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Mario (SSB Evolution)

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Mario SSB4 Alt
Symbol SSB Mario Series
Universe Mario
Smash Appearances
Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS / Wii U
Super Smash Bros. Evolution
Official Debut Donkey Kong (1981)
Availability Starter

This article is about Mario's appearance in Super Smash Bros. Evolution. For the character in other contexts, see Mario.

Mario (マリオ, Mario) is a playable character in Super Smash Bros. Evolution. Being the unofficial mascot of Nintendo, Mario has starred in over 200 games from the successful Mario series and is considered the most iconic and most popular video game character.

Charles Martinet reprises his long-time role as Mario, albeit with new voice clips.


Changes from Super Smash Bros. 4

Mario received a mix of buffs and nerfs.

  • Buff Mario is slightly heavier, now matching his weight in Smash 64 and Melee.
  • Buff Mario's traction has been increased.
  • Buff Down tilt does the same amount of damage throughout the move.
  • Buff Forward smash's sweetspot does more damage. The sourspot also has slightly increased knockback.
  • Buff Fireball travels faster and does slightly more damage.
  • Buff Cape gives more lift in the air.
  • Buff The final hit of Super Jump Punch has slightly more knockback.
  • Nerf Mario has slightly less air speed.
  • Nerf Forward smash's sweetspot has a smaller hitbox.
  • Nerf Down smash has slightly increased end lag.
  • Nerf Down throw has increased knockback, making it harder to string moves such as up tilt.
  • Nerf Cape spins foes a shorter distance.
  • Nerf Gust Cape no longer deals damage and it spins foes a shorter distance.
  • Notice When Mario footstools a foe, the sound effect when an enemy is defeated in Super Mario Bros. plays.
  • Notice Fireball has a different animation upon execution.
  • Notice Down aerial now launches opponents at a more horizontal angle.


Ground Moves

Normal Attacks

Move Description
Neutral attack Mario jabs with one fist, his other fist, and then finishes with a forward kick.
Dash attack Mario slides forward and kicks with both feet
Forward tilt Mario performs a roundhouse kick.
Up tilt Mario performs a spinning uppercut.
Down tilt Mario sweeps his leg low to the ground.

Smash Attacks

Move Description
Forward smash Mario thrusts his arm forward and produces a small blast of fire.
Up smash Mario performs a strong headbutt skyward.
Down smash Mario performs a breakdance sweep.

Aerial Attacks

Move Description
Neutral aerial Mario does a sex kick.
Forward aerial Mario swings his fist forward, initiating a meteor smash upon impact.
Back aerial Mario spins and kicks backward.
Up aerial Mario performs a somersault and kicks backward.
Down aerial Mario spins with both both fists outward. Based on his Down Special from Smash 64 and Melee.

Grabs and Throws

Move Description
Grab Mario grabs opponent with a single hand.
Pummel Mario headbutts the opponent.
Forward throw Mario spins his opponent around once and tosses the opponent forward.
Back throw A powerful throw that has Mario spinning the opponent three times and throwing the opponent in the opposite direction grabbed.
Up throw Mario throws his opponent high into the air with both hands.
Down throw Mario slams his opponent into the ground.


Move Description
Floor attack (Front) Mario gets up then kicks behind him, then in front of him.
Floor attack (Back) Mario gets up then punches behind him, then in front of him.
Floor attack (Trip) Mario kicks behind him, then in front of him while getting up.
Edge attack Mario does a somersault and then kicks upwards from a laying down position.

Special Moves

Move Description
Neutral Special Default Fireball Mario throws a ball of fire that bounces along the ground. It loses momentum with each bounce.
Custom 1 Fast Fireball The fireball is faster and is thrown straight ahead, but it's a bit weaker.
Custom 2 Fire Orb The fireball is larger but it’s much slower. It also hits multiple times.
Side Special Default Cape Mario whips out a cape that can reflect projectiles and spin characters in the opposite direction. It can also be used to propel himself forward a bit in midair.
Custom 1 Shocking Cape The cape does more damage but it destroys projectiles instead of reflecting them.
Custom 2 Gust Cape The cape creates a gust of wind that pushes opponents but it doesn't do any damage.
Up Special Default Super Jump Punch Mario performs a rising punch that hits multiple times and releases aesthetic coins.
Custom 1 Super Jump The jump is much higher and faster, but it doesn’t do damage.
Custom 2 Explosive Punch The jump is shorter but it causes a powerful explosion.
Down Special Default F.L.U.D.D. Mario pulls out F.L.U.D.D. from Super Mario Sunshine to blast opponents with water. It can be charged and aimed upward and downward.
Custom 1 Scalding F.L.U.D.D. The water is hot so it does fire damage, but it’s shot from a shorter distance.
Custom 2 High-Pressure F.L.U.D.D. It takes longer to fully-charge, but the water is much stronger.
Final Smash Mario Finale Mario shoots a massive, continuous tornado of flames horizontally across the stage.


Subject Description
On-Screen Appearance Jumps out of a Warp Pipe punching his right fist in the air while shouting "Let's-a go!".
Idle Poses Pose #1 Adjusts his hat.
Pose #2 Moves his head from left to right and holds his fist in front of his face.
Taunts Up Taunt Transforms into Super Mario as if he obtained a Super Mushroom. He immediately shrinks back to normal size afterwards.
Side Taunt Takes off his hat, twirls around, and says "Hoo-hoo!" He then puts his hat back on.
Down Taunt Spins in the air and falls to the ground with his legs in the air.
Victory Poses Pose #1 Makes fire explode from his palm and strikes a pose.
Pose #2 Winds up for a punch and steps forward while punching in front of the screen.
Pose #3 Does a short spin-jump and lands in a strong-man pose.
Victory Fanfare Victory! Mario A remix of the small sound clip that would play whenever Mario or Luigi grabbed a Flagpole in Super Mario Bros. (1)


Trophy Description Appears In How To Unlock
Mario This iconic red-clad plumber is widely considered to be the mascot of Nintendo as well as a gaming legend. In the last 30 years, Mario has starred in countless adventures to save Princess Peach and the Mushroom Kingdom from the clutches of Bowser. He also goes head-to-head with Donkey Kong on multiple occasions. Either way, Mario has been shown to be a true hero. Did I mention that he’s a skilled racer? Arcade Donkey Kong
NES Super Mario Bros.
Mario (Alt.) Mario is a well-balanced character. He's categorized as a middleweight, he is a medium-sized fighter, and has mediocre running speed. Mario also has average jumps, despite that being his popularized ability. His arsenal helps him take down any type of character. For any new players, Mario is a strongly recommended character to start with. Arcade Donkey Kong
NES Super Mario Bros.
Mario Finale Breaking the Smash Ball allows Mario to unleash his ultimate attack. A massive stream of flames is fired from his hands and move in the direction he’s facing. As the flames travel across the stage, they drag any bystanding opponent with them. Using this move off-stage can make recovering a tough option. The flames will leave a trail of fire as they go over the ground. They do hurt, so watch out. Wii U Super Smash Bros. Evolution ???

Alternate Costumes

Red (Default) Mario's design that has been used since Super Mario World.
White Based on the design for Mario's transformation into Fire Mario that has been used since Super Mario World.
Yellow Based on Wario's classic design.
Blue Based on Mario's promotional artwork for Mario Bros.
Light Blue Based on Mario's appearance on the Japanese box art for Mario Bros.
Black Based on Foreman Spike from Wrecking Crew '98, but it's more black-and-white and less brown-and-yellow.
Green Based on Mario's appearance on the Japanese box art for Wrecking Crew, but the overalls are more brown and less orange.
Striped Based on the costume worn by Mario in Family Computer Golf: U.S. Course and NES Open Tournament Golf.

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