Mario & Luigi: Pikmin Trouble (known as Mario & Luigi RPG 6: Pikmin Adventure in Japan and Mario & Luigi X Pikmin in Europe and Australia) is The 3RD Mario & Luigi Title for The Nintendo 3DS. It is the sixth Title in the Mario & Luigi series. The game was released in Europe on March 17TH, 2017, Australia on May 3RD, Japan on June 7TH and North America on August 17TH. The game is The is RPG crossover between another series, Pikmin! The player get's to control Olimar & Louie from Pikmin, As well as, collect types of Pikmin!


One day in the Mushroom Kingdom, Toads are telling The Princess Peach that Mario & Luigi were coming over to eat some cake! Princess Peach told the Toads to let the heroes inside! Mario & Luigi walked in, & Starlow followed the heroes to the castle! However Bowser came & got into The 'Temper Tantrum because he was craving for some cake, & no one invited him! Bowser then goes to fight Mario & Luigi! If won, Bowser get's into The 'Temper Tantrum, & starts breathing out fireballs into the skies, & with clumsiness, Bowser aimed at this mysterious starship & onion ships that were in the sky & everyone was investigating! When they got close, The starship exploded, & They all ran to the castle! However the door opened with sunlight & the two other heroes, Olimar, & Louie entered the castle! Olimar & Louie were investigating who crashed their starship! Bowser admitted & took off quickly! Olimar was aggravated that hes got to stay at the castle! However Starlow stated, That They could help repair the starship, & Luigi questioned the name of the starship! Olimar has this huge story about the starsip, Known as The Hocotate Freight & tells them about Pikmin, & The different types of Pikmin! Starlow was interested at the story & wanted to help fix The Hocotate Freight & Take care of the Pikmin!

After searching for the pieces, Starlow goes to conclusion that The Hocotate Freight parts are scattered around the land, & They would haft to search everywhere for the halves & Olimar & Louie decide to team together to search them out with The Pikmin!

Later at Bowsers Castle, Kamek told Bowser the mysterious creatures called, Pikmin! Bowser said that he would look it up, & he wanted to ketch the Pikmins DNA & create his own & call them, "Bowser Pikmin!" Once he downloaded their DNA he turned them into Bowser Pikmin, & to order them to kidnap, The Pikmins & The Princess!

The Pikmins came, & took them! Olimar stated that he never seen those ones before! Starlow stated that the greenish-redish creatures took Olimars Pikmin, & The Princess! Olimar stated that Louie & he will help stop Bowser!


The gameplay shifts between Mario's land, & Olimar's land, where Mario, Luigi, Olimar & Louie move in their own two dimensions. While Mario is playing inside The Pikmin Land, Starlow can interact with The Pikmin, such as getting them to get them details about the different destinations! The fight's give the player onions directly from enemies in the fight so they can create new Pikmin. Badges similar to those in Mario & Luigi: Bowser's Inside Story make a return in this game. Sometimes Gifts also appear in between or after fights. The Giant fights from Mario & Luigi's Bowser Inside Story return, this time with Luigi instead of Bowser. The games art style also changes in this installment due to the shift to 3D. Unlike the previous games' basic sprite style, this installment uses a pre-rendered visual that makes the sprites smoother with the backgrounds. The environment uses 3D models while in giant fights, characters use 3D models for the third time in the series.

The bottom screen of the 3DS like the earlier Mario & Luigi 3DS titles, displays the area map. Unlike previous installments, the map shows and follows the actual location of the Bros.

The Fight System!

The Fight System in the overworld is similar to those in previous titles. Their are Jump, Hammer, Item, Bros. Attacks (in the Real World), The new Pikmin Attacks and Flee. Just like The Bros. Attack, Olimar & Louie use The Pikmin Attacks which will let them send out seven Pikmin of each color to attack the enemy! If The player loses the fight and tries again, The sixth option appears, which is the Hint option. Also during fights, If the player fails at The Bro & Pikmin Attacks a numerous amount of times in the fight the slo-mo feature will activate allowing for easier hits. There can be more than five enemies in battle, as in Mario & Luigi: Bowser's Inside Story. The Rank feature returns again. One change is the lack of Lakitus from the level up system.

Status effects

Status effects can be caused by enemy attacks, items, Bros. Attacks, or the attributes of equipped gear. Some increase/decrease Mario and Luigi's stats and some them from attacking. In this game, there is no Poison effect like the previous Mario & Luigi games. Those which raise and lower stats will stack with all other status effects with the exception of raising a currently lowered stat (or vice versa). All of these effects can be cured with a Refreshing Herb.

Status Description
Trip This effect leaves Mario, Luigi, Olimar, Or Louie unable to avoid enemy attacks. It will end when their turn comes or possibly after getting hit. Entering the fight when the enemy touches the rear of Mario or Luigi will automatically inflict that brother with the status.
Dizzy This effect prevents Mario, Luigi, Olimar, Or Louie from dodging attacks until their turn comes, but can be lost after getting hit. For enemies, it prevents them from attacking for several turns.
Burn/Char This effect is similar to the Dizzy effect, but hurts the character inflicted with it after each turn. For Mario, Luigi, Olimar, Or Louie, the effect ends when it becomes their turn or after their getting hit. For The enemy, It lasts several turns.
Tiny This effect makes either Mario, Luigi, Olimar, Or Louie very tiny, in addition to reducing the damage they can inflict. In the dream world, using the jump or hammer attack when mini still causes the Pikmins to be normal size. If a brother dies in the real world whilst the other is suffering the effect, they will automatically lose the Mini Tiny so they can carry the character during enemy attacks.
The Pow Up! This effect increases the Power of Mario, Luigi, Olimar, Or Louie, Allowing them to deal more damage.
The Def Up! This effect increases the Defense of Mario, Luigi, Olimar, Or Louie, Reducing the damage they sustain.
The Speed Up! This effect increases the Speed of Mario, Luigi, Olimar, Or Louie, Allowing them to act sooner than normal.
The Pow Down! This effect decreases the Power of Mario, Luigi, Olimar, Or Louie, Reducing the damage they inflict. It can combined with the other decreasing effects.
The Def Down! This effect decreases the Defense of Mario, Luigi, Olimar, Or Louie, Increasing the damage they sustain.
The Speed Down! This effect decreases the Speed of Mario, Luigi, Olimar, Or Louie, letting them to act later than normal.

Out-Of-Fight Techniques

There are Out-Of Fight Techniques that Mario and Luigi learn throughout their adventure. The first techniques are jumping. The player uses 3DS A (or 3DS Y) for Mario and 3DS B (or 3DS X) for Luigi. Upon pressing R Button, it will cycle the bros' current techniques, going to to different ones gained later on. There are four sets of different techniques. When in the dream world, the only ability that both of the Bros. can use is the jump ability, while the hammer is exclusive to Mario's hammer and only Luigi can use Luiginary Work Possess.

Technique Button Set Number Description Location Unlocked
Jump 3DS A 1 Mario will jump.
3DS B Luigi will jump.
3DS Y Olimar will jump.
3DS X Louie will jump.
Hammer 3DS A 2 Mario hammers whatever is in front of him. He can hit buttons and break Nightmare Chunks that can't be broken with jumping. Mushrise Park
Luigi Dunk or Tiny Mario 3DS B Luigi hammers Mario so he becomes squashed. Mario will then be able to go into smaller areas that can't be reached normally. If Luigi hammers Mario again he will return to normal size. If Mario is standing on softer ground, Luigi will hammer him into the ground so he can move underground. He can use this ability to dig up beans and other things. Use the A button for Mario to jump out and ground. Dozing Sands
Spin Jump 3DS A 3 Mario will jump on Luigi. Pressing A again will initiate the spin jump so Mario and Luigi can spin things and spin other to further away platforms. Press B when Mario is on top of Luigi to return to normal. Mount Pajamaja
Side Drill 3DS B Luigi will jump onto Mario's back; pressing the B button again launches the drill. It will drill whichever way Mario and Luigi are facing. Drilling can smash through rocks, and go into drill cannons that shoot out Mario and Luigi in different directions after Mario and Luigi have drilled in. Pressing the A button while Luigi is on Mario's back to returns them to normal.
Ball Hop 3DS A/3DS B 4 Mario and Luigi will jump into ball, which will endlessly jump until the player press A or B again. The jumps that the ball make are higher so the bros can reach higher places. It is also used for Ring Puzzles, where Mario and Luigi must jump through rings without touching the same space again. Mount Pajamaja (revisit)
Pikmin X\Y 7 Olimar or will Louie throw their Pikmin, Each have their own unique, ability
  • The Blue Pikmin- Can Walk & Breathe Underwater!
  • The Purple Pikmin- The Strongest & Can Break Rocks
  • The Red Pikmin- Can Walk Through Fire Without Taking Damage!
  • The White Pikmin- Can See Through Things That Could Help On Their Adventure!
  • The Yellow Pikmin- Can Walk Through Thunder & Electricity Without Taking Damage
The 'Forest !'Navel


Pikmins are found in the colorful item boxes depending on the color & letter it say's on the item box The Pikmin will come out & help you get through certain thing's you can not do with the other heroes! When The Pikmin is near the enemies They will start hitting them, Like in The Pikmin series!

The Giant Fight's

Main article: The Giant Luigi

The Giant Fight's play similarly to the ones in the previous installment, with the boss on one screen and Dreamy Luigi on the other. The battles now offer a choice of left-handed or right-handed play. Attacks and counter-attacks, like in the previous game, are used by tapping repeatedly, sliding in correct shapes and sliding repeatedly. As the playable character being different in this game, Luigi is instead able to perform a variety of the moves he uses in normal battle, such as his jump and hammer attacks, the latter having two variations. He is also given the option to work together with Mario to perform both a useful healing technique and a spinning stomp attack, as well as a finishing attack involving Mario piercing through the boss in question's weak point while riding a Star thrown by Dreamy Luigi.


Upon completing the game, two new features will be available, Jukebox and Hard Mode. Jukebox allows the player to listen to the game's soundtrack. In Hard Mode, enemies are stronger, and the maximum amount of each item the bros can carry is 10. Like the previous games, should the brothers lose in a battle in Hard Mode, rather than having the option to restart it, they will automatically be taken back to the last save point. Upon beating the final boss in Hard Mode, the player gets to view a two-screened image featuring all the main characters and main bosses in the game.

The Special Attacks

Bros. Attacks (Real World)

Bros. Attacks are powerful and complex team techniques that Mario and Luigi perform in unison in the Real World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like in the previous game, the player is given the option to practice their unlocked Bros. Attacks in the menu. In this game however, certain Bros. Attacks are influenced damage-wise by either Mario's or Luigi's Boots POW stat, Mario's or Luigi's Hammer POW stat, or just Mario's or Luigi's normal POW stat, whose variable POW stat depends on who's performing the attack and how it involves them. Once again exclusive to this game, Mario and Luigi each have Bros. Attacks unique to themselves that only they can activate. Some of Mario's Bro Attacks mainly focus on single targets, while most of Luigi's attack multiple foes.

Special Description Effects BP Type Location
3D Red Shell* Use the A Button for Mario and the B Button for Luigi, and kick that shell! Similar to the previous Mario & Luigi games, Mario and Luigi kick a red shell at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the enemy's way. It ends with Mario using a charged kick upon Luigi kicking it to him. 4 Boots Mushrise Park
Bye-Bye Cannon Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused! Mario and Luigi jump into a cannon. A randomized sequence of them blast out. The player must hit the A and B Buttons in the same sequence Mario and Luigi came out, and if successful, must do the same sequence backwards for maximum damage. 7 Boots Wakeport
Bomb Derby Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs! Using the Circle Pad, Luigi passes bombs to Mario who must hit them towards the enemy before the bombs explode. The last bomb is bigger and likewise does the most damage. 9 Hammer Driftwood Shore
Jet-Board Bash Press and hold the B Button to paddle. As you draw near, press the A Button! Luigi accelerates face-down on a board, Mario riding, and with the right timing Mario needs to hit the enemy when the board is accelerating at maximum speed to deal the most damage. 12 Hammer Somnom Woods
Zee Egg Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb! Mario throws the Zee Egg, unleashing the Zeekeeper for him to take Mario and Luigi into the skies and prepare a Wakeorb for Mario and Luigi to hammer upon lining up with it for it to crash down on a single target mainly with maximum damage. 15 Hammer Mushrise Park - When the player rescues all Pi'illos, Eldream will reward them with the ten pieces.
Special Description Effects BP Type Location
3D Green Shell* Use the A Button for Mario, and the B Button for Luigi, and kick that shell! The 3D Green Shell has the brothers kick a green shell. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Luigi using a charged kick upon Mario kicking it to him. 4 Boots Mushrise Park - All ten pieces are given upon Brickle being freed from the main fountain.
Fire Flower Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons! Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, the player will get a short time to repeatedly tap A and B for even more damage. 5 - Dozing Sands
Dropchopper Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam! Tilting the 3DS to move the Dropchopper, the player must get Mario and Luigi to jump and hang onto it. Afterwards, Mario and Luigi will do a powerful attack downwards on the unsuspecting enemies. The earlier Mario and Luigi jump on and head upwards, the more damage dealt upon impact. 7 Boots Mount Pajamaja
Slingsniper* Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi! Mario pulls Luigi back in the string of a Slingsniper. The player must use the 3DS to aim to successful sling Luigi into the target enemy. 9 - Mount Pajamaja - All ten pieces are given to Mario and Luigi upon solving a Ball Hop puzzle for the Massif Bros..
Star Rocket Tilt the 3DS to change the star's trajectory and grab all the litter stars. Use the A and B Buttons as the bro land. More little stars mean more power. Tilting the 3DS to move the Star Rocket, the player must guide it around to collect all the stars. At the end of the collecting, the player must perform a good timed jump with both Mario and Luigi for lots of damage. 12 Boots Neo Bowser Castle






For The List of enemies in Mario & Luigi: Pikmin Trouble, see Mario & Luigi: Pikmin Trouble Bestiary. The following is The Bestiary For all The bosses [and support enemies] encountered in the game Mario & Luigi: Pikmin Trouble. Please see the bosses' respective articles for more detailed information.

The Bosses!

Image Name HP EXP Coins Normal Drop (small Gift) Rare Drop (large Gift) Location
120px ???? (Toadsworth) [Just For Training] 4 0 0 None None The Training Destination
File:Smoldergeist Sprite.PNG King Bulborb 12 each 5 (6) 10 each (40 total) None Cozy Wear (25%) Pi'illo Castle
50px Nabbit 96 75 (90) 45 None So-so Boots (100%) Dreamy Pi'illo Castle
File:GrobotDreamTeam.gif Iredecsent Glint Beetle! 288 250 (300) 75 None So-so Hammer (large Gift) Mushrise Park
File:Bowser & Antasma.gif Bowser and Antasma Bowser: 233
Antasma bats: 6
300 (360) 0 Syrup Jar (3%, Antasma bats) Iron Ball Hammer (100%, Bowser) Dream's Deep
File:TorkscrewSprite.gif Torkscrew 656 500 (600) 260 None Coin Boots (100%) Dozing Sands
File:SorrowFist.png Sorrow Fist 395 200 (240) 50 Super Candy (30%) HP Knockout Bangle (5%) Dreamy Wakeport
File:BeefCloud.png Beef Cloud 357 200 (240) 50 Super Candy (30%) HP Knockout Bangle (5%) Dreamy Wakeport
File:HeavyZest.png Heavy Zest 282 200 (240) 50 Super Candy (30%) HP Knockout Bangle (5%) Dreamy Wakeport
File:ThunderSass.png Thunder Sass 140 200 (240) 50 Super Candy (30%) HP Knockout Bangle (5%) Dreamy Wakeport
File:BigMassif.png Big Massif Big Massif: 864
Hooraw: 28
800 (960) 250 None Knockout Boots (100%) Dreamy Wakeport
80px Mammoshka Mammoshka: 918
Block Monolift: 1
1100 (1320) 350 None 1-Up Gloves (50%) Mount Pajamaja
File:Elite trio.png Elite Trio Corporal Paraplonk: 415
Private Goomp: 249
Sergeant Guy: 581
Sergeant Guy Cannon: 1
Sub-Goomba: 80
2100 (2520) Corporal Paraplonk: 200
Private Goomp: 300
Sergeant Guy: 5
Sub-Goomba: 5
Mushroom (2%, Sub-Goomba) Counter Wear (100%, Corporal Paraplonk)
Action Hammer (100%, Sergeant Guy)
Mushroom (100%, Private Goomp)
Dreamy Driftwood Shore
70px Fly Guy R Thieves 149 each 570 (674) 105 Ultra Mushroom (small Gift) Pi'illo Blimport
File:WigglerDT.png Wiggler 1485 1000 (1200) 400 1-Up Deluxe (50%) Max Candy (30%) Wakeport
File:PoppleDreamTeamSprite.gif Popple 999 500 (600) 100 None Coin Bro Gloves DX (100%) Wakeport
90px Pi'illodium Body: 1673
Wings: 172
Mini Pi'illoid: 1
3600 (4120) 600 None Antiair Boots DX (100%) Somnom Woods
File:KamekDT.png Kamek (1) 1428 0 0 None None Dreamy Neo Bowser Castle
File:KamekDT.png Kamek (2) 1743 0 0 None None Dreamy Neo Bowser Castle
File:KamekDT.png Kamek (3) Kamek: 1496
Kamek (Green): 816
Kamek (Red): 544
Kamek (White): 626
3000 (3600) 500 None Mushroom Gloves (100%) Dreamy Neo Bowser Castle
120px Antasma (final time) Antasma: 2435
Antasmunchie: 90
7500 (9000) 900 Max Candy (2%, Antasmunchie) Dark Hammer (100%) Dreamy Neo Bowser Castle*
File:DreamyBowserMLDT.gif Dreamy Bowser Body: 2417
Left Arm: 350
Right Arm: 464
None None None None Neo Bowser Castle

*Antasma is not actually fought in the Dreamy Neo Bowser Castle area, but is fought in the dream world after creating a portal to it.


The Giant Bosses!

Name Coins Item Drops Location
Robo-Drilldigger 500 Snare Boots (large Gift), Super Candy (large Gift), Super Nut (large Gift), 1-Up Deluxe (large Gift) Dreamy Dozing Sands
Mount Pajamaja 560 Metal Gloves (large Gift), Ultra Mushroom (large Gift), Ultrasyrup Jar (large Gift), Refreshing Herb (large Gift) Dreamy Mount Pajamaja
Earthwake 1000 Charge Gloves DX (large Gift), Ultra Candy (large Gift), Ultra Nut (large Gift), 1-Up Deluxe (large Gift) Dreamy Wakeport
Zeekeeper 1200 Energy Wear (large Gift), Max Candy (large Gift), Max Nut (large Gift), 1-Up Deluxe (large Gift) Dreamy Somnom Woods
Giant Bowser 2000 Supreme Hammer (large Gift), Max Candy (large Gift), Max Nut (large Gift), 1-Up Deluxe (large Gift) Dreamy Neo Bowser Castle

Battle Ring bosses

Image Name HP Recommended Level (Normal/Hard Mode) One-Time Fee Turn Limit Reward Location
80px Grobot X 1133 17/22 100 Coins 6 600 Coins
Zeekeeper's Feathers*
Battle Ring
150px Bowser X & Antasma X Bowser X: 771
Antasma X: 19
19/24 150 Coins 8 900 Coins Battle Ring
60px Torkscrew X 1594 23/28 200 Coins 8 1200 Coins Battle Ring
60px Big Massif X Big Massif X: 1901
Hooraw X: 53
26/31 250 Coins 12 1500 Coins Battle Ring
80px Mammoshka X Mammoshka X: 1771
Block Monolift X: 1
30/35 300 Coins 16 1800 Coins Battle Ring
Elite Trio X Elite Trio X Corporal Paraplonk X: 780
Private Goomp X: 468
Sergeant Guy X: 1092
Sergeant Guy Cannon X: 1
Sub-Goomba X: 149
33/38 350 Coins 12 2100 Coins Battle Ring
90px Pi'illodium X Body: 2742
Wings: 282
Mini Pi'illoid X: 86
40/45 400 Coins 26 2400 Coins Battle Ring
100px Antasma X Antasma X: 3336
Antasmunchie X: 132
45/50 500 Coins 14 3000 Coins Battle Ring
File:Bowser Jr. & Koopa Clown Car Mario & Luigi Dream Team.png Battle Medley** + Bowser Jr. Bowser Jr.: 4099
Junior Clown Car: 512
Monty Mole: 1
50/55 1000 Coins 45 10000 Coins Battle Ring

* - The Zeekeeper Feathers are only available as a prize once Mario and Luigi begin the hunt for the Ultibed parts.
** - Battle Medley, like Class 7 in Mario & Luigi: Bowser's Inside Story, has the brothers take on all the previous bosses before facing the final, exclusive boss.


List Of The Usable Items

Item Name Image Description Effects
Mushroom IconMushroomDT Restores 30 HP (to a single bro).
Super Mushroom IconMushroomDT Restores 60 HP (to a single bro).
Ultra Mushroom IconMushroomDT Restores 100 HP (to a single bro).
Max Mushroom IconMushroomDT Restores 160 HP (to a single bro).
Nut IconNutDT Restores 15 HP to both Mario and Luigi.
Super Nut IconNutDT Restores 30 HP to both Mario and Luigi.
Ultra Nut IconNutDT Restores 50 HP to both Mario and Luigi.
Max Nut IconNutDT Restores 80 HP to both Mario and Luigi.
Syrup Jar IconSyrupDT Restores 20 BP.
Supersyrup Jar IconSyrupDT Restores 40 BP (to a single bro).
Ultrasyrup Jar IconSyrupDT Restores 60 BP (to a single bro).
Max Syrup Jar IconSyrupDT Restores 80 BP (to a single bro).
Candy IconCandyDT Restores a little bit of HP and BP (to a single bro). Restores 40% of a single bro's HP and BP.
Super Candy IconCandyDT Restores a decent amount of HP and BP (to a single bro). Restores 60% of a single bro's HP and BP.
Ultra Candy IconCandyDT Restores a solid chunk of HP and BP (to a single bro). Restores 80% of a single bro's HP and BP.
Max Candy IconCandyDT Completely restores both HP and BP (of a single bro).
1-Up Mushroom Icon1upDT Revives a fallen bro with half of his HP.
1-Up Deluxe Icon1upDT Revives a fallen bro with full HP.
Refreshing Herb IconRefreshingHerbDT Cures statuses like BURN, DIZZY, TRIP, and MINI.
Taunt Ball File:IconTauntBall.gif Enrages an enemy in the background. Whooooosh! Brings a background enemy to the battlefield to be fought.
Shock Bomb File:IconShockBombDT.gif Makes enemies dizzy... maybe? Makes all enemies dizzy.
Boo Biscuit IconBooBiscuitDT Grants damage immunity. Helps with dodge training!
Secret Boxes File:IconSecretBoxDT.gif Does...who knows what? Use one to find out. Performs a random badge effect.

The Destinations

The Mario Destinations

The Pikmin Destinations

  • The Impact Site!
  • The Forest Navel
  • The Forest Hope!
  • The Final Trial
  • The Valley Of Repose!
  • The Awakening Wood!
  • The Perplexing Pool!

The Sidequests

Hooski trading quest

In Wakeport during Mario and Luigi's travels, the player may encounter a male Hooski wanting to propose to nearby female, but is lacking the proper proposal gift. Upon Mario, Luigi, Olimar, Or, Louie agreeing to help, they are given a plush Zeekeeper to use in order to get something better to propose with, initiating a brief trading sidequest.

Mario, Luigi, Olimar, Or Louie first trade the plush Zeekeeper for a rare fruit with a Shelltop in the nearby item shop, afterwards swapping it for a Yoshi egg with a Red Yoshi in the hotel district, which they then swap for a photo of Peach with a Toad by the tour center, which they then swap for the Book of Ruins with a Brock researcher to the north of the Toad, which they then swap for a photo of Queen Bean with a Beanish in the gear shop, which they then swap for a lost camera with a Bean in one of the buildings in the hotel district, which they then give to a Toad near the rooftops of the hotel district in exchange for info about a bird burying something between the nearby umbrella and fountain, which then turns out to be upon the Bros. digging it out, a Pi'illo ring which Mario and Luigi hand to the Hooski for him to then propose with, the female accepting after a short cutscene which ends with the Bros. being rewarded greatly with a Sap Hammer, Heart Bean DX, some Rally Wear, and a 1-UP Mushroom, and if the player talks to him afterwards, he'll give the Bros. an idea of where to go next in Wakeport.

Kylie Koopa's photo puzzles

During Mario and Luigi's travels in Wakeport, they come across Kylie Koopa upon entering a house, and discover she's the guidebook writer for the island. She offers some work for them, involving them finding camera blocks around the island, bringing them back here and deciphering them. Each shot can be taken back and played as three of the same photo puzzles of differing levels; with each higher level, the photo covers more of the scene, and the games give the player more time to do the puzzle. The Level 1 reward is 100 coins with a time limit of 3 minutes, the Level 2 reward is 300 coins with a time limit of 4 minutes, and the level 3 reward is a DX Bean of varying stat with a time limit of 6 minutes.

Image Area Shot Location Level 1 Prize Level 2 Prize Level 3 Prize
200px Pi'illo Blimport In the area where Mario and Luigi take the Welcome Quiz, this shot is found in the north-east. 100 coins 300 coins Heart Bean DX
200px Pi'illo Castle In the room outside the collection room, this shot is found at the highest point in this room in the north-west. A Zeekeeper mascot idles beneath the block for a period of the game, making it inaccessible until he moves. 100 coins 300 coins Bros. Bean DX
200px Mushrise Park In the area with the broken main fountain, this shot is found in a camera block in the west, accessed by spin-jumping or side-drilling towards its secluded heights from one of the nearby flowers. (Spin Jump required.) 100 coins 300 coins Power Bean DX
200px Wakeport Upon Mario and Luigi agreeing to help, Kylie places this block in the room of her house in plain sight. 100 coins 300 coins Speed Bean DX
200px Mount Pajamaja In the area where Mario and Luigi can jump off the edge to land near the oxygen valve, in the northwest. 100 coins 300 coins Stache Bean DX
200px Driftwood Shore In the beach area with the Warp Pipe, this camera block is found in the north, accessed by smashing a rock blocking a hole Mini Mario can go through to find the block at the end. 100 coins 300 coins Heart Bean DX
200px Somnom Woods In the third area with the deadly liquid, this camera block is found in the south, to the south of the bramble tunnel, and to the east of a rock. 100 coins 300 coins Bros. Bean DX
200px Neo Bowser Castle In the first area where Kamek flees into the Dream World, this camera block is found in the south-west on its own metal platform in the middle of the lava. 100 coins 300 coins Power Bean DX

Differences from other Mario & Luigi games

  • Mario and Luigi do not let out their battle cries of "Let's-a-go!" and "Okey-dokey!" respectively when starting a battle.
    • In place of the brothers' cries, the battle transition shows off how the battle was entered (i.e. a color-coded boot or hammer depending on which brother attacked attacked and how they attacked, or a "!" for bumping into an enemy).
  • This is the first game in the series that has Bowser as the second antagonist (the main antagonist is Antasma), and the first where he is consciously the final boss. This is also the first game where Bowser isn't the tutorial boss, as Antasma occupies that role instead.
  • To accommodate the 3D feature of the Nintendo 3DS, the game's art style is radically altered to appear 3D while still using sprites. The letters on Mario and Luigi's caps are red and green, respectively, instead of black, and Luigi's pants reach his shoes, hiding his socks. The brothers' mouths are also visible, and none of the enemies have black outlines. However, Dreamy Bowser has a white outline.
    • In addition, at certain points the game uses 3D models where sprites would not work with the stereoscopic 3D (such as during giant battles), making this the first Mario & Luigi game to use full 3D graphics.
  • Fawful, a recurring character throughout the series, does not make an appearance in this game (most likely due to his possible death at the end of the previous game), although there is an unknown NPC that says one of his main quotes when talked to.
  • The Stache point system has been dropped; the stat is now used solely for Lucky hits.
  • Bosses always drop exclusive items/gear upon defeat (with the exception of Mammoshka, whose probability of dropping exclusive goods is still under 100%).
  • The player does not lose coins when running away from battles.
  • This is the second game in the series in which Mario and Luigi are the only playable characters in the game (though there is Dreamy Luigi in Dream World).
  • This is the first game in the series on a system in the DS family where Battles do not take place on the touch screen. Instead the Badges take up the Bottom screen and Mario and Luigi fight on the top screen.
  • This is the first game in the series where the player cannot go into Peach's Castle, as the player gains control of Mario after he leaves the Mushroom Kingdom.
  • This is the first game where Bowser's Castle doesn't have a Bowser monument on the top.
  • This is the first game in the series which doesn't feature the Poison status effect. Instead the Mini status effect occurs.

The Demo!

On the day of the game's release in North America, The demo of the game was also released on the Nintendo eShop, making this the first strictly Mario game to have a publicly released demo for download. It uses 1,010 blocks when downloaded, and offers twelve uses. The demo is similar to the E3 demo, in that it has the same options for gameplay minus the giant battle:

  • The Real World - the player can explore a segment of Mushrise Park.
  • The Dream World - the player can explore a combination of Dreamy Pi'illo Castle and Dreamy Dozing Sands.
  • Boss Battle - the player is given the option of either facing Grobot in the real world or Bowser and Antasma in the Dream World.

In Mushrise Park, the objective is to destroy all the rocks, much like how Mario and Luigi must break all the rocks in certain areas upon their return to Mushrise Park. The area has also been changed to prevent the player from exploring other areas. In the Dream World, some areas have been combined to showcase the Luiginary Works. Additionally, in the battles, the available Bros. and Luiginary Attacks use half as many BP as they do in the actual game.

The References To Other Games

References To Other Mario Games

References To Other Pikmin Games

  • Pikmin: Some of The levels, From those games are reused!
  • Pikmin 3: Some of The levels, From those games are reused!
  • Pikmin 2: Some of The levels, From those games are reused!


The game received aggregately positive reviews. Both Gamespot and IGN gave the game an 8/10, although it is the lowest review in the series by both of them. The reasons for this were that IGN believed that the overworld was less appealing and that the game's intro was sluggish and saturated with tutorials[1]. GameXplain on the other hand believes that the game is fun, despite its minor flaws, and that it lives up to the other title's in the series; The game was given 4 1/2 stars out of 5.

As of December 17, 2017, Mario & Luigi: Pikmin Trouble is the 13th best selling game for the Nintendo 3DS, having sold about 2.08 million copies worldwide.



The game's executive producers were Tetsuo Mizuno and Satoru Iwata. The other producers were Akira Otani, Yoshihiko Maekawa and Toshiharu Izuno, with Shinya Takahashi serving as the general producer.



External links

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