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This Kirby Fangame is under construction. Please excuse its informal appearance while it is being worked on. We hope to complete it in the foreseeable future.
Kirby: United is an RPG for the 3DS and Wii U. Because it is made for a younger audience than most RPG's, it has relatively simple mechanics and forgiving gameplay. The game covers most of the Kirby franchises history, and in a departure from past titles, predominantly features Kirby's helpers rather than Kirby himself.
The game begins when a strange object falls from the sky into King Dedede's castle. Kirby saw the crash from a distance, and moved in to investigate, suspecting that the mischievous King might be up to something. However, he arrives to find the castle in a panic. King Dedede and Bandanna Waddle Dee had evacuated the throne room where the object landed; they were just as surprised as Kirby was. As they wondered what to do, Metaknight arrived on the scene, and boldly advanced into the throne room. Kirby, Bandanna, and King Dedede followed.
The object is a glowing crystal, and resembles an egg: when the group approaches it, it begins flashing dramatically, and floats into the air. Kirby and company drop into defensive positions- the fight is on! They attack for a bit, but the object does little beside attempt to dodge. When they slow their pace, the egg suddenly begins firing energy blasts, and turns the tide. After a fierce battle, they weaken it enough for Kirby to use his inhale attack, and he manages to eat the egg. The battle is over.
King Dedede is relieved, and as thanks allows them to stay for breakfast. As they eat, they fail to notice something very unusual- Kirby isn't eating. A few minutes later Bandanna notices Kirby doesn't look very well. Just as he is about to point it out, Kirby passes out, and the screen goes black...
Kirby awakens in a dark cave, alone. As he gains his bearings, he realizes that he doesn't have his body anymore! Instead, he is a glowing, pink crystal. Just like that other one... He manages to float off the ground and explores the cave.
A little later, he encounters a Burning Leo in the cave. The Leo notices him at once, and seems to recognize him. "Hey guys!" he yells, "I found him!" Kirby panics at first and, enable to defend himself, tries to escape. He doesn't get very far, as he is easily overtaken by a Wheelie. They are followed by a Blade Knight. "Fire!" exclaims the Blade Knight, "I told you not to scare him! Think of what he's been through!" At this point, Kirby realizes they are friendly. Blade Knight then explains that they are actually Kirby's copy abilities for Fire, Sword, and Wheel. He further explains that, when Kirby passed out, his body was taken over by a malevolent force, and all Kirby's copy abilities were freed from his body, leaving only the crystal behind. The force took control of King Dedede, Metaknight, Bandana, and all Kirby's sentient abilities. Only the three of them escaped, who managed to take Kirby's crystal with them in the confusion. The surrounding country has since been distorted by the force, and strange, digital beings now roam the land. "We had to hide in this cave, far from the castle, to get time to form a strategy" Blade finished. "And apparently, Fire here left you somewhere in the cave, and forgot where. I told you to be careful Fire!" Just then, a group of the beings wander into the cave, following the sound of Blade's voice (dammit Blade!), and the second tutorial battle begins. [In this fight, the three types of allies are explained, as well as each types action command. The role Kirby plays in each fight is also introduced.]
Once the baddies are vanquished, Kirby, Fire, Blade, and Wheel begin to journey through the cave back to the entrance. However, they encounter more enemies along with a familiar face: Bandana Dee, who is now under the force's control. Per usual, Kirby and company proceed to beat the possession out of him. Once Bandana returns to his senses, he joins team Kirby as a fourth member. [The following battles flesh out the role this fourth, independent ally plays.]
The enter the grassland, which has mysteriously lost its color. They travel through, beating both the digital monsters and possessed Dreamlanders. As they reach the center of the forest, they encounter an old enemy...
[The preview of the plot ends here- for now! The story will be expanded once the showcase is over.]
Most of the party members the player will recruit are helpers. Each one uses moves from Kirby's various abilities.
Note- Attacks in Bold can only be used when holding Kirby, and attacks in Italics are defensive moves that can only be used when not holding Kirby.
Weapon Class Helpers
Blade Knight, AKA Blade
This noble knight is among the first to join Kirby's party. With keen focus and expert swordsmanship, he quickly takes his place as the leader of the small band. His Sword Beam and Spin Slash are sure to leave foes reeling!
Overhead Slash- Blade slashes one enemy with his sword
Sky Sword- Blade raises his sword to the sky, charging up its power. Replaced with Sky Beam once used.
Sky Beam- Fires a slash projectile at one enemy. Replaced with Sky Sword once used.
Sword Spin- Blade jumps into the air spinning his sword around him. Can hit both flying and grounded enemies.
Spin Slash-Blade powers up his sword, then executes a spinning sword attack. Can hit two adjacent enemies multiple times.
Multisword Stab- Jabs a single enemy with sword attacks before finishing with a powerful slash. Very powerful, but requires careful timing.
Sword Beam- If Blade's health is over 90%, he will launch a strong projectile at the start of every turn.
Vertical Slash- Can cut ropes, as well as reinforced steel cords.
Sir Kibble, AKA Boomer
With his razor sharp blades and clever use of aerodynamics, Sir Kibble was sure to make the cut! With careful use, his Cutter Boomerang and Cutter Dash can slice through enemy defenses, before finishing them of with Final Cutter. With so many options, this guy is sure to keep you coming back!
Cutter Boomerang- Launches a sharpened boomerang that returns once thrown. It can hit the same enemy twice, or hit two enemies once each. The hit from behind bypasses defense.
Cutter Dash- Boomer dashes at an enemy while slashing with his cutter. A fairly weak attack, but it pierces defense and can easily deal critical hits.
Cleaving Cutter- Boomer deals a strong melee attack that hits enemies twice.
Hyper Boomerang- Boomer charges his cutter, making it larger. Once thrown, it will hit a single enemy multiple times.
Final Cutter- Boomer executes a powerful melee combo before finishing with a jumping strike. The final hit launches a shockwave that hits two adjacent enemies.
Contact Edge- When defending against melee attacks, Boomers hat will damage enemies. He also takes less damage from attacks from above.
Horizontal Cutter- Can cut grass, as well as slice weak woven ropes from a distance.
Bonkers, AKA Maulius
Once one of Kirby's most pugnacious foes, Bonkers brings the long coveted Hammer ability into battle. His Hammer Nail and Hammer Swing overwhelm his enemies with brute force, but his Hammer Flip is where its really at! Sure, it hurts him too, but power comes at a price.
Hammer Nail- Maulius crushes a single enemy with his mallet.
Triple Hammer- Maulius charges his hammer, before hitting an enemy three times.
Hammer Swing- Spins like a tornado before bounding into an enemy. Can hit flying enemies and knock them down.
Giant Hammer- Maulius charges his hammer, making it larger. He then crushes his target with it, burying them. It can also trip any adjacent grounded enemies.
Hammer Flip- Charges his hammer with flames, before blasting an enemy with it. Can hit both flying and grounded enemies. While incredibly powerful, it deals recoil damage to Maulius.
Big Boss- Maulius doesn't regain as much health from food, but has far more health than most helpers.
Pound- Can hammer in stakes or press large buttons.
Poppy Bros. Jr., AKA Peter
When Poppy Bros. Jr. is around, every battle is a blast! His strategy of throwing bombs may seem simplistic, but only to the uninitiated. Bomb Throw! Bomb Set! Bomb Bowl! So much nuance! Just don't hang on to one for too long... his explosives no neither friend nor foe!
Ready Bomb- Pulls out a bomb to use in his next attack.
Bomb Throw- Peter throws his bomb at a grounded or flying enemy. Can burn its target.
Bomb Set- Places a bomb on a foes head. Traps them for one turn, preventing them from attacking, before exploding. The bomb will also explode if another helper attacks the enemy, possibly harming them.
Bomb Bowl- Peter rolls a bomb in front of enemy lines; when it explodes, it damages all enemy units.
Straight Throw- Peter hurls a bomb directly at an enemy, dealing more damage than Bomb Throw. The attack can only hit grounded foes.
Loose Cannon- Peter can ready a bomb, but not throw it immediately. For every turn he waits, his next attack becomes stronger. Waiting too long, however, will cause the bomb to explode in his hands. It can also explode when blocking enemy attacks, dealing damage to the attacker.
Bomb- Peter can throw bombs that destroy tough obstacles. The bombs can also activate bomb blocks.
Klinko, AKA Pitch
The origins of Klinko's kind are steeped in mystery. All that is really known is that they drifted in one day... literally! In any case, Klinko can use his wooden hat to mimic the ancient art of Bumbershootry, using iconic techniques like Parasol Drill and Circus Throw! It also helps keep out the rain. Who knew?
Parasol Swing- Pitch swings his wooden hat forward, battering one enemy.
Parasol Drill- Pitch dashes forward while twirling it's hat, dealing multiple hits to one enemy.
Parasol Twirl- Pitch jumps low, before dropping on an enemy hat-first.
Circus Throw- Grabs a grounded foe and juggles them with his hat, before throwing them into another enemy. Missing a command will drop the enemy and end the move.
Parasol Dive- Floats over to an enemy while slowly gaining altitude, before dropping on an enemy while spinning.
Airtight Roof- Attacks from above only deal 25% damage, and cannot inflict status effects.
Shield- Protects Pitch from falling hazards.
Gim, AKA 2-Y0
Fun Fact: Yo Yo are thought to have originated as hunting weapons. As ridiculous as that sounds, Gim's mastery of the toy removes all doubt. His Yo Yo Throw and Hammer Drop are cool enough, but it's his radical dance moves that take the cake. Master his Break Spin and Gazer Spiral, and you will be awesome to the extreme!
Yo Yo Throw- Throws a YoYo along the ground and hits a single enemy.
Break Spin- 2-Y0 dashes forward while spinning rapidly, battering a grounded enemy.
Yo Yo Up- 2-Y0 throws his YoYo upwards, hitting a flying enemy.
Gazer Spiral- 2-Y0 balances on his YoYo and flies upward while spinning, hitting grounded and flying enemies. The move creates two stars that also hits adjacent enemies.
Hammer Drop- 2-Y0 uses his YoYo to grab an enemy, swings them around, then slams them onto the ground.
Tangling String- YoYo attacks have a high chance of tripping grounded foes.
Parkour- 2-Y0 can jump across narrow ledges and poles.
Keke, AKA Lisbeth
Room Service! Once wielding only a broom, Keke has expanded her arsenal to include a duster and plunger! With these humble household tools, Keke can wipe out her enemies and do the chores at the same time. Her Dust Storm will obscure the vision of her foes, setting her up for a clean sweep!
Sweep- Hits the ground in front of an enemy with her broom, kicking up dust. The move does no damage, but greatly reduces their projectile accuracy, and makes them dusty.
Duster- Batters an enemy with a duster. The move does more damage to dusty enemies.
Plunger- Grabs a foe with a plunger, and violently pumps them several times. Can soak enemies.
BroomStick- Lisbeth flies through a line of flying or grounded enemies, dealing heavy damage.
Dust Storm- Lisbeth kicks up tons of dust in front of all enemies. Significantly reduces the projectile accuracy of all enemies and helpers.
Cleanser- Lisbeth recovers from status effects quickly, and deals extra damage to enemies under status effects.
Dust- Can clean dirty objects, or sweep the floor to reveal secrets.
Laser Ball, AKA Optic
Lasers are like salt- they make everything better! With Laser Ball on your team, you will have no shortage of lasers. He has all kinds- lasers that bounce, lasers that burn, lasers that bypass defense. But when it's time to get serious, he can pull out the Super Diffusion Beam and roast the competition!
Laser Blast- Fires a fast projectile that hits one enemy.
Angled Beams- Fires a bouncing beam that can hit up to three enemies
Arc Orb- Fires a plasma orb that hits one enemy several times
Big Laser Blast- Fires a concentrated beam through an enemy that ignores defense.
Super Diffusion Beam- Fires a powerful forked beam at several targets, dealing some recoil damage in the process.
Pinpoint- Has a very high accuracy rate, at the cost of an inverted critical effect, making critical hits deal less damage than normal ones. Increasing his critical rate is thus a handicap.
Laser Blast- Can fire reflecting beams off of slopes and mirrors.
Bang Bang, AKA Misty
3-2-1-Liftoff! Bang Bang takes to the skies, raining explosive destruction on her enemies. Rocket Launch and Rocket Liftoff both devastate opponents; Rainbow Salvo elevates it to a fine art! What's that? Exploding hurts her too? Nothing an Armored Shell can't solve!
Rocket Launch- Flies into an enemy, exploding on contact.
Rocket Liftoff- Blasts off into the sky. On the next turn, Misty drops on top of an enemy, exploding on contact.
Heat Exhaust- Misty blasts an enemy with her fiery exhaust.
Armored Shell- Misty reinforces her body, preventing her next two attacks from dealing recoil damage.
Rainbow Salvo- Misty follows a multi-colored path, hitting up to five different enemies. She explodes on the fifth hit.
Payback Payload- Misty counter-attacks if she is attacked during that turn. She explodes if hit with a melee attack, and flies into enemies that hit her with projectiles.
Kamikaze- Has very strong attacks that have high accuracy, but almost all of them deal recoil damage.
Rocket- Can fly around freely, and blows up iron blocks that she hits. She moves faster the longer she flies, making her difficult to control.
Don't you love all the abilities Kirby has gained over the years? With Bukiset, you don't have to settle with just one! He brings an all-star line up of moves, along with some new ones! With the tools to deal with many situations, he's sure to be a smash hit! Just keep an eye on his health- he takes more damage the lower it is!
Vulcan Jab- Unleashes a flurry of punches on a target. Weaker than Knuckle Joe's, but has a higher critical chance.
Twinkle Star- Bukiset spins in midair, knocking flying enemies to the ground.
Final Cutter- Bukiset strikes an enemy twice with a jumping attack, before shooting a small shockwave. The shockwave is stronger than Sir Kibble's, but only hits the targeted enemy.
Hammer Flip- Powers up a fiery hammer before battering a single enemy. Weaker than Bomker's hammer flip, but deals no recoil damage.
Smash Kick- Bukiset charges a flying kick attack that makes enemies dizzy. Deals more damage the lower the target's HP is, making it a good KO move.
Bubble Shield- Unlike most defensive techniques, the Bubble Shield blocks all damage. If it is hit too hard, it will break, leaving Bukiset open for one turn.
Percent Meter- Defense falls the lower his HP is, and he is more vulnerable to Status effects. At the same time, his damage output rises as his HP falls.
Pallete- Bukiset can use Hammer, Fire, Cutter, or Stone.
Wiz, AKA Houdini
Ladies and Gentlemen, it's showtime! Wiz has more than a few tricks up his sleeve- his trained Doves strike his weakest enemies, and his Card Trick can easily handle a large audience! But the main attraction is his Roulette; what trick will he do next? Turn enemies into food? Put on a fireworks show? Grant invincibility to his allies? Who knows?! Enjoy the show!
Doves- Houdini releases 3 doves that automatically target the three weakest enemies.
Card Trick- Throws three cards that hit three adjacent enemies.
Clown Spring- Houdini releases a bouncing clown from his hat. It strikes high first, knocking down flying enemies, before hitting again lower down. It hits flying enemies twice, and grounded enemies only once.
Roulette- Houdini produces a random card from his hat, each of which yields a different outcome:
Cherry- Turns the targeted enemy into food if it is below 50% health. If not, the attack deals weak damage.
"?" Mark- Deals a random status effect to the targeted enemy.
Candy- Makes Houdini and company invincible for the next turn.
Fireworks- Releases an explosive light show that hits all enemies.
Escape Artist- Houdini can trigger traps without being harmed himself.
UFO, AKA Mr. UFO
This galactic traveler comes with the most advanced technology. He has been observed using abilities similar to those of local denizens- such as Chain Beam and Piercing Beam- but with some enhancements. However, its Unidentified Flight continues to defy science. Perhaps some things are best left... unknown.
Chain Beam- Flies close for an electric whip attack, similar, to Waddle Doo's.
Heat Beam- Releases a fiery whip attack at close range.
Piercing Beam- Releases a powerful laser similar to Laser Ball's, that deals fiery damage.
Heat Cannon- Fires off two consecutive heat beams, followed with a piercing beam.
Unidentified Flight- Teleports into enemies five times, each time hitting a random enemy.
Star Guard- While defending, UFO produces an orbiting star. The star deals damage to enemies who get close, and whenever UFO gets close to enemies during Chain Beam, Heat Beam, and Unidentified Flight. Up to five stars can be active at once.
1-Advanced Tech- UFO slowly heals itself whenever it isn't under a status effect.
2-Mystery Catch- UFO can lift heavy objects with its tractor beam, and move them around freely.
Wester, AKA Dusty
This cowboy hero don't need no fancy technology- Wester only needs his trusty whip to bring justice to the West. Use Whip Strike to score easy critical hits, or 100 Whip Dash to lay the damage on thick. When the time is right, use Whip Tornado to harness the power of the wind! You'll be riding into the sunset in no time!
Whip Strike- Dusty cracks his whip at an enemy, dealing a critical hit.
Jump Strike- Dusty jumps into the air, before striking upwards or downwards. Can hit a flying or grounded enemy.
100 Whip Dash- Dusty charges forward and unleashes a flurry of whip strikes.
Whip Grab- Grabs a foe with his whip, then slams them into the ground twice.
Whip Tornado- Dusty leaps into the air, swinging his whip above his head. Hits three adjacent enemies, and deals more damage to flying enemies.
Long Range- Melee attacks have such long range, they can safely hit enemies, even when they try to counter.
Lasso- Can latch onto distant hooks and swing from them, or nab items from a distance.
Ringle, AKA Aria
Who would have thought a sentient bell could be such a threat? Ring your foes a new one with Ring Ding Dong, or throw bells at them with Twin Tinker, before finishing them off with Ding Finale! You can even block attacks with your bell hat! Saved by the bell indeed!
Ring Ding Dong- Ringle swings its bell into a single three times. Generates sound waves that do damage to surrounding enemies, but is weaker the farther the enemy is.
Sting Ding- Creates two orbs of sound that home in on an enemy.
Twin Tinker- Spawns two smaller bells, then throws them at two different enemies.
Ding Finale- Releases two massive sound-waves, each of which can hit two enemies at once. The blast can make foes dizzy.
Tinker Melody- Releases bell-shaped symbols around Ringle's head, then they batter foes at random.
Bell Block- Ringle ducks inside his its bell helmet. Melee attacks will create sound waves that damage attackers, but are too weak to stop their attacks.
Pitch Perfect- Every perfect attack increases Ringle's power and speed.
Sound Wave- Ringle launches a sound wave that can break objects within its natural frequency.
Lanzer, AKA TriKnight
A master of the ancient art of stabbing things, Lanzer is ready to spearhead the next offensive! You could just use Spear Thrust and Skyward Thrust to poke enemies around, but that's child's play for Lanzer! Take to the sky with Spear Copter, and drill foes with Moon Drop! Get the point?
Spear Thrust- TriKnight stabs an enemy with his trident, with a chance of striking through defense.
Skyward Thrust- TriKinght positions himself beneath an enemy, and stabs upward. Can only hit flying enemies, but is almost always a critical hit.
Spear Copter- TriKnight spins his trident so fast, he can briefly fly. He then flies into a flying enemy, hitting them several times. He will stay in the air for the next turn.
Moon Drop- Leaps above an enemy, then drops on top of them with a deadly spearing attack.
Multi-Spear Attack- TriKnight blasts an enemy with numerous stab attacks, then throws three additional tridents at them.
Knight's Honor- TriKnight's defense rises significantly whenever he is holding Kirby.
Spear- TriKnight's trident can strike weak points in tough objects and break them. If a trident is lodged in a wall, he can bounce off it.
Spynum, AKA Noir
Spynum isn't just an archer- he's an assassin! Armed with a simple bow and a quiver of arrows, he can take down entire empires... on shot at a time! His Sharp Shot and Leaping Quiver riddle foes from afar, and his Arrow Slash cuts down foes who get too close. After taking down his target with a charged arrow, he can slip into the shadows to avoid detection. Still think he's a simple archer?
Sharp Shot- Noir shoots a single arrow at an enemy.
Arrow Slash- Noir slashes an enemy twice with an arrow.
Leaping Quiver- Noir leaps into the air, before riddling an enemy with four arrows.
Sky Shot Shower- Fires a charged arrow into the sky, which splits into several arrows before raining onto enemies.
Magic Star Arrow- Charges up an arrow and blasts an enemy with an absurdly powerful projectiles. Blows straight through defense.
Camouflage- Ducks behind fake scenery. Rather than block attacks, it causes enemies to ignore him, so attacks that hit random targets can still strike him. It also cannot block special boss attacks.
Waste Not- Each arrow Noir fires reduces his attack power. The only move that does not do this is Arrow Slash.
Trick Shot- Noir can fire arrows that cut through several ropes and shoot through small openings.
Element Class Helpers
Burning Leo, AKA Lionel
Burning Leo was among the first to join Kirby's team. His destructive potential knows no bounds! Fire Breath and Fireball Spin roast opponents, and his Blazing Flare coats the ground in flames! If you need to turn up the heat, use Inferno to power up your flames, before sealing the deal with Searing Bash!
Fire Breath- Blasts an enemy with blazing flames that inflicts burn.
Blazing Flare- Shoots a flaming orb in front of an ally- melee attackers will take heavy damage if they try to approach.
Inferno- Engulfs Lionel in a flaming aura that powers up his next attack and burns any melee attackers.
Searing Bash- Lionel charges up his flames before blasting through an enemy at top speed, dealing tons of damage.
Fireball Spin- Lionel rolls into a blazing wheel, before bashing an enemy several times.
Hot Head- Cannot be burned, but being frozen or soaked lowers his defense and attack.
Burn-Lionel can breathe fire to light fuses and roast grass.
Rocky, AKA Mason
Are you ready to rock?! Then you've picked the right guy! Rocky does only one thing- SMASH! Stone Smash! Stone Uppercut! HEAVY SMASH! MIGHTY UPPERCUT! Rocky is so tough, status effects don't even touch him! Just don't let him fall asleep- it's impossible to wake the guy up.
Stone Smash- Mason jumps on top of an enemy in stone form, crushing them.
Turbo Stone- Mason dashes into an enemy while spinning, hitting them a few times.
Stone Uppercut- Mason summons a stone fist from the ground, knocking an enemy upwards.
Heavy Smash- Mason leaps above an enemy before growing in size. When he lands on them, they are buried.
Mighty Uppercut- Mason summons a larger, spiked fist that breaks through enemy defense.
Megaton- While guarding, Mason is completely invincible, and most status effects cannot harm him. The only exception is sleep; Mason will sleep for a very long time if effected.
Stone- Mason can break through weak floors and press buttons with his weight.
Sparky, AKA Joulie
Don't be fooled by her diminutive appearance- Sparky's strong enough to lead the charge in any battle! Thunder Bolt and Lightning Strikes hit foes from the sky, and her electric aura protects her from projectiles! Once her power is at the max, launch a Spark Laser to leave foes dazed!
Spark- Joulie approaches an enemy, and creates an electric barrier around her that damages them.
Thunder Bolt- Sends an electric bolt into the sky that strikes her target one turn later.
Charge Power- Joulie charges electricity to power her next move. This also creates an electric barrier that blocks projectiles.
Lightning Strike- Calls down a bolt of electricity on three enemies, potentially paralyzing them.
Spark Laser- Joulie fires a powerful electric arrow through an enemy that paralyzes them.
Conductor- Attracts energy-based attacks toward her- these moves deal only half damage, and make her attack power rise.
Power Up-Can reactivate machines and light up power cords.
Mr. Frosty, AKA Celcia
Mr. Frosty is ready to put the bad guys on ice! Freezer Breath and Ice Sprinkle can freeze enemies in their tracks, and his Ice Ejection can suck up assailants to use as ammo! Don't worry about getting frozen yourself- the cold never bothers him, anyway. Just don't get him wet!
Freezer Breath- Blasts an enemy with chilly air that can freeze them.
Ice Sprinkle- Celcia spins about while blowing frosty air, freezing two adjacent enemies.
Ice Ball- Celcia rolls into an ice ball and rams an enemy.
Ice Ejection- Celcia prepares to catch the next attack and fire it back. This works on melee attacks too, but only if the enemy is small enough.
Ice Kick- Celcia creates two ice blocks, and knocks them toward two enemies.
Cold Feet- Celcia cannot be frozen, but burning or soaking attacks lower her speed and defense.