SSBEC Flame Icon Mario
MP10 Mario
Universe: Super Mario
Debut: Donkey Kong (1981)
Availability: Default
Voiced by: Charles Martinet
Mario is the main and titular protagonist of the Super Mario series, as well as the main mascot of Nintendo.

He appears as a playable character in Super Smash Bros. Elemental Clash as a representative of the Flame element.


  • Jumps: 2
  • Weight: Medium
  • Wall Cling: Yes
  • Crawl: No

Mario is designed to be a well-rounded balanced character who has no overwhelming strengths or weaknesses. For the most part, his moveset remains unchanged from previous Smash incarnations.

Neutral Attacks

  • Jab Combo: Punches three times.
  • Side Tilt: Performs a reverse roundhouse kick.
  • Up Tilt: Performs a spinning uppercut from Super Mario RPG: Legend of the Seven Stars.
  • Down Tilt: Performs a legsweep.
  • Dash: Slides forward and kicks with both feet, similar to a move from Super Mario 64.

Aerial Attacks

  • Neutral: Performs a flying kick standard to the one in Super Mario 64. A standard sex kick.
  • Forward: Swings his fist forward. Correct timing results in a meteor smash.
  • Back: Performs a dropkick behind him.
  • Up: Performs a back flip kick.
  • Down: Uses the Mario Tornado and spins, rapidly hitting opponents.

Smash Attacks

  • Up: Charges, then performs an upwards headbutt.
  • Side: Charges, then unleashes a burst of flames from the palms of his hands.
  • Down: Charges, then performs the break-dance sweep from Super Mario 64.

Grabs & Throws

  • Grab: Simply grabs the opponent in front of him.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Spins the opponent around once before throwing them forward.
  • Back Throw: Spins three times then throws the opponent behind him.
  • Up Throw: Throws the opponent into the air with both hands.
  • Down Throw: Slams the opponent into the ground.

Special Moves

Neutral Special Fireball Mario shoots a fireball from the palm of his hand and it bounces along the ground for a short distance before disappearing. Only deals 5% damage.
Custom 1 Fast Fireball Mario fires a quicker but weaker fireball directly forward. Does not bounce and only travels in a straight line.
Custom 2 Fire Orb A slow but large orb of fire replaces the fireball. It flies in a single arch and rapidly damages opponents before vanishing.
Custom 3 Fire Arch A fireball that Mairo lobs upward, which dissipates as soon as it hits the ground.
Custom 4 Mega Fireball A larger, faster, and very powerful fireball that travels in a straight line, but takes a while to recharge once used.
Side Special Cape Mario swipes a yellow cape across his body, only dealing 1% of damage, but also flipping the opponent in the opposite direction and reflecting projectiles.
Custom 1 Shocking Cape A variation of the attack that electrocutes opponents, but doesn't reflect projectiles.
Custom 2 Gust Cape Mario shoots a small gust of wind from his cape that pushes opponents away, but deals no damage.
Custom 3 Counter Cape Gives Mario a standard counter, which is his forward smash uncharged if countered properly.
Custom 4 Magic Cape Has a much smaller marjin for error, but doesn't reflect projectiles, only stores them away.
Up Special Super Jump Punch Mario leaps upward fist-first, rapidly damaging any opponent he makes contact with, each hit dealing 3% of damage. Acts as a semi-decent recovery move.
Custom 1 Super Jump Grants more distance than the Super Jump Punch, at the expense of not having a hitbox.
Custom 2 Explosive Punch Creates a powerful explosion for his punch, at the expense of not jumping very high.
Custom 3 Ground Pound Punch A weaker Super Jump Punch that travels straight up, followed by a Ground Pound that buries opponents.
Custom 4 OHKO Punch Can K.O. opponents at very low percents, but the timing is very difficult to pull off.
Down Special F.L.U.D.D. Mario equips F.L.U.D.D. to his back and charges, then stores until needed again. Mario can then unleash a stream of water that pushes opponents away.
Custom 1 Scalding F.L.U.D.D. Deals burn damage and holds opponents in place rather than pushing them back. Charges quicker.
Custom 2 High-Pressure F.L.U.D.D. The water will push opponents back further, but it also takes twice as long to charge.
Custom 3 Flaming F.L.U.D.D. Replaces the water with a powerful flamethrower attack.
Custom 4 Sludge F.L.U.D.D. The water is replaced with slime that cause opponents to trip. Takes twice as long to charge.
Final Smash Mario Finale Mario unleashes a fiery vortex from his hands that traps any opponents it comes into contact with, rapidly damaging them until it pushes them as far as it can.
Custom Final Smash Mega Mario! Mario consumes a Mega Mushroom and grows to five times his size for a period of time. He is completely invincible and damages opponents simply by running into them.


  • Entrance: Leaps out of a Warp Pipe, shouting "Let's-a go!"
  • Up Taunt: Grows to twice his size, as if he had touched a Super Mushroom, then shrinks back down.
  • Side Taunt: Twirls around and takes off his hat, saying "Hoo-hoo!" and then puts it back on.
  • Down Taunt: Spins in the air with his arms and legs extended and falls to the ground.
  • Victory 1: Winds up a punch and then steps forward, punching in front of him.
  • Victory 2: Makes fire explode from his palm and strikes a pose.
  • Victory 3: A Star appears around Mario, who spins around and poses, making a V sign with his fingers.
  • Loss: Mario claps for the winner.

Victory Theme

An orchestrated version of the Level Clear theme from Super Mario Bros., ripped straight from Brawl.

Color Swaps

Red Red hat and shirt, blue overalls, and brown shoes. Mario's default color swap based on his standard appearance.
Blue Blue hat and shirt, red overalls, and brown shoes. Based on Mario's sprites from his arcade appearances.
Green Green hat and shirt, brown overalls, and purple shoes. This costume is not based on anything in particular.
White White hat and shirt, red overalls, and brown shoes. Based on Fire Mario, Mario's form after touching a Fire Flower in his games.
Yellow Yellow hat and shirt, purple overalls, and green shoes. The M on the cap is light blue. Based on Mario's arch-rival Wario.
Black Black hat and overalls, white shirt, and grey shoes. Could be based on Super Mario Land sprites from the Gameboy.
Pink Light blue hat and overalls, pink shirt, and white shoes. This costume is not based on anything in particular.
Orange Orange hat and shirt, light blue overalls, and brown shoes. This costume is not based on anything in particular.
Doctor Mario A bonus costume unlocked after beating All-Star Mode with Mario. Is based on Mario's appearance from the Dr. Mario titles.

Trophy Descriptions


The well-known hero of the Mushroom Kingdom was once a plumber in Brooklyn who stumbled across a Warp Pipe that lead him to the kingdom, along with his younger brother Luigi. With his amazing jumping skills and useful supply of power-ups, Mario will see to it that the job get done, no matter how difficult!
Unlocked after beating Classic Mode with Mario.

Mario (Alt.)

Mario's cape can reflect pretty much any projectile in the game, big or small, bomb or bullet. Use it only a second before Mario gets hit to return it back to sender with double the damage and knockback! Also good for preventing recoveries if you're skilled enough.
Unlocked by winning 100 matches as Mario.

Mario Finale (Final Smash)

Unleashing a vortex of flames from his hands, Mario traps his opponents and sends them flying away along with this flashy fire attack! With it, Mario conjurs up enough firepower to melt an iceberg in seconds, meaning whoever gets hit by it is sure to get burned big time!
Unlocked after beating All-Star Mode with Mario.

Mega Mario! (Final Smash)

Mario becomes larger than life and big enough to shrug off anything his opponents can throw at him! He can use any of his attacks, but that's no big deal since he can hurt people just by walking into them! If Mario gets this Final Smash, make sure you don't get caught underfoot!
Unlocked after unlocking all of Mario's custom moves.

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