Mario (USBIV)
Universe SSB Mario Series
Appearances in SSB Super Smash Bros. 64

Super Smash Bros. Melee

Super Smash Bros. Brawl

Super Smash Bros. Wii U/3DS

Avaiability Starter
Final Smash Mario Finale
Tier S (4)

Mario is the most balanced fighter from Ultra Smash Bros. IV and hero of the Super Mario (series) and he makes his fifth appearance in the series. He's already confirmed at the E3 demo and trailer as a old member of the Original 8, including Ness, Captain Falcon, Jigglypuff and Luigi. Generally, Mario is the hero of the Mushroom Kingdom were he goes on adventure, sometimes with Luigi, his sidekick and little brother, by rescuing Peach off the hands of Bowser, sometimes Bowser Jr. and his Koopalings and his minons.

Mario's already voiced by Charles Marinet alongside with Luigi, WarioWaluigi, Dr. Mario and Dr. Luigi, but it's changed slightly differently from SSB4.

Mario has two clones, a semi-clone, Luigi and a half-clone, Dr. Mario. Luigi has his own moves to in his moveset overall except his forward tilt, neutral air, back air, up air are pretty much recycled but has a different function. His Super Jump Punch goes vertically instead of going diagonally and has a strong sweetspot in his first frames. His Fireball goes straight horizontally but has less range. As for Dr. Mario, all his moves are recycled from Mario but it also has his own functions. Overall, Dr. Mario is much stronger dangerous as for dealing damage and launches opponents with more knockback.

Mario ranked on the 4th place of the 103rd (S) in the tier list behind Luigi and after Bayonetta for his fast up aerial strings similar as in Smash 4 and his save recovery options such as his Super Cape and his Super Jump Punch, which it makes such a great character to play in the tournaments. This is a slightly rise for Mario but maintains his spot as top tier character.

As all the Smash series and in his games overall, Mario is the easiest character to deal with all kind of opponents due to his balanced states likes Fireballs as his projectile game, a great combo starter and a excelent defensive gameplay. Overall in his matchup, Mario wins great matchups against his frontsiders such as Captain Falcon, Lucas and Luigi. 

Changes from Super Smash Bros. Wii U/3DS

There are nothing but little changes to his aesthetics.


  • Mario's mouth expressions are more joyous and determined and reflects mostly of his games.
  • When Mario performs his Super Jump Punch by attacking someone, there also appears scorepoints from all the Super Mario series on screen. When you jump on a enemy it appears 200, 400, 800, 1000, 2000, 4000, 8000 and specialy 1UP.

Ground attacks

  • Due to DACUS return, Mario's up smash is more capable to perform mindgames.


Ground Moves

  • Normal Jab: Punch right, punch left and then kick.
  • Side A: Right kick
  • Down A: Twist with his right kick.
  • Up A: Upper punch while he turns around.
  • Dash A: Makes a tackle attack. 
  • Side Smash: A strong fire burst. It can be move diagonaly up, down and left/right.
  • Down Smash: A "brakedance" move.
  • Up Smash: An upward headbutt.

Aerial Moves

  • Neutral Air: Strong kick with his left foot.
  • Side Air: Strong punch with his right hand. Causes a strong smash attack or a famous Mario spike.
  • Back Air: A fast backdrop with lag at the end.
  • Down Air: Makes a little Tornado move like in SSBM, but he doesn't float.
  • Up Air: A uppward right kick while twisting around.

Grabs and throws

  • Pummel: Headbutts the opponent.
  • F-throw: Launches the opponent forward.
  • D-throw: Launches the opponent downwards.
  • Up-throw: Launches the opponent upwards.
  • B-throw: Grabs the opponent's foot, spins three times and launches the opponent backwards. 

Special Moves

Specials: Name: Damage: Description:
Neutral Special Default: Fireball 5% (early), 4% (late) Mario throws fireballs like the 3 previous Smash Bros. games. The fireballs bounces like in Super Mario Bros. series if you use a Fire Flower.
Custom 1: Fast Fireball 3% (early), 2,3% (mid), 1.5% (late) Mario's fireball goes faster straight ahead but it takes less damage.
Custom 2: Fire Orb Mario's big fireball goes slower but it takes good damage constatly.
Custom 3: Zig Zag Fireball Mario's up and down fireball goes tricky to left and right irregularly.
Side Special Dt: Super Cape His cape from Super Mario World. Mario can reflect projectiles and turn opponets in opposite direction.
C1: Shocking Cape  With his shocking cape, Mario can shock opponents with damage but he can't reflect projectiles.
C2: Gust Cape It appears a little gust to turn opponents in a opposite direction with a long distance and it can also recflect projectiles. But it takes time to do it.
C3: Tornado Cape Mario's cape does a tornado on the stage to make opponents blow up in the sky. You can also charge it for a big tornado. But it takes time to do it.
Down Special Dt: F.L.U.D.D. Mario's beloved waterpump F.L.U.D.D in Super Mario Sunshine splashes water to push opponents out off the stage if it's charged enough.
C1: Scalding F.L.U.D.D. The water seems to be very hot to burn opponents but it cannot push opponents away. It's easier and faster to charge it.
C2: High-Pressure F.L.U.D.D. It blast opponents far far away off the stage but it takes time to do it.
C3: Turbo Nozzle Instead of splash opponents away, Mario can splash himself to charge first and then blasts away!
Up Special Dt: Super Jump Punch Mario's famous Super Jump Punch is back for more combo actions!
C1: Super Jump It cannot give damage to opponents but goes higher for than the regular Super Jump Punch far away.
C2: Explosive Punch It gives serious damage to the opponents but it cannot goes higher than the regular Super Jump Punch. 
C3: Burning Jump Punch It damages opponents with fire but it makes less combos than the default one. It also goes higher like the Super Jump Punch but it take time to do it.

Final Smash

Mario FinaleLike his previous 2 games, Mario launches his big fire tornado horizontaly, until that it grows and grows off the stage.


  • Grows up like in Super Mario Bros. when he uses a Super Mushroom. And then he shrinks down.
  • Takes off his hat, spins around and then he says: "Woo-hoo!". That's similar to the New Super Mario Bros. when he reached to the flagpole.
  • Spins in the air and then falls on the ground with his legs in the air. It's similar to Donkey Kong for the NES when he's dying.
  • Twists around with a fireball, jumps spinning and says: "Yes!" while his fireball explodes.

On-screen appearences

Grows a pipe on the ground and Mario leaps out in his iconic pose and says: "Let's-a go!"

Idle Poses

  • Moves his hat.
  • Looks around.
  • Moves his head from left to right and hold his fist from his face.

Victory Fanfare

Same as the 3 previous Super Smash Bros. games.

Alternate Forms

MarioAlts USBIV

First Row

Red/Blue  Mario's original costume. He wears all the time.
Red/White When he picks a Fire Flower. He turns like that.
Cyan/Violet His old classic costume of Super Mario Bros. for the NES.
Yellow/Purple His costume resembles of Wario.
Black/White Wrecking Crew
Green/Brown Luigi's old classic costume from Mario Bros. for the NES. 
Red Stripes/Blue with White Stars Mario's golf outfit from NES Open Tournement Golf.
Purple/Black Waluigi's original costume.

Second Row

Cyan/Red When he picks a Ice Flower. He turns like that.
Blue/Red (inverted) Mario's classic costume in Donkey Kong for the NES.
Black/Red When Mario picks a Red Star (from SMG). He turns like that.
Brown/Beige Mario's alternate costume for the very first Super Smash Bros..
Red/Brown Mario's 8-bit costume-color from Super Mario Bros.
Yellow/Red Mario's recent costume from Super Mario Maker.
Grey Mario's 8-bit costume-color from Super Mario Land for Game Boy.
Special Costume Mario's special costume for the New Nintendo 3DS trailer.