|Kirby: Story Break|
|Adventure Mode, Arcade Mode, Susie's Strike, The Arena, The True Arena, The Fusioned Arenas, The Mad Arena, Card Chess, Kirby Quiz|
|E10+ for Comic Mischief, Cartoon Violence|
|Predecessor||Kirby & Magolor: Huge Trouble!|
|Media Included|| Evo-Gem disc
|Manual(s)|| Enclosed instruction booklet (Retail)
Electronic manual (Download)
|Cost|| $49,99 (Retail)
|Max. amount of players||1-4 players (Local, Online)|
Kirby: Story Break is the 2.5D Adventure Beat-'em-Up Platforming game for the Evo-Gem, developed by Gear Games and published by HAL Laboratory. It is the second canoncial entry of Kirby: Heroes of Pop Star Trilogy and successor of Kirby & Magolor: Huge Trouble. Unlike its predessor, this game returns to 2.5D adventure with an even more emphasis on multiplayer gameplay with computer players, Helpers promoted as full-ledge characters and Kirby only having to use one Ability per stage like in Kirby Fighters and Team Kirby Clash although Copy Ability-less Inhale available, does to how the Story Boom World works.
The reception had been ranged from mostly positive in the preview to an acclaim in the release. It is praised for returning to its 2D action for those used for the 2D Kirby games, a more reasonable difficulty on all modes, which fixes complaints from previous Kirby games such as the revamped Arenaof Kirby Planet Robobot, and a much more wide variety of playable characters including the Helpers, but it is criticized for Arcade Mode being overly difficult (although expert players actually enjoy this) and several restrained stages that make the levels feel small and tight.
The game returns the 2.5D platforming of traditional Kirby gameplay unlike it prequel, Kirby & Magolor Huge Trouble that used 3D platforming action, but also have important differences; it take a further direction and emphasis on multiplayer and thus the game is always at four-players, and even add CPU players to fill up in case that there is not enough human players. Another difference is that unless all players get knocked out at the same time, a knocked out player will quickly return in a second.
The game also add score, a feature not seen since Kirby Adventure, and the player gain points by collecting Shine Shards (the collectible of the game), defeating enemies and collecting various items. At the end of the stage, the player who scores the most points is the MVP. The players need to collect enough points to have access to the exit, otherwise they have to use the Startover Star. The players also need to collect the Gate Keys to gain access to the Strong Boss Stage.
Another notable addition is the Team Combo. When done enough damage to many enemies or a boss, the player who hit a weak spot of an enemy will make all players to pull a combo against it. It will only empties when performing one against a boss.
The Robobot Armor also returns, but this time all characters can use it does to how they work differently like most things in the Story Boom World. It functions the same as like Planet Robobot but with new attacks for unused Abilities and different characters.
Most bosses now works differently; some of them require something to exploit them, while others can only be vulnerable when certain circonstances had occured, while others have unique ways to fight the player, but only Strong Bosses, those who are met as the last boss of the world, have higher HPs than those compared of Planet Robobot.
The main and first mode available at the start among with Arcade Mode. The players can play any reached levels at any time and have unlimited lives, but shall they got all knocked out at the same time, it is game over. The bosses are normal but still have higher HP compared to the previous bosses from previous Kirby games. Strong Bosses still have slightly more HP and can call enemies for help. Vam Von Teppurse is faced as the final boss.
The players can play as Kirby, Meta Knight, Bandanna Dee, Magolor and can unlock King Dedede and Taranza when the players progresses. Each levels have either a linear where you must reach the goal or sandbox where you have to finish a certain objective.
The collectible are the Story Images, which are actually snapshots from previous Kirby games which can be posted in Image Book, with the images themselves can be modified. Some of them are only collected outside of this mode as one of the special accomplishment rewards.
Unlike Arcade Mode and Adventure Mode, Susie's Strike is a Time Attack mode that the goal is to complete the whole mode as fast as possible, and that it is only possible to save between two worlds (after defeating a Strong Boss). Also, if someone is knocked out, it will not comeback until the next area is reached.
Another difference is that bosses are altered, and also stronger and have a couple of new attacks. It also have the name "Cursed" before its name, such as Cursed Mega Brobo. There are few exceptions which are Bosses exclusive for this game. The exclusive bosses are; Shadow Dedede (despite the fact that the normal King Dedede is in this mode as Cursed King Dedede), Wham Bam Dread and Drawciusie. Teppurse, the final boss of the Adventure Mode, is not fought in this mode.
Unlike the other modes, the Arcade Mode is an endurance level where the player shall get as further as possible in as many cycles as possible (actually up to ten Cycles completed). Because it could make excessive length to complete all of the ten Cycle, it is possible to Quick Save which expires when resuming from that Quick Save.
The player can either do the Kirby's Path (Adventure Mode) or Susie's Path (Susie's Strike if unlocked) or Both Paths (Adventure Mode in Cycle 1, Susie's Strike in Cycle 2 and so on, if both modes completed). One of the main differences is that instead of game over if everyone got knocked out, everyone have a limited amount of lives (up to nine via 1-Ups) and one to nine continues, but everyone will only get back to previous checkpoint if everyone got knocked out at the same time.
The bosses are more and more difficult as the Cycle increase.
|Cycle #||Enemy's Strength||Bosses' Strength||Rank|
|Cycle 1||Wimpy (Weakest)||Moderate (Level 3)||Rookie Player|
|Cycle 2||Weak (Level 2)||Moderate (Level 3)||Amataur Player|
|Cycle 3||Moderate (Level 3)||Tougher (Level 4)||Advanced Player|
|Cycle 4||Moderate (Level 3)||Dreaded (Level 5)||Progressed Player|
|Cycle 5||Tougher (Level 4)||Dreaded (Level 5)||Heroic Player|
|Cycle 6||Dreaded (Level 5)||Dreaded (Level 5)||Real Player|
|Cycle 7||Dreaded (Level 5)||Dangerous (Level 6)||Super Player|
|Cycle 8||Dangerous (Level 6)||Monstrous (Level 7)||Legendary Player|
|Cycle 9||Hardcore (Level 8)||Infernal! (Level 9)||Mythical Player|
|Cycle 10||Infernal! (Level 9)||Nightmarish!! (Level 10)||True Super Player|
The Arenas are Sub Games that consist of a marathon of bosses and like the first games to feature The Arena, the players can rest between each rounds with up to five Maxim Tomatoes in reserve. Because of the amount of bosses in this game, only fifteen of them will be faced. Unlike in the previous games and like the main gameplay, you will always be in a group of four, but getting knocked out at the same time will be a game over.
The First Arena
The simpler and easier of the four, and unlocked once the player had completed the Adventure Mode. All bosses are normal and have little changes.
|1-4||Normal Bosses||Normal Bosses|
|5||Mid-Bosses All-Stars 1||Mid-Bosses|
|6-9||Strong Bosses||Last Bosses|
|10||Mid-Bosses All-Stars 2||Mid-Bosses|
|11-14||The Freaky Four||King Dedede (Clone), Wham Bam Flame, Dark Galacta Knight, Vam Von Teppurse|
|15||The Truth Behind MOVA||MOVA Rematch|
The True Arena
The Fusioned Arena
The Mad Arena
Playable (Susie's Strike)
|Image & Name||Description|
|Susie||While still on a feud with Kirby and currently working for Vam Von Teppurse, Susie had gotten worse and wanted to put Pop Star into an impossible state, but as soon as she learn emotions and empathy, she started to get remorseful from her action and stopped doing something this wicked. She still wanted to conquer Pop Star, but that's it.|
|Beta Knight||Susie, with the Haltmann Works still stable, had made a stable knight to deal with Meta Knight and Galacta Knight called Beta Knight. While she is in-between Meta and Galacta Knights in term of power, she is much faster and is able to glide indefinitely. She is however more sensible than Susie and had no tolerance on traitors and betrayals.|
Helpers are available for both Main Story and Susie's Strike.
|Image & Name||Description|
|Vam Von Teppurse||The main antagonist of the game. Naughty, hasty but charismatic, he plans to make people of Story Boom World into his puppets and play with them for the rest of the limitless time! This isn't scary at first...but imagine being a puppet for the eternity...now that is terrifying!|
|Mixed Monsters||The main bosses of the game. New or old? Actually, they are mixture of mid-bosses and bosses, and even mixture of final bosses, they are dreaded for a good number of reasons. Just looking at them is worth shivering!|
|'Guardien Crystal'||It is supposed to protect people from dark forces...and it does but it only make people stressed and violent. There is actually someone inside that crystal...but it is so huge that it couldn't be Galacta Knight...|
It starts in Dream Land, where Kirby is running after King Dedede who stole his stash of food for "food suppliment". The selfish king run fast but Kirby is catching him up. Desperated, King Dedede saw the Lor Starcutter in order to find something to hide, thus outrun Kirby. The little pink puff is confused and wondered where could be King Dedede.
When King Dedede go through the entrance of the star ship, Magolor was jumped and then scolded him for surprising him, but King Dedede doesn't mind and hide into one of the room. Magolor, curious and unsure, follow him. With dropped foods as a trail, Magolor shakes his head in disappointment, now knowing why he is hiding. When he follow the trail of foods, that trail ends at a teal colored door. He opened it and see King Dedede messed up with the Experimental Room, much of Magolor's anger.
King Dedede admitted that he stole the foods but after seeing Kirby finally catching him up, as well as Meta Knight and Bandanna Dee. King Dedede, more stubborn than ever and desperated, drop his sack but pushed a button, much of Magolor's panic. He told the other to stay away, but King Dedede wonder why. Then the shiny but old book shined and absorbed King Dedede, the latter one begged for helping.
While Meta Knight doesn't care at first, Magolor said that it have a story about a magical kingdom familar with Dream Land but saw that there is really lives inside, and worried what happens if they discover the outside. Kirby, as eager as ever, wanted to save King Dedede. Magolor, both guilty and unsure, but will make sure that the portal will stay open. Meta Knight doesn't seems to accept at first...but then remembered about that book. He found this book with all magic beings and a dark villain, something not for his taste and reject it form the Halberd when riding it, but then turn out that the dark villain would manipulate King Dedede and even under loose against Dream Land, something that even Meta Knight would not allow this, so he will join Kirby and Magolor after all.
Bandanna Dee also accepted, being really loyal for King Dedede, and worried about what would happens for him. Magolor then use a machine to open the world, used after years of attempts, and this time it worked perfectly. The four had jumped on the portal. Taranza, curious of what is going on inside, noticed that the others had jumped in and follow them, as he is interested by another kingdom. He was however delayed by the closed portal.
When the heroes jumped off at the end of the portal, they wondered where they are. Magolor indicate that this is the story where the magical kingdom is...but then it turned out that the world is more than a kingdom itself. The numberous Waddle-Dee-shaped fellows called the Squims welcomes the visitor but tell them to be careful around the environement. When Meta Knight see many zones such a volcano, he admitted that they aren't kidding.
After a tutorial level, the kingdom is...more modern than Dream Land seems to be. When the magical queen introduce herself, she reveal herself to be Enchanta. She looks serious and glorious, but she is also friendly and intelligent. Her intelligence, in fact, is what caused the kingdom looking more modern while still magical. She told them to that Vam Von Teppurse, her rival, would strike anytime soon after years of his defeat, thus ask the heroes to stop him. The heroes accepted, but then Magolor noticed that the Story Boom World would be different than the world they are coming from.
Hearing these words, Enchanta warns the heroes that the physics and power in this world works differently from the outside from what she heard. It could explain why Kirby is unable to Copy Ability! However, she explain that there are ways to go through this world without problems, and by using the Transport Star, they can reach a Stage and another. The adventure begins.
There are nine normal worlds to explore, although not all bosses listed are the only one.
|Town of Thieves||
- Beta Knight is based on the beta design of Meta Knight, although the main color is changed to green and yellow, and sound more feminine than Meta Knight. Unlike the original design, she is also have holographic wings instead of natural butterfly wings.