|Mario Kart: Charged|
|Developer(s)|| KinglerMaster (t∣b∣c)|
| 1-4 players (local)|
2-8 players (local wireless)
2-12 players (online connection)
The game introduces a wide assortment of new features to series, most prominently the new Clash mode, where players gather resources and strengthen their teams to complete a racing tournament. Other new features are EX Items, Story Mode, and Collection.
Gameplay of Mario Kart: Charged is fairly similar to that of previous installments, not changing much in terms of standard gameplay. It is particularly similar to the past three installments in the series, especially Mario Kart 8. Players will choose a character of varying sizes and abilities, choose a vehicle to drive with, and race on a series of obstacle course-esque racetracks to finish in first place against a total of 11 other characters to try and win in first place.
Throughout the level, players can pick up Item Boxes, which can be used to summon special items with a wide range of abilities. Using these items, players can gain some sort of advantage in the race, promoting players to utilize strategy to use and avoid these items efficiently. The types of items received are dependent on the player's current place; those in higher places will typically receive defensive items to maintain their position, whereas those in lower places tend to obtain offensive items to help them reach a higher place. Depending on your place at the end of the match, the player will receive a certain amount of points, deciding who wins the match. New to the series, players in last place will receive point deductions for losing (unless they already have 0 points, where they will then stay at 0); this is used to motivate players into winning. However, this option can be turned off in the settings, instead causing players in last place to receive 0 points, but not lose any, either. The point spread is described below:
|Point Spread Comparisons (GP)|
|Super Mario Kart |
Mario Kart 64
Mario Kart: Super Circuit
|Mario Kart: Double Dash!! |
Mario Kart DS
|Mario Kart Wii||15||12||10||8||7||6||5||4||3||2||1||0|
|Mario Kart 7||10||8||6||5||4||3||2||1||-||-||-||-|
|Mario Kart 8||15||12||10||9||8||7||6||5||4||3||2||1|
|Mario Kart: Charged||15||12||10||9||7||6||5||4||3||2||1||-1|
| Gold background signifies victory results (great clapping, character(s) cheering), unique finish music, and best after-race music|
Silver background signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music (no clapping, character(s) showing sad expression; - means not available
In Super Mario Kart, Mario Kart 64, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over (except in Mario Kart 64, where the player gets infinite retries). Starting with Mario Kart: Double Dash!!, to recent installments including this one, the Grand Prix normally goes forth.
Grand Prix is a mode in which twelve players compete for first place. Players will race throughout a selection of 4 courses, varying depending on which of the game's 12 cups is chosen; players will attempt to get the highest place possible in each level, in hope of obtaining the first place prize. Like in Mario Kart 8, Grant Prix can be played in multiplayer mode with no changes. However, the ranking received is based on Player 1's performance.
Grand Prix has 5 sub-modes available; 50cc, 100cc, 150cc, Mirror, and 200cc. The higher the number, the faster the gameplay speed and CPU level; 50cc is the only one available from the start, and the other four are unlocked gradually. How they are unlocked is listed below:
100cc: Complete either 50cc Crown or Lightning cup. (Only one is required)
150cc: Complete all 50cc and 100cc cups.
150cc Mirror: Complete all 50cc, 100cc, and 150cc cups.
200cc: Complete all 50cc, 100cc, and 150cc cups with at least one gold star.
Grand Prix offers prizes for either getting 1st, 2nd, or 3rd place; all subsequent places will receive no prize, with the exception of 4th place. The prizes are described below:
At the end of each Grand Prix, players receive a ranking depending on their performance; rankings include ★★★, ★★, ★, A, B, C, D, or F. A higher ranking can unlock extra prizes; some Daily Quests require receiving a certain ranking, and some in-game features can be unlocked with gaining a specific ranking.
The game's cups have to be unlocked using Grand Prix; at first, only Mushroom and Shell cups are unlocked; completing a cup unlocks the cup directly after it, meaning that an entire set of cups can be unlocked without the other set being unlocked. Once the cup is unlocked in Grand Prix, it is available for use in any mode.
In Time Trials, players can do single-player races to record their time taken on levels, as well as race 'ghosts' of staff members that worked on the game. Using online features, the player can also race ghost data of various online users, whether it be friends or strangers. Some achievements involve this mode.
VS has now been split into two different settings; Free Race, which replaces its previous function, and Battle, which functions identical to its previous incarnations. Neither of the sub-modes in VS offer any rewards, besides potential achievement-based awards.
Replacing VS from previous installments, Free Race can be described as a mode where players can just have some fun; it is the most multiplayer-friendly mode, as well as the most customizable. The player can determine a multitude of options, including what items are allowed, CPU influence on the game, and types of vehicles allowed. This mode does not offer any rewards besides Coins.
Returning from previous installments, Battle Mode is a feature in which players compete in a variety of racing-based minigames, playing on specialized courses with a purpose. There are four types of battles that can be played, which are listed below:
Balloon Battle: The classic Battle Mode in the series, Balloon Battle involves using various items to attack opponents. If a player is harmed in any way (item, obstacle, etc.), they will lose a balloon; players by default have 3 balloons, although more can be stolen using Mushrooms. Losing all three balloons sets the player to Passive Mode; in this mode, players can use a limited set of items to wreck havoc on the battlefield, but cannot be targeted themselves. This feature can be disabled in the settings. Balloons additionally regenerate as players continue throughout the battle; this reduces the amount of opponents in Passive Mode. The winner(s) of the mode are determined by who has the most balloons, with the total amount of balloons obtained by players determining the team that wins.
Coin Runners: Returning from Mario Kart Wii and Mario Kart 7, Coin Runners is a mode in which players try to collect as much Coins as possible, with the player/team with the most coins at the end winning the match. Coins can be dropped through being harmed, or can be stolen using Mushrooms.
Bob-omb Blast: Returning from Mario Kart: Double Dash!!, Bob-omb Blast is a mode in which the only items available are Bob-ombs; players must throw Bob-ombs at players to rack up points, with the player/team boasting the most points at the end emerging victorious. Bob-ombs can be stacked, with up to 3 Bob-ombs being held at once; however, stacking Bob-ombs means that all Bob-ombs stacked will be released at once.
Boo Tag: The only new game mode in the game, Boo Tag is a mode in which one player (one for each team, if team mode is being played) is immediately possessed by a Boo, behaving as if they had the Boo item. Players with the Boo have lower opacity, can travel through some objects, and gain a slight speed boost. Players 'tagged' by the possessed player transfer the possession to them, effectively causing them to lose the game; catching a player also causes the tagger to receive a point. The game ends if either the timer runs out or all players are caught; in the case of the former, anyone who has not been tagged automatically receives the most points. In team mode, players can only tag players on the other team.
Battles can be customized in a multitude of ways; a new Glory Battle sub-mode is also available, where players compete in all four Battle Modes in an attempt to receive the most points (with courses being chosen at random), quite similarly to Grand Prix. Winners will, however, not receive any prizes.
Heavily based off the mode of the same name in the Super Smash Bros. series, in All-Star Mode, the player races against each character on their "signature course" in a 1v1 competition, with the player's prizes getting higher with each win. The player's opponents are determined in one of two ways; they are either raced in chronological order of their debuts, or are raced in a random order. The mode can be paused in between races.
In this mode, players can purchase or draw for a variety of items under supervision of the shopkeeper, Lubba.
In this area, characters and vehicles can be strengthened through Fusion and Advancement. Character and vehicle information and biographies are also stored here.
Using this, the player can draw for a vehicle, fusion material, or even a character. Draws can be paid through using Coins, or can be done for free using Draw Tickets. A free draw is offered to the player if they complete the tutorial at the beginning of the game.
The game features a wide roster of 34 characters; 16 are default, 17 can be unlocked, and 1 is obtained from Draws.
Characters are split up into three classes; Light, Medium, and Heavy. In each weight class, characters vary between three tiers of weight, with characters in Tier 1 being the lightest of the weight class, and characters in Tier 3 being the heaviest.
The original version of the game. It introduced the majority of the game's content. It was released on February 11th, 2018.
The first update to the game, adding the Bell, Egg, Cherry, and Feather cups, as well as 200cc and new vehicles. Captain Falcon was also added to the game as a Draw-exclusive character with very low appearance rates. Alternate costumes were also added to differentiate players in multiplayer mode, adding a total of 4 alternates to each character.