Koopa Wars is a game developed by Sequin Suspenders Inc. for the Nintendo 3DS. It is a turn-based strategy RPG hybrid taking place in the Mario universe. It is the first Mario game to have Bowser as the star, though he came pretty close in Mario and Luigi: Bowser's Inside Story.
Tatanga has come to try and conquer the world, by using a device that turns all the good in people's hearts to evil. All the Mushroom world is affected...except the villains, as there are no good in their hearts. However, now they all must team up to heal the heroes of their brainwashing and smash Tatanga into oblivion.
The game features the standard system of strategy games, trying to defeat enemy units to gain a base. However, Koopa Wars puts a unique spin on this by adding some Mario flair to it. When two units encounter one another, they are thrown into an RPG style battle. The game's large and versatile cast adds considerable variety to these battles as well, with different classes having different stats and attributes to assist them in battle. Occasionally, if a base is weakened enough, they will send a particularly powerful unit onto the field which must be taken down to avoid certain doom from your side. You have a budget of coins to start the battle, and you can use this budget to summon more units to assist you in battle. You can also capture opponents in order to get hostage money, although this style is high risk.
Koopa Troop Forces
The game features many different classes of units. There are two suborders of units; Grunt Units and Boss Units. Grunt Units are more plentiful, and are capable of doing damage in large groups, but are pretty useless alone. Boss Units are much powerful, but there are less of them and highly valued, as losing of your Boss Units causes a battle to be lost.
There are going to be twelve different classes of Boss Units, but only six have been confirmed as of now.
These boss units are the most offensive ones, being perfectly capable of holding their own in battle, and one of the only ones it is considered safe to send out in the beginning of a battle. They are however, very slow and usually have some sort of situation they are unable to deal with.
|Bowser||The Koopa King and leader of the Koopa Troop, Bowser commands a majority of the game's battles, and as a result is one of the most important units in the game. In battle, Bowser uses his brute force and fire breath to take down opponents.|
|Roy Koopa||Roy is Bowser's third-oldest son, and the only Bruiser of the Koopalings. Roy is armed with a trusty Bullet Bill cannon, which can be devestating when used on an enemy. In addition to this, Roy has a lot of brute force at his disposal, just like his father.|
|Petey Piranha||Petey Piranha is the leader of the Piranha Plants, and a goop-spitting resident of Isle Delfino. His goop is what allows you to heal the enemies of their brainwashing at the end of every battle, and he is very strong. Petey can bite opponents, and fly up to create an earthquake that can damage opponents.|
These Boss Units are usually best utilized in setting up defense mechanisms for the main base, so more units can be put on the offensive.
|Bowser Jr.||Riding in his trusty Junior Clown Car, Bowser Jr. is his father's youngest son (and allegedly, his favorite). Bowser Jr. is great at arming the base with Mecha Koopa defense mechanisms, in addition to having Bob-ombs he can plant in the ground, but they can hurt allied troops as well as enemies. Bowser Jr., unfortunately, doesn't stand up too well in battle, but his preparation may allow him to never get in that circumstance.|
|Iggy Koopa||Bowser's fourth-youngest, and an absolute nut. Iggy has many Chain Chomps at his disposal, making excellent guard dogs to anyone who tries to invade the base. However, Iggy isn't very capable of defending himself in battle, so you better make sure your Chain Chomps take opponents down for you.|
The Tanks are great for stalling; not very capable of dealing damage, but sure as heck can take it like a champ. Tanks are another offensive class.
|Morton Koopa Jr.||Bowser's third-youngest, and the stupidest of the Koopalings. Armed with a Magic Hammer that has more bark than bite, Morton's thick belly and shell keep him from taking large amounts of damage, and sometimes even at all with weaker units.|
|Lemmy Koopa||Bowser's second-oldest. Lemmy, despite looking small and frail, can actually take quite a lot of damage due his ball absorbing a majority of the blows for him. Lemmy can throw bombs at opponents, but they don't do a lot of damage.|
These Boss Units do best when in the company of other units, Boss or Grunt. While they aren't capable of doing much on their own, Commanders can dish out a lot of damage and can even take down entire waves of enemies under the right circumstances.
|Ludwig Von Koopa||Ludwig is Bowser's oldest child, and is armed with a scepter. While Ludwig does have some force at his disposal, he functions best as a support character, amping up the power of grunts using his scepter. He cannot attack offensively using the scepter.|
|Wendy O. Koopa||Wendy is Bowser's fourth-youngest child. She is armed with her rings. Wendy, being the self-absorbed Koopaling she is, has her power amped up considerably when other units are present, giving her attention. Wendy can rack up large amounts of damage in this state.|
|King Boo||King Boo is the leader of the Boos, and Luigi's archnemesis. King Boo benefits the most when being in the prescence of other Boos, as he can be enlarged from absorbing the Boos. King Boo can also hold opponents hostage by trapping them in paintings.|
These units are the sneakiest of the bunch, being able to sneak around the battlefield almost unnoticed. They can lay a cripping blow to the defenses of enemies if given the opportunity. They also cover twice as much ground per turn as the other Boss units. However, they are the weakest in battle, and cannot stand up easily.
|Larry Koopa||Larry is Bowser's second-youngest child. He isn't called "Cheatsy" for nothing! Larry can always find some sort of opportunity to pull off a dirty trick, whether it be throwing a Blue Shell at the enemies' defenses, or letting his kart break down, covering an area in smoke and making it difficult to see. Larry rides in a Mario Kart, hence why he can cover so much distance.|
These units specialize in all types of magic, whether it be amping up their own stats, summoning allies, or blasting opponents to deal massive damage. They are rather frail, however, so they should be used wisely. They are said to be the least common Boss Units, but their potential makes them valuable assets.
|Kamek||Kamek is Bowser's chief advisor, and the deutertagonist of the game. Kamek is armed with a scepter, which he can use to change his own attributes in addition to blasting opponents with powerful magic. Kamek is not affected by attacks that affect the terrain, as he is constantly floating.|
This units specialize in naval combat, being at their best at sea. They can use their ships and other boats to make opponents helpless. However, on land, they are rather immobile despite being powerful, and are best utilized on the defensive when not on the water.
|King K. Rool||King K. Rool is Donkey Kong's archnemesis, and the first Admiral revealed for the game. King K. Rool, when at sea, dons his Kaptain persona and commands the Gangplank Galleon, his pirate ship from DKC1 and 2. King K. Rool, when on lands, uses his Blunderbuss as well as his wide arsenal of costumes to be widely unpredictable.|
Although they do not have a confirmed class yet, these characters are known to appear as Boss Units.
- Captain Syrup (highly implied to be Admiral, but not confirmed)
- Big Bob-omb
- Giga Lakitu
- Reign Chomp
- Motley Bossblob
- Major Burrows
- Army Hammer Bro.
- Boom Boom
- Pom Pom
- A new character that resembles Waddlewings
- Some sort of Shy Guy character