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Kirby: United | ||||
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Developer(s) | Playright Games | |||
Platform(s) | Wii U, 3DS | |||
Genre(s) | RPG | |||
Series | Kirby | |||
Release Date(s) | February 2016 | |||
Age Rating(s) | *unreleased* |
Kirby: United is an RPG for the 3DS and Wii U. Because it is made for a younger audience than most RPG's, it has relatively simple mechanics and forgiving gameplay. The game covers most of the Kirby franchises history, and in a departure from past titles, predominantly features Kirby's helpers rather than Kirby himself.
Story[]
The full story can be found here.
The game begins at dawn when a mysterious object crashes onto Mt. Dedede. Kirby sees the crash from a distance, and rushes in to help. He meets up with King Dedede and Waddle Dee, and Meta Knight shows up shortly afterwards. The four move in to identify the object, which appears to be a large glowing crystal. The gem flashes and floats off the ground as they approach it, prompting the group to attack. The object is beaten after a short battle, and Kirby eats it before it can escape. With the crisis seemingly resolved, the King throws an impromptu banquet for the heroes. Kirby enjoys it at first, but quickly becomes ill, eventually passing out.
When he recovers, he has been transformed into a crystal similar to the one he ate, and he finds that Dreamland has been taken over by a hostile force of data creatures and possessed helpers, led by what seems to be Kirby himself! With the help of three rogue helpers, Kirby must save his friends, destroy the crystal forces, and get his body back!
Gameplay[]
Game Modes[]
Just like previous entries, Kirby United has a variety of game modes to choose from. At first only the main story mode is unlocked, but more modes will be unlocked as the game progresses.
Main Adventure[]
This game mode follows the central story of the game, allowing the player to take control of Kirby's helpers to explore and battle. The overworld is split into several levels, which are connected either to a hub area or to each other. To complete each level, the player must traverse the area, defeating enemies they meet, completing challenges and puzzles, and defeating the bosses in the area. Many levels also have helpers and allies to defeat, allowing them to join your team.
Extra Adventures[]
Once the Main Adventure is complete, the player will be able to play through the game again, this time under different rules. These new modes don't have a story, but follow the same levels as the main story mode. Each mode has a different final boss.
- Swift Mode- The standard time attack mode. In this mode, each level has a time limit to beat. In the overworld, characters and enemies move faster. In battle, the player has a limited amount of time to choose their moves, input commands must be executed faster, and enemy attacks are faster.
- Hero Mode- This mode plays much more like a traditional RPG. The player does not have access to the helpers or Kirby- they can only use the partners. The player starts out with only Bandanna Dee. Up to four partners can be out at once, but only two can attack in a turn. Their attacks have no special inputs, but can be upgraded. If a partner falls in battle, they must be revived at a save point.
- Helper Mode- In this mode, the player only has access to the three starting helpers. No partners can be recruited in this mode. The three helpers will learn new moves as the game progresses, and can use special moves at any time. There are no revives in battle except when using an item.
- Kirby Mode- This mode is similar to the beta play style for Kirby United. Kirby is not trapped as a crystal, and is able to gain copy abilities by beating the possessed helpers. He cannot recruit any partners in this mode. He starts out with Wheel, Sword, and Fire. When using an ability, he can use the same moves as its respective helper. In battle, he can summon one helper based on any ability he has acquired so far, but will not be able to use that ability until he recalls the helper, or it is beaten.
- Crisis Mode- This standard hard mode, simply being a more difficult version of standard mode. Helpers and partners have less health and less item space. Enemies are also much stronger. If a helper falls in battle, it must be revived at a save point. If a partner falls in battle, they can only be revived by using a very rare item.
Sub-Games[]
After finding Kirby's game system, the player can access additional sub games. Only a couple are available at once, but game cartridges can be found in story mode to unlock more. Completing each sub game on its hardest difficulty level will unlock additional super moves, items, or skills in the main game. Each game has both a single player and multiplayer mode.
- Ninja Strike- Based on Quick Draw, Samurai Kirby, and Speed Eaters, this is a simple reaction game. Kirby must prove his skills by striking before his foe. On harder difficulty modes, the player must press the correct, directional button to succeed. The multiplayer mode pits up to four Kirby's against each other, where they must grab food once it is revealed- the sooner they strike, the better food they get.
- Egg Bomber- Based on Egg Catcher, with the addition of rhythm game elements. Kirby must open his mouth to catch all the eggs King Dedede throws, but avoid eating the bombs. Later levels also add Gordos which Kirby must jump over. In multiplayer, a second player controls King Dedede, with their goal being to make Kirby either drop too many eggs or take too much damage.
- Crane Catch- Based on Crane Fever, with the addition of fishing game elements. The goal is to earn enough credits to buy an expensive toy by retrieving items from a crane machine. Other members in the arcade are willing to give Kirby more credits in return for certain toys. There are several machines, each with different mechanics and prices- but if Kirby runs out of credits, it's game over. In multiplayer, four Kirbies play a large machine at the same time, and try to pull the best items for themselves. Each player can also "tilt" the machine to gain an advantage, but doing so too often will penalize the last Kirby to tilt.
- Megaton Punch- Based on Megaton Punch and Crackity Hack, this is both a strategy and a timing game. Kirby must rise through the ranks of Megaton Punch tournament by beating the opponents of each weight class. Each punch is performed by executing three inputs- this mode introduces several new types of techniques Kirby can learn that have unique properties. By combining the right moves, Kirby can earn even higher scores. In multiplayer, up to four players try to get the highest score in five rounds of punching.
- Snack Tracks X- Based on the original Snack Tracks, this game requires swift reactions under pressure. Much like the original, Kirby must eat the food on the conveyor belts while avoiding harmful items. In this version, Kirby is faced with four conveyor belts, and must also turn to face the one with food on it. Harder difficulties introduce new harmful items and special foods that are harder to eat. Multiplayer is identical to the original Snack Tracks, except with three rounds instead of two.
- Gourmet Race- Obviously based on Gourmet Race, this is a traditional platformer race. Kirby must race several opponents in three round races, seeking to eat the most food and reach the finish in time. Eating food earns Kirby points, and he earns bonus points for avoiding damage and finishing first. Each foe has unique tactics that must be countered in order to win. In multiplayer, four players race to the finish in a four race prix. This mode introduces a bonus cake item with a very high point value if it is carried to the finish line, but it can be stolen by competing Kirbys.
- Brawlball Arcade- Based on Brawlball, this is a simple pinball game. Kirby must clear several tables by scoring points, meeting board objectives, and beating the table's boss. Copy abilities are introduced to this mode to give Kirby an edge. In multiplayer, four players try to either reach the high score first, or get the highest score within a time limit. By completing board objectives, players can affect their opponent's boards and gain an advantage.
- RPG Epic- Based on Kirby Quest, this is an extremely basic RPG. Kirby progresses through various quests, defeating enemies along the way. Battling implements a system similar to the one in the main campaign- attack and defend by performing timed inputs. Doing so perfectly results in a special attack or counter attack, depending on whether Kirby is attacking or defending. Each of the four Kirby types uses a different input, and take turns attacking. At the end of the quest, the team faces a boss, which must be beaten in a certain number of turns to gain a point bonus. In multiplayer, up to four players control individual team members, and can execute powerful sync attacks.
- Tower Bounce- Based on Block Attack, this is a breakout/puzzle hybrid. Kirby is tasked with reaching the top of several towers, which requires use of the touch screen. In designated areas, Kirby can switch between three forms, which changes how the player controls him. Paint Kirby rolls along paint ropes, Yarn Kirby bounces of yarn trampolines, and Clay Kirby is flicked across the screen. Each also has a unique attack, which will be necessary to beat the tower's artsy boss! In multiplayer, up to four players race through a tower composed of 10 to 30 random rooms, with the goal being to reach the top first.
- Star Smash- Based on Smash Ride, with some additional inspiration from SSB4's StreetSmash. Kirby must use his warp star to smash other fighters off of floating arenas. Items are occasionally dropped that can turn the tide of a battle. Single players can also tackle bosses through Classic Mode. In multiplayer, up to four players can start a free match, choose from 12 characters, and set the game to stock or time mode. Also available is Urban Trial, in which players collect stat boosts on one of four small city layouts, before competing in a final challenge, including races, boss fights, or normal free for alls; unlike in similar games, the final challenge can be chosen beforehand.
- K.A.B.: Kirby Air Brigade- Based on Strato Patrol EOS, this game is a horizontal shooter. Kirby is part of King Dedede's new air force, and must defend Dream Land's skies from intruders. Kirby can be moved along the X and Y axis as expected, but can also switch between 3 planes along the Z axis to avoid obstacles or target enemies. Kirby can also acquire new weapons based on copy abilities, and bombs to clear the screen. At the end of each level, Kirby faces a boss, putting his shooting and dodging to the test. In multiplayer, 2 Kirbies can team up to clear these levels; alternatively, up to 4 Kirbies can compete for the highest score, either in a free-for-all or in teams of 2.
Battle System[]
Battles are fought in a mostly traditional turn-based system, while incorporating some action commands. Each battle has the same basic objectives- defeat all enemies, keep each helper alive, and keep Kirby safe. Turns follow a set pattern:
- Kirby Phase- In the first phase, Kirby is set to one of the three helpers, and will remain with them until the turn is complete. The chosen helper receives several benefits in the following turn; they can use special attacks, and will receive twice the experience for enemies the defeat; however, they cannot use any special defensive moves they have. If the helper is defeated while Kirby is set to them, Kirby will be taken by the attacker, initiating Panic Mode. In Panic Mode, the remaining helpers will have a limited number of turns to rescue Kirby - failure to do so will end the game. Alternatively, Kirby can use a Super Attack, which means he won't be set to any helper for that turn. Kirby cannot be captured for the rest of the turn, and the entire team will gain access to all their special defensive and offensive moves for the rest of the turn.
- Planning Phase- In the second phase, helpers and allies can choose their attacks and use items. It is important to take the enemy's behavior into consideration, as their idle animations often reveal which party member they plan to attack. The helpers can also be switched out during this phase, but this will lower the speed of the entering helper for that turn.
- Battle Phase- In the third phase, helpers and allies take turns attacking and defending, based on their speed and any current status effects. Each helper's special offensive and defensive techniques require the use of action commands, which will be executed while they perform the move. If Kirby is safe at the end of this phase, the Kirby Phase is started - otherwise play skips directly to the Planning Phase.
When on the offensive, each helper can choose between 3 move types- standard and special. Standard moves work the same as in most RPG's, with damage output and success rate determined primarily by the helper's stats, as well as the move's properties. Other factors, such as the enemies size, defenses, and position, should also be considered. Special moves instead require action commands to successfully execute. There are three different types, each used by a specific class of helper:
- Mash Attack- Used by elemental helpers, represented by a red reticle. Executing these techniques requires rapidly pressing the face buttons or the d-pad, filling a meter. Max power is achieved by keeping the meter in the sweet spot, which can be anywhere from the middle to the far end.
- Time Attack- Used by weapon helpers, represented by a green reticle. When using these techniques, one or more needles will sweep over a curved gauge. Executing these attacks requires pressing any button when the needle is in the sweet spot of the gauge.
- Code Attack- Used by skill helpers, represented by a blue reticle. Executing these techniques requires inputting a sequence of button inputs in the given amount of time; pressing the buttons with a steady rhythm will maximize the move's effectiveness.
Just like helpers, enemies can use standard and special attacks. When defending from standard attacks, the amount of damage taken is determined by the helpers defense and evasion, as well as their size and position. If the helper used a defensive move instead of attacking, they will take less damage, or even avoid the attack completely. When defending against special attacks, the means of avoiding it is determined by the type of attack:
- Blast Attack- These attacks send a series of projectiles at the three helpers. The projectiles can be seen on the top screen, but are also represented on the bottom screen as simple icons. The attack is countered by tapping or swiping across each icon on the bottom screen when the attacks they represent are in range on the top screen; doing so at the last second will reflect the attack back. These are occasionally used by strong enemies, and commonly used by mid-bosses and bosses.
- Lane Attack- These attacks send waves of hazards at the three helpers, sometimes forcing them to simultaneously run away from a larger threat. Attacks must either be jumped over or blocked to survive. Pressing up, right, or down makes the first, second, or third helper jump. Pressing the left trigger button at the same time makes the helper block, while the right trigger makes them duck. These are occasionally used by mid-bosses, and commonly used by bosses.
- Field Attack- These attacks send waves of attacks at helpers from all directions. The helpers are placed on a grid, which can be seen from above on the lower screen. Helpers are moved on the grid by dragging or swiping them in the correct direction to avoid attacks; doing so effectively requires keeping track of both screens. These are only used by bosses.
Character Stats[]
During battle, each helper, ally, and enemy unit has six stats to keep track of:
- Power- Increases damage dealt and the chances of breaking defenses.
- Accuracy- Reduces the chance of missing attacks and widens the range to activate special attacks.
- Speed- Increases the chance of dodging attacks, and allows the unit to move earlier in a turn.
- Defense- Reduces damage taken from attacks, and reduces the number of turns status effects last.
- Critical- Increases the chance of a perfect attack or defense, granting more XP.
- Vitality- Increases max HP and the amount of HP regained from healing.
In addition to these six numerical stats, there are three other factors to consider. These factors are only used on higher difficulties, and can be disabled for a simpler experience. There are:
- Mass- Determined by the units size. Larger foes are easier to hit, but take less damage per hit. They also tend to be slower. Ranks from largest to smallest are Huge, Buff, Average, Small, and Micro.
- Elevation- Determined by the units position relative to the ground. Units in the air take more damage from melee strikes, while grounded units take more from projectiles. Ranks from highest to lowest are Flying, Floating, Standing, and Buried.
- Type- Determined by the type of unit being faced. Each type is weak to two others, and strong against two others.
- Energy- Units composed of an ethereal physical element, such as fire. Strong against Spirit and Animal units, weak to Plant and Machine units.
- Plant- Units made primarily of plant life. Strong against Spirit and Energy units, weak to Machine and Material units.
- Spirit- Units that are primarily undead or ghostly. Strong against Animal and Material units, weak to Plant and Energy units.
- Material- Units composed of a solid physical element, such as stone. Strong against Machine and Plant units, weak to Spirit and Animal units.
- Animal- Units that are animals or insects. Strong against Machine and Material units, weak to Spirit and Energy units.
- Machine- Units that are mechanical or digital. Strong against Energy and Plant units, weak to Animal and Material units.
Status Effects[]
Much like other RPG's, there are a variety of status effects that can be inflicted on fighters during a battle. While most of these effects are primarily negative, many can be used advantageously by certain units. There are 21 status effects total:
- Burned - Deals damage over time, but increases the unit's power. Physical contact with the unit can inflict burn.
- Pierced - Reduces a unit's resistance to status effects.
- Buried - Increases a unit's defense, but also prevents it from performing any move. Changes a unit's elevation to Buried.
- Quake - Causes a unit to lose a turn, and reduces its accuracy for the following turn.
- Shocked - Reduces a unit's accuracy, but increases its critical.
- Frozen - Prevents a unit from moving for the duration of the effect, and reduces its speed to zero, but increases its defense.
- Dizzy - Reduces a unit's power, but increases its critical.
- Soaked - Reduces a units power and accuracy. The shocked and frozen status effects will last one turn longer, and the burned status effect will last one turn less.
- Dusty - Reduces a units accuracy. For the entire duration of the effect, the unit has a random chance of sneezing, losing their turn.
- Painted - Causes the unit to lose a turn and reduces their accuracy, but increases their critical.
- Dazzle - Reduces a unit's defense and speed. Also lowers a unit's elevation by one, but will not bury grounded units.
- Sleepy - Reduces a unit's speed, power, and defense. Also makes the unit more vulnerable to moves that inflict sleep.
- Asleep - Inflicts the same effects as sleepy, but also prevents the unit from moving. The status is cancelled when struck by a strong attack.
- Bubble - Causes a unit to lose its turn, while reducing its defense and increasing its elevation by one. It will not be effective on buried units.
- Allergic - Causes a unit to take slight damage. For the entire duration of the effect, the unit has a random chance of sneezing, losing their turn.
- Enamored - Reduces a unit's power, and prevents it from attacking the unit that inflicted the status.
- Terrified - Increases a unit's defense and accuracy, but will sometimes cause the unit to flee the battle.
- Coded - Shuffles the values of a unit's stats.
- Bound - Reduces a unit's defense, and causes it to lose a turn.
- Crushed - Reduces a unit's defense and vitality.
- Poisoned - Deals damage over the effect's duration, and reduces vitality.
Data Meter[]
Each time an enemy is damaged or defeated, the data meter fills up. For as long as it is full, it enables a passive buff to helpers Kirby is set to, determined by their class type. Elemental helpers gain a 1.5x damage boost, Weapon helpers gain a 2.0x critical rate, and Skill helpers gain an extra turn. Alternatively, Kirby can use a Star Rush attack when the meter is full. He starts out with just one, but gains access to more over the course of the story. Some are hidden as rewards for clearing subgames, and are usually themed after the game they are found in.
Name | Effect |
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Star Rush Attacks
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Mint Leaf Blaster
Kirby's Dreamland
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Kirby eats a mint leaf, and launches air bullets at enemies. He can be moved along the ground will firing to aim at specific enemies, and can even hit multiple foes with a single bullet. The last one is larger and stronger than the rest. |
Shining Star Rod
Kirby's Adventure
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Kirby gains the Star Rod, and fires magic stars at enemies. Timing button presses with each swing causes faster and stronger stars to be launched. Each star has high accuracy and homes in on enemies. |
Rainbow Dream Sword
Dream Land 2
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Kirby summons the Rainbow Sword, and flies through enemies with it. He strikes six times, each time hitting a different foe - he must be guided into the correct one, following the path of a rainbow to find them. If all six strikes are performed, Kirby finishes with an explosive rainbow ring that strikes all enemies. |
Gourmet a La Castle
Kirby Super Star
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Kirby absorbs the shining stars and lifts a replica of Castle Dedede high into the air. The castle begins dropping food, and Kirby must remain over his helpers to heal them - the food will heal his enemies if he flies over them. Once food stops falling, Kirby will deflate a moment later, dropping the castle. Before this happens, the castle must be positioned over the enemies to deal damage to them and not his helpers. |
Love-Love Stick Shot
Dream Land 3
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Kirby summons the Love-Love stick and fires heart projectiles at enemies. He will launch them automatically, but will stop to recharge three times. Rapidly mashing buttons will recharge faster, and launch an even larger heart as the first shot. Has a chance of inflicting the enamored status on enemies. |
Ripple Crystal Gun
Kirby 64: The Crystal Shards
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Kirby uses crystal shards to summon the crystal gun. He fires several homing crystals at enemies, dealing high damage through shields. After firing each crystal, it will return along the same path - moving Kirby to intercept them will allow him to fire them again. Each crystal does more damage each time it is caught and launch, dealing massive damage the third time before flying off. |
Master Gold Galaxia
Kirby and the Amazing Mirror
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Kirby draws power from Galaxia and rapidly attacks enemies. After attacking a few enemies, he charges up a Mach Tornado. If it is charged enough, it will release a massive tornado that strikes all enemies. |
Rainbow Ride Release
Kirby Canvas Curse
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Kirby rolls into a ball and rides a rainbow rope into enemies. Kirby will strike an enemy and bounce off before looping back to strike again. The attack ends once Kirby loses too much speed to go over the loop. Pressing the attack button just before striking an enemy will deal more damage and keep Kirby's speed up, allowing him to attack more times. |
Triple Star Cane
Kirby Squeak Squad
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Kirby gains the Triple Rod and fires elemental stars at enemies. While charging a star, the staff will glow red, blue, or green. Kirby must press the correct button to launch the star. Doing so quickly will allow Kirby to deal more damage before the move ends. |
On The Draw
Kirby Super Star Ultra
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Kirby pulls out a pistol and begins shooting at enemies. By rapidly pressing the attack button, Kirby can empty his popgun's cartridge at enemies. Once the gun stops firing, Kirby needs to duck to quickly reload and keep shooting. He can reload twice. |
Giga Yarn Tankbot
Kirby's Epic Yarn
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Kirby absorbs a Metamortex and transforms into the Yarn Tankbot. Kirby slowly approaches the enemy, firing missiles and punches. Pressing the left trigger fires missiles, the right trigger punches, and the D-Pad makes him jump. To do the most damage, Kirby must only fires missiles while far away, start also punching once he gets within range, and then jump onto them once he's up close. |
Deca Strike Attack
Kirby: Mass Attack
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Kirby splits into ten smaller fighters, and begins leaping onto enemies and dealing damage. Each Kirby needs to be directed to the enemy to attack. Once all Kirby's are latched on, they will attempt to throw the enemy down - this is more effective and powerful the more Kirby's are on a single enemy. |
Super Ability Splitter
Kirby's Return to Dreamland
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Kirby attacks with three of the five Super Abilites. Mash the attack button to powerup Snow Bowl and crush enemies, or guide a fiery dragon into an enemy with Monster Flame; flatten enemies by timing hammer strikes to make Grand Hammer larger, or aim an electric sphere at enemies with Flare Beam. If the previous two attacks were performed properly, finish with Ultra Sword, and time attacks to deal the most damage. |
Event Horizon Hypernova
Kirby Triple Deluxe
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Kirby eats a Miracle fruit and enters his Hypernova form. By mashing the D-Pad, Kirby will begin to inhale enemies, starting with the lightest ones. The more he mashes, the better the chance of the move drawing in heavy foes. Each foe eaten will instantly be defeated, but won't grant any XP or drop any items. |
Super Star Dash
Kirby and the Rainbow Curse
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Kirby transforms into his clay form, and rides a clay rope into the sky. While rising, he sees the position of stars in the air above the arena. Some are larger and are worth 5 or 10 stars. As he falls, Kirby needs to guide himself into the stars and collect them. Once Kirby gains at least 100, Kirby executes the Star Dash and slams onto enemies. |
Hidden Star Rush Attacks
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Power Sword
Ninja Strike
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Kirby produces a sword and slashes a single enemy with high speed. Much like the subgame it originates from, the attack must be timed with a visual cue. Timing it right will deal so much damage, it is usually an instant kill. |
Omelette Drop
Egg Bomber
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Kirby tosses a basket of eggs and bombs into the air, and tries to catch the eggs in his mouth as they fall. Deflected bombs will strike the enemy and explode, while eggs he successfully catches will hatch into chicks and attack at random. |
Gigant Crane
Crane Catch
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A massive crane machine is summoned in the background, which Kirby pilots to grab enemies. Each foe he grabs will be crushed by the crane and thrown down. Kirby can attack with the crane twice. |
Planet Press
Megaton Punch
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Kirby winds up a massive punch and strikes the ground, creating a crater in relation to the attack's power. The move deals mild damage to flying foes, but immense damage to grounded ones, as well as stunning them for one turn. |
Smack Track
Snack Tracks X
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Kirby summons a set of three conveyors aimed towards the enemy line, that carry various hazards, such as bombs, rocks, and junk. Kirby can eat these items by standing in front of the correct track, spitting them back at foes at the move's end. |
Rush Hour
Gourmet Race
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Kirby detonates a food bomb that knocks him far away from his allies, and scatters food in front of him. Kirby can collect food as he runs back, and heals his allies using all the food he has gained. The bomb deals slight damage to all enemies. |
Pinball Barrier
Brawlball Arcade
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Kirby sets up a pair of pinball flippers, and uses them to launch himself at foes. He moves faster and strikes harder each time he strikes five times, with a maximum of 50 hits. Missing both flippers will end the attack. |
Team Meteor
RPG Epic
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Kirby draws on the power of the four power tablets to create the Team Meteor. An curved meter appears, which Kirby must stop four times, trying to land close to the center. The meteor will slam into all enemies, dealing immense damage relative to the accuracy of stopping the meter. Has the unique ability to stun bosses for one turn. |
Triple Tower
Tower Bounce
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Kirby transforms into his ball form, and attempts to climb as high as possible. In the air Kirby interacts with yarn slings, paint ramps, and clay trampolines, which he must use to quickly gain height. After a set time, he falls back to the ground, dealing massive damage to one foe and splash damage to others. |
Warp Blast
Star Smsh
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Kirby climbs on board the warp star and flies towards foes. Kirby can gain speed by gliding over gaps and driving over boost panels. He strikes his foes at the end, dealing more damage the faster he goes, but will damage his allies too if he doesn't jump over them. |
Air Salvo
KAB: Kirby Air Brigade
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Kirby hops onto his starship and flies into the air, approaching foes from an angle above. He can fire stars rapidly, or charge up for a stronger attack. All the star bullets strike at once, dealing massive unblockable damage. |
Digital Crusher
All Subgames
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Kirby strips away the stage background, leaving enemies floating in a digital void. Electric beams then fire through every time the attack button is pressed. As the attack button is rapidly mashed, the electric beams become stronger. The attack ends as they are thrown back down, grounding all enemies. |
Characters[]
Helpers[]
Most of the party members the player will recruit are helpers. Each one uses moves from Kirby's various abilities.
- Note- Attacks in Bold can only be used when holding Kirby, and attacks in Italics are defensive moves that can only be used when not holding Kirby.
Weapon Class Helpers
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Sword Beam- If Blade's health is over 90%, he will launch a strong projectile at the start of each turn. Vertical Slash- Can cut ropes, as well as reinforced steel cords. |
Contact Edge- When defending against melee attacks, Boomer's hat will damage enemies. He also takes less damage from attacks from above. Horizontal Cutter- Can cut grass, as well as slice weak woven ropes from a distance. |
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Big Boss- Maulius doesn't regain as much health from food, but has far more health than most helpers. Pound- Can hammer in stakes or press large buttons, usually opening passages or doors. |
Loose Cannon- Peter can ready a bomb, but not throw it immediately. The bomb will deal more damage the longer it is held, but waiting too long will cause it to blow up and damage Peter. It can also explode while blocking melee attacks, dealing damage to both Peter and the attacker. Bomb- Peter can throw bombs that destroy tough obstacles. The bombs can also activate bomb blocks. |
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Airtight Roof- Attacks from above only deal 25% damage to Pitch, and cannot inflict status effects. |
Tangling String- YoYo attacks have a high chance of tripping grounded foes, leaving the unable to move for the rest of the turn. |
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Cleanser- Lisbeth recovers from status effects quickly, and deals extra damage to enemies under status effects. |
Pinpoint- Has a very high accuracy rate, at the cost of an inverted critical effect, making critical hits deal less damage than normal ones. Increasing his critical rate is thus a handicap. |
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Kamikaze- Misty has very strong attacks that have high accuracy, but almost all of them deal recoil damage. |
Percent Meter- Bukiset's defense falls the lower his HP is, and he becomes more vulnerable to status effects. At the same time, his damage output rises as his HP falls. |
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Showman Spirit- Critical chance rises the longer Houdini avoids taking damage. |
Advanced Tech- UFO slowly heals itself whenever it isn't under a status effect. |
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Long Range- Melee attacks have such long range, they can safely hit enemies, even when they try to counter. |
Pitch Perfect- Every perfect attack increases Ringle's power and speed. |
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Knight's Honor- TriKnight's defense rises significantly whenever he is holding Kirby, but his attack drops at the same time. |
Waste Not- Each arrow Noir fires reduces his attack power, except when it is a killing blow. The only move that does not do this is Arrow Slash. |
Element Class Helpers
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Hot Head- Cannot be burned, but being frozen or soaked lowers his defense and attack. |
Megaton- While guarding, Mason is completely invincible, and most status effects cannot harm him. The only exception is sleep; Mason will sleep for a very long time if effected. | |
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Conductor- Attracts energy-based attacks toward her- these moves deal only half damage, and make her attack power rise. |
Cold Feet- Celcia cannot be frozen, but burning or soaking attacks lower her speed and defense. | |
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Power Creep- Attacks and Defense become higher the longer a fight goes on. |
Super Reflective- Magis takes less damage from energy based attacks, and reflects the excess damage back at the attacker. | |
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Color Code- Chameleo both takes less damage from and deals more damage to enemies with the same color as him. |
See the Light- If an ally falls in battle, Cool Spook can save them at the cost of some HP. The ally returns with 50% health. This works only once in a battle, and does not work on Cool Spook himself. | |
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Perfect Defense- Metalun has incredibly high defense, but can only attack once every other turn. |
Item drop- Defeating an enemy in a bubble will increase its item drop chance. | |
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Stolen Bread- Tac gets a healing bonus for food stolen from enemies, and the passive buffs they grant are increased. |
Midas Touch- Enemies Pix defeats drop much more money than usual. | |
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Plant Cycle- Leafan's attack and defense peak every fourth battle, and hit bottom two battles later. |
Flux Stream- Galbo takes half damage from status effects, and recovers from ailments one turn sooner. | |
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Download Complete. FlavorText.exe is now running:
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Shifting Form- Omad takes only 75% damage from contact-based attacks, but also deals less damage on contact. |
Corrupted Program- Analue can be afflicted with the Corrupt status if it takes too much damage. Will deal constant self-damage until it uses Data Wipe. |
Skill Class Helpers
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Rolling Start- Vroom will receive a 1/3 chance of getting two attacks after guarding; this only works if he used a special attack on the turn before guarding. |
Whirligig- Deals much more damage when inflicted with the dizzy status. | |
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Long Reach- Optico's melee attacks can hit flying enemies easily, and have a chance to knock them down. |
Injection- While under the effect of a negative status effect, Pike's needles can induce that same status in enemies. This works both when attacking with them or using them to defend. | |
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Hide Guard- When struck with a melee attack, Shi has a chance of dodging in a puff of smoke, then countering with an explosion. Shi will always counter the first fatal blow he receives in a battle. |
Fuel Tank- Apollo's attacks become faster but less accurate the more health he as. | |
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Air Ride- Every time Dyna uses Feather Gun, her top speed is raised. Having higher speed changes the properties of some attacks. |
Fighting Spirit- All of Bruce's attacks deal 1.5x damage and have a doubled critical rate if his health falls below 25%. | |
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Primal Rage- Prime's attacks deal 1.5x damage to the last enemy who hit him, and have a greater chance of piercing defense. |
Holy Wings- Status effects only affect Icarus for one turn, regardless of their power. | |
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Mighty Hero- If Kirby is captured, Meteo's power rises significantly. He can use his special attacks without Kirby, and they will always be executed perfectly. |
Lifeless- Phanto cannot be healed with food - only by using Drain on captured enemies. | |
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Power Lift- Scarab can lift any enemy, regardless of their size, weight, or status. His throws are actually stronger against heavier enemies. |
Eternal Performer- All of Boz's attacks - both standard and special - can be enhanced with timed inputs. | |
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Untouchable- Minny is so small that almost every attack directed at it misses. If there are multiple Minnys together they are more likely to be hit. |
Sleepy Head- All of Winkle's stats are raised while sleeping, and attackers who hit him while he's sleeping will also doze off. |
Allies[]
Kirby's Allies
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"Bandanna Dee is the head of King Dedede's guard, as well as Kirby's friend. He may look like just a normal Waddle Dee with extra headgear, but he is a real force on the battlefield. There are rumors that he once survived Kirby's inhale! You really can't get much tougher than that. Since then, he has come to Kirby's aid in several adventures, providing him with healing food before boss fights."
Bandanna Dee is a versatile fighter, good for beginners. The properties of his attacks change depending on the environment a fight is occurring in, and he can gain a Spear or a Parasol as weapons once he levels up. All his attacks are stronger with more Gutsy! | |
Ally Variable: Gutsy | Maximum value: 10
Bandanna Dee can gain feathers for his bandana. Each one raises his Gutsy by 1, increasing the damage of his attacks. | |
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Stage Check- Bandanna Dee can find hidden passages in the overworld; these can often be used to quickly travel across large levels. Once he has identified one, it can be used even if he is not with you. He can also find items this way. | |
"Adeleine - or is it Ado? Can't quiet tell them apart, if they're even different people. Anyway, she is a skilled artist who lives in Dreamland, so skilled her creations can come to life! She has fought Kirby a few times in the past, but only because she was possessed by Dark Matter. She helped him defeat them as well, by providing food or drawing hints for secrets in later levels."
Adeleine is physically weak, but can use her art to support the team. As long as she has Paint, she can splatter enemies, conjure up healing items, or even form duplicates of enemies once she levels up. Basically she's a more technical version of Bandana Dee. | |
Ally Variable: Paint | Maximum value: 12
Adeleine needs Paint in order to use her moves, so it's important not to run out. She regains Paint by using her Mixup skill. | |
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Artful Eye- Adeleine can draw on the environment to reveal secrets or activate level elements drained of their color. She can also draw portraits of the level from certain "artistic vantage points", that are kept as collectibles. | |
"King Dedede is the self-proclaimed ruler of Dreamland. While he has fought Kirby on several occasions, his only known villainous act is -ahem- 'stealing all the food in Dreamland'. He didn't even do that good a job, since there was still food everywhere! King Dedede's other scrapes with Kirby were either caused by external forces or entirely unintentional - he's even helped out on a few occasions!"
King Dedede is both strong and nimble, dealing massive blows with his hammer. He brought his personal army to battle this time, which give him even greater control of the battlefield. Just be sure to keep his Ranks in line! | |
Ally Variable: Ranks | Maximum value: 50
King Dedede can call in foot soldiers to back him. It is important to not only keep track of how many Ranks he has, but also the species of each soldier. | |
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Royal Status- King Dedede has the authority to enter otherwise restricted areas in Dreamland. Even when outside his kingdom, his status won't be denied. He can use this respect to gain access to storerooms for his team. | |
"Rick, Coo, and Kine are 3 pals of Kirby who live on the Rainbow Islands. Although how they met him is not clear, they have great chemistry as a team! Together, they succeeded in saving Pop Star from the evil Dark Matter - twice! They haven't been seen for a while since, but it's about time they came back to help Kirby again. Just like old times!"
Kirby's three friends join forces to form a powerful team. Each one has strengths and weaknesses - Rick is strong on the ground but weak in water, Coo is strong in the air but weak on the ground, and Kine is strong in the water but weak in the air. In addition to separate health bars, they also have Stamina to keep an eye on - be sure not to keep one buddy out for too long! | |
Ally Variable: Stamina | Maximum value: 6 each
Each move the Animal Friends uses consumes Stamina. They can still attack if they run out, but will be much weaker. Switch them out to recharge! | |
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Animal Special- Each of the Animal Friends can travers special terrain - Rick can climb certain walls, Coo can carry the team across wider gaps that flying helpers cannot cross, and Kine can swim upstream against currents. In addition to providing occasional secret areas, these moves are needed to save Nago, Pitch, and ChuChu, and unlock their respective Double Attacks. | |
"Ribbon is a young fairy from another planet known as Ripple Star. When the forces of Dark Matter attacked her home, she was sent away with the powerful crystal to get help. While she failed to completely escape and the crystal was shattered, she did meet Kirby, who was willing to help her out. She aids Kirby on his adventure by collecting crystal shards, and even battles Zero 2 with him!"
Ribbon is a glass cannon, possessing limited defensive techniques but overwhelming offensive potential when leveled up. By summoning Crystal Shards, she can execute devastating ranged attacks, or sacrifice power for a temporary shield! | |
Ally Variable: Crystal Shards | Maximum value: 3 (can be increased to 5 & 7 after leveling up).
Ribbon wields crystals for many of her attacks, dealing more damage the more she has. Each additional crystal is harder to summon. | |
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Crystal Warp- Ribbon can use her powers to activate crystals on distant planets, including Ripple Star, Neo Star, Shiver Star, and Dark Star. Once active, she can warp to any activated crystal at will, even when the Warp Star isn't available. This ability is essential to complete World D of Zone 2. | |
"Meta Knight is am enigmatic swordsman who has frequently battled Kirby. His first encounter was while in the employ of King Dedede, commissioned to guard a piece of the Star Rod. Ever since, he and his army of Meta-Knights have maintained a constant presence in Dream Land, providing a counterbalance to King Dedede. While his ultimate goal is unknown, and his methods are occasionally extreme, he is generally considered to be one of 'the good guys'. Many suspect he is actually training Kirby through his battles with him."
Meta Knight is a master swordsman who's fighting style combines high speed, deadly accuracy, and frightening power. If he summons a Sword Knight to aid him, his attacks gain an stronger team variant! However, almost all his moves consume XP, which must be restored by finishing off enemies. Get in there, and show them the power of Galaxia! | |
Ally Variable: XP | Maximum value: 80
Meta Knight uses XP to execute his stronger offensive and strategic techniques. Refill power by dealing the final blow to enemies! | |
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Knight's Table- While Meta Knight is with your team, there is a chance that his Meta-Knights will attack the enemy party at the start of a battle. When outside a fight, Meta Knight can access hidden armories he has hidden across Dreamland that his Knights guard. | |
"Chef Kawasaki is a gourmet chef who lives in Dream Land. He has occasionally battled Kirby, using his cooking skills to fry Kirby, and granting the powerful Cook ability when defeated. He also owns a restaurant, but the food there is reportedly of inferior quality. Here he instead runs a shop where Kirby and company can buy items or have him cook recipes for them. Once they help him complete the ultimate meal, he'll join Kirby in battle for the first time!"
Chef Kawasaki is a support character, serving as both a healer and a tank with his high defense and cooking skills. In order to cook and attack properly, he needs to monitor the Heat and Water in his massive pot. | |
Ally Variable: Heat and Water | Maximum value: 5 each
Chef Kawasaki uses an all-purpose pot for cooking, and must tend it's fire and fill it's water regularly to use it. The Heat Level will fall over time if he doesn't heat it up, but his Water Level will fall every few turns if the Heat Level is more than 3. | |
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Master Chef- Kawasaki can prepare recipes in any Kawasaki House for free, rather than having to pay him a fee. He also grants access to the storerooms of these houses, which contain exclusive food items and ingredients that aren't normally available. | |
"Shadow Kirby is the mirror counterpart of our Kirby, who hails from the Mirror Dimension. In contrast to Kirby's adventurous, almost reckless personality, Shadow Kirby is timid and self-conscious, relying on Kirby to save the Mirror Dimension from Dark Meta Knight and Dark Mind. Since then, Shadow Kirby has made a greater to keep his world safe, but Shadow Dedede may be more than he can handle alone."
Shadow Kirby has a defensive strategy, relying on summoned partner Kirbys to help him in battle. He can also call in the Warp Star to provide faster, stronger attacks! In order to get any help in battle, he needs to use his cell phone, which runs on Battery power. Keep it charged up to stay in the fight! | |
Ally Variable: Battery | Maximum value: 3 (increased to 5 by leveling up)
Shadow Kirby uses Battery every time he makes a call, but has no way to control when it recharges. The battery recharges at a rate of 1 unit every 10 turns - make the most of every call in order to recharge! | |
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Mirror Gate- Kirby can use mirrors to create doors to the Mirror Dimension; these parallel zones won't be as extensive as the normal overworld, only extending for a few rooms. These areas have stronger versions of enemies, and are generally useful for gaining experience. If you notice any empty chests in the Mirror Dimension, be sure to check the same place in the normal world - Shadow Kirby can reveal hidden chests in these areas! | |
"Daroach is the leader of the Squeak Squad, a band of thieving mice. He and Kirby first crossed paths after they stole Kirby's cake; he, Doc, Spinni, and Storo had to face Kirby several times on their quest for treasure. In the end, however, it was Kirby who rescued him from the influence of Dark Nebula. In return, he helped Kirby when he was Necrodius cursed him by telling Kirby how to acquire the Rainbow Medals."
Daroach is a luck based ally who can deal high elemental damage with his staff, bombs, and beams. He can change the properties of his attacks by Gambling with his Chance and Bonus modifiers. Be careful not to get to reckless, or you'll be all out of luck! | |
Ally Variable: Chance and Bonus | Maximum value: 7 for Chance, varies for Bonus.
Daroach can use his gamble ability to change the effects of his attacks. The two are related - his Bonus determines the effect of a "lucky" hit, and his Chance determines the probability of dealing a lucky hit (equal to 1/Chance). If he gets lucky, he can be a real power house, but he runs the risk of being stuck with a subpar draw. Chance and Bonus are set to "3" and "x2" by default. | |
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Treasure Tracker- Daroach can instinctively locate hidden treasures, and can also tell whether a chest's contents are helpful or harmful before opening it. He also grants access to his airship once recruited, where rare treasures can be sold and traded. | |
"Prince Fluff is the ruler of Patch Land, a magic world made entirely out of fabric. When the wizard Yin-Yarn escaped Patch Land to terrorize Dream Land, he captured Kirby and turned him to yarn, removing his ability to inhale. Prince Fluff teamed up with Kirby to stop the crazed magician, using his ability to transform his yarn body and wield a yarn whip. As to why he's Prince Fluff instead of King Fluff...tradition, I guess."
Prince Fluff is light with both weak defensive and offensive stats, but his Yarn is useful for binding enemies and grabbing projectiles. He can even use yarn to transform and alter his stats! Be sure to keep up your yarn supply, though! | |
Ally Variable: Yarn | Maximum value: 6
Prince Fluff needs yarn to use most of his attacks, including binding enemies and transforming. Unraveling enemies and projectiles will keep his Yarn well stocked, so be sure to know when to hold back. | |
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Sock Dimension- Prince Fluff can use his magic sock to travel to Patch Land at any time, essentially carrying a safe zone in his pocket. The team can visit the store in Patch Land to buy a few food items or complete side-quests. The phone there can be used to switch Prince Fluff for another ally, but leaving with another Ally will prevent the team from returning until they reach another phone. | |
"Magolor is a mysterious voyager who pilots the Lor Starcutter. When he crashed his ship on Pop Star and lost several essential pieces, Kirby and his friends helped recover them for him. In return, he took them on a trip to Halcandra, where they faced the dragon Landia; however, it turned out that Magolor was really after Landia's Master Crown the whole time, and was using Kirby to get it. He was no match for them in the end, and disappeared once the crown was destroyed... has he truly reformed now?"
Magolor is not much a fighter, with low defense and only one weak attack. However, by collecting Energy Spheres, he can summon powerful entities to fight for him for a few turns. Bide your time and gather spheres, then let loose with devastating attacks when your foe is vulnerable. | |
Ally Variable: Energy Spheres | Maximum value: 50
Magolor can use his Energy Spheres to summon bosses, and control them for a limited time. Magolor must level up to summon the stronger bosses. | |
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Doomer- Sphere Doomers last for 2 turns, and cost 10 Energy Spheres. Magolor can summon a second Doomer the following turn for only 5 Spheres. Doomers come in Purple, Red, Green, and White.
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Mr. Dooter- Mr. Dooter lasts for 2 turns, and costs 15 Energy Spheres.
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Fatty Puffer- Fatty Puffer lasts for 3 turns, and costs 20 Energy Spheres.
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Grand Doomer- Grand Doomer lasts for 3 turns, and costs 30 Energy Spheres.
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Landia- Landia lasts for 4 turns, and costs 40 Energy Spheres.
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Lor Starcutter- The Lor Starcutter lasts for 5 turns, and costs 50 Energy Spheres.
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Star Wanderer- Magolor is able to travel to distant planets on the Lor Starcutter. While traveling, he can also enter rifts to Another Dimension, and engage in a side-scrolling mini game to get extra money and items. | |
"Taranza is the former henchman of Queen Sectonia, ruler of Floralia. In a bid to rule all of Pop Star, Sectonia sent Taranza to abduct the hero of the lower world. He captured King Dedede, assuming Dream Land's ruler must be also its hero; unfortunately for him, he was completely wrong. When Kirby, the true hero of Dream Land, arrived to ruin Taranza's plans, Sectonia disposed of him for failing to follow orders. Taranza was left no choice but to help Kirby defeat the power-crazy ruler. No one knows what he's up to now, but he proably won't be causing any more trouble."
Taranza is a skilled magician, but depends on his Psyche Power to execute spells. Taranza can use his magic to ensnare enemies and possess them, forcing them to fight for him. He can also power up allies to use special attacks, even without Kirby's help. | |
Ally Variable: Psyche | Maximum value: 20
Taranza can use his mind to puppet enemies and allies alike; all he needs is to siphon Psyche Power. Taranza can quickly regain Psyche by focusing, but will be relatively defenseless while doing so. He can also make foes he captures more powerful, at the risk of them escaping. | |
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Mind Hold- Taranza can take control of enemies in the overworld, controlling their movements for a short time. Using this skill, he can attack other enemies without entering battles, or even make the unit kill itself to avoid unwanted battles. Some puzzles can also be solved with this skill. |
Overworld Map[]
The overworld is divided into several connected levels, each based on locations from past Kirby games. Helpers can be moved around these environments using the circle pad; pushing the pad farther will move them faster. Helpers can also jump using the Y button. Some helpers can perform mid air jumps, hover, or fly for short distances.
Objects such as doors and chests can be interacted with by pressing the A button. Pressing the Y button performs a helper-specific move, which can be used to attack enemies or use special stage elements. Allies can also interact with certain objects by pressing A next to them. The current helper can be changed with the trigger buttons, cycling between the three current helpers. Teams of 3 helpers can be saved ahead of time, and quickly chosen from a menu by holding both trigger buttons at once. The full helper menu can be opened with the B button.
The select button opens the inventory, and the start button pauses the game. While the game is paused, the player has access to several functions:
- Helper Status- Shows the health of the current helpers, current experience and level for each class of helper, gives descriptions for all helpers found, can change the current helpers, and can be used to save preset teams of helpers for convenience.
- Ally Status- Shows the current health and experience of the ally, provides a description of the moves and abilities of the ally, and keeps track of all allies recruited.
- Inventory- Shows all of the items found thus far, including food, weapons, and summons, provides descriptions of any plot-significant items, and allows these items to be used, equipped by helpers and allies, or dropped.
- Map- Shows a map of the current area, a world map of all levels visited, and the location of important landmarks in the area.
- Log Book- Shows current and completed objectives, a record of past bosses and enemies defeated, side quests that have been accepted, the total play time for the current save file, and the location and time of the most recent save. Also contains various statistics, such as the number of perfect attacks and the number of enemies beaten.
Several levels contain Kawasaki Houses- the areas surrounding these houses are always free of enemies and hazards. As implied by the name, Chef Kawasaki can be found here, and for a fee he will cook food for the team, or provide special healing items. Newly visited houses also contain a limited supply of free healing items. Kawasaki Houses also contain telephones, which can be used to switch the current ally- the only way to do so outside of Hub Levels. If there are multiple houses in a given level, they can be warped between using Switch Stars for faster travel. Last but not least, they contain save points.
Several Hub Levels are found throughout the game. These levels are usually towns or airships populated by NPC's. Each level contains a Kawasaki House (or a similar establishment), a warp room (which can be used to travel quickly between Hub Levels), and various stores selling weapons or gear. Different hub levels also contain unique areas- for example, the Halberd contains a training room, and the Squeak Airship has a store where special treasures can be sold.
Worlds and Levels[]
Level Name / Game of origin | Helpers / Allies recruited | Midbosses / Bosses |
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Zone 1 | ||
World A- Dream Land | ||
Gem Cave
(Kirby United) |
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Cappy Town
(Right Back at Ya) |
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Green Greens
(Kirby's Dream Land) |
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Butter Building
(Kirby's Dream Land) |
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Bubbly Clouds
(Kirby's Dream Land) |
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Mt. Dedede + Castle Dedede
(Kirby's Dream Land) |
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Yogurt Yard
(Kirby's Adventure) |
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Rainbow Resort
(Kirby's Adventure) |
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Zone 2 | ||
World A- The Great Cave Offensive | ||
Old Tower
(Kirby Super Star) |
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Sub Tree
(Kirby Super Star) |
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Crystal Area
(Kirby Super Star) |
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Garden Area
(Kirby Super Star) |
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World B- The Rainbow Islands | ||
Big Forest
(Kirby's Dream Land 2) |
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Iceberg
(Kirby's Dream Land 2) |
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Cloudy Park
(Kirby's Dream Land 2) |
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Dark Castle
(Kirby's Dream Land 2) |
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World C- MetaKnightmare | ||
Red Canyon
(Kirby's Dream Land 2) |
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The Halberd
(Kirby Super Star) |
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Halberd Exterior
(Kirby Super Star) |
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Halberd Engine
(Kirby Super Star) |
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Halberd Storage
(Kirby Super Star) |
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World D- Crystal Chase | ||
Ripple Star
(Kirby and the Crystal Shards) |
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Aqua Star
(Kirby and the Crystal Shards) |
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Neo Star
(Kirby and the Crystal Shards) |
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Shiver Star
(Kirby and the Crystal Shards) |
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Dark Star
(Kirby and the Crystal Shards) |
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Zone 3 | ||
World A- Squeak Squad | ||
Nature Notch
(Kirby Squeak Squad) |
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Jam Jumgle
(Kirby Squeak Squad) |
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Vocal Volcano
(Kirby Squeak Squad) |
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Cushy Cloud
(Kirby Squeak Squad) |
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Squeak Airship
(Kirby Squeak Squad) |
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World B- Mirror Dimension | ||
Cabbage Cavern
(Kirby and the Amazing Mirror) |
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Carrot Castle
(Kirby and the Amazing Mirror) |
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Candy Constellation
(Kirby and the Amazing Mirror) |
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Dimension Mirror
(Kirby and the Amazing Mirror) |
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World C- Paint Dimension | ||
Contrast Cave
(Kirby Canvas Curse) |
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Machine Mansion
(Kirby Canvas Curse) |
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Spectacle Space
(Kirby Canvas Curse) |
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Drawcia's World
(Kirby Canvas Curse) |
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World D- Milky Way | ||
Floria
(Kirby Super Star) |
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Halfmoon
(Kirby Super Star) |
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Ultra Nova
(Kirby Super Star) |
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Zone 4 | ||
World A- Deluxe Islands | ||
Fine Fields
(Kirby Triple Deluxe) |
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Old Odyssey
(Kirby Triple Deluxe) |
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Wild World
(Kirby Triple Deluxe) |
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Royal Road
(Kirby Triple Deluxe) |
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World B1- Patch Land | ||
Treat Land
(Kirby's Epic Yarn) |
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Water Land
(Kirby's Epic Yarn) |
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Space Land
(Kirby's Epic Yarn) |
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World B2- Seventopia | ||
Yellow Dunes
(Kirby and the Rainbow Curse) |
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Indigo Ocean
(Kirby and the Rainbow Curse) |
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Purple Fortress
(Kirby and the Rainbow Curse) |
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World B Final- Clay Tangle | ||
Art Matrix
(Kirby United) |
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World C- The Return | ||
Raisin Ruins
(Kirby's Return to Dreamland) |
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Onion Ocean
(Kirby's Return to Dreamland) |
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White Wafer
(Kirby's Return to Dreamland) |
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Halcandra
(Kirby's Return to Dreamland) |
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Another Dimension
(Kirby's Return to Dreamland) |
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Lor Starcutter
(Kirby's Return to Dreamland) |
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World D- Ancient Dream | ||
Data Base
(Kirby United) |
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Sleep Mode
(Kirby United) |
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The Final Dream
(Kirby United) |
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Sidequests[]
Objective | Opponents | Requirements | Rewards |
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Superstar Coliseum | |||
The Superstar Coliseum is located in the Cappy Town hub page. Kirby and company may enter the Coliseum and engage in low-level battles at any time. There is also a tournament that can be unlocked, where only a single helper is used instead of three. The player must use Knuckle Joe when entering the tournament for the first time. |
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The Royal Feast | |||
King Dedede was planning a feast for all the citizens of Dreamland, but DATA's attack caused all the food to be lost. Kirby and company are tasked with restocking the King's cupboard by donating food they collect along their adventure. |
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Project Portrait | |||
Once Adeleine gains her easel and paints, she can draw portraits of various locations and characters. Portraits of locations in particular can be sold to the museum in the Old Tower. |
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Magnum Cookus | |||
Chef Kawasaki has been entered into a cooking competition, and needs help preparing his entry. The ingredients for his dish are rare and expensive, and so Kawasaki tasks Kirby and company with recovering them. Each ingredient is guarded my an elemental enemy. |
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Treasure Seeker | |||
The Squeaks are always on the lookout for treasure, but even they need help sometimes. As Kirby and company collect rare treasures on their journey, they can be sold to Daroach and his gang for immense sums of money. For every set of 5 treasures, a Deluxe Weapon can be attained, that doesn't wear down over time but has a cooldown between uses. |
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A New High Score | |||
The Mirror version of CPU Virus has issued Kirby and company a challenge - beat its high scores in every subgame! Once begun, all scores must be beaten for every game back to back. On the first playthrough, Dark CPU Virus must be fought as a boss afterwards. On the second playthrough, try to clear each high score within the time limit on Hard Mode! |
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Chambers of Skill | |||
Several Chambers of skill have been hidden around the game world. Each one contains numerous battles with additional objectives, such as not taking damage, executing perfect special attacks, or winning within a set number of turns. At the end of the chambers, the three chamber masters must be challenged. |
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Challenge Rooms | |||
Magolor has updated his challenge rooms to include multiple abilities. These challenges test the players use of each helpers overworld abilities. Each room is dedicated to a certain class of helpers:
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Items[]
A variety of items can be used to make battles a little easier. Items are stored in the team inventory, and can be accessed during the planning phase of battles. Items fall into three classes: Foods, Weapons, and Summons. Food restores health, while also imparting passive status buffs; Weapons deal powerful damage to enemies, similar to Special Attacks; Summons unleash massive damage to enemies on par with Kirby's Super Attacks.
Food[]
Food restores health, but can also impart status buffs. The buff is determined by the food type: Starches, Meats, Dairy, Fruit, Vegetables, and Sweets.
Starches grant temporary defense increases when eaten. Starch foods include: |
Meats grant temporary standard strength increases when eaten. Meaty foods include: |
Dairy grants temporary special defense increases when eaten. Dairy foods include: |
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Fruits grant temporary speed increases when eaten. |
Vegetables grant temporary accuracy increases when eaten. Vegetables include: |
Sweets grant temporary critical increases when eaten. |
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There are also a few entrees that Chef Kawasaki can create using these foods as ingredients. In addition to a stronger healing effect, entrees also grant all the stat increases of the individual ingredients.
- Continental Breakfast (Coffee + Bagel + any fruit)
- Omelette and Hotcakes (Eggs + Cheese + Pancakes)
- Candy Cane Sundae (Candy Cane + Ice Cream + Banana)
- French Toast (Eggs + Bread + Milk)
- Apple-Cherry Cola (Soda + Cherry + Apple)
- Surf N' Turf (Tempura + Lobster + Fries)
- Philly Cheesesteak (Sandwich/Bread + Cheese + Meat)
- Autumn Feast (Acorn Squash + Turkey + Corn)
- Fast Food Combo (Burger + Fries + Cola)
- Semi-Spicy Curry (Curry + Jalapeno Pepper + Peas)
- Triple Veggie Roast (Carrot + Corn + Peas)
- Sushi Stick Sampler (Moki Zushi + Nigri Sushi + Oden)
- Chilled Apple Crepes (Apple + Crepes + Shaved Ice)
Lastly, there are six rare foods that have additional bonuses.
- Pep Brew - Restores 50% HP immediately.
- Maxim Tomato - Restores 100% HP immediately
- Reviving Tomato - Can revive a fallen helper or eaten to restore 50% HP over time.
- Invincibility Candy - Grants its user invincibility for 3 turns.
- Jumbo Candy - Grants invincibility for one turn, plus a massive damage boost for 3 turns.
- Superspicy Curry - Increases speed and damage output for 3 turns, while burning melee attackers. Deals slight recoil damage.
Weapons[]
Weapons can be used in battle to deal more damage than would normally be possible. Weapons require require simple inputs to use properly, similar to special attacks. Weapons are based on various media from the Kirby Series.
Name | Effect | Name | Effect |
---|---|---|---|
Kirby's Dream Land
| |||
Shotzo
|
Shotzo will remain alongside the helper that uses it. Every turn, it will fire a few shots at random enemies. It is also invincible, so it will remain for the rest of the battle. | Microphone
|
The microphone allows a helper to unleash a loud blast of sound, damaging all enemies regardless of defense. Can be charged to deal a stronger blast. |
Kirby's Adventure
| |||
Gordo
|
This spiked entity can be thrown at an enemy, dealing high contact damage, and blocking their path for several turns afterwards. The enemy will not be able to approach directly. | Quick Draw
|
When used, this pop-gun charges automatically, firing at an enemy when a button is pressed. Timing the shot at max charge will deal the most damage. |
Kirby's Dream Land 2
| |||
Gooey
|
Gooey will lick up an enemy when released, dealing high damage and possibly defeating them instantly. While powerful, Gooey takes up a lot of inventory space. | Rainbow Drop
|
Rainbow Drops can be launched at enemies, dealing random elemental damage. It is difficult to predict, but very strong. |
Kirby Super Star
| |||
Koopa Shell
|
This treasure was found deep in a cave. When thrown, it will bounce of enemies. By timing button commands, the shell can be kicked repeatedly, leading to a final devastating strike. | Ramia Scale
|
This treasure contains the power of a legendary being. When used, it will fire a watery snake at the user's foes, dealing moderate damage and inflicting the Soak status. |
Kirby's Dream Land 3
| |||
R.O.B.
|
This robotic assistant will fire weak gyro toys at enemies, possibly tripping them. If you are lucky, it will instead fire a powerful laser beam, dealing lots of electric and fire damage. | Metroid
|
This strange alien creature has the ability to leech energy from enemies. Be careful around foes with ice powers - Metroids will not be able to harm them. |
Kirby 64: The Crystal Shards
| |||
Sword of Fire
|
The Sword of Fire is a power mix ability, forged by combining Cutter and Burning. The massive blade can be swung at grounded enemies, held straight up under flying ones, or even thrown as a projectile. Deals high burn damage. | Explosive Ninja Star
|
The Explosive Ninja Star is a fast projectile created by mixing Bomb and Cutter. When thrown, the star disappears, only becoming visible when it strikes its target; this makes it difficult for enemies to dodge. |
Kirby and the Amazing Mirror
| |||
Wave Racer
|
This modified Warp Star can reach impressive speeds when bounced over water. A helper can ride the Wave Racer towards enemies - timing jumps over waves helps build up more speed and deal more damage. | Spray Paint
|
While not exactly a weapon, the Spray Paint has practical uses in battle. When used, a selected enemy will be sprayed with paint, inflicting the Paint status. It also changes their color. |
Kirby: Canvas Curse
| |||
Paint Balloon
|
A balloon that resembles Kirby. When used it will fill with paint, and can be thrown at enemies. It deals moderate damage, and inflicts the Paint status for a few turns. | Power Paintbrush
|
This mystical paintbrush can produce tangible barriers with its paint. When used, it will target an enemy and encircle them with painted rings, preventing them from moving from that spot. |
Kirby: Squeak Squad
| |||
Treasure Chest
|
Treasure chests are known to contain helpful items, but can also be used in battle. When thrown, the chest will drop on top of an enemy, dealing high damage. It will also produce a rare item if the foe is defeated. | Elemental Swords
|
These swords have been imbued with the power of Ability Scrolls, granting them elemental powers. This item can be used three times, each time striking an enemy with a fiery, electric, or icy blade. |
Kirby Super Star Ultra
| |||
Prototype Hammer
|
This hammer is an early version of Dedede's Jet Hammer. It can be used several times to deal hard-hitting blows, but tends to malfunction at unfortunate times. Use it sparingly. | Karuta Card
|
A set of blank Karuta Cards. When thrown, they bounce of an enemy, dealing slight damage. Enemies can be captured in cards, but only one card can hold a particular enemy type. |
Kirby's Epic Yarn
| |||
Taiko Drum
|
A large drum commonly used at festivals, which could be purchased from Woole's shop. It releases a loud noise when struck, dealing moderate damage and making enemies dizzy. | Cosmic Bin
|
A trash can that transports its contents to another dimension. Once activated, the bin will absorb all projectiles used for the next turn, including any helper's projectiles. |
Kirby Mass Attack
| |||
Birdee
|
These rotund birds once held a grudge against Kirby for breaking their fruit basket, but aid him later after he rescues their young. Birdee carries spiked balls and throws them down at enemies. | 10 Turnip
|
A massive turnip - well, massive if your only a few inches tall, but still above average. Regardless this turnip can still bury enemies it is thrown at, or crush them on tougher surfaces. |
Kirby's Return to Dream Land
| |||
Balloon Bomb
|
These dangerous explosives grow in size the longer they are held, dealing more damage but becoming harder to carry. Balance the bombs for as long as possible before throwing them for maximum destruction. | Stomper Boot
|
These spiked shoes are tough to control, but deal massive damage when used well. Use it to bounce on enemies, crushing them from above while bypassing their defense. |
Kirby: Triple Deluxe
| |||
Tilt Missile
|
A massive missile rack that can fire three rockets. Each missile can be aimed after firing it, and deals massive amounts of burn damage on contact. | Team Cannon
|
The team cannon is designed to resemble the Halberd's Combo Cannon. When used, one or more helpers can mount the cannon to fire a beam- more helpers power a stronger attack. |
Kirby and the Rainbow Curse
| |||
Bastron Head
|
The head of a massive warship designed by Claycia. When activated, Batron will fire a barrage of six cannonballs at an enemy, dealing burn damage. | Elline
|
Elline is a friend of Kirby, possessing the ability to create ropes of color from thin air. Elline uses this ability to draw protecting rings around an ally, blocking projectiles. |
Kirby Air Ride
| |||
Drill
|
This Drill can be attached to Warp Stars as weapons. In battle, the Drill allows helpers to ram into enemies, dealing high damage that breaks shields. It also slightly increases its users speed. | Sticky Tire
|
This innocuous tire significantly slows down its victims. When used in battle, the tire deals only slight damage, but sticks to an enemy and reduces their speed. Melee contact with the enemy pass the tire, whether attacking or defending. |
Kirby: Right Back at Ya!
| |||
Baton
|
This Baton has only been seen once, but has interesting powers. When used, the baton takes control of a single enemy, forcing them to attack their allies. | Top
|
This small toy was once used by Kirby as a full ability, but hasn't been seen since. When thrown, the top will slice through enemies, dealing multiple hits. |
Summons[]
Each helper can hold a single item designed for summoning. When used, summons will attack in place of the helper for that turn. There are three main types - Keychains summon bosses to deal high damage to several enemies, but have a long cooldown period. Kurata Cards summon weaker enemies and midbosses to attack a single enemy, but have shorter cooldown periods. Lastly, Paintings summon allies to grant temporary bonuses to the team or helper, and have the shortest cooldown. There are also special Trophies, which can only be gained through secret battles in Candy Constellation - these deal even more damage than keychains, but are limited to one use per battle.
Name | Effect | Name | Effect |
---|---|---|---|
Keychain Summons
| |||
Whispy Woods
|
Whispy Woods fires several air bullets at enemies, making them dizzy. | Kracko
|
Kracko flies over enemies and strikes them with electric bolts, stunning them. |
Kabula
|
Kabula fires cannonballs from her cannon. Sometimes she also launches Gordos. | Heavy Mole
|
Heavy Mole strikes the foe in the center with his missiles, and foes off to the side with his cutting arms. |
Fatty Whale
|
Fatty Whale leaps into the air and creates a massive wave of water, throwing all enemies and inflicting Soak. | CPU Virus
|
CPU Virus transforms one of the enemies into a low-level slime or puppet. |
Ice Dragon
|
Ice Dragon summons icicles from the sky and drops them on enemies, freezing them. | Dark Matter
|
Dark Matter fires energy lasers at enemies, dealing high damage through armor. |
Combo Cannon
|
The Combo Cannon charges a devastating laser to blast enemies. | Mr. Shine and Mr. Bright
|
Shine and Bright attack in tandem, summoning stars from the sky and firing blasts of fire. |
Heavy Lobster
|
Heavy Lobster dashes through enemies at high speed, and drops exploding drones. | Miracle Matter
|
Miracle Matter hits all enemies with Needles, Blades, Fire, Ice, Electricity, Bombs, or Stones. |
Magman
|
Magman creates a massive pool of lava and causes grounded foes to sink into it. | HR-H
|
HR-H launches several missiles, before attacking with its head-mounted laser. |
Yadogaine
|
Yadogaine strikes the ground with its claws, tripping enemies and throwing massive boulders at them. | Mecha Kracko
|
Mecha Kracko fires green electric bolts from above, dealing damage but not stunning. |
King Golem
|
King Golem strikes the ground to trip enemies, and summons Golems to attack them. | Mega Titan
|
Mega Titan fires its four rocket hands into enemies, occasionally striking multiple times. |
Master Hand
|
Master hand either uses his finger gun, crushes foes with his fist, or slaps them away. | Dark Meta Knight
|
Dark Meta Knight uses mirrors to create two clones, then uses a swooping attack to strike all enemies. |
Dark Mind
|
Dark Mind summons mirrors around himself, and fires powerful lasers at them to strike foes multiple times. | Drawcia
|
Drawcia launches massive orbs made of paint at enemies, inflicting paint and dealing high damage. |
Galacta Knigh
|
Galacta Knight devastates enemies with burning spires, electric bolts, and a giant rotating laser. | Shadow Dedede
|
Shadow Dedede inhales all enemies on stage, then attacks them within his dark dimension with a battle axe. |
Marx Soul
|
Marx Soul splits himself in two, then either rains paint from the sky or sweeps the stage with twin energy balls. | Coily Rattler
|
Coily Rattler pounds enemies into the ground with his tail, then fires a salve of fiery stones at them. |
Steel Fortress
|
The Steel Fortress fires giant missiles at enemies, and pierces them with a spiky pillar. | Queen Sectonia
|
Queen Sectonia summons weak insect enemies to attack, then hurls giant diamonds and gold discs at them. |
Space Kracko
|
Space Kracko fires puffs of cloud at enemies that lift them up, then electrocute them. | Capamari
|
Capamari grabs foes with his tentacles, then throws them against the ground. |
Claykken
|
Claykken forms itself into a drill, then smashes into enemies, burying them on contact. | Hooplagoon
|
Hooplagoon envelops itself in sparks, then rolls over enemies. |
Hot Wings
|
Hot Wings lets out a terrifying screech, before summoning a giant fiery blast from the ground. | Fatty Puffer
|
Fatty Puffer drops stalactites from the ceiling, then fires a long-range blast of water. |
Waddle Dee Tank
|
Waddle Dee Tank releases homing missiles, then fires a massive missile from its Doo cannon. | Goriath
|
Goriath charges up a triple-blast energy attack after powering up for a bit. |
Landia
|
Landia charges a massive fireball before splitting into four, then parries the fireball into enemies multiple times. | Metal General
|
Metal General strikes enemies with his plasma sword, inflicting burn, pierce, and shock. |
Grand Doomer
|
Grand Dommer launches rapid-fire energy spheres at enemies, before dashing straight through them. | Hero.EXE
|
Hero.EXE uses either the Fire Ability, Sword Ability, or Wheel Ability to attack enemies. |
DATA
|
DATA charges and releases a devastating wave of electricity, stunning and terrifying foes. | Sirica
|
Sirica attacks enemies with a flamethrower, missiles, and a piercing blade. |
Kurata Cards
Not all Kurata Card attacks are listed here. Only attacks for midbosses are listed.
| |||
Fire Lion
|
Fire Lion tackles an enemy and scratches them several times, burning them. | King Doo
|
King Doo charges a homing Wave Beam, dealing high damage to an enemy. |
Efreeti
|
Dashes through an enemy, creating an explosion, before dropping on them. | Master Green
|
Master Green sends weak electric sparks at all enemies, with a chance to stun one of them. |
Waiu
|
Waiu disappears, then appears behind a random enemy and kicks them into the air. Works on aerial foes too. | Pix Trio
|
Each of the Pix Trio targets a different enemy, striking them with a polygonal blade. |
Paint Roller
|
Paint Roller summons a random item (thundercloud, baseball, or car), and launches it at an enemy. | Jukid
|
Jukid grabs an enemy with its rocket hand, and throws it down to the ground. |
Boxy
|
Boxy rams into an enemy, then spits out a box to damage them further. The box occasionally holds a bomb. | Gigant Chick
|
Gigant Chick fires a salvo of air bullets from afar, knocking a foe back. |
Hornhead
|
Hornhead catches an enemy on its horn, then tosses them upwards. | Mega Wheelie
|
Mega Wheelie charges up its wheel, then rides over an enemy. This move always crushes its target. |
Blast Mariner
|
Blast Mariner launches missiles from its head, or a single unblockable missile. | Squashini
|
Squashini throws a volley of cards at an enemy, dealing piercing damage. |
Mecha Cotta
|
Mecha Cotta slowly drives into an enemy. If the enemy counters the attack, its electrical body is exposed and deals damage. | Mr. Dooter
|
Mr. Dooter summons three skulls and throws them at an enemy. |
Water Galboros
|
Water Galboros rides a wave of water to soak an enemy unit. | Sphere Doomer
|
A purple Sphere Doomer swoops into an enemy. On occasion Sphere Doomer EX appears to do a dashing attack. |
Tedhaun
|
Tedhaun summons ghosts to attack an enemy. Has a very high chance of terrifying the enemy unit. | Big Data
|
Big Data fires an electric blast at a unit, dealing moderate damage. |
Ally Paintings
| |||
Mr. Star
|
Mr. Star raises doubles the XP gain for enemies defeated for 3 turns. | Gryll
|
Gryll summons its onion minions, who each block the next hit directed towards the three helpers |
Chao and Goku
|
Chao and Goku detect incoming special attacks and slow them down. | Angel
|
Angel creates an aura of light around the helpers, increasing their accuracy. |
Obachan
|
Obachan sweeps up tons of dust, reducing the projectile accuracy of enemy units. | Heroic Heart
|
Heroic Heart hovers over a chosen helper, allowing them to use special attacks without Kirby. |
Fairy Queen
|
Fairy Queen summons purifying crystal shards, halving the duration of all status ailments. | Spinni
|
Spinni gives a helper the ability to dodge incoming attacks. |
Storo
|
Storo holds Kirby for a single turn. This prevents Kirby from being taken, but also removes special attacks for that turn. | Doc
|
Doc drops bombs in the middle of the arena - enemies that approach will be hit by them. |
Dynablade
|
Dynablade summons her Dynachicks, who lift the helpers and allies off the ground. | Claycia
|
Claycia creates a clay block in front of a single helper or ally, blocking a significant amount of damage. |
Big Birdee
|
Big Birdee drops large melons that heal lots of health over several turns. | Angie
|
Angie will instantly rescue Kirby if he is captured by an enemy unit. |
Beadrix
|
Beadrix causes enemies to drop beads when hit by attacks, that contribute to the final XP gain. | People of the Sky
|
The People of the Sky produce flowers around the arena that raise helpers critical power. |
Sir Arthur
|
Sir Arthur will counter the first melee attack that a single enemy uses, usually defeating them. Has high accuracy. | Benikage
|
Benikage will counter the first ranged attack that any enemy uses, usually defeating them. Has low accuracy. |
Smash Trophies
| |||
Fire Finale
|
Mario charges and fires two giant fireballs, dealing massive burn damage to enemies. | Tornado Hold
|
Luigi uses the Poltergust to draw in enemies, then launch them upwards. |
Konga Beat
|
DK uses his drums to fire damaging sound waves, striking through defense. | Dragon Egg
|
Yoshi transforms into his Dragon form, then fires several massive fireballs at enemies. |
Triforce Slash
|
Link captures enemies in the Triforce, then slashes them several times before knocking them away. | Zero Beam
|
Samus charges and fires a giant laser beam, dealing massive damage. |
Volt Tackle
|
Pikachu strikes enemies while curled into an electric ball, stunning them. | Puff Up
|
Jigglypuff expands rapidly in size. Deals no damage, but can potentially knock all enemies away from the battlefield. |
Falcon Punch
|
Captain Falcon strikes enemies with his Blue Falcon, before launching them with a Falcon Punch. | PK Star Storm
|
Ness summons balls of energy from the sky to strike down enemies. |
Landmaster
|
Fox McCloud pilots the Landmaster to crush enemies, then fires laser blasts at them. |
Trivia[]
- Crisis Mode draws much of its inspiration from the Fire Emblem series, specifically the perma-death mechanic in said series.
Helper Trivia[]
- The only abilities to not receive helpers are Ball, Balloon, and Throw/Suplex. In the case of Throw and Suplex, their techniques are included in Fighter.
- Blade Knight's Sky Sword and Sky Beam moves are based on Link's Skyward Strike technique from Skyward Sword.
- Laser Ball's Super Diffusion Beam is based on R.O.B.'s final smash from SSB4. When Kirby inhales R.O.B. in that game, the resulting ability allows him to fire bouncing energy beams similar to those from Laser.
- Bukiset's moveset and passive abilities are based on Kirby's moves from Smash Bros. and the rare Smash ability. This is despite the fact that Bukiset never granted this ability - however, Bukisets use a variety of abilities, making them ideal candidates to receive Smash.
- Each of the cards from Wiz's Roulette move are based on possible outcomes from Magic's Roulette in Amazing Mirror and Squeak Squad. The only exception is the Fireworks, which likely comes from the Fireworks ability in Crystal Shards.