Mario return for his fifth smash game in Super Smash Bros GX. He is a starting veteran in both version.
Mario still remains a fairly balanced character and average in terms of play style. His appearance has changed to return like his appearance in Super Smash Bros Melee.
Mario's alternates costumes is confirmed to be Dr. Mario, Ice Mario, Cat Mario, and Cloud Mario. Somes costumes change the gameplay.
Mario is once again voiced by Charles Martinet.
Change to Smash Bros 4
- Like every other veteran, Mario now appears much more vibrant and his appearance is more based of his appearance in his games with a realistic touch like in Brawl.
- Mario is a bit faster.
- Fall speed slightly decreased.
- Dash attack power increased.
- Up Smash power increased.
- Back air comes out much faster but is slightly weaker.
- Down air changed back to the drill kick from Brawl.
Grabs and Throws
- Down throw does more damage.
|B Neutral||Fireball||6%||Mario fires off a fireball that bounces along the ground.|
|Custom 1||Double Fireball||6% (one hit), 12% (two hits)||Mario fires off a fireball, spins and fires off a other fireball.|
|Custom 2||Fire Orb||3% per hit||Mario fires a fiery orb that does continuous damage as they travels forward.|
|Custom 3||Iceball||4%||Mario shoot a iceball that bounces along the ground like the fireball, but when the iceball touch a opponent, he is freeze.|
|Custom 4||Double Iceball||4% (one hit), 8% (two hits)||Mario shoot a iceball, spins and shoot a other iceball.|
|B + <, >||Cape||2%, 12% (reflect a projectil and shoot on his owner)||Mario flings his cape forward which can reflect projectiles|
|Custom 1||Fire Cape||10%||Mario punch with his cape covered with fire.|
|Custom 2||Green Shell||7%||Mario jumps on a green koopa shell and moves forward dealing damage each hit. He bounces back when he hits a wall and can jump off at anytime.|
|Custom 3||Black Shell||9% (punch), 25% (explosion)||Like the green shell, but when the black shell touch a opponent, the shell explode and give a lots of damages to the opponents.|
|Custom 4||Red Shell||14%||Like the green shell, but the red shell search the fighters. Also, it is more difficult to jump off.|
|B + Up||Super Jump Punch||5% (hit 1), 1% (hits 2-5), 3% (hit 6)||Mario performs an upward punch that releases aesthetic coins from those it hits.|
|Custom 1||Super Jump||0%||A Super Jump variant with extended recovery distance but it doesn't have any hitboxes thus doesn't deal any damage.|
|Custom 2||Explosive Jump Punch||8% (hit 1), 13% (hit 2)||A much stronger recovery move that causes explosive fire damage instead of releasing star coins. However, it covers far less distance than the standard Super Jump Punch.|
|Custom 3||Flying Cape||0%||Mario dons on the Flying Cap and begins to float upwards. Moving the control stick directs his ascent. After some time, it vanishes and it descends back to the stage.|
|Custom 4||Tanuki Mario||1% per hit||Mario transformed into a tanuki and glide in the air.|
|B + Down||F.L.U.D.D.||0%||Mario pulls out his F.L.U.D.D. and fires a stream of water. It can be charged via holding down the special button. It pushes opponents further away.|
|Custom 1||High-Pressure F.L.U.D.D.||3% per hit||It has a longer charging time compared to the default F.L.U.D.D. but it pushes opponents even further.|
|Custom 2||Mario Tornado||3% (hits 1-5), 7% (hit 6), 4% (landing)||Mario spins rapidly on the ground. It can be performed int he air. It has been buffed up compared to its Down Aerial form.|
|Custom 3||Mario Firestorm||4% (hits 1-5), 6% (hit 6), 3% (landing)||Mario envelopes himself in a fire tornado. It is slowly than the usual Mario Tornado but deals fire damage and has an extended reach.|
|Custom 4||Mario Icestorm||2% (hits 1-5), 4% (hit 6), 3% (landing)||Mario spins rapidly on the ground and envelopes himself in a icestorm. This attack freezes the opponents.|
|Final Smash 1||Mario Finale||5% per hit||Mario fires off a barrage of fireballs that travels across the screen, racking up damage and carrying opponents along with it.|
|Final Smash 2||Mega Mario||3% per hit||Mario swallows a Mega Mushroom, causing him to grow to a huge size.|
|Red||Mario Default appearance|
|White||Mario appearance based on fire Mario in the Super Mario Bros Series|
|Cyan||Based on Mario's appearance on the Japanese boxart for Mario Bros. Also resembles Mario's appearance on the cover of the e-Reader game Mario Bros.-e.|
|Yellow||Based on Wario's classic color scheme from the Mario and Wario Land series, just as in the previous Smash titles. Mario could wear these colors by equipping the "W Emblem" badge inPaper Mario: The Thousand-Year Door. Unlike in previous installments, the "M" on his cap is green instead of blue.|
|Grey||Based on Foreman Spike from Wrecking Crew '98, which was confirmed on the original SSBJapanese site. Updated from the original version of this swap to be more black and white than brown and yellow.|
|Green||A color inverse of his traditional colors. Resembles Mario's appearance on Japanese and European box arts for Wrecking Crew. Also appears as part of the flashing animation from a Starman in Super Mario Bros. The color of his overalls are now more brown than orange, updated from the original game.|
|Striped||Based on the outfit Mario wore in NES Open Tournament Golf. The outfit also resembles the American flag. In the Japanese version of NES Open Tournament Golf, it was only worn while playing on the U.S. Course. Sometimes referred to as 'Murica Mario by fans.|
|Purple||Based on Waluigi's colors. Mario could wear these colors in Paper Mario: The Thousand-Year Door by having both the L Emblem and W Emblem badges equipped.|
Dr. Mario Palette Swaps
|White||Dr. Mario default Appearance.|
|Red||A red coloration of Dr. Mario.|
|Blue||A blue coloration of Dr. Mario|
|Cat Mario||The Mario cat transformation in Super Mario 3D World.|
|Ice Mario||A Mario transformation in Super Mario Galaxy.|