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JoJo's Bizarre Adventure: Gangster's Passione

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JoJo's Bizarre Adventure: Gangster's Passione is a turn-based RPG inspired by Vento Aureo, the fifth part of the namesake manga, and its fellow JoJo fangame 7th Stand User. It follows a Stand-user created and controlled by the player who finds himself intertwined with the adventures of Giorno Giovanna and other gangsters of Passione in their attempt to overthrow their nameless boss.


The gameplay of Gangster Passione is nearly identical to that of its predecessor, 7th Stand User. The player controls a party of up to four Stand-users consisting of multiple characters from the original story and a single newcomer who acts as the player's avatar. Battles are turn-based and heavily focused around range, with short-range Stands being less effective against distant enemies. However, there are a few key differences that should be mentioned.


The game's story is actually split into two different paths. First is the Original Sin story, which is a standard and unchangeable retelling of Vento Aureo with only a single ending and no drastic changes save for the inclusion of the player character. It is highly recommended for players who, for whatever reason, have not yet read Vento Aureo. Second is the Different Worlds story, which is much more fluid. The plot starts off on the same path, but can be put on a different course through the choices that the player makes. Characters may meet completely different fates in a Different Worlds run.


Vento Aureo introduces Requiem, a form taken by Stands that are pierced by a Stand Arrow. Being a large plot point, it would only be natural that they be included in Gangster's Passione as well. Every Stand in the game, including the player's Stand, is capable of attaining a drastically more powerful Requiem form upon using the Stand Arrow item. This transformation normally only lasts five turns, but in those five turns, their limits are totally broken and they can wreak total destruction on the battlefield with their newfound powers. Stand Arrows can only be used in this manner in Different Worlds, and function as regular key items in Original Sin.


Character Description Stand
The Player The faceless and nameless Stand-user that you, the player, step into the shoes of upon entering the game. They're essentially a blank slate, and you have the chisel with which to carve into that slate! 「 ??? 」
At the very start of the game, you are required to take a basic personality test that will determine the Stand that you will use. A list of the possible Stands can be found in a section below.
Giorno Giovanna
The half-Japanese bastard child of DIO, conceived with Jonathan Joestar's body. Ever since he was a child, Giorno aspired to become a "GangStar" - the world's greatest gangster - in honor of a man that he helped during his youth. To this end, he joins the Passione mafia and plots to overthrow its anonymous kingpin. 「 Gold Experience 」
Though this Stand's physical power is impressive, its real strength lies in its ability to channel its overflowing life energy, transforming inanimate objects into animals and boosting allies' perception of their surroundings.
Bucciarati 7su
Bruno Bucciarati
The first Passione member Giorno and the player meet, and their ticket into the gang. He is generally considered to be the leader of the team, due to his strategic genius and total mastery of his Stand's abilities. 「 Sticky Fingers 」
By touching a surface, it can create a zipper that allows it to open temporary holes through a surface to approach its prey from unexpected angles, or to completely remove an enemies' limbs to prevent them from using certain attacks.
Leone Abbacchio
Formerly a police officer, Abbacchio is slightly paranoid and difficult to earn the trust of. When the player and Giorno first join Passione, he refuses to even let them know what his Stand's ability is. 「 Moody Blues 」
A stranger Stand capable of copying any action used by an enemy or ally during the battle, making it more versatile as the fight progresses. The less recent the action, however, the more SP it will cost, so timing is vital.
Guido Mista
A carefree and calm sharpshooter who is often designated to assassination missions. He is immensely tetraphobic, and will lose his cool whenever the number 4 happens to rear its head in his direction. 「 Sex Pistols 」
A group of tiny imps that ride on the bullets of Mista's revolver. By kicking the bullets around, they can strike opponents from any direction with pinpoint accuracy and deal impressive damage. Of course, their damage output is limited by ammunition.
Narancia Ghirga
A hotheaded youth whose limited education and tendency to act without precision or forethought generally leads to disaster. However, his outspoken nature never fails to bring a slight comedic boost to the group. 「 Aerosmith 」
This Stand's power is devastating, at its most basic, its attacks are random and inaccurate. By sensing the carbon dioxide exhaled by foes afflicted with ailments, though, it can boost its precision to slightly more reliable levels.
Pannacotta Fugo
A prodigal student, caring and fatherly yet gifted with an incredibly short fuse when it comes to error. He often tutors the less educated of his allies, most often Narancia, regardless of age differences. 「 Purple Haze 」
The capsules on this Stand's knuckles contain a virus that, upon infecting a target, melts through flesh and spreads rapidly through interaction with others. The virus can also eat other viruses to cure allies of their status ailments.
Trish Una
The child of the mysterious boss of Passione, placed under the protection of Bucciarati's group until she can safely be moved to the boss himself. She eventually develops a Stand of her own. 「 Spice Girl 」
A physical brute who punches much harder than nearly any of its allies. Additionally, it is capable of softening anything it touches. It can soften enemies to make them less harmful and much more vulnerable to allies' attacks.
Koichi Hirose
A Japanese high school student sent by the Speedwagon Foundation to confirm that Giorno is indeed DIO's son. He doesn't meddle much with Passione. 「 Echoes 」
Though weaker than its peers, this Stand can switch between three different ACT forms at will. Each ACT can disable enemies through various methods, ranging from noise to weight, but it increases in potency with each form at the cost of attack range.
Jean Pierre Polnareff
A lighthearted wheelchair-bound Frenchman who aided Jotaro and company during their journey to defeat DIO fourteen years ago. Since then, he has been studying Stand Arrows. 「 Silver Chariot 」
A swift swordsmaster whose rapier can pierce anything with incredible precision. By ditching its armor, it can increase its speed drastically, allowing it to create afterimages and strike from multiple directions at once.

Player's Stands

「 Rose Tattoo 」
This Stand manifests as rose-like brambles that cover the user's body, acting as a shell that protects against attacks and passively restores health. Anyone that attacks the user has a chance of being poisoned by the Stand's toxic thorns.
「 Honestly OK 」
A completely average Stand in nearly every respect. It is unique, however, in that it can pass this averageness on to allies and enemies to negate buffs or debuffs and completely redistribute the target's stats so that everything is equal.
「 Lazyhead and Sleepybones 」
A pair of entities who seem to enjoy spiting each other, but are rarely alert enough to actually retaliate. Their gentle drifting can lull enemies to sleep, leaving them vulnerable to the attacks that they perform in perfect unison.
「 Hollow Man 」
A Stand that lives inside of its user's shadow. By replacing another's shadow, it can take control of them. It can also pull its user into itself to shroud them from sight and prevent enemies from attacking them.
「 Ra Ra Riot 」
This Stand is equipped with a hypersonic voice that is capable of confusing anyone on the receiving end, making them more vulnerable to suggestions. The Stand is also a physical brute with impressive durability.
「 Antaean 」
A titan-like Stand who can manipulate the earth near its feet. It can mold the terrain into whatever form it requires so long as it has contact with the ground. A perfect defense Stand, but its range is lacking.
「 Ripple Effects 」
「 Phish 」
「 Spiral Architect 」

Requiem Stands

「 Gold Experience Requiem 」
An enigmatic Stand with the power to completely negate the "effect" of actions. It can revert allies to their statuses prior to performing certain actions and completely nullify enemies' attacks.
「 Sticky Fingers Requiem 」
This Stand's natural abilities have improved to the point where it can unzip reality itself to create holes to different locations, transporting enemies to different distances or out of the battle entirely.
「 Moody Blues Requiem 」
「 Sex Pistols Requiem 」
Ammunition is no longer an issue, thanks to the Stand's more streamlined and durable bodies. Deal massive damage with reckless abandon now that attacking has no limitations whatsoever.
「 Aerosmith Requiem 」
「 Purple Haze Requiem 」
「 Spice Girl Requiem 」
「 Echoes Requiem 」
「 Silver Chariot Requiem 」
A master of ailments who can shift enemies' souls into new bodies, turn Stands against their users, and put them to sleep using its incredible aura. Additionally, its swordplay has drastically improved.
「 Rose Tattoo Requiem 」
「 Honestly OK Requiem 」
「 Lazyhead and Sleepybones Requiem 」
「 Hollow Man Requiem 」
「 Ra Ra Riot Requiem 」
「 Antaean Requiem 」
「 Ripple Effects Requiem 」
「 TBA Requiem 」
「 TBA Requiem 」




Skill User Description
ACT1 Echoes ACT2
Echoes ACT3
Shifts Echoes into ACT1.
ACT2 Echoes ACT1
Echoes ACT3
Shifts Echoes into ACT2.
ACT3 Echoes ACT2
Echoes ACT2
Shifts Echoes into ACT3.
Average Out Honestly OK Inflicts Average.
Bramble Wall Gold Experience
Rose Tattoo
Grants Thorn.
De-Bane Honestly OK Negates stat decreases.
De-Boon Honestly OK Negates stat increases.
Desperation Attack Multiple S-range stand attack on all enemies. Inaccurate but powerful.
Earthquake Antaean M-range physical attack on all enemies.
Good Night Lazyhead and Sleepybones Inflicts Sleeping.
Life Flow Gold Experience Restores some HP.
Percieve Boost Gold Experience Grants Haste.
Playback Moody Blues Copies a recent skill.
Record Moody Blues Learns certain recent skills.
Shadow Form Hollow Man Grants Invisible.
S-I-Z-Z-L-E Echoes ACT2 M-range fire attack.
Solar Heal Rose Tattoo Restores some HP.
Stand Attack Multiple S-range stand attack.
Stone Toss Multiple Rangeless physical attack.
Three Freeze Echoes ACT3 S-range stand attack. Inflicts Heaviness.
Unzip Arm Sticky Fingers S-range stand attack. Inflicts Armless.
Unzip Head Sticky Fingers May insta-K.O. the target.
Unzip Leg Sticky Fingers S-range stand attack. Inflicts Legless.
Volara Volley Aerosmith M-range stand attack on random enemies. Inaccurate but powerful.
Zipper Attack Sticky Fingers Grants L-Range.


Item Type Description
Anchovy Pizza Food Pizza topped with salty yet savory fish.
Restores 50 HP.
Bottled Water Drink Ordinary water in a simple plastic bottle.
Restores a tiny bit of HP and SP. Five uses.
Brass Knuckles Equip Usually found in your back pocket, not your coat pocket.
+5 Attack.
Dario Brandy Drink A notoriously unlucky alcoholic drink.
Restores 100 HP. Lowers karma.
Dora Cola Drink A soda that miraculously fixes wounds.
Restores 35 HP.
Echoes High Drink Makes the word 'tasty' resound through your body.
Restores a little bit of HP and SP.
Esi Coffee Drink Coffee hot enough to make your veins boil.
Restores 70 SP. Lowers karma.
Golden Tea Drink A herbal tea that fills you with life.
Restores 10 HP. Cures Poisoning.
Knife Equip A regular switchblade, used for self-defense.
+5 Attack. Protects against Binding.
Mineral Water Drink High-quality Italian mountain spring water.
Cures Poisoning. Restores 25 HP for Trish.
Ogre's Powder Battle A rare toxin sold in London's Ogre Street.
Inflicts Poisoning on all enemies.
Pocoloco Punch Special Fruit punch that bestows incredible fortune.
Raises karma.
Ripple Tea Drink A mysterious tea that swirls with strange energy.
Restores 20 SP.
Saint Corpse Part Equip A mummified body part with a hallowed aura.
Activates Requiem upon entering battle.
Shakedown Leaf Battle A leaf from a tree in a distant Japanese town.
Inflicts Blindness on all enemies.
Stand Arrow Battle An arrow that turns those pierced into Stand-users.
Activates Requiem for one ally.
Steel Ball Battle A metal sphere charged with Hamon-like power.
Ripple attack on all enemies.
Sunglasses Equip A pair of suave shades for suave dudes.
Protects against Blindness.









  • The names of the two story modes (Original Sin and Different Worlds) are both named after songs, as a nod to the classic JoJo trope of having music as a common namesake.

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