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Mario (SSBDevastation)

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Note: this page talks about this character in Super Smash Bros. Devastation.

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Mario in SSBDevastation

Mr. Videogame jumps in! Mario debuted in the classic game Donkey Kong, in 1981, so he's fought in the last level of the All-Star Mode.

Attributes

Mario is the balanced character par excellence: he has good skills in every statistic of the fighter: he has a good melee moveset, a good aerial one and some defensive moves like Cape. Mario doesn't have any main flaw, except for his strength: Mario isn't weak in anything but he's also strong in anything: if you want a specific character, he's your worst choice.

  • Weight: 6/10
  • Speed: 7/10
  • Jump: 7/10
  • Throws: 6/10

Differences between Smash 4

Aesthetics

  • Mario is modeled following his Mario Kart 64 appearance, like the first two chapters of the series.

Attributes

  • Mario is overall faster, in both his ground and air speed.
  • Mario jumps slightly higher.
  • Mario is slightly heavier than his Brawl and Smash 4 appearance (from 98 to 100)

Ground attacks

  • Mario's side tilt is now stronger, but has less range.
  • Up tilt is now more useful for doing combo
  • Dash attack is a slide on the ground, like Super Mario 64. The hitboxes are on his hands and the move is stronger, faster, and with a better knockback scaling.
  • Up Smash's now weaker knockback.
  • Down tilt is weaker.

Aerial attacks

  • Down aerial is a drill kick again. It's weaker but has a Meteor effect.
  • Neutral aerial is stronger and has a smaller damage difference between the sweetspot and the weaker time.

Grab and throws

  • Mario's pummel has now fire effects
  • Up throw has a lower knockback scaling. This means that it's more useful for combo.
  • Back throw has a better knockback

Special Moves

  • Fireball bounces further, capable to cover the length of Final Destination.
  • Fireball is also faster.
  • Super Jump Punch covers a better length both in horizontally and in vertically.
  • However, it's weaker and has a lower knockback.
  • Super Jump Punch can be cancelled into a wall jump.
  • Down Special is Mario Tornado again.
  • Fire Mario is Mario's new Final Smash

Special Moves

  • Standard: Fireball. Mario throws a fireball, which bounces on the ground and inflicts 7% of damage. Customization: Fast Fireball/Fire Orb
  • Side: Cape. Mario swings with his cape, inflicting 4% of damage, giving a good momentum cancel, reflecting projectiles and turning the opponent. It's useful to interrupt the recovery. Customization: Gust Cape/Shocking Cape.
  • Up: Super Jump Punch. Mario jumps and punches, inflicting up to 9% of damage and aiding his recovery. Customization: Super Jump/Explosive Punch.
  • Down: Mario Tornado. Mario spins and sucks the opponents, inflicting them a final hit which throws them. This move inflicts up to 8% of damage. This move can help for recovery, giving a good horizontal recovery. Customization: Soaring Tornado/Clothesline Tornado
  • Final Smash: Fire Mario. Mario takes a Fire Flower and becomes Fire Mario. In this form, he's invincible, takes no knockback and his attacks are stronger. When the time runs up (30 seconds), Mario throws a giant fire wave, like Mario Finale.

Technical facts

  • Air dodge: Melee
  • Wavedash: yes
  • Traction: normal
  • Taunt: gets his hat on the and spins.
  • Entrance: comes from a warp pipe saying "Let's-a-go!"
  • Weight value: 100

Trivia

  • Mario lost one of his historical costumes: his Fire Mario one.

Palette Swap

  • Plumber Red (default, Red Team)
  • Classic Blue (Blue Team)
  • Brother Green (Green Team)
  • Rival Yellow
  • Spike Black
  • Golf Flag
  • Minion Purple
  • Ice Cyan

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