Luigi | |||
| |||
Universe | Mario | ||
Other Super Smash Bros. Appearances | SSB/SSBM/SSBB/SSB4 | ||
Recent Game | 'U Pokemon Rumble World | ||
Availability | Starter | ||
Final Smash | Poltergust 5000/Negative Zone |
Luigi makes his fifth return to the Super Smash Bros. franchise in Super 5mash Bros. 5. Luigi is a confirmed unlockable character instead of a starting character which was the case in Super Smash Bros. for Wii U and 3DS. Luigi retains many of his attacks with very few differences though he has a slightly slower run than before but he jump slightly higher than before. He retains his appearance from recent Super Mario games.
Changes from Smash 4[]
- Slower running speed
- Higher jumps
How to Unlock[]
Handheld
- Complete Classic Mode with Mario on Hard Difficulty or higher without any continues.
- Play 50 Vs. Matches
- Clear Event 15 "Sibling Rivalry"
Luigi is fought on the "Luigi's Mansion 2" stage.
Console
- Complete Adventure Mode with Peach and Mario on Normal Difficulty or higher without any continues.
- Play 80 Vs. Matches
- Clear Event 22 "Mushroom Kingdom Brother Bash".
Luigi is fought on "Luigi's Mansion".
Moveset[]
Special Set A[]
Name | Damage | Description | |
---|---|---|---|
Neutral Special | Fireball | 6% | Luigi fires a weak, green ball of flame that ignores gravity. |
Custom 1 | Bouncing Fireball | 6% (clean), 5% (mid), 4% (late) | Luigi fires a fireball that bounces similar to Mario's. However, the bouncing arc is more vertical. This move weakens with distance. |
Custom 2 | Ice Ball | 4% | Luigi fires a slow-moving iceball that freezes enemies at higher percents. |
Side Special | Green Missile | 10% (uncharged), ~19.8% (fully charged) 25% (misfire) | Luigi charges up and shoots forward like a missile. If used on the ground for too long, it cancels the charge. This move has a 1/10 chance to misfire, which has greater damage, knockback, and always go the same distance no matter the charge. |
Custom 1 | Floating Missile | ~4.3% (uncharged), ~18% (fully charged), 23% (misfire) | This only goes straight, which can be more accurate to hitting enemies and getting back on stage. However, it deals less damage. In return, it charges up twice as fast. |
Custom 2 | Quick Missile | ~5.15% (uncharged), ~20% (fully charged), 20% (misfire) | Luigi flies farther, but missing causes him to slide across the ground and be open for an attack. |
Up Special | Super Jump Punch | 25% (ground sweetspot), 20% (air sweetspot), 1% (otherwise) | Luigi performs an uppercut from a super jump that deals massive amounts of damage if sweetspotted and pitiful damage otherwise. |
Custom 1 | Fiery Jump Punch | 18% (ground sweetspot), 15% (air sweetspot), 1% (otherwise) | Makes it easier to hit the sweetspot at the expense of its power and the move's height. |
Custom 2 | Burial Header | 8% (descent), 8% (landing), 1% (otherwise) | Instead of a fiery sweetspot, Luigi deals burying damage as he falls. Luigi will also get up much faster. |
Down Special | Luigi Cyclone | 1.5% (loop hits), 3% (last hit) | Luigi rapidly spins around dealing damage the opponent before sending them flying. |
Custom 1 | Mach Cyclone | 6% | Pushes back opponents who are close, and can rise a great amount compared to the other variations. However, only the ending does any damage. |
Custom 2 | Clothesline Cyclone | 8% | Slower, and only hits once, but is stronger. But Luigi cannot float with it. |
Special Custom Set B[]
Name | Damage | Description | |
---|---|---|---|
Neutral Special | Thunderhand | 3.2% (loop) | Luigi can hold down the special in which he generates a blast of electricity in the shape of a ball from his hands. The longer he holds, the smaller and weaker it becomes. Holding it to long ads 1% damage to Luigi for every hit. |
Custom 1 | Distant Thunderhand | 10% | Instead of holding it down for an extended period of time, Luigi releases the attack which will burst out with electrical energy a set distance away; zapping opponents and launching them. |
Custom 2 | Sparking Thunderhand | 14%, 12%, 10%, 8%, 4%, 2% | Instead of performing multiple consecutive hits, holding down the special will cause Luigi to expel out several bursts of electricity which does less damage the longer it is held and become smaller and slower. |
Side Special | Piranha Plant | 7% (swallow), 5.3% (per chew), 6% (spit) | Luigi pulls out a Piranha Plant and bites forwards. If it connects, it swallows them and chews them many times before spitting them away. |
Custom 1 | Inhaling Piranha Plant | 4% (swallow), 3.8% (per chew), 3% (spit) | The Piranha Plant now has vacuumboxes, letting absorb opponents from a far distance but deals less damage. |
Custom 2 | Pyro Piranha Plant | 7% | The Piranha Plant expels a stream of fire than chewing, the stream fo fire weakens the long it is used. |
Up Special | Spin Jump | 2.5% (loop) | Luigi bursts up while spinning rapidly and will then slowly float down while slowly spinning though will enter into a helpless state shortly after the descent starts, being hit, or pressing down. It will cause the opponents to be hit during the spinning portions thought he slow spinning portions do not do damage. |
Custom 1 | Whirling Jump | 5.2% (per hit) | It doesn't carry the opponents along with Luigi but will knock them away when Luigi comes too close. It has a more wild trajectory, wobbling back and forth instead of a straight spin. |
Custom 2 | Floating Spin Jump | 0% | Doesn't do damage but it has more traveling distance. In addition, Luigi has more control over his trajectory; tilting the controls tick allows Luigi to move around more freely. |
Down Special | Poltergust 3000 | 4% (suck in), 10% (shoot out) | Luigi can vacuum in an opponent and then fire them out by letting go of the special. Luigi can also suck in items an then launch them at a fixed damage at 10%. |
Custom 1 | Freezing Poltergust | 6% | Will fire a blast of ice which has the potential to freeze opponents at higher percentages. |
Custom 2 | Windy Poltergust | 0% | It won't suck in opponents but it will blow opponents away but grows weaker the longer it is held. |
Final Smash[]
Name | Damage | Description | |
---|---|---|---|
Final Smash 1 | Poltergust 5000 | 30% (captured), 10% (throw) | The Poltergust 5000 from Luigi's Mansion: Dark Moon suddenly appears on Luigi's back. He then proceeds to suck up nearby opponents. Then, he will shoot them out and potentially K.O. them. |
Final Smash 2 | Negative Zone | 5.3% | Causes all kinds of status effects on opponents. It will also damage opponents as long as they stay in the sphere. It has a much more expanded and chaotic visual and can stretch out to absorb opponents in. |
Taunts[]
Italics means they have to be unlocked.
- Crosses his arms behind his back and performs a small, shy kick, along with a bashful "Hm" in Brawl and Smash 4. The kick can damage an opponent if it connects. In all games, it acts as a meteor smash; in Brawl and Smash 4, Luigi's taunt is the strongest meteor smash at 0%, due to its fixed knockback. However, its pitiful range and slow startup severely limits its effectiveness. It is similar to his pose when he loses a minigame in Mario Party 2. (Up)
- Performs five quick poses, one after the other. When switching from pose to pose he says, "Ho Ha Hee Hay Hoo". 1st pose: Luigi flashes a V-Sign. 2nd pose: Luigi clicks his fingers imitating guns, while looking to the right. 3rd pose: Luigi takes on a thinking pose, his eyes looking offscreen. This pose is, in some respects, similar to his Mario & Luigi: Partners in Time artwork. 4th pose: Crouches down to the floor with his back turned to the player. 5th pose: Luigi assumes his trophy position from the SSE, but with his left leg slightly raised. This pose also resembles his artwork from Luigi's Mansion (Right)
- Boos appear around Luigi and he makes a frightened pose. Two or four Boos will appear; rotating around Luigi.
- Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again. He says something that resembles "Pow pow". This is also one of his victory poses from SSBM and the pose in his SSB4 artwork. (Down)
Character Selection Screen[]
- Luigi gives a thumbs up and says "I'm Luigi!"
- Luigi rubs his nose and says "Awawawa!"
- Luigi punches into the air while jumping and says "Yahoo!"
On Screen Appearance[]
- Appears from a warp pipe, spinning and saying "Let's a-go!"
- The Poltergust 5000 appears and shoots Luigi into the air in which he tumbles back tot he ground, lands on his butt, and stands back up.
- Comes spinning in from the left an then falls down from dizziness.
Victory Animations[]
- Turns around and makes gun motions with his fingers, saying "Bang, bang."
- Falls twice, stiff as a board.
- Childishly swings his arms at the air, then gasps twice with exhaustion. (His "character chosen" animation in Super Smash Bros.)
- Pulls out the Poltergust and twirls the nozzle and hose around.
- Polterpup runs around Luigi with Luigi holding a dog bone.
- Luigi does a disco dance and moves about the stage.
Losing Animations[]
- Luigi looks forward while smiling and clapping.
- Luigi spins around as if dizzy.
- Luigi is shacking with fear and looks around as if paranoid.
Victory Fanfare[]
A flourished remix of the song "Haunted Halls" which uses certain portions of the song including Luigi's humming.
Idle Animations[]
- Rubs back of head
- Pulls on his nose, stretching it and snapping it back
- Stands on his toes slightly as if peering overhead.
- Rubs his hands together.
Trophies[]
Luigi's trophies can be earned by completing Classic Mode, Adventure Mode, All-Star Mode, and Boss Battle mode. In addition, further trophies can be found during matches and at the Trophy Shop.
Luigi
Unlock: Classic Mode
Luigi (Alt)
Unlock: Adventure Mode
Console/Blue
Luigi (Alt)
Unlock: Adventure Mode
Handheld/Pink
Cosmic Luigi
Unlock: Boss Battle
Console
Mr. L
Unlock: Boss Battle
Handheld
Luigi (Piranha Plant)
Unlock: Match or Trophy Shop
Orange
Luigi (Super Jump Punch)
Unlock: Match or Trophy Shop
Yellow
Luigi (White)
Unlock: Match or Trophy Shop
Luigi (Purple)
Unlock: Match or Trophy Shop
Luigi (Right Taunt)
Blue Striped
Unlock: Match or Trophy Shop
Dr. Luigi
Unlock: Complete a Luigi Character Challenge
Poltergust 5000
Unlock: All Star Mode (Easy or Normal)
Negative Zone
Unlock: Unlock all Luigi trophies
Alternate Costumes[]
Color Title | Color | Notes | Status |
---|---|---|---|
Green | Green | Default outfit for Luigi. | Starter |
Orange | Orange | --- | Starter |
Pink | Pink | Based on Luigi's color scheme from Wrecking Crew. | Starter |
Cyan | Light Blue | Resembles Mario's outfit from the American cover of Mario Bros. | Starter |
White | White | Based off of Fire Luigi's color scheme. | Starter |
Purple | Purple | Resembles Waluigi. | Starter |
Blue | PBlue | Resembles the outfit from ScareScrapper from Luigi's Mansion: Dark Moon. | Starter |
Yellow | Yellow | Resembles a palette swap from Mario Golf. | Starter |
Striped | Green | Based off of Luigi's outfit fromNES Open Tournament. | Starter |
White | White | Starter | |
Cosmic Luigi | Light Blue | Cosmic version of Luigi. | Locked |
Mr L | black | Outfit based off on Mr. L. | Locked |
Dr. Luigi | White | Dr. Luigi outfit for Luigi. | Locked |