Mario Kart: Ultimate Challenge is a game for Nintendo Switch.
New and Old Features
Some old features from the other Mario Kart games returns: The fully 3-dimensional tracks, multiplayer, drifts and Mirror Mode (MK64); the single-player VS mode (MKSC); Two players racing in one kart (at one new mode at versus race called Double Dash) and unlockable characters and vehicles (MKDD); online multiplayer, Retro Cups that feature tracks from all past titles and Mission Mode (MKDS); save files, bikes, tricks, half-pipe ramps, the ability to look behind, and the Mario Kart Channel (MKWii); glider ramps, underwater racing, vehicle customization, and the ability to race with a first-person view (MK7); Fusion Kart and Palette Swaps (MKAGPDX), anti-gravity, Mario Kart TV, ATVs, Highlight Reels, Spin Boosts, the ability to switch from traditional to motion controls while racing, Stamps, 200cc and DLC (MK8).
Some new features were added, such as:
- Liquid racing: the players are able now to drive on any liquid or plasmatic area, such as magma and poison water, much like underwater, however, their kart create a metal sheild with the player's emblem that allows them to dive on magma and poison water. The shield don't protect the player against any item and can't be broken by any.
- Surface racing: allows racers to race on the surface of water, magma or any liquid, so racers can now drive underwater (or under magma) or on the surface of them (depending if there is a surface panel, that works like an anti-gravity panel, or not); just like in anti gravity mode, drivers receive a speed boost whenever they bump into other drivers or special bumpers found throughout the track. The surface usually have waves, so, the players can use them to do tricks
- 150cc Foggy and 150cc Backwards
- Mario Kart Jukebox
- Mario Kart Shop
- Mario Kart Track Creator
- Mario Kart Paint
In this mode, drivers race against 13 other CPU players in a quest to finish first. There are diferent cups to choose from, ranging from the most to the least difficult. Drivers earn points by placing within twelve positions. A driver with the most points at the end of the four races wins the cup.
Types of cup:
- 50cc - Easy, the CPU racers are slower.
- 100cc - Medium, the CPU racers runs normally.
- 150cc - Hard, the CPU racers are faster.
- 150cc Mirror - The tracks are mirrored from left to right, with a few layout changes.
- 150cc Foggy - The tracks are played with a dense fog covering the entire course, with a few layout changes.
- 150cc Backwards - The tracks are played from the end to the beggin, with a few layout changes.
- 200cc - Hardest, the CPU racers are extremely fast.
Versus is a mode much like Grand Prix, in which players race on courses that are selected by them. At any one of the versus mode, the player there can find one feature: the Fusion Kart. Like on Mario Kart Arcade GP DX, the Fusion Kart appears only when 2 player (it can be both player or CPU) obtain an option to turn into the Fusion Kart via Item Box. When one player uses the item button in order to activate the Fusion Kart, the rear player instantly teleports to the front player, and the players' karts fuse together to form a single large kart, called the Fusion Kart. The player who activated the Fusion Kart shoots while the other player drives. The shooting player has an infinite number of Green Shells and can shoot in any direction, including sideways and backwards. The transformation is temporary; once the time is up, the two players split and resume driving as they were before. The shooting player faces the same direction as the driving player when the transformation ends.
Normal Versus (1 to 5 players)
Drivers can race to their own custom settings, but it is otherwise relatively the same to Grand Prix. The player selects whether to play in teams or not, their racer, vehicle and the circuits.
Double Dash (1 to 5 players)
Racers can choose two characters and a Kart to race in the circuits, much like in Mario Kart: Double Dash. Although it's basically he same a the Normal Versus.
Time Trials allows the player to complete all the laps of a race course in the fastest time possible, only with three mushrooms. The game saves the player's records, and a Ghost for the combo that he or she used. Through Nintendo Network connection, the player can exchange his or her Ghosts to other players, compare their records, and even compete with their Ghosts. Up to eleven Ghosts can be raced against at the same time, making it an 12-player race.
Drivers team up with each other in a battle for the most points. Items only work against the other team so it won't have an effect to the driver's team. All the battle modes have 4 minutes.
- Balloon Battle: The classic battle style consists on popping opponents' balloons to score, using the items from the Item Boxes. All the racers start with five balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a score. Balloons can never be regained unless one is stolen from another player using a Mushroom or a Cape Feather, and if all balloons are lost points can no longer be lost or obtained. Losing all balloons halves the player's total points.
- Coin Runners: Racers collect the Coins spread in the battle course within the time limit. The racer that has the most Coins when time runs out wins. Racers can use the items to hit the opponents and let drop the Coins they've taken. They're also able to steal Coins by using Mushrooms or other items.
- Bob-Omb Blast: This mode is similar to Balloon Battle, but rather than using different items, racers can only use Bob-ombs to hit their opponents and score points to win. The bombs can be obtained by running over an Item Box. Every player can hold up to nive of these explosives, and throw whether forwards or drop them backwards. Any kart that make contact with the opponent's bomb or get blown by the explosion, will lose a balloon
- Shine Thief: A Shine Sprite is found in a random spot on the course. Once a player grabs it, they must hold on to it without getting hit by any items. If they get hit by an item, they drop the Shine Sprite and another player has a chance to get it. If the player holds the Shine Sprite for a total of 30 counts, they win. Alternatively, it can end when 5 minutes pass without anybody completing 30 counts. When the game ends, the total time the player held the Shine Sprite will be counted toward the player's total points, even if they did not hold onto the Shine Sprite until the timer reached zero.
- Renegade Roundup: A mode in which racers play "cops and robbers", with the racers being divided into two teams. One team, known as "The Authorities", has to use Potted Piranha Plants to attack and capture players from the other team, which are known as "The Renegades". Once captured, Renegades are put inside of one of several cells floating above the course. Remaining Renegades can free teammates from the cells by driving over a key switch placed below said jail cells. The Renegades win if at least one member is still running free after the time runs out, and the Authorities win if all the Renegades get captured.
- Peepa Panic: In this new mode, the time is set and 4 Peepas will appear and possess 4 randomly selected racers. The rest of the racers will then have to avoid the possessed ones or they will pass the Peepa onto them. Every player starts with 100 points, and their points will start decreasing after being tagged by a Peepa. If they manage to pass it onto another driver, their points counter will start to slowly recover. Having their points reduced to 0 will disqualify them. When the timer has 30 seconds left, 3 more Peepas will appear and possess more racers. The winner is the racer with the most points, or the last one standing when time runs out.
- Turnip Turmoil: A mode in which racers play "Capture the Flag", with each racer or team having a home base of sorts (marked by a flag with their emblem); beside each base lies a basket of Turnips; if a player runs into someone else's basket, it steals of of their Turnips. The goal is to return in your base without being hit, bringing the most Turnips of others baskets to yours. The player with more Turnips on its basket wins
- Moon Taxi: In this mode, players have to act like Taxi drivers, leaving different NPCs to their locations. Each NPC deliver one Power Moon to the racers. Sometimes, the players need to delive more than one NPC at the same time. If the player gets damaged by any item, the NPC will start to run at the course, being picked up by another driver. The most Power Moons the player get, the faster and lighter it turns, being able to delive more and more NPCs. The player with more Power Moons wins.
Arenas: The game have the option to choose the new arenas and some old arenas
The player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It has some levels, each containing nine missions and a boss battle.
Mario Kart Channel
The Mario Kart Channel is a feature in Mario Kart seires, where you can see:
Mario Kart Shop
At the shop, you can buy karts, bikes, gliders with coins you collect at your races.
Mario Kart Jukebox
It's where you can listen to the game soundtracks, including the other eight Mario Kart games soundtracks.
Mario Kart TV
It's a Miiverse integration, which allow players to share their replay videos and comment on others' videos. Also there you can see your saved videos.
Mario Kart Online
Players can race matches online against each other. This time players can race with random people both Worldwide and Continental, they can play in a Friend lobby, they can race against Time Trial Ghosts and they can start and participate in Tournaments. Players can set their own rules for tournaments.
Mario Kart Track Creator
Now the player can use the Mario Kart Track Creator to create your own tracks! And also you can share your tracks and play at others' tracks with Miiverse integration!
Mario Kart Paint
In that mode, players can customize their Miiverse posts creating pictures with the Stamps acquired in the game and now they can change an Stamp's size or paint it. They can also take photos of the gameplay an draw on them to post on Miiverse.
Types of stamps:
- Driver stamp: There is one stamp for each driver. You obtain one Stamp of one certain character winning at least one Grand Prix with it. Unlike MK8, the drives are not on a kart or bike.
- Item stamp: There is one stamp for each item that can be used in the game. All of them are already unlocked.
- Kart/Bike/ATV stamp: There is one stamp for each kart vehicle in the game. You obtain one Stamp of one certain vehicle winning at least one Grand Prix with it.
- Course stamp: There is one stamp for each course in the game. You get one by defeating a Staff Ghost in Time Trial in the specific stage.
- Trophie stamp: By getting at least one-star ranking on every type of cup (50cc, 100cc, 150cc, 150ccMirror, 150ccBackwards, 200cc) on one cup, you get a Stamp of the trophie of that cup.
- Boss stamp: There is one stamp for each boss in the Mission mode. You obtain the stamp by winning the misssion with an 3-Star Ranking.
- Other stamps: Some stamps are already unlocked in the game, like in MK8.