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Mario & Luigi: Fabled Melody

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Mario & Luigi: Fabled Melody
Mario & Luigi- Fabled Melody Logo
The Game's Logo
Developer(s) Darklight Studios 2
Publisher(s) Logo
Platform(s) Nintendo NX, Visus Sphere
Genre(s) Platformer, 3D Adventure, Rhythm, RPG
Age Rating(s)
OFLC G rating
Mario & Luigi: Fabled Melody is an upcoming game for the Nintendo NX, it is part of the Mario & Luigi Series and once again focuses on our Plumber Heroes as they explore the peculiar Melodius Islands and a mysterious force that has stolen the Islands, Instruments of Harmony.

Synopsis

The game starts out with Mario & Luigi heading to Peach's Castle however are greeted by Toadsworth who explains that the Princess has decided to take a vacation from the Mushroom Kingdom and is going to visit a set of islands of the Far South of the Mushroom Kingdom, Toadsworth offers the bros to join them and Mario and Luigi happily accept, imagining what the islands could be like. As their plane takes off it is revealed that Bowser has snuck aboard in the luggage compartment, disguising himself as a very large handbag, the plane arrives and the trio walk out to see that the islands seem to have an unnerving sense of gloom about them, the bros go to investigate the predicament.

Gameplay

Gameplay for Mario & Luigi: Fabled Melody has a similar aspect to previous Mario & Luigi games, Mario and Luigi are able to engage enemies in battles through a variety of ways some giving them intial advantages while others hinder them. In addition the game features a melody system, this replaces the previous chase aspects of Dream Team & Paper Jam, in this mode Mario & Luigi perform combinations in unison for both their Bros. Attacks and dodging special enemy attacks, the button prompts are displayed as either the enemies attacks which follow the beat of the music being played or when performing Bros. Attacks as a rainbow band that has each button prompt indicated on the band for the player to press, hold or move when necessary.

All attacks follow the rhythm of each song being played and this includes regular attacks which while not as dynamic as the Bros. Attacks deal extra damage if the player taps certain buttons in between the Bros. attacking.

In addition the game features a large assortment of songs and some songs only occur based on the enemies faced, this means that facing multiple enemies of different types can result in different songs each time, while most enemies have simple variations on their standard theme for that enemy type for example Fire Versions of Enemies tend to have a Timpani added while Thunder Versions have Brass Instruments added. In addition bosses have between two and six themes that could be played, while these themes with the exception of the major bosses of the game only have minor variations this can change how that battle is handled. When performing bros. attacks they also have their own tunes that play when performed, these tunes also have slight variations depending on what Bro performs the attack as well as factors like the Augmentations the Bros. have.

In addition throughout battles if the player performs well they may acquire assistance in later battles from random common enemies such as Goombas, Koopas & Cheep-Cheeps. As long as the brothers pull off their rhythms well enough they will continue to gather assistants to help in their Bros. and Standard attacks.

Characters

Character Character Name Description
Mario Fabled Melody Mario The hero of the Mushroom Kingdom, Mario is willing to help anyone who needs his help. With his brother Luigi he has overcome many obstacles in his time and is ready to face whatever dangers will face him on the Melodius Islands.
Luigi Fabled Melody Luigi Although not as brave in some manners as his brother Mario, Luigi has proven to be willing to help those who need it. Luigi is a bit of a coward especially towards Ghosts and other supernatural entities although is willing to overcome his fears for his brother and friends.
Princess Peach Fabled Melody Princess Peach The Princess of the Mushroom Kingdom, Peach often finds herself at the center of the conflicts between the Bros. and Bowser, although no one is quite sure why she lets herself get captured so often she always seems to be able to be rescued by the Bros. or some exterior force.
Bowser Fabled Melody Bowser The malevolent King of the Koopas, Bowser is a brute who lacks the brain to match, he is instinctive and often aggressive towards the Bros. due to their constant intrusion on his attempts to take over the Mushroom Kingdom.
Toadsworth Fabled Melody Toadsworth The wise assistant of Princess Peach, Toadsworth acts as a bit of a mentor to the Bros. as he believes that between each major conflict they have they seem to lose their memory on fighting, or at least that's what he believes. Toadsworth isn't one to shy away from his duty however as he will fight Cane and Foot to defend the Princess from any kidnapper.
Allegro This little Musicolo is the daughter of the Leader of Port Crescendo. Her father, Vivace was kidnapped by the vile Vae Ictus and this left her in charge of the Town, although she has difficulty trusting the Mario Bros. as their entrance into the islands was untimely, she eventually grows to trust them and helps them in their quest.
Vae Ictus A dangerous Musicolo who was banished from all the settlements due to his destructive tendencies, on his banishment, Vae Ictus vowed to strike revenge on those who had wronged him and would turn the people against each other to do so.
Tonitrui This odd character is Vae Ictus' assistant, a bit of a clutz Tonitrui tries to act evil although moreso just comes off as a goof. Vae Ictus mainly uses him to bring in monsters to guard the Instruments of Harmony.

Locations

Melodius Islands

The Melodius Islands, are the location of Mario & Luigi: Fabled Melody. They are a series of 8 major islands with numerous smaller islands surrounding them. There are two developed towns on the South-West and North-East Major Islands, the towns are called Port Crescendo and Diminuendo Valley, in addition to these towns are a large array of small homes and villages scattered among the islands. Floating above the islands however is the ominous Sky Keep, that is said to have been built by a great and powerful Musicolo in times long since past. Other key features of the islands are the numerous forests that dot the landscapes, some of which are visible from a distance, there is also the Harmonius Mountain on the largest Island, the Orchestral Volcano on the middle island of the Red Eye Isles and the Chime Glacier that coats the North-West most Island.

Melodius Islands Names

Across the Melodius Islands are the 8 major Islands from which the Melodius islands are formed, though their terrain does differ drastically the islands tend to share a similar climate. The largest Island is Thorte island which is believed to be the oldest while the two islands with towns are Mopte Island and Beatrall Island respectively. Hestro Island is largely barren of both foliage and sentient individuals while; Vissimo, Rhystic & Dergo Island comprise of what is known as the Red Eye Isles, with Rhystic Island being mostly comprised of the Orchestral Volcano. Froziano is the only island with any significant climate difference as the island is in perpetual winter for an unknown reason. Lastly above all of them although not technically an Island is Sky Keep, which commonly floats between Beatrall Island and Hestrao Island.

Places of Interest

Mopte Island

Mopte Island is a large Southern Island in the Melodius Islands. It is the first place Mario & Luigi visit throughout their adventure. Mopte Island is home to one of the two towns of the Melodius Islands, Port Crescendo, the Musicolo of this town are generally up beat and usually speak quite loudly when they have something important to say. Outside of Port Crescendo, Mopte Island is mostly plains with some heavier forests to the North, known as the Forest of Winds, which earns its name from the bizarre trees in the forest that have hollow leaves which resonate sound when a breeze blows through. To the east of the island is a small set of islands which is where one can find the Geometric Outcrop, a series of oddly shaped Rocks surrounding a cliff and cave area. It is said at the top of the Geometric Outcrop lies an Instrument of Harmony. Even further east on the smaller islands are the Stones of Hollow, these giant stones have odd metallic covers to them which when entered cause a crashing sound similar to a gong.

Places of Interest

  • Port Crescendo
  • Forest of Winds
  • Geometric Outcrop
  • Stones of Hollow

Thorte Island

The largest of all the islands, Thorte Island is a mostly desert island with very fertile flood plains around its coast. It is the second major Island the bros. visit. Thorte Island is mainly inhabited by numerous tribal Musicolos that live in small villages. They are seperated by the vast Raindrop Desert in the center and the Valley of Strings in the South-West. This Valley is Strings is the first major locations the bros. visit on Thorte Island and is an arid valley filled with strange strings covering the valley, creating an accessible, yet twisting path with numerous dead ends. It is suspected some sort of creature created these strings. The Raindrop Desert is the main feature of Thorte Island and is a vast desert known for the odd blue crystals scattered throughout. It is believed some sort of ancient civilization once lived within where the desert now stands and may have been the predecessors of the Musicolo. To the north of the Raindrop Desert is the Harmonius Mountain which shadows all of the Melodius Islands due to its sheer height, despite this however it never snows near the peak. The Mountain is filled with many creatures which throughout the day will create melodies depending on which ones are awake, hence where the Mountain gets its name. Finally around the West of the Harmounius Mountain lies a rugged terrain with few trees between its vast area known as the Hills of Horns. These peculiar hills are mostly hollow throughout and house a mysterious underground creature that makes bizarre horn noises to communicate.

Places of Interest

  • Valley of the Strings
  • Raindrop Desert
  • Harmonius Mountain
  • Hills of the Horns

Hestro Island

A lonely and small Island in the East of the Melodius Islands, Hestro Island is known for being rather barren of vegetation. At one point the Musicolo attempted to colonize but had no success and thus abandoned the effort. Ruins of this failed attempt still exist on the island to this day including the Cave of Flutes and Ruins of Treble which lie near the center of the Island. To the West is a mysterious bridge connecting the mainland to one of the small islands called the Strung Bridge. This odd bridge has large strings crossing the hole bridge's floor that when stepped on cause the bridge to emit low frequency strums. At the South of the Island is the Lonely Beach which has earnt its name for a single statue of a Musicolo located on the island, it is unknown who the Musicolo is however. To the north of the Island is the Relic Plateau an odd and completely barren plot of land that has cracks surrounding its sides, the plateau appears to have some sort of rocky formation in the shape of a ledger at its center. The Cave of Flutes which is located near the center of the Island was once home to Musicolo although they were driven out by the cave's inhabitants, the Cave now emits an eerie tone from the monsters within, it is believed that there is a curse on the Cave of Flutes. Finally the Ruins of Treble are the main attempt of the Musicolo to inhabit the island, these ruins tell of a town that was overrun by monsters and the Musicolo who fled the town, leaving in boats with few to none of their belongings. There are stories about the Ruins of Treble and while many believe the monsters attacked first, some believe that the rapid expansion of the town caused the monsters to be pressured into attacking.

  • Relic Plateau
  • Lonely Beach
  • Strung Bridge
  • Cave of Flutes
  • Ruins of Treble

Beatrall Island

The only other island in the Melodius Islands that has an established town, aside from Mopte Island, Beatrall Island is considerably smaller than Mopte Island and has several small islands surrounding it. The town in the center of the Island is called Diminuendo Valley and its people appear to be more wealthy than those who live in Port Crescendo as their Architecture is more ornate and their houses are more fancy than those found in Port Crescendo. The people however live a much more quite life although something about this quite lifestyle is off as though the people are forced into their tranquility. To the north of the Town is the Shattered Archipelago, this off tune location is said to have once been a sister island to Beatrall Island but due to an unknown force shattered it into many small islands, these small islands lack consistency in their tunes making music from the area off-key and chaotic. Another location, this time to the East of Diminuendo Valley in the jungles of Beatrall Island is the Keynote Chasm, this dangerous and ominous location has a mysteriously lonely tune that seems to only have a single instrument. The Chasm is riddled with monsters of varying dangers and it is said something mysterious lurks at the bottom. Finally, located on the island to the West of Diminuendo Valley lies the Splintered Fortress, a huge fortress that is completely made of wood, the fortress was once the home of a noble Musicolo although was abandoned and has since been overrun by the native wildlife.

  • Diminuendo Valley
  • Shattered Archipelago
  • Keynote Chasm
  • Splintered Fortress

Vissimo Island

One of the three Red Eye Isles, Vissimo is the Northern-most of the three and is the only one without a significant fire-based place of interest. Vissimo is surprisingly hot though as its temperatures are increased due to the heat from its southern islands. Vissimo Island has a small village said to be located in the rocky hills of the East of the Island called the Village of Lost Tunes, the Village is believed to be haunted as noises can be heard coming from it at night even though no one has stepped foot in the village in 20 years. Near the Village of Lost Tunes is the ominous and intimidating, Overgrown Mansion. Said to have once been home to an incredibly rich Musicolo, the Mansion fell silent when numerous monsters raided the Mansion, the whereabouts and condition of the Musicolo who lived there are unknown although the monsters now reside there as well. To the north is the Harp Peninsula a small, skinny island that got its name from its angelic appearance as a light fog runs across the entire island leaving only the peaks of the mountains easily visible, what's more is that the Harp in the name refers to the pleasant and soothing sounds that originate from within the fog although their origin is unknown. Finally In the South-West lies the Rattling Steam Pits. A bunch of water holes that constantly dry up in the day due to the extremely hot ground around them. This steam normally is slow and calm although occasional jets crack through the ground creating elevators to the areas above.

  • Village of Lost Tunes
  • Overgrown Mansion
  • Harp Peninsula
  • Rattling Steam Pits

Rhystic Island

The Center Island of the Red Eye Isles, Rhystic Island formed from a massive volcano sprouting out of the sea and this volcano makes up about 90% of Rhystic Island's land mass. Rhystic Island's key feature is the Orchestral Volcano which has been known to erupt quite frequently and has numerous lava rivers across it due to cracks in the surface. The Volcano is inhabited by numerous monsters that can survive in the heat and it is one of the locations for the Instruments of Harmony. On the Volcano is a place called the Temple of Fires which is said to have an ancient treasure buried deep within, although only the strongest explorer could ever hope to reach said treasure. Along the rim of the island is the Burnt Jungle, this Jungle somehow is constantly able to survive despite being frequently set ablaze by the Volcano, the ground is surrounded in ash and soot. Finally along the Volcano is an odd set of stairs known as the Marimba Climb, each stair plays a key, indicating they were purposely built by something.

  • Orchestral Volcano
  • Temple of the Fires
  • Burnt Jungle
  • Marimba Climb

Dergo Island

The Southern of the three Islands of the Red Eye Isles, Dergo Island is known to have a small group of fisherman on its south coast who catch and sell a rare fish known as the Rainbow Cheep-Cheep that occasionally has been sighted near where they fish, the Pareme Docks. In the West of the Island lies the bizarre, Neon Jungle, a Jungle comprised of lights, electronics and robotic trees. It is unknown who built it although the Jungle sustains itself on natural energy to survive. Near the center of the island is the Marching Cave, a cave known by the Musicolo of Dergo Island for its constant sound of marching and has been described as a hypnotizing melody that has caused several Musicolo to go missing. Finally along the Eastern Coast of Dergo Island is the Duet Coast which gets its name from the numerous groups of two on the coast from rocks and creatures so features and even the grass and sand itself.

  • Pareme Docks
  • Neon Jungle
  • Marching Cave
  • Duet Coast

Froziano Island

Possibly the most unusual island of the Melodius Islands, Froziano Island is the North-East most island and is surprisingly mostly covered in Ice. It has several glaciers floating around its coast including one known as the Chime Glacier which has many icicles hanging from it which make various tunes in the winds that blow through. Around the North of the Island are the Percussion Glaciers which when stepped on produce various sounds of percussion instruments, the largest of which appears to make the same sound as a Bass Drum. On the mainland itself there was once a village of Musicolo who worshipped a mysterious artifact, contact with them was lost many years ago and it is feared the artifact has turned them into something else, the Musicolo would mourn their lost ones at the Graveyard of Bells, where large bells would ring a low-key sound throughout the night. On the icy landscape near the Graveyard of Bells is the Phantom Castle, a mysterious and ominous location that is said to appear and disappear at will, no one is sure if the legend is true or not as most Musicolo are too afraid to investigate the island.

  • Percussion Glaciers
  • Chime Glacier
  • Graveyard of Bells
  • Phantom Castle

Other

The following descriptions are for the location below said description.

The mysterious and ominous, Mechazz Island supposedly appeared out of nowhere and no one appears to visit or leave the island. While the island looks perfect in every way sailors and water creatures from around the area have described hearing machinery and gears crunching when going near the island. Many Musicolo believe the island to be the work of a demon.

  • Mechazz Island

TBA

  • Accordian Seas
  • Ruins of Bass
  • Baut Whirlpool
  • Conduction Tower
  • Sky Keep

Bosses

Boss Location Level HP Power Defense Speed
Strung Viper Bridge of Port Crescendo 3 60 32 24 10
Goombell Forest of Winds Outpost 8 48 19 20 16
Tri-Face* Geometric Cavern 10 100 60 32 12
Slide Beetle Forest of Winds Grove 12 84 45 40 21
Praying Bowntis Geometric Outcrop Coast 12 104 72 27 24
Mazooth Forest of Winds Elder Tree 14 136 55 33 18
Biddyboe Stones of Hollow Secret Passage 14 95 38 18 15
Tamborantula Forest of Winds Web Chamber 16

100 Main Body

32 per leg (8)

60 28 25
Bowser 1st Time Valley of Strings Base 15 150 80 40 15
Trumpant Chief Guard Raindrop Desert Fortress 16 140 66 50 32
Trumpant Queen* Harmonius Mountain Trumpant Nest 20 200 90 64 28
Cataphone Hills of the Horns 21 112 46 26 24
Whistler Dog  Cave of Flutes 21 215 70 53 26
Chordra Relic Pleateau 22 90 per Head (3) 105 66 19
Uniola Lonely Beach 23 260 78 78 35
Trollo* Under the Strung Bridge 25 300 110 80 40
First Mate Bass Splintered Fortress Holding Cells 24 110 50 45 33
Captain Treble Splintered Fortress Tactics Room 26 150 75 56 48
Tonitrui 1st Time Shattered Archipelago Gate 27 480 45 50 50
Humpbass Whale Shattered Archipelago Boardwalk 28 800 130 80 10
Amphorses Shattered Archipelago Whirlpool Entrance 26 80 each (6) 58 63 60
Rocktopus* Shattered Archipelago Whirlpool Basin 30

400 Main Body

30 per leg (8)

140 120 58
Floohemute Village of Lost Tunes City Hall 31 512 126 100 32
King Floo Overgrown Mansion Bedroom 33 490 150 115 64
Fluttering Pipes Harp Peninsula 34 32 each (16) 88 96 70
Hypno Piper* Overgrown Mansion Roof 35 550 160 150 90
Flaming Horn Rattling Steam Pits Main Pit 35 400 105 112 78
Ukeleleon Burnt Jungle Vineway 35 240 150 94 110
Bongaconga Burnt Jungle Clearing 36 580 98 114 92
Spimpani Marimba Climb Arena 37 470 112 100 84
Bowser 2nd Time Marimba Climb Peak 36 600 160 80 75
Mariggler Marimba Climb Peak 37 680 155 75 102
Xylter Children Orchestral Volcano Magma Dome 28 120 each (7) 95 90 90
Xylter Bird* Orchestral Volcano Peak 40 750 190 180 115
Albumatross Pareme Docks Shiphouse 41 812 210 126 106
Bass Hive Neon Jungle Hive Entrance 40 1500 0 1000 50
Hi Hat Guards Marching Cave Tower 32 50 each (15) 50 46 140
Cymbal Knights Marching Cave Fortress 35 300 each (3) 100 102 150
Queen of Drums* Marching Cave Pit 45 1000 225 200 136
Classicromancer Chime Glacier Dome 46 200 230 190 147
Trombat Graveyard of Bells Entrance 47 600 125 138 135
Bowser 3rd Time Phantom Castle Entrance 48 1500 240 160 94
Trombat Lord* Phantom Castle Crypt 50 1400 250 200 159
Banjo-Tron Mechazz Factory Entrance 51 1500 225 210 155
Snarminator Mechazz Factory Security Room 52 1750 240 180 165
Mecha Sax Mechazz Factory Airbase 54 1800 210 195 175
J.A.Z. Machine* Mechazz Factory Core 55 2000 280 225 185
Roargan Accordian Seas Deep 57 1900 250 210 148
Kreepboard Ruins of Bass Colosseum 57 1400 280 176 200
Harshsichord Ruins of Bass Thron Room 57 1650 275 244 174
Keynote King* Keynote Chasm Cannon Room 60 4000 300 220 212
Voca Chief Conduction Tower Basement 62 3900 390 276 234
Tonitrui 2nd Time Conduction Tower Control Room 65 4200 450 300 250
Vae Ictus Sky Keep Throne Room 65 5000 500 300 275
??? Ruins of Sky Keep 68 10000 515 450 300

Bros. Attacks

The Bros. Attacks return as a feature for the battle system in Mario & Luigi: Fabled Melody. Bros. Attacks have their own mini-tunes that act as the music while button prompts line up with key notes in the tunes. Mario and Luigi learn a variety of Bros. Attacks, with 17 Bros. Attacks for each Bro, most are learnt through leveling up through the game although a handful are learnt automatically through the game's storyline.

Taught Bros. Attacks are given by the Gigi and Merri at various intervals in the game and their attire changes according to which Bros. Attack they are teaching Mario and Luigi.

Bros. Attack Bro User Level Learnt Description
Stomp Bros. Mario Start Causes the Luigi to launch Mario into the air causing him to crash down on an enemy causing massive damage. If perfect this attack causes a tremor, hurting the other enemies, it doesn't work on Spikey Enemies though. If the player has Goomba assistants they will also be launched by Luigi and although they inflict less damage than Mario will help in the attack overall.
Charge Bros. Luigi Start Mario hurls Luigi off his hammer from far away, Luigi spins while flying towards the enemies, on impact he deals lots of damage to every enemy with more damage done to enemies closest to the point of impact. If perfected this attack can knock over enemies although it doesn't work on Shielded Enemies. If the player has Chargin' Chuck assistants they will charge in after Luigi inflicting damage on random enemies.
Hammer Bros. Mario Lv4 Mario and Luigi link their arms behind their backs and begin spinning rapidly with their other arms holding their hammers out. They ram into the enemies during this phase causing the enemies to suffer damage from multiple hits. If perfected the hammers are thrown at the end of the spin and return to the bros. If the player has Koopa Troopa assistants, the Koopas will hide in their shells and spin around as well, bouncing off the bros hammers inflicting even more damage.
Digger Bros. Luigi Lv4 In this attack, the Mario spins Luigi rapidly before Luigi burrows underground feet first, he eventually bursts out of the ground inflicting damage on the enemy targeted, launching the enemy into the sky. If perfected Luigi will launch a bunch of rocks out with him, damaging the other enemies. If the player has Monty Mole assistants, they will also attack the other enemies depending on how many assistants the player has.
Sky Shot Bros. Mario Lv10 Mario launches Luigi into the air with his arms and then runs following Luigi who pulls out his hammer and begins performing back-flips, upon hitting the ground, Luigi's hammer launches Mario skyward causing him to perform a massive jump from which he rockets down at high speed causing a lot of damage to the target. If perfected this attack will cause Mario to catch alight on the way down, burning the enemy. If the player has Paratroopa assistants, they will also attack the other enemies depending on how many assistants the player has.
Driller Bros. Luigi Lv10 Luigi holds out his hammer and Mario swings his, causing Luigi to rapidly spin in place, eventually jumping into the air and burrowing underground, the player controls Luigi as he digs to reach the enemies, once reaching them, bursting out of the ground dealing damage to everyone. The enemy targeted from this attack will be launched up with Luigi who will repeatedly hit it while still spinning. If perfected this attack will cause Luigi to lose his hammer at the peak of his jump, after realizing his hammer is missing it lands on another enemy damaging them. If the player has Dry Bones Assistants, they will hold the enemies close together allowing Luigi to hit all enemies repeatedly, how many enemies are held together depends on how many assistants the player has.
Fireball Bros. Mario Taught Mario charges up a large Fireball and launches it at the targeted enemy, Luigi and Mario then interval between hitting the Fireball back into the enemy with their hammers, if the enemy falls the fireball will target the closest enemy. If this is perfected then on the final swing, Mario will launch the Fireball into the sky causing it to crash down on all the enemies inflicting lots of damage and burning all of them. If the player has Podoboo Assistants they will tail the Fireball causing even more damage although don't need to be hit by the hammers like the Fireball is.
Thunderstrike Bros. Luigi Taught Luigi summons a small orb of lightning Mario then balances the orb of lightning on his hammer while Luigi strikes various poses, each pose adding more energy to the orb as it gradually increases in size. Finally after it reaches its maximum capacity Luigi slams the Orb of Lightning off Mario's Hammer and into all the Enemies. If perfected aside from the attack leaving any surviving enemies paralyzed, it will also allow Mario and Luigi to attack again. If the player has any Amp Assistants they will circle the Orb of Lightning as it is charged and will inflict additional damage after the initial orb.
Pulse Bros. Mario Lv17 Mario & Luigi begin performing a snake dance that starts out slow but gradually gains speed, as they dance on specific beats the will release a blast of energy at the targeted enemy dealing damage, the faster the dance the stronger the energy blasts. If perfected, when the bros. get to max speed they spin around together generating huge blasts that hit all enemies. In addition, if the player has any Cobrat Assistants they will join in the dance attacking the enemies directly throughout the battle.
Shadow Bros. Luigi Lv17 In this attack, Luigi dons a mysterious black body suit and hides behind Mario's Shadow, Mario then walks over to the enemies and Luigi leaps out from behind striking an enemy and then hiding in one of their shadows. The enemies will look in confusion but once they stop looking Luigi can strike again. If perfected, Luigi will actually duplicate multiple versions of himself to strike all enemies as once. If the Bros. have any Shadow Assistants they will perform additional strikes on the enemies while the enemies are confused.
Catapult Bros. Mario Lv24 Mario and Luigi load themselves into a Catapult, this launches them into the air, while in the air they perform various techniques that equate to substantially increasing their ground pound powers, the bros. then land on the enemies dealing massive damage and possibly a status effect. If perfect the Status effect is guaranteed and the Mario Bros. have increased POW for the next turn. In addition if the Bros. have any Rex Assistants they will also join in on the catapult and together everyone forms a ball causing more damage, the more Rex Assistants, the great the damage inflicted.
Spike Bros. Luigi Lv24 Luigi dons a Spiny Helmet and Mario dons a Spiny Shell on his back, the two bros. then roll up in a ball and charge into the enemies, they then charge back into the enemies and repeat this a few times. If perfected enemies will be Tripped and if the player has any Spiny Assistants they will roll up into smaller spiny balls that will trail behind the bros. inflicting additional damage.
Bowling Bros. Mario Lv30 The bros. run away from the enemies to a far distance and then charge at the enemies while jumping over each other, once they get close enough, they roll up into balls and slam into the enemies knocking them over and dealing significant damage. If performed perfectly this attack will call out Strike and deal 10x more damage, in addition if the player has any Buzzy Beetle Assistants they will help the bros. by following after them dealing more damage.
Rocket Bros. Luigi Lv30 In this attack the two bros. jump very high up in the air and Mario launches Luigi from his hands even higher. Luigi then flutters for a few seconds pulling off a couple of poses before rocketing down towards the enemies, as he rockets downwards Luigi can catch alight by correct button timing. Luigi crashes into the enemies dealing huge damage overall, if this attack is done perfectly Luigi will burn the enemies. If the player has any Bullet Bill assistants they will trail Luigi on the way down dealing additional damage.
Flare Bros. Mario Taught Mario summons giant fireballs which he pelts at the enemies to deal damage, as he continues to attack the fireballs become hotter and hotter dealing more damage with each hit. If perfected the Final Fireball will cause an explosion dealing massive damage to all enemies. In addition if the Bros. have any Fire Bros. assistants they will join in as well to help the bros. deal more damage.
Bolt. Bros. Luigi Taugh Luigi sends a small spark up into the air, once it reaches the peak of its flight it bursts into a ball of energy and follows Luigi who rans past and over enemies causing the ball to inflict damage. Eventually Luigi performs an L-Missile through the enemies causing the ball of energy to explode releasing a powerful electrical shock. If perfected this explosion will guarantee the enemies become paralyzed, in addition if the Bros. have any Thunder Bros. assistants they will surround the enemies and pelt Thunderballs at the enemies dealing minor damage.
Gravity Bros. Mario Lv35 Mario and Luigi grab a pair of enemies and begin swinning them around rapidly, they then slam the enemies into each other before launching them upward, while in the air the bros. can launch them even higher with their hammers. If perfected standard enemies will be ejected from the battle. If the player has any Slurple Assistants they will suck up other enemies on the battlefield into the air to provide additional targets for the bros.
Meteor Bros. Luigi Lv35 Mario launches Luigi extremely high up with his hammer, cauising Luigi to become squished like a ball, as he falls Luigi can orientat himself to maximize damage, once he crashes he deals massive damage to all enemies. If perfected Luigi will also bring out his hammer and begin swinging around causing even more damage to the enemies. If the player has any Cragmaargh Assistants they will rocket down behind Luigi dealing additional damage and potentially burns.
Freeze Bros. Mario Taught Mario charges up a large ball of ice which he holds above his head, Luigi then knocks the ball of ice into the enemies with his hammer, causing damage and possibly freezing the enemies. If perfected this attack guarantees to freeze the enemies and also will cause the ball to explode on impact releasing smaller snowballs to hit the enemies. If the player has any Cooligan Assistants they will follow the Ice ball charging into random enemies.
Terra Bros. Luigi Taught Luigi charges up his Electric Power and strikes the ground causing the ground in front of him to launch up into the air, inficting damage on the target. If perfected this attack launches small shards of rock that deal critical damage to all other enemies. In addition if the player has any Thwimp Asssistants they will crash down on the enemies as well.
Copy Bros. Mario Lv39 Mario pulls out a bag full of Double Cherries and throws them in the air, the Bros. catch and duplicate while in the air, once they all land they run a bit back and charge in single file, jumping on the various enemies. If perfected the last copy to attack will perform a ground pound causing additional damage to its target as well as damage to all other enemies in the form of a shock wave. In addition if the player has any Metal Blob Assistants they will attach to each bro as the bros. jump turning them into Metal Mario & Metal Luigi causing them to inflict more damage.
Starlight Bros. Luigi Lv39 Mario & Luigi pull out Superstars and activate their invincibility powers. The two bros. charge into the enemies and then launch into the sky with all the enemies. The bros. then summon giant rainbow stars to rain on the enemies causing damage to each target through each direct star and lesser damage from the explosion of each star. If this move is perfected the final Star will be created by both Bros. and be far larger, this star will then crash down on all the enemies launching them back into the ground dealing damage twice as well as explosive damage. If the player has any Brolder Assistants they will fuse with the stars and orbit around all the enemies, once all stars have been launched they will then charge into the enemies inflicting greater damage.
Flying Bros. Mario Lv44 Mario & Luigi pull out Para-Wings and attack them to their backs, they then fly up high and then ground pound on the enemies. As they rise up and are falling down the player needs to press the buttons in sync with the music to keep the bros. flying up or falling faster. If this attack is done perfectly, the bros. will trip the enemies allowing for addition attacks. If the bros. have any Lakitu assistants, they too will fly up with the bros. and then drop Spiny Eggs on the enemies.
Rammer Bros. Luigi Lv44 The bros. line up side-by-side and lift out part of the ground creating a shield. The bros. then charge at the enemies, running so fast that if they perform this attack perfectly it will send small enemies flying. The bros. drop the shield on the enemies inflicting additional damage. If the Bros. have any Ramram assistants they will follow on after the bros. inflicting additional damage and also breaking enemy shields.
Megaton Bros. Mario Lv48 The Bros. ingest a pair of Mega Mushrooms causing them to grow to giant sizes, the Bros. then perform a giant version of the original Splash Bros. attack from Mario & Luigi: Superstar Saga, the attack follows the same movements although requires more button prompts and flows with a tune. If perfected the Bros. perform the advanced version of the Attack instead, resulting in massive Damage. If the Bros. have any Propelli Assistants they will join Mario on the dive section of the attack.
Spook Bros. Luigi Lv48 The Bros. ingest a pair of Boo Mushrooms causing them to turn into Boos, they then begin spinning around rapidly causing them to charge into their enemies, as they spin faster their bodies spread out wider allowing them to attack more enemies at once. If perfect Mario and Luigi will become a disk shape and spin against all the enemies at once dealing massive damage and cutting through shields. If the Bros. have any Circling Boo Buddies Assistants they will create outer rings to the spinning circle and inflict proportional damage.
Chain Bros. Mario Lv53 The Bros. form an arm link and use it to lift an enemy onto their arms and launching it into the sky causing them to take extremely high damage upon landing. If perfected the bros. will quickly launch all enemies into the sky, in addition if the bros. have any Chain Chomp assistants they will bite onto the targetted enemy dealing considerably more damage.
Dancing Bros. Luigi Lv53 The Bros. charge up a mysterious energy and then run back away from the enemies and then dash at them extremely quickly, as the bros. run towards the enemies performing various dance moves. Once they reach the enemies they jump in the air striking a pose, unleashing the powerful energy dealing damage to all enemies and possibly inflicting a random status, this random status is guaranteed and greater damage is dealt if the bros. pull off the attack perfectly. In addition if the player has any Treb & Bas Assistants they will join in dancing behind Mario & Luigi dealing further damage and possibly scaring normal enemies away.
Blizzard Bros. Mario Taught Mario hops on top of Luigi who balances his brother as Mario channels the power of the cold. Mario absorbs the cold energy around him and once he has absorbed all the energy possible, jumps from Luigi's hands and unleashes a devastating blizzard that may freeze the enemies, this is guaranteed if done perfectly and also hits all enemies. If the player has any Brrs they will join in the blizzard attacking increasing its power and duration based on how many there are.
Quake Bros. Luigi Taught Mario uses a Double Cherry creating duplicates of himself which pull out a massive rubber band, Luigi then runs away from the enemies into the rubber band, once he has run as much as possible he is launched back at the enemies, and charges into the ground with such force that it causes a fissure to open up causing damage to the enemies caught in the fissure, if this is performed perfeclty not only will the fissure hit all enemies but spikes will break from the fissure to deal further damage to the enemies. If the player has any Spike assistants they will roll their spike balls along the fissure hitting random enemies.
Cannon Bros. Mario Lv60 The bros. pull out a bunch of Double Cherries causing them to duplicate themselves into 10 Marios and 10 Luigis. From there they run back from the enemies and pull out a Cannon, they then jump into the cannon and after the cannon loads to fire, they are launched out in the reverse order they jumped in. The player must press each Bros. button as they hit the enemie, if done perfectly the Cannon will get up and become sentient and charge into all the enemies dealing additional damage. In addition if the player has any Banzai Bill Assistants they will fuse with the Bros. in the cannon causing the bro launched to deal more damage.
Crowd Bros. Luigi Lv60 Luigi pulls out a large number of Double Cherries and uses all of them on himself creating an army of Luigis, the two bros. then run back from the enemies and Mario pulls out his hammer, as the Luigis run past Mario, the player must press Mario's button to launch the Luigis into the enemies at which the player must press Luigi's button to deal a good chunk of damage. If done perfectly each Luigi will catch on fire from the launch and possibly burn the enemies. In addition if the player has any Fliprus Assistants they will join in between Luigis dealing additional damage.
Thermal Bros. Mario Taught Mario raises both his hands in the air, one begins charging a Fireball while the other charges an Iceball, as Mario increases the mass of both balls of energy Luigi walks up behind him and pulls out his Hammer, Mario then combines the two together creating a Thermaball while Luigi levers his Hammer back, Luigi then hits the ball causing it to launch at the enemies with high velocity. Upon impact if the attack was performed perfectly the enemies will be burnt or frozen solid, if not than there is only a chance they will. In addition if the Bros. have any Fire Bros. or Ice Bros. Assistants they can power up the Thermaball even moreso causing it to inflict greater damage.
Metal Bros. Luigi Taught Luigi coats Mario and himself in a layer of earth and then summons a Lightning bolt that strikes them both turning them into Metal Mario and Metal Luigi. The Bros. then charge at the enemies knocking them over with great power, if the attack is done perfectly the bros. will create seismic waves with their running dealing additional damage. Also if the player has any Metal Blob Assistants they will add their mass to Metal Mario and/or Metal Luigi causing them to deal more damage with each charge.

Enemies

A variety of enemies both returning and new comprise of the main creatures Mario & Luigi will face along their way through the Melodius Islands.

Enemies
Goomba Goomba Commando Gombhorn Gombhorn Hunter
Gombhorn Chief Flowmba Goomba Tower Gombhorn Tower
Green Koopa Troopa Red Koopa Troopa Blue Koopa Troopa Trumpa Troopa
Tromba Troopa Tuba Troopa Hornatroopa Drumbo Troopa
Hammer Bro. Fire Bro. Ice Bro. Thunder Bro.
Boomerang Bro. Chomp Bro. Para Bro. Sumo Bro.
Bow Bro. Drumstick Bro. Fluter Bro. Red Shy Guy
Blue Shy Guy Yellow Shy Guy Shadow Guy Fly Guy
Banjo Guy Electar Guy Basstar Guy Dry Bones
Rattle Bones Xylo Bones Marimbones Accornax
Bagpinax Orgarrnax Thwomp Big Thwomp
Thwimp Whomp Pianomp Drumomp
Chain Chomp Drum Chomp Timpa Chomp Bongo Chomp
Bullet Bill Banzai Bill Bullet Horn Oboe Bill
Bassoon Bill Wheelharp Bill Monty Mole Wealthy Mole
Heavy Mole Mighty Mole Kalimba Mole Bellowphone Mole
Pipe Tree Singing Pipe Tree Sharpsicord Pipe Tree Holophonix Pipe Tree
Koopa Paratroopa Harpic Paratroopa Harpitar Paratroopa Lakitu
Lakiharp Lakithunder Lakiano Lakigan
Lakiphone Spiny Dark Spiny Spinute
Spininet Spinillo Boo Podoboo
Chilly Boo Big Boo Broozer Hushaboo
Meloboo Technoboo Amp Big Amp
Synth Amp Neon Amp Cobrat Flare Cobrat
Strinbrat Cellobrat Guibrat Harbrat
Shadow Lake Shadow Lunar Shadow Shadoomba
Shada Troopa Shaditu Shaggler Wiggler
Toxic Wiggler Claviggler Cymbaggler Tamboriggler
Volick Red Crescendor Blue Crescendor White Dimuve
Black Dimuve Altal Bot Thraltal Bot Heavtal Bot
Nutal Bot Deatal Bot Metalore Bot Folkoat
Rockitar Rockorum Rockical Rockano
Red Cheep-Cheep Yellow Cheep-Cheep Spiny Cheep-Cheep Porcu-Puffer
Stormy Cheep-Cheep Steleep-Dreep Xyleep-Cheep Bongeep-Bongeep
Paneep-Fleep Urchin Orgchin Big Orgchin
Bob-Omb Red Bob-Omb Para Bomb Retro Bomb
Timer Bomb Cannon Bob-Bomb Ninji Purple Ninji
Sleepy Melody Ninji Blockstepper Marching Tune Blockstepper Hot Pepper Blockstepper
Tubastepper Basstepper Batonstepper Trombostepper
Pipestepper Piranha Plant Fire Piranha Plant Nipper Plant
Bellper Plant Tripler Plant Piranha Creeper Taiko Creeper
Stalking Piranha Plant Trombo Piranha Plant Piranha Walker Chimanha Walker
Walking Orches Brass Orches Wooden Orches Para-Wooden Orches
Percussion Orches String Shooter Orches Piccileo Saxanther
Bagpiger Vocaheads Ampli-Vocaheads Ampli
Ampli Swarm Tringle Bellibird Chimate Bird
Mad Musciolo Infected Musicolo Brass Musicolo Horn Musicolo
Stone Horns Stone Strings Stone Keys Stone Drums
Stone Pipes Stone Bells Kazonkey Whistonkey
Acconkey Fire Kazonkey Fire Whistonkey Fire Acconkey
Bagponkey Toutrangle Green Trumpet Cobrat Green Trombone Cobrat
Green Tuba Cobrat Blue Maracagas Red Maracagas Steamaker
Buzzy Beetle Bolty Beetle Bongo Beetle Snaring Beetle
Bass Beetle Taiko Beetle Steely Beetle Chargin' Chuck
Bongo Chuck Trumpeter Chuck Ukelele' Chuck Maraca' Chuck
Snifit Fire Snifit Ice Snifit Trumpet Snifit
Tuba Snifit Horn Snifit Vocal Snifit Flute Snifit
Laser Snifit Bullet Snifit Blooper Stone Blooper
Calabooper Fire Blooper Mama Blooper Blooper Jr.
Marimbalooper Xyblooper Balafooper Gonglooper
Glooper Flurry Spikey Flurry Bagpipe Flurry
Saxa Flurry Horn Flurry Tweeter Hornter
Organter Jelectro Giant Jelectro Clapperlectro
Tamborlectro Jellybeam Giant Jellybeam Clapperbeam
Lava Lotus Frost Lotus Electro Lotus Spike Lotus
Screamer Howler Brass Ghoul Wooden Ghoul
Leather Ghoul Trombat Youngling Trombat Trombat Lord
Trombat Grand-Lord Fire Drum Worhsipper Fire Oboe Worshipper Fire Sax Worshipper
Neonoomba Neona Troopa Bright Chomp Flash Bros.
Rainbow Cheep-Cheep Rainbow Porcu-Puffer Steelotree Titanotree
Aluminitree Cupid Harpers Cupid Pianists Dancing Boos
Cellolancer Violarcher Basshammer Violinight
Waldrum Walgong Bongeal Drumeal
Trumphant Tromphant Tubaphant Horphant
Blue Slurple Pink Slurple Purple Slurple Brass Slurple
Magmaargh Sandmaargh Frostmaargh Cragmaargh
Drumbaargh Cymbaargh Guitaargh Cybeaargh
Desert Tooth Magma Tooth Frost Tooth Key Tooth
Pipe Tooth Xylo Tooth Vocal Tooth Horn Tooth
Blue Magikoopa Red Magikoopa Green Magikoopa Yellow Magikoopa
White Magikoopa Black Magikoopa Siren Magikoopa Beat Magikoopa
Rhythmic Magikoopa Conducto Magikoopa Eerie Scary Eerie
Pianeerie Organeerie Reznor Ice Reznor
Uncooligan Blue Cooligan Red Cooligan Ice Cooligan
Trumpooligan Hornooligan Synthooligan Beatbooligan
Spearidus Hammerdus Doctordus Drumdus
Horndus Didgerdus Raindus Xylodus
Metal Blob Copper Blob Gold Blob Silver Blob
Platinum Blob Honk Blob Bell Blob Pipe Blob
RB Motley Bossblob GP Motley Bossblob  YW Motley Bossblob Tuba Motley Bossblob
Taiko Motley Bossblob Oboe Motley Bossblob Brolder Iron Brolder
Diamond Brolder Marabrolder Castabrolder Boss Brolder
Tamboss Brolder Ka-Thunk Bell Ka-Thunk Chime Ka-Thunk
Bully Ice Bully Cellully Bassully
Bald Klepto Gold Klepto Cymbalepto Mad Piano
Mad Organ Mad Harpsicord Mad Keyboard Mad Xylophone
Purple Ramram Red Ramram Blue Ramram Saxaram
Oboram Tubaram Hot Foot Cold Foot
Melody Foot Terra Foot Yellow Nitpicker Blue Nitpicker
Yellow Capnap Red Capnap Banananap Bellnap
Beehoss Iron Beehoss Hornhoss Riffhoss
Dinopet Dinobone Dinoba Dinohorn
Dinophone Dinonet Dinolute Dinoccilo
Gustor Cyclustor Propelli Jetelli
Circling Boo Buddies Spiky Boo Buddies Fused Boo Buddies Orchestra Boo Buddies
Jazz Boo Buddies Rock Boo Buddies Pop Boo Buddies Folk Boo Buddies
Treb & Bas Harp & Pia Ita & Dru Apho & Tru
Green Cactilli Red Cactilli Blue Cactilli Black Cactilli
Robox Robolf Silver Robolf Cyberolf
Rail Jailer Rail Chief Charocal Charger Charcoal Burner
Charcoal Blitzer Rail Trumpeteer Rail Guitarist Charocoal Pianist
Charcoal Synthist Rail Chief Drummer Rail Chief Vocalist Charcoal Blue Burner
Green Spike Blue Spike Fire Spike Drummer Spike
Brr Fire Brr Wind Brr Vocal Brr
Blazat Blue Blazat Trumpa Blazat Tria Blazat
Inferog Black Inferog Drum Inferog Taiko Inferog
Pebble Frog Dancing Pebble Frog Disco Pebble Frog DJ Pebble Frog
Spookle Spooklester Horn Spooklester Cymbal Spooklester
Flute Spooklester Babble Blitz Babble Bashful Babble
Bloated Babble Bully Babble Baron Von Babble Bubble Babble
Blue Cataquack Red Cataquack Brass Cataquack Wodden Cataquack
Strollin' Stu Soarin' Stu Keyboard Stu Harmonica Stu
Fliprus Icy Fliprus Marimbrus Xylorus
Mechar Shark Crystar Shark Tubar Shark Guir Shark
Choppah Spiked Choppah Fluttah Clarrah
Piccah Obbah Pupdozer Shelldozer
Xylodozer Celldozer Glamdozer Hansdozer
Grandozer Bassdozer Twirlip Fire Twirlip
Stone Twirlip Chime Twirlip Clapper Twirlip Rex
Blue Draglet Red Draglet Dragloon Charcoal Dragloon
Trumplet Drumglet Trombloon Taikloon
Stingby Stingby Warrior Hornby Fluteby
Stingby Knight Stingby Paladin Bassoonby Saxaphonby
Prongo Giant Prongo Prongo Tower Orchaprongo
Relicrow Laser Relicrow Neon Relicrow Timpani Relicrow
Horn Relicrow Violin Relicrow Giant Relicrow Keynote
Shield Keynote Keynote Warrior Keynote Archer Fire Keynote
Ice Keynote Keynote Knight Keynote Cannon Parakeynote
Treblnote Bassnote Keynote Guard Keynote Mage
Pumpki Giant Pumpki Rotting Pumpki Bellki
Rusted Bellki Robonet Laser Robonet Electric Robonet
Conkdor Longdor Trombodor Cellodor
Bassodor Violidor Xylodor Marimbodor
Evleye Charcoleye Frosteye Buzzye
White Dicemond Red Dicemond Glass Dicemond Horn Dicemond
Jester Jack Grand Duke Bellster Jack Song Duke
Porcupo Steel Porcupo Bagcupo Brass Porcupo
Clawclapper Clawstanet Clamborine Clawiangle
Rambam Stone Rambam Ice Rambam Iron Rambam
Electar Electass Galactar Galactass
Orchada Metal Orchada Rock Orchada Grand Orchada

Assistants

Assistants will join Mario at the end of a battle if they perform their Rhythm-based attacks well enough. The chance of getting an assistant depends on the rarity of that assistant as well as how well the player performs a particular attack during their battles.

  • Perfect - 100% for Assistant
  • Awesome - 80% for Assistant
  • Great - 50% for Assistant
  • Good - 25% for Assistant
  • Ok - 10% for Assistant
  • Poor - 0% for Assistant

Using certain Bros. Attacks will spend these assistants, although alternatively the player can use the Assistants in attacks known as Assistant Attacks that have all the available assistants the Bros. have with them attack in rhythm with the battle itself.

Assistant Type Convertable Enemies
Goomba
  • Goomba
  • Goomba Commando
  • Gombhorn
  • Gombhorn Hunter
  • Gombhorn Chief
  • Flowmba
  • Goomba Tower (Up to 8)
  • Gombhorn Tower (Up to 8)
Chargin' Chuck
  • Chargin' Chuck
  • Bongo Chuck
  • Trumpeter Chuck
  • Ukelele' Chuck
  • Maraca' Chuck
Koopa Troopa
  • Green Koopa Troopa
  • Red Koopa Troopa
  • Blue Koopa Troopa
  • Trumpa Troopa
  • Tromba Troopa
  • Tuba Troopa
  • Hornatroopa
  • Drumbo Troopa
Monty Mole
  • Monty Mole
  • Wealthy Mole
  • Heavy Mole
  • Mighty Mole
  • Kalimba Mole
  • Bellowphone Mole
Paratroopa
  • Koopa Paratroopa
  • Harpic Paratroopa
  • Harpitar Paratroopa
Dry Bones
  • Dry Bones
  • Rattle Bones
  • Xylo Bones
  • Marimbones
Podoboo
  • Podoboo
Amp
  • Amp
  • Big Amp
  • Synth Amp
  • Neon Amp
Cobrat
  • Cobrat
  • Flare Cobrat
  • Strinbrat
  • Cellobrat
  • Guibrat
  • Harbrat
Shadow
  • Shadow
  • Lake Shadow
  • Shadoomba
  • Shada Troopa
  • Shaditu
  • Shaggler
Rex
  • Rex
Spiny
  • Spiny
  • Dark Spiny
  • Spinute
  • Spininet
  • Spinillo
Buzzy Beetle
  • Buzzy Beetle
  • Bolty Beetle
  • Bongo Beetle
  • Snaring Beetle
  • Bass Beetle
  • Taiko Beetle
  • Steely Beetle
Bullet Bill
  • Bullet Bill
  • Bullet Horn
  • Bassoon Bill
Fire Bros.
  • Fire Bro.
  • Drumstick Bro.
Thunder Bros.
  • Thunder Bro.
  • Fluter Bro.
Slurple
  • Blue Slurple
  • Pink Slurple
  • Purple Slurple
  • Brass Slurple
Cragmaargh
  • Magmaargh
  • Sandmaargh
  • Frostmaargh
  • Cragmaargh
  • Drumbaargh
  • Cymbaargh
  • Guitaargh
  • Cybeaargh
Cooligan
  • Uncooligan
  • Blue Cooligan
  • Red Cooligan
  • Ice Cooligan
  • Trumpooligan
  • Hornooligan
  • Synthooligan
  • Beatbooligan
Thwimp
  • Thwomp
  • Big Thwomp
  • Thwimp
  • Whomp
  • Pianomp
  • Drumomp
Metal Blob
  • Metal Blob
  • Copper Blob
  • Gold Blob
  • Silver Blob
  • Platinum
  • Honk Blob
  • Bell Blob
  • Pipe Blob
Brolder
  • Brolder
  • Iron Brolder
  • Diamond Brolder
  • Marabrolder
  • Castabrolder
Lakitu
  • Lakitu
  • Lakiharp
  • Lakithunder
  • Lakiano
  • Lakigan
Ramram
  • Purple Ramram
  • Red Ramram
  • Blue Ramram
  • Saxaram
  • Oboram
  • Tubaram
Propelli
  • Propelli
  • Jetelli
Circling Boo Buddies
  • Circling Boo Buddies
  • Spiky Boo Buddies
  • Fused Boo Buddies
  • Orchestra Bood Buddies
  • Jazz Boo Buddies
  • Rock Boo Buddies
  • Pop Boo Buddies
  • Folk Boo Buddies
Chain Chomp
  • Chain Chomp
  • Drum Chomp
  • Timpa Chomp
  • Bongo Chomp
Treb & Bas
  • Treb & Bas
  • Harp & Pia
  • Ita & Dru
  • Apho & Tru
Brr
  • Brr
  • Fire Brr
  • Wind Brr
  • Vocal Brr
Spike
  • Green Spike
  • Blue Spike
  • Fire Spike
  • Drummer Spike
Banzai Bill
  • Banzai Bill
  • Oboe Bill
  • Wheelharp Bill
Fliprus
  • Fliprus
  • Icy Fliprus
  • Marimbrus
  • Xylorus
Ice Bros.
  • Ice Bro.
  • Bow Bro.
Shy Guy
  • Red Shy Guy
  • Blue Shy Guy
  • Yellow Shy Guy
  • Shadow Guy
  • Fly Guy
  • Banjo Guy
  • Electar Guy
  • Basstar Guy
Hammer Bro.
  • Hammer Bro.
  • Boomerang Bro.
  • Chomp Bro.
  • Para Bro.
  • Sumo Bro.
Wiggler
  • Wiggler
  • Toxic Wiggler
  • Claviggler
  • Cymbaggler
  • Tamboriggler
Cheep Cheep
  • Red Cheep-Cheep
  • Yellow Cheep-Cheep
  • Spiny Cheep-Cheep
  • Porcu-Puffer
  • Stormy Cheep-Cheep
  • Steleep-Dreep
  • Xyleep-Cheep
  • Bongeep-Bongeep
  • Paneep-Fleep
Ninji
  • Ninji
  • Purple Ninji
  • Sleepy Melody Ninji
Urchin
  • Urchin
  • Orgchin
  • Big Orgchin
Blockstepper
  • Blockstepper
  • Marching Tune Blockstepper
  • Hot Pepper Blockstepper
  • Tubastepper
  • Basstepper
  • Batonstepper
  • Trombostepper
  • Pipestopper
Snifit
  • Snifit
  • Fire Snifit
  • Ice Snifit
  • Trumpet Snifit
  • Tuba Snifit
  • Horn Snifit
  • Vocal Snifit
  • Flute Snifit
  • Laser Snifit
  • Bullet Snifit
Blooper
  • Blooper
  • Stone Blooper
  • Calablooper
  • Fire Blooper
  • Mama Blooper
  • Blooper Jr.
  • Marimbalooper
  • Xyblooper
  • Balafooper
  • Gonglooper
  • Glooper
Tweeter
  • Tweeter
  • Hornter
  • Organter
Jellybeam
  • Jellybeam
  • Giant Jellybeam
  • Clapperbeam
Trombat
  • Trombat Youngling
  • Trombat
  • Trombat Lord
  • Trombat Grand-Lord
Bully
  • Bully
  • Ice Bully
  • Celluly
  • Bassully
Blazat
  • Blazat
  • Blue Blazat
  • Trumpa Blazat
  • Tria Blazat
Pebble Frog
  • Pebble Frog
  • Dancing Pebble Frog
  • Disco Pebble Frog
  • DJ Pebble Frog
Strollin' Stu
  • Strollin' Stu
  • Soarin' Stu
  • Keyboard Stu
  • Harmonica Stu
Stingby
  • Stingby
  • Stingby Warrior
  • Hornby
  • Fluteby
  • Stingby Knight
  • Stingby Paladin
  • Bassoonby
  • Saxaphonby
Conkdor
  • Conkdor
  • Longdor
  • Trombdor
  • Cellodor
  • Bassodor
  • Violidor
  • Xylodor
  • Marimbodor
Porcupo
  • Porcupo
  • Steel Porcupo
  • Bagcupo
  • Brass Porcupo
Clawclapper
  • Clawclapper
  • Clawstanet
  • Clamborine
  • Clawiangle
Rambam
  • Rambam
  • Stone Rambam
  • Ice Rambam
  • Iron Rambam

Trivia

  • This is the 6th Entry in the Mario & Luigi franchise but the first Non-Handheld one of all of them (excluding ports)
  • This is the first time Starlow is not a helper for the Bros. instead Allegro plays this role as she has extensive knowledge on the creatures of the Melodius Islands
  • This is the first game since Bowser's Inside Story to not feature Bowser as one of the Main Villains
  • Vae Ictus is the first Main Villain in the Mario & Luigi series to have a two-worded name excluding titles such as Elder Princess Shroob
  • Mario & Luigi: Fabled Melody features the most Bosses to date of a Mario & Luigi Game
    • It also features the most Plot-Centric Items
    • It also features the most Bros. Attacks
  • This game's original concept was to be a crossover between Mario & Luigi and Theatrhythm Final Fantasy although this was dropped as it was decided that the two wouldn't blend as well as they did in Super Mario RPG, although Square Enix still had a hand in the game
  • The bosses; Ukeleleon and Banjo-Tron are references to the characters Yooka & Banjo from Yooka-Laylee and Banjo-Kazooie respectively

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