Kirby's Airride 2 | |
Developer(s) | Emerald Studios |
Publisher(s) | Nintendo |
Platform(s) | NX/3DS/Wii U |
Genre(s) | Racing |
Series | Kirby Air Ride |
Predecessor | Kirby Air Ride |
Successor | ? |
Release Date(s) | ? |
Mode(s) | Air Ride, Top Ride, City Trial, Custom |
Age Rating(s) | All Ages |
Media Included | NX Disc/Cartridge |
Available Input | Gamecube Controller, NX Controller |
Kirby's Airride 2 is the second Kirby racing game and the first Kirby game to feature a built-in level editor.
Air/Top Ride[]
Here are the racing modes in-game. In Air Ride, you can race on courses either pre-built or edited while you need to get out of the dreaded 4th place and into the 1st place. Abilities can make you have different effects, as the Items (non-ability items) can give you lots of things. In Top Ride, you are racing from a top down perspective on small maps. Items matter the most here.
City Trial[]
You are one of 8 Kirbys trying to be the winner. Collect Stat Boosts to boost your stats. Look for Legend Parts. Choose a machine. And just mess around with your friends in many maps and stadiums!
Custom[]
Create your own stadiums and machines! It's cool! The level editor has a limit of 64 Control Points (For standard 4-lap maps) or 128 points (3-Lap) 192 points (2-lap) and 256 points (1-lap). The Machine creator is like F-zero GX's system, where better parts have more weight. Put your creations down below. (Stages):
Author | Laps | Control Points | Name | Image | Download |
---|---|---|---|---|---|
(Machines):
Author | Best Aspect(s) | Worst Aspect(S) | Name | Image | Download |
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