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Just as an explanation, enemies have their own levels and get stronger as they level like Angel and co. HP is always the range of 2-4, Mana 2-3, and all else 1-3, the range being what they gain in a level up. They also get 1 EXP for every 3 stat gains.

Normal Enemies[]


Bulben Lv 1

  • HP - 9
  • Mana - 7
  • Atk - Roots 4, Bud 8
  • Def - 6
  • Mag - 2
  • Ref - 4
  • Spd - 2
  • EXP - 3
  • Attacks - Falls on you with bud, attacks with roots


Florr Lv 1


  • HP - 6
  • Mana - 11
  • Atk - 4
  • Def - 7
  • Mag - 7
  • Ref - 8
  • Spd - 5
  •  EXP - 3
  •  Attacks - Attacks you with roots, uses Leaf spell (2 Mana)


Slughammer Lv 1


  • HP - 10
  • Mana - 7
  • Atk - 5 eyeballs, 26 shell
  • Def - 15
  • Mag - 2
  • Ref - 9
  • Spd - 1
  • EXP - 5
  • Attacks - Hits with eyeballs (Usually gets a combo), attacks with it's hammer-like shell (a little inaccurate)


Corest Lv 1


  • HP - 13
  • Mana - 7
  • Atk - 8 fangs, 5 tail
  • Def - 4
  • Mag - 5
  • Ref - 3
  • Spd - 7
  • EXP - 5
  • Attacks - Biting attack (Can poison and restores the Corest's by 35% of the damage done), Whip with tail (High critical hit chance)


Hippie!?! Lv 1


  • HP - 30
  • Mana - 50
  • Atk - 13
  • Def - 10
  • Mag - 13
  • Ref - 11
  • Spd - 10
  • EXP - 10
  • Attacks - Punch, Weird dancing attack (Guaranteed 5 hit combo), Makes a Moon roll over your group (25 Mana), Takes out a ruler (Allows him to measure things easily, but has no effect in battle), Brushes teeth (Blinds), Plants a flower (Restores 15% of his max HP every turn), Starts singing (No effect), Tells you that your mom is calling for you (Angel, Joseph, and the guardians are immune to this, but lowers all stats if the other characters beleive it), Get angry (Raises Attack)


Bandit (Theif) Lv 1


  • HP - 15
  • Mana - 8
  • Atk - 4
  • Def - 4
  • Mag - 2
  • Ref - 6
  • Spd - 9
  • Attacks - Standard attack


Bandit (Swordsman) Lv 1

  • HP - 19
  • Mana - 7
  • Atk - 9
  • Def  - 5
  • Mag - 3
  • Ref - 3
  • Spd - 6
  • Attacks - Standard attack


Bandit (Axe) Lv 1


  • HP - 26
  • Atk - 13
  • Def - 4
  • Mag - 2
  • Ref - 2
  • Spd -2
  • Attacks - Standard attack


Bandit (Lance) Lv 1


  • HP - 18
  • Mana - 6
  • Atk - 7
  • Def - 6
  • Mag - 5
  • Ref - 5
  • Spd - 5
  • Attacks - Standard attack


Bandit (Archer) Lv 1


  • HP - 18
  • Mana - 5
  • Atk - 7
  • Def - 5
  • Mag - 4
  • Ref - 4
  • Spd - 6
  • Attacks - Standard attack


Aquen Lv 1


  • HP - 17
  • Mana - 19
  • Atk - 5
  • Def - 6
  • Mag - 14
  • Ref - 11
  • Spd - 4
  • Attacks - Punches, uses Tide spell (4 mana), uses Shock Wave spell (4 mana), uses Gale spell (4 mana), uses Surf spell (13 mana)


Mini-Bosses[]


Bulben and 2 Florrs (Lv 1 each)


Bandit Group (Theif, Swordsman, Axe, and Lance) (Angel and Joseph are captured when fighting them, so only Konata and Johan can be used)


Aquen (Lv 4)


Bosses[]


Florrabulblord (Lv 4) - Sirea Forest


  • HP - 26
  • Mana - 14
  • Atk - 8 roots, 11 bud
  • Def - 5
  • Mag - 5
  • Ref - 5
  • Spd - 3
  • Attacks - Attacks with roots, Attacks with bud, uses Leaf spell (2 Mana)


Archurro (Lv 7) - Serea

  • HP - 34
  • Mana - 29
  • Atk - 11 paintbrush, 13 punching
  • Def - 13
  • Mag - 16
  • Ref - 10
  • Spd - 13
  • Attacks - Summons an enemy by drawing it (1 mana if it's small, 2 if it's almost average, 3 if it is average size, 4 if it's large), Draws fire to shoot (2 mana), Draws a gale of wind (2 mana), Draws a reflector of magic (3 mana), Draws a vine to shoot (4 mana), Punch, Spins with his paintbrush


Bandit Leader Lv 10 - Hydrea Bandit Hideout

  • HP - 55
  • Mana - 0
  • Atk - 25
  • Def - 18
  • Mag - 16
  • Ref - 15
  • Spd - 15
  • Attacks - Standard attack, Warms up (Raises Attack), Guards (Temporarily raises Defense), Flashing Speed attack. Can use the following items: Bitter Potion (3), Golden Herb (1), Flash Potion (2, always one used on the first turn)

Water Dragon Lv 14 - Hydrea Sea

  • HP - 101
  • Mana - 69
  • Atk - 31
  • Def - 29
  • Mag - 28
  • Ref - 29
  • Spd - 73
  • Attacks - Tide Spell, Shock Wave Spell, Surf Spell, Standard Attack, Tsunami Spell (23 Mana, requires him to Charge due to his low level).


Ninian (Lv 13)/Delbem (Lv 16)/Marin (Lv 15) - Silfea

  • HP - 58/56/68
  • Mana - 72/75/65
  • Atk - 28/22/36
  • Def - 22/20/31
  • Mag - 28/34/25
  • Ref - 27/32/26
  • Skl - 25/29/21
  • Spd - 25/26/21
  • Attacks:
    • Ninian - Standard attack, Uses Fire spell (4 Mana), Uses Lightning spell (3 Mana), Uses Wind spell (3 Mana), Uses Shine spell (6 Mana), Uses Blossoms spell (6 Mana), uses Flare spell (7 Mana)
    • Delbem - Standard attack, Uses Fire spell (4 Mana), Uses Lightning spell (3 Mana), Uses Wind spell (3 Mana), Uses Barrier spell (3 Mana), Uses Reflector spell (3 Mana), Uses Gust spell (6 Mana)
    • Marin - Standard attack, Uses Fire spell (4 Mana), Uses Lightning spell (3 Mana), Uses Wind spell (3 Mana), Uses Gift spell (7 Mana), Uses Care spell (3 Mana), Uses Thunder spell (7 Mana)

Great Hydra(Lv 18)/Fire Head (Lv 8)/Ice Head (Lv 8)/Thunder Head (Lv 8/Leaf Head (Lv 8)/Wind Head (Lv 8)

  • HP - 75/35/34/36/33/34
  • Mana - 50/25/27/24/26/25
  • Atk - 18/4/4/4/4/4
  • Def - 20/8/7/9/6/9
  • Mag - 18/4/4/4/4/4
  • Ref - 20/7/8/6/9/6
  • Skl - 25/17/17/17/17/17
  • Spd - 30 for All
  • Attacks
    • Standard Attack (Main)
    • Flare (Fire Head)
    • Frost (Ice Head)
    • Thunder (Thunder Head)
    • Blossoms (Leaf Head)
    • Gust (Wind Head)
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