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|Special Moves|| Fireball/Fast Fireball/Fire Orb|
Cape/Magical Cape/Shocking Cape
Super Jump Punch
Fire Jump Punch
Spiral Jump Punch
Star Spin/Drill Spin/Sliding Spin
|Final Smash||Mario Finale|
Mario is a starter character from the Mario universe in the game, Super Smash Bros. Frozen & Boiling.
|Standard attack 1||Mario forward jabs.||2%|
|Standard attack 2||Mario forward jabs again with the other hand.||4%|
|Standard attack 3||Mario kicks forward, his foot expands greatly during the attack.||6%|
|Side tilt||Mario does a strong forward kick.||10%|
|Down tilt||Mario does a quick trip kick that sends opponents upward. Good for starting combos.||9%|
|Up tilt||Mario does a spinning uppercut.||6%|
|Dash attack||Mario does a running slide kick.||7%|
|Forward smash||Mario charges and releases an explosive short-range fireball. When sweet spotted, it is one of the strongest smash attacks in the whole game. The attack does more damage when an opponent touches the fireball, which has a large range, while it's weaker if they connect with Mario's body.||14%|
|Down smash||Mario does a "breakdance kick", hitting both sides with very strong knockback.||15%|
|Up smash||Mario performs a headbutt with decent knockback, but short range. Mario's head becomes intangible during the attack portion of the move.||16%|
|Neutral aerial||Mario performs a sex kick, extending his foot.||3%|
|Forward aerial||Mario arcs his arm while punching forward/downward.||14%|
Grabs and throws
|Standard special||Fireball||Mario shoots a bouncing fireball that bounces off from walls, but not ramps. Fizzles out after 10 seconds.||5%|
Mario shoots a fast, miniature bouncing fireball that bounces off from walls and ramps. Fizzles out after 5 seconds.
Mario shoots a slow, gigantic bouncing fireball that bounces off from ramps, but not walls. Fizzles out after 15 seconds.
|Side special||Cape||Mario gets out a yellow cape and swipes it at the opponents, turning them around sideways. Has no knockback.||3%|
Mario gets out a yellow cape and swipes it at the opponents, with a electric effect, destroys projectiles rather than reflecting them and doesn't flip them around.
Mario gets out a yellow cape and swipes it at the opponents, with a wind effect, pushing away opponents. Good for edgeguarding.