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|Series||Super Mario Bros.|
|First Appearance||Donkey Kong (1981)|
|Home Stage||Starship Mario|
|Final Smash||Mario Finale|
Mario is the main character and protagonist of the long-running and highly successful Mario series. He was created by Japanese video game designer Shigeru Miyamoto and also serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981. Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to change size and gain powers with a plethora of items, such as the Super Mushroom and Fire Flower. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception). According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others.
Source: Mario Wiki
- : Fireball - Mario launches a fireball from his hand as a projectile. The fireball bounces along the ground several times before disappearing. (5% early, 4% late)
> : Cape - Mario swings a cape from Super Mario World that reflects projectiles and enemies. It can also be used as a brief but continuously available recovery. (7%)
^ : Super Jump Punch - Mario performs a rising uppercut that releases aesthetic coins from those it hits. (5% (hit 1), 1% (hits 2-5), 3% (hit 6))
v : F.L.U.D.D. - Mario pulls out F.L.U.D.D. from Super Mario Sunshine, which will blast jets of water to push back opponents, but not damage them. Mario can change the angle of the stream. (0%)
F : Mario Finale - Mario's Final Smash from Super Smash Bros. Brawl. He shoots a massive, continuous spinning stream of flames horizontally across the stage. The vortex deals repeated damage and pulls the victims towards the blast line it is heading for. (3% (bigger fireball), 2% (smaller fireball))