|Kirby & Magolor: Huge Trouble!|
|Developer(s)||Gear Games, Hal Laboratary|
|E10+ for Everyone at age of 10 and older|
|Predecessor||(Insert any Kirby games before 2021 here)|
Kirby & Magolor: Huge Trouble! is a 3D platforming Kirby game made by Gear Games for the Evo-Gem home console. Unlike other Kirby 3D platforming games, the stages have various objectives instand of just reaching the goal, and have regular bosses in normal stages.
Various mechanics from previous Kirby games returns as well, such as the Helper system, the Super Abilities, the Hypernova and the Robobot Armor. It also introduces new mechanics, such as Giant Enemies, Giant Bosses, Ability Storage and Giant Kirby, as well as Giant Abilities. It is scadueled for release in the early 2021.
The gameplay is the same as a Kirby 3D platforming game, but also with returning and new mechanics mentioned at above. Instand of just reaching the goal, Kirby must first clear one or two objectives before having access to the goal itself. Shall the players didn't accomplish those objectives, the goal door will remain locked.
Most levels are wide sandbox levels, and rarely in linear levels. It also have Free Play mode, where the player(s) can play the level without objectives and even bring computer players for a competition for the highest score.
Some levels have either one of the five Super Abilities, the Hypernova Ability, the Robobot Armor or a Giant Stardle Dee. When there is one Giant Stardle Dee, there is also one of the five Giant Abilities obtained from a respective Giant Enemy.
Unlike the previous games, in order to reach 100% in Adventure and Helpers to Heroes, as the player(s) must collect the Element Crystals in order to advance in the next world, they also must rescue Waddle Dees (the enemy type are blue-colored) and there are 120 in all. Each Waddle Dees have a specific hat and a surname, as well as cutesy description. There are no Waddle Dees to rescue in the X-Star.
In this game, there are eight playable characters in the Adventure, six of them unlocked by default, two of them unlocked after beating the Giant Boss of Kiwi Canyon.
|Darkin||(Doctor Helper)||(ESP Helper)|
There are seven main modes, which most of them need to be unlocked first.
Unlocked at the start.
The main mode of the game, where Kirby and his companions must face the mighty Star Horde to stop them from getting the Pop Star. It had the same gameplay of other Kirby 3D platforming games but in order to reach the goal, you must complete a simple objective first, should it be to find a key, defeat a specefic enemy, or find the required Element Crystal. Like in Kirby: Triple Deluxe, the player have to collect the spefefic amount of Element Crystal before being able to face the last stage with the boss, or in this case, the Giant Boss. In the second world and as of the fifth world, the Giant Boss is also assisted by one or two regular bosses but the Powerful Abilities and the Robobot Armor becomes much easier to obtain.
It consist of ten environment-themed worlds. You will complete them in a linear order, but the stages themselves are more closer to sandbox instand of linear-style. Bosses in bold are Giant Bosses, and almost every bosses seems to be brainwashed by the main antagonist, Exateno.
|World Name||Common Theme and Description||Bosses|
|Waffle Woods||Plains. Easy and simple objectives and have instructions to help new players to learn the basics.||
|Ice-Cream Icebergs||Arctic. The floor tend to be slippery more often, with freezing bosses coming for you.||
|Chocolate Castles||Castle. The place tend to be dark, and the Light Ability will always illuminate these places, and the Chocolate Castles have castle themed bosses.||
|Kiwi Canyons||Canyon. Frequently have bottomless pits and falling rocks. This world have varied bosses.||
|Eggplant Electricity||Full of electronic gimmicks, each being either helpful or dangerous. Have the most bosses aside of the final world, making this a wake-up call world!||
|Durian Desert||Deserts. Quicksands and traps are more common. Fiery and desert-themed bosses are more common.||
|Salt Sardis||Ruins. Rather calm, but infested with strong enemies. Various bosses are waiting for you.||
|Turnip Trails||Various, although for some reasons, most enemies are larger (not to the point to be classed as Giants).||
|Apricot Air||Over the coulds. The amount of bottomless pits is very frequent, so watch your steps..||
|Rice Resort||Beaches. Expect a lot of water areas and aquatic bosses, as well as torrents.||
|Execrable Star||Stormy areas. Meteorites, volcano eruptions and thunderstorms are very common in this star.||
|X-Star||Planetary. It contain various obstacles from all previous themes, as it is the truly central planet of the Star Horde.||
Helpers to Heroes
Unlocked after completing the tenth world in Adventure.
The story take place after the Adventure.
When he returns in the X-Star, he seals the heroes in a huge crystals like how Galacta Knight got sealed away, and after showing an evil grin, proceeds to laugh in a sinister way.
When he announces his victory with his telepathy that he and his army are victorious to the captured planets and Pop Star, the Helpers in the latter star are upset and upon agreement, and led by Knuckle Joe and Bonkers, as well as the help of the abandoned Lor Starcutter, they start to deliver a counterattack to save Kirby and the others, as well as taking on the cruel leader once again.
There are multiple differences between the original Adventure and this sub-game as seem on this table.
These are side games of the game. They provide the same gameplay but have different goal.
Unlocked after defeating all bosses in Adventure and Kirby Wars.
This sub-game works the same like in the previous Kirby games, but because the game contain even more bosses than even Kirby Super Star Ultra, it only give out fifteen bosses instand of all of them, but the final two are certainlyand then . Other than that, the boss order is random.
The True Arena
Unlocked after completing The Arena and defeating all bosses in Helpers to Heroes, Attack of the Souls and Kirby Wars.
Work like in previous games, but this time you only need to defeat ten bosses because the bosses themselves are more powerful. The final five are, , , and . Like The Arena of this game, the rest of the chosen bosses are fought in a random order.
Unlike the Arenas of certain Kirby games, it have three Maxim Tomatoes, or five when two, three or four players are playing. It also have only a Roulette Ability Stand, that have now a chance to give out a rare Ability.
The Mad Arena
Unlocked after The True Arena is beaten for the first time.
Unlike The Arena and The True Arena, The Mad Arena is rather a literal endurance boss battle which players fight the bosses indefinitely until the players are defeated, and there is no specific order, which means that you could faceas your very first boss to fight. Fortunately, your HP will always be at maximum HP whatever you defeated one.
There is also the Condition Slots, which consist of two to seven slots that determinate and modify the conditions. Most of them are either in favor for the Boss(es) or the player(s) but few of them are hindrance for both (sides). This can be turned off.
Available at the start, but the Battlesand is locked until you beaten all Battles and the Adventure mode. This mode is not considered as part of this game's canon.
Unlike the other sub-games, the objective is simple but vital; gather as many enemies and mid-bosses to serve you as your minions as possible to take on returning Final Bosses from past games. The players can use any characters of Adventure Mode.
The minions will get up as long as they are just defeated by neutral and enemy minions, until the player(s) get defeated. In geenral, the Battle is won if the Boss is defeated, no matter how many enemies are left, unless if there is other type of objective to complete. There are even two enemy camps who will attack each others.
The final bosses of them isfor Insane Darkness and for Invaders Alart.
|Battle Name||Difficulty & Amount of Minions||Bosses||Conditions|
|Complaining in the Plain||Beginner - Low||Whipsy Woods||
|Dedede-Fenders of Dream Land||Easy - Moderate||Giant Gigant Edge||
|Halberd Protection||Easy - High||Metal General||
|Clubber That Darn Kirby!!||Medium - High||
Medium - High
|Wild Dream Land Rebels!||Hard - Immense||
|The Brave Little Waddle Dee||Hard - High||
|Insane Darkness||Master - High||Nightmare vs Omega 0||
|Invaders Alart!!||Master - Immense||Giant Exateno vs Galacta Knight||
- Exotoro for the Exateno (Giant) art lines.
- Shadow Inferno for the upgraded Exateno art.
- Snickedge for the prototype title.
- This is the first game where all powerful Abilities returns in one time, including the five Super Abilities, the Hypernova and the Robobot Armor.
- Like in certain previous Kirby games, the order of the first letter of each worlds makes "WICKEDSTAREX", which intended to means Wicked Star and with the E and X, Wicked Star EX.
- After the end of Attack of the Souls, , which may suggest that the game would have a sequel.