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M&amp;LSageQuestlogo
Ratings
ESRB2013E10 3Rating A CERO cero
Platform(s)
3DSIconAlt Nintendo 3DS
NoImageAvailable
Placeholder image.
Developer(s) AlphaDreamLogo
Publisher(s) Nin
Release Date(s) Flag of Japan July 12, 2021
Flag of USA July 18, 2021
Flag of Australia July 18, 2021
Flag of Hong Kong July 21, 2021
Flag of Europe July 21, 2021
Flag of South Korea September 4, 2021
Genre Role-playing, Action-adventure
Mode(s) Single-player
Media 3DSCardIcon Nintendo 3DS Cartridge
Media DL icon Digital Download
Input 3DSIconAlt Control Pad

Mario & Luigi: Sage Quest (also known as Mario & Luigi RPG 6!!! in Japan and Mario & Luigi + Sage Bros. in Europe and Australia) is a turn-based, role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo 3DS in 2021. It is the eighth installment in the Mario & Luigi series, the sixth installment chronologically, and the fifth installment released for the Nintendo 3DS, succeeding Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. While the first part of the game takes place in the Mushroom Kingdom, the rest of the game takes place in Moonshade Kingdom, where Mario and Luigi visit the now-corrupted kingdom which has been seized by its current queen; Eclipsa.

Story

Introduction

In another kingdom, called the Moonshade Kingdom, resides a race of half moon-headed species called "Moonars". This kingdom was ruled by King Neith, and most of the residents lived a peaceful life. That is until he mysteriously disappeared one day, leaving the kingdom without a ruler. His younger sister, Eclipsa was elected to be the next ruler, and under her rule, the kingdom had stricter rules and law. In no time, she went mad with power, and many residents eventually migrated to the Mushroom Kingdom.

Back at the Mushroom Kingdom, Mario and Luigi are inside their house, with Luigi cooking some breakfast and Mario waiting at the table. While he is doing this, there is a knock on the door. Luigi goes to answer it, and sees Mailtoad, who gives him a letter from Princess Peach. He gives the letter to Mario before going back to cooking. The letter says Mario and Luigi must come over to Peach's Castle for something she will explain when they get there. Luigi serves breakfast once Mario is done reading, and after eating, the two rush off to Peach's Castle.

Upon arriving the castle's throne room, where Princess Peach (and many others, like Toadsworth, Starlow, etc) is, she reveals that there is someone who wants help, which is why they wanted Mario and Luigi to come over. A red Moonar slowly walks from behind the princess, and introduces herself to the Mario Bros. as Rhea. Rhea explains what happened on the Moonshade Kingdom; with King Neith's disappearance, his younger sister Eclipsa was elected to be the new ruler, and many were not satisfied with the new laws, so they left the kingdom. She ended up at Peach's Castle while aimlessly roaming around the Mushroom Kingdom, and after she and her friend Tethys separated while travesing through a forest.

Meanwhile at Bowser's Castle, a badly beaten up Bowser is being tended by Kamek. While Bowser complains about his plans foiled by and losing to the Mario Bros. once again, Private Goomp, Corporal Paraplonk and Sergeant Guy tell him that there is a visitor, another Moonar, this time a cyan Moonar who happens to be named "Tethys". Tethys introduces himself to Bowser, and was looking for some shelter and a guardian after he separated from his friend Rhea. While annoyed that he just barged right in uninvited, Bowser takes Tethys as one of his minions, especially after knowing he can build and create machines.

Mario and Luigi agree in helping Rhea out so she can reunite with Tethys and to defeat Eclipsa. The bros, Rhea and Starlow head out to Brisk Fields. Before they could get far in the area, they are confronted by a huge rock. Unable to trek on forward without Hammers to destroy the rock, they are forced to travel to another area north from the fields; Rabbit Village. During their time at the village, the quartet ask the villagers who can make Hammers. One rabbit tells them there is a blacksmith in the village that could make Hammers for them; Pikasmith. However, he is not here at the moment, as he is out in the eastern part of Brisk Fields to get resources.

Mario and Luigi go to East Brisk Fields to find Pikasmith, and when they do find him, he is being attacked by two Needlorbs. Unable to jump on them, Rhea steps in to assist them. Using her Lunarang, the trio are able to defeat the Needlorbs and save Pikasmith. As a reward for helping him, Pikasmith will make two Hammers for both Mario and Luigi once he gets back to his place in Rabbit Village for free. They return to the village, and Pikasmith makes the Hammers as he promised. With these Hammers, Mario and Luigi are able to destroy the rock, giving them access to the rest of Brisk Fields. At the end, there is a Big Tail Goomba blocking next area, and they are forced to battle it. The trio manage to defeat the humongous Tail Goomba, and enter the next area; Treeway Woods.

Part 1

Mario, Luigi and Rhea are greeted to a friendly Stumpling as they enter the forest. Rhea mentions that this is where she and Tethys got separated, though she never went through this part of the forest, as she never saw any Stumplings. Before they could go any further, they are attacked by a swarm of Buzzaps, but they are able to defeat them and continue to move forward the forest. Deeper into the forest, they find Wiggler, who recently moved his garden to the woods. Rhea accidentally steps on Wiggler's flowers, which enrages him, starting a boss battle with him. After defeating him, Rhea apologizes for what she did, and promises to make up for it. They leave the woods and they end up in Sapphire Shore, which connects to the next major area, Craggy Desert.

As Mario and Luigi move through the desert, they enter a small town called Cragnelburg with cactus-like residents called "Cactaceonians", which is being raided by a Bandit gang, lead by an aqua-green Bandit. Before they can do anything about them, they immediately leave with all the loot they have in their possession. The bros follow them into the desert, where they scatter themselves all around the area. They are all caught eventually, and the loot they've stolen is recovered, before they face the aqua-green Bandit, Randal. After his defeat, he gives them back the loot he stole, but proclaims that "this is not the last of [him]" and scurries off, but not before leaving behind a pack of seeds.

After bringing in the pack that belongs to a cloaked figure in a certain district in the town, they tell them of a underground temple called "Craggy Catacombs" and that there is another piece of treasure they want, marks where the area is on their map, and tells them to dig under the sand to uncover the entrance. Before they leave, she gives them a pair of white socks; the Dash Socks, so they can find it quickly so they do not have to endure the heat, and explains how they work (press and hold 3DS X to charge up and release to start dashing). Mario and Luigi eventually find where the temple is, and they start digging to uncover the entrance to the catacombs. Inside the area are lots of Phanto Masks, some are inanimate, some are animate.

Getting past the many enemies and the animate Phanto Masks, the bros eventually reach the very bottom of the catacombs, with the treasure the cloaked figure was talking about; a vase with fertile sand made out of red jewels. Luigi goes to get it, but Hisstocrat pops up from the sand, battling the Mario Bros. They come out triumphant, and they retrieve the treasure, giving back to the cloaked figure. They thank the bros for their hard work, and gives them Badges as "tokens of gratitude" and explains what they do (both in battle and on the pause menu screen).

In another district of Cragnelburg, two young Cactaceonian daredevils, Nematode and Cyst (nicknamed the "Glochildren"), are performing a Spin Jump to get over a large gap between two house roofs. Upon seeing the technique, Mario asks if they could teach him and Luigi the move they just performed, in which they agree in doing. After mastering the technique, they continue onward, passing over a large gap in the desert to reach another part of the area and they continue to the eastern part of Sapphire Shore. Stuck sleeping in the sand is a oyster, who Rhea inadvertently wakes up. While irritated that someone disturbed his sleep, he shrugs it off immediately, introducing himself as Quahoyster. He is an Oystearl and an outcast to other Oystearls in Whimsical Ocean. He travels with Mario and Luigi, looking for someone to be his friends, earning them a new Ally. Mario and Luigi move on to Plumdrop Rainforest, a poisonous lakeside/rainforest.

Part 2

At the eastern part of the rainforest, they find Slanito, a poisonous Toad who Mario and Luigi already encountered before. When Starlow asks if he is cause of this place being polluted, he responds by saying he is not the cause for the most part, telling them there was a gigantic Piranha Plant (Petey Piranha) ravaging the area when he came around. Slanito explains he "accidentally" poisoned him with one of his Poison Mushrooms, which he then later on created lots of poison which affected the whole forest. He also states still has a score to settle with the Piranha Plant, but if they were to interfere, they would not like it. Despite his warnings, they still continue on in the forest, and eventually encounter Slanito again. Fed up with them following him, Slanito battles Mario and Luigi, however he is easily beaten. Slanito calls a truce between the bros so they can defeat the large, poisonous Piranha Plant he was talking about, becoming a temporary Ally.

At the end of the eastern part of the rainforest is Petey Piranha (referred to as Polluted Petey Piranha), who has a different coloration and has the ability to spit out poisonous Goop. Right now, he is asleep, but Kamek appears to wake him up to hinder their progress. Mario and Luigi face off against him and defeat him, causing Kamek to retreat. Slanito thanks Mario and Luigi for finishing what he wanted to do so himself, and runs out of the rainforest. Continuing to the north-eastern part of Plumdrop Rainforest, the bros find a boneyard with Dry Bones roaming around, and a haunted mansion named the Conundrum Manor. Luigi explains that this all feels familiar to him prior to him and Mario entering the mansion (where the front door immediately locks behind them) to see that there are ghosts roaming about.

In multiple parts of the mansion, Toad spirits that are inside vases teach Mario and Luigi about the puzzles inside the mansion, and even teaches them about the Mini-Mario and Mole Mario techniques. At the a certain floor of the mansion, they meet up with King Boo, who is having tea with another Boo. He notices the Mario Bros., mostly Luigi, lamenting the previous times he trapped Mario in a painting, and the previous battles he had with the Luigi. He orders the Boo he was having tea with to attack the bros. Said Boo combines itself with many other Boos, turning it into a "Jumb-Boo" and attacks them, however it is defeated, and releases multiple Boos that disappear immediately. Up at the last floor, they meet King Boo once again, who transports them into the Paranormal Dimension and faces them. He is defeated, leaving behind three gems that are on his crown. After putting each one in their respective holes, the front door opens, allowing them to leave.

With their newly acquired techniques, they are able to leave Plumdrop Rainforest through the northern pathway, and enter in the northern part of Treeway Woods. Taking the southern west path leads them to the next part of Rabbit Village, and they leave the area to Brisk Fields. A Green Toad comes up to Mario and Luigi to alert them that Toad Town and Peach's Castle was attacked by Bowser and his minions, and the princess has been kidnapped once again. He tells the bros that he last saw them going to a desert area. Mario and Luigi quickly go back to Craggy Desert, and visit the Glochildren again in a district of Cragnelburg, who are working on a new move, which they dub the "Spring Jump". They notice the bros and ask them if they want to learn their new move, as their faces tell them they want to. After mastering the Spring Jump, they reach a fortress, called "Fort Fossil", where Starlow thinks the princess might be held captive inside.

Deeper inside the fortress, the bros and company are thrown in a jail cell by the Elite Trio. Inside the cell are some other Toads, Cactaceonians, and Randal the Bandit, who was recently thrown in here for theft. Despite their past encounter, Randal offers to help Mario out of jail by joining their party, becoming the third permanent Ally. The bros manage to escape the prison and continue on through the fortress, finally confronting the Elite Trio once again. Private Goomp is a little stunned that they managed to escape, but he, Corporal Paraplonk and Sergeant Guy battle Mario and Luigi, but the trio are defeated. They reach to where "Princess Peach" is, but they quickly realize it is Kamek, who was just trying out the dress again, as he still loathes the blue robes. Kamek attacks Mario and Luigi, and despite his powerful magic, ends up defeated. He quickly flies out of the fortress and away from the bros.

Part 3

From the fort, Kamek can be see heading east. The bros chase after him, and end up in the western part of Sapphire Shore, where Kamek is seen near Sapphire Docks, where the S.S. Boletus is. Before it can head off the sail, however, Kamek uses his magic to summon Queen Calamaria from the water, who promptly knocks Kamek into the water as she emerges from the water, and attacks Mario and Luigi. She is quickly defeated, and the S.S. Boletus starts to sail across the sea. Bowser and Bowser Jr. suddenly appear, flying in their Koopa and Junior Clown Cars respectively, the former having Peach held in there. Next to them is Tethys, who is on a hover machine to which he calls a "Hovercopter". He uses it to fire a laserbeam at the S.S. Boletus, sinking it into the ocean. After it sinks, the bros have to swim underwater to chase after Bowser, though they meet up with Cloyster, who was trying to find Quahoyster. Seeing him travelling with Mario and Luigi, he wishes him good luck out there after Quahoyster tells him that he will be fine venturing with the bros. They manage to get out from underwater via a Yellow Warp Pipe that leads them to a snowy island called Bittercold Isle, which is near a recently active volcano, Grumbledome Volcano. While it was dormant before, fortunately, a barrier was created so most of the lava and magma would not reach the outer areas of the island. They do not know what caused the volcano to erupt recently, and nobody is brave enough to find out themselves. Mario and Luigi go and investigate, venturing up the mountain surrounding the volcano's crater, Mount Grumbledome.

Once they reach up to peak of the volcano, it starts to rumble, causing Luigi to accidentally fall inside. Mario follows him down and enters Grumbledome Crater. As the bros slowly descend downwards into the volcano's crater, learning the Bros. Ball after they collect a scroll after playing a minigame from a Magma Mole, they find Draggadon, who ultimately the reason why the formerly dormant volcano recently erupted. Draggadon attacks the bros and is quickly beaten, causing it to sink into the lava. A friendly Miner Mole, who was awoken by the battle, offers them his cannon to get out of the volcano with no charge just for defeating Draggadon. Now that they are out of the volcano and are back on the island, Starlow suggests that they must get off the island. A Eski-toad in the village tells them that there is someone willing to sell a boat. A sky-blue Monty Mole in the village has a boat for sale for 500 coins. The bros gives him the money and the mole gives them his boat, and they sail to another part of the Mushroom Kingdom to save Princess Peach, somewhere in Koopa Reef, which connects to Bowser's Castle.

As the bros venture through the area, Kamek warns Bowser that Mario and Luigi are coming to the castle, though this does not mean anything since Private Goomp, Corporal Paraplonk and Sergeant Guy are on entrance-guarding duty, and Tethys is on the job, creating whatever he can to stop them once they manage get in. Once they get to the castle entrance, Private and Corporal alert Sergeant Guy of their arrival, and he pushes his Banzai Bill Cannon where the entrance door is, and if they try to go inside, the cannon will fire at them. Unable to enter normally, Starlow suggests a different solution to get inside, or at least try to get around the cannon. They manage to get inside through the freezing room (in spite of the low, cold temperature). In the rooms, Tethys can be seen. He is surprised that the bros are here, but he says that this is a good time to show off his recently, newly created invention, the Mecha-Blooper. The mechanical created Blooper is quickly defeated, so Tethys has to finish them off himself. He is defeated, and starts to complain about losing to the bros, and they decide to help him out despite all the problems he has caused them, like destroying their ship. He forgives the two and joins them in their adventure, becoming the fourth permanent Ally.

Getting closer to the top, Mario and Luigi encounter Bowser Jr. and Kamek, who question how they managed to get up here, let alone get inside since Private Goomp, Corporal Paraplonk and Sergeant Guy were on guarding duty. They battle the bros, with Kamek using his magic to assist him and Bowser Jr., though they are still defeated nonetheless. They reach the throne room, where Bowser, who oddly has a raccoon tail, and Princess Peach (who is held captive) are. Bowser battles the bros, using an array of fire breathing attacks, tail swipes, and hammer throwing. "Bowser" is defeated, and explodes, leaving behind only a Tail Goomba which promptly escapes. They realized that the Bowser they fought was a disguise used by a Big Tail Goomba, and the real Bowser mocks them for their futile efforts (despite admitting that they did their best) at stopping him and rescuing the princess over the intercom. The Princess Peach that was held captive in the room was just a cardboard cutout. The bros looks out the window to see Bowser escaping with Princess Peach in his Koopa Clown Car, though using the Bill Cannons, they manage to shoot it down, causing it to crash down into Moonshade Kingdom.

Part 4

Mario and Luigi go back to where their boat is and rides it to Moonshade Kingdom, stopping at the docks. Before they can go out, they have to transfer their foreign coins into "Moonshade Coins". Since the kingdom is not affiliated with the Mushroom Kingdom, they cannot do this, so they have to give up their coins and go out to get "Moonshade Coins" in the kingdom until they decide to move back to the Mushroom Kingdom. They run into a village, which is in complete ruins, with Moondroids and Saturn IV Driones roaming about. Mario and Luigi battle their way through the onslaught of enemies in the village, and reach up with the mayor, who is hiding in the basement of his own house. He tells them that the village was recently attacked by Queen Eclipsa and her army, suspecting there were any Half-Moon Resistance members, bringing any suspects to prison in Eclipsa Castle. Mario and Luigi trek forward in Ganymede Plains, eventually finding the castle the mayor was talking, but they cannot get inside because the entrance door is locked. They go to western part of the plains, eventually finding a ground hatch shelter. A Moonar with facial paint opens the hatch, revealing himself as Antheny, a member of the Half-Moon Resistance, and he and the rest of the group are hiding from Ecplisa's forces in the shelter. Before he can let the bros in, however, they must tell him if they are not here to cause trouble, and have nobody following them. After telling him their true intentions, they are allowed inside.

Inside the shelter, there are multiple Moonars, most of them having facial paint on them and the Half-Moon Resistance insignia on their own clothes. They tell them all about Moonshade Kingdom prior to Eclipsa's takeover. Mario and Luigi eventually find a Moonar who has a pale, dark-spotted Chain Chomp who he calls a "Moon Chomp". He had some playing cards left in what is left of his house in Umbriel Village, but he is afraid going out in the open with Ecplisa's forces out there. Mario and Luigi go back to the village and grab the playing cards, and go back to Resistance Moonshetler to give the cards to the Moonar. As a reward, they let them take care of his Moon Chomp, giving them their fifth permanent Ally. Deeper in the shelter, they find two Moonars working on an Umbriel Cannon, but they are missing a "Moonanball". They say that there is someone selling them in "Pallene Outskirts", but they cannot go outside with lots of enemies wandering around. Mario and Luigi go out to the outskirts to purchase a Moonanball. While there, they meet up with Bowser. Starlow asks where the princess is, and he says that he has no idea where she is, as she somehow managed to get out of his Koopa Clown Car. He prepares to face Mario and Luigi for foiling his plans, though he is defeated, allowing them to move on to where the Moonanball shop is. They pay for the cannonball for 500 Moonshade Coins, they obtain the Moonanball and go back to shelter to give the two Moonars so they can load up their cannon. They give them the cannon, and then they push it near the entrance door of Ecplisa Castle, busting it open.

Many Half-Moon Resistance members hear the loud noise and come out inside and storm into the castle to save their imprisoned fellows from having their "lunar energy" being used to power the castle. Mario and Luigi trek inside the castle as well, eventually coming into a room where there is lots of Moondroids and Half-Moon Resistance members. They engage themselves in a short war after some banter from each side. Mario and Luigi are dragged into the war, and have to hammer themselves out of the situation to reach the door on the Moondroid's side. The bros continue their trek through the castle, eventually finding the prison room where most Moonars are kept captive in. Mario and Luigi must find the keys for the prison cells to let them out. After beating some Moondroids with the keys, they open the prison cells, freeing the captive Moonars who promptly leave the castle. Mario and Luigi reach a certain room where a Moonar named "Callisto" speaks over the intercom, telling the bros that, while impressed they managed to reach this far into the castle, they will not get any farther, and sends out a huge, mechanical robot that he lovingly calls "Titan". Mario and Luigi manage to dismantle Titan, and trek forward through the castle, but not before Callisto threatening the bros that he will deal with them later.

Higher up in the castle, Callisto speaks to the bros over the intercom again. He asks the bros how the area looks at the moment before saying that this will be the last sight they will see of the castle. He drops them into the castle sewers underground, telling them since they are plumbers, they should be cleaning dirty pipes in the sewers for the rest of the time they are down there. Mario and Luigi start fixing up pipes to find a way to get out of the sewers, but they hear bubbling from the sewage water. Luigi and Starlow check it out, and a rusty, robotic claw grabs Starlow and brings her into the sewage, startling Luigi. Without Starlow, Mario and Luigi must continue on, finally opening the exit to the sewers. Before they can leave, a robotic crab jumps from the sewage with Starlow, and immediately attacks Mario and Luigi. The bros emerge victorious and the robot shuts down, saving Starlow. They exit the sewers and continue higher in the castle.

Part 5

In another room, they find Callisto, who is complaining about a certain someone who stole one of the keys he has. He notices Mario and Luigi behind, completely shocked they managed to get out of the sewer. Callisto decides to battle the two, with a Nova Clock in the background, giving him benefits in a continuous cycle; raising stats, recovering HP, covering him in a moon shield, etc. Despite the assistance, Mario and Luigi are still able to defeat Callisto, though he manages to escape through the window using his Hovercopter, though he leaves behind a key. However, he accidentally bumps into Bowser Jr. in his Junior Clown Car with Kamek by his side. The two get into an argument with while Kamek tries to calm down the young Koopa. Callisto shoots down the Junior Clown Car with a beam of lunar energy, causing him to eject out of the car and hangs onto the Callisto's Hovercopter to damage it with a hammer, causing it to spiral to the ground, with Kamek following them. Starlow questions what happened, but shrugs it off, and suggests Mario and Luigi should grab the key and trek on.

Mario and Luigi continue on until they reach a door which leads to the throne room, which is locked. They think the key Callisto had dropped would open the door, but it is too big for the lock. They hear faintly crying for help in the basement and go down into it after unlocking it with the key they have. It is very dark down there, though Starlow lights the way. The bros see a chest with a crescent-shaped lock on it. The person trapped inside the chest reveals himself to be the former king of Moonshade Kingdom, Neith, and two of his guards are inside with him. He tells them that Eclipsa trapped him inside a chest and threw it in the basement, hoping nobody would find him in there. He said that there is a key for the lock, but he does not know where it is, though a good guess would be that either Callisto or Eclipsa has the key. A Nabbit can be found hiding in some part of the basement, with the key. He notices the bros, and immediately runs off, dropping the key to the chest he had, with Starlow calling that a convenience. Mario grabs the key, and uses it to open the chest. Neith thanks the bros for their help, and says they must go and teach his wretched sister a lesson. Starlow says the door leading to the throne room is locked, so Neith has to unlock, or in this case, destroy it hismelf. However, without most of his power, it will take longer than expected to destroy it. The lock is finally destroyed after a while, though it weakens him. Using the last fraction of his power, he fully heals Mario and Luigi's HP and BP, and tells them to go onward while he and his guards hide in the basement in the meantime.

Mario and Luigi enter the throne room, with Eclipsa sitting on her throne with four Moondroids near the throne, and Princess Peach, who is caged inside a barrier nearby. She is proud that the bros managed to make it this far, and said she has heard about them via Callisto, though she never caught their names. Starlow introduces the bros to her, saying their names are "Mario" and "Luigi" and tells her to release Princess Peach or else they will pummel her. Eclipsa laughs it off, telling Starlow and Mario Bros. that, even if they made it past most of her underlings, including Callisto, they have no idea what or who they are dealing with. She sends out the Moondroids, though Mario and Luigi easily destroy them. With nothing left to throw at the bros, she decides to face them herself. Using her staff turned scepter, she is able to cast multiple lunar energy-based attacks at Mario and Luigi. Eclipsa is still beaten, though she will not accept defeat from the bros. Suddenly, Bowser in his badly-damaged Koopa Clown Car blasts through the wall using a cannonball. Bowser jumps right in, saying he was looking high and low for Princess Peach, until he saw her in the castle through the window, and had to come in here to snatch her. Eclipsa immediately blasts Bowser with her staff, though he somehow absorbs the magic, transforming himself into a powered-up form which he dubs "Lunar Bowser". He immediately punches Eclipsa away, who accidentally presses a button which activates the platform they were standing on, which flies high above the castle. Now in the skies, Bowser promises to destroy Mario and Luigi and rule over the Mushroom Kingdom with this new power.

Mario and Luigi manage to weaken and slowly expel the lunar energy from Bowser, though before he could deal the final blow with what last of the energy he has, Eclipsa stops him by ensnaring him in place. Using his hammer, Mario and Luigi send Bowser flying back to the Mushroom Kingdom and into Bowser's Castle, where he expels the last of the lunar energy. The platform the bros and Eclipsa were standing on falls back to the ground. Eclipsa tells them to free Princess Peach and leave, telling them to apologize to her brother and the rest of the kingdom for what she has done, and also tell them that they do not have to worry about her ever again before finally collapsing on the ground, unconscious and presumably dead. Mario hits a button which removes the barrier the princess was held captive in. Princess Peach thanks Mario and Luigi for saving her, though she does feel bad for Eclipsa's death, though it turns out she is still alive, barely clinging on to life. She mocks them for thinking she is dead, before weakly coughing.

Ending

With peace restored to the Moonshade Kingdom, King Neith thanks the Mario Bros. and their partners for saving his beloved kingdom. The bros prepare to leave the kingdom with Princess Peach, while Rhea, Tethys and Moon Chomp stay behind. Before Mario and Luigi and the rest ride back to the Mushroom Kingdom, Rhea stops them, thanking them for everything, not only for saving the kingdom, but for taking her along this adventure and helping her reunite with her best friend. She tells Mario and Luigi that she could go to the Mushroom Kingdom for a vacation someday before hugging Mario while Tethys gives Luigi a handshake and Moon Chomp licks him. Princess Peach gives her farewells to the Moonars before she, Mario, Luigi, and the rest of their partners that are not staying behind ride back to the Mushroom Kingdom on their boat.

During the end credits sequence, we see pictures of Mario and Luigi returning to the Mushroom Kingdom with the princess and with the rest of their party, while Rhea and Tethys play with the Moon Chomp back in Moonshade Kingdom, in the Umbriel Village which has been rebuilt, Quahoyster goes back into the Sapphire Oceanbed hoping to make friends with his species, and Randal goes back to his hideout where his gang of Bandits are, telling them that he retires from being a bandit, giving his leadership to another Bandit. Mario and Luigi return to Toad Town with Princess Peach, where it is completely rebuilt after Bowser's attack. The Toads rejoice over the princess's return. Toadsworth hears the commotion and is completely delighted that Princess Peach returned safely. The elderly Toad thanks Mario and Luigi for saving the princess before carrying her back into the castle. Back in Bowser's Castle, Bowser is being tended to once again by Kamek, with Private Goomp, Corporal Paraplonk, Sergeant Guy and Bowser Jr. helping out as well. Bowser thanks them for the company, but still resents his plans being foiled once again. Back at the Moonshade Kingdom, it is shown that Eclipsa and Callisto are locked in the castle jail for their actions.

Gameplay

The core gameplay of Mario & Luigi: Sage Quest remains unchanged from past Mario & Luigi games; in the overworld, the player takes control of both Mario and Luigi. By using the 3DS Stick or the 3DS Pad, the player can move the bros around the field. Pressing 3DS A will cause Mario to perform the action currently selected (ex. Mario will jump when the Jump action is selected), and the same goes for Luigi by pressing 3DS B and the current ally in their party will follow them. The 3DS X button causes everyone to jump together when pressed. These actions can be changed with the 3DS L and 3DS R buttons or with the icons Touch Screen. Also by using the Touch Screen, the player can switch between the Allies they currently have in their party, and by selecting their icon again while they are in the overworld, or by pressing 3DS Y, they will use their own overworld ability.

Scattered around the overworld field are, for the most part, blocks that can be hit from underneath with a simple Jump, enemies that the bros. can enter a battle with (either by touching them or performing a First Strike), coins, switches, and other field features (beanholes, etc). The top screen shows the field while the Touch Screen shows a zoomable mini-map (a spinning blue crystal arrow shows where the Mario Bros. are currently standing), the option to pause and save manually, icons for the current Allies they have in their party, icons for their overworld moves, and, should the player choose to do so, any pinpoints they have placed in an area.

By pressing 3DS Start or by selecting the pause icon on the Touch Screen, the game will be paused and the player will be greeted with a menu where they can see the amount of coins, items, gear and badges the player has collected, the Bros. Attacks learned (where the player can practice up on them or watch a "demo" of the move when not in combat), info on Mario and Luigi's stats, how much Experience Points they have (and how much more to another level up) and their current Rank, the current play time, the map of the areas the player has visited at least once (otherwise they are seen as a grey silhouette until visited), and the Badge Meter when it becomes available. Sometimes when the player pauses, the game will remind them to take a break when needed.

Overworld moves

A list of actions Mario and Luigi can perform in Mario & Luigi: Sage Quest, either taught or achieved by the bros during their journey. To switch to/select a certain action, the player must use the 3DS L and 3DS R buttons or by using the Touch Screen.

Move Description Location unlocked
JumpM&amp;LSQ
Jump
3DS A 3DS B
Mario and Luigi can jump to reach high places, stomp on enemies for a First Strike and hit Blocks from below. As the ally is programmed to follow Mario and Luigi, they will jump automatically to reach higher places that Mario and Luigi are already on. Initial
HammerM&amp;LSQ
Hammer
3DS A 3DS B
Mario and Luigi swing their hammers down to the ground. They can use their hammers to press buttons, break rocks in their path, hit enemies for a First Strike (potentially inflicting them with Dizzy), etc. Rabbit Village (given by Pikasmith)
SpinJumpM&amp;LSQ
Spin Jump
3DS A
Mario jumps on top of Luigi, and the two can twirl in the air to cross over large gaps they normally cannot cross over by pressing 3DS A again. If they hit a whirlwind while twirling around, they will leap up higher into the air for some more air time and slowly descend back down. While Mario is on top of Luigi, the player can move them using the 3DS Stick/3DS Pad. The move can be cancelled while Mario is on top of Luigi and during a Spin Jump by pressing 3DS B. Cragnelburg (taught by the Glochildren)
Mini-MarioM&amp;LSQ
Mini-Mario
3DS B
Luigi hits Mario over the head with his hammer on a hard surface, causing him to become small enough to fit inside and go through small gaps. If Mario passes through these gaps in which Luigi cannot follow, they will be separated. Pressing 3DS B will make Luigi hammer Mario again to turn him back to regular size. Conundrum Manor (taught by Shroom Spirits)
MoleMarioM&amp;LSQ
Mole Mario
3DS B
Luigi hits Mario over the head with his hammer on dirt or sand, causing him to tunnel and move underground (indicated by a hovering glove pointing to the ground where Mario is), allowing him to pass under obstacles. If Mario passes under an obstacle in which Luigi cannot follow, they will be separated. Pressing 3DS A will cause Mario to come out of the ground. If Mario moves under groundhollows and he pops from underneath (or if the player holds down 3DS A while passing through them underground), the bros will obtain either 50 Gold Coins, 100 Gold Coins, colored Beans*, and in the case of ? Block-shaped groundhollows, Items and Clothing. Conundrum Manor (taught by Shroom Spirits)
SpringJumpM&amp;LSQ
Spring Jump
3DS B
Luigi jumps on top of Mario. Pressing 3DS B again will cause Mario to crouch and bounce upwards while holding Luigi to reach higher places that are normally unreachable with a normal Jump. While Luigi is on top of Mario, the player can move them using the 3DS Stick/3DS Pad. The move can be cancelled while Luigi is on top of Mario by pressing 3DS A. Cragnelburg (taught by the Glochildren)
BallBrosM&amp;LSQ
Ball Bros.
Ball Roll / Dash
3DS A 3DS B
Luigi and Mario both turn into a ball and start rolling around the ground, allowing them to go under walls/obstacles in the game and move faster. They can also stop in place and charge up a dash to blast forward at incredible speeds and launch them off inclines far enough to reach other places by holding down 3DS A or 3DS B. Pressing 3DS Y will cancel the move. Grumbledome Crater (learned from the Grumbledome Scroll)

*With the exception of Gold Beans.

Battle system

Mario & Luigi: Sage Quest's battle system is also left unchanged, and is very similar to past installments for the most part. To initiate a battle with an enemy in the overworld, Mario and Luigi must either simply touch an enemy (beware not to get hit by an enemy from behind, or else the bro will Trip once the battle starts) or by stomping on them with a Jump or hitting them with a Hammer, which will deal some damage (and potentially inflict Dizzy on the enemies when First Striking them with a Hammer) once the battle begins (unless the enemy is a spiked/fire enemy and the bro stomps on them without the Iron/Frost Boots equipped, as they will take damage once the battle starts).

In a battle, the game acts like a turn-based role-playing game, where the bros and enemies take turns attacking, and their Speed determines who attacks first. On the bros' turn, they will have an array of Command Blocks they can strike to choose the move they want to do. When attacking enemies with Jumps, Hammers and/or Bros. Attacks, all Action Commands are evaluated based on how well they are performed by pressing 3DS A (for Mario) and/or 3DS B (for Luigi). There are five evaluation levels; ranging from the worst to the best, these levels are: Nothing, OK, Good!, Great!, and Excellent!. These determine how strong the move will be.

On the enemies' turn, they will try to attack either Mario or Luigi, or even both of them at the same time. When the enemies try to attack, Mario and Luigi can either jump over or hammer them to avoid damage, and in addition, counterattack them...or use an Emergency Block/Guard to defend certain attacks to take less damage by pressing 3DS Y when defending if players are having trouble performing the series' normal counter moves in a particular situation. While defending against an enemy attack that requires both Jump and Hammer defense, the player can switch between those defensive methods using 3DS L and/or 3DS R.

When a bro faints after hitting zero HP, the other bro is not only unable to perform Bros. Attacks, but will have to carry the fainted bro on their back while defending, which decreases their reaction time and slows them down, making it hard for them to dodge attacks. After both bros faint, the battle is over and the player will receive a Game Over. They will then be given the option to either to try again, return to the last Save Block they have last saved their game progress, or return to the Title Screen.

Command Blocks

  • JumpCommandBlockM&amp;LSSBM Jump: Mario or Luigi will attack by stomping on the enemies to deal damage. A well-timed Action Command (a well-timed 3DS A or 3DS B press) has the bro. doing another jump (and performing a fancy spin) on the enemy for more damage. This does not work on spiked/fire enemies, as this will damage the bro who attempts to stomp on them unless they have the Iron/Frost Boots on.
  • HammerCommandBlockM&amp;LSSBM Hammer: Mario or Luigi will hit the enemy over the head with their Hammers, which has a chance of stunning enemies. A well-timed Action Command (a well-timed 3DS A or 3DS B press) has the bro. doing a powerful hammer smash that deals more damage depending on when they press the appropriate button.
  • Strike: The Ally will strike an enemy with whatever weapon they have equipped. Well-timed Action Commands (a well-timed 3DS Y press) will make the Ally attack again to deal more damage.
  • Bros. Attack: Mario or Luigi will perform the Bros. Attack they have acquired during the course of the game. These attacks cost BP (Bros. Points), and can only be used if both bros. are active in battle or if they have enough BP to perform a certain Bros. Attack.
  • Special Attack: The Ally can use their Special Attacks they have learned during the course of the game. These attacks use up SP (Special Points).
  • ItemCommandBlockM&amp;LSSBM Items: Mario, Luigi or the Allies can use any usable items they obtained. These items can help them in many ways; recovering HP/BP (Mushrooms, Syrup Jars and Candies), removing negative status ailments (Refreshing Herbs), boosting stats (Peppers), etc.
  • FleeCommandBlockM&amp;LSSBM Flee: If the player thinks they cannot win a battle (or does not want to fight an enemy), striking this block will cause Mario, Luigi and the Allies to run away from the battle, losing coins as they do so. Mashing 3DS A or 3DS B will cause them to run away faster, though they will occasionally trip and fall, losing even more coins, though when fighting weak enemies and having high SPEED stats makes fleeing quicker. This can be cancelled by pressing 3DS L. Mario and Luigi cannot flee from some battles or from boss battles.
    • During Circus Battle Waves in the Bittercold Tent, the bros can forfeit the battle by simply choosing this option, though they will not lose any coins and the game will ask the player if they really want to forfeit.

Stats

  • HP (abbreviation of Heart Points) is the amount of health Mario, Luigi and the Allies have. When an enemy hits either of them, they lose HP, though this can be recovered by using Mushrooms or other items. When a bro's HP reaches zero, they will faint and they must be carried when defending, making it a slight liability with the battling brother, but they can be revived with 1-Up items. If the Ally's HP hits zero, they will faint as well, though the bros will not carry them. If both bros and the Ally hit zero HP, it means Game Over. Enemies have HP too, and when they hit zero HP, they will explode and leave behind coins and items.
  • BP (abbreviation of Bros. Points) is used for Mario and Luigi to use powerful moves known as Bros. Attacks when they obtain them via Attack Pieces. Each Bros. Attack consumes a certain amount of BP, draining the total, and if they do not have a certain amount of BP, they cannot use that Bros. Attack. BP can be restored by using Syrup Jars and other items.
    • SP (abbreviation of Special Points) is used by the Allies to perform their powerful Special Attacks, similar to BP.
  • POW (abbreviation of Power) shows how strong either Mario, Luigi, the Allies and the enemies are. The higher their POW stats are, the more damage they will perform.
  • DEF (abbreviation of Defense) shows how much damage either Mario, Luigi, the Allies and the enemies can take from attacks. The higher their DEF stats are, the less damage they will take.
  • SPEED shows how fast Mario, Luigi, the Allies and the enemies are. If an enemy has greater speed they will attack first, and if Mario and/or Luigi have greater speed they will attack first. SPEED also helps the bros in fleeing from battles faster depending how weak an enemy is.
  • STACHE (short for Mustache) is Mario and Luigi's most unique stat. The higher a bro's STACHE stat is, the greater the chances of that bro landing a Lucky Hit, which doubles the power of attacks, and also the greater the chances of enemies dropping items after being defeated by said bro. Also, the player will be more likely to get hits on Scratch Cards with more STACHE.
    • FLUKE is the Ally's unique stat, which is similar to the effects of STACHE in battle.

Status ailments

A list of status ailments that can be inflicted on Mario, Luigi, the Ally and enemies. Some of them can hinder the party in a way, though over a period of time, or by using Refreshing Herb, these effects wear off.

Status Type Effect
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BurnUIM&amp;LSQ
Negative The affected character will be set on fire and unable to (counter)attack and will take damage each turn. The affected enemy will have the same effect, though they are still able to attack. A more fatal version of this ailment is "Char", which deals more damage to the affected.
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DefenseDownUIM&amp;LSQ
Negative The affected character/enemy will have their Defense stats decreased, making them take more damage.
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DefenseUpUIM&amp;LSQ
Positive The affected character/enemy will have their Defense stats increased, making them take less damage.
DizzyM&amp;LSQ
DizzyUIM&amp;LSQ
Negative The affected character/enemy will become dazed and are unable to (counter)attack.
DownM&amp;LSQ
Down
Negative If a character reaches zero HP, they will faint and will not be able to do anything until they are revived with a 1-Up item. If both bros reach zero HP, they will receive a Game Over. If any enemy's HP reaches zero, they will explode into stars and may leave behind some coins and an Item Gift with an item inside.
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Freeze
Negative The affected enemy will freeze in place inside a chunk of ice, unable to attack. They will have their Defense increased while they are in the ice chunk, though after a few turns or after attacking the ice chunk enough, it will break.
PoisonM&amp;LSQ
PoisonUIM&amp;LSQ
Negative The affected character/enemy will turn purple and will take damage each turn. A more fatal version of this ailment is "Max Poison", which deals more damage to the affected.
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PowerDownUIM&amp;LSQ
Negative The affected character/enemy will have their Power stats decreased, making them deal less damage.
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PowerUpUIM&amp;LSQ
Positive The affected character/enemy will have their Power stats increased, making them deal more damage.
SickM&amp;LSQ
Sick
Negative The affected character will turn blue and have a runny nose, and will lose a chunk of HP every turn by sneezing loudly. Their Power and Speed stats are also lowered.
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SpeedDownUIM&amp;LSQ
Negative The affected character/enemy will have their Speed stats decreased, making it less likely that they will attack before others.
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SpeedUpUIM&amp;LSQ
Positive The affected character/enemy will have their Speed stats increased, making it more likely that they will attack before others.
TripM&amp;LSQ
TripUIM&amp;LSQ
Negative The affected character will trip over and flail around, making them unable to (counter)attack until it is their turn or they are hit.

Badges

Badges reappear in Mario & Luigi: Sage Quest, acting similar to the Badges in Mario & Luigi: Bowser's Inside Story and Dream Team. During battle, a Badge Meter on the bottom screen will fill up as the Mario Bros. attack successfully, with a better rating attacks filling up the meter faster. Mario and Luigi obtain the Starter and Mush Badge once they achieve the Jewel Vase from Craggy Catacombs and bring it back to the cloaked figure in Cragnelburg for free, and later on in the game, they will have more badges to sell for a fairly expensive price. When the two badges meet at any point on the meter, one of the circles on the bottom screen will show an icon, and tapping it on the Touch Screen will yield a helpful effect that can help the party. Here are a list of badges with different effects:

Badges Starter Badge Rookie Badge Master Badge Expert Badge Superstar Badge
Mush Badge Restores 20% of each characters' HP. Restores 45% of each characters' HP. Restores 60% of each characters' HP and removes all negative status effects. Restores 80% of each characters' HP, revives a fallen character and removes all negative status effects. Restores all of each bro's HP, instantly revives a character if they fall and protects them from negative status effects.
Bro Badge Restores 20% of each characters' BP. Restores 45% of each characters' BP. Restores 60% of each characters' BP. Restores 80% of each characters' BP. Restores all of each characters' BP.
Strike Badge Hits one random enemy for 40 damage. Hits one random enemy for 80 damage. Hits one random enemy for 160 damage. Hits all enemies for 70 damage. Hits all enemies for 140 damage.
Guard Badge Forms a barrier that reduces damage to zero for 2 attacks. Forms a barrier that reduces damage to zero for 4 attacks. For a single turn, prevents HP from hitting zero, making it impossible to be KOed. For 3 turns, prevents HP from hitting zero, making it impossible to be KOed. For 5 turns, prevents HP from hitting zero, making it impossible to be KOed.
Risk Badge Gives everyone a random status effect. Either fully recovers each characters' HP or drops them to 1. Either fully charges the Badge Meter or resets it. Gives everyone a 50% chance of taking enough damage to drop to 0 HP. Temporarily increases everyone's POW, but damages everyone each turn.
Bonus Badge Increases coins and EXP gained from defeated enemies by 1.2x. Increases coins and EXP gained from defeated enemies by 1.4x. Increases coins and EXP gained from defeated enemies by 1.6x. Increases coins and EXP gained from defeated enemies by 1.8x. Increases coins and EXP gained from defeated enemies by 2.0x.

Mario's badges are listed across with a red background and Luigi's are listed downwards with a green background.

Ranks

After all enemies are defeated, provided that either bro and the Ally are still alive, they will earn Experience Points, which, should they reach a certain amount of, allows them to level up and to increase their stats, making them stronger. Once a bro/an Ally reaches a certain level (a level that is a multiple of eight for the bros, and a level that is a multiple of seven for the Allies), they will go up in "Ranks" (Rank Up), which functions similarly to Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam; the player can choose a Rank-Up Bonus to give to Mario or Luigi upon reaching a new rank. Upon reaching Rainbow Rank for the bros, the player can choose two Rank-Up Bonuses, and upon reaching Sidekick Rank, the ally will earn a special weapon/armor. Only six ranks are in the game for the bros, one less than Mario & Luigi: Paper Jam, and allies have four ranks. At a certain rank, every ally will earn a new Special Attack.

The max level cap for the bros is level 99, while the max level cap for the Allies is level 40.

  • Bros. Ranks:
    • Mushroom Rank (default)
    • Shell Rank (Level 8)
    • Flower Rank (Level 16; ally earns a new move; allows the bros to shop at the Flower Shop)
    • Leaf Rank (Level 24)
    • Star Rank (Level 32; ally earns a new move and allows the bros to shop at the Star Shop)
    • Rainbow Rank (Level 40; allows the bros to shop at the Rainbow Shop)
  • Allies Ranks:
    • Companion (default)
    • Acquaintance (Level 12; ally gains a new Special Attack)
    • Apprentice (Level 24)
    • Sidekick (Level 36; ally gains a new Special Attack)

The Rank-Up Bonuses are the following:

Bonus Description First Availability Notes
Gear Slot +1 Gives you 1 extra gear slot, letting you use more gear! Shell Rank Can be chosen twice. The player can give a character another extra gear slot if they have already chosen Gear Slot +1 before.
Badge Stock +1 Adds an additional effect stock for your badges! Shell Rank Only one character can pick this bonus.
HP Up+ Gives you an additional +2 HP every time you level up! Shell Rank Only one character can pick this bonus.
BP Up+ Gives you an additional +1 BP every time you level up! Shell Rank Only one character can pick this bonus.
POW Up+ Gives you an additional +1 POW every time you level up! Flower Rank Only one character can pick this bonus.
DEF Up+ Gives you an additional +1 DEF every time you level up! Flower Rank Only one character can pick this bonus.
SPEED Up+ Gives you an additional +1 SPEED every time you level up! Flower Rank Only one character can pick this bonus.
STACHE Up+ Gives you an additional +1 STACHE every time you level up! Flower Rank Only Mario and Luigi can pick this bonus.
FLUKE Up+ Gives you an additional +1 FLUKE every time you level up! Flower Rank Only the Allies can pick this bonus.
Jump Man Boosts your Jump attack power by 25%! Leaf Rank Only either Mario or Luigi can pick this bonus.
Hammerhead Boosts your Hammer attack power by 25%! Leaf Rank Only either Mario or Luigi can pick this bonus.
Heavy Hitter Boosts your Strike attack power by 25%! Leaf Rank Only the Allies can pick this bonus.
Counterer Boosts your counterattack power by 200%! Leaf Rank
Superguard Boosts your guard power by 200%! Leaf Rank Only the Allies can pick this bonus.
Iron Body Reduces damage you receive from enemies by 25%! Leaf Rank
Big Lucky Doubles the damage of lucky hits! Star Rank
Quick Healer Doubles the effect of restoration items in battle! Star Rank
Mushroom EXP Receive bonus EXP every time you eat a mushroom! Star Rank More bonus EXP is gained based on what kind of Mushroom the bros eat (ex. eating a Super Mushroom yields more EXP).
Effective Badge Increase the effects of badges by 25%! Star Rank

Allies

New to the battle system is the "Ally" system, introduced in Mario & Luigi: Sage Quest. The current ally out will spectate the battle in the background, either cheering for Mario and Luigi, looking shocked when Mario and Luigi take damage/are KOed, etc. Mario and Luigi can select the call in/switch of from the current ally at any time, but this will waste a turn (unless either bro are wearing the "Quickswitch Token"). When called in, the ally can attack from a list of attacks (that have been unlocked), can use items for Mario and Luigi, can go back into the background. They are also vulnerable to being attacked, though they can dodge attacks if 3DS Y is pressed before they attack, and even counterattack if button is pressed right before an enemy makes contact with them. The first two Special Attacks an Ally has are unlocked initially, which will get stronger each time the bros level up, but at a certain rank, they will earn a new Special Attack.

Character Description
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Rhea
Joins at Brisk Fields.
A Moonar who formerly lived in Moonshade Kingdom, being Tethys's best friend. She joins the Mario Bros., hoping she can reunite with her friend during their journey. Rhea attacks using her lunar energy, which gets stronger as the journey goes on.
Starting level: 2
  • HP: 18
  • SP: 12
  • POW: 15
  • DEF: 14
  • SPEED: 17
  • FLUKE: 13
Rhea's Special Attacks
Attack Availability Description
Moon Blast
4 SP
Initial Rhea focuses and charges up a ball of lunar energy in her hands. By holding down 3DS Y, the player fills the gauge on the top right corner of the screen, and when the star icon at the end of the gauge lights up, the player must release the button for Rhea to throw the ball at the enemy. Depending on when the player releases the button, the attack will yield either an "OK" ~ "Excellent!". If the player fails to release 3DS Y when the star icon lights up, Rhea will burn her hands, and the attack will end with no damage being dealt.
Lunar Remedy
4 SP
Initial Rhea focuses her lunar energy to recover her or bros' HP. As the energy is focused into the characters, once it ends, tapping 3DS Y at the right time (right before the attack ends) will make the attack yield an "Excellent!" and the move will recover a lot of HP, otherwise it will yield either "Nothing", an "OK", a "Good!" or a "Great!" and the move will recover less HP.
Satellite Disk
7 SP
Unlockable Rhea throws a disk of lunar energy forward at an enemy. Pressing 3DS Y just as the disk leaves the screen will cause the move to yield an "Excellent!", dealing more damage, though earlier than this will yield a "Great!" or less, which makes the move deal less damage. It attacks similar to the Geno Whirl move from Super Mario RPG: Legend of the Seven Stars, though it does not deal 9999 damage when the player pushing the correct button at the right time.
Lunar Beam
12 SP
Unlockable Rhea charges up a beam of lunar energy. A gauge will appear in the top left corner of the screen, that starts to fill up. When the gauge passes a circle, 3DS Y must be pressed. If the player misses the Action Command, or their timing is off, the move will end and will yield an attack rating less than an "Excellent!" depending on how many gauges they have filled. The potential attack power increases with each gauge completed out of the total five, and after
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Quahoyster
Joins at East Sapphire Shore.
A violet-colored Oystearl who was an outcast to other Oystearls like him in Sapphire Oceanbed. He is found sleeping in the sands of Sapphire Shore, and is awoken by Rhea. Quahoyster is a defensive-type Ally; defending Mario and Luigi from harm at the cost of taking damage himself.
Starting level: 7
  • HP: 32
  • SP: 18
  • POW: 21
  • DEF: 34
  • SPEED: 25
  • FLUKE: 22
Quahoyster's Special Attacks
Attack Availability Description
Pearl Kick
6 SP
Initial Quahoyster takes out the pearl from his clam-shell body and kicks at the enemies. Pressing 3DS Y will cause him to kick the pearl, but missing will stun him for a brief moment. The pearl will also change position, and the player must use 3DS Stick/3DS Pad to move Quahoyster to where the pearl is going to land. After landing six hits, Quahoyster will charge up for the final hit, and will move slower than usual, though the player manages to land the last hit, the attack will yield an "Excellent". If all enemies are defeated before the final hit, the attack will end, making it impossible to land an "Excellent".
Valve Shield
3 SP
Initial Quahoyster retracts his feet and closes his eyes. Just when he does this, the player must tap 3DS Y, which will yield either an "Excellent!" or less if the player taps it too late ("OK" or nothing) or too early ("Good!" or "Great!"). Quahoyster will enlarge himself and plant himself next to which bro the player selected, defending them for 1-4 turns depending on what attack rating the player earned. Quahoyster will take the damage for Mario and Luigi, though it is significantly decreased.
Valve Absorb
4 SP
Unlockable Quahoyster opens his clam-shell body and walks up to the bro the player selected, absorbing all weak enemy projectiles without taking damage. If the player presses 3DS Y when Quahoyster absorbs at least one projectile, he will fire it back at the enemy, dealing damage, although the projectile deals 150% more damage than usual. Unlike other Special Attacks, the move does not yield an attack rating.
Oyster Gulp
12 SP
Unlockable Quahoyster walks up to the selected enemy. If the player presses 3DS Y, Quahoyster will eat the enemy, and then he will walk up to another enemy. Holding down the same button until he reaches the enemy, the player must release the button for Quahoyster to spit out the enemy in his mouth at them, dealing damage to both, yield either an "Excellent!" or less depending on when the player releases the button; at the right time yields an "Excellent!", too early will yield a "Good!" or a "Great!", and too late will yield a "OK" or nothing.
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Randal the Bandit
Joins at Fort Fossil.
An aqua-green Bandit who was the former leader of a gang of Bandits in Craggy Desert. While fought early on in the game, he was recently thrown in Fort Fossil's prison cell for theft. He offers to help Mario and Luigi escape the prison, so he joins them, and overtime has more respect for them. Randal can steal items from enemies and can defend the party from damage with his cardboard cutout and smoke bombs.
Starting level: 15
  • HP: 58
  • SP: 24
  • POW: 31
  • DEF: 29
  • SPEED: 32
  • FLUKE: 26
Randal's Special Attacks
Attack Availability Description
Rogue Hands
5 SP
Initial Randal gets behind the selected enemy via horizontal screen-wrapping and rears his open hand back. Pressing 3DS Y his hand flashes for a brief period will cause Randal to snatch an item that can be dropped from the enemy and also deal slight damage to them. If the player does not press the button at the right time, Randal will trip over and fall on the enemy, dealing damage, but he will not steal an item from them. He can also, but very rarely, steal Clothing from them. He cannot steal items dropped from bosses, as they will always drop them anyways when they are defeated.
Smokescreen Bomb
3 SP
Initial Randal gets out a smoke grenade and unpins it. Pressing 3DS Y will cause him to throw the bomb at an enemy to deal slight damage to them, and also to create a smokescreen that causes all grounded enemies to get confused and waste a turn. This has no effect on Flying enemies or bosses.
Watermelon Seedshooter
10 SP
Unlockable Randal gets out a watermelon and starts to eat it (somehow). Mashing 3DS Y will fill a gauge on the top right corner of the screen, but they should not fill it up, otherwise Randal will get sick from eating and the attack will end without dealing damage. After eating, Randal will get out a straw will start to uncontrollably shoot out watermelon seeds at enemies, dealing small, but rapid damage to them. Using 3DS Stick/3DS Pad, the player can aim at other enemies to hit them. After a while, the attack will end, yielding an attack rating depending on how much of the watermelon Randal ate.
Cardboard Explosive
7 SP
Unlockable TBA
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Tethys
Joins at Bowser's Castle.
Tethys is a cyan Moonar who is Rhea's best friend. He recently joined the Koopa Troop once he migrated to the Mushroom Kingdom, and is a well-known builder in the Moonshade Kingdom. Prior to joining Mario and Luigi, he fights them with his Mecha-Blooper. Tethys uses weapons he created in his spare time to damage enemies.
Starting level: 23
  • HP: 67
  • SP: 27
  • POW: 34
  • DEF: 57
  • SPEED: 48
  • FLUKE: 34
Tethys's Special Attacks
Attack Availability Description
Shrapnel Explosive
6 SP
Initial Tethys gets out metal grenade, unpins it and rears back. While he rears back, the player must hold down 3DS Y, and can aim at other enemies using 3DS Stick/3DS Pad, moving the cursor slowly. If Tethys rears back too much, he will fall on his back and the attack will end without any damage behind done. If the player releases 3DS Y just before he falls back, Tethys will throw the bomb at the selected target, dealing major to them and releasing metal shrapnel that hits the surrounding enemies depending on if the enemy hit by the bomb is grounded or airborne.
Inspector Visor
0 SP
Initial Tethys uses his visor to scan the enemies. A cursor will appear, and the player must direct to an enemy, using 3DS Stick/3DS Pad. Pressing 3DS Y when the cursor is on an enemy will cause him to tattle on it, similar to how Goombario and Goombella tattle on enemies in Paper Mario and Paper Mario: The Thousand Year Door respectively; revealing their stats and their item drops in battle. This also collects data of them to add to the Bestiary Log.
Hovercopter Novabeam
12 SP
Unlockable Tethys calls in his Hovercopter and jumps inside it. He then backs up, activates the hover machine's laser blaster and charges up. The player must hold down the 3DS Y as it charges up, filling up a gauge at the top right corner of the screen. Once the star icon at the end lights up, the player must release the button for Tethys to fire a giant laser beam, which will deal rapid damage to all enemies. Depending on what attack rating the move yields at the end, the amount of damage dealt increases. If the player overcharges, the Hovercopter will overheat, and the move will end without any damage being dealt.
Supernova Blast
15 SP
Unlockable Tehys calls in his Hovercopter and jumps inside it. He then flies up into the sky and activates the hover machine's laser blaster to fire off a huge energy orb that falls down to enemies. The laser blaster can be seen on the top screen, and by tapping 3DS Y, he will fire miniature orbs that will make the huge orb grow in size. The orb will move around, so the player must use 3DS Stick/3DS Pad to move. After a few seconds, the orb will crash down onto the enemies, creating a huge explosion that heavily damages all enemies. If the orb spikes in growth three times, the attack will yield an "Excellent!", lesser than will yield a "Great!" or less.
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Moon Chomp
Joins at Resistance Moonshelter.
A moon-like Chain Chomp that belonged to a Moonar in Resistance Moonshelter. After bringing back his playing cards, he gives his Moon Chomp to Mario and Luigi. Moon Chomp is a powerhouse/tank character; can deal lots of damage to enemies but can tank in lots of damage from enemies. Moon Chomp, however, is very slow.
  • HP: 78
  • SP: 29
  • POW: 85
  • DEF: 70
  • SPEED: 42
  • FLUKE: 27
Moon Chomp's Special Attacks
Attack Availability Description
Charging Lunge Initial TBA
Menacing Bark Initial TBA
Chomp Bite Unlockable TBA
Chomp Charge Unlockable TBA

Audience

While participating in Circus Battle Waves inside the Bittercold Tent, there will be a crowd of Ice Bros., Ice Snifits, Mr. Blizzards, Snow Spikes and Ninjis in the background spectating the match, acting like the audience. They function similar to the Audience in Paper Mario: The Thousand Year Door; they can either be allies or enemies during the battles; filling up the Badge Meter, giving them items, or hindering them by throwing objects at the bros that can damage them when they mess up on Action Commands. After at least twenty five waves of enemies are defeated, the audience stage will upgrade, though after each battle the stage will reset back to its normal state for the next. If all audience members leave, the match will end prematurely.

Locations

A list of locations Mario and Luigi visit in Mario & Luigi: Sage Quest.

Mushroom Kingdom
Locations Description Enemies
Peach's Castle The starting point of the game. Peach's Castle is the castle of Princess Peach, hence the name, which contains an Item Shop and Gear Shop which adds even more items and gear every time the player beats a certain boss. There is also a Battle Ring that is only accessible when the player gains the Spring Jump move and they venture through the basement. N/A
Peach's Castle Cellar The cellar of Peach's Castle, which is obviously located beneath the castle and can be visited once the bros gain the Spin Jump move. Gloombas, Piranha Pots and Sewer Cheeps can be found here. Gloomba, Piranha Pot, Sewer Cheep
Toad Town The capital city of the Mushroom Kingdom located near the doorstep of Peach's Castle. Toad Town contains many friendly Toad NPCs that the Mario Bros. can talk to. It also has an inn where the bros can sleep at to restore HP and BP for a few coins (unless they have a Shroom Coupon, in which they let the bros to sleep for one night for free). N/A
Shroom Mall Toad Town's shopping mall found on the west side of the town. There are rank-specific shops in there, like the Flower Shop, Star Shop and Rainbow Shop. N/A
Trial Abyss In the tunnels of Toad Town that the Mario Bros that visit, the Trial Abyss resides, which is similar to the three Pits of 100 Trials, one seen in Paper Mario: The Thousand Year and two separate trials seen in Super Paper Mario. It is hosted by "Trial Toad", and the Mario Bros cannot leave the abyss until they beat the trials, though if they lose all HP, they will restart from the start of the abyss. They can only enter the abyss if they reach Level 8. TBA
Brisk Fields Brisk Fields is a generic grassy area connecting from Toad Town and to Treeway Woods. North-west from the area is Rabbit Village, and there are many Goombas and (Para-)Biddybuds roaming about. Goomba, Biddybud, Para-Biddybud, Needlorb, Big Tail Goomba (boss)
Rabbit Village A village filled with friendly rabbits, with an Item and Gear Shop. This area is where the Mario Bros. obtain their Hammers after saving Pikasmith. N/A
Treeway Woods A forest location with Stumplings inhabiting the southern part of it, Buzzaps that swarm some parts of the area, and a Wiggler that has his garden planted here in the north-eastern part. Buzzap, Wiggler (boss)
Sapphire Shore A tropical beach area with Spinies, Cheep Cheeps, Huckit Crabs and Fuzzies. At the western part of the area is Sapphire Docks, that has the boat where the Mario Bros. can travel to different islands. Cheep Cheep, Spiny, Huckit Crab, Cataquack, Gooper Blooper (boss)
Cragnelburg An urban town that, when first visited, was raided by a gang of Bandits and is the starting point of Craggy Desert. The town residents are cactus-like creatures called "Cactaceonians". It has an Item and Gear Shop, but there is not much in those shops until the stolen loot is recovered and brought back. A cloaked figure in a certain district sells Badges to the bros, and the Glochildren are found in a certain district as well, who teach the bros new techniques (the Spin Jump and the Spring Jump) at certain points in the game. N/A
Craggy Desert A desert area that has Spinies, Genie Guys, Pokeys and Sandmaarghs scattered around the place. Randal the Bandit and his gang are also scattered around the area. Spiny, Bandit, Genie Guy, Pokey, Sandmaargh, Randal the Bandit (mini-boss; assisted by Bandits)
Craggy Catacombs A temple found in a certain part of Craggy Desert, with Pokeys, Sandmaarghs, Spikes and Phanto Masks inside. Hisstocrat is the boss of this area. Pokey, Sandmaargh, Spike, Phanto, Hisstocrat (boss; assisted by Slithervants)
Plumdrop Rainforest A lakeside/rainforest area that has recently been poisoned by Polluted Petey Piranha, courtesy of Slanito P. Toad's Poison Mushrooms. Poison Blooper, Snifit, Scuttlebug, Fuzzy, Spear Guy, Slanito (mini-boss), Polluted Petey Piranha (boss)
Bonedry Graveyard A graveyard filled with skeletal enemies, like Dry Bones and Bony Beetles. This area connects to Conundrum Manor. Dry Bones, Parabones, Bony Beetle
Conundrum Manor A mansion that is connected to Bonedry Graveyard, and is inhabited by ghost-like enemies like Boos, Broozers, Boo Guys, etc. When the bros first visit the mansion, the entrance door closes behind them, and cannot leave the area until King Boo is defeated and they put the gems on his crown in the right locations to unlock the door. In here, they are taught the Mole and Mini-Mario techniques by Toad spirits inhabiting vases in certain rooms. Boo, Broozer, Boo Guy, Snufit, Jumb-Boo (mini-boss), King Boo (boss)
Fort Fossil A fortress located in Craggy Desert, where the Koopa Troop seize control of to hold Princess Peach hostage. There is a jail cell with some Toads and Cactaceonians, but Randal the Bandit is inside, who is selling his stuff inside his bag sack for somewhat cheap prices. Ant Trooper, Hammer Bro., Boomerang Bro., Chargin' Chuck, Elite Trio (mini-boss; assisted by Sergeant Guy Cannons and Goombas), Kamek (boss)
Sapphire Oceanbed An underwater passage way surrounding Mushroom Kingdom, Bittercold Isle, and Moonshade Kingdom. It is filled with Oystearls. Mario and Luigi venture through here after Tethys destroys the boat they were riding to Koopa Reef. Spiny Cheep, Urchin, Goomdiver
Bittercold Isle A snowy island that is inhabited by Eski-toads and other creatures. Nearby is Grumbledome Volcano, a recently active volcano which erupted suddenly after people thought it was inactive. There is also a circus tent on this island, called the Bittercold Tent, owned by Emcee Guy. Snow Spike, Ice Snifit, Ice Bro., Mr. Blizzard, Ninji
Bittercold Tent A circus tent hosted by Emcee Guy, with multiple Ice Bros., Ice Snifits, Mr. Blizzards, Snow Spikes and Ninjis as spectators. When Mario and Luigi enter, he forces them to join the circus, seeing great potential in them. After participating in a single battle endurance round, they can leave or continue playing in the circus. The player can partake in a battle endurance mode (Circus Battle Wave), a Bros. Attack endurance mode (Circus Skillathon), and a timed obstacle course minigame (Circus Dexterity Course). Jester Guy, Ringmaster Bro., Lion Chomp
Mount Grumbledome A mountain that surrounds Grumbledome Volcano, which the Bittercold Isle inhabitants dub "Mount Grumbledome". Mario and Luigi climb the mountain in order to check out what is causing the volcano to erupt suddenly. Pyro Guy, Tanoomba, Bully, Stone Spike, Monty Mole, Rex
Grumbledome Crater Grumbledome Crater is the inside of Grumbledome Volcano, which Luigi accidentally falls in while checking out the volcano. At the bottom of the volcano is Draggadon, and a Monty Mole who sells a cannon to get them out of the volcano once Draggadon is defeated. Pyro Guy, Bully, Fire Bro., Draggadon (boss)
Koopa Reef An area that connects to Bowser's Castle, which has many Koopatrols, Shy Guys with Chain Chomps and in mini-airships, Mecha-Chomps and Splorchs that jump out of the lava. This area is only accessible by riding through Sapphire Ocean. The bros traverse after they receive a boat after being washed up in Bittercold Isle, to get into Bowser's Castle and rescue Princess Peach. Splorch, Koopatrol, Shy Guy, Chain Chomp, Mecha-Chomp, Shy Guy Airtub
Bowser's Castle Bowser's Castle is the domicile of Bowser and the stronghold of all of his operations. The entrance door is blocked by the Sergeant Guy Cannon, so Mario and Luigi must enter through the freezing room, and after that they can roam around the entire area. This is the final area of Mushroom Kingdom the bros visit. Koopatrol, Shy Guy, Chain Chomp, Magikoopa (Blue, Red, Green, White), Mecha-Chomp, Mecha-Blooper and Tethys (mini-boss), Bowser Jr. and Kamek (mini-boss), Fake Bowser/Bowser? (boss)
Moonshade Kingdom
Locations Description Enemies
Moonshade Docks The starting point of Moonshade Kingdom. Moonshade Docks is, hence the name, the docks of Moonshade Kingdom, where Mario and Luigi visit using their boat. N/A
Umbriel Village Umbriel Village is a somewhat small urban town with Moonars roaming around that was recently destroyed by Eclispa's Moondroids and Saturn IV Driones. Most Half-Moon Resistance members are in this area, though most left to shelter. Moondroid, Saturn IV Drione
Ganymede Plains The main outskirts of Umbriel Village, which has Moondroids and Saturn IV Driones roaming about. Moondroid, Saturn IV Drione
Resistance Moonshetler A base shelter for most Half-Moon Resistance to hide in, which Mario and Luigi can visit if they tell them that they are on their side. N/A
Pallene Outskirts The secondary outskirts of Umbriel Village, where there is a shop for Mannonballs and Moon Cannons. Saturn IV Drione, Bowser (boss)
Eclipsa Castle The former castle of Neith in Moonshade Kingdom, which was seized and reshaped into the image of Eclipsa, and powered by Moonar's lunar energy (alongside Callisto's creations). Multiple Moondroids, Saturn IV Driones and Craterovers reside here. Moondroid, Saturn IV Drione, Craterover, Titan (mini-boss), Callisto (mini-boss), Eclipsa (boss), Lunar Bowser (final boss)
Eclipsa Castle Sewer The sewers of Eclipsa Castle, in which the Mario Bros were dropped down to by Callisto. Roaming around the place is Crabot, a robotic crab, and other creatures. Moonfly, Sewer Rodent, Sewage Bubble, Sewage Sludger, Crabot (boss)

Characters

Playable Characters

Mario Bros.
Character Description
MarioM&amp;LSSBM
Mario
Mario is the well-known hero of the Mushroom Kingdom and the older brother of the Mario Bros., constantly saving the kingdom, and even the world sometimes from danger. Sometimes he does it alone, though on this adventure he gets help from his younger brother, Luigi, and other allies. Mario is controlled with the 3DS A button, and has higher POW, DEF and SPEED than Luigi, but has less HP, BP and STACHE.
  • HP: 24
  • BP: 12
  • POW: 22
  • DEF: 17
  • SPEED: 21
  • STACHE: 16
LuigiM&amp;LSSBM
Luigi
Luigi is the younger, taller, and not-so-popular brother of the Mario Bros., often left out of adventures and is a bit of a coward, but sometimes he can join in his older brother's spotlight and conquer his fears, or even go on adventures alone in some sort of haunted mansion with a vacuum cleaner. Luigi is controlled with the 3DS B button, and has less POW, DEF and SPEED than Mario, but more HP, BP and STACHE.
  • HP: 30
  • BP: 16
  • POW: 18
  • DEF: 15
  • SPEED: 19
  • STACHE: 24
Allies
Character Description
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Rhea
Rhea is a former inhabitant of the Moonshade Kingdom, living a peaceful life with her friend Tethys until Eclipsa reigned supreme. She and many other Moonars left the kingdom to the Mushroom Kingdom, and while she was travelling with Tethys, they were separated and she ended up in Peach's Castle. Now travelling with the Mario Bros., Rhea hopes to meet up with her friend again. She uses her Lunarang in the overworld to hit distant objects like blocks or switches.
Look at the Allies section of the article to see Rhea's stats and Special Attacks.
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Quahoyster
Quahoyster is a violet-colored Oystearl who lived most of his life in Sapphire Oceanbed, who surfaces himself on Sapphire Shore, feeling like an outcast to the rest of his species. Looking for someone to make friends with and eager for travelling to other places, he joins Mario and Luigi on their journey. Using his pearl that is kept inside him, Quahoyster can kick it forward to launch it up platforms as it bounces in an upwards arc.
Look at the Allies section of the article to see Quahoyster's stats and Special Attacks.
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Randal the Bandit
Randal is an aqua-colored Bandit with a crack in his mask who he implies to live somewhere in Craggy Desert, and being the leader of a gang of Bandits. Initially, he does not join Mario and Luigi's party, but after being thrown in jail inside Fort Fossil, he helps out Mario and Luigi to escape jail, hoping he can make up for his actions. While still disrespectful and mischevious at times, over time he has more respect to the bros. Randal can confuse enemies by throwing a smoke bomb on the ground in the overworld, allowing the bros to escape from battles easily, though this can only be used once until the smokescreen clears.
Look at the Allies section of the article to see Randal the Bandit's stats and Special Attacks.
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Tethys
Tethys is Rhea's friend and a former resident of the Moonshade Kingdom. When the two reached the Mushroom Kingdom, they were separated and Tethys ended up in Bowser's Castle, and joins the Koopa Troop after showing that he was a mechanical builder. Tethys is battled in Bowser's Castle after Mecha-Blooper is defeated, but after the battle he joins Mario and Luigi after they accepted his forgiveness. Tethys uses a visor that signals where a hidden groundhollow or block is, and will run towards where it is if he is close enough to it. He can also scan enemies in the overworld if they get close enough, informing the bros on what they are.
Look at the Allies section of the article to see Tethys's stats and Special Attacks.
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Moon Chomp
Moon Chomp is a spotted Chain Chomp seen in the Moonshade Kingdom, apparently being a Chain Chomp who somehow got to the kingdom one day, and adopted by a Moonar. Given to said Moonar after bringing his playing cards back to him in the Resistance Moonshelter from the devastated Umbriel Village, Moon Chomp becomes the fifth permanent Ally. Mario can use Moon Chomp as a grappling hook to latch onto certain objects to swing over them in the overworld, similar to the Hookshot item from the Legend of Zelda series.
Look at the Allies section of the article to see Moon Chomp's stats and Special Attacks.

Non-Playable Characters

Character Description
MLPJ Artwork - Princess Peach
Peach
Princess Peach is the kind-hearted princess of the Mushroom Kingdom, always ending up being kidnapped by some evil of the sort, mostly by Bowser, which happens again in this game after the bros come back to Brisk Fields, with a Toad informing them that she was last seen taken to Fort Fossil in Craggy Desert. In reality, she was taken by Bowser to his castle, though when the bros get to the throne room, Bowser is seen escaping with her in his Koopa Clown Car. She then landed in Eclipsa's Castle, where she was held hostage in throne room, mainly because the castle prison cells were filled to the brim with Moonars. She is saved in the end, and goes back to the Mushroom Kingdom with Mario and Luigi.
Toadsworth PiT
Toadsworth
Toadsworth is an elderly, sixty year old Toad and Princess Peach's longtime steward and attaché. Toadsworth is constantly worrying about her when she has been kidnapped by Bowser or any other evil or when she is out on her own, to the point where he can even suffer shroomshock, a type of shock that only Toads can get, and always stays behind to protect the princess from danger and/or offer advice to Mario and Luigi.
Starlow - Mario &amp; Luigi Paper Jam
Starlow
Starlow is a Star Sprite who excels in assisting and guiding Mario and Luigi on their adventures by giving hints, teaching combat techniques to them during battles and holding items, Clothings, and other resources in the Star Menu (or just the "menu"). She reprises this role in this game. She is also known for her catchphrase, "HELLO YELLO!", which she says as a way to greet herself to others.
Bowser Fabled Melody
Bowser
The King of the Koopas himself, Bowser is notorious for kidnapping princesses and instilling terror across the Mushroom Kingdom...and also being defeated by the Mario Bros. every time. Despite this, he never gives up, as he knows one day he will succeed. Bowser is the secondary antagonist of the game, first kidnapping Peach while Mario and Luigi were out on an adventure, though Mario and Luigi manage to defeat him, which causes him to crash in some part in Moonshade Kingdom, and is fought in Pallene Outskirts. Later on, he reappears at Eclipsa Castle, inadvertently turned into Lunar Bowser by Eclipsa, becoming the true final boss of the game.
BowserJrM&amp;LSQArtwork
Bowser Jr.
Bowser Jr. is Bowser's only son, and serves as the heir to his throne. Bowser Jr. is one of the few antagonists in the game, being a bold and energetic troublemaker who helps his father in kidnapping Princess Peach. He is briefly seen with Bowser and Tethys when Mario and Luigi back when they are on the S.S. Boletus, though he is not fought until Mario and Luigi visit Bowser's Castle, where he is fought alongside Kamek. He reappears in Moonshade Kingdom at Eclipsa's Castle, having a brief argument with Callisto.
Kamek MLPJ
Kamek
Kamek was Bowser's old, yet powerful Magikoopa caretaker back when the King of the Koopas was young Koopa, acting like his parental figure. Even in the present day, he still looks after Bowser, being his advisor. He is a high ranking member of the Koopa Troop who specializes in the use of lots of magic using his scepter. He is fought in Fort Fossil for the first time, and once again alongside Bowser Jr. in Bowser's Castle. He briefly reappears in Moonshade Kingdom with the young Koopa at his side.
EliteTrioMLSC
Elite Trio
Private Goomp, Corporal Paraplonk and Sergeant Guy
Private Goomp, Corporal Paraplonk and Sergeant Guy, called the Elite Trio after their promotion, are members of the Koopa Troop, being a group of three enemies consisting of a Goomba who wears blue pajamas, a Paratroopa wearing green shoes and a red bucket, and a green robed Shy Guy with a silver pipe and a Magikoopa's wand. The three fight the Mario Bros. in Fort Fossil, though they are defeated. They retreat back to Bowser's Castle, where they are on castle entrance guarding duty. Upon seeing the bros, Sergeant Guy uses his Banzai Bill Cannon to block the entrance while Corporal Paraplonk and Private Goomp look out. They are not seen for the rest of the game until at ending, where they take care of a beaten-up Bowser.
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Callisto
Callisto is Tethys's older brother, who works for Queen Eclipsa and acts as the secondary antagonist of the game. He is heard many times in Eclipsa Castle over the intercom, creating robots like Craterovers, Saturn IV Driones, Moondroids and many more for his mistress' army. After facing off against Titan and Crabot in the castle sewers, Mario and Luigi fight him near the top floor of the castle (with the Moon Clock assisting him), though he is defeated, leaving behind a key before escaping, though he gets into a brief argument with Bowser Jr., who is with Kamek. At the end of the game, he is thrown in prison alongside Eclipsa for their crimes.
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Queen Eclipsa
Queen Eclipsa is the current ruler of the Moonshade Kingdom and the younger sister of King Neith. After King Neith's "mysterious" disappearance (in reality she just kidnapped him and trapped himself inside a chest and hid it inside the castle's basement one night). After becoming the new ruler, many residents left the kingdom while others stayed behind to dethrone her. She is the main antagonist of the game, though she is not fought throughout the majority of the game until the player reaches Moonshade Kingdom, where she is fought in Eclipsa Castle. At the end of the game, she is thrown in prison alongside Callisto for their crimes.
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King Neith
King Neith was the ruler of the Moonshade Kingdom and the older brother of Eclipsa. One night he was kidnapped by his younger sister and trapped inside a chest which she hid in the castle's basement, though nobody knows this, and they thought he mysterious disappeared. While he is absent for majority of the game, he appears in Eclipsa Castle, late in the game. King Neith is freed by the Mario Bros. with a key that Nabbit stole from Callisto, and opens the door leading to the throne room. After Eclipsa's at to a greater extent, Lunar Bowser's defeat, he claims back his throne, becoming the ruler of the Moonshade Kingdom once again.
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Slanito
Slanito is a Poison Toad, fed up with a lot of things in the past. He is found in Plumdrop Rainforest, having "a score to settle with" Polluted Petey Piranha. Slanito makes a truce with Mario and Luigi after battling them so the they can fry a bigger fish in the forest. After Polluted Petey Piranha is defeat, Slanito thanks the bros and leaves, never to be seen again. While Slanito joins the bros's adventure temporarily, he does not count as an Ally, as he does not have any overworld abilities or any battle moves.
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Pikasmith
Pikasmith is, as his name implies, a rabbit blacksmith who resides in Rabbit Village. When Mario and Luigi visit the village the first time to obtain some Hammers, the rabbit villagers tell them that he is off to the eastern part of Brisk Fields to get more resources, though when they meet up with him he is attacked by two Needlorbs. After saving him, Pikasmith creates two Hammers for Mario and Luigi once they go to his house in Rabbit Village. His name is a portmanteau of "Pika" and blacksmith.
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The Glochildren
Nematode and Cyst
The Glochildren, Nematode and Cyst, are two young Cactaceonian daredevils who live in a town district of Cragnelburg. Visiting said district before Hisstocrat is defeated, they will be absent from the area, though after beating Hisstocrat, they will be there. They teach Mario and Luigi the Spin Jump early in the game, and later on teach them the Spring Jump once they revisit Craggy Desert to go to Fort Fossil. Their name are a a portmanteau of "glochid", the hair-like spines or short prickles, generally barbed, found on the areoles of the Opuntioideae cacti sub-family, and "children".

Species

  • Moonars - A crescent moon-like species that inhabit the Moonshade Kingdom, ruled by King Neith before the events of the game. King Neith, Queen Eclipsa, Rhea, Tethys, Callisto and Antheny are notable members of the Moonar species.
  • Cactaceonians - A cactus-like species that inhabit the town of Cragnelburg in the Mushroom Kingdom. The Glochildren and the cloaked figure are members of this species.
  • Toads - A species of mushroom-like humanoids that inhabit the Mushroom Kingdom, residing in many towns and cities throughout the entire kingdom. Most of them are found in Toad Town, but others are found in many other locations.
    • Poison Toads - A Toad sub-species based on the Poison Mushrooms. Only one Poison Toad appears in the game, that one being Slanito.
    • Shroom Spirits - Deceased Toads that presumably passed away in Conundrum Manor, found in vases throughout the area, giving vital hints to the bros. Two Shroom Spirits in particular teach Mario and Luigi the Mole and Mini-Mario techniques.
    • Eski-toads - Toads that don eskimo parkas to keep out the cold, mainly found in Bittercold Isle.
  • Beanish - A bean-like humanoid species with huge mouths that are occupants of the Beanbean Kingdom. They are mainly found at Bittercold Isle, donning eskimo clothing to keep out the cold.
    • Hoohooligans - Upright bean-like species that have a body structure very comparable to a cactus and inhabit Hoohoo Village back in the Beanbean Kingdom, though two Hoohooligans can be found in Cragnelburg.
  • Yoshis - A sentient species of omnivorous dinosaurs that appear in various locations in the Mushroom Kingdom, though they are native to Yoshi's Island.

Blocks

A list of blocks that Mario and Luigi can strike with a Jump from below in Mario & Luigi: Sage Quest. Blocks count towards 100% completion, including Hidden Blocks, so every single one must be hit (with the exception of Save and Recovery Blocks).

Block Type Description
QuestionBlockM&amp;LSQ RectangularQuestionBlockM&amp;LSQ
? Block
Common When struck, the block gives coins and/or an item to the bros before turning into an Empty Block. Rectangular ? Blocks can give coins and items at the same time.
ExclamationMarkBlockM&amp;LSQ
! Block
Uncommon These blocks have various functions, and, when struck, can activate certain events in the area.
AttackPieceBlockM&amp;LSQ
Attack Piece Block
Common When struck, it gives Mario and Luigi an Attack Piece. Ten Attack Piece Blocks are scattered around a certain area, and hitting all ten will give the bros a new Bros. Attack.
BrosBlockM&amp;LSQ
Bros. Block
Common Moves in the direction of the arrow and change to the opposite bro's color when struck initially. When struck by that bro, it will move back to where it was and change again.
EmptyBlockM&amp;LSQ RectangularEmptyBlockM&amp;LSQ
Empty Block
After striking a block that gives coins or items like the ?, M or L Blocks, gives Attack Pieces like the Attack Piece Block, or activates events like the ! or Simu-Blocks, they turn into Empty Blocks. Empty Blocks do nothing when struck.
InvisibleQuestionBlockM&amp;LSSBM
Hidden Block
Uncommon When a bro has the Secret Specs equipped, they can see any Hidden Blocks in the overworld. When a bro does not have them equipped, they have a distinctive shine over them every once in a while, making them slightly easier to find. It acts similar to a regular ? Block when struck, though some contain Gold Beans.
LBlockM&amp;LSQ
L Block
Common These blocks serve the same function as ? Blocks, but these blocks can only be struck by Luigi.
MBlockM&amp;LSQ
M Block
Common These blocks serve the same function as ? Blocks, but these blocks can only be struck by Mario.
RecoveryBlockM&amp;LSSBM
Recovery Block
Common When struck for the first time, it fully recovers HP and BP for both bros for free, though when struck other times after the first time, it will cost the bros a small fee for the full recover benefit, indicated above the block, with the amount of coins required increasing each time the player hits it.
SaveBlockM&amp;LSQ
Save Block
Common When struck, the game opens up the save screen, where the player is allowed to save their game progress so far, so when the player receives a Game Over, they can restart at the last save point if they choose to do so.
SimuBlockM&amp;LSQ
Simu-Block
Uncommon A pair of blocks that must be struck simultaneously by Mario and Luigi to be activated. They act similar to ! Blocks, as they have various functions and can activate certain events in the area.

Items & Objects

A list of collectible items and objects that Mario and Luigi can obtain in Mario & Luigi: Sage Quest.

Coins

Coin Rarity Description
CoinM&amp;LSSBM
Coin
Common A regular coin that adds one coin to the total coin amount.
5CoinM&amp;LSSBM
5 Gold Coin
Semi-Common A slightly larger coin that adds five coins to the total coin amount.
10CoinM&amp;LSSBM
10 Gold Coin
Semi-Common A slightly larger coin that adds ten coins to the total coin amount.
50CoinM&amp;LSSBM
50 Gold Coin
Uncommon A large coin that adds fifty coins to the total coin amount.
100CoinM&amp;LSSBM
Giant Coin
Rare A very large coin that adds a whopping one-hundred coins to the total coin amount.
RedCoinM&amp;LSQ
Red Coin
Uncommon Created by a Red Ring; reveals a ? Block when all eight are collected.

Key Items

Key Items are items that cannot be used in battle. They are usually given by NPCs.

Item Description Location obtained
HammersM&amp;LDT
Hammers
"Two hammers made by Pikasmith; great for bonking foes, breaking rocks and hitting buttons." Rabbit Village
ShroomCouponM&amp;LSQ
Shroom Coupon
"A coupon that allows you to stay one free night at an inn." Treeway Woods, Sapphire Shore, Cragnelburg, Plumdrop Rainforest, Bittercold Isle
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Flower Bouquet
"A bouquet of beautiful flowers." Toad Town, Rabbit Village, Cragnelburg, Bittercold Isle
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Dash Socks
"A pair of white socks, great for dashing in." Craggy Desert
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Seed Pack
"A pack of seeds that germinate inside fertile sand." Craggy Desert
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Jewel Vase
"A vase made out of jewels, which has some sand, which is somewhat fertile." Craggy Catacombs
BadgesM&amp;LDT
Badges
"A pair of powerful equipment that can cause strange effects on the battlefield." Cragnelburg
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Crown Gems
"Three gems from King Boo's crown; one red, one blue and one green." Conundrum Manor
GrumbledomeScrollM&amp;LSQ
Grumbledome Scroll
"A scroll inscribed with two-man ball-rolling techniques." Grumbledome Crater
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Umbriel Cannon
"A cannon used by the Half-Moon Resistance, which they let you have for the time being." Resistance Moonshelter

Usable Items

Usable Items are items that can be used by Mario and Luigi, either during battle and/or out of battle. They can be purchased and sold at shops with coins.

MushroomM&amp;LDT Mushrooms MushroomM&amp;LDT
Item Description Buy / Sell Price Dropped by
MushroomM&amp;LDT
Mushroom
Recovers 25 HP to a single bro. 15 / 7 coins Goomba
MushroomM&amp;LDT
Super Mushroom
Recovers 50 HP to a single bro. 35 / 17 coins Cheep Cheep, Spike
MushroomM&amp;LDT
Ultra Mushroom
Recovers 100 HP to a single bro. 90 / 45 coins Hammer Bro., Private Goomp, Bully, Moonfly
MushroomM&amp;LDT
Max Mushroom
Recovers 160 HP to a single bro. 175 / 87 coins Shy Guy Airtub
1UPMushroomM&amp;LDT
1-Up Mushroom
Revives a fallen bro with half of their HP. 50 / 25 coins Goomba, Big Tail Goomba, Genie Guy, Spike Cheep
1UPMushroomM&amp;LDT
1-Up Deluxe
Revives a fallen bro with all of their HP. 300 / 150 coins (Horned) Ant Trooper, Bully, Chain Chomp, Craterover
GoldenMushroomM&amp;LSSBM
Golden Mushroom
Recovers all HP and cures all status effects to a single bro. 650 / 325 coins Shy Guy Airtub, Moonfly
SyrupM&amp;LDT Syrup Jars SyrupM&amp;LDT
Item Description Buy / Sell Price Dropped by
SyrupM&amp;LDT
Syrup Jar
Recovers 15 BP to a single bro. 20 / 10 coins Biddybud, Buzzap
SyrupM&amp;LDT
Supersyrup Jar
Recovers 30 BP to a single bro. 55 / 27 coins Snifit
SyrupM&amp;LDT
Ultrasyrup Jar
Recovers 60 BP to a single bro. 85 / 42 coins Boomerang Bro., Stone Spike, Magikoopa, Sewage Bubble
SyrupM&amp;LDT
Max Syrup Jar
Recovers 75 BP to a single bro. 150 / 75 coins Saturn IV Drione, Craterover
NutIconM&amp;LDT Nuts NutIconM&amp;LDT
Item Description Buy / Sell Price Dropped by
NutIconM&amp;LDT
Nut
Recovers 15 HP to a both bros. 25 / 12 coins Para-Biddybud, Needlorb, Genie Guy
NutIconM&amp;LDT
Super Nut
Recovers 30 HP to a both bros. 45 / 22 coins Gloomba, Poison Blooper, (Horned) Ant Trooper, Stone Spike, Goomdiver
NutIconM&amp;LDT
Ultra Nut
Recovers 55 HP to a both bros. 200 / 100 coins Mecha-Chomp, Sewer Rodent
NutIconM&amp;LDT
Max Nut
Recovers 80 HP to a both bros. 475 / 237 coins Saturn IV Drione
CandyM&amp;LDT Candies CandyM&amp;LDT
Item Description Buy / Sell Price Dropped by
CandyM&amp;LDT
Candy
Recovers 15% of a single bro's HP and BP. 62 / 31 coins Pokey, Sandmaargh, Gloomba
CandyM&amp;LDT
Super Candy
Recovers 30% of a single bro's HP and BP. 140 / 70 coins Boo, Urchin, Splorch
CandyM&amp;LDT
Ultra Candy
Recovers 50% of a single bro's HP and BP. 210 / 105 coins Bully, Shy Guy, Sewage Sludger
CandyM&amp;LDT
Max Candy
Recovers 75% of a single bro's HP and BP. 540 / 270 coins Moondroid
RedPepperM&amp;LSSBM Peppers RedPepperM&amp;LSSBM
Item Description Buy / Sell Price Dropped by
RedPepperM&amp;LSSBM
Red Pepper
Increases POW to both bros for a few turns. 100 / 50 coins Red Cataquack, Broozer, Boo Guy, Pyro Guy, Fire Bro.
GreenPepperM&amp;LSSBM
Green Pepper
Increases DEF to both bros for a few turns. 100 / 50 coins Snifit, Dry Bones, Parabones, Bony Beetle, Monty Mole
BluePepperM&amp;LSQ
Blue Pepper
Increases SPEED to both bros for a few turns. 100 / 50 coins Blue Cataquack, Scuttlebug, Rex, Sewer Rodent
BrosBeanM&amp;LDT Beans BrosBeanM&amp;LDT
Item Description Buy / Sell Price Dropped by
HealthBeanM&amp;LDT
Health Bean
Adds 1 point to a bro's total HP. N/A / 5 coins N/A
HealthBeanM&amp;LDT
Health Bean DX
Adds 3 points to a bro's total HP. N/A / 15 coins N/A
BrosBeanM&amp;LDT
Bros. Bean
Adds 1 point to a bro's total BP. N/A / 5 coins N/A
BrosBeanM&amp;LDT
Bros. Bean DX
Adds 3 points to a bro's total BP. N/A / 15 coins N/A
PowerBeanM&amp;LDT
Power Bean
Adds 1 point to a bro's total Power. N/A / 5 coins N/A
PowerBeanM&amp;LDT
Power Bean DX
Adds 3 points to a bro's total Power. N/A / 15 coins N/A
DefenseBeanM&amp;LDT
Defense Bean
Adds 1 point to a bro's total Defense. N/A / 5 coins N/A
DefenseBeanM&amp;LDT
Defense Bean DX
Adds 3 points to a bro's total Defense. N/A / 15 coins N/A
SpeedBeanM&amp;LDT
Speed Bean
Adds 1 point to a bro's total Speed. N/A / 5 coins N/A
SpeedBeanM&amp;LDT
Speed Bean DX
Adds 3 points to a bro's total Speed. N/A / 15 coins N/A
StacheBeanM&amp;LDT
Stache Bean
Adds 1 point to a bro's total Stache. N/A / 5 coins N/A
StacheBeanM&amp;LDT
Stache Bean DX
Adds 3 points to a bro's total Stache. N/A / 15 coins N/A
GoldBeanM&amp;LSQ
Gold Bean
Adds 1 point to all of a bro's stats. N/A / 15 coins N/A
GoldBeanM&amp;LSQ
Gold Bean DX
Adds 3 points to all of a bro's stats. N/A / 30 coins N/A
Misc.
Item Description Buy / Sell Price Dropped by
RefreshingHerbM&amp;LDT
Refreshing Herb
Cures negative status ailments from a bro. 30 / 15 coins Goomba, Biddybud, Poison Blooper, Spear Guy
BooBiscuitM&amp;LDT
Boo Biscuit
Grants damage immunity to both bros for one turn, though they will not be able to damage enemies when used. 5 / 2 coins Spiny, Bandit, Pokey, Boo, Broozer, Boo Guy, Snufit, Tanoomba
SecretBoxM&amp;LDT
Secret Box
Inflicts a random effect on Mario, Luigi, the enemies, or everyone in the battlefield; either healing Mario and/or Luigi, causing damage on enemies, giving all on the battlefield a random status effect, or even KO all or some fighters in the battlefield at once. 150 / 75 coins Phanto, Ninji
FlashBombM&amp;LSQ
Flash Bomb
Has a chance of inflicting Dizzy on all on-screen enemies and instantly destroys all Ghost enemies, though does nothing to most bosses and does set damage (200) to Ghost bosses (Jumb-Boo and King Boo). 50 / 25 coins Phanto

NOTE: Beans cannot be used in battle.

Objects

A list of objects that Mario and Luigi can interact with in this game.

Object Description
Warp Pipes Green Warp Pipes take Mario and Luigi to another area/location when entered. Yellow Warp Pipes can transport the bros to underwater or underground areas and vice versa. Red Warp Pipes take Mario and Luigi to a corresponding pipe in the area. Finally, golden Warp Pipes called Fast-Travel Pipes can be created by hitting Pipe Blocks, which connect to different parts of the Mushroom Kingdom and the Moonshade Kingdom.
Switches Many switches can be found in the game, usually activated by hitting them with a hammer, though some can be activated by stepping on them, like P Switches. Switches have lots of functions; some of them open doors leading to other rooms, activate certain objects that are found deactivated at first, etc.
Groundhollows Groundhollows can be found in the ground, and when Mario comes out from underground beneath these hollows when doing the Mole Mario technique, the bros will acquire some 50 Gold Coins, 100 Gold Coins, Beans, and, in the case of ? Block-shaped groundhollows, Items and Clothing.
Rings Yellow Rings create a line of 10 Coins that appear for a set amount of time before disappearing completely. Red Rings create eight Red Coins in an area, and after collecting all of them will reveal a ? Block.

Clothing

A list of gear the Mario Bros. can equip themselves with in Mario & Luigi: Sage Quest. Most equipment can be bought from Gear Shops from certain locations. Mario and Luigi can be equipped with Boots, Hammers, Wear and Gloves, Allies can be equipped with Armor, and both the bros and Allies can be equipped with Accessories.

BootsM&amp;LDT Boots BootsM&amp;LDT
Boots Description Buy / Sell Price Location(s) Drop(s)
BootsM&amp;LDT
Run-Down Boots
-- 20 / 10 coins Starting equipment. N/A
BootsM&amp;LDT
Discount Boots
-- 100 / 50 coins N/A N/A
BootsM&amp;LDT
So-So Boots
-- 45 / 22 coins N/A Biddybud, Para-Biddybud
BootsM&amp;LDT
Picnic Boots
Sandwich Boots (PAL)
-- 190 / 95 coins N/A N/A
BootsM&amp;LDT
Bare Boots
-- N/A / 145 coins N/A N/A
BootsM&amp;LDT
Steady Boots
Trusty Boots (PAL)
-- 225 / 112 coins N/A Cheep Cheep
BootsM&amp;LDT
Flower Boots
-- N/A / 155 coins N/A Wiggler
BootsM&amp;LDT
Iron Boots
Deals 150% damage to enemies with thorns, spikes or other pointy bits. 390 / 195 coins Shroom Mall (visit Craggy Desert), Cragnelburg Spiny
BootsM&amp;LDT
Iron-Ball Boots
-- 260 / 130 coins Cragnelburg (visit Craggy Catacombs) Spike
BootsM&amp;LDT
Super Boots
Trusty Boots (PAL)
-- N/A / 300 coins Peach's Castle Cellar Gloomba
BootsM&amp;LDT
Anti-Air Boots
Deals 150% damage to flying enemies. 700 / 350 coins N/A N/A
BootsM&amp;LDT
Bros. Boots
Restores some BP whenever you deal damage. 910 / 455 coins N/A N/A
BootsM&amp;LDT
Elite Boots
-- N/A / 425 coins Boss Drop Sergeant Guy
BootsM&amp;LDT
Moonbounce Boots
Stomp on an enemy four times with a solo Jump command. N/A / 1500 coins Boss Drop Tethys
BootsM&amp;LDT
Anti-Air Boots DX
Deals 150% damage to flying enemies. 1800 / 900 coins Shroom Mall (Flower Shop) N/A
BootsM&amp;LDT
Birthday Boots
DoB Boots (PAL)
Increases your striking power by 400% on your day of birth. Happy birthday! 1500 / 750 coins Shroom Mall (Flower Shop) N/A
BootsM&amp;LDT
Vengeance Boots
Jump attacks deal more damage to enemies the more you take damage. 2400 / 1200 coins Shroom Mall (Flower Shop) N/A
BootsM&amp;LDT
Multistomp Boots
Stomp on an enemy three times with a solo Jump command. 2600 / 1300 coins Shroom Mall (Flower Shop) N/A
BootsM&amp;LDT
Loot Boots
Gives out coins from the enemy each time you stomp on them. 4600 / 2300 coins Shroom Mall (Star Shop) N/A
BootsM&amp;LDT
Farmer Boots
Wellington Boots (PAL)
Makes defeated enemies occasionally drop beans instead of coins. 5250 / 2625 coins Shroom Mall (Rainbow Shop) N/A
BootsM&amp;LDT
Challenger Boots
Expert Boots (PAL)
Increases your striking power based on your Expert Challenge success rate. -- Expert Challenge (100 points) N/A
HammersM&amp;LDT Hammers HammersM&amp;LDT
Hammer Description Buy / Sell Price Location(s) Drop(s)
HammersM&amp;LDT
Run-Down Hammer
-- N/A / 22 coins N/A Starting equipment.
HammersM&amp;LDT
Discount Hammer
-- 90 / 45 coins N/A N/A
HammersM&amp;LDT
Picnic Hammer
Sandwich Hammer (PAL)
-- 140 / 70 coins Shroom Mall Needlorb
HammersM&amp;LDT
Bark Hammer
-- 180 / 90 coins Shroom Mall TBA
HammersM&amp;LDT
Steady Hammer
Trusty Hammer (PAL)
-- 225 / 112 coins N/A N/A
HammersM&amp;LDT
Iron-Ball Hammer
Occasionally drops a massive iron ball on a damaged foe for extra damage! 270 / 135 coins N/A N/A
HammersM&amp;LDT
Frost Hammer
Deals 150% damage to flaming creatures, and has a 30% chance of inflicting Freeze on struck enemies 500 / 250 coins N/A Ice Bro.
HammersM&amp;LDT
Blaze Hammer
Deals 150% damage to icy creatures, and has a 30% chance of inflicting Burn on struck enemies. TBA / 325 coins N/A Pyro Guy
HammersM&amp;LDT
Birthday Hammer
DoB Hammer (PAL)
Increases your striking power by 400% on your day of birth. Happy birthday! 1500 / 750 coins Shroom Mall (Flower Shop) N/A
HammersM&amp;LDT
Vengeance Hammer
Hammer attacks deal more damage to enemies the more you take damage. 2800 / 1400 coins Shroom Mall (Flower Shop) N/A
HammersM&amp;LDT
Golden Hammer
Increases your striking power based on the number of coins you have. -- Expert Challenges (200 points) N/A
OverallsM&amp;LSQ Wear OverallsM&amp;LSQ
Wear Description Buy / Sell Price Location(s) Drop(s)
OverallsM&amp;LSQ
Thin Wear
-- N/A / 15 coins Starting equipment. N/A
OverallsM&amp;LSQ
Picnic Wear
-- 50 / 25 coins Shroom Mall, Bunny Village, Treeway Woods N/A
OverallsM&amp;LSQ
Cozy Wear
-- 90 / 45 coins Shroom Mall, Rabbit Village, Treeway Woods Huckit Crab
OverallsM&amp;LSQ
Warm Wear
-- 140 / 70 coins Shroom Mall, Rabbit Village, Treeway Woods N/A
OverallsM&amp;LSQ
So-So Wear
-- 270 / 135 coins N/A N/A
OverallsM&amp;LSQ
Bouquet Wear
-- N/A / 320 coins Treeway Woods (complete the Wiggler Garden quest) N/A
OverallsM&amp;LSQ
Guard Wear
Increases DEF while blocking attacks. 350 / 175 coins N/A N/A
OverallsM&amp;LSQ
Guard Wear DX
Increases DEF while blocking attacks. N/A / 490 coins N/A Jumb-Boo
OverallsM&amp;LSQ
Toxic Wear
Take 150% less damage from poison-based attacks and increases the chances of avoiding the Poison status by 25%. N/A / 275 coins Boss Drop Slanito, Polluted Petey Piranha
OverallsM&amp;LSQ
Blooper Wear
-- N/A / 420 coins Boss Drop Gooper Blooper
OverallsM&amp;LSQ
Immunity Wear
Increases the chances of avoiding the Sick status by 25%. 340 / 170 coins Bittercold Isle N/A
OverallsM&amp;LSQ
Master Wear
Professional Wear (PAL)
Replenishes 2 BP each time you get hit. -- Complete the Circus Skillathon quest. N/A
OverallsM&amp;LSQ
Stonecold Wear
Increases the chances of avoiding the Freeze status by 25%. N/A / 450 coins Enemy Drop Snow Spike
OverallsM&amp;LSQ
Fireproof Wear
Take 150% less damage from fire-based attacks and increases the chances of avoiding the Burn status by 25%. N/A / 525 coins Boss Drop Draggadon
OverallsM&amp;LSQ
Koopa Troop Wear
-- N/A / 500 coins Boss Drop Kamek (first and second battle)
OverallsM&amp;LSQ
Extraterrestrial Wear
-- N/A / 845 coins Boss Drop Titan
OverallsM&amp;LSQ
Birthday Wear
DoB Wear (PAL)
Increases your DEF by 400% on the day of your birth. Happy birthday! 1500 / 750 coins Shroom Mall (Flower Shop) N/A
OverallsM&amp;LSQ
Hero Wear
K.Os the wearer in 3 turns, but increases their striking power by 350% before this. 2000 / 1000 coins Shroom Mall (Flower Shop) N/A
OverallsM&amp;LSQ
Superstar Wear
-- 4500 / 2250 coins Shroom Mall (Star Shop) N/A
OverallsM&amp;LSQ
Platinum Wear
-- -- Expert Challenges (6400 points) N/A
GlovesM&amp;LDT Gloves GlovesM&amp;LDT
Gloves Description Buy / Sell Price Location(s) Drop(s)
GlovesM&amp;LDT
Soft Gloves
-- 20 / 12 coins Starting equipment. N/A
GlovesM&amp;LDT
Thick Gloves
-- 35 / 20 coins N/A N/A
GlovesM&amp;LDT
Warm Gloves
-- 175 / 95 coins N/A N/A
GlovesM&amp;LDT
Shell Gloves
-- 240 / 100 coins N/A N/A
GlovesM&amp;LDT
Stache Gloves
Increases your STACHE by 10% 275 / 125 coins Boss Drop Sandmaargh
GlovesM&amp;LDT
Scoundrel Gloves
Increase the chance to gain rare items by 10%. 350 / 175 coins Enemy/Boss Drop Bandit, Randal the Bandit
GlovesM&amp;LDT
Scoundrel Gloves DX
Increase the chance to gain rare items by 25%. 850 / 425 coins N/A TBA
GlovesM&amp;LDT
Mitten Gloves
-- 700 / 350 coins Bittercold Isle, Enemy Drop Snow Spike, Mr. Blizzard
GlovesM&amp;LDT
Koopa Troop Gloves
-- N/A / 320 coins Enemy Drop Koopatrol
GlovesM&amp;LDT
Metal Gloves
-- N/A / 400 coins Boss Drop Mecha-Blooper
GlovesM&amp;LDT
Clawgrip Gloves
Avoid dropping your hammer during defense. N/A / 800 coins Boss Drop Crabot
GlovesM&amp;LDT
Charge Gloves
Filler Gloves (PAL)
Increases the Badge Points you accumulate to fill the Badge Meter after attacks. -- Expert Challenge (400 points) N/A
GlovesM&amp;LDT
Master Gloves
Professional Gloves (PAL)
Returns the BP used to the perform the wearer's Bros. Attacks if you get an "Excellent!". -- Expert Challenge (1600 points) N/A
AccessoryM&amp;LDT Accessories AccessoryM&amp;LDT
Accessory Description Buy / Sell Price Location(s) Drop(s)
AccessoryM&amp;LDT
HP Scarf
Increases max HP by 10%. 420 / 210 coins N/A Huckit Crab
AccessoryM&amp;LDT
HP Scarf DX
Increases max HP by 20%. N/A / 650 coins N/A N/A
AccessoryM&amp;LDT
BP Scarf
Increases max BP by 10%. 450 / 225 coins N/A N/A
AccessoryM&amp;LDT
BP Scarf DX
Increases max BP by 20%. N/A / 700 coins N/A N/A
AccessoryM&amp;LDT
POW Scarf
Increases POW by 10%. N/A / 475 coins N/A N/A
AccessoryM&amp;LDT
POW Scarf DX
Increases POW by 20%. N/A / 700 coins N/A N/A
AccessoryM&amp;LDT
Speed Scarf
Increases Speed by 10%. N/A / 475 coins N/A N/A
AccessoryM&amp;LDT
Speed Scarf DX
Increases Speed by 20%. N/A / 925 coins N/A Corporal Paraplonk
AccessoryM&amp;LDT
Stache Scarf
Increases Stache by 10%. 420 / 210 coins N/A N/A
AccessoryM&amp;LDT
Ghost Gown
Turn invisible at the start of a battle. N/A / 975 coins Boss Drop King Boo
AccessoryM&amp;LDT
Junior Shell
Avoid taking damage for two turns. N/A / 1250 coins Boss Drop Bowser Jr.
AccessoryM&amp;LDT
Giant Shell
Avoid taking damage for four turns. N/A / 1425 coins Boss Drop Bowser?, Bowser
AccessoryM&amp;LDT
Eclipse Pendant
-- N/A / 1200 coins Boss Drop Callisto
AccessoryM&amp;LDT
Birthday Ring
DoB Ring (PAL)
Increases the chances of Lucky Hits on your day of birth. Happy birthday! 1750 / 875 coins Shroom Mall (Flower Shop) N/A
AccessoryM&amp;LDT
Quickitem Token
Allows the wearer to act immediately after using an item. 1850 / 925 coins Shroom Mall (Flower Shop) N/A
AccessoryM&amp;LDT
Quickswitch Token
Allows the wearer to act immediately after calling in an Ally. 1900 / 950 coins Shroom Mall (Flower Shop) N/A
AccessoryM&amp;LDT
Cobalt Necktie
Double your STACHE points! 2400 / 1200 coins Shroom Mall (Flower Shop) N/A
AccessoryM&amp;LDT
Bros. Ring
Reduces BP consumption by 50%. 3600 / 1800 coins Shroom Mall (Star Shop) N/A
AccessoryM&amp;LDT
Scanner Specs
Gain the ability to see enemy stats! 2900 / 1450 coins Shroom Mall (Star Shop) N/A
AccessoryM&amp;LDT
Shiny Ring
Randomly gives enemies a shiny aesthetic, making them slightly stronger and drop more coins. -- Expert Challenges (1600 points) N/A
AccessoryM&amp;LDT
Bold Heart
Automatcally blocks every attack that wasn't dodged. -- Expert Challenges (3200 points) N/A
AccessoryM&amp;LDT
Duplex Crown
Lets you move twice in a single turn. -- Expert Challenges (10000 points) N/A
Armor
Armor Description Buy / Sell Price Location(s) Drop(s)
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Moonar Clothes
Rhea's clothes she wore when she was migrating to the Mushroom Kingdom. N/A / 10 coins Starting equipment. N/A
no image
Moonar Scarf
A special scarf for Moonars. N/A / 70 coins N/A N/A
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Glass Lunarang
May break during use. 290 / 145 coins Shroom Mall, Cragnelburg N/A
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Glass Cutlass
May break during use. 290 / 145 coins Shroom Mall, Cragnelburg N/A
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Piercing Lunarang
Makes your Lunarang pierce through a line of enemies if you earn an "Excellent!". N/A / 245 coins N/A N/A
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Draining Cutlass
Recover HP based on how much the damage was dealt to the enemy. N/A / 245 coins N/A N/A
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Oystearl Pearl
Quahoyster had this in his mouth for quite some time. N/A / 75 coins Starting equipment. N/A
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Shiny Pearl
A very shiny pearl. N/A / 75 coins N/A N/A
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Larcenous Robes
Great clothing for thieves, scoundrels, rogues and larcenists, like Randal. N/A / 60 coins Starting equipment. N/A
no image
Shell Robes
Make it impossible for Randal to be Injured for one attack. N/A / 100 coins N/A N/A
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Moonar Coat
Tethys's coat he wore when he was migrating to the Mushroom Kingdom. N/A / 80 coins Starting equipment. N/A
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Guard Coat
Make it impossible for Tethys to be Injured for one attack. N/A / 150 coins N/A N/A
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Moon Fangs
Moon Chomp's own fangs. N/A / 140 coins Starting equipment. N/A
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Bony Fangs
Strong, bony fangs. Great for biting monsters. 450 / 225 coins Resistance Moonshelter N/A
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Crusher Fangs
Great for crushing enemies. 550 / 275 coins Resistance Moonshelter N/A
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Grinder Fangs
Great for grinding enemies. 680 / 340 coins Resistance Moonshelter N/A
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Intruder Fangs
Allows you to chomp twice during your "Chomp Bite" attack. 900 / 450 coins N/A N/A

Bros. Attacks

A list of Bros. Attacks that Mario and Luigi obtain by collecting ten Attack Pieces in a single area, either by hitting Attack Piece Blocks or completing certain tasks. There are ten Bros. Attacks, five of which are shared between each bro. Some Bros. Attacks from Mario & Luigi: Paper Jam return in this game, an example is the Drill Shell Bros. Attack.

AttackPieceM&amp;LDT Mario's Bros. Attacks AttackPieceM&amp;LDT
Attack Description
3DRedShellM&amp;LPJ
3D Red Shell
3 BP
10 Toad Town Attack Pieces
Targets the selected enemy.

Mario and Luigi run into the foreground, where Mario will take out a Red Shell and kick it at the selected enemy. Luigi will kick the Red Shell back at the enemy after it rebounds off of them towards him, and Mario will do the same with 3DS B and 3DS A respectively, this repeating three more times. After the Red Shell hits nine times, Luigi will then kick the Red Shell towards Mario, who blasts it at one of the enemies, ending the attack. If the enemy is defeated before the attack ends, the bros will target another random enemy, though when all enemies are defeated before the attack ends, or if the player messes up, the move will end prematurely.

FireFlowerM&amp;LPJ
Fire Flower
5 BP
10 Craggy Desert Attack Pieces
Targets all enemies.

Mario pulls out a Fire Flower to turn him and Luigi into their fire forms, and the two will begin charging and hurling fireballs at the enemies erratically. The player must press 3DS A or 3DS B for Mario and Luigi, respectively, to launch fireballs randomly at the enemies, fully charged fireballs (that flash to signal this) doing the most damage. If the fireballs are fired prematurely, they will do considerably less damage and none at all if the fireballs are charged too long. If all fireballs are thrown appropriately, Mario and Luigi will eventually start charging fireballs rapidly, the player having to mash 3DS A and 3DS B in order to throw as many as possible at the enemies. These fireballs can possibly inflict Burn to enemies, and deals 150% damage to ice creatures.

no image
Mirage Mirror
8 BP
10 Conundrum Manor Attack Pieces
Targets all enemies.

Mario gets out a mirror and throws it in the air. Mario and Luigi jump into it before it disappears. Multiple mirrors that show reflections of Mario and Luigi (or both of them at once) faintly start appearing from thin air in random places, surrounding the enemies. One of the bros will jump from said mirror to stomp on the enemies. The player must press 3DS A for Mario or 3DS B for Luigi, depending on which bro pops from the mirror and stomps on the enemies, though if two of them jump out of the mirror, the player must press 3DS A and 3DS B together. The sequence will speed up overtime. If the player messes up the Action Command once, a bro tries to stomp on a spiked/fire enemy without the Iron Boots/Frost Boots equipped, or all enemies are defeated, the attack will end (in the case of the middle situation, the bro who tries to stomp on the enemy will take damage).

BoulderSmashM&amp;LSQ
Boulder Smash
10 BP
10 Grumbledome Crater Attack Pieces
Targets all enemies.

Mario and Luigi start to head away from the enemies, where Mario gets out a Rock Mushroom and eats it to turn into Rock Mario. He starts culminating rocks, in which the player must mash 3DS A, to turn into a boulder. Luigi hops onto Mario and starts rolling towards the group of enemies, using the 3DS Stick/3DS Pad to balance Luigi so he does not fall off. When Luigi reaches the enemies, Luigi will hop off and kick the boulder at the enemies if the player presses 3DS B, which can lead to a "Good!" to "Excellent!" depending on how huge the boulder is. If Luigi falls off the boulder, the attack will end without any damage being done, and if Luigi does not kick the boulder, the attack will do minor damage to all enemies hit by the boulder, and will result in an "OK".

no image
Umbriel Cannon
15 BP
Find and bring back the Moonanball for the cannon.
Targets the selected enemy.

Mario gets out an Umbriel Cannon, and tosses it into the air, which falls on top of him. Mario and Luigi will then try to lift the cannon, where the player must mash 3DS A and 3DS B rapidly to lift it, and while they are lifting it, the player can use 3DS Stick or 3DS Pad to move the bros to aim the cannon at an enemy (though Mario and Luigi will move slowly). Mario will then place the cannon on the ground, Luigi will give him the Moonanball to place inside the cannon, and Mario pulls the rope, which will cause a Moonanball to be fired out of the cannon and hit the chosen enemy, dealing major damage. If the player does not manage to lift the cannon at the beginning, fails to aim the cannon at any enemy, or does not pull the rope at the end, the attack will end without any damage done (with the latter situation causing the cannon to squib load). Luigi will go back to get the Moonanball after the move.

AttackPieceM&amp;LDT Luigi's Bros. Attacks AttackPieceM&amp;LDT
Attack Description
3DGreenShellM&amp;LPJ
3D Green Shell
4 BP
10 Brisk Fields Attack Pieces
Targets all enemies.

Mario and Luigi run into the foreground, where Luigi will take out a Green Shell and kick it at one of the enemies. Mario will kick the Green Shell back at the enemies after it rebounds off the enemy towards him, and Luigi will do the same with the 3DS A and 3DS B, this repeating three more times. After the Green Shell hits nine times, Mario will then kick the Green Shell towards Luigi, who blasts it at one of the enemies, ending the attack. If all enemies are defeated before the attack ends or the player messes up, the move will end prematurely.

DrillShellM&amp;LPJ
Drill Shell
6 BP
10 Sapphire Shore Attack Pieces
Targets the selected enemy.

Luigi gets out a cone-shaped, clay-red shell and puts it on his head and jumps on Mario. When Mario jumps toward to the enemy, the player must press 3DS A to let Mario and Luigi plunge downwards to hit the enemy with the shell head to deal damage. Mario will start to spin Luigi around, and while Luigi is spinning, start mashing 3DS B to do a small amount of damage repeatedly in a fast rate; in the case of an "OK!" or a "Good!" the shell will make yellow sparks, in case of a "Great!", it will spark blue and in case of an "Excellent!" the screen is yellow and sparks purple. After it ended with an "Excellent!", the bros. will put their hands on their head that act like the shell to celebrate.

KiteCrashM&amp;LSQ
Kite Crash
7 BP
10 Plumdrop Rainforest Attack Pieces
Targets the selected enemy.

Mario and Luigi will head away from the enemies and Luigi gets out a kite and gives it to Mario before jumping on the kite. Mario will start to run towards the enemies, and as he does, mash 3DS A for Mario to move much faster and the kite to fly higher. As Mario reaches the enemies, time will slow down, and as soon as Luigi is under the enemy, press 3DS B to make Luigi to leap into the air and do a drilling stomp through the kite and on the enemy. After making contact with an enemy or the ground, a shockwave will be produced, damaging other enemies nearby. Depending on how fast Mario was running, the attack will yield either an "OK", a "Good!", a "Great!" or an "Excellent!".

IceFlowerM&amp;LSQ
Ice Flower
9 BP
10 Bittercold Isle Attack Pieces
Targets all enemies.

Luigi pulls out a Ice Flower to turn him and Mario into their ice forms, and the two will begin charging and hurling iceballs at the enemies erratically. The player must press 3DS A or 3DS B for Mario and Luigi, respectively, to launch iceballs randomly at the enemies, fully charged iceballs (that flash to signal this) doing the most damage. If the iceballs are fired prematurely, they will do considerably less damage and none at all if the iceballs are charged too long. If all iceballs are thrown appropriately, Mario and Luigi will eventually start charging up huge iceballs. The player must press 3DS A and 3DS B which when they see the flash in order to make the bros throw the iceballs into the air, which combines into an even huger iceballs, that has a chance of inflicting Freeze on enemies, and deals 150% damage to flaming creatures.

MegaThwonkM&amp;LPJ
Mega Thwonk
12 BP
10 Bowser's Castle Attack Pieces
Targets the selected enemy.

Mario and Luigi head away from the enemies, where Luigi takes out a Mega Mushroom and eats it to become Mega Luigi. Mario will hop on the hammerhead of Luigi's Hammer, and at this point, Luigi will start charging towards the enemy, and the player must press 3DS B every time one of his feet touches the ground to make him faster. Upon reaching the enemy, 3DS B must be pressed to hammer the enemy away (which also damages any other enemies on the battlefield nearby). If the player does not press 3DS B when Luigi approaches, then he falls over and the attack will fail with only minor damage done to the enemy. Once the enemy has been hammered into the air, Mario will then fall towards the flying enemy, and the 3DS A Button button must be pressed each time he is about to stomp and bounce off the enemy and keep the chain going, with each stomp increasing the attack rating, going from "OK" if Mario only stomps the enemy once to "Excellent!" if he manages to stomp it four times in a row. An "Excellent!" rating will also cause Mario and the enemy to slide across the ground for a bit afterwards, doing even more damage.

Enemies & Bosses

A list of enemies and bosses Mario and Luigi can battle in Mario & Luigi: Sage Quest.

Enemies
Enemy Location(s) Coins / EXP Drops
GoombaM&amp;LSSBM
Goomba**
Normal · LVL 2 · HP 8 · ATK 18 · DEF 14 · SPEED 24
Quote(s): "I'm tired of being squashed..."
Brisk Fields 3 Coins / 6 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

MushroomM&amp;LDT
Mushroom - 14%
1UPMushroomM&amp;LDT
1-Up Mushroom - 3%

BiddybudStackM&amp;LPJ
Biddybud
Normal/Stacked · LVL 3 · HP 7 · ATK 22 · DEF 13 · SPEED 27
Quote(s): "Biddybud stacking power!"
Brisk Fields 1 Coins / 2 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

SyrupM&amp;LDT
Syrup Jar - 15%
BootsM&amp;LDT
So-So Boots - 7%

RedParaBiddybudM&amp;LSQGreenParaBiddybudM&amp;LSQYellowParaBiddybudM&amp;LSQBlueParaBiddybudM&amp;LSQPinkParaBiddybudM&amp;LSQ
Para-Biddybud
Flying · LVL 3 · HP 11 · ATK 26 · DEF 13 · SPEED 33
Quote(s): "I'll swoop ya!" ~ "My wings!" (when grounded)
Brisk Fields 1 Coins / 2 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

NutIconM&amp;LDT
Nut - 14%
BootsM&amp;LDT
So-So Boots - 6%

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Needlorb
Spiked · LVL 3 · HP 18 · ATK 29 · DEF 15 · SPEED 38
Quote(s): "Can't stomp on me!" ~ "Wh-what...?" (when stomped on)
Brisk Fields 7 Coins / 12 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

NutIconM&amp;LDT
Nut - 12%
HammersM&amp;LDT
Picnic Hammer - 7%

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Buzzap
Flying · LVL 4 · HP 24 · ATK 33 · DEF 20 · SPEED 43
Quote(s): "Bzzz!"
Treeway Woods 9 Coins / 14 EXP GiftBoxM&amp;LSSBM

SyrupM&amp;LDT
Syrup Jar - 16%

CheepCheepM&amp;LPJ
Cheep Cheep
Normal · LVL 5 · HP 46 · ATK 50 · DEF 27 · SPEED 54
Quote(s): N/A
Sapphire Shore 12 Coins / 17 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

MushroomM&amp;LDT
Super Mushroom - 15%
BootsM&amp;LDT
Steady Boots - 5%

SpinyM&amp;LSSBM
Spiny
Spiked/Shelled · LVL 5 · HP 49 · ATK 42 · DEF 21 · SPEED 46
Quote(s): "Lookin' sharp!" ~ "Ack!" (when flipped over)
Sapphire Shore, Craggy Desert 10 Coins / 15 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

BooBiscuitM&amp;LDT
Boo Biscuit - 11%
BootsM&amp;LDT
Iron Boots - 5%

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Huckit Crab
Normal · LVL 5 · HP 53 · ATK 47 · DEF 24 · SPEED 58
Quote(s): "Snappy!"
Sapphire Shore 14 Coins / 21 EXP GiftBoxM&amp;LSSBM

OverallsM&amp;LSQ
Cozy Wear - 12%
AccessoryM&amp;LDT
HP Scarf - 4%

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Cataquack
Normal · LVL 7 · HP 74 · ATK 52/43 · DEF 24/42 · SPEED 63/81
Quote(s): "Quack, quack!"/"Quack...?"
(Red Cataquack)/(Blue Cataquack)
Sapphire Shore 25/40 Coins / 37/54 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

RedPepperM&amp;LSSBM BluePepperM&amp;LSQ
Red Pepper/Blue Pepper - 12%
HammersM&amp;LDT
Steady Hammer - 8%

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Genie Guy*
Normal · LVL 6 · HP 51 · ATK 47 · DEF 29 · SPEED 49
Quote(s): "I wish to travel without this lamp..." ~ "No wish granting here!"
Craggy Desert 19 Coins / 19 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

NutIconM&amp;LDT
Nut - 18%
1UPMushroomM&amp;LDT
1-Up Mushroom - 5%

BanditM&amp;LSSBM
Bandit**
Normal · LVL 8 · HP 58 · ATK 49 · DEF 33 · SPEED 85
Quote(s): "Better watch your back!" ~ "I'm a kleptomaniac..."
Craggy Desert 28 Coins / 35 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

BooBiscuitM&amp;LDT
Boo Biscuit - 16%
GlovesM&amp;LDT
Scoundrel Gloves - 5%

PokeyM&amp;LSSBM
Pokey
Spiked · LVL 7 · HP 58 · ATK 53 · DEF 31 · SPEED 48
Quote(s): "Pokey's the name, poking's my game." (yellow variant) ~ "Left my spikes at home..." (green variant)
Craggy Desert, Craggy Catacombs 17 Coins / 24 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

BooBiscuitM&amp;LDT
Boo Biscuit - 20%
CandyM&amp;LDT
Candy - 5%

SandmaarghM&amp;LPJ
Sandmaargh
Normal · LVL 6 · HP 45 · ATK 56 · DEF 24 · SPEED 52
Quote(s): "Look beneath your feet..."
Craggy Desert, Craggy Catacombs 14 Coins / 21 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

CandyM&amp;LDT
Candy - 15%
GlovesM&amp;LDT
Stache Gloves - 5%

SpikeM&amp;LSSBM
Spike
Shelled · LVL 7 · HP 64 · ATK 67 · DEF 47 · SPEED 43
Quote(s): "Lips are a little...chapped." ~ "Catch these spiked balls!"
Craggy Catacombs 16 Coins / 23 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

MushroomM&amp;LDT
Super Mushroom - 20%
BootsM&amp;LDT
Iron-Ball Boots - 5%

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Phanto
Flying · LVL 7 · HP 69 · ATK 74 · DEF 59 · SPEED 57
Quote(s): "I have this never-changing grin..." ~ "Intruder alert!"
Craggy Catacombs 18 Coins / 27 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

FlashBombM&amp;LSQ
Flash Bomb - 9%
SecretBoxM&amp;LDT
Secret Box - 2%

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Slithervant
Normal · LVL 9 · HP 74 · ATK 68 · DEF 42 · SPEED 59
Quote(s): N/A
Craggy Catacombs 0 Coins / 0 EXP N/A
GloombaM&amp;LSQ
Gloomba
Normal · LVL 10 · HP 62 · ATK 68 · DEF 32 · SPEED 65
Quote(s): "STILL tired of being squashed..."
Peach's Castle Cellar 15 Coins / 20 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

NutIconM&amp;LDT
Super Nut - 7%
BootsM&amp;LDT
Super Boots - 2%

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Piranha Pot
Normal · LVL 11 · HP 79 · ATK 70 · DEF 40 · SPEED 64
Quote(s): N/A
Craggy Catacombs 20 Coins / 25 EXP GiftBoxM&amp;LSSBM

CandyM&amp;LDT
Candy - 8%

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Sewer Cheep
Normal · LVL 10 · HP 69 · ATK 64 · DEF 44 · SPEED 71
Quote(s): "Living in the sewers stinks..."
Peach's Castle Cellar 17 Coins / 23 EXP GiftBoxM&amp;LSSBM

MushroomM&amp;LDT
Super Mushroom - 7%

PoisonBlooperM&amp;LSQ
Poison Blooper
Normal · LVL 12 · HP 81 · ATK 82 · DEF 98 · SPEED 75
Quote(s): "Bloop, bloo!"
Plumdrop Rainforest 24 Coins / 28 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

NutIconM&amp;LDT
Super Nut - 15%
RefreshingHerbM&amp;LDT
Refreshing Herb - 9%

SnifitM&amp;LSQ
Snifit
Normal · LVL 12 · HP 87 · ATK 97 · DEF 76 · SPEED 62
Quote(s): "Pew-pew!"
Plumdrop Rainforest 29 Coins / 35 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

SyrupM&amp;LDT
Super Syrup - 15%
GreenPepperM&amp;LSSBM
Red Pepper - 7%

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Scuttlebug*
Normal · LVL 11 · HP 79 · ATK 69 · DEF 94 · SPEED 68
Quote(s): N/A
Plumdrop Rainforest 23 Coins / 32 EXP GiftBoxM&amp;LSSBM

BluePepperM&amp;LSQ
Blue Pepper - 7%

FuzzyM&amp;LSSBM
Fuzzy*
Normal · LVL 6 · HP 79 · ATK 57 · DEF 35 · SPEED 63
Quote: "I'll drain you!" ~ "Hit us, we divide!" (when hit once) ~ "We are legion!" (Fuzzy Horde)
Plumdrop Rainforest 25 Coins / 34 EXP GiftBoxM&amp;LSSBM

HammersM&amp;LDT
Picnic Hammer - 12%

SpearGuyM&amp;LSSBM
Spear Guy
Normal · LVL 12 · HP 82 · ATK 74 · DEF 82 · SPEED 53
Quote(s): N/A
Plumdrop Rainforest 33 Coins / 39 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

SyrupM&amp;LDT
Supersyrup Jar - 12%
RefreshingHerbM&amp;LDT
Refreshing Herb - 8%

DryBonesM&amp;LSSBM
Dry Bones
Normal · LVL 13 · HP 31 · ATK 71 · DEF 103 · SPEED 47
Immune to Fire
Quote(s): "Got a bone to pick with you." ~ "We never die!" (after reforming)
Bonedry Graveyard 37 Coins / 43 EXP GiftBoxM&amp;LSSBM

GreenPepperM&amp;LSSBM
Green Pepper - 9%

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Parabones
Normal · LVL 13 · HP 35 · ATK 75 · DEF 94 · SPEED 67
Quote(s): "Ever seen bones flying?" ~ "I can reform those...right?" (when grounded)
Bonedry Graveyard 45 Coins / 44 EXP GiftBoxM&amp;LSSBM

GreenPepperM&amp;LSSBM
Green Pepper - 9%

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Bony Beetle
Normal · LVL 13 · HP 28 · ATK 71 · DEF 129 · SPEED 54
Quote(s): "Being dead is great!" ~ "Need some acupuncture?" (when protuding spikes) ~ "C-clack!" (when flipped over) ~ "Right back up again!" (after reforming)
Bonedry Graveyard 48 Coins / 42 EXP GiftBoxM&amp;LSSBM

GreenPepperM&amp;LSSBM
Green Pepper - 9%

BooM&amp;LSSBM
Boo**
Ghost · LVL 14 · HP 56 · ATK 73 · DEF 168 · SPEED 125
Quote(s): "Quit staring!" ~ "Mind turning around?" ~ "Boo...yeah!" ~ "Ghosts don't die...but you probably knew that already." ~ "YACK!" (when hit by Flash Bomb)
Conundrum Manor 40 Coins / 45 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

BooBiscuitM&amp;LDT
Boo Biscuit - 14%
CandyM&amp;LDT
Super Candy - 9%

BroozerM&amp;LSSBM
Broozer
Ghost · LVL 16 · HP 97 · ATK 87 · DEF 107 · SPEED 84
Quote(s): "Get ready for the Dreamland Express." ~ "Release the bro-gus!" ~ "Rrr...!" (when hit) ~ "Yikes!" (when hit by Flash Bomb)
Conundrum Manor 49 Coins / 39 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

BooBiscuitM&amp;LDT
Boo Biscuit - 10%
RedPepperM&amp;LSSBM
Red Pepper - 8%

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Boo Guy
Ghost · LVL 14 · HP 91 · ATK 82 · DEF 123 · SPEED 79
Quote(s): "Wooo..." ~ "Spooked yet?" ~ "[Command Block] is off limits!" (when taking a Command Block) ~ "ACK!" (when hit by Flash Bomb)
Conundrum Manor 39 Coins / 49 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

BooBiscuitM&amp;LDT
Boo Biscuit - 12%
RedPepperM&amp;LSSBM
Red Pepper - 8%

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Snufit
Ghost · LVL 15 · HP 95 · ATK 88 · DEF 115 · SPEED 67
Quote(s): "Wish I could see my living cousins..." ~ "Pew-pew...still got it." ~ "YOWZERS!" (when hit by Flash Bomb)
Conundrum Manor 46 Coins / 51 EXP GiftBoxM&amp;LSSBM

BooBiscuitM&amp;LDT
Boo Biscuit - 14%

HornedAntTrooperM&amp;LPJAntTrooperM&amp;LPJ
(Horned) Ant Trooper*
(Spiny) Normal · LVL 17 · HP 108 · ATK 91 · DEF 152 · SPEED 84
Quote(s): N/A
Fort Fossil 48 Coins / 57 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

NutIconM&amp;LDT
Super Nut - 5%
1UPMushroomM&amp;LDT
1-Up Deluxe - 2%

HammerBroM&amp;LSSBM
Hammer Bro.
Shelled · LVL 18 · HP 102 · ATK 98 · DEF 142 · SPEED 75
Quote(s): "Hammer time!" ~ "Bring down the hammer!"
Fort Fossil 52 Coins / 60 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

HammersM&amp;LDT
Blunt Hammer - 7%
MushroomM&amp;LDT
Ultra Mushroom - 3%

BoomerangBroM&amp;LSSBM
Boomerang Bro.
Shelled · LVL 18 · HP 104 · ATK 98 · DEF 145 · SPEED 77
Quote(s): "Wanna get hit by my boomerang?" ~ "Boom-'er-rang!"
Fort Fossil 54 Coins / 62 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

BootsM&amp;LDT
Bros. Boots - 5%
SyrupM&amp;LDT
Ultrasyrup Jar - 2%

CharginChuckM&amp;LSSBMCharginChuck2M&amp;LSSBM
Chargin' Chuck
Shelled · LVL 19 · HP 135 · ATK 117 · DEF 149 · SPEED 84
Quote(s): "Hut!" ~ "Chargin' onward!"
Fort Fossil 55 Coins / 64 EXP GiftBoxM&amp;LSSBM

GlovesM&amp;LDT
Football Gloves - 3%

SergeantGuyCannonM&amp;LDT
Sergeant Guy Cannon
Normal · LVL 19 · HP 1 · ATK 189 · DEF 1 · SPEED 67
Immune to Fire/Ice
Quote(s): N/A
Fort Fossil 0 Coins / 0 EXP N/A
SpinyCheep2M&amp;LSSBM
Spiny Cheep
Spiked/Flying · LVL 21 · HP 95 · ATK 98 · DEF 89 · SPEED 81
Weak to Fire
Quote(s): "Ditched the mohawk for these spines!" ~ "Can't possibly throw fire underwater...right?"
Sapphire Oceanbed 52 Coins / 67 EXP GiftBoxM&amp;LSSBM

1UPMushroomM&amp;LDT
1-Up Mushroom - 6%

UrchinM&amp;LPJ
Urchin
Spiked · LVL 22 · HP 129 · ATK 87 · DEF 142 · SPEED 98
Weak to Fire
Quote(s): N/A
Sapphire Oceanbed 60 Coins / 76 EXP GiftBoxM&amp;LSSBM

CandyM&amp;LDT
Super Candy - 14%

GoomdiverM&amp;LSSBM
Goomdiver
Normal · LVL 20 · HP 108 · ATK 84 · DEF 113 · SPEED 93
Quote(s): "You guys don't need helmets?" ~ "I wonder how you breathe underwater..."
Sapphire Oceanbed 44 Coins / 59 EXP GiftBoxM&amp;LSSBM

NutIconM&amp;LDT
Super Nut - 19%

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Snow Spike
Shelled · LVL 22 · HP 109 · ATK 105 · DEF 138 · SPEED 100
Weak to Fire
Quote(s): "Taste snowballs!" ~ "Lips are feeling cold out here..."
Bittercold Isle 47 Coins / 61 EXP GiftBoxM&amp;LSSBM

OverallsM&amp;LSQ
Stonecold Wear - 23%

IceSnifitM&amp;LSSBM
Ice Snifit
Normal · LVL 22 · HP 114 · ATK 97 · DEF 101 · SPEED 95
Weak to Fire
Quote(s): "Shivering in your boots?"
Bittercold Isle 49 Coins / 62 EXP GiftBoxM&amp;LSSBM

OverallsM&amp;LSQ
Stonecold Wear - 23%

IceBroM&amp;LSSBM
Ice Bro.
Shelled · LVL 24 · HP 142 · ATK 126 · DEF 153 · SPEED 105
Weak to Fire
Quote(s): "Cool it, bro!" ~ "Climate change!"
Bittercold Isle 50 Coins / 66 EXP GiftBoxM&amp;LSSBM

HammersM&amp;LDT
Frost Hammer - 18%

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Mr. Blizzard*
Normal · LVL 22 · HP 129 · ATK 117 · DEF 100 · SPEED 122
Made by Snow Spikes
Weak to Fire

Quote(s): "Brr...feel the weather?" ~ "Big fan of snowball fights!"
Bittercold Isle 14 Coins / 28 EXP GiftBoxM&amp;LSSBM

GlovesM&amp;LDT
Mitten Gloves - 25%

NinjiM&amp;LPJ
Ninji*
Normal · LVL 23 · HP 121 · ATK 121 · DEF 93 · SPEED 128
Quote(s): "Lurking in the darkness..." ~ "Master of ninjitsu!"
Bittercold Isle 42 Coins / 60 EXP GiftBoxM&amp;LSSBM

SecretBoxM&amp;LDT
Secret Box - 16%

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Jester Guy
Normal · LVL 23 · HP 136 · ATK 115 · DEF 87 · SPEED 94
Bittercold Tent 0 Coins / 0 EXP N/A
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Ringmaster Bro.
Shelled · LVL 23 · HP 140 · ATK 127 · DEF 161 · SPEED 104
Bittercold Tent 0 Coins / 0 EXP N/A
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Lion Chomp
Shelled · LVL 23 · HP 142 · ATK 136 · DEF 173 · SPEED 97
Bittercold Tent 0 Coins / 0 EXP N/A
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Pyro Guy
Fire · LVL 23 · HP 154 · ATK 139 · DEF 88 · SPEED 122
Weak to Ice
Mount Grumbledome, Grumbledome Crater 47 Coins / 64 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

RedPepperM&amp;LSSBM
Red Pepper - 22%
HammersM&amp;LDT
Blaze Hammer - 10%

TanoombaM&amp;LSSBM
Tanoomba
Normal · LVL 24 · HP 162 · ATK 129 · DEF 89 · SPEED 112
Mount Grumbledome 50 Coins / 68 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

BooBiscuitM&amp;LDT
Boo Biscuit - 13%
SyrupM&amp;LDT
Ultrasyrup Jar - 2%

BullyM&amp;LSQ
Bully
Normal · LVL 26 · HP 196 · ATK 142 · DEF 115 · SPEED 97
Immune to Fire/Ice
Mount Grumbledome, Grumbledome Crater 60 Coins / 80 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

MushroomM&amp;LDT
Ultra Mushroom - 18%
1UPMushroomM&amp;LDT
1-Up Deluxe - 10%

StoneSpikeM&amp;LSQ
Stone Spike
Normal · LVL 24 · HP 164 · ATK 135 · DEF 101 · SPEED 120
Mount Grumbledome 55 Coins / 72 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

NutIconM&amp;LDT
Super Nut - 22%
SyrupM&amp;LDT
Ultrasyrup Jar - 10%

MontyMoleM&amp;LPJ
Monty Mole
Normal · LVL 23 · HP 157 · ATK 129 · DEF 94 · SPEED 114
Mount Grumbledome 52 Coins / 67 EXP GiftBoxM&amp;LSSBM

GreenPepperM&amp;LSSBM
Green Pepper - 22%

RexM&amp;LSSBM
Rex*
Normal · LVL 24 · HP 182 · ATK 147 · DEF 106 · SPEED 103
Mount Grumbledome 58 Coins / 76 EXP GiftBoxM&amp;LSSBM

BluePepperM&amp;LSQ
Blue Pepper - 16%

FireBroM&amp;LSSBM
Fire Bro.
Shelled · LVL 25 · HP 204 · ATK 161 · DEF 162 · SPEED 123
Grumbledome Crater 65 Coins / 79 EXP GiftBoxM&amp;LSSBM

RedPepperM&amp;LSSBM
Red Pepper - 20%

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Splorch
Fire · LVL 25 · HP 242 · ATK 166 · DEF 100 · SPEED 98
Koopa Reef 45 Coins / 57 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

CandyM&amp;LDT
Super Candy - 9%
OverallsM&amp;LSQ
Fireproof Wear - 5%

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Koopatrol
Shelled/Spiked · LVL 26 · HP 267 · ATK 175 · DEF 210 · SPEED 142
Koopa Reef, Bowser's Castle 58 Coins / 64 EXP GiftBoxM&amp;LSSBM

GlovesM&amp;LDT
Koopa Troop Gloves - 9%

ShyGuyM&amp;LSSBM
Shy Guy*
Normal · LVL 24 · HP 121 · ATK 158 · DEF 101 · SPEED 142
Fought alongside Chain Chomp
Koopa Reef, Bowser's Castle 25 Coins / 30 EXP GiftBoxM&amp;LSSBM

CandyM&amp;LDT
Ultra Candy - 3%

ChainChompM&amp;LSSBM
Chain Chomp*
Normal · LVL 26 · HP 189 · ATK 184 · DEF 203 · SPEED 89
Fought alongside Shy Guy
Koopa Reef, Bowser's Castle 32 Coins / 35 EXP GiftBoxM&amp;LSSBM

1UPMushroomM&amp;LDT
1-Up Deluxe - 5%

ShyGuyAirtubM&amp;LDT
Shy Guy Airtub*
Normal · LVL 28 · HP 194 · ATK 224 · DEF 145 · SPEED 174
Koopa Reef 105 Coins / 125 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

MushroomM&amp;LDT
Max Mushroom - 3%
GoldenMushroomM&amp;LSSBM
Golden Mushroom - 1%

MechaChompM&amp;LSQ
Mecha-Chomp*
Normal · LVL 26 · HP 236 · ATK 181 · DEF 172 · SPEED 94
Koopa Reef, Bowser's Castle 67 Coins / 82 EXP GiftBoxM&amp;LSSBM

NutIconM&amp;LDT
Ultra Nut - 3%

MagikoopaM&amp;LSSBMRedMagikoopaM&amp;LSSBMGreenMagikoopaM&amp;LSSBMWhiteMagikoopaM&amp;LSSBM
Magikoopa
Normal · LVL 27 · HP 255 · ATK 189 · DEF 134 · SPEED 112
Bowser's Castle 65 Coins / 77 EXP GiftBoxM&amp;LSSBM

SyrupM&amp;LDT
Ultrasyrup Jar - 3%

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Moondroid
Normal · LVL 31 · HP 285 · ATK 218 · DEF 154 · SPEED 131
Immune to Fire/Ice
Umbriel Village, Ganymede Plains, Eclipsa Castle 69 Coins / 83 EXP GiftBoxM&amp;LSSBM

CandyM&amp;LDT
Max Candy - 2%

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Saturn IV Drione
Flying · LVL 29 · HP 324 · ATK 236 · DEF 144 · SPEED 145
Immune to Fire/Ice
Umbriel Village, Ganymede Plains, Pallene Outskirts, Eclipsa Castle 65 Coins / 78 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

SyrupM&amp;LDT
Max Syrup Jar - 3%
NutIconM&amp;LDT
Max Nut - 1%

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Craterover
Normal · LVL 31 · HP 276 · ATK 176 · DEF 108 · SPEED 125
Immune to Fire/Ice
Eclipsa Castle 61 Coins / 87 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

1UPMushroomM&amp;LDT
1-Up Deluxe - 5%
SyrupM&amp;LDT
Max Syrup Jar - 2%

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Moonfly
Flying · LVL 32 · HP 284 · ATK 178 · DEF 100 · SPEED 148
Weak to Hammer
Eclipsa Castle Sewer 50 Coins / 65 EXP GiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

MushroomM&amp;LDT
Ultra Mushroom - 5%
GoldenMushroomM&amp;LSSBM
Golden Mushroom - 1%

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Sewer Rodent
Normal · LVL 32 · HP 272 · ATK 163 · DEF 97 · SPEED 155
Weak to Jump
Eclipsa Castle Sewer 42 Coins / 59 EXP GiftBoxM&amp;LSSBM

BluePepperM&amp;LSQ
Blue Pepper - 6%
NutIconM&amp;LDT
Ultra Nut - 2%

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Sewage Bubble
Flying · LVL 32 · HP 287 · ATK 180 · DEF 103 · SPEED 137
Eclipsa Castle Sewer 45 Coins / 55 EXP GiftBoxM&amp;LSSBM

SyrupM&amp;LDT
Ultrasyrup Jar - 2%

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Sewage Sludger
Normal · LVL 32 · HP 287 · ATK 194 · DEF 103 · SPEED 125
Eclipsa Castle Sewer 45 Coins / 55 EXP GiftBoxM&amp;LSSBM

CandyM&amp;LDT
Ultra Candy - 2%

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Moon Clock
Normal · LVL 99 · HP 1 · ATK 1 · DEF 999 · SPEED 1
Eclipsa Castle 0 Coins / 0 EXP N/A
Bosses
Boss Location Coins / EXP Drops
BigTailGoombaM&amp;LSSBM
Big Tail Goomba
Normal · LVL 4 · HP 142 · ATK 49 · DEF 31 · SPEED 59
Brisk Fields 60 Coins / 90 EXP RareGiftBoxM&amp;LSSBM

1UPMushroomM&amp;LDT
1-Up Mushroom - 100%

WigglerM&amp;LSSBMWiggler2M&amp;LSSBM
Wiggler
Normal · LVL 7 · HP 162 · ATK 62 · DEF 48 · SPEED 67
Treeway Woods 85 Coins / 125 EXP RareGiftBoxM&amp;LSSBM

BootsM&amp;LDT
Flower Boots - 100%

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Randal the Bandit
Normal · LVL 9 · HP 174 · ATK 79 · DEF 54 · SPEED 92
Craggy Desert 120 Coins / 180 EXP RareGiftBoxM&amp;LSSBM

GlovesM&amp;LDT
Scoundrel Gloves - 100%

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Hisstocrat
Normal · LVL 11 · HP 374 · ATK 81 · DEF 67 · SPEED 85
Craggy Catacombs 150 Coins / 240 EXP RareGiftBoxM&amp;LSSBM

TBA

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Slanito
Normal · LVL 13 · HP 521 · ATK 116 · DEF 72 · SPEED 143
Plumdrop Rainforest 210 Coins / 250 EXP RareGiftBoxM&amp;LSSBM

OverallsM&amp;LSQ
Toxic Wear - 100%

PollutedPeteyPiranhaM&amp;LSQ
Polluted Petey Piranha
Normal · LVL 15 · HP 648 · ATK 131 · DEF 75 · SPEED 119
Plumdrop Rainforest 345 Coins / 420 EXP RareGiftBoxM&amp;LSSBM

OverallsM&amp;LSQ
Toxic Wear - 100%

BigBooM&amp;LSSBM
Jumb-Boo
Ghost · LVL 16 · HP 725 · ATK 145 · DEF 148 · SPEED 98
Conundrum Manor 400 Coins / 575 EXP RareGiftBoxM&amp;LSSBM

OverallsM&amp;LSQ
Guard Wear DX - 100%

MLPJKingBoo
King Boo
Ghost/Spiny · LVL 18 · HP 918 · ATK 186 · DEF 127 · SPEED 122
Conundrum Manor 440 Coins / 650 EXP RareGiftBoxM&amp;LSSBM

AccessoryM&amp;LDT
Ghost Gown - 100%

EliteTrioM&amp;LSQ
Elite Trio
Normal / Shelled/Flying / Normal · LVL 20 · HP 279 / 435 / 581 · ATK 189 / 196 / 209 · DEF 132 / 173 / 156 · SPEED 65 / 125 / 85
(Private Goomp) / (Corporal Paraplonk) / (Sergeant Guy)
Fort Fossil 220 Coins / 250 EXP (each) RareGiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

MushroomM&amp;LDT
Ultra Mushroom - 100% (Private Goomp)
AccessoryM&amp;LDT
Speed Scarf DX - 100% (Corporal Paraplonk)
BootsM&amp;LDT
Elite Boots - 100% (Sergeant Guy)

MLPJKamek
Kamek
Flying · LVL 21 · HP 1678 · ATK 215 · DEF 145 · SPEED 87
Fort Fossil 670 Coins / 825 EXP RareGiftBoxM&amp;LSSBM

OverallsM&amp;LSQ
Koopa Troop Wear - 100%

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Queen Calamaria
Normal · LVL 22 · HP 1457 · ATK 207 · DEF 136 · SPEED 113
Sapphire Docks 720 Coins / 870 EXP RareGiftBoxM&amp;LSSBM

OverallsM&amp;LSQ
Blooper Wear - 100%

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Draggadon
Flying · LVL 24 · HP 1882 · ATK 230 · DEF 142 · SPEED 145
Weak to Jump/Ice
Grumbledome Crater 780 Coins / 930 EXP RareGiftBoxM&amp;LSSBM

OverallsM&amp;LSQ
Fireproof Wear - 100%

MechaBlooperM&amp;LSSBM
Mecha-Blooper
Normal · LVL 23 · HP 575 · ATK 242 · DEF 158 · SPEED 132
Immune to Fire/Ice
Bowser's Castle 150 Coins / 200 EXP RareGiftBoxM&amp;LSSBM

GlovesM&amp;LDT
Metal Gloves - 100%

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Tethys
Flying · LVL 23 · HP 2225 · ATK 246 · DEF 123 · SPEED 164
Bowser's Castle 745 Coins / 1000 EXP RareGiftBoxM&amp;LSSBM

BootsM&amp;LDT
Moonbounce Boots - 100%

BowserJrM&amp;LSSBM MLPJKamek
Bowser Jr. & Kamek
Flying/Shelled / Flying*** · LVL 25 · HP 1450 / 1450*** · ATK 246 / 252*** · DEF 173 / 154 · SPEED 152 / 135***
*** - (Bowser Jr.) / (Kamek)
Bowser's Castle 475 Coins / 700 EXP (each) RareGiftBoxM&amp;LSSBM RareGiftBoxM&amp;LSSBM

AccessoryM&amp;LDT
Junior Shell - 100% (Bowser Jr.)
OverallsM&amp;LSQ
Koopa Troop Wear - 100% (Kamek)

FakeBowserM&amp;LSQ
Bowser?
Shelled · LVL 27 · HP 2475 · ATK 247 · DEF 172 · SPEED 144
Bowser's Castle 1000 Coins / 1750 EXP RareGiftBoxM&amp;LSSBM

AccessoryM&amp;LDT
Giant Shell - 100%

BowserM&amp;LSSBM
Bowser
Shelled · LVL 30 · HP 2700 · ATK 254 · DEF 181 · SPEED 149
Pallene Outskirts 1225 Coins / 1825 EXP RareGiftBoxM&amp;LSSBM

AccessoryM&amp;LDT
Giant Shell - 100%

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Titan
Normal · LVL 33 · HP 3000 · ATK 264 · DEF 148 · SPEED 154
Immune to Fire/Ice
Eclipsa Castle 1400 Coins / 2000 EXP RareGiftBoxM&amp;LSSBM

OverallsM&amp;LSQ
Extraterrestrial Wear - 100%

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Crabot
Normal · LVL 35 · HP 3250 · ATK 269 · DEF 151 · SPEED 158
Immune to Fire/Ice
Eclipsa Castle Sewers 1450 Coins / 2050 EXP RareGiftBoxM&amp;LSSBM

GlovesM&amp;LDT
Clawgrip Gloves - 100%

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Callisto
Normal · LVL 37 · HP 3750 · ATK 274 · DEF 145 · SPEED 164
Eclipsa Castle 1525 Coins / 2175 EXP RareGiftBoxM&amp;LSSBM

AccessoryM&amp;LDT
Eclipse Pendant - 100%

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Eclipsa
Normal · LVL 38 · HP 4500 · ATK 324 · DEF 152 · SPEED 185
Eclipsa Castle 0 Coins / 0 EXP N/A
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Lunar Bowser
Normal · LVL 40 · HP 5250 · ATK 332 · DEF 159 · SPEED 194
Eclipsa Castle 0 Coins / 0 EXP N/A

* - Not seen in the overworld; only seen in battle.
** - Fought alongside a boss, most of the time they have lower stats.
Underline: Support enemy/object/part.

Expert Challenges

Expert Challenges are optional battle objectives that reappear in Mario & Luigi: Sage Quest, introduced in Mario & Luigi: Dream Team and seen again in Mario & Luigi: Paper Jam. If Mario and/or Luigi complete these challenges, they earn points, that if hit certain requirement totals, can result in various equipment rewards. It should be noted while participating in matches in Bittercold Tent, Expert Challenges are disabled.

Rewards

Point Requirement Reward
50 points OverallsM&amp;LSQ Challenger / Expert Wear
100 points BootsM&amp;LDT Challenger / Expert Boots
200 points HammersM&amp;LDT Golden Hammer
400 points GlovesM&amp;LDT Charge / Filler Gloves
800 points GlovesM&amp;LDT Master / Professional Gloves
1600 points AccessoryM&amp;LDT Shiny Ring
3200 points AccessoryM&amp;LDT Bold Heart
6400 points OverallsM&amp;LSQ Platinum Wear
10000 points AccessoryM&amp;LDT Duplex Crown

List of Expert Challenges

Expert Challenge Name Description
Excellent Jump
5 points
Finish a single battle using only Jump attacks that are Excellent.
Excellent Jump
5 points
Finish a single battle using only Hammer attacks that are Excellent.
Excellent 3D Red Shell
5 points
Get an Excellent with the 3D Red Shell Bros. Attack.
Expert 3D Red Shell
15 points
Get 5 Excellents in a row with the 3D Red Shell Bros. Attack.
Excellent Fire Flower
5 points
Get an Excellent with the Fire Flower Bros. Attack.
Expert Fire Flower
15 points
Get 5 Excellents in a row with the Fire Flower Bros. Attack.
Excellent Mirage Mirror
5 points
Get an Excellent with the Mirage Mirror Bros. Attack.
Expert Mirage Mirror
15 points
Get 5 Excellents in a row with the Mirage Mirror Bros. Attack.
Excellent Boulder Smash
5 points
Get an Excellent with the Boulder Smash Bros. Attack.
Expert Boulder Smash
15 points
Get 5 Excellents in a row with the Boulder Smash Bros. Attack.
Excellent Umbriel Cannon
30 points
Get an Excellent with the Umbriel Cannon Bros. Attack.
Expert Umbriel Cannon
90 points
Get 5 Excellents in a row with the Umbriel Cannon Bros. Attack.
Excellent 3D Green Shell
5 points
Get an Excellent with the 3D Green Shell Bros. Attack.
Expert 3D Green Shell
15 points
Get 5 Excellents in a row with the 3D Green Shell Bros. Attack.
Excellent Drill Shell
5 points
Get an Excellent with the Drill Shell Bros. Attack.
Expert Drill Shell
15 points
Get 5 Excellents in a row with the Drill Shell Bros. Attack.
Excellent Kite Crash
5 points
Get an Excellent with the Kite Crash Bros. Attack.
Expert Kite Crash
15 points
Get 5 Excellents in a row with the Kite Crash Bros. Attack.
Excellent Ice Flower
5 points
Get an Excellent with the Ice Flower Bros. Attack.
Expert Ice Flower
15 points
Get 5 Excellents in a row with the Ice Flower Bros. Attack.
Excellent Mega Thwonk
30 points
Get an Excellent with the Mega Thwonk Bros. Attack.
Expert Mega Thwonk
90 points
Get 5 Excellents in a row with the Mega Thwonk Bros. Attack.
Excellent Bros.
100 points
After all Bros. Attacks have been unlocked, get an Excellent with each at least once.
Expert Bros.
200 points
After all Bros. Attacks have been unlocked, get 2 Excellents with each at least once.
Dodge Apprentice
5 points
Dodge enemy attacks 50 times.
Dodge Enthusiast
10 points
Dodge enemy attacks 100 times.
Dodge Master
25 points
Dodge enemy attacks 150 times.
Dodge Expert
50 points
Dodge enemy attacks 200 times.
Counterattack Apprentice
15 points
Defeat 50 monsters with counterattacks.
Counterattack Enthusiast
40 points
Defeat 100 monsters with counterattacks.
Counterattack Master
70 points
Defeat 150 monsters with counterattacks.
Counterattack Expert
140 points
Defeat 200 monsters with counterattacks.
Goomba Dodge
5 points
Dodge 5 Goomba attacks in a row.
Biddybud Dodge
5 points
Dodge 5 Biddybud attacks in a row.
Para-Biddybud Dodge
5 points
Dodge 5 Para-Biddybud attacks in a row.
Needlorb Dodge
5 points
Dodge 5 Needlorb attacks in a row.
Buzzap Dodge
5 points
Dodge 5 Buzzap attacks in a row.
Cheep Cheep Dodge
5 points
Dodge 5 Cheep Cheep attacks in a row.
Spiny Dodge
5 points
Dodge 5 Spiny attacks in a row.
Huckit Crab Dodge
5 points
Dodge 5 Huckit Crab attacks in a row.
Fuzzy Dodge
5 points
Dodge 5 Fuzzy attacks in a row.
Genie Guy Dodge
5 points
Dodge 5 Genie Guy attacks in a row.
Pokey Dodge
5 points
Dodge 5 Pokey attacks in a row.
Sandmaargh Dodge
5 points
Dodge 5 Sandmaargh attacks in a row.
Spike Dodge
5 points
Dodge 5 Spike attacks in a row.
Phanto Dodge
5 points
Dodge 5 Phanto attacks in a row.
Gloomba Dodge
5 points
Dodge 5 Gloomba attacks in a row.
Piranha Pot Dodge
5 points
Dodge 5 Piranha Pot attacks in a row.
Sewer Cheep Dodge
5 points
Dodge 5 Sewer Cheep attacks in a row.
Poison Blooper Dodge
5 points
Dodge 5 Poison Blooper attacks in a row.
Snifit Dodge
5 points
Dodge 5 Snifit attacks in a row.
Scuttlebug Dodge
5 points
Dodge 5 Scuttlebug attacks in a row.
Spear Guy Dodge
5 points
Dodge 5 Spear Guy attacks in a row.
Dry Bones Dodge
5 points
Dodge 5 Pokey attacks in a row.
Parabones Dodge
5 points
Dodge 5 Parabones attacks in a row.
Bony Beetle Dodge
5 points
Dodge 5 Bony Beetle attacks in a row.
Boo Dodge
5 points
Dodge 5 Boo attacks in a row.
Broozer Dodge
5 points
Dodge 5 Broozer attacks in a row.
Boo Guy Dodge
5 points
Dodge 5 Boo Guy attacks in a row.
Snufit Dodge
5 points
Dodge 5 Snufit attacks in a row.
(Horned) Ant Trooper Dodge
5 points
Dodge 5 (Horned) Ant Trooper attacks in a row.
Hammer Bro. Dodge
5 points
Dodge 5 Hammer Bro. attacks in a row.
Boomerang Bro. Dodge
5 points
Dodge 5 Boomerang Bro. attacks in a row.
Chargin' Chuck Dodge
5 points
Dodge 5 Chargin' Chuck attacks in a row.
Spiny Cheep Dodge
5 points
Dodge 5 Spiny Cheep attacks in a row.
Urchin Dodge
5 points
Dodge 5 Urchin attacks in a row.
Snow Spike Dodge
5 points
Dodge 5 Snow Spike attacks in a row.
Ice Snifit Dodge
5 points
Dodge 5 Ice Snifit attacks in a row.
Ice Bro. Dodge
5 points
Dodge 5 Ice Bro. attacks in a row.
Mr. Blizzard Dodge
5 points
Dodge 5 Mr. Blizzard attacks in a row.
Ninji Dodge
5 points
Dodge 5 Ninji attacks in a row.
Pyro Guy Dodge
5 points
Dodge 5 Pyro Guy attacks in a row.
Tanoomba Dodge
5 points
Dodge 5 Tanoomba attacks in a row.
Bully Dodge
5 points
Dodge 5 Bully attacks in a row.
Stone Spike Dodge
5 points
Dodge 5 Stone Spike attacks in a row.
Monty Mole Dodge
5 points
Dodge 5 Monty Mole attacks in a row.
Rex Dodge
5 points
Dodge 5 Rex attacks in a row.
Fire Bro. Dodge
5 points
Dodge 5 Fire Bro. attacks in a row.
Splorch Dodge
5 points
Dodge 5 Splorch attacks in a row.
Koopatrol Dodge
5 points
Dodge 5 Koopatrol attacks in a row.
Shy Guy Dodge
5 points
Dodge 5 Shy Guy attacks in a row.
Chain Chomp Dodge
5 points
Dodge 5 Chain Chomp attacks in a row.
Shy Guy Airtub Dodge
15 points
Dodge 5 Shy Guy Airtub attacks in a row.
Mecha-Chomp Dodge
5 points
Dodge 5 Mecha-Chomp attacks in a row.
Magikoopa Dodge
5 points
Dodge 5 Magikoopa attacks in a row.
Moondroid Dodge
5 points
Dodge 5 Moondroid attacks in a row.
Saturn IV Drione Dodge
5 points
Dodge 5 Rex attacks in a row.
Craterover Dodge
5 points
Dodge 5 Craterover attacks in a row.
Moonfly Dodge
5 points
Dodge 5 Moonfly attacks in a row.
Sewer Rodent Dodge
5 points
Dodge 5 Sewer Rodent attacks in a row.
Sewage Bubble Dodge
5 points
Dodge 5 Sewage Bubble (or Sewage Sludger) attacks in a row.
Super Mario!
20 points
Defeat all enemies in one move as Mario.
Super Luigi!
20 points
Defeat all enemies in one move as Luigi.
Beginner Bros.
5 points
Use Bros. Attacks 5 times.
Modest Bros.
25 points
Use Bros. Attacks 50 times.
Hardworking Bros.
70 points
Use Bros. Attacks 150 times.
Badge Beginner
5 points
Use a Badge 5 times.
Badge Enthusiast
40 points
Use a Badge 20 times.
Lucky Star
5 points
Get 30 Lucky Hits.
Lucky Superstar
20 points
Get 70 Lucky Hits.
Lucky Megastar
70 points
Get 150 Lucky Hits.
Item Buffet
15 points
Use all items in the game at least once.
Coin Enthusiast
5 points
Collect a total of 2,000 coins.
Coin Collector
45 points
Collect a total of 12,000 coins.
Coin King
240 points
Collect a total of 30,000 coins.
Fresh Start
5 points
Start 15 battles with an advantage by stomping, hammering, or dashing into enemies.
Head Start
15 points
Start 100 battles with an advantage by stomping, hammering, or dashing into enemies.
Flying Start
120 points
Start 200 battles with an advantage by stomping, hammering, or dashing into enemies.
No Help Here
15 points
Beat a boss without using your Ally.
Badge-Free Victory
15 points
Beat a boss without using Badges.
Item-Free Victory
15 points
Beat a boss without using items.
Do It Yourself
15 points
Beat a boss without using any wear.

Boss Gauntlet

The Boss Gauntlet is an area found in the basement of Peach's Castle, which only accessible after they have learned the Spring Jump move. The Boss Gauntlet is similar to the Battle Ring in Mario & Luigi: Dream Team, where Mario and Luigi face off against tougher versions of already-fought bosses (with the exception of the Big Tail Goomba, Randal the Bandit, Slanito, Jumb-Boo, Kamek (first battle), Mecha-Blooper and Tethys, Bowser?, Eclipsa and Lunar Bowser) in a set number of turns (displayed by a Time Bob-omb on the top right corner of the screen). Mario and Luigi are also given a set number of items during these battles, and are given two-three random Allies to help them out. After a Battle Class is beaten, another one is added. If Mario and Luigi do not fight any bosses that are in the gauntlet, they will be locked until they have defeated them.

  • Gauntlet Class #1: Wiggler DX (6 turn limit)
  • Gauntlet Class #2: Hisstocrat DX (8 turn limit)
  • Gauntlet Class #3: Polluted Petey Piranha DX (13 turn limit)
  • Gauntlet Class #4: King Boo DX (16 turn limit)
  • Gauntlet Class #5: Elite Trio DX (14 turn limit)
  • Gauntlet Class #6: Gooper Blooper DX (18 turn limit)
  • Gauntlet Class #7: Draggandon DX (18 turn limit)
  • Gauntlet Class #8: Bowser Jr. DX and Kamek DX (21 turn limit)
  • Gauntlet Class #9: Bowser DX (23 turn limit)
  • Gauntlet Class #10: Crabot DX (26 turn limit)
  • Gauntlet Class #11: Callisto DX (27 turn limit)
  • Gauntlet Medley: All previous classes plus the Broodals and Madame Broode (34 turn limit)

Nostalgic Gauntlet

The Nostalgic Gauntlet is a secondary Boss Gauntlet that is unlocked when the player beats the first Gauntlet Class of the Boss Gauntlet for the first time. The Nostalgic Gauntlet is the same as the Boss Gauntlet, though instead of fighting previously-fought bosses in the game again with stronger stats, Mario and Luigi must battle two bosses each that they have fought in previous Mario & Luigi games.

  • Nostalgia Class #1: Trunkle (9 turn limit)
  • Nostalgia Class #2: Popple (12 turn limit)
  • Nostalgia Class #3: Sunnycide (16 turn limit)
  • Nostalgia Class #4: Ms. Thwomp (18 turn limit)
  • Nostalgia Class #5: Bowser Memory ML (17 turn limit)
  • Nostalgia Class #6: Dark Star (22 turn limit)
  • Nostalgia Class #7: Pi'illodum (24 turn limit)
  • Nostalgia Class #8: Antasma (27 turn limit)
  • Nostalgia Class #9: King Bob-omb (3 real-time minutes limit)
  • Nostalgia Class #10: Dry Bowser (34 turn limit)

Sidequests

Bestiary Log

In Toad Town, a Toad named "Monstoad" can be found inside a Toad House, who has a project to do for Funguspore University, doing some research on creatures out in the Mushroom Kingdom, but he does not want to go out in the open. He then asks the Mario Bros. if they will go out and help him, telling them they will reward the bros with items for them. This sidequest cannot be done early on in the game, though when the player acquires Tethys, they can perform his visor to scan the enemies in the overworld or in battle. Here is a list of rewards that the player can receive for doing this sidequest:

  • 10 enemies added to the log: 4 Heart Beans
  • 20 enemies added to the log: 4 Bros. Beans
  • 30 enemies added to the log: 2 Power Beans and 2 Defense Beans
  • 40 enemies added to the log: 2 Speed Beans and 2 Stache Beans
  • 50 enemies added to the log: 3 Heart, Bros., Power, Defense, Speed, Defense, and Stache Beans
  • 56 enemies added to the log: 4 Golden Mushrooms
  • All 63 enemies added to the log: Smartpants Wear

If the player does not visit his house and scan all 63 enemies in the game before going inside, the dialogue with him will change, though the reward will be the same nonetheless. Note that all bosses and support enemies do not need to be scanned for the Log.

Wiggler Garden quest

After the Wiggler boss fight, Rhea promises Wiggler that Mario and Luigi will bring back some flowers for his garden. In some locations of the game (Toad Town, Rabbit Village, Cragnelburg, and Bittercold Isle; the former two locations having their flower shops closed until after the boss fight), a certain NPC owns a flowershop, selling flowers for 100 coins each. After buying flowers from all four locations and bringing back to Wiggler, they will reward them with the Bouquet Wear.

Bittercold Tent minigames

Circus Battle Wave

The Circus Battle Wave is the game's battle endurance mode, where Mario and Luigi face off an endless wave of Jester Guys, Ringmaster Bros. and Lion Chomps until they either forfeit, both faint from hitting zero HP, or all audience members leave. During these events, Expert Challenges cannot be completed, Allies cannot assist the bros, and Badges are disabled, though the bros can perform Bros. Attacks and use Items. The audience, consisting of Ice Bros., Ice Snifits, Mr. Blizzards, Snow Spikes and Ninjis, can be seen in the background, and will either help or hinder the bros depending on how well they perform Action Commands for attacks. Later on, the enemies will get stronger and stronger. If both bros faint, forfeit at will, or all audience members leave, the mode ends.

Circus Skillathon

The Circus Skillathon is the game's Bros. Attack endurance mode, which is similar to the Mad Skillathon from Mario & Luigi: Dream Team and the Attackathon from Mario & Luigi: Paper Jam. After hitting S rank scores for all Bros. Attacks, the bros will be rewarded with the Master Wear.

Bros. Attack Challenge Description B-Rank Prize (250) A-Rank Prize (500) S-Rank Prize (1000)
3DGreenShellM&amp;LPJ
3D Green Shell
Kick that shell at enemies to score points! Use 3DS A and 3DS B to kick it, and defeat the boss for more points! 50 coins, 10 Expert Challenge Points 100 coins, 30 Expert Challenge Points 300 coins, 70 Expert Challenge Points
FireFlowerM&amp;LPJ
Fire Flower
Throw flames at enemies for point using 3DS A and 3DS B. Press those buttons when you charge a big flame for more points! 50 coins, 10 Expert Challenge Points 100 coins, 30 Expert Challenge Points 300 coins, 70 Expert Challenge Points
KiteCrashM&amp;LSQ
Kite Crash
Mash 3DS A to make Mario run faster and make the kite fly higher to go through rings to score points. Watch out for Paragoombas, Paratroopas and Parabombs that are in the sky, or your game will end! 50 coins, 10 Expert Challenge Points 100 coins, 30 Expert Challenge Points 300 coins, 70 Expert Challenge Points
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Mirage Mirror
Press 3DS A or 3DS B in the order of the mirrors showing a reflection of the respective bro. Press both buttons together when you see the two's reflection in the mirror for more points! 100 coins, 20 Expert Challenge Points 200 coins, 60 Expert Challenge Points 600 coins, 140 Expert Challenge Points
MegaThwonkM&amp;LPJ
Mega Thwonk
Press 3DS B each time Luigi's foot hits the ground to score points, and press 3DS A when you reach a fortress to destroy it with your hammer. Depending on how successful your foot strikes are, you'll earn more points when you demolish the fortress. 100 coins, 20 Expert Challenge Points 200 coins, 60 Expert Challenge Points 600 coins, 140 Expert Challenge Points

Circus Dexterity Course

The Circus Dexterity Course is a timed obstacle course minigame that has three difficulty settings that can be chosen before starting the course; Cakewalk, Normal and Skilled, with the last two settings can only be chosen if the bros have learned the Bros. Ball technique. The bros much go through the course using the techniques they have learned to reach the end without touching the ground or running out of time, so they can move on to the next stage. Scattered around the course are + Clocks that will increase the time, with cyan clocks adding 10 seconds and green clocks adding 50 seconds. Depending on how far the bros reached in the minigame before the mode ends, they will earn a reward.

Koopa the Quick footraces

In some areas of the game, Mario and Luigi can find Koopa the Quick (sporting a new design, having a red bandana scarf, red sneakers with white cuffs, and gloves, referencing Sonic the Hedgehog). By talking to him, he will ask the bros if they want to race him. If the bros accept the challenge, Koopa the Quick will race against the bros on foot. It is optimal to use the ability to dash using the Dash Socks to beat him. After beating him, Koopa the Quick will reward them with a Clothing, and will go to another location, faster than before. After beating him five times, Koopa the Quick will reward them with the Supasprint Boots. After this, if the player goes back to the places where they originally found Koopa the Quick in, the Roving Racers can instead by found, where they can be raced as normal (by talking to the green Roving Racer), though they will instead reward Mario and Luigi with coins depending on how fast they finish the race before the other racers.

Differences from other Mario & Luigi games

  • The game still keeps the same graphics as the other Nintendo 3DS Mario & Luigi titles, though the visuals are similar to Mario & Luigi: Superstar Saga + Bowser's Minions / Bowser's Inside Story + Bowser Jr.'s Journey.
  • The game features the Ally system, where certain Allies can help out the bros similar to Partners in the original Paper Mario and Paper Mario: The Thousand Year Door.
  • The very first battle is not a boss battle, similar to Mario & Luigi: Paper Jam.
  • Giant battles are completely absent from this game.
  • There are now three save files instead of two.
  • Mario and Luigi can now switch from Jump and Hammer defense in battle by using 3DS L and 3DS R.
  • The Battle Ring (now renamed the Boss Gauntlet) functions similarly to its appearance in Mario & Luigi: Dream Team, though the set amount of turns is displayed by a Time Bob-omb, which reappears from Mario & Luigi: Superstar Saga / Superstar Saga + Bowser's Minions. Also, for beating the gauntlet for the first time, when the
  • Mario and Luigi cannot use Bros. Attacks and Hammers in their very first battle.
  • Badges return, replacing the Battle Cards from Mario & Luigi: Paper Jam. The badge mechanic is similar to Mario & Luigi: Dream Team's badge mechanic.
  • Bonus points that are applied to stats upon leveling up return in this game, and as such Lakitu reprises his role from other Mario & Luigi games. A Fishin' Boo also appears, in place of Lakitu when the bros venture through Conundrum Manor.
  • Some characters absent from Mario & Luigi: Paper Jam return in this game, notably Toadsworth and the Elite Trio (Private Goomp, Corporal Paraplonk and Sergeant Guy), though a few characters like the Koopalings never appear in the main story (Wendy, Roy, Larry and Ludwig only appear during the Dry Bowser boss fight).
  • There are six ranks in this game, similar to Mario & Luigi: Bowser's Inside Story, and being one less rank than in Mario & Luigi: Paper Jam. The Boomerang Rank is the only removed rank from Paper Jam, and each rank is achieved when the player reaches a level number which is a multiple of 8.
  • The Spin Jump returns in this game, and other out-of-battle moves from previous games return (ex. the Mole and Mini-Mario moves from Mario & Luigi: Dream Team, the High Jump (renamed Spring Jump) move from Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions, and the Ball Bros. (renamed Bros. Ball) move from Mario & Luigi: Partners in Time, although it is reworked).
  • Blocks in the overworld now use 2D sprites similar to Mario & Luigi: Superstar Saga + Bowser's Minions / Bowser's Inside Story + Bowser Jr.'s Journey. Command Blocks also retain their size from the two mentioned games.
  • Special, rank-specific shops return from Mario & Luigi: Bowser's Inside Story / Dream Team.
  • Bros. Attacks are now obtained through Attack Pieces.
  • There is now a battle endurance and a survival mode, seen in Bittercold Tent, accompanied with a Bros. Attack endurance mode.
  • The player now plays through two major locations (Mushroom Kingdom for the most part, and Moonshade Kingdom) in this game, unlike in Mario & Luigi: Dream Team, where the player only plays through Pi'illo Island, and in other games, where the player mainly plays through the Mushroom Kingdom only (a possible exception is Mario & Luigi: Partners in Time, where the player also visits the Mushroom Kingdom in the past, which was turned into the Shroob Castle when the Shroobs invaded).
  • The player now loses coins when running from battles (with the exception of running from battles in the Bittercold Tent), and the Flee option can be cancelled with the L button, similar to other entries like Mario & Luigi: Partners in Time.
  • The Golden Mushroom from Mario & Luigi: Superstar Saga / Superstar Saga + Bowser's Minions (which functions differently), the Peppers from the first two Mario & Luigi games, and the Secret Box from Mario & Luigi: Dream Team return in this game. The Flash Bomb may be an improved version of the Shock Bomb from Dream Team (in fact, its sprite can be found in the game's files). Also, the Cobalt Necktie reappears as an Accessory from the former mentioned game.
  • The EXP award and Level up screen is similar to how it is in Bowser's Inside Story + Bowser Jr.'s Journey.
  • The player can place pins on the zoomable map on the Touch Screen similar to Mario & Luigi: Superstar Saga + Bowser's Minions / Bowser's Inside Story + Bowser Jr.'s Journey. The player is given twenty pins for each area and can remove a pin by tapping on it twice.
  • Each Item Shop has a refreshing drink which recovers all HP and BP that the player can buy for twenty coins, the price increasing by ten after each buy and caps at 200. Scratch Cards from Mario & Luigi: Bowser's Inside Story reappear as well.
  • The shop interface is somewhat similar to Mario & Luigi: Superstar Saga + Bowser's Minions / Bowser's Inside Story + Bowser Jr.'s Journey.
  • Easy Mode can now be enabled during battle and in the options menu on the file select screen, which makes the timing on attacks more stricter and makes enemies more stronger with higher stats, but increases the chances of getting rare items by 25%.
  • Most sound effects from Mario & Luigi: Superstar Saga + Bowser's Minions / Bowser's Inside Story + Bowser Jr.'s Journey are carried over to this game. Mario and Luigi also make sounds whenever they get hit, whenever they fail a solo Action Command (ex. a failed solo Jump command), and during some Bros. Attacks.
  • A Sound Test is now added, which is now available in the music option on the file select screen after beating the game.
  • Bosses turn/flash red (or different colors) when low on health and are given new attacks like in Paper Jam / Superstar Saga + Bowser's Minions / Bowser's Inside Story + Bowser Jr.'s Journey.
  • Mario and Luigi can now stomp on spiked/fire enemies when counterattacking when they have the Iron/Frost Boots equipped.

Pre-release and unused content

  • Unused enemy/boss sprites and files for Stumplings, regular Bloopers, a large tree boss called Pentuproot in the files, Mechakoopas (only their data was not unused, which was later altered and used in Bowser Jr.'s battle with Kamek), Scaredy Rats and Spiky Snifits from Mario & Luigi: Superstar Saga (which has a minor sprite alteration) can be found in the game's files. Attempting to load them in a battle and will mostly cause the game to softlock when they try to attack (trying to load Pentuproot will freeze the game immediately), with the exception of the Bloopers, Scaredy Rats and Mechakoopas, and they can be defeated, though they will not yield any Coins or EXP. An unused sprite for the Spiny Cheep with their normal "mohawk" hair can also be found, which possibly means they would act similar to how they did in Mario & Luigi: Superstar Saga + Bowser's Minions.
  • Shy Guy Airtubs were formerly going to be background enemies, similar to how they were in Mario & Luigi: Dream Team, and originally defeating the Shy Guy Airtub would allow the Shy Guys piloting the mini-airship to be battled, though after defeating it the Shy Guys piloting the airship will be instantly defeated and its the airship who leaves behind Coins and Items.
  • An unused Bros. Attack, called "Seesaw Stomp", can also be seen in the game's data, and can be accessed via codes and used in-game (costing 8 BP). It involves Mario getting out a seesaw and placing it on the ground. Luigi will jump on one side of the seesaw and Mario jumps on the other side, launching Luigi at the selected enemy to stomp on them and leap back at the seesaw for Mario to do the same. Depending on what bro is going to stomp on the enemy, the player must press 3DS A for Mario or 3DS B for Luigi to continue the move, with the sequence gradually getting faster as it goes along. As the move shares the same BP usage as Mirage Mirror, it can be assumed that said Bros. Attack possibly replaced the Seesaw Stomp.
  • The Shock Bomb from Mario & Luigi: Dream Team would have reappeared as an item, retaining its function from the aforementioned game, though it is replaced with the Flash Bomb, which functions similarly but it also destroys Ghost enemies and deals set damage to Ghost bosses like Jumb-Boo and King Boo.

Soundtrack

  • 3DS Menu Jingle (plays on the 3DS Home Menu)
  • Going on Another Quest (plays on the Title Screen)
  • Peach's Castle (plays in Peach's Castle)
  • Toad Town (plays in Toad Town)
  • Out in the Fields (plays in Brisk Field)
  • Bunnytown (plays in Rabbit Village)
  • Forest Stump (plays in Treeway Woods)
  • Relaxing Resort (plays in Sapphire Shore and Moonshade Docks)
  • Cactaceonian Town (plays in Cragnelburg)
  • Doop Down in Sand (plays in Craggy Desert)
  • Tomb Raiders (plays in Craggy Catacombs)
  • Down in the Cellar (plays in Peach's Castle Cellar/Eclipsa Castle Sewer)
  • Into the Abyss (plays in Trial Abyss)
  • Polluted Forest (plays in Plumdrop Rainforest)
  • A Bone to Pick (plays in Bonedry Graveyard)
  • The Enigmansion (plays in Conundrum Manor)
  • Fossil Battleground (plays in Fort Fossil)
  • Deep in the Crystal Clear Sea (plays in Sapphire Oceanbed)
  • Frozen Island (plays in Bittercold Isle)
  • The Show Must Go On! (plays in Bittercold Tent)
  • Grumbledome Hike (plays in Mount Grumbledome)
  • Redpepper Caverns (plays in Grumbledome Crater)
  • Scorching Road (plays in Koopa Reef)
  • Koopa Troop Frontier (plays in Bowser's Castle)
  • Devastated Town (plays in Umbriel Village)
  • Moonshade Outskirts (plays in Ganymede Plains and Pallene Outskirts)
  • Meet the Resistance (plays in Resistance Moonshelter)
  • Last Stretch (plays in Eclipsa Castle)
  • Here We Go! (plays in normal battles)
  • Circus Play (plays during Circus Battle Wave battles)
  • Square Up! (plays in boss battles)
  • Koopa King Throwdown (plays in Bowser boss battles)
  • Lunar Eclipse (plays in Eclipsa's boss battle)
  • The Final Showdown (plays in the final boss battle)
  • Victorious Bros. (plays after winning a battle)

References to other games

  • Super Mario World: Bony Beetles and Fishin' Boos make their series debut in this game.
  • Super Mario World 2: Yoshi's Island: Pyro Guys make their series debut in this game.
  • Super Mario RPG: Legend of the Seven Stars: Queen Calamaria is possibly a reference to King Calamari, and the Moon Clock acts similar to Count Down from this game. Also, the inns debut in the series from this game.
  • Super Mario 64 / Super Mario 64 DS: Koopa the Quick, Snufits, Mr. Blizzards and Scuttlebugs make their series debut in this game.
  • Paper Mario: Gloombas and Koopatrols make their series debut in this game. The "Ally" is similar to the Partner system from the game, and different colored Magikoopas act similar to how they did from the game as well.
  • Super Mario Sunshine: Cataquacks make their series debut in this game.
  • Paper Mario: The Thousand Year Door: The Trial Abyss location and the Shroom Coupon item is similar to the Pit of 100 Trials location, and the Inn Coupon item respectively. The Jumb-Boo boss fights similar to the Atomic Boo boss in Creepy Steeple from this game as well.
  • Mario & Luigi: Superstar Saga: The High Jump move (renamed Spring Jump), the Golden Mushroom item, the Cobalt Necktie equipment (now listed as an Accessory), some block types, and the Mecha-Chomps, Goomdivers, Mecha-Bloopers and Ice Snifits reappear in this game. Also, the Nostalgic Gauntlet houses the Trunkle and Popple boss battles (specifically the latter's third battle) from this game.
  • Mario & Luigi: Partners in Time: The Rexes's attacks are similar to the Shroob Rexes from the game. The Ball Bros. move (renamed Bros. Ball and reworked) and the Blue Pepper item from this game returns, and the final battle takes place on a platform in the sky similar to Elder Princess Shroob's battle from the same game. Also, the Nostalgic Gauntlet houses the Sunnycide and Ms. Thwomp boss battles from this game.
  • New Super Mario Bros.: Snow Spikes make their series debut in this game.
  • Mario & Luigi: Bowser's Inside Story: The Scratch Cards mechanic, and the Sick status ailment that debut from this game reappear in this game. Also, the Nostalgic Gauntlet houses the Bowser Memory ML and Dark Star boss battles from this game.
  • New Super Mario Bros. Wii: Kamek was about to disguise himself as Princess Peach again, and Stone Spikes make their series debut in this game.
  • Super Mario 3D Land: Fake Bowser (Bowser?)'s design is similar to its design in this game.
  • Paper Mario: Sticker Star: Poison Bloopers make their series debut in this game. Also, the track "The Enigmansion", which plays in the Conundrum Manor, is named after the level of the same name.
  • Luigi's Mansion: Dark Moon: King Boo sends Mario and Luigi to the Paranormal Dimension, a nod to his boss fight in the mission, "A Nightmare to Remember". The segment where King Boo sends the bros into a mansion hallway where they must run away from him is similar to a part of the mission as well.
  • Mario & Luigi: Dream Team: The game runs on the same engine used in this game. The graphics, Attack Piece Block design and the Elite Trio's/Kamek's battle are similar, all of Mario and Luigi's battle animations are reused, , the Badge system returns, and some Rank-Up Bonuses, the Secret Box item and the Shy Guy Airtub reappear in this game as well. Lastly, the Nostalgic Gauntlet houses the Pi'illodum and Antasma boss battles (as such, Dreamy Luigi and Prince Dreambert appear in the latter battle), and a portion of the music for the battle against Lunar Bowser is taken from the Dreamy Bowser's battle theme in this game.
  • Super Mario 3D World: The Bully's reuse their design from this game (though they are recolored to have black bodies). Parabones and Hisstocrat make their series debut in this game as well.
  • Captain Toad: Treasure Tracker: Draggadon makes its series debut in this game.
  • Mario & Luigi: Paper Jam: The fancy spin Mario and Luigi perform after stomping on an enemy once, the Drill Shell and Mega Thwonk Bros. Attacks, some of (Polluted) Petey Piranha's, King Boo's, Bowser Jr.'s and Kamek's moves, some Expert Challenges, and a few tracks are reused from this game. Lastly, the Nostalgic Gauntlet houses the King Bob-omb and Dry Bowser boss battles (as such, Larry, Ludwig, Morton and Wendy appear in the latter battle), and a portion of the music for the battle against Lunar Bowser is taken from the final boss battle theme from this game.
  • Paper Mario: Color Splash: Most enemies now speak during battles similar to this game (in fact, some enemies use the exact same quotes said from this game), though this option can be turned off.
  • Mario & Luigi: Superstar Saga + Bowser's Minions: Some sprites are directly ripped from the game (some of the Command Block sprites and the Spear Guy sprite are ripped). The Secret Specs equipment reappears as an Accessory as well, though it has been reworked slightly.
  • Super Mario Odyssey: The Broodals, Madame Broode, and the Roving Racers make their series debut in this game.

Gallery

Trivia

  • The game was released on Mario & Luigi: Dream Team's eighth anniversary in Japan.
  • Many, if not all characters from and areas of the Moonshade Kingdom are named after natural satellites in the Solar System (with the exception of Eclipsa, who is named after an astronomical event that occurs when an astronomical object is temporarily obscured).
  • The S.S. Boletus's name comes from "Boletus"; a genus of mushroom-producing fungi.
  • This is the third Nintendo 3DS Mario title to receive a patch, the first being Mario Kart 7 and Mario & Luigi: Dream Team. This game patch fixes some freezing/crashing glitches, out-of-bounds glitches and glitches involving the Ball Dash, and was released during the month of September.
  • Credit goes to PMF11 (tbc) for the Seesaw Stomp and Boulder Smash icons (which were slightly edited by me), and to ShyGuyXXL for the Mecha-Chomp sprite.
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