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Mario (Smash V)

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Mario (SSBV)MarioHeadSSBV
Mario Artwork (alt) - Super Mario 3D World
SSB Mario Series
Universe Super Mario
Other Super Smash Bros. Appearances SSB/SSBM/SSBB/SSB4
Availability Starter
Final Smash Mario Finale

Mario (マリオ, Mario) returns as a playable character in Super Smash Bros. V. He was confirmed in the SSBV Teaser Trailer shown at E3 in 2017. His appearance has not changed since his last appearance.

He is confirmed to have no alternate costume.

Mario is once again voiced by Charles Martinet.

Changes from Smash 4


Like every other veteran, Mario now appears much more vibrant and his appearance is more based off his appearance in his games with a small realistic touch.


Mario is a bit faster.

Fall speed slightly decreased.

Ground Attacks

Dash attack power increased.

Up Smash power increased.

Aerial Attacks

Back air comes out much faster but is slightly weaker.

Down air changed back to the drill kick from Brawl.

Grabs and Throws

Down throw does more damage.

Special Moves

Fireball’s power increased and now does a set amount of damage throughout.

Special Attacks

Name Damage Description
Neutral Special Fireball 6% (throughout) Mario fires a weak, bouncy ball of flames that is shot from his hand as a projectile.
Alternate 1 Fast Fireball 3% (early), 2.3% (mid), 1.5% (late) Mario quickly fires a ball of flames forward.
Alternate 2 Hammer 12% Mario attacks the opponent with his hammer. It has a lot of cooldown and is short ranged but it’s very powerful and can KO heavier opponents at 118%.
Side Special Cape 7% Mario swings a cape that reflects projectiles and enemies.
Alternate 1 Gust Cape 5% Mario shoots a small gust of wind from his cape which pushes his opponent back in addition to turning them around.
Alternate 2 Red Shell 4% Mario throws a red shell that slides across the ground. It has high knockback but low damage and can kill lightweight fighters at 132%.
Up Special Super Jump Punch 5% (hit 1), 1% (hits 2-5), 3% (hit 6) Mario performs an upward punch that releases aesthetic coins from those it hits.
Alternate 1 Super Jump A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox..
Alternate 2 Explosive Jump Punch 8% (hit 1), 13% (hit 2) A much stronger recovery move that causes explosive fire damage instead of releasing star coins. However, it covers far less distance than the standard Super Jump Punch.
Down Special F.L.U.D.D. Mario pulls out F.L.U.D.D. from Super Mario Sunshine, which will blast jets of water to push back opponents, but not damage them..
Alternate 1 Scalding F.L.U.D.D. 1.2% per hit The jets of water fired now emit steam as well. It deals rapid fire damage that keep the enemy in place rather than pushing them back.
Alternate 2 Mario Tornado 1.2% (loop hits), 3.3% (last hit) Performs a multi-hit spinning attack. It also traps the opponent, hitting them constantly, before knocking them back. Mario can move around on the ground while spinning, and can hover in the air by repeatedly pressing the B button while using it.
Final Smash Mario Finale 3% (bigger fireball), 2% (smaller fireball) Mario shoots a massive tornado of flames horizontally across the stage.

Animations and Misc.


SIDE - Mario takes off his hat and does a pose.

UP - Mario grows big as if just obtaining a mega mushroom then shrinks back.

DOWN - Mario jumps, spins, and falls on the ground.

Character Selection Screen Animation

Mario does a thumbs up while saying- “Mario Time!”

On Screen Appearance

Mario jumps out of a pipe.

Victory Animations

Mario makes fire explode from his hands then strikes a pose.

Mario winds up for a punch and steps forward while punching in front of the screen.

Mario does a short spin jump then strikes a strong man pose.

Losing Animation

Mario is seen clapping.

Crowd Cheer


Victory Theme

A flourished remix directly from Smash 4 based on the sound clip that would play when Mario reaches the end of a level in Super Mario Bros.

Fighting Stance

Retains his fighting stance from SSB4.

Idle Poses

Mario adjusts his hat.

Mario gets in a defensive pose while moving his head from left to right.


Retains his walking animation from SSB4.


Retains his dashing animation from SSB4.

Palette Swaps and Alternate Costume w/Palette Swap

Color Origin/Description
Default Blue Mario’s Regular appearance
Second Red Based off Fire Mario’s coloration
Third Yellow Based of Wario’s coloration
Fourth Pink Based off the coloration of Mario’s sprite in NES Open Tournament Golf
Fifth Black Based of the coloration of Flying Mario in Super Mario Galaxy
Sixth Striped Based on the costume worn in Family Computer Golf: U.S. Course
Locked First
Locked Second


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