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|Mario Kart: Charged|
|Platform(s)||Thermo Z, Wii U, Pacifico|
|Media Included||Game Disc, Digital Software|
Gameplay in this game is not very different from that in other Mario Kart series games; the player participates in a race with other characters to try to place as high as they can.
The points system is listed below:
|Point Spread Comparisons (GP)|
|Super Mario Kart|
Mario Kart 64
Mario Kart: Super Circuit
|Mario Kart: Double Dash!!|
Mario Kart DS
|Mario Kart Wii||15||12||10||8||7||6||5||4||3||2||1||0||-||-|
|Mario Kart 7||10||8||6||5||4||3||2||1||-||-||-||-||-||-|
|Mario Kart 8||15||12||10||9||8||7||6||5||4||3||2||1||-||-|
|Mario Kart: Charged||15||12||10||9||8||7||6||4||3||2||1||0||-1||-2|
| Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music|
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.
The gameplay is quite familiar; the player can choose (as of late) one of 40 characters (20 default, 20 unlockable) to race in one of (as of late) 10 cups. The player can also customize their kart like in previous installments, although their are more options for customization, both gameplay-wise and decoration-wise.
A new feature in gameplay is the Charge Meter; this is a meter shown on the screen that, when filled up, increases all of the player's stats gradually and gives them a new ability (the ability depends on the player) to use. The Charge Meter fills up by the player collecting coins, which gives them more of a need to collect them now. 15 coins will fill up the entire meter.
On the race track are Item Boxes, which offer an item if collected for the player to use. There are a wide variety of items, but the items that can be obtained vary depending on the place the player is in. Coins also appear on the track, serving as collectables that can be used to buy items at Captain Toad's Shop or to increase the player's speed and Charge Meter.
In this mode, the player races throughout an entire cup, racing against 13 other players to try and get the highest place possible. Trophies are given out accordingly:
- 1st - Gold trophy
- 2nd - Silver trophy
- 3rd - Bronze trophy
- 4th and below - Nothing
The player will also be graded on a rank of 3 stars to F based on their racing; getting certain grades will unlock certain criteria.
This mode is default, and can be played with 1-2 players.
A mode that allows the player to do singular racing either against a ghost or by themselves; this mode is often used to practice courses, set records, and defeat the staff member ghosts. The player can also race the ghosts of other players (friend or not) either on the local, global, or friend leaderboards.
This mode is default, and can only be played with 1 player.
In this mode, the player races to their own wants and rules; they can choose whatever courses they want in any order or format they like, can decide how many races they want, whether there are teams or not, etc. This is considered the best mode for multiplayer purposes, due to the lack of limits. This is also the only mode that allows the player to use the same character for more than one player at once. This mode does not unlock anything.
This mode is default, and can be played with 1-6 players.
A mode that involves the player playing one of 3 different competitive minigames in the racing format.
A mode where each player has 3 balloons, and the objective is to pop more balloons than everyone else. If the player themselves loses all 3 balloons, they lose and serve only as ghost racers that can only shoot Green Shells, but do nothing else. To regain balloons, the player can use certain items or stop at a BRS (Balloon Regeneration Station).
A mode where the objective is to collect more coins than everyone else. Charge Meters are not featured in this mode, but Coins still raise speed. Up to 30 coins can be collected, in contrast to the standard 50. The player/team with the most coins at the end of the battle wins.
A mode where the only items given are Bob-ombs; the purpose is to hit players with it to rack up points. Bob-ombs are obtained from Item Boxes, although the player starts off with one.
This mode is default, and can be played with 1-6 players.
A mode with 8 different levels of difficulty (plus two multiplayer levels), with 8 missions (6 normal, 1 boss, 1 secret), in each. In this mode, the player must go through a series of missions and complete the missions with the criteria asked for, or better. This mode unlocks a good amount of content.
This mode is unlockable (through completing all non-DLC cups in 50cc), and can be played with 1-2 players.
A shop ran by Captain Toad and his Brigade (hence the name). Here, the player can buy car parts, custom badges (to customize characters and karts even further), DLC, etc.
This mode is default, and does not need to be played.
In this mode, the player can race internationally, being able to race against people outside of their vicinity, such as people in other parts of their city to other countries entirely. In this mode, the player can customize their Mario Kart Account, which allows them to post updates, friend others, and more. Ghost races and leaderboards are also accessible from here.
This mode is unlockable (through collecting 500 coins), and can be played with 1-4 players.