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Knightlife compressed logo

Knightlife is a turn-based RPG and dating simulator developed for the PC. The game follows the adventures of a player-named Paladin who returns to his childhood home in New Murmoire after fifteen years, with the hope of facing his past and dispelling an ancient curse so that he can finally live a regular life.

Gameplay[]

Goals[]

Knightlife has two main goals: To settle down into a regular life and start a family in New Murmoire, and to dispel the Paladin's curse. The adventurers that he meets during his time in New Murmoire are essential to achieving both of these goals. By spending time with them or going on quests with them, he can both grow closer with them and get closer and closer to completing his unfinished business.

Miscellaneous[]

Stats[]

  • Health Points (HP) - The character's vitality. When it reaches zero, the character is no longer able to battle. A "game over" occurs when all characters' health is drained.
  • Magic Points (MP) - The character's energy supply. Used when performing special skills.
  • Attack - Determines a character's physical power.
  • Defense - Determines a character's resistance to physical attacks.
  • Magic - Determines a character's magical power.
  • Resist - Determines a character's resistance to magical attacks.
  • Agility - Determines attack order during combat.
  • Mood - Represents the feelings of the other party members, which is converted into XP at the end of the day.

Ailments[]

  • Bleed - An ailment that drains a little bit of the character's health every turn. Deals more damage than poison, but can be cured with any skill that restores HP.
  • Blind - An ailment that greatly decreases the Hit Rate of the character, making it very difficult to hit with attacks.
  • Poison - An ailment that drains a little bit of the character's health every turn. Deals less damage than bleed, but is generally harder to cure.
  • Stun - An ailment that prevents the character from moving. Fades on its own after enough time has passed.

Plot[]

Prologue: The Adventurer's Desire[]

An Adventurer, a Mage, a Thief, and a Healer delve into Murmoire Castle, a long-abandoned and treacherous ruins looming over the town of New Murmoire. The Adventurer, who had lived in the town during his childhood, had been raised on tales of the riches locked within the castle, and was hell-bent on claiming the treasure and glory for himself and his team.

As the group progressed, their numbers were slowly whittled away. When given opportunities to save them, the Adventurer left them behind and continued onward. When he arrived at the inner sanctum, where a dragon slumbered atop the mound of treasure, he was alone. He was about to kill the dragon in its sleep, when it suddenly awoke and faced him. It told the Adventurer that it would give him all the treasure and glory he had desired, but at a hefty price - as long as he continued to think only of himself, he would live in solitude forever, and his fallen allies would haunt him and the castle every night.

Assuming the dragon was only trying to spook him, the Adventurer took as much of the treasure as he could carry and fled the castle...

Chapter 1: The Paladin's Curse[]

An untold number of years later, the Adventurer (now a Paladin after time spent adventuring in the world beyond) returned to his family home in New Murmoire. He was greeted by the house's maid and caretaker, an odd woman named Adria who inherited the job from her mother in his absence.

Characters[]

Main Characters[]

Name Description
Paladin Knightlife
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Paladin
The player avatar and main protagonist of the story. This prodigy Paladin has returned to his childhood home dispel a curse cast upon him long ago. In battle, the Paladin is a physical powerhouse who tends to lag behind most others with his low Agility. His single-target support abilities like Cure and Shell improve allies' feelings towards him, but only in battle. He can equip Swords, Lances, Shields, Light Armor, and Heavy Armor.
Holy Magic
Heal Costs 6 MP. Restores some HP to one ally.
Heal All Costs 15 MP. Restores some HP to all allies.
Resurrect Costs 15 MP. Revives one fallen ally with some HP.
Cure Costs 8 MP. Cures one ally of most status ailments.
Protect Costs 8 MP. Reduces the physical damage taken by one ally for five turns.
Reflect Costs 8 MP. Reduces the magical damage taken by one ally for five turns.
Examine Costs 0 MP. Analyzes one enemy to reveal its stats and elemental affinities.
Teleport Costs 0 MP. Instantly warps the Paladin's party out of dungeons.
Adria Knightlife
Adria
Rogue
A maid that has been maintaining Murmoire Manor during the Paladin's absence. She tends to be a bit quirky and overly emotional, and is especially peppy around the Paladin. In battle, she out-speeds most enemies and has good attack power, but she tends to take more damage and doesn't have much health. Several of her skills can be used without expending her turn, but can eat through her MP quickly. She can equip Knives and Light Armor.
Toxicology
Vein Strike Costs 8 MP. A physical attack that inflicts Bleed on the target.
Smoke Bomb Costs 12 MP. May inflict Blind on all enemies.
Deadly Toxin Costs 4 MP. Grants one ally's weapon a temporary Poison effect. Can be used without expending Adria's turn.
Paralyze Toxin Costs 4 MP. Grants one ally's weapon a temporary Stun effect. Can be used without expending Adria's turn.
Think Fast Costs 6 MP. Ensures that one ally acts at the start of the turn. Can be used without expending Adria's turn.
Tanith Knightlife
Tanith
Dragoon
A dragon breeder who lives with her precious pets on the outskirts of New Murmoire. Stony-faced, but relatively genial and very passionate about the things she loves. In battle, Tanith shows a distinct specialty for powerful and wide-reaching attacks, which is supported by her immense attack power. However, she doesn't have much MP to work with, leaving her heavily reliant on her Drain Fang. She can equip Lances, Shields, Light Armor, and Heavy Armor.
Wyrm Power
High Jump Costs 0 MP. A weapon attack that hits at the next turn's end. During the wait, Tanith is high in the sky.
Dragon's Talon Costs 12 MP. A weapon attack targeting all enemies.
Fire Breath Costs 15 MP. A magical Fire attack targeting all enemies.
Ice Breath Costs 15 MP. A magical Ice attack targeting all enemies.
Thunder Breath Costs 15 MP. A magical Thunder attack targeting all enemies.
Drain Fang Costs 3 MP. Absorbs MP from one enemy.

Important NPCs[]

Items[]

Romance Items[]

TBA!

Adventure Items[]

Name Description
Potion Costs 80G. Restores some HP to one ally.
Ether Costs 200G. Restores some MP to one ally.

Equipment[]

Name Description
Longsword An iconic sword commonly used by heroes. Its great size makes it a little unwieldy.
Weapon, Sword. Costs 500G. +4 Attack, -2% Hit Rate.
Meat Cleaver A knife most commonly used for butchering. A bit unwieldy, but still highly dangerous.
Weapon, Knife. Costs 370G. +3 Attack.
Javelin A pointed spear designed to be thrown. That doesn't mean it can't be used for close combat!
Weapon, Lance. Costs 555G. +4 Attack, +2% Hit Rate.
Buckler A small shield made of wood. Simple, but reliable all the same.
Shield. Costs 300G. +2 Defense, +5% Evade Rate.
Leather Armor Armor made from hardened leather. The standard for most adventurers.
Armor, Light. Costs 400G. +3 Defense.
Iron Armor A suit of heavy iron armor. Tends to slow down the wearer.
Armor, Heavy. Costs 700G. +6 Defense, -2 Agility.

Bestiary[]

Enemies[]

TBA!

Bosses[]

TBA!

Soundtrack[]

TBA!

Trivia[]

  • The concept for Knightlife was inspired by a comment thread on another dating sim page. The gameplay also takes heavy inspiration from recent Persona games.
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