses designed for Jake's Super Mario Kart. As with the race courses, returning battle courses have been heavily redesigned from their original counterparts.

Baloon
New Stages
Battle Tower is the basic battle arena of Jake's Super Mario Kart, comparable to Block Fort, Block City, Block Plaza, and Battle Stadium from previous games. Battle Tower is set around a large landmark based upon Tokyo Tower, and is a basic circular arena. The legs of the titular Battle Tower serve as walls that can block players, and the left side of the arena is also raised on a slight plateau that players can jump off of one side of.
Mario Motors is set around the automobile garage of the same name. The battle stage is set within a large city, with the Mario Motors building sitting in the centre of the arena. The building has three entryways with a large amount of Item Boxes located in the centre of it, and piles of tires sit around the battle arena at large. The main arena is separated into three areas, with the cement ground paved red, green, and pink to denote these segments: the red segment is flat, the green segment has uneven terrain, and the pink segment is set in zero gravity as it is angled at a slight incline; the red and green segments can be driven between seamlessly, while the pink segment can only be accessed through the Mario Motors building but also has jumps that allow players to jump into the other segments on either side of it.
Castle Courtyard is an almost-complete replica of the courtyard of Princess Peach's castle as it appears in Super Mario 64. The courtyard's design is almost identical to its appearance in the aforementioned title, and players can drive underwater in the castle's moat and connected lake. The area to the left of the castle's entrance has been modified so that it allows players to drive into and out of the castle's moat with ease, and the bridge leading to the doors has partially collapsed and thus racers can use this to easily fall down into the moat as well.
Komboo Lagoon is set entirely underwater, in a large lake surrounded by high cliffs. Komboo Lagoon is a hilly arena with some large rocks that act as jumps that allow players to jump out of the water and onto giant lilypads that create a dual-layered arena. True to its name, a small number of Komboos wander around the arena, though collapse once hit by the players' vehicles or an item.
Sherbet Fort is an icy stage set within and outside a large castle built of ice and snow. Two icy paths connect two large square areas - the interior and the exterior - as zero gravity paths, with the interior castle location being a dipped, icy rink while the exterior is a snowfield surrounded by Mr. Blizzards with a small pond with broken shards of ice that float atop that racers can fight both in and on top of.
Moo Moo Prairie is set within the farmlands present in Mario Kart 64's Moo Moo Farm and Mario Kart Wii's Moo Moo Meadows. Two large hills and a large barn area, all of which have been surrounded by fences, make for a very basic battle stage. Two Monty Moles cut around the stage, creating dirt paths that players can trick off of that allow players to jump to grab some of the Item Boxes held above the ground by balloons, and the barn features a winding wooden path that allows players to jump out of a window high above the entryway. Moo Moos watch the battle from behind the fences, and some also laze around inside of the barn in fenced-off areas.
Spike Ruins is set within the ruins of an ancient civilization, on a mountain high above the clouds; this setting is similar to the Mario Kart 8 course Thwomp Ruins. Stone Thwomps sit decaying the ground in a circular arena centred around a giant collapsing statue of a Spike. The statue of the Spike has a pathway leading into an underwater cavern hidden beneath the ruins itself, and there are paths leading into this lake hidden around the topside as well.
Twilight Mansion can be considered a successor to both Mario Kart: Double Dash!!'s Luigi's Mansion and Mario Kart DS's Twilight House battle stages. A haunted mansion falling into ruins, Twilight Mansion is a three-tiered house similar to Luigi's Mansion with a twisting maze of hallways that lead between these three levels like a maze. The mansion is falling apart, with holes leading between different levels, and "secret" passages hidden behind ghostly walls, with many parts of the area randomly switching between anti-gravity and normal segments with little fanfare.
Baloon2
Returning Stages
SNES Battle Course 2 returns from Super Mario Kart, and has received a complete redesign. While the course retains its general layout from its original appearance, its setting has been completely overhauled. Instead of being set on a beach, the battle arena is now set on the deck of a ship with glass panels that display the water below. These glass panels extend up above the flat ground, though the sides of these glass cases are now angled so that racers can trick off the edges. Because of this, the stage has been greatly expanded in size and the eight small squares of water present on the original stage have been completely removed. All of the Item Boxes present on the stage have also been repositioned, with many now floating above these glass cases.
Battle Course 2
N64 Skyscraper has received a complete graphical overhaul from its Mario Kart 64 appearance. While it retains its larger size from Mario Kart Wii, the Skyscraper's appearance is nearly identical in every other way to its original Mario Kart 64 incarnation outside of aesthetics. The circular hole in the centre of the stage has been removed, instead now being a rounded cap that players can trick off of, and two adjacent pathways that lead to the centre area now have small gliding jumps that raise up and down at set intervals. It is also more difficult to fall into the pits around the centre area of the stage as well, as the edges have been rounded off so that players can now hop over the gaps. In terms of graphical updates, the stage is now set at dusk rather than midnight.
Skyscraper
GBA Battle Course 4 has received a large number of changes in its transition from Mario Kart: Super Circuit. Now a significantly larger stage, Battle Course 4 is now set in and around a small pyramid, which has four entrances. The inside of the pyramid contains a significantly larger pool of water in its centre, as part of the pyramid's roof has collapsed and flooded the treasures beneath it. Outside of this pyramid, the desert now contains two small oases present on opposite corners of the map with the two rounded pools of water remaining in their original positions; these water pools are deeper than previously and contain Item Boxes submerged within it. The two remaining pools of water have been replaced with large crumbling pillars that lay down across the ground; players can use these pillars as jumps and collect Item Boxes floating above them. Lastly, the pyramid's exterior acts as an anti-gravity segment, and players can scale the outside using ramps of scaffolding that extend around the bottom. Many of the original Battle Course 4's background elements, such as the additional pyramids and ruins, have been removed and replaced with simple hills and what appears to be a partially-destroyed version of the gate found at the starting line of GCN Dry Dry Desert from Mario Kart 8; the Yoshi Sphinx remains and has been moved closer to the stage's limits however.
Battle Course 4
GCN Pipe Plaza has been completely revamped for its appearance in Jake's Super Mario Kart in order to make use of the extra gimmicks introduced in Mario Kart 7. The stage is now set within a construction site, and while the ground portion of the stage remains nearly identical to its Double Dash!! incarnation (barring one significant change), Pipe Plaza's upper-tier has been changed drastically. The most notable change is that an extra set of pips has been added on the opposite side of the stage to the original placements, and as such the second-tier now stretches across the length of the stage, which is now completely surrounded by walls that are under construction. The second level's layout is similar in appearance to its original version, though have been mirrored in order to reach the opposite wall and no longer connect to the ground. The second tier is also set at a steep angle, being lifted up by a stagnant crane and thus now a zero-gravity segment, and is much higher above the ground. Like the stage's original appearance in the beta of Mario Kart DS, this version of Pipe Plaza is set at sunset rather than midday.
Pipe Plaza
DS Tart Top
Tart Top
Wii Funky Stadium
Funky Stadium
3DS Honeybee Hive
Honeybee Hive
3DS Wuhu Town
Wuhu Town
8D Sweet Sweet Kingdom returns and is, like almost everything returning from Mario Kart 8 Deluxe, identical to its original appearance.
Sweet Sweet Kingdom
8D Dragon Palace returns from Mario Kart 8 Deluxe. It is nearly-identical to its original appearance in Mario Kart 8 Deluxe, though the dirt path on the left of the entrances now has a weathered brick path now cutting up the hill as well.
Dragon Palace

Mission Mode[]

Mission Mode returns in Jake's Super Mario Kart, having last been seen in Mario Kart DS. There are 40 new missions in the game, and feature a variety of different challenges on several different courses. The mode also incorporates elements from the online tournaments of Mario Kart Wii; such as modifying certain battle courses into race courses or pitting players against CPU racers with unique abilities.

Mission Mode is not unlocked by default: 5 missions are unlocked each time the player completes a cup for the first time in any engine class. That means the player must complete each cup at least once in order to unlock all missions.

Every ten missions (Missions 10, 20, 30, and 40) is a boss battle, where players are pitted against unique foes that do not appear anywhere else in the game. All boss battle missions take place in large octagonal rooms each with their own unique appearances and gimmicks that match the boss that is fought. Missions 5, 15, 25, and 35 are mini-boss battle missions, and, once completed, will unlock the miniboss for use in other modes as a playable racer. These boss battle missions are highlighted with blue backgrounds in the table below.

# Objectives Player Opponent(s) Setting

Characters[]

Playable Characters[]

The player begins with the cast of Super Mario Kart on the initial start-up of the game: Mario, Luigi, Peach, Yoshi, Bowser, Donkey Kong Jr., Koopa Troopa, and Toad. All other characters are unlocked randomly after placing in first in Grand Prix or multiplayer VS. Mode races.

In addition to characters hailing from the greater Mario franchise that encompasses the Mario, Yoshi, Wario, and Donkey Kong series, several characters from other Nintendo properties also appear as playable characters. All of the guest characters remain hidden until the rest of the cast have been unlocked, and will then begin to become available once the same criteria that unlocks the rest of the roster is complete. These guest characters all previously appeared as Mystery Mushroom costumes in Super Mario Maker.


Series Attendance[]

Character SMK MK64 MKSC MKDD MKDS MKW MK7 MK8D MKT JSMK
Army Hammer Bro. nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Ashley nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Ayumi Tachibana nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Azalea nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Baby Daisy nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Baby Luigi nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Baby Mario nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Baby Peach nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Baby Rosalina nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black nXIcon-Black
Barbara the Bat nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Birdo nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black
Black Shy Guy nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Black Yoshi nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Blue Shy Guy nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
Blue Toad nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Blue Yoshi nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
Boomerang Bro. nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black
Boom Boom nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Bowser yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Bowser Jr. nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Broque Monsieur nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Buzz nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Callie nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Captain Syrup nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Captain Toad nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black
Cat Peach nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Charlie nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Chef Guy nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black
Cranky Kong nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Daisy nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Diddy Kong nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black
Dixie Kong nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black
Don Bongo nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Donkey Kong nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Donkey Kong Jr. yCheckIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black
Dry Bones nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Dry Bowser nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Edison nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
E. Gadd nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Ella nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Fauster nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Fire Bro. nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black
Fire Mario nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Foreman Spike nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Funky Kong nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black
Gene Yuss nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Glydon nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Gold Mario nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Grace nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Greenie nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Green Shy Guy nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
Green Toad nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Hammer Bro. nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Hariet nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Helen nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Honey Queen nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Huffin' Puffin nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Ice Bro. nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black
Ice Luigi nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Iggy Koopa nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Inkling nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black nXIcon-Black
Isabelle nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black nXIcon-Black
Jimmy T. nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
King Bob-omb nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black
King Boo nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
King K. Rool nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Kinopio-kun nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
K.K. Slider nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Koopa Paratroopa nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Koopa Troopa yCheckIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Kritter nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Lakitu nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Larry Koopa nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Lemmy Koopa nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Light Blue Shy Guy nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
Light Blue Yoshi nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
Link nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
Ludwig von Koopa nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Luigi yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Magikoopa nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Marie nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Mario yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Mary O. nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Metal Mario nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Midbus nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Mii nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black nXIcon-Black nXIcon-Black
Mini Bomb Kart nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Mona nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Monty Mole nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black
Morton Koopa Jr. nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Nabbit nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black
Neil nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Noki nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Onigiri nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Onnanoko nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Orange Shy Guy nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
Orange Yoshi nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
Pak E. Derm nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Pauline nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black
Peach yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Peachette nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black
Petey Piranha nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Pianta nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Pink Gold Peach nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
Pink Shy Guy nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Pink Yoshi nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
Pit nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Plum nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Pom Pom nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Purple Toad nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Rango nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Ratigator nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Red Yoshi nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Rex nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
R.O.B. nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Robirdo nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Rosalina nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black nXIcon-Black
Roy Koopa nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Shy Guy nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Spewart nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Spike nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Sprixie Princess nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Stone Spike nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Tanooki Mario nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
The Chimp nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Tiny nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Toad yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Toadette nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Toadsworth nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Tom Nook nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Topper nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Waluigi nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black nXIcon-Black
Wario nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Wart nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Wendy O. Koopa nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
White Shy Guy nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
White Yoshi nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
Wiggler nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Yoshi yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black yCheckIcon-Black
Yellow Shy Guy nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
Yellow Toad nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black
Yellow Yoshi nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black nXIcon-Black yCheckIcon-Black
Zelda nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black nXIcon-Black yCheckIcon-Black

Non-Playable Characters[]

Course Obstacles[]

Hazard Description Courses

Items[]

New Items[]

Attacky Sack
Attacky Sack
The Attacky Sack is a giant rubbery ball with an evil face. A smaller Attacky Sack can be lobbed forwards or backwards by the user, and it will bounce along the course for a short while to flatten those crushed by it.
SMB2 Autobomb
Autobomb
Autobombs are small, wheeled cannons that sit on the front of the user's kart in the same manner as a Potted Piranha Plant. Over the short period of time while it is active, the Autobomb will periodically fire small cannonballs forwards. Additionally, by pressing the item button while it is active, the player can forcibly shoot a cannonball forwards, though this will shorten the time the Autobomb is active.
Banana Fairy DK64
Banana Fairy
The Banana Fairy is a small fairy that hails from the Banana Fairy Kingdom. Once "thrown" either forwards or backwards, the Banana Fairy will fly a short distance but not damage other racers on contact. Instead, the Banana Fairy drops five banana peels down in a straight line as it flies, creating a wall of obstacles. It acts as a successor to the Banana Bunches from Mario Kart 64.
MPTT100 Item BowserSuit
Bowser Suit
The Bowser Suit, when worn by a person, grants them similar abilities to the Koopa King, Bowser. In that regard, the wearer of the Bowser Suit has their top speed and weight stats increased to the maximum, while their acceleration decreases significantly. This lasts for a short period of time, and does not make the user invulnerable.
WarioWorldFattingtonModel
Fattington
Fattington is an enemy from the Nintendo GameCube title Wario World. In that game, Fattington bounces Wario away upon contact. In Jake's Super Mario Kart, a small Fattington can be thrown onto the course to act as a bumper, and will bounce away racers that come in contact with them to disorient their movement strategy.
Freezie SM3DW
Freezie
The Freezie is a small icy creature with a scared face. While they previously appeared as obstacles in previous Mario Kart games, they have never before appeared as an item. The item acts similar to the Freezie's appearance in Mario Kart: Double Dash!!, as it causes those who hit it to be frozen in a chunk of ice and slide forwards slowly for a very short moment. When thrown, the Freezie will travel straight in one direction until it either hits a racer or breaks upon contact with another item or wall.
Gusty Artwork - Yoshi's New Island
Gusty
Gusties are creatures seemingly made out of wind, and use the currents to glide through the air. When used as an item, the Gusty will engulf its user to increase their movement speed as if they were drafting behind an opponent. The Gusty acts nearly-identical to a normal draft boost - this effect is not as great as a Mushroom's and does not allow the user to boost off-course - though lasts for a slightly longer duration. The Gusty can not be obtained in Battle Mode.
MKAGPDX Magnet
Magnet
The Magnet temporarily creates a magnetic field around the user's vehicle that draws Coins towards them for a short period of time. The Magnet previously appeared in the Mario Kart Arcade series, though as this is its first appearance in a main Mario Kart title it is treated as new.
Magmato Icon SMO
Magmato
The Magmato is a creature that contains lava within it, aptly named so for its resemblance to the tomato fruit. When thrown forwards, the Magmato will explode into a puddle of lava as it hits the ground, which lasts for a short moment but causes Lakitu to pick up and move any racer that touches it. When dropped backwards, the Magmato will simply wait on the course for a short period of time, and only explode should a racer come in contact with it.
MK7 Oil Drum
Oil Drum
The Oil Drum creates a puddle of oil on the ground when thrown that spins out racers that drive over it. It is similar to a Banana Peel or Fake Item Box, as a stationary obstacle that racers can place, although the Oil Drum is unique in that it will not disappear after a single racer hits it, but rather it will only last for a short period of time.
MKAGPDX Pie
Pie
The Pie is a basic item that, when thrown, will travel in a straight line until it hits a wall, item, or opponent. Opponents hit by the Pie will not spin out, but rather be blinded temporarily by the Pie's cream in a manner similar to how the Blooper blinks enemies with ink. Pies also destroy items it is thrown at, and can be used as a shield despite not being able to hold it behind the player's vehicle. The Pie previously appeared in the Mario Kart Arcade series, though as this is its first appearance in a main Mario Kart title it is treated as new.
MKAGPDX Pie Triple
Triple Pie
Three Pies that temporarily blind enemies they are thrown at. They must be thrown one-at-a-time, and act as normal Pies do. The Triple Pie previously appeared in the Mario Kart Arcade series, though as this is its first appearance in a main Mario Kart title it is treated as new.
WeirdMushroomSprite
Weird Mushroom
The Weird Mushroom stretches the user's body out to give them a tall and lanky appearance. This increases the character's top speed and weight for a short period of time but also drastically lowers their traction and handling, making it seem as though they are driving on ice.

Returning Items[]

MKT Icon BananaBarrel
Banana Barrel
A small barrel that, once activated, will continually shoot out single Banana Peels out when used. This fires the hazards out in front of the user in a wide spread. The Barrel Barrel holds twelve Banana Peels within it, with the final three all being shot out in a single burst. The Banana Barrel can not be obtained in Battle Mode.
BananaMK8
Banana Peel
The Banana Peel can be dropped onto the ground to create a stationary obstacle that causes anyone who hits it to spin out. The Banana Peel will be destroyed should another item come in contact with it.
BlooperMK8
Blooper
Upon use, the Blooper will spurt ink all over the racers ahead of its user. This lowers the traction of all those affected by it, while other players also have their screens covered with the ink to deter their abilities.
SpinyShellMK8
Blue Spiny Shell
The Blue Spiny Shell homes in on the racer currently in first place, travelling along the ground to also throw aside any racer that it may come in contact with. The Blue Spiny Shell can not be obtained in Battle Mode.
BobOmbMK8
Bob-omb
The Bob-omb will create an explosion after being out on the course for a short period of time. Upon coming in contact with another racer, or after its fuse runs out, the Bob-omb will create a large explosion to decimate any racer or item in the detonation's radius.
BooNSMBWii
Boo
The Boo will turn its user completely invisible, which in turn makes them invincible, for a short period of time. The Boo itself will also steal an item from a random racer ahead of its user, giving it to the one who used the Boo.
BoomerangFlowerMK8
Boomerang Flower
The Boomerang Flower grants a racer the ability to throw a blue boomerang projectile up to three times, the boomerang returning to the user twice and travelling through racers. On the third throw, the boomerang will fly forwards and will be destroyed upon contact with a wall.
MKAGPDX Shell Bowser
Bowser Shell
The Bowser Shell is a giant shell that will continuously bounce around the track, throwing aside any racer it comes in contact with, until it shatters. It will bounce off roughly ten walls before shattering.
MKT Icon Bubble
Bubble
The Bubble encases the user once used. This boosts their speed a very slight amount, but mainly serves as protection, as the bubble will pop upon contact with another racer, a hazard, or an item, and absorb the hit that would have damaged the user.
MK8 Deluxe Art - Cape Feather
Cape Feather
The Cape Feather allows the user to jump high into the air, allowing them to hop over items or other racers. Upon landing back on the ground, the Cape Feather will grant the user a small boost as if they performed a trick after going off a jump. The Cape Feather can only be obtained in Battle Mode.
MP9 Chain Chomp Bust
Chain Chomp
The Chain Chomp will appear attached to the front of the player's car once the item is used. For a short period of time, the Chain Chomp will then pull its user along the track, shaking them back and forth and lurching towards other racers as it passes by them to knock them out of the way. Even though it appears as though the user is left wide open while the Chain Chomp is active, they are actually invulnerable and can not even fall off ledges. The Chain Chomp can not be obtained in Battle Mode.
Coin NSMB2
Coin
Coins are merely collectibles, though upon collecting 10 Coins in a single race the player will earn a small permanent speed boost. As racers lose three Coins upon being hit by an item, holding fewer than 10 Coins will cause the player to lose their speed boost. Running through a Coin on the course will increase the user's Coin count by one, while using a Coin gifted by an Item Box will increase the count by two. Coins will not appear from Item Boxes in Battle Mode.
MKT Icon DoubleBobomb
Double Bob-omb
Two Bob-ombs that spin around the user's vehicle like a shield, exploding upon contact with an item or another racer. They must be thrown one-at-a-time, and act as normal Bob-ombs do.
Fake Item Box MKACL
Fake Item Box
The Fake Item Box is an imitation of the normal Item Box. Unlike normal Item Boxes however, the Fake Item Box will cause the racer that comes in contact with it to spin-out. It acts similarly to a Banana Peel, though other items will simply pass through the Fake Item Box.
FireFlowerMK8
Fire Flower
The Fire Flower allows the user to throw a stream of small fireballs for a short period of time. The small fireballs will bounce off walls and the ground endlessly, disappearing after being on the course for a short period of time.
MKAGPDX Banana Giant
Giant Banana Peel
The Giant Banana Peel is, as its name accurately describes, a giant Banana Peel. Once an item or a racer comes in contact with the Giant Banana Peel, it will explode into three normal-sized Banana Peels.
GoldenMushroomMK8
Golden Mushroom
A Golden Mushroom acts as a stronger version of the normal Mushroom item, though the user is instead granted the ability to gain small speed boosts indefinitely for a short period of time. The Golden Mushroom can not be obtained in Battle Mode.
GreenShellMK8
Green Koopa Shell
Green Koopa Shells travel directly forwards upon being thrown. Green Koopa Shells will bounce against walls, up to four times, before breaking apart, though they will also shatter upon hitting another racer.
LightningBoltMK8
Lightning Bolt
Upon being used, the Lightning Bolt will cause all racers, aside from its user, to shrink to a small size and see a drastic reduction in speed. Racers will return to normal size in order from last place to first place, with each subsequent placement growing one-after-the-other; those who are shrunk can be run-over and flattened by those of a larger size. Only those who are invincible are immune to the lightning's effects.
MTUS Mega Mushroom
Mega Mushroom
The Mega Mushroom causes the user to grow to an immense size for a short period of time, granting them pseudo-immunity during this time; the Super Horn can still cause the user to spin-out, and the Lightning Bolt will shrink them down to their normal size. The Mega Mushroom's effects grant them a speed boost, and allow them to flatten all other racers they run over.
MushroomMK8
Mushroom
Using a Mushroom will cause the user to gain a short speed boost, allowing them to travel across off-road terrain with no issue.
MKT Mushroom Cannon
Mushroom Cannon
A small cannon that, once activated, will shoot mushrooms onto the course in front of the user. The cannon always points forwards from the front of the user's vehicle, and will fire out 10 mushrooms in a consecutive fashion that any racer (including the user) can pick up. The Mushroom Cannon can not be obtained in Battle Mode.
PottedPiranhaPlantMK8
Potted Piranha Plant
The Potted Piranha Plant will become attached to the front of the user's kart for a short period of time. Upon pressing the item button while the Piranha Plant is active again, the Piranha Plant will chomp forwards, granting the user a short speed boost. The Piranha Plant will lunge towards nearby opponents automatically as well, and will also chomp forwards every so often automatically as well.
RedShellMK8
Red Koopa Shell
Red Koopa Shells home in on the racer ahead of the one that throws it. Unlike Green Koopa Shells however, Red Koopa Shells shatter upon contact with any wall, and will also break apart should it hit a racer.
StarMK8
Star
The Star turns the user invincible, earning a rainbow design for a short period of time. During this time, the user is granted a temporary speed boost that negates off-road slowdown.
SuperHornMK8
Super Horn
The Super Horn, upon being used, will create a circle of energy that travels outwards from the user. The Super Horn's blast causes users to spin-out and it will also destroy any item (including Blue Spiny Shells) within its range.
TripleBananasMK8
Triple Banana Peels
Three Banana Peels that spin around the user's vehicle like a shield, breaking upon contact with an item or another racer. They must be thrown one-at-a-time, and act as normal Banana Peels do.
TripleGreenShellsMK8
Triple Green Shells
Three Green Koopa Shells that spin around the user's vehicle like a shield, breaking upon contact with an item or another racer. They must be thrown one-at-a-time, and act as normal Green Koopa Shells do.
TripleMushroomMK8
Triple Mushrooms
Three Mushrooms that spin around the user's vehicle. They must be used one-at-a-time, but act as normal Mushrooms. Other racers can drive into the Mushrooms that spin around the user's vehicle, and be granted a very small speed boost upon doing so, but this does not use up the Mushroom like shells are broken.
TripleRedShellsMK8
Triple Red Shells
Three Red Koopa Shells that spin around the user's vehicle like a shield, breaking upon contact with an item or another racer. They must be thrown one-at-a-time, and act as normal Red Koopa Shells do.
YoshiEggNSMBW
Yoshi Egg
The Yoshi Egg acts near-identically to a Red Koopa Shell, homing onto the racer ahead of the user. While the Yoshi Egg will cause those who are hit by it to spin-out, the Yoshi Egg will also release three random items upon it breaking, which it will do upon coming in contact with a wall, item, or racer, or once it has travelled for a long enough period of time without hitting anything. The Yoshi Egg can release any of the following items: Freezie, Pie, Banana Peel, Green Koopa Shell, Mushroom, or Star. The Yoshi Egg can not be obtained in Battle Mode.

Vehicle Parts[]

See also: Jake's Super Mario Kart/Vehicle Colour Palettes

There are three types of vehicle parts: tires, bodies, and gliders. In addition to these three types of parts, there are four different types of vehicle types that are defined by their body types: karts, standard (outside-drift) motorbikes, sport (inside-drift) motorbikes, and all-terrain vehicles. Some body types change colour depending on the character that is using it; some additional bodies will change only should certain characters use them. Each vehicle features its own stats, though several are only shown in the game's coding and not to the player directly; the only stats shown to the player are Ground Speed (as "Speed"), Acceleration, Traction, Weight, Ground Handling (as "Handling"), and Off-Road.

Some parts must be unlocked before they can be used. Parts can be unlocked by collecting coins, with a random unlockable part becoming usable when the player's cumulative number of coins reaches a certain amount; every 50 coins up until the player collects 1000 coins, then a part is unlocked for every 100 coins collected. There do exist some exceptions to this, namely the three Gold vehicle pieces - the Gold Tires, Gold Standard, and Gold Glider. These three Gold vehicle pieces are unlocked simultaneously by obtaining a 3-star ranking on all cups across all engine classes.

Several vehicles return from previous Mario Kart games, while many new vehicle parts have also been added. Most of the vehicle parts featured in Mario Kart 8 Deluxe return, and feature their stat adjustments from that game. Additionally, like in previous games, some vehicles change colour depending on the character driving it, and all characters have their own unique emblem design that appears on some parts.

Vehicle Bodies[]

Karts[]

StandardKartBodyMK8
Standard Kart
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Mini-Turbo
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
BiddybuggyBodyMK8
Biddybuggy
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Mini-Turbo
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
MK8BlueFalcon
Blue Falcon
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Mini-Turbo
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
MKDS Dry Bomber
Dry Bomber
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Mini-Turbo
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
PipeFrameBodyMK8
Pipe Frame
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Mini-Turbo
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
MKDS Shooting Star
Shooting Star
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Mini-Turbo
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
MKDD Wario Car
Wario Car
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Mini-Turbo
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Weight
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4

Standard Motorbikes[]

StandardBikeBodyMK8
Standard Bike
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Mini-Turbo
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Phantom-KingBoo
Phantom
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Mini-Turbo
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Fig 20 wariobike
Wario Bike
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Mini-Turbo
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4

Sport Motorbikes[]

SportBikeBodyMK8
Sport Bike
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Mini-Turbo
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
DolphinDasher-Mario
Dolphin Dasher
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Mini-Turbo
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Magikruiser-BabyMario
Magikruiser
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Mini-Turbo
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Weight
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4

All-Terrain Vehicles[]

StandardATVBodyMK8
Standard ATV
Acceleration
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Mini-Turbo
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Mecha-Koopa
This design of the Robo Wagon is inspired by the Mechakoopa.
Robo Wagon
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Mini-Turbo
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar5
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4

Wheels[]

StandardTiresMK8
Standard
Acceleration
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Mini-Turbo
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar2ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar2ACLGoldenBar3ACLGoldenBar4

Gliders[]

SuperGliderMK8
Super Glider
Acceleration
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Mini-Turbo
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Off-Road
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Weight
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Traction
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Base Speed
Ground
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar2ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Handling
Ground
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Water
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4
Air
ACLGoldenBar1ACLGoldenBar3ACLGoldenBar3ACLGoldenBar3ACLGoldenBar4

amiibo Compatibility[]

Similar to Mario Kart 8 and Mario Kart 8 Deluxe, Jake's Super Mario Kart features amiibo compatibility. Unlike in those aforementioned titles however, by scanning certain amiibo figures the player can unlock bonus alternate costumes for characters when scanned as Miis are no longer playable characters.

Alternate Outfits[]

Costume Corresponding amiibo
SMO Bowser
Bowser
SMO Art - Wedding Mario
Mario
Wario SSBUltimate
Wario

Gallery[]

Jake's Super Mario Kart
Playable Characters
Returning Characters Baby Daisy · Baby Luigi · Baby Mario · Baby Peach · Birdo · Bowser · Bowser Jr. · Cat Peach · Daisy · Diddy Kong · Donkey Kong · Donkey Kong Jr. · Dry Bones · Dry Bowser · Funky Kong · Honey Queen · Iggy Koopa · King Boo · Koopa Paratroopa · Koopa Troopa · Lakitu · Larry Koopa · Lemmy Koopa · Ludwig von Koopa · Luigi · Mario · Metal Mario · Morton Koopa Jr. · Peach · Peachette · Petey Piranha · Pink Gold Peach · Roy Koopa · Shy Guy · Tanooki Mario · Toad · Toadette · Wario · Wendy O. Koopa · Wiggler · Yoshi
New Characters Ashley · Azalea · Boom Boom · Broque Monsieur · Buzz · Captain Syrup · Captain Toad · Charlie · Cranky Kong · Dixie Kong · Don Bongo · Edison · E. Gadd · Ella · Fauster · Foreman Spike · Gene · Glydon · Grace · Greenie · Hammer Bro. · Hariet · Helen · Huffin' Puffin · Jimmy T. · King Bob-omb · King K. Rool · Kritter · Magikoopa · Mary O. · Midbus · Mona · Monty Mole · Nabbit · Neil · Noki · Onigiri · Onnanoko · Pak E. Derm · Pianta · Plum · Pom Pom · Rango · Ratigator · Rex · Robirdo · Spewart · Spike · Sprixie · The Chimp · Tiny · Toadsworth · Topper · Wart · Yarn Yoshi
Guest Characters Ayumi Tachibana · Barbara · Callie · Captain Falcon · K.K. Slider · Link · Marie · Pit · R.O.B. · Tom Nook · Zelda
Alternate Costumes Army Hammer Bro. · Boomerang Bro. · Fire Bro. · Fire Mario · Gold Mario · Ice Bro. · Ice Luigi · Kinopio-kun · Stone Spike · Toads · Yoshis
Existence Software


This page is a work of fiction, and does not depict an actual product.
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