|First Appearance||Pokémon Red and Blue (1996)|
|Home Stage||Viridian Forest|
|Final Smash||Puff Up|
Jigglypuff is a dual-type Normal/Fairy Pokémon, and prior to Generation VI, a pure Normal-type Pokémon. It evolves from Igglybuff when leveled up with high friendship and evolves into Wigglytuff when exposed to a Moon Stone.
Jigglypuff uses its eyes to mesmerize opponents. Once it achieves this, it will inflate its lungs and begin to sing a soothing lullaby. If the opponent resists falling asleep, Jigglypuff will endanger its own life by continuing to sing until its lungs run out of air. It is able to adjust the wavelength of its voice to match the brain waves of someone in a deep sleep. This helps ensure drowsiness in its opponents. Jigglypuff can mostly be found in lush green plains and grassy meadows.
Source: Pokémon Wiki
- : Rollout - Jigglypuff rolls forward to attack, similar to Yoshi's Egg Roll. The move's power, range, and speed can be increased by charging it. When it is fully charged, Jigglypuff will say "Jiggly!" and briefly flash. Hitting a non-shielding foe will cause Jigglypuff to rebound, unable to do anything else until landing or hit by something. This makes Rollout dangerous to use off-stage, or at an edge, since the rebound will cause Jigglypuff to spin helplessly down to the bottom blast line. (14% fully charged)
> : Pound- Jigglypuff punches forward, causing moderate knockback. The punch's momentum also sends Jigglypuff sideways, making it one of the two special moves it can use to recover. It also does a high amount of shield damage and has a surprisingly big and long-lasting hitbox. (11%)
^ : Sing - Jigglypuff sings its trademark song, putting nearby opponents to sleep. The more damage they have taken, the longer they'll slumber, making them susceptible to free shots (like smash attacks or Rest). However, the song is short-ranged and makes Jigglypuff itself vulnerable to free shots as well. It does not travel any vertical distance. Because of this, Sing is almost never used in competitive play. (0%)
v : Rest - Falls asleep. Launches opponents upwards if timed properly and used at point-blank range. The move has almost no startup lag (1 frame) and catastrophic vertical knockback if landed (KO'ing at 60%), and puts a flower on the victim's head. If Rest misses, it has dire consequences: Jigglypuff is left completely open for roughly 5 seconds, which is more than enough time for the opponent to launch a devastating counterattack. It still has a chance to be punished if the opponent is Blast KOed at the upper blast line rather than Star KOed or Screen KOed, though they must be quick. Jigglypuff gains invincibility for a few frames when the move is used (before its eyes close) which can initially prevent counterattacks from hitting Jigglypuff, though this really isn't all that useful considering the move's extreme ending lag. (20% (hit), 36% from the flower effect)
F : Puff Up - Jigglypuff rapidly swells up to a gargantuan size, and sends all foes near it flying away horizontally with a mighty "JIGGLY!!!" before quickly deflating back to normal size. Jigglypuff's size is so great when inflating, its body completely takes up smaller stages and some medium sized ones, making the Final Smash nearly inescapable. (17%)