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List of Super Smash Bros. Supernova Characters

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The following is a list of characters featured in Super Smash Bros. Supernova, alongside their features and moveset.

Default Characters

Mario

MarioSupernova
  • Home Stage - Mario Circuit
  • Entrance - Leaps out of a green pipe
  • Idle - Bounces between his feet; rarely adjusts his hat
    • Left Taunt - Takes off hat while spinning around
    • Right Taunt - Spins in the air, then falls to the ground
    • Up Taunt - Grows large, then shrinks
    • Down Taunt - Gives a peace sign and shouts "Wahoo!"

Costumes

  • Normal
    • 1 - Red hat and shirt, blue overalls, yellow cape
    • 2 - White hat and shirt, red overalls, red cape
    • 3 - Blue hat and shirt, pink overalls, blue cape
    • 4 - Green hat and shirt, brown overalls, orange cape
    • 5 - Gray hat and overalls, white shirt, gray cape
    • 6 - Yellow hat and shirt, purple overalls, yellow cape
    • 7 - Purple hat and shirt, black overalls, purple cape
    • 8 - Red & white hat and overalls, blue & star shirt, red & white cape
  • Tanooki Suit (Locked)
    • 1 - Brown suit with tan stripes
    • 2 - Gray suit with silver stripes
    • 3 - Blue suit with cyan stripes
    • 4 - Green suit with lime stripes
    • 5 - Black suit with white stripes
    • 6 - Orange suit with yellow stripes
    • 7 - Purple suit with lavender stripes
    • 8 - Red suit with pink stripes
  • Dr. Mario (Locked)
    • 1 - White coat
    • 2 - Red coat
    • 3 - Blue coat
    • 4 - Green coat
    • 5 - Yellow coat
    • 6 - Purple coat
    • 7 - Pink coat
    • 8 - Black coat

Normal Attacks

  • Neutral Jab - Mario Combo (left punch, right punch, kick)
  • Side Tilt - Power Kick (reverse roundhouse kick)
  • Up Tilt - Spinning Uppercut (circle around and upward punch)
  • Down Tilt - Legsweep (sweeping kick)
  • Dash Attack - Sliding Kick (slide with feet forward)

Aerial Attacks

  • Neutral Aerial - Flying Kick (one foot forward)
  • Forward Aerial - Strong Punch (strong punch aimed downward)
  • Back Aerial - Dropkick (both feet backward)
  • Up Aerial - Back Flip (kick during back flip)
  • Down Aerial - Drill Kick (spin with feet together)

Smashes

  • Side Smash - Fire Burst (palm thrust with explosion; can be angled)
    • Variation 1 - Fire Strike (flaming kick; can be angled)
    • Variation 2 - Hammer Strike (hammer swing; can be angled)
  • Up Smash - Head Snap (upright stand with head swing)
    • Variation 1 - Fire Uppercut (flaming upward punch)
    • Variation 2 - Hammer Smash (overhead hammer swing)
  • Down Smash - Break-Dance Sweep (complete spin with foot outward)
    • Variation 1 - Fire Jump (short hop and underfoot explosion)
    • Variation 2 - Hammer Spin (two spins with hammer outward)

Specials

  • Neutral Special - Fireball (ball of fire bounces along five times)
    • Variation 1 - Fast Fireball (smaller and less damage; shorter start- and end-lag)
    • Variation 2 - Fire Orb (bigger and does not bounce; multiple hits)
  • Side Spedial - Cape (cape swing which flips opponents and reflects projectiles)
    • Variation 1 - Shocking Cape (electrical discharge and destroys projectiles; does not flip nor deflect)
    • Variation 2 - Gusting Cape (wind pushes opponents away; lower damage)
  • Up Special - Super Jump Punch (rising uppercut with slight forward momentum)
    • Variation 1 - Super Jump (larger travel distance, but does no damage)
    • Variation 2 - Explosive Jump Punch (smaller travel distance; higher damage and significant knockback)
  • Down Special - F.L.U.D.D. (pushes opponents away; longer charge for longer duration and distance)
    • Variation 1 - Scalding F.L.U.D.D. (deals damage while pushing; lower range and less force)
    • Variation 2 - Mario Tornado (rapid spin that pulls inward, then released upward)
  • Final Smash - Mario Finale (two fireballs that rapidly grow in size and travel to the edge of the screen)
    • Variation 1 - Mega Mario (uses a Mega Mushroom; stomps in front three times then leaps and slams down)
    • Variation 2 - Rainbow Mario (uses a Starman, allowing all collisions to deal damage; faster but less control)

Others

  • Pummel - Whacks with right hand
    • Forward Throw - Quick spin followed by a slightly upward release
    • Back Throw - Three spins followed by a powerful release
    • Up Throw - Both hands used to launch opponent straight up
    • Down Throw - Opponent is slammed into the ground
  • Ledge Attack - Launch over the edge with both feet forward
  • Floor Attack - Break-dance kick into a standing position

Captain Toad

CaptainToadSupernova
  • Home Stage - Mushroomy Kingdom
  • Entrance - Looks around fearfully, then bounces in place
  • Idle - Places hand over eyes and looks around curiously
    • Left Taunt - Spins around dizzy and falls over, then gets back up
    • Right Taunt - Claps hands while swaying back and forth
    • Up Taunt - Reaches up and stretches with a yawn
    • Down Taunt - Struggles to pluck a sprout and gets a diamond from it

Costumes

  • Normal
    • 1 - Red spots, scarf, and shoes, tan outfit
    • 2 - Blue spots, scarf, and shoes, gray outfit
    • 3 - Yellow spots, scarf, and shoes, tan outfit
    • 4 - Purple spots, scarf, and shoes, gray outfit
    • 5 - Green spots, scarf, and shoes, gray outfit
    • 6 - Orange spots, scarf, and shoes, tan outfit
    • 7 - Pink spots, scarf, and shoes, tan outfit
    • 8 - Black spots, scarf, and shoes, gray outfit
  • Plain Toad (Locked)
    • 1 - Appears as a normal toad; red spots and blue vest
    • 2 - Blue spots and vest
    • 3 - Yellow spots and vest
    • 4 - Pink spots and purple vest
    • 5 - Lime spots and green vest
    • 6 - Orange spots and vest
    • 7 - Gray spots and vest
    • 8 - Black spots and silver vest
  • Captain Toadette (Locked)
    • 1 - Appears as Captain Toadette; pink cap, red scarf and shoes, peach outfit
    • 2 - Cyan spots, blue scarf and shoes, gray outfit
    • 3 - Yellow cap, gold scarf and shoes, peach outfit
    • 4 - Lavender cap, purple scarf and shoes, peach outfit
    • 5 - Lime cap, green scarf and shoes, gray outfit
    • 6 - Orange cap, brown scarf and shoes, peach outfit
    • 7 - Silver cap, gray scarf and shoes, gray outfit
    • 8 - Black cap, white scarf and shoes, gray outfit

Normal Attacks

  • Neutral Jab - Toad Combo (punch, kick, backpack swing)
  • Side Tilt - Headbutt (jab head forward)
  • Up Tilt - Headbutt (hop and jab head straight up)
  • Down Tilt - Turnip Pull (pull a turnip out of the ground, tripping opponents)
  • Dash Attack - Trip (fall forward and slide a short distance)

Aerial Attacks

  • Neutral Aerial - Strong Spin (spin with arms outstretched)
  • Forward Aerial - Diamond Spike (pull a Diamond from backpack, over head and slam down)
  • Back Aerial - Backpack Strike (thrust backpack backwards)
  • Up Aerial - Green Star (quickly lift a Green Star overhead)
  • Down Aerial - Shroom Meteor (dive head-first towards the ground)

Smashes

  • Side Smash - Backpack Slam (strike in front with a swing of the backpack)
    • Variation 1 - Diamond Slam (strike the ground in front with a Diamond)
    • Variation 2 - Turnip Slam (strike in front with a Turnip)
  • Up Smash - Backpack Toss (toss backpack upward a short distance, then catch it)
    • Variation 1 - Green Star Toss (toss a Green Star in an overhead arc)
    • Variation 2 - Turnip Toss (toss a Turnip into the air a longer distance)
  • Down Smash - Spin Swing (perform a brief spin with the backpack outward)
    • Variation 1 - Double Diamond (present a Diamond on each side)
    • Variation 2 - Double Turnip (roll out a Turnip on each side)

Specials

  • Neutral Special - Headlamp (charge up a conical area of damage that causes flinching)
    • Variation 1 - Strong Headlamp (forego the flinch for extra damage and knockback)
    • Variation 2 - Intense Headlamp (cause the light to linger for a little while)
  • Side Spedial - Mine Cart (dash in the direction with a minecart, then hop out)
    • Variation 1 - Fast Cart (release a minecart without boarding it)
    • Variation 2 - Heavy Cart (ride the minecart a short distance, doing more damage)
  • Up Special - Propeller Platform (said platform appears and rises a short distance; disappears after a bit)
    • Variation 1 - Ladder Spawn (rapidly climb a ladder that appears as you go for a short distance)
    • Variation 2 - Backpack Launch (swing backpack in front and under, causing upward and forward momentum)
  • Down Special - Drop Backpack (release the backpack as a projectile; respawns after a few seconds)
    • Variation 1 - Power Drop (smash the backpack into the ground, dealing damage in a wide area)
    • Variation 2 - Backpack Hurl (toss the backpack a short distance)
  • Final Smash - Toad Brigade ()
    • Variation 1 - Super Pickaxe (gain the Super Pickaxe powerup and run around dealing damage to any it touches)
    • Variation 2 - Giant Turnip (hurl a giant turnip forward that passes through terrain and falls off the stage)

Others

  • Pummel - Shake the backpack the opponent is caught in
    • Forward Throw - Underhanded swing which launches opponents diagonally
    • Back Throw - Swing backpack underneath and hop over it, launching opponents straight back
    • Up Throw - Heave the backpack straight upward, releasing opponents vertically
    • Down Throw - Slam the backpack into the ground, releasing opponents
  • Ledge Attack - Swing the backpack over the ledge before climbing up
  • Floor Attack - Circular sweep with the backpack before standing

Link

LinkSupernova
  • Home Stage - Skyloft
  • Entrance - Rides in on Epona and hops off, drawing his sword
  • Idle - Readies a battle stance, occasionally checks behind himself
    • Left Taunt - Releases a fairy who briefly flies around him
    • Right Taunt - Swings sword twice, twirls it, then sheathes it
    • Up Taunt - Briefly plays the Ocarina
    • Down Taunt - Lifts a jar and smashes it, obtaining one Rupee

Costumes

  • Normal
    • 1 - Green tunic and hat, blue shield
    • 2 - Blue tunic and hat, cyan shield
    • 3 - Red tunic and hat, pink shield
    • 4 - Purple tunic and hat, lavender shield
    • 5 - Yellow tunic, hat, and shield
    • 6 - Orange tunic, hat, and shield
    • 7 - White tunic and hat, silver shield
    • 8 - Black tunic and hat, gray shield, darker skin, red eyes
  • Hyrule Warriors (Locked)
    • 1 - Green tunic and hat, blue scarf and shield
    • 2 - Blue tunic and hat, cyan scarf and shield
    • 3 - Red tunic and hat, pink scarf and shield
    • 4 - Purple tunic and hat, lavender scarf and shield
    • 5 - Yellow tunic, hat, scarf, and shield
    • 6 - Orange tunic, hat, scarf, and shield
    • 7 - Skyloft resident colors
    • 8 - White tunic and hat, silver scarf and shield
  • Linkle (Locked)
    • 1 - Green tunic and hat, blue shield
    • 2 - Blue tunic and hat, cyan shield
    • 3 - Red tunic and hat, pink shield
    • 4 - Purple tunic and hat, lavender shield
    • 5 - Yellow tunic, hat, and shield
    • 6 - Orange tunic, hat, and shield
    • 7 - White tunic and hat, silver shield
    • 8 - Black tunic and hat, gray shield, darker skin, red eyes

Normal Attacks

  • Neutral Jab - Master Sword (two diagonal slashes, then a thrust)
  • Side Tilt - Overhand Slash (a slash overhead)
  • Up Tilt - Half-Moon Slice (overhead slash)
  • Down Tilt - Low Swipe (tripping slash near the ground)
  • Dash Attack - Jump Attack (forward leap and sword slam)

Aerial Attacks

  • Neutral Aerial - Flying Kick (foot thrusted forward)
  • Forward Aerial - Double Slice (two slashes performed by spinning around)
  • Back Aerial - Double Kick (two kicks performed by circling around)
  • Up Aerial - Jumpward Thrust (sword held straight up)
  • Down Aerial - Downward Thrust (sword held straight down)

Smashes

  • Side Smash - Twin Slash (horizontal slash; can be repeated)
    • Variation 1 - Quick Thrust (very fast forward stab)
    • Variation 2 - Skull Hammer (powerful smash using Skull Hammer)
  • Up Smash - Triple Slash (three overhead slashes in quick succession)
    • Variation 1 - Quick Slash (very fast overhead slash)
    • Variation 2 - Skull Hammer Arc (overhead swing with Skull Hammer)
  • Down Smash - Low Slash (quick slashes in front and behind)
    • Variation 1 - Toon Slash (weaker slash that combos into the second)
    • Variation 2 - Skull Hammer Spin (slow spin with Skull Hammer)

Specials

  • Neutral Special - Hero's Bow (fires an arrow in a forward arc; can be charged)
    • Variation 1 - Fire Arrows (arrow moves slower but has fire properties)
    • Variation 2 - Ice Arrows (arrow moves faster but has less damage and slows opponents struck)
  • Side Special - Boomerang (projectile which flies outward, and then returns; pierces opponents)
    • Variation 1 - Gale Boomerang (creates winds which carry any opponents with it)
    • Variation 2 - Magic Boomerang (hits harder and can home in on targets)
  • Up Special - Spin Attack (rapid spin with sword outstretched while rising into the air)
    • Variation 1 - Hurricane Spin (weaker attacks, but allows more horizontal movement, even grounded)
    • Variation 2 - Rising Spin (finishes with a powerful upward strike, but has less air time)
  • Down Special - Bomb (bomb created and can be thrown; detonates after a few seconds)
    • Variation 1 - Power Bomb (larger, red bomb which deals more damage but is heavier)
    • Variation 2 - Bombling (instead released a Bombling which runs forward and detonates)
  • Final Smash - Triforce Slash (dashes straight forward and repeatedly slashes opponent)
    • Variation 1 - Fire Rod (summons swirling flames around himself, then finishes with an eruption)
    • Variation 2 - Gauntlets (grabs any opponent immediately in front of himself and hurls them)

Others

  • Pummel - Smashes hilt against opponent
    • Forward Throw - Kicks the opponent straight forward
    • Back Throw - Tosses the opponent behind himself and reverse-kicks
    • Up Throw - Performs a rising slash after tossing the opponent upward
    • Down Throw - Elbow-drops the opponent into the ground
  • Ledge Attack - Slashes over the edge before climbing up
  • Floor Attack - Slashes on both sides while standing up

Pikachu

PikachuPokkénTournament
  • Home Stage - Saffron City
  • Entrance - Emerges from Poké Ball, then emits sparks
  • Idle - Looks around twitching its ears, occasionally scratches ear
    • Left Taunt - Floats using balloons, which then pop
    • Right Taunt - Rides a surfboard on a small wave
    • Up Taunt - Waves with each paw saying "Pika pika!"
    • Down Taunt - Charges electricity while saying "Piiiii!"

Costumes

  • Normal
    • 1 - Yellow fur and red cheeks
    • 2 - Orange fur and pink cheeks, Red's hat
    • 3 - Pale fur and yellow cheeks, Ethan's hat
    • 4 - Green fur and yellow cheeks, Brendan's hat
    • 5 - Red fur, and purple cheeks, Calem's hat
    • 6 - Cyan fur and purple cheeks, blue goggles
    • 7 - Dark fur and dark red cheeks, Focus Band
    • 8 - Silver fur and gray cheeks

Normal Attacks

  • Neutral Jab - Headbutt (forward head swing)
  • Side Tilt - Hind Kick (double leg thrust; can be angled)
  • Up Tilt - Tail Swing (upward tail swing)
  • Down Tilt - Tail Trip (grounded tail swing)
  • Dash Attack - Headbut (leaping forward headbutt)

Aerial Attacks

  • Neutral Aerial - Tail Spin (vertical spin while curled up)
  • Forward Aerial - Spinning Headbutt (electric drill-like motion forward)
  • Back Aerial - Sharp Spin (horizontal spin)
  • Up Aerial - Overhead Tail (overhead tail swing)
  • Down Aerial - Dropping Headbutt (electric drill-like motion downward)

Smashes

  • Side Smash - Thunder Shock (powerful shock expelled from cheeks; can be angled)
    • Variation 1 - Charge Beam (beam of electricity fired forward)
    • Variation 2 - Nuzzle (cheek rub immediately in front; briefly stuns opponent)
  • Up Smash - Backflip Tail (simple backflip with added tail swing)
    • Variation 1 - Iron Tail (powerful but slower swing)
    • Variation 2 - Flail (tail swung numerous times overhead)
  • Down Smash - Thunder Spin (spin surrounded by electricity)
    • Variation 1 - Gyro Spin (can move while spinning, but it's weaker)
    • Variation 2 - Brick Break (fist smashed into the ground just in front)

Specials

  • Neutral Special - Thunder Jolt (electric jolt which bounces along the ground)
    • Variation 1 - Electro Ball (ball of electricity travels mostly forward)
    • Variation 2 - Discharge (pulse of electricity in all directions)
  • Side Spedial - Skull Bash (horizontal surge; can be charged)
    • Variation 1 - Shocking Bash (strikes multiple times, does not go as far)
    • Variation 2 - Heavy Bash (powerful strike with no charge, but less distance)
  • Up Special - Quick Attack (two fast dashes; direction can be changed)
    • Variation 1 - Agility (deals no damage but travels further and faster; one dash)
    • Variation 2 - Quick Meteor (shorter distance, but knocks straight down)
  • Down Special - Thunder (cloud appears, followed by a lightning bolt)
    • Variation 1 - Thunder Burst (electric burst after bolt hits)
    • Variation 2 - Distant Thunder (higher cloud and stronger bolt)
  • Final Smash - Volt Tackle (dashes forward and strikes through OPPONENTS)
    • Variation 1 - Volt Ball (charges around surrounded by an electric ball)
    • Variation 2 - Thunder Punch (strikes immediately in front with an electric fist

Others

  • Pummel - Strikes with head
    • Forward Throw - Launches with electricity
    • Back Throw - Rolls backward and launches opponent
    • Up Throw - Tosses onto back and strikes with electricity
    • Down Throw - Corkscrews into opponent from above
  • Ledge Attack - Swings over edge, tail first
  • Floor Attack - Spins tail around

Inkling

InklingSupernova
  • Home Stage - Turf War
  • Entrance - Hops out of an ink blot in squid form, then transforms
  • Idle - Sways back and forth; occasionally takes aim forward then backward
    • Left Taunt - Performs a simple back-flip
    • Right Taunt - Beckons with the Splattershot
    • Up Taunt - Raises the Splattershot and cheers
    • Down Taunt - Flops around in squid form

Costumes

  • Female
    • 1 - Orange skin and ink
    • 2 - Blue skin and ink
    • 3 - Green skin and ink
    • 4 - Purple skin and ink
    • 5 - Pink skin and ink
    • 6 - Yellow skin and ink
    • 7 - Turquoise skin and ink
    • 8 - Lime skin and ink
  • Male
    • 1 - Blue skin and ink
    • 2 - Orange skin and ink
    • 3 - Green skin and ink
    • 4 - Purple skin and ink
    • 5 - Pink skin and ink
    • 6 - Yellow skin and ink
    • 7 - Turquoise skin and ink
    • 8 - Lime skin and ink
  • Octoling (Locked)
    • 1 - Red skin and ink
    • 2 - Orange skin and ink
    • 3 - Blue skin and ink
    • 4 - Green skin and ink
    • 5 - Purple skin and ink
    • 6 - Yellow skin and ink
    • 7 - Silver skin and ink
    • 8 - Black skin and ink

Normal Attacks

  • Neutral Jab - Splattershot (randomly fires ink within a 45° angle)
  • Side Tilt - Splattershot Strike (simple bash with gun; can be angled)
  • Up Tilt - Twin Blobs (two blobs fired upward which arc outward)
  • Down Tilt - Tentacle Sweep (quick spin with tentacles outward)
  • Dash Attack - Inkbrush (upward swing with the Inkbrush)

Aerial Attacks

  • Neutral Aerial - Tentacle Spin (three spins with tentacles outstretched)
  • Forward Aerial - Diagonal Splattershot (three ink shots angled downward)
  • Back Aerial - Splattershot Spin (quick turn-around, striking with the Splattershot)
  • Up Aerial - Triple Splattershot (three quick and upward ink shots)
  • Down Aerial - Inkbrush Arc (Inkbrush swung in an arc below)

Smashes

  • Side Smash - Splat Charger (horizontal ink shot; distance determined by charge time)
    • Variation 1 - Splatling (five shots rapidly fired from the Heavy Splatling)
    • Variation 2 - Inkzooka (single shot from the Inkzooka; carries opponents as it goes)
  • Up Smash - Sprinkler (brief period of ink from Sprinkler spewed overhead)
    • Variation 1 - Slosher (single ink blot hurled upward)
    • Variation 2 - Point Sensor (squid indicators twirl and widen their range as they rise)
  • Down Smash - Ink Wall (Ink Wall placed and sprays ink straight down; duration determined by charge time)
    • Variation 1 - Burst Bomb (explodes outward in all directions)
    • Variation 2 - Disruptor (explosion which slows enemies caught for 1.5 seconds)

Specials

  • Neutral Special - Splat Bomb (Splat Bomb hurled and detonates 1 second later)
    • Variation 1 - Ink Mine (Ink Mine hidden in ground; explodes when an opponent approaches it)
    • Variation 2 - Bubbler (50% of damage taken is absorbed and reflected after 1 second)
  • Side Spedial - Splat Roller (forward dash with the Splat Roller and upward strike at the end)
    • Variation 1 - Dynamo Roller (Dynamo Roller smashed into ground, dealing high damage; sends out ink which does less damage)
    • Variation 2 - Seeker (Seeker released and runs along until exploding on contact with an opponent)
  • Up Special - Squid Rocket (upward launch after a short charge)
    • Variation 1 - Squid Launch (larger distance and more mobility, but deals no damage)
    • Variation 2 - Splatter Rocket (spins during the rise and deals more damage, but covers less distance)
  • Down Special - Squid Form (turn into a Squid and quickly travel through ink remaining on the ground)
    • Variation 1 - Stealth Squid (travel through ink with no indicator or trail)
    • Variation 2 - Speedy Squid (travel more quickly through ink, but take extra damage while submerged)
  • Final Smash - Inkstrike (large cyclone created around the Inkling)
    • Variation 1 - Killer Wail (large beam fired in a line straight ahead)
    • Variation 2 - Kraken (slide along the ground, regardless of ink, and deal damage on contact)

Others

  • Pummel - Whacks with Splattershot
    • Throws - Point-blank ink shot aimed in the given direction
  • Ledge Attack - Flips over the ledge and strikes the ground upon landing
  • Floor Attack - Quickly spins Splattershot around while standing up

Secret Characters

Secret 25

Secret25-Supernova
  • Home Stage - Granz Skyhold
  • Entrance - Uses each character's battle pose
  • Idle - Pulls out D's Journal and reads a few pages
    • Left Taunt -
    • Right Taunt -
    • Up Taunt -
    • Down Taunt -

Costumes

  • Normal
    • 1 - Agnès Oblige as a Freelancer
    • 2 - Agnès Oblige in the Vestal Garb
    • 3 - Tiz Arrior as a Freelancer
    • 4 - Tiz Arrior in the Onion Shirt
    • 5 - Edea Lee as a Freelancer
    • 6 - Edea Lee in Edea's Garb
    • 7 - Ringabel as a Freelancer
    • 8 - Ringabel in the Melodist's Shirt
  • Bravely Second Set (Locked)
    • 1 - Agnès Oblige as the Crystal Orthodoxy Pope
    • 2 - Tiz Arrior in his new Freelancer costume
    • 3 - Edea Lee in her new Freelancer costume
    • 4 - Ringabel wearing Dark Knight armor (no helmet)
    • 5 - Yew Geneolgia as a Freelancer
    • 6 - Yew Geneolgia in the Dimensional Garb
    • 7 - Magnolia Arch as a Freelancer
    • 8 - Magnolia Arch in the Research Lab Coat

Normal Attacks

  • Neutral Jab - Sword Attack (swing a Sword down, up, then down again)
  • Side Tilt - Spear Attack (thrust forward with a Spear)
  • Up Tilt - Staff Attack (twirl a Staff overhead)
  • Down Tilt - Dagger Attack (sweep with a Dagger)
  • Dash Attack - Katana Attack (dash forward and swiftly strike with a Katana)

Aerial Attacks

  • Neutral Aerial - Bow Attack (fire a single arrow that does not go far)
  • Forward Aerial - Axe Attack (strike downward with an Axe)
  • Back Aerial - Rod Attack (spin and slam a Mace behind)
  • Up Aerial - Firearm Attack (fire straight up with a Firearm)
  • Down Aerial - Greatsword Attack (lower a Greatsword straight down)

Smashes

  • Side Smash - Strong Strike (lift fist overhead, then slide forward and slam it down; using BP causes it to be used twice)
    • Variation 1 - Targeting (lock onto a nearby target within a cone area and fire an arrow, with extra shield damage; using BP fires off two arrows)
    • Variation 2 - Amped Strike (heft an Axe over the shoulder, then lunge forward and strike above and ahead; using BP causes two lunges)
  • Up Smash - Takeover (hurl money above and outward, dealing low damage with decent knockback)
    • Variation 1 - Shield Bash (strike overhead with a Shield, grounding anyone struck)
    • Variation 2 - Dark Bane (strike overhead with a powerful burst of darkness, dealing damage to yourself as well)
  • Down Smash - Quake/Quara/Quaga (one stone juts out on each side for vertical knockback; using BP increases the height)
    • Variation 1 - Aero/Aerora/Aeroga (two tornadoes briefly circle the user, dealing rapid damage and pulling enemies closer; using BP increases the duration)
    • Variation 2 - Meteor (deals random damage in either direction four times; using BP increases the damage)

Specials

  • Neutral Special - Brave (spend 1 BP to improve the next Smash Attack, Up Special, or Down Special; further BP improves the effect, max 3; cannot use if BP is negative)
    • Variation 1 - Triple Brave (instantly consume 3 BP to maximize the improvement, but lose it if struck before attacking)
    • Variation 2 - Burst Brave (consume at most 1 BP, but deal damage in a circular area when using it)
  • Side Special - Fire/Fira/Firaga (cause a burst of flames a short distance away; using BP increases the size and duration)
    • Variation 1 - Blizzard/Blizzara/Blizzaga (fire a stream of ice to run along the ground; using BP increases the size and distance)
    • Variation 2 - Thunder/Thundara/Thundaga (summon a bolt of lightning; using BP increases the damage and knockback)
  • Up Special - Jump (leap in the air, dealing no damage; if BP has been consumed, follow up with a downward strike using a Spear)
    • Variation 1 - High Jump (leap higher in the air; requires 3 BP to use the downward strike, which hits much harder)
    • Variation 2 - Super Jump (leap a shorter distance in the air; if BP has been consume, follow up with a powerful downward slam)
  • Down Special - Default (for a moment, reduce the damage and knockback of almost any attack; stores 1 BP each time it is used, but only 3 can be stored at a time; must allow 2 seconds between each BP)
    • Variation 1 - Strong Default (for a brief moment, completely negate all damage and knockback received by an attack; will only store BP when negating an attack)
    • Variation 2 - Long Default (can hold up the damage reduction for as long as the button is held, but knockback received will be normal; stores 1 BP every 2 seconds)
  • Final Smash - Bravely Second (freeze time, including the stage, until either using an attack or 2.5 seconds have passed)
    • Variation 1 - Holy (create a massive pillar of light from the top to the bottom of the screen in front)
    • Variation 2 - Dark (cause bursts of dark energy to randomly appear around the screen, with high knockback)

Others

  • Pummel - Punch the opponent
    • Forward Throw - Use both hands to hurl the target forward
    • Back Throw - Shove the opponent backwards
    • Up Throw - Volley the opponent into the air
    • Down Throw - Strike with a Greatsword
  • Ledge Attack - Leap onto the stage, legs first
  • Floor Attack - Sweap the ground with a Greatsword

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