Mario (マリオ, Mario) is a playable character in Super Smash Bros. Evolution. Being the unofficial mascot of Nintendo, Mario has starred in over 200 games from the successful Mario series and is considered the most iconic and most popular video game character.
Charles Martinet reprises his long-time role as Mario, albeit with new voice clips.
Changes from Super Smash Bros. 4
Mario received a mix of buffs and nerfs.
Mario is slightly heavier, now matching his weight in Smash 64 and Melee.
Mario's traction has been increased.
Down tilt does the same amount of damage throughout the move.
Forward smash's sweetspot does more damage. The sourspot also has slightly increased knockback.
Fireball travels faster and does slightly more damage.
Cape gives more lift in the air.
The final hit of Super Jump Punch has slightly more knockback.
Mario has slightly less air speed.
Forward smash's sweetspot has a smaller hitbox.
Down smash has slightly increased end lag.
Down throw has increased knockback, making it harder to string moves such as up tilt.
Cape spins foes a shorter distance.
Gust Cape no longer deals damage and it spins foes a shorter distance.
When Mario footstools a foe, the sound effect when an enemy is defeated in Super Mario Bros. plays.
Fireball has a different animation upon execution.
Down aerial now launches opponents at a more horizontal angle.
Mario jabs with one fist, his other fist, and then finishes with a forward kick.
Mario slides forward and kicks with both feet
Mario performs a roundhouse kick.
Mario performs a spinning uppercut.
Mario sweeps his leg low to the ground.
Mario thrusts his arm forward and produces a small blast of fire.
Mario performs a strong headbutt skyward.
Mario performs a breakdance sweep.
Mario does a sex kick.
Mario swings his fist forward, initiating a meteor smash upon impact.
Mario spins and kicks backward.
Mario performs a somersault and kicks backward.
Mario spins with both both fists outward. Based on his Down Special from Smash 64 and Melee.
Grabs and Throws
Mario grabs opponent with a single hand.
Mario headbutts the opponent.
Mario spins his opponent around once and tosses the opponent forward.
A powerful throw that has Mario spinning the opponent three times and throwing the opponent in the opposite direction grabbed.
Mario throws his opponent high into the air with both hands.
Mario slams his opponent into the ground.
Floor attack (Front)
Mario gets up then kicks behind him, then in front of him.
Floor attack (Back)
Mario gets up then punches behind him, then in front of him.
Floor attack (Trip)
Mario kicks behind him, then in front of him while getting up.
Mario does a somersault and then kicks upwards from a laying down position.
Mario throws a ball of fire that bounces along the ground. It loses momentum with each bounce.
The fireball is faster and is thrown straight ahead, but it's a bit weaker.
The fireball is larger but it’s much slower. It also hits multiple times.
Mario whips out a cape that can reflect projectiles and spin characters in the opposite direction. It can also be used to propel himself forward a bit in midair.
The cape does more damage but it destroys projectiles instead of reflecting them.
The cape creates a gust of wind that pushes opponents but it doesn't do any damage.
Super Jump Punch
Mario performs a rising punch that hits multiple times and releases aesthetic coins.
The jump is much higher and faster, but it doesn’t do damage.
The jump is shorter but it causes a powerful explosion.
Mario pulls out F.L.U.D.D. from Super Mario Sunshine to blast opponents with water. It can be charged and aimed upward and downward.
The water is hot so it does fire damage, but it’s shot from a shorter distance.
It takes longer to fully-charge, but the water is much stronger.
Mario shoots a massive, continuous tornado of flames horizontally across the stage.
Jumps out of a Warp Pipe punching his right fist in the air while shouting "Let's-a go!".
Adjusts his hat.
Moves his head from left to right and holds his fist in front of his face.
Transforms into Super Mario as if he obtained a Super Mushroom. He immediately shrinks back to normal size afterwards.
Takes off his hat, twirls around, and says "Hoo-hoo!" He then puts his hat back on.
Spins in the air and falls to the ground with his legs in the air.
Makes fire explode from his palm and strikes a pose.
Winds up for a punch and steps forward while punching in front of the screen.
Does a short spin-jump and lands in a strong-man pose.
A remix of the small sound clip that would play whenever Mario or Luigi grabbed a Flagpole in Super Mario Bros.(1)
How To Unlock
This iconic red-clad plumber is widely considered to be the mascot of Nintendo as well as a gaming legend. In the last 30 years, Mario has starred in countless adventures to save Princess Peach and the Mushroom Kingdom from the clutches of Bowser. He also goes head-to-head with Donkey Kong on multiple occasions. Either way, Mario has been shown to be a true hero. Did I mention that he’s a skilled racer?
Arcade Donkey Kong NES Super Mario Bros.
Mario is a well-balanced character. He's categorized as a middleweight, he is a medium-sized fighter, and has mediocre running speed. Mario also has average jumps, despite that being his popularized ability. His arsenal helps him take down any type of character. For any new players, Mario is a strongly recommended character to start with.
Arcade Donkey Kong NES Super Mario Bros.
Breaking the Smash Ball allows Mario to unleash his ultimate attack. A massive stream of flames is fired from his hands and move in the direction he’s facing. As the flames travel across the stage, they drag any bystanding opponent with them. Using this move off-stage can make recovering a tough option. The flames will leave a trail of fire as they go over the ground. They do hurt, so watch out.
Wii U Super Smash Bros. Evolution
Mario's design that has been used since Super Mario World.
Based on the design for Mario's transformation into Fire Mario that has been used since Super Mario World.