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JSSB 2017 logo

JSSB box

JSSB box v2

Developer(s) Existence Software
Publisher(s) Nintendo
Platform(s) Nintendo Switch
Mode(s)
1-8 players
Age Rating(s)
ESRB: T for Teen
PEGI: 12
CERO: B
Genre(s) Party, fighting
Series Super Smash Bros.
Predecessor Super Smash Bros. Switch
Jake's Super Smash Bros. (2015)
Media Included Nintendo Switch game cartridge

Jake's Super Smash Bros. logo sideways, also known as Jake's Super Smash Bros. 2018 or simply JSSB, is a reboot to 2015's author appeal project of the same name and a replacement to 2017's Super Smash Bros. Switch. The game can be seen as a soft-reboot to Nintendo's popular mascot fighting game series Super Smash Bros., and sees an approach on a Super Smash Bros. game directed by Mirai Moon (tbc) as opposed to series creator Masahiro Sakurai. The game's director, Mirai Moon, stars as the game's announcer.

Gameplay

As with previous entries in the Super Smash Bros. series, Jake's Super Smash Bros. is a 2.5D mascot fighting game that ditches several aspects that "traditional" fighting games, such as Tekken or Street Fighter, utilize. The game features a number of different characters from various Nintendo-owned and third party franchises, and up to eight can fight at once on a single stage. Instead of the normal, flat stages found in most fighting games, Jake's Super Smash Bros. features ones with a variety of different platforms and hazards that may affect one's playstyle.

Unlike most fighting games, which utilize combo-based movesets for fighters, Jake's Super Smash Bros. simplifies this- all playable characters have a single 'standard attack' button, and a 'special attack' button, with the control stick's directional input determining what attack they perform. As such, all fighters have eight main attacks- up, down, side, and neutral standard and special moves. There are also tilt and smash attacks, which are more powerful versions of the fighters' standard moves; tilt attacks occur when a control stick is not tilted fully in a single direction and are generally more powerful than normal standard attacks, while smash attacks are even more powerful standard attacks that can be charged up by holding down the standard move button. When airborne, fighters are also granted a different set of standard moves, and some special moves may also act differently. Additionally, airborne fighters are granted another standard attack, as tilting the control stick forwards or backwards causes the fighter to perform a different attack. Finally, all fighters also have a Final Smash, a powerful special move that replaces the character's neutral special move once they have broken a Smash Ball.

Also unlike most other fighting games, the aim of a battle is not to deplete a foe's HP bar but instead knock them past the invisible blast lines located around the stage, with damage increasing a fighter's "damage percentage", which increases the amount of knockback they take; a fighter whose damage percentage is at 20% will take far less knockback than one whose damage percentage is at 120%, for instance.

Online Play

Please note: information has been copied directly from Super Smash Bros. Switch and will be rewritten at a later time.

Online Play has seen little change from Super Smash Bros. for Wii U. There are four different main ways to play online.

  • With Friends: Play against friends online.
  • With Anyone: Play against strangers online.
  • Tournament: Compete in online tournaments set up by friends or public tournaments created by other strangers.
  • With amiibo: A new game type, a 2-on-2 match where two players either fight with one of their own amiibo or together with the other player against the two amiibo. With amiibo also includes "For Glory" and "For Fun" variations, and can be played against friends and their amiibo. amiibo fighters level up slightly faster in this mode.

With Friends allows players to create groups, and set custom rules for the game mode. In addition, players can also chat to each other by clicking the microphone button on the menu. Up to two players can play on one console in With Friends matches.

With Anyone features various other modes:

  • For Fun: Play for fun. Match results are not recorded, and items and stage gimmicks are turned on.
  • For Glory: For more competitive players. Match results are recorded, and an online leaderboard can be checked through this menu. No items appear, and all stages are their Ω versions.

For Fun and For Glory can be further divided. For Glory allows for either 1-on-1 or 2-on-2 matches, while For Fun allows for 4 Player Free for All or 2-on-2. Both 2-on-2 For Fun and For Glory matches can be played with up to two players fighting on a single console.

Players can also Spectate a random match currently occurring. One can choose to spectate a match between strangers, or choose instead to spectate a friend currently fighting a match.

Stickers

Please note: information has been copied directly from Super Smash Bros. Switch and will be rewritten at a later time.

Power stickers (which have red backings), which act similarly to the Custom Parts from Super Smash Bros. for Nintendo 3DS / Wii U can be fused with base stickers (which have white backings) and applied to the base of a fighter's trophy stand. Depending on a power's effect, it may need larger stickers to be fused; and as trophy stands have limited space, players need to be smart in deciding which power should be fused to which sticker and which sticker should be placed on the stand. The size of the sticker and the power of the Custom Part can allow for a number of different combinations, with larger stickers being able to hold up to three of the weakest powers, but also being the only size that can be fused with the most powerful of parts.

Removing a sticker from a trophy stand permanently destroys both the sticker and the power(s) fused with it; though more of both can be easily collected. Stickers can be overlapped, though the effect will be weakened by how much it is covered. In addition, fully covering a sticker so it can no longer be seen will instantly destroy the sticker and power, as if it had been removed from the trophy stand.

Stickers can be used online in For Fun mode. Before a match begins, all players will be shown the stickers they currently have equipped. The ability to use stickers can also be altered when playing online with friends.

Smash Run

Smash Run is a locally-single player game mode in which the player is tasked to run around a large map for five minutes, defeating a number of enemies and collecting the stickers, trophies, and, most importantly, stat boosts. These stat boosts affect the character's abilities, from movement speed to damage output, and are carried over into the battle that directly follows the Smash "Run" portion of this mode. Smash Run can be played alone, with the battle at the end of the mode seeing the player facing CPU fighters with random stat changes, or online against three other players; though the player can not interact with other fighters outside of the battle at the mode's end.

Upon defeating an enemy, they may drop different stat boosts that change the way the fighter would play normally. In addition to there being six different types of stat boosts - Attack, Speed, Defense, Jump, Special, and Arms - the size of the stat boost item dropped changes its potency.

Stat Bonus Description
SSB4 Attack icon
Boosts power of all standard attacks.
SSB4 Speed icon
Increases dashing, walking, and air speeds.
SSB4 Defense icon
Decreases the amount of knockback taken (hence also increasing flinch resistance); and makes the fighter's shield more durable.
SSB4 Jump icon
Increases the heights of single jumps, double jumps, and wall jumps; and also increases falling speed.
SSB4 Special icon
Boosts power of all special attacks. Some attacks may also receive increased range or decreased charging times.
SSB4 Arms icon
Increases power of item attacks, projectile attacks, and throws. Also increases the range a character can grab, and the amount healed by healing items.

Enemies

The enemies that appear in Smash Run all come from different franchises, from Super Mario to even third party franchises like Sonic the Hedgehog.

Story Mode

JSSB story logo

JSSB Crown of Orchid simple logo is the story mode of Jake's Super Smash Bros., and features the playable cast of the game teaming up to defeat a group of villains. Set within its own fictional world made up of aspects of all of the game's represented series, this story focuses on the villains attempting to retrieve the titular Crown of Orchid which is said to be the sole connection to the forbidden realm of Subspace sealed away long ago.

Playable Characters

Character Spread by Series
JSSB Mario series white ver
Super Mario 6
JSSB Pokemon series white ver
Pokémon 5
JSSB Donkey Kong series white ver
Donkey Kong 4
JSSB Fire Emblem series white ver
Fire Emblem 3
JSSB Legend of Zelda series white ver
The Legend of Zelda 3
JSSB Punch Out series white ver
Punch-Out!! 2
JSSB Splatoon series white ver
Splatoon 2
JSSB Wario series white ver
Wario 2
JSSB Yoshi series white ver
Yoshi 2
JSSB Ace Attorney series white ver
Ace Attorney 1
JSSB Animal Crossing series white ver
Animal Crossing 1
JSSB ARMS series white ver
ARMS 1
JSSB Battle Clash series white ver
Battle Clash 1
JSSB BlazBlue series white ver
BlazBlue 1
JSSB Dishonored series white ver
Dishonored 1
JSSB Duck Hunt series white ver
Duck Hunt 1
JSSB Dynasty Warriors series white ver
Dynasty Warriors 1
JSSB EarthBound series white ver
EarthBound 1
JSSB Eternal Darkess series white ver
Eternal Darkness 1
JSSB Ever Oasis series white ver
Ever Oasis 1
JSSB Kid Icarus series white ver
Kid Icarus 1
JSSB Kirby series white ver
Kirby 1
JSSB Lady Sia series white ver
Lady Sia 1
JSSB Mega Man series white ver
Mega Man 1
JSSB Metroid series white ver
Metroid 1
JSSB Miitopia series white ver
Miitopia 1
JSSB PAC-MAN series white ver
PAC-MAN 1
JSSB Persona series white ver
Persona 1
JSSB Rabbids series white ver
Rabbids 1
JSSB Samurai Warriors series white ver
Samurai Warriors 1
JSSB Shantae series white ver
Shantae 1
JSSB Sonic the Hedgehog series white ver
Sonic the Hedgehog 1
JSSB Urban Champion series white ver
Urban Champion 1

The game will primarily include a variety of characters from Nintendo-owned IPs developed throughout the years. Select third party characters will also be playable, as well, including representatives from SEGA, Capcom, Bandai Namco, and Koei Tecmo, among others. According to the creator of the game, any character that has debuted in a video game is eligible to appear as a playable character in the game, though characters from Nintendo's first- and second-party franchises are to be prioritized over any third-party fighter.

JSSB Character icon - Mario JSSB Character icon - Link JSSB Character icon - Urban Champion JSSB Character icon - Pikachu JSSB Character icon - Samus JSSB Character icon - Kirby JSSB Character icon - Young Link JSSB Character icon - Joker JSSB Character icon - Donkey Kong JSSB Character icon - Luigi JSSB Character icon - Lucina JSSB Character icon - Spring Man JSSB Character icon - Sonic JSSB Character icon - Litten JSSB Character icon - Pit JSSB Character icon - Yoshi JSSB Character icon - Alexandra JSSB Character icon - Ness JSSB Character icon - Little Mac JSSB Character icon - Tethu JSSB Character icon - Peach JSSB Character icon - Phoenix JSSB Character icon - Zelda JSSB Character icon - Bowser JSSB Character icon - Blue Bowser JSSB Character icon - Wario JSSB Character icon - Mii Knight JSSB Character icon - Jigglypuff JSSB Character icon - Isabelle JSSB Character icon - Yukimura JSSB Character icon - Mega Man JSSB Character icon - King K. Rool JSSB Character icon - Rabbid Mario JSSB Character icon - Moon JSSB Character icon - Duck Hunt JSSB Character icon - Ukiki JSSB Character icon - Yuanji JSSB Character icon - Doc Louis JSSB Character icon - PAC-MAN JSSB Character icon - Ike JSSB Character icon - Callie JSSB Character icon - Marie JSSB Character icon - Emily JSSB Character icon - Ragna JSSB Character icon - Deoxys JSSB Character icon - Diddy Kong JSSB Character icon - Tiki JSSB Character icon - Lady Sia JSSB Character icon - Toad JSSB Character icon - Captain Syrup JSSB Character icon - Mike JSSB Character icon - Shantae JSSB Character icon - Funky Kong

Default Characters

Jake's Super Smash Bros. character name - Mario
Mario 2 - RabbidsKingdomBattle
Jake's Super Smash Bros. announcer call - Mario

Mario is the eponymous main protagonist of the Super Mario series, which acts as Nintendo's flagship franchise. Mario, who has been said to be one of the most recognizable fictional characters ever created, first appeared in 1981's Arcade platformer Donkey Kong, where he, under the name of Jumpman, needed to scale scaffolding in order to defeat Donkey Kong and rescue his girlfriend Pauline (then-known as Lady). Since then, Mario has made hundreds of other appearances in video games; the series in which he stars primarily sees him (and oftentimes his brother Luigi) having to traverse different worlds in order to defeat Bowser the Koopa King and rescue Princess Peach. Besides this, Mario has had a number of different professions through the years: while commonly stated to be a plumber, he was a carpenter in Donkey Kong, a referee in the NES version of Punch-Out!!, a doctor in the Dr. Mario series, a demolition worker in Wrecking Crew, and many more.

Neutral Special: Fireball is a weak projectile attack that bounces along the ground three times before extinguishing. This attack originates from the Fire Flower ability that first debuted in Super Mario Bros., and has appeared most other Mario platformers to date.

Side Special: Cape is an ability inspired by the Cape Feather power-up from Super Mario World. Using a yellow cape, Mario whips it in front of him. This allows him to reflect projectiles and spin around any fighter he hits with the attack.

Up Special: Star Spin first appeared in Super Mario Galaxy, where it was Mario's main way to defeat foes. The Star Spin sees Mario spin around quickly with his arms out-stretched to deal damage. In Super Mario Galaxy, Mario could use this move in mid-air to hover a short distance, while also gaining some slight upwards movement; in Super Smash Bros., Mario can use this up to two times in mid-air to gain a little bit of upwards momentum each time, with the first one propelling him higher than the second.

Down Special: F.L.U.D.D. - the Flash Liquidizer Ultra Dousing Device - is a backpack-like peripheral developed by Professor E. Gadd and used by Mario in the Nintendo GameCube platformer Super Mario Sunshine. F.L.U.D.D. is capable of firing a stream of water from its nozzle, which pushes away nearby foes while dealing no damage to them, which allows it to push away fighters in a helpless state without allowing them to regain composure. F.L.U.D.D. can be charged up, resulting in a more powerful stream that lasts longer and has more range.

Final Smash: Ultra Flame was a powerful attack that appeared in Super Mario RPG: The Legend of the Seven Stars, and served as the final magic attack Mario could learn in that game. In both Super Mario RPG and Super Smash Bros., the attack takes inspiration from the Fire Flower power-up, in that they have Mario throwing large balls of fire forwards. In Super Smash Bros., he fires two large fireballs that travel across the stage before exploding to knock away foes.

Mario's entrance animation sees him jumping out of a pipe, which first rises from the ground and then descends back into it. This references the opening cutscene of Super Mario 64.

Mario's taunt sees him jump up and spin-around in mid air with his arms and legs splayed out before falling onto his back; referencing his death animation from Donkey Kong.

Mario's victory theme is a orchestral flourish of the fanfare that played when Mario reached the end of level Flagpole in Super Mario Bros..

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Victory theme

Mario's three victory animations are as follows: Mario spins around and sticks his hands up in the air above his head as he faces the camera, before giving a peace sign. This references his recurring spin jump ability, main character artwork from Mario Party 8, and his end-of-level animation from Super Mario; Mario grabs a Starman that falls from the sky and runs to the right, knocking away a Goomba, a Koopa Troopa, and a Koopa Paratroopa before jumping into the air. This references the cinematic that plays after Mario scores an Eagle on a course in Mario Golf: World Tour; and Mario slides down most of the shaft of a Flagpole, before backflipping off and giving a thumbs-up gesture towards the camera.

Credit to Pokerninja2 for making the striped alt. based upon Mario's clothing from NES Open Tournament Golf.

JSSB character logo - Super Mario
SSB Mario Series
Neutral special:
Fireball
Side special:
Cape
Up special:
Star Spin
Down special:
F.L.U.D.D.
Final Smash:
Ultra Flame
Jake's Super Smash Bros. character name - Luigi
Luigi 2 - RabbidsKingdomBattle
Jake's Super Smash Bros. announcer call - Luigi

Luigi is one of the main protagonists of the Super Mario series, and often acts as the character controlled by the second player. Luigi is Mario's younger twin brother, but despite this is taller and much more nimble than his more popular elder brother. Unlike Mario, who is often depicted as willing to rush head-first into any danger to set things right, Luigi is often depicted as much more cowardly than his brother, with a fairly prominent fear of ghosts. This fear of ghosts is primarily played up in the Luigi's Mansion titles of action-puzzle games, which feature Luigi teaming up with Professor E. Gadd to defeat King Boo and rescue Mario; which is a strange reimagining of the "Mario rescues Peach from Bowser" plot often used in Super Mario titles.

Neutral Special: Thunderhand is an attack that Luigi can learn in Mario & Luigi: Superstar Saga. The counterpart to Mario's Firehand ability, it is taught to the green-clad plumber by the Thunder God in the Thunder Palace. The move sees Luigi create a ball of cyan electricity in his palms, both in Super Smash Bros. and in Mario & Luigi. In Super Smash Bros., Luigi will throw this ball forwards, and the attack can be charged to increase its size but decrease the distance it travels, as the move explodes in a flurry of sparks to knock away the foes it has trapped in its movement cycle.

Side Special: Poltergust Slam is an attack that, while of original creation, uses the Poltergust 5000 from Luigi's Mansion: Dark Moon in a manner similar to how Professor E. Gadd uses the Super Poltergust 3001 in Mario & Luigi: Superstar Saga. Climbing atop a (slightly larger) version of the Poltergust 5000, Luigi blasts forwards as long as the button is held (though there is a limit, as the Poltergust will eventually run out of energy and begin to descend). Should Luigi come in contact with a wall or a fighter, the Poltergust will cease working, and Luigi will jump off it with a kick, becoming helpless while also knocking away a fighter should he have hit them.

Up Special: Spring Jump is an ability Luigi can perform in Super Paper Mario, which itself is inspired by Luigi's incredible jumping prowess that has been shown ever since Super Mario Bros. 2 (and also takes inspiration from how Mario, Luigi, Toad, and Peach could all perform a "Power Squat Jump" by holding the crouch button before jumping). Holding the special attack button has Luigi charge up his jump, by taking on a crouching position similar to his from Super Mario Bros. 2, and letting it go will cause him to jump incredibly high. Luigi does not deal any damage in his ascent, though he can still perform standard aerial attacks once he begins to descend. The height that Luigi jumps is incredible, and increases even further should it be charged.

Down Special: Hammer Slam is an attack that has Luigi utilize a hammer as a weapon, slamming it down in front of him to deal damage and bury foes. Hammers have made a number of appearances throughout the Super Mario series; originally appearing as Jumpman's sole offensive option in Donkey Kong, they have since become regular weapons utilized by Mario and Luigi in their RPG appearances, as well as - most prominently - by the Hammer Bro. enemy that has made appearances ever since Super Mario Bros.. The hammer utilized by Luigi in Super Smash Bros. is based on its appearance from the Mario & Luigi series: a simple silver cylindrical head with a brown wooden pole being used as a handle.

Final Smash: Boolossus, the Jumbo Ghost, is a boss from Luigi's Mansion. Boolossus is a giant Boo actually made up of fifteen normal ones, and as such has a tremendous amount of power (though still remains as one of King Boo's subordinates). Luigi will release Boolossus, who will travel slowly across the stage, dragging all foes with him in his path. Boolossus can actually be damaged by projectile attacks, and will become smaller (albeit faster) as a result; though he can not truly be defeated.

Luigi's entrance animation sees him jumping out of a pipe with a scared expression on his face, which first rises from the ground and then descends back into it.

Luigi's taunt sees him raise one arm up, then the other, while shaking his hips. This references a dance he sometimes performs in Mario & Luigi: Superstar Saga.

Luigi's victory theme is a fast-paced remix of an excerpt of the main theme of Luigi's Mansion, that sounds very similar to the theme that plays in Professor E. Gadd's lab in the same game.

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Victory theme

Luigi's victory poses are as follows: Luigi, wearing the Poltergust on his back, swings its hose around, before accidentally releasing a Gold Ghost (from Luigi's Mansion) that spooks him before disappearing; Luigi picks at the Game Boy Horror before twirling around and giving a peace sign gesture towards the camera. In the other hand, he holds said Game Boy Horror, which has Professor E. Gadd waving wildly on it; and Luigi performs a dance very similar to his idle battle animation from Mario & Luigi: Paper Jam, before jumping up with his hand in the air above him yelling "wahoo!"

Credit to Pokerninja2 for making the striped alt. based upon Luigi's clothing from NES Open Tournament Golf.

JSSB character logo - Super Mario
SSB Mario Series
Neutral special:
Thunderhand
Side special:
Poltergust Slam
Up special:
Spring Jump
Down special:
Hammer Slam
Final Smash:
Boolossus
Jake's Super Smash Bros. character name - Bowser
Bowser - Mario Party 10
Jake's Super Smash Bros. announcer call - Bowser

Bowser is the king of the Koopas, leader of the Koopa Troop, and the main antagonist of the Super Mario franchise. A large beast, Bowser often attempts to kidnap the Mushroom Kingdom's ruler: Princess Peach; the subject of why has varied over the years, but more often than not, Bowser seems to be infatuated (or, at the very least, harbour a crush on) the Mushroom Kingdom's princess. Despite his cruel attitude, and his willingness to do anything to achieve his goals, Bowser has also shown a soft spot for his foes in the Mario & Luigi and Paper Mario franchises; in both series, Bowser usually takes the role of an anti-hero or minor antagonist, with only the newer entries in each series really using him as the main antagonist. In these games, he is also shown to be somewhat of a nincompoop, and is often played up as comic relief.

Neutral Special: Fire Breath is Bowser's trademark attack, first shown off in Super Mario Bros. and since in most of his appearance. Bowser spews a stream of fire from his mouth, which deals damage and juggles foes that touch it. The player can hold down the special attack button to keep the stream going, but over time Bowser's Fire Breath will wane in length and eventually fizzle out.

Side Special: Sliding Haymaker is an attack that Bowser can use in Mario & Luigi: Bowser's Inside Story. In Bowser's Inside Story, the player must repeatedly press the punch button while holding one direction on the control pad; doing so will cause Bowser to fly forwards and perform a powerful punch that can destroy large boulders. Similarly, in Super Smash Bros., Bowser will slide forwards and perform an overhead punch, which will meteor smash airborne foes and spike those on the ground. While powerful, it does have quite a bit of startup and ending lag. While sliding, the player can cancel the attack by performing Bowser's down special move.

Up Special: Whirling Fortress, while not an attack Bowser has used in the Mario series proper, originates from the Koopa Troopa's (and Koopalings') ability to hide within their shells when stomped upon. In Super Mario Bros. 3, the Koopalings will duck into their shells once they take damage, and jump great distances in order to move about their battleground. In Super Smash Bros., Bowser hides in his shell and spins at a hihh speed, travelling a short distance upwards as he does. Those who touch him take damage, with those he hits from beneath taking exceptionally more knockback and damage than those who come in contact with him anywhere else.

Down Special: Spike Ball is an ability Bowser is shown to possess in Mario & Luigi: Bowser's Inside Story. In that game, Bowser can roll himself up into his shield to take the appearance of a large spiked ball. In Super Smash Bros., Bowser will transform into this ball and, depending on whether he is in the air or on the ground, this attack will act differently. In the air, Bowser will fall downwards at a high speed, spiking those downwards and burying those who may be on the ground. When used on the ground the attack can be charged, allowing Bowser to roll forwards at a high speed, the distance increasing as the attack is charged up. Bowser will always stop at a ledge unless the attack is started while he stands at the edge of a platform.

Final Smash: The Koopa Clown Car is a flying vehicle Bowser operates in a number of different games, beginning with Super Mario World. A large white carriage with a clown's smiling face painted on the front, Bowser often uses this vehicle as way to transport himself and one or two other characters (often Peach). In Super Smash Bros., Bowser will summon the Koopa Clown Car, and the player will then be able to control Bowser as he flies around the stage. Pressing the standard attack button will cause Bowser to throw a small Mechakoopa out of the cockpit, which will wander back and fourth quickly and explode after a moment. Pressing the special attack button will cause Bowser to retreat into his Koopa Clown Car and turn it upside-down to release a Big Steely, which deals massive damage to those hit, but can also be rolled around by projectile attacks or ledges. Only two Big Steelies can be summoned during the entire usage of Bowser's Final Smash, and only one may be on the stage at once. This attack lasts for a limited time, before the Koopa Clown Car will frown and explode, leaving Bowser in a helpless state.

Bowser's entrance animation sees him lower himself down in the Koopa Clown Car and jump out, embers flaring around him as he lands.

Bowser's taunt sees him face the screen as he crosses his arms and taps his foot impatiently three times.

Bowser's victory theme is a rock remix of the fanfare that played in Super Mario Bros. when Bowser was defeated.

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Victory theme

Bowser's victory poses are as follows: Bowser crosses his arms and laughs menacingly before pumping his arm; Bowser breathes fire in an arc above his head as he stomps his foot with a scowl; and Bowser initially appears with his arms crossed before his face loosens into a grin and he hops up and down from one foot to the other while raising the his arms above his head.

JSSB character logo - Super Mario
SSB Mario Series
Neutral special:
Fire Breath
Side special:
Sliding Haymaker
Up special:
Whirling Fortress
Down special:
Spike Ball
Final Smash:
Koopa Clown Car
Jake's Super Smash Bros. character name - Peach
Peach - Mario Party 10
Jake's Super Smash Bros. announcer call - Peach

Peach is the princess, and apparent ruler, of the Mushroom Kingdom, and serves as a major character in the Super Mario series. Peach, or Princess Toadstool as she was originally known as, is the kind ruler of the Mushroom Kingdom's Toads, though she is often unable to do her royal duties as she is constantly harassed and captured by Bowser or various other villains that seek to take over her land. She harbours romantic feelings towards Mario, who is often the one to go and rescue her from an evildoer's clutches. Despite relying on Mario most of the time, Peach has also shown herself to be quite capable, and starred in Super Princess Peach where she needed to rescue Mario and Luigi from Bowser using the magic parasol Perry; Peach has commonly been shown to use parasols as her primary weapon, alongside heart and love-based magical attacks that specialize in healing. Peach continues to use Perry in Super Smash Bros.

Neutral Special: Toads are the most abundant species within the Mushroom Kingdom, and many of this species serve Princess Peach as her retainers (their original name, Mushroom Retainers, directly reference this profession). In Super Smash Bros., Peach will pull a flailing Toad (of either a red, blue, green, or purple-hatted/vested variety) out of seemingly nowhere, and hold it in front of her as a human shield for a moment. If she is hit by an attack while holding Toad, the Mushroom Retainer will throw an abundance of green spores in whichever direction she was attacked from.

Side Special: Heart Shot is the name of Princess Peach's Special Shot in the Super Mario and Final Fantasy crossover basketball game Mario Hoops 3-on-3, though her Super Smash Bros. attack is unrelated to this maneuver. In Super Smash Bros., Peach will charge up before throwing a large heart-shaped projectile forwards; the distance and damage will increase as the attack is charged. The Heart Shot's projectile will also increase in size if Peach is hit by an energy-based projectile while charging the attack, as she will absorb the energy to power up her magical projectile.

Up Special: Poundbrella is an ability Princess Peach can purchase for 500 coins in Super Princess Peach. A powerful ability that can be compared to a ground pound, Peach will jump a short distance upwards before crashing down with Parry held beneath her, meteor smashing those below her.

Down Special: Turnips are a recurring item in the Super Mario series, which are often affiliated with Princess Peach and Toad as they first appeared in Super Mario Bros. 2, the first game in which the two of them were playable. Turnips (Brassica rapa) are root vegetables high in Vitamin C that are grown in the real world. In Super Smash Bros., Princess Peach will pull a turnip out of the ground, which then becomes an item that she can throw at other fighters; other fighters may also be able to use it should they catch it out of midair. Turnips can come in a small, medium, or large size, with the distance they travel and the amount of damage they deal varying by the size: small turnips fly the furthest but deal little damage, large turnips do not fly that far but deal more damage, and medium-sized turnips are average in both cases. On rare occasion, instead of a turnip, Peach will pluck a Bob-omb from the ground.

Final Smash: Psych Bomb is a special attack that Peach can learn at level 18 in Super Mario RPG: Legend of the Seven Stars. Unfitting of her other, majestic abilities and aesthetics, the Psych Bomb, in Super Mario RPG, sees Peach throwing a large bomb onto her opponents, which in turn explodes to rain other bombs down on them. In Super Smash Bros., Peach plucks an extremely-large Bob-omb from the ground in a cinematic (which means, even should the attack be used in the air, she will still pluck the Bob-omb from a patch of dirt) before throwing it forwards, and it will explode once, dealing a great amount of damage and knockback to those around it.

Peach's entrance animation sees her glide gently from the sky using her pink parasol and saying "All right!" as she lands.

Peach's taunt has her hold Perry over her shoulder as she looks at the sky, shielding her eyes from the sun with her hand. This is a reference to one of Peach's artworks created for Super Mario Sunshine.

Peach's victory theme is a sped-up orchestral remix of the "In the Clouds" track from Super Mario Bros. 3.

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Victory theme

Peach's three victory animations are as follows: Peach gracefully dances around with her arms outstretched at downwards angles, singing "tra-la-la" before smiling and saying "I won!"; Peach gently falls from the sky with Perry outstretched, before landing and bowing politely while saying "thank you!"; and Peach spins around before holding Perry over her shoulder while looking up to the sky happily.

JSSB character logo - Super Mario
SSB Mario Series
Neutral special:
Toad
Side special:
Heart Shot
Up special:
Poundbrella
Down special:
Turnip
Final Smash:
Psych Bomb
Jake's Super Smash Bros. character name - Toad
Toad - Mario Party 10
Jake's Super Smash Bros. announcer call - Toad

Toad has been a staple of the Super Mario series ever since the Toad species debuted in Super Mario Bros.. Toad is the most well-known member of the species, and is often shown to be, alongside Toadette and Toadsworth, one of Peach's most trusted retainers. In addition to working with Princess Peach, Toad has also assisted the Mario Brothers in many of their quests to save the Mushroom Kingdom's ruler, often by gifting them items and power-ups, and has even gone on a few adventures of his own.

Neutral Special: Cannon Box is an item from Super Mario 3D World. It is a block that Mario, Luigi, Peach, or Toad could wear that would continually shoot cannonballs forwards, though the wearer would lose it upon getting hit. In Super Smash Bros., Toad will quickly equip and de-equip it, firing a single cannonball in the short amount of time he wears it. When used in the air, it can be used multiple times, slowing him down slightly each time it is used.

Side Special: Boomerang Flower is a recurring power-up that first debuted in Super Mario 3D Land, which gives the user the apparel of a Boomerang Bro. and the ability to throw a large boomerang just like that enemy can. In Super Smash Bros., Toad will throw this massive boomerang forwards, and it will travel forwards a set distance before returning to him. While it will return at a high speed should it hit a foe, it is also capable of bringing items to Toad from afar.

Up Special: Propeller Box is a box that has made a number of appearances in the Mario series ever since it debuted in Super Mario 3D Land. Based upon the Propeller Mushroom from New Super Mario Bros. U, the Propeller Box allows the user to spin high into the air. In Super Smash Bros., Toad will quickly equip his blue Propeller Box from Super Mario 3D World and travel a high distance upwards. After travelling upwards, Toad will then enter a unique helpless state where he is unable to attack but the Propeller Box slows his descent and allows him to move left and right with ease. He will lose the Propeller Box when he touches the ground.

Down Special: Goomba's Shoe, or the Kuribo's Shoe, is a large green boot with a wind-up key attached to the back which has made several appearances within the Super Mario series. As its name implies, it is a shoe which Goombas are sometimes seen within, allowing them to take revenge on Mario by stomping on him. In Super Smash Bros., Toad will jump into the air and equip the Goomba's Shoe, slamming down at a high speed to meteor smash those beneath him and bury those he lands on. There is also a small chance Toad will instead equip the Goomba's Stiletto from Super Mario Maker, which functions identically and is just an aesthetic difference.

Final Smash: Mega Mushrooms are a larger type of Mushroom power-up that debuted in New Super Mario Bros. and allowed the user to grow to an immense size and crush all obstacles in their path; even Warp Pipes. In Super Smash Bros., Toad pulls out a Mega Mushroom and grows to a large size. He is unable to attack while giant, but he is still able to jump, and he deals damage just by touching foes. Toad can also bury foes by jumping atop them, or slam airborne foes into the ground by doing the same.

Toad's entrance animation sees him dig up from underground using the Super Pickax from Captain Toad: Treasure Tracker.

Toad's taunt sees him take out a Goomba Mask and put it on, before looking both left and right and throwing it off.

Toad's victory theme is a slight remix of the victory fanfare from Captain Toad: Treasure Tracker.

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Victory theme

Toad's three victory animations are as follows: Toad jumps up and angrily throws a peace sign towards the camera; Toad, sitting, waves happily at the camera; and Toad dances around while shaking a couple of orange maracas.

Half of Toad's alternate costumes transform him into Toadette. She plays identically to Toad, though the announcer and crowds acknowledge them as separate characters. Additionally, one of Toad's other alternate costumes gives him the clothing of Captain Toad, and the announcer and crowds also acknowledge him as such in that costume.

JSSB character logo - Super Mario
SSB Mario Series
Neutral special:
Cannon Box
Side special:
Boomerang Flower
Up special:
Propeller Box
Down special:
Goomba's Shoe
Final Smash:
Mega Mushroom
Jake's Super Smash Bros. character name - Yoshi
Yoshi Mario + Rabbids art
Jake's Super Smash Bros. announcer call - Yoshi

The Yoshi race originates from a large continent separate from the Mushroom Kingdom known as Dinosaur Land. They are a race of friendly dinosaur-like creatures, that come in a variety of different colours. Yoshis have aided Mario many times throughout the years, and even worked with an infant Mario in order to rescue his twin brother. Yoshi, a green Yoshi, is the most well-known member of the Yoshi race, appearing in a variety of Super Mario titles, as well as his own series of games. The Yoshi species' most prominent trait are their large tongues, which can be used to grab almost anything, allowing them to turn foes or objects into eggs that they can use as weapons. While Yoshi's trademark ability to create eggs by swallowing foes isn't present in Super Smash Bros., he does use his tongue to grab foes, and it can even act as a tether recovery. Another one of the Yoshi species' unique traits is their Flutter Jump ability, which Yoshi uses as his second jump in Super Smash Bros. to jump higher than any other fighter.

Neutral Special: Fire Breath is an ability that Yoshi has been able to perform in a number of different games: iIn Super Mario World, Yoshi is capable of spitting out three fireballs after eating a red Koopa Shell; in Super Mario 64 DS, Yoshi could temporarily gain the ability to breathe streams of fire by collecting a Power Flower; and in various other games, Yoshi could breathe fire or spit fireballs simply by swallowing fire or fire-based foes. In Super Smash Bros., Yoshi's ability to spit fire is based specifically on his Super Mario World ability, with the fireballs taking on the same appearance as in that game. Yoshi can spit a fireball forwards a set distance, which will damage a foe who touches it.

Side Special: Egg Shot is Yoshi's main form of attack in most games in which he stars. Debuting in Super Mario World 2: Yoshi's Island, Yoshi could swallow foes and turn them into eggs, which he could then throw at high speeds to attack other foes or solve puzzles. In Super Smash Bros., Yoshi does not need to swallow a foe to turn them into an egg- he simply conjures one up out of thin air. When the attack combination is performed, Yoshi will throw an egg at a high speed forwards; should the player hold down the special attack button, they are also capable of changing the angle at which Yoshi will throw the egg, with a little cursor appearing a short distance away to aid players in aiming.

Up Special: Winged Yoshis are a form that Yoshis have seldom been able to take on in both the Super Mario and Yoshi franchises. First appearing in Super Mario World, any Yoshi would sprout wings after jumping into a set of wings or by swallowing a blue Koopa Shell; a Blue Yoshi could also sprout wings by swallowing any Koopa Shell. In Super Smash Bros., Yoshi will temporarily sprout wings, allowing him to move as long as the special button is tapped. Yoshi can fly around indefinitely as long as the special attack button is tapped, and will fall helpless after the player stops or when he is hit.

Down Special: Ground Pounding is a technique that many characters have been able to perform in the Super Mario series, Yoshi being one of them. First being able to Ground Pound in Super Mario World 2: Yoshi's Island, Yoshi's Story, Yoshi's Island DS, Yoshi's New Island, and Yoshi's Woolly World have all seen the return of what has been described as "Yoshi's proudest move". In Super Smash Bros., Yoshi will slam down into the ground bottom-first, bashing anyone below him downwards as he travels. When Yoshi hits the ground, two smalls stars will bounce out from where he landed, acting as very weak projectiles that hurt anyone directly around Yoshi when he lands. If used on the ground, Yoshi will quickly jump up a short distance in order to Ground Pound.

Final Smash: Mega Eggdozers are humongous Yoshi Eggs that can be used in Yoshi's New Island after Yoshi swallows a Mega Guy. Mega Eggdozers replace all of Yoshi's eggs and makes him unable to Flutter Jump, though they can be used to break obstacles and walls and defeat foes. In Super Smash Bros., Yoshi will summon a Mega Eggdozer and throw it forwards. Though it travels slowly, it drags along any foe that it hits, and will travel across the entire stage. Its large size also makes it harder to dodge, even at the slow speed it travels.

Yoshi's entrance animation sees him jump out of a Yoshi Egg, smiling happily.

Yoshi's taunt sees him spin around and pose by flashing a peace sign towards the player.

Yoshi's victory theme is an orchestrated mashup of two songs from Yoshi's Story. The first is a sped-up excerpt of the title screen theme from that game, while the second is the flourish that plays whenever Yoshi completes a level by collecting all 30 fruits.

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Victory theme

Yoshi's victory animations are as follows: Yoshi sits down on the ground and happily munches down on a cookie from Yoshi's Cookie, with several more piled around him; Yoshi jumps up and down, holding his arms up as he jumps and putting the down as he lands cheering his name; and Yoshi bursts out of a Yoshi Egg, his arms and legs tucked in as he smiles at the camera (similar to his artwork from Yoshi) before landing in a sitting position.

JSSB character logo - Yoshi
SSB Yoshi Series
Neutral special:
Fire Breath
Side special:
Egg Shot
Up special:
Winged Yoshi
Down special:
Ground Pound
Final Smash:
Mega Eggdozer
Jake's Super Smash Bros. character name - Donkey Kong
DK Strong
Jake's Super Smash Bros. announcer call - Donkey Kong

Donkey Kong is the titular main protagonist of the Donkey Kong series, as well as an anti-hero in the Mario vs. Donkey Kong and Super Mario series. Originally debuting in the game of the same name, Donkey Kong was the main antagonist who scaled countless levels of scaffolding to avoid the carpenter pursuing him to rescue his girlfriend from the clutches of the ape. He would later go on to become the protagonist of his own series starting with Donkey Kong Country, where he travelled across Donkey Kong Island with the goal of reclaiming his Banana Hoard from the dastardly King K. Rool. Since then, he, and the other members of the Kong family, have gone on numerous other adventures and faced countless foes- such as the Lord Fredrik of the Snowmads, Tiki Tong of the Tiki Tak Tribe, and the Ghastly King.

Neutral Special: Primate Punch is an attack that can be used by Chunky Kong, one of the playable characters of Donkey Kong 64 that shares a similar build to Donkey Kong. Also known as Sandwichium Knucklus, in Donkey Kong 64 it is one of the most powerful special moves that any of the Kong characters can learn. In Super Smash Bros., while less powerful, Donkey Kong can charge up the move, which heavily increases its power.

Side Special: Sound Wave Attack is an attack that can be performed by Donkey Kong in the Nintendo GameCube game Donkey Kong: Jungle Beat. As that game used the DK Bongos peripheral, the player needed to clap to get DK to perform it- itself a powerful clap attack. In Super Smash Bros., like in Jungle Beat, Donkey Kong claps his hands together in front of him, creating a small sound wave that damages nearby foes. Donkey Kong can also deal massive damage to a foe by hitting them directly with the clap.

Up Special: Barrel Blast is a technique that can be performed in the racing game Donkey Kong Barrel Blast. In that game, players would race around while wearing jetpacks powered by beating the two bongos attached to either side. In Super Smash Bros., Donkey Kong will briefly summon this jetpack and launch himself forwards in an upwards direction, barrelling down all in his way.

Down Special: Coconut Shooter is Donkey Kong's projectile weapon from Donkey Kong 64. As its name implies, it is a gun capable of firing coconuts at foes. In Super Smash Bros., Donkey Kong simply uses this gun to fire a coconut forwards, which will crack and disappear should it hit a foe or another platform.

Final Smash: Donkey Konga was a rhythm game released for the Nintendo GameCube in 2003. Released alongside a new controller dubbed the "DK Bongos" (which, appropriately, were two bongs designed after barrels), the game saw Donkey Kong (and the player) having to beat these bongos in time with various songs. In Super Smash Bros., Donkey Kong pulls out these bongos to attack foes with a small shockwave that can be increased in size (and power) but pressing the special or standard attack buttons in time to an excerpt of the "DK Island Swing" theme that has appeared throughout the Donkey Kong Country series; with a small timeline appearing above him to aid the player with their timing.

Donkey Kong's entrance animation sees him bursting out of a DK Barrel, before flexing both of his arms as he smiles at the screen.

Donkey Kong's taunt sees him take out a banana and eat it, peel and all.

Donkey Kong's victory theme is a cover of the fanfare that plays in the Donkey Kong Country titles whenever Donkey Kong (or any other playable character) defeats a boss or completes a Bonus Game.

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Victory theme

Donkey Kong's victory animations are as follows: Donkey Kong jumps from foot to foot while beating his chest; Donkey Kong eats a banana and throws its peel into the air, which lands on his head and causes Donkey Kong to look at it quizzically; and Donkey Kong gives a thumbs up with his left hand, then his right hand, before bowing to the left, then right- referencing part of his dance from the DK Rap opening of Donkey Kong 64.

JSSB character logo - Donkey Kong
SSB Donkey Kong Series
Neutral special:
Primate Punch
Side special:
Sound Wave Attack
Up special:
Barrel Blast
Down special:
Coconut Shooter
Final Smash:
Donkey Konga
Jake's Super Smash Bros. character name - Diddy Kong
DiddyKCR
Jake's Super Smash Bros. announcer call - Diddy Kong

Diddy Kong is the deuteragonist of the Donkey Kong franchise. This young chimp is the best friend (sometimes said to be his nephew instead) of Donkey Kong, who often joins him on his adventures to take down whatever may be threatening their peace. While Donkey Kong is known for his brute strength, Diddy Kong instead must rely on a number of different gadgets, including his Peanut Popgun and Rocketbarrel Pack, and his various acrobatic techniques. Diddy Kong has gone on a number of adventures without his larger friend, including travelling to the island owned by the parents of his old friend Timber the Tiger to participate in a racing tournament to rid the island of the evil Wizpig.

Neutral Special: Peanut Popgun is Diddy Kong's most well-known item, which has been used by him in a number of titles ever since its debut in Donkey Kong 64. In Super Smash Bros., Diddy Kong pulls out his Peanut Popgun and fires a small peanut forwards. The attack can be charged up to increase the distance it flies and the damage it deals, but charging it too long will cause the popgun to explode in Diddy's face, causing a small amount of damage to him.

Side Special: Chimpy Charge was an ability that Diddy Kong could learn from Cranky Kong in Donkey Kong 64, and the attack differs in performance depending on whether it is used in the air or on the ground. When in the air, Diddy Kong will fly forwards at a high speed, and bounce up off the first foe he flies into, otherwise he will fall helpless. On the ground, Diddy Kong kicks of the ground and flies forwards head-first, but will latch on to a foe he runs into and kick them away.

Up Special: Rocketbarrel Boost is a recurring ability that Diddy Kong has been able to use ever since his Rocketbarrel Pack debuted in Donkey Kong 64. Whether in the air or on the ground, Diddy Kong will put on his Rocketbarrel Pack and fly upwards at a high speed, the speed and distance he does so increasing as the button is held down before take-off. Additionally, while Diddy Kong can fly quite a distance with his Rocketbarrel Pack, charging the attack too long will cause his jetpack to implode and fly off his back. If the Rocketbarrel Pack explodes, Diddy will fall helpless without moving upwards at all, but he will fall helpless after he flies upwards no matter what.

Down Special: Banana Peels are a by-product of Diddy Kong's favourite fruit (or berry): the banana. Diddy Kong, much like Donkey Kong and the other Kongs on DK Island, loves bananas, but he will not hesitate to just throw his banana peel away once he's done eating. In Super Smash Bros., Diddy Kong will take a banana peel out from behind his back and throw it upwards in a small arc behind him; it will then sit on the ground and act as a normal item afterwards. Up to two banana peels can be on the stage at once, though this doesn't count banana peels that can be spawned randomly should they be allowed to via Item Selection.

Final Smash: Guitar Gazump is a powerful attack that Diddy Kong could learn in Donkey Kong 64, which instantly defeated all normal foes around him. In Super Smash Bros., Diddy Kong pulls out his golden electric guitar from Donkey Kong 64 and strums it a few times before firing a laser of golden energy that takes the appearance of a musical staff. As Diddy Kong strums, the laser can be angled upwards or downwards, and Diddy Kong slams the guitar in the ground to cause an electric shockwave around him once the attack is completed.

Diddy Kong's entrance animation sees him burst out of a DD Barrel, clapping with his hands over his head twice as he jumps out, bouncing from foot to foot.

Diddy Kong's taunt sees him perform a handstand and clap his feet together twice.

Diddy Kong's victory theme is a remix of the first part of the Diddy Kong Racing title screen theme.

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Victory theme

Diddy's victory poses are as follows: Diddy Kong, sitting down playing a Nintendo 3DS, looks up and smiles while giving a large thumbs up; Diddy Kong juggles three balls and his hat a number of times before he fumbles them and trips forwards, his hat landing on his head; and Diddy Kong holds a beatbox over his shoulder while wearing sunglasses and his hat backwards, and waves his hand up in down before it short-circuits and explodes in his face comically.

JSSB character logo - Donkey Kong
SSB Donkey Kong Series
Neutral special:
Peanut Popgun
Side special:
Chimpy Charge
Up special:
Rocketbarrel Boost
Down special:
Banana Peel
Final Smash:
Guitar Gazump
Jake's Super Smash Bros. character name - King K. Rool
King K. Rool
Jake's Super Smash Bros. announcer call - King K. Rool

King K. Rool (also known by Baron K. Roolenstein, Kaptain K. Rool, and King Krusha K. Rool) is the large ruler of the Kremling Krew and the main antagonist of the Donkey Kong series. Though he often puts on a variety of goofy costumes, K. Rool himself is depicted as a cruel individual, who is willing to lie and cheat his way through battles in order to claim a false victory. He isn't unwilling to intimidate his enemies (calling the Kong family a bunch of "filthy apes", for instance), or even his own henchman. Though he often steals Donkey Kong's banana hoard to incite incident, whether or not he actually likes to eat bananas has been contradicted several times throughout the games; other sources also claim that K. Rool steals the Kongs' bananas in order to starve them out so that he and the Kremlings can claim the Kongs' home.

Neutral Special: Krool Klaw is based on one of King K. Rool's most recurring attacks: a simple claw swipe. Unlike normal claw swipes, this attack can be used up to five times in rapid succession. Tapping the button will see King K. Rool perform a powerful horizontal swipe, followed by another horizontal swipe, a vertical swipe, a two-handed swipe, and a powerful punch. The first four attacks do not deal much damage, but they will keep opponents in place. The final attack in the combo knocks the foe away and deals considerable damage.

Side Special: Krownerang is an attack based on one of the abilities King K. Rool shows off in the battle against him in Donkey Kong Country. Taking his crown off his head, he throws it forwards a short distance before it returns to him at equal speed. Unlike other projectiles, while the Krownerang can be reflected by certain attacks, it will not harm K. Rool; he will simply grab it out of the air.

Up Special: UpperKut is based on one of the attacks King K. Rool uses against the Kong family in the final battle of Donkey Kong 64. In Super Smash Bros., K. Rool performs a powerful uppercut attack that lifts him a very short distance upwards though deals considerable damage and knockback. It will also leave K. Rool helpless when used in the air. This attack, while not exactly the most useful in terms of recovery, does deal the most knockback of any of K. Rool's attacks.

Down Special: Krushing Slam is derived from one of the attacks K. Rool uses in Donkey Kong 64. While ground pounds (or variations thereof) are a common attack in the greater Mario universe (which includes the Yoshi, Wario, and Donkey Kong series), none are more powerful than K. Rool's, as, in Donkey Kong 64, he creates several shockwaves when he lands. In Super Smash Bros., K. Rool's ground pound will cause him to deal damage and bury any foe he directly lands on, while also creating a shockwave that deals minor damage to those nearby.

Final Smash: Kannonball Rain is one of K. Rool's strongest attacks within Donkey Kong Country. In that game, and in Super Smash Bros., K. Rool simply holds his hands in the air to summon a volley of cannonballs to rain down upon his foes. In Super Smash Bros., these cannonballs rain quickly over a small area: around wherever K. Rool is located at the time of the move's activation. The cannonballs deal massive damage and knockback to those hit, though the move has minimal range, allowing K. Rool's enemies to easily dodge it.

King K. Rool's entrance animation sees him slowly wander in from the background before taking out a banana and crushing it in his fist.

King K. Rool's taunt sees him flex one of his arms and laugh deeply for a moment.

King K. Rool's victory theme is a rock remix of a segment of the theme that plays during the battle against K. Rool in Donkey Kong 64.

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Victory theme

King K. Rool's victory animations are as follows: K. Rool laughs deeply as he puts his hands on his gut; K. Rool stomps the ground, causing three banana peels to fall from the sky. Two land on either side of him, while the third atop his head, which he picks off and tosses away angrily; and K. Rool hops between his feet as he holds his arms in the air akin to his DK: Jungle Climber artwork, chuckling as he does.

JSSB character logo - Donkey Kong
SSB Donkey Kong Series
Neutral special:
Krool Klaw
Side special:
Krownerang
Up special:
UpperKut
Down special:
Krushing Slam
Final Smash:
Kannonball Rain
Jake's Super Smash Bros. character name - Wario
WarioSSB4
Jake's Super Smash Bros. announcer call - Wario

Wario was designed to be an evil doppelgänger of Mario, and first appeared as the main antagonist of Super Mario Land 2: Six Golden Coins, having taken over Mario's castle while the red-clad plumber was off venturing through Sarasaland during the events of Super Mario Land. Since then, Wario has starred in his own franchise of video games, which encompasses the platformer Wario Land games and the WarioWare minigame collection series. Wario Land sees Wario travel across the globe trying to collect as much treasure as possible to satiate his greed, often coming across supernatural beings that threaten the treasures he's after. In the WarioWare series, after learning about the success of video games, Wario opens up his own studio that develops second-long "microgames" called WarioWare, Inc., and these games often revolve around Wario and the WarioWare employees' antics around Diamond City.

Neutral Special: Money Bags have made a number of different appearances throughout the Super Mario and Wario series, which one of its most prominent appearances being in Wario Land: Shake It!. In that game, Wario could pick up a Money Bag and shake it to release a fury of coins. In Super Smash Bros., Wario will shake a Money Bag to release coins, which deal damage to those above or near to it. The button can be tapped rapidly in order to make him shake the bag repeatedly.

Side Special: Shoulder Bash is one of Wario's trademark, and most well-known, attacks that has appeared in most of his platforming appearances starting with Wario Land: Super Mario Land 3. The Shoulder Bash sees Wario charge forwards with his shoulder in front of him, allowing him to bash through fighters. In Super Smash Bros., Wario will stop should he come in contact with a foe, though fighters can cancel the attack before he makes contact should they jump while he is dashing. Wario's dash lasts longer should the button be held down, though this only applies when Wario is on the ground; when airborne, Wario will always travel a set distance.

Up Special: Corkscrews are a tool used to, as their name implies, unscrew corks, which are often lodged within holes to plug them up. The "corkscrew" action usually refers to a spinning motion; in Super Smash Bros., Wario performs just this, spinning as he flies upwards a short distance, ending his spin by outstretching his arms in a V-like shape.

Down Special: The Wario Bike is a motorcycle created for Wario by Dr. Crygor that first appeared in WarioWare, Inc.: Mega Microgame$!. The Wario Bike has since become Wario's main mode of transportation, replacing the Wario Car from Wario Land 4. In Super Smash Bros., Wario will hop onto the Wario Bike, and ride forwards; should the player push forwards then Wario will move faster, while pushing backwards will cause him to turn around. If Wario is attacked while on the bike, or hops off it, it will temporarily remain on the stage and can be picked up and thrown; though, due to being a motorcycle, is very heavy. Should it be attacked, it will be destroyed, and its wheels dropped as items that can be thrown by any fighter. Should the Wario Bike be present on the stage somewhere (having not yet been destroyed), Wario is unable to summon it again; he will need to stand beside it to use it.

Final Smash: Wario-Man is an alter-ego donned by Wario within the WarioWare series. In its original appearance - WarioWare: Twisted! - Wario was transformed into Wario-Man after being thrown into Dr. Crygor's Gravitator. Later games would show that Wario could instead transform into Wario-Man by eating garlic (originally, this was just a green clove of garlic dubbed the "Nasty Garlic", though he has been able to transform via normal white cloves too). In Super Smash Bros., Wario will eat a piece of garlic to temporarily transform himself into Wario-Man, severely increasing his speed and damage/knockback output. Additionally, while airborne, Wario-Man can perform any of his aerial attacks in such rapid succession to allow him to fly upwards. The speed of the Wario-Bike also increases to an exponentially devastating speed that can easily cause Wario to self-destruct.

Wario's entrance animation sees him parachute in from the Bulldog, Wario's plane from Mario & Wario.

Wario's taunt sees him take out a clove of garlic before quickly (and rudely) eating it. He then farts.

Wario's victory theme is a remix of part of the Stonecarving City theme from Wario Land: Shake It!.

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Victory theme

Wario's victory animations are as follows: Wario, sitting on a large golden throne, picks his nose before seeing the player and gasping in shock before flexing and smiling happily; Wario laughs happily while flashing two peace signs before making a series of mocking faces towards the camera; and Wario laughs before saying "Wario's number one!" and crossing his arms with a satisfied look on his face.

JSSB character logo - Wario
JSSB Wario symbol
Neutral special:
Money Bag
Side special:
Shoulder Bash
Up special:
Corkscrew
Down special:
Wario Bike
Final Smash:
Wario-Man
Jake's Super Smash Bros. character name - Captain Syrup
CSyrup
Jake's Super Smash Bros. announcer call - Captain Syrup

Captain Syrup is the greedy captain of the Black Sugar Gang and a number of ships the pirate gang command. She serves as Wario's primary rival and the main antagonist of the Wario Land series, opposing Wario by trying to obtain whatever treasure he desires before he can. Though she's Wario's most prominent rival, she has also aided his trek through the Shake Dimension by selling him items and maps.

Neutral Special: Mega Bomb is, as its name perfectly describes, a large bomb, based upon the one Captain Syrup uses to destroy Wario's castle after her defeat in Wario Land: Super Mario Land 3. When the button is pressed, Captain Syrup will pull out a large bomb and throw it a small distance forwards, and it will explode should it hit a foe in mid-air, or after a few seconds on the ground. If the button is held, Captain Syrup will instead just pull it out and carry it around, allowing it to be thrown like an item, though it has a short time limit and will explode even if she is carrying it.

Side Special: "Mecha Kuri" is the Japanese name of one of Captain Syrup's robot minions from Wario Land II. This robotic Goomba-esque creature, seemingly based off the appearance of the Giant Spear Man, was piloted by Syrup while she remained in a floating carriage above him. In Super Smash Bros. Captain Syrup will summon the Mecha Kuri, who will quickly dash forwards before swinging his rake-like weapon upwards. Though a powerful attack, it can also be easily dodged as the Mecha Kuri will only travel a set distance (or to the edge of a platform), and Captain Syrup, who controls him via remote control, can not move as he is active.

Up Special: Teacraft is the name given to Captain Syrup's unnamed transforming aircraft she pilots throughout Wario Land II. It is a small jet-propelled device with a platform loosely designed after a teacup. In Super Smash Bros., Syrup will summon this Teacraft and ride it upwards a short distance before it disappears, leaving her in a pseudo-helpless state. If other foes are close enough to Syrup when she uses it, they too can ride on the Teacraft when it is summoned; the device can also be broken by attacks, and Captain Syrup will begin to fall helpless if it is.

Down Special: Pirate Gooms are members of Captain Syrup's Black Sugar Gang, and three of such creatures act as her sidekicks throughout Wario Land II. They are small brown creatures, which resemble Goombas to some extent, that carry long spears. In Super Smash Bros., Captain Syrup will point forwards and a Pirate Goom will hop out from behind her and prod its spear as it does. If a Pirate Goom misses a foe at first, it may wander around for a short period of time afterwards and prod at any foe that comes near it, and it can be attacked to rid it of its spear, allowing it to be thrown as an item at foes to deal very minor damage. Only one Pirate Goom may be on-screen at once.

Final Smash: The Genie of the Lamp aids Captain Syrup during the final battle of Wario Land: Super Mario Land III, though is not expressly affiliated with her and only assists her because she released him from his lamp. In Wario Land, Captain Syrup and the Genie fly through the sky in the final battle, raining fireballs down upon Wario. Similarly in Super Smash Bros., she will summon the Genie from his lamp and ride on his shoulder as he flies around the screen. While he flies around under the player's control, pressing any attack button will allow him to fire a small fireball forwards, which will explode into the shape of a larger star after it flies a short distance.

Captain Syrup's entrance animation sees her be carried onto the stage by Bobo, the guardian of her ship from earlier Wario Land titles, the SS Tea Cup.

Captain Syrup's taunt sees her flip a golden coin upwards with a simple flick of her fingers as she laughs.

Captain Syrup's victory theme is an orchestral remix of the beginning of the boss battle theme from Wario Land: Super Mario Land 3.

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Victory theme

Captain Syrup's three victory animations are as follows: Captain Syrup laughs as she pulls her hand out of a large sack, with many gold coins spilling from her palm back into the bag and around her; Captain Syrup checks a map with a smile as two Pirate Gooms jump up and down on both sides of her; and she grooms the feathers of the large guardian of the SS Tea Cup, Bobo, with a slight look of annoyance on her face.

JSSB character logo - Wario Land
JSSB Wario symbol
Neutral special:
Mega Bomb
Side special:
Mecha Kuri
Up special:
Teacraft
Down special:
Pirate Goom
Final Smash:
Genie of the Lamp
Jake's Super Smash Bros. character name - Link
HW Link - Era of Twilight Tunic
Jake's Super Smash Bros. announcer call - Link

Link is the name held by all the main protagonists of the titles in the The Legend of Zelda series. All of the known heroes that go by the name of "Link" are reincarnations of the Hylian hero chosen by the Goddess Hylia to protect the goddess' mortal reincarnation - Zelda - and the kingdom of Hyrule from Demise's evil. Most Links are clad in green tunics, which originates from the Skyloft Knight Academy's uniform; the colour of these uniforms are changed each year, with the green colour being worn by the first incarnation of Link, who attended the school. All Links are often known to carry a large amount of different gadgets, which they have retrieved from throughout Hyrule; one such item is the Clawshot, which Link can use in Super Smash Bros. to grab opponents, or edges, from afar.

Neutral Special: Sword Beam is a recurring ability that Link can use throughout the Zelda series after acquiring the Master Sword. When Link is at full health, the Master Sword is capable of firing small beams of energy forwards. These beams travel a short distance forwards, and will travel directly through fighters. The attack can be charged, and Link will slash to create a larger crescent-shaped beam instead that deals more damage but doesn't travel as far nor does it travel through fighters.

Side Special: Boomerang is a weapon that can be obtained in most titles of the Zelda series. Like all boomerangs, it is a projectile object that returns to its sender once thrown. The boomerang is thrown at a slight upwards angle, and returns quickly to Link should it make contact with another fighter; though it will eventually do so after travelling a set distance.

Up Special: Spin Attack is a technique that various Links have learned throughout the history of Hyrule. As its name implies, it is an attack in which Link spins around with the Master Sword extended outwards. When used on the ground, Link can charge up the Spin Attack to increase its duration, trapping foes within its vortex before knocking them away as he finishes spinning. In the air, Link can not charge the attack, but he travels upwards a short distance instead.

Down Special: Bombs are a common type of weapon Link can obtain within the Legend of Zelda titles. These bombs act as items, meaning that Link can throw them and other fighters can catch them out of the air; granted, holding the bomb for a certain amount of time, or allowing it to hit the ground or another fighter, will cause it to explode.

Final Smash: Fire Road is a weapon that Link could obtain in The Legend of Zelda, and several instalments of the series since. Also known as the Magic Rod, the Fire Rod has the power to create torrents of fire. In Super Smash Bros., Link uses it to create a giant vortex of flames that traps fighters within it as it travels across the screen.

Link's entrance animation sees him jumping appearing out of a whirlwind and unsheathing the Master Sword. This is a reference to how whirlwinds were used to teleport to dungeon entrances in the original The Legend of Zelda, which would later also be used to transition after using the Song of Soaring in Majora's Mask.

Link's taunt sees him stand on one leg, with the other pulled upwards, as he holds his sword out in an attack position.

Link's victory theme is a remixed excerpt of the main theme from The Legend of Zelda: Breath of the Wild.

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Victory theme

Link's victory animations are as follows: Link slices the Master Sword three times, before spinning his sword around and sheathing it onto his back, similar to an animation that can occur in The Legend of Zelda: Twilight Princess. Another sees Link walk slowly towards a small pedestal, which he then thrusts the Master Sword into and turns away. Finally, Link can play Zelda's Lullaby on the blue Ocarina of Time from the game of the same name.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Neutral special:
Sword Beam
Side special:
Boomerang
Up special:
Spin Attack
Down special:
Bomb
Final Smash:
Fire Rod
Jake's Super Smash Bros. character name - Zelda
Hyrule Warriors Zelda TP Clothes
Jake's Super Smash Bros. announcer call - Zelda

In the kingdom of Hyrule, it is tradition that every daughter of the king must be named Zelda. The first Zelda, who appeared in The Legend of Zelda: Skyward Sword, was the reincarnation of the Goddess Hylia, who unified the races of Hyrule in order to fight Demise. All Zeldas have since carried the Triforce of Wisdom with them, and have the power to seal away the reincarnation of Demise's hatred. The appearance of Zelda in Super Smash Bros. is based off the princess that ruled over Hyrule during the Era of Twilight.

Neutral Special: Arrow of Light is a recurring weapon in the Zelda series; oftentimes it is summoned by Zelda and used by either her or Link in order to defeat Ganon. In Super Smash Bros., this arrow is weaker than its The Legend of Zelda counterpart, instead being a normal projectile made of golden energy. Zelda will fire this forwards, though she can not change the angle at which she fires. The attack can also be charged, increasing its size and damage output while decreasing the distance it travels and the speed it travels at. The bow (and arrow) is based off its appearance from The Legend of Zelda: Twilight Princess.

Side Special: Din's Fire is a spell that Link must obtain and use in The Legend of Zelda: Ocarina of Time; he can obtain it from the Great Fairy of Magic that resides near Hyrule Castle. In Super Smash Bros., Zelda will create a small orb of fire, that will explode after a second. Should the special attack button be held down, she will launch it in a certain direction (dependant on the control stick), and it will explode after it hits a foe, after it travels a set distance away from Zelda, or once the special attack button is let go.

Up Special: Farore's Wind is a spell that Link can use in The Legend of Zelda: Ocarina of Time. In that game, it is given to him by the Great Fairy of Magic that resides near Zora's Fountain, and allows him to travel back to the entrance of a dungeon, should he be lost inside it. In Super Smash Bros., yellow loops of energy appear around Zelda and she teleports in whatever direction the control stick is held (or upwards, should none be). The loops that appear around Zelda before she disappears, and the flash of light that appears when she reappears can both deal damage to nearby foes.

Down Special: Nayru's Love is another spell Link can obtain in The Legend of Zelda: Ocarina of Time; he can obtain it by the Great Fairy of Magic in the Desert Colossus. In Ocarina of Time, this spell summons a blue diamond-shaped crystal around Link that, for one whole minute, protects him from damage (but not recoil). In Super Smash Bros., this same diamond will appear around Zelda, which deals damage to those who touch it; she will spin around, causing shards of energy to fly off a short distance, which likewise deal minor damage. This attack is capable of reflecting projectiles if timed correctly.

Final Smash: Triforce of Wisdom is the piece of the Triforce held by most Princess Zeldas documented throughout Hyrule's history. The Triforce of Wisdom, which takes its position on the lower-left part of the complete Triforce, is the essence of the Golden Goddess Nayru, and is able to grant those who hold it powerful magical abilities. In Super Smash Bros., Zelda will hold her hand up to the heavens, a golden light shining from it which freezes those who are held within it. She will then knock those she has trapped away with a large and powerful Light Arrow, which travels up through any platform and off the top of the screen.

Zelda's entrance animation sees her descend from the sky onto a large Triforce while basked in a golden spotlight from the heavens.

Zelda's taunt sees her hold her hands together in a prayer as the Triforce of Wisdom on her hand glows bright.

Zelda's victory theme is an orchestral cover of Zelda's Lullaby, a recurring theme from The Legend of Zelda series often associated with Princess Zelda or the Hyrule royal family.

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Victory theme

Zelda's victory animations are as follows: Zelda creates an orb of golden magic in her hands, which she holds together before it disperses in a flurry of golden sparks; Zelda holds out an ornate rapier (seen in her artwork from Twilight Princess), and slashes twice before holding it upwards; and Zelda, holding a harp, plays the first few notes of the Ballad of the Goddess from The Legend of Zelda: Skyward Sword.

Credit to emma-zelda2 for making the ceremonial Princess Zelda alt.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Neutral special:
Arrow of Light
Side special:
Din's Fire
Up special:
Farore's Wind
Down special:
Nayru's Love
Final Smash:
Triforce of Wisdom
Jake's Super Smash Bros. character name - Pikachu
025Pikachu
Jake's Super Smash Bros. announcer call - Pikachu

Pikachu, the Mouse Pokémon, is an Electric-type Pokémon that takes the spot of 025 in the National Pokédex. Pikachu is a small rodent-like creature and the overall mascot of the Pokémon multimedia franchise, as well as the mascot of The Pokémon Company, who owns it. Within the Pokémon series, Pikachu evolves into Raichu when exposed to a Thunder Stone, and evolves from a Pichu when it is levelled up when it has a deep bond with its trainer. All three members of Pikachu's evolution family are pure Electric-type Pokémon, and as such have the ability to use a variety of electricity-based attacks in battle. Like some other Pokémon, female Pikachu differ in appearance slightly from male Pikachu: female Pikachu have a small indent in their tail to make it appear heart-shaped; thus, two of Pikachu's alternate costumes are of a female Pikachu.

Neutral Special: Electro Ball is a special Electric-type attack that was introduced in Pokémon Black and White Versions. In the Pokémon franchise, Electro Ball takes the speed stat of both the user and the target into account in order to determine its power; should the user have a significantly higher speed stat than their target, the attack will be much more powerful than should they have near-equal stats. In Super Smash Bros., Pikachu simply fires a ball of electric energy forwards, that explodes after travelling a short distance into a spark that traps foes before launching them away.

Side Special: Iron Tail is a physical Steel-type attack that was introduced in Pokémon Gold and Silver Versions. Within the Pokémon series, it is a powerful attack that has the possibility of lowering the target's defence stat by one level. In Super Smash Bros., Pikachu performs a front flip in a forwards direction, ending the flip with a powerful meteor smash tail attack.

Up Special: Volt Switch is a special Electric-type attack introduced in Pokémon Black and White Versions. When used in the Pokémon series, the attack has the user first deal damage by firing an electric charge at their opponent before returning to their Poké Ball, allowing another Pokémon to take their place in battle. Similarly in Super Smash Bros., Pikachu will fire an orb of electricity in a downwards direction when airborne, before backflipping away from it. If used on the ground, Pikachu will instead fire a smaller orb of electricity forwards, but will still backflip away from it. In both cases, Pikachu's backflip has him enter a pseudo-helpless state, in that it can still use standard attacks but not special attacks until it hits the ground once more.

Down Special: Thunder is a powerful special Electric-type attack introduced alongside Pikachu in Pokémon Red, Blue, and Green Versions. In the Pokémon series, the attack sees a Pokémon summon a bolt of lightning from the heavens to strike their foe, and non-Electric-type Pokémon hit by the attack may be paralyzed by such a strike. In Super Smash Bros., this attack is similar in that Pikachu summons a bolt of lightning from the heavens, but to strike him. The attack does not hurt Pikachu, but it does hurt anyone who touches the lightning bolt and those within a small radius of Pikachu. The thunderbolt can not travel through all platforms.

Final Smash: Catastropika is Pikachu's exclusive Z-Move introduced in Pokémon Sun and Moon, and is a powered-up version of the Pikachu family's physical Electric-type exclusive move Volt Tackle. Pikachu surrounds itself with electricity before pouncing forwards; should Pikachu make contact with an enemy, they will be knocked into a cinematic of Pikachu rushing through them multiple times before releasing a powerful Thunderbolt attack to knock them away.

Pikachu's entrance animation sees him being released from a Poké Ball alongside golden sparks.

Pikachu's taunt sees him scratch his ear quizzically while muttering "Pikachu?"

Pikachu's victory theme is an orchestral remix of an excerpt of the Pokémon Red, Blue, and Green Versions main theme.

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Victory theme

Pikachu's victory poses are as follows: Pikachu scratches at its ear playfully, before saying "Pika Pika!"; Pikachu runs around in circles before tripping over a bottle of Ketchup, which it then picks up and tries to open; and Pikachu simply remains asleep on the ground, with bubbles rising from it in a cartoony manner.

JSSB character logo - Pokémon
SSB Pokémon Series
Neutral special:
Electro Ball
Side special:
Iron Tail
Up special:
Volt Switch
Down special:
Thunder
Final Smash:
Catastropika
Jake's Super Smash Bros. character name - Jigglypuff
039Jigglypuff
Jake's Super Smash Bros. announcer call - Jigglypuff

Jigglypuff, the Balloon Pokémon, is a Normal/Fairy-type Pokémon that takes the spot of 039 in the National Pokédex. Jigglypuff is the evolution of Igglybuff and the pre-evolution of Wigglytuff; Igglybuff evolves when it is levelled up with high friendship, while Jigglypuff evolves when given a Moon Stone. Though just another recurring Pokémon in the Pokémon video games, the original Pokémon anime series featured a recurring Jigglypuff character, that would follow Ash Ketchum, Misty, and Brock around Kanto. The PokéDex explains that, while it loves to sing, Jigglypuff's song puts any who hear it to sleep; the Jigglypuff in the anime series just wanted to perform its song without making Ash and his friends fall asleep, and would scribble all over their faces should they doze off.

Neutral Special: Disarming Voice is a Fairy-type special attack in Pokémon X and Y. In the Pokémon series, this attack bypasses a Pokémon's accuracy stat, meaning the attack will always hit unless its target unless they're invulnerable. In Super Smash Bros., Jiggypuff pulls out a microphone and sings "Purin" (the Japanese name of Jigglypuff) slowly into it, firing a cone of golden energy forwards. When used in the air, the attack halts her movement (or slows her down considerably should she be moving at a high speed).

Side Special: Pound is a Normal-type physical attack introduced in Pokémon Red and Green Versions. In Super Smash Bros., Jigglypuff punches forwards; in the air, she will dash forwards a short distance, making it a great horizontal recovery option.

Up Special: Sing is a Normal-type status move introduced in Pokémon Red and Green Versions. This attack, which has been associated with Jigglypuff due to its use in the Pokémon anime series, puts its target to sleep. In Super Smash Bros., Jigglypuff lulls her own name, a circle of lines surrounding her to put those who are nearby to sleep.

Down Special: Rollout is a powerful Rock-type physical attack introduced in Pokémon Gold and Silver Versions. In the Pokémon series, the Pokémon that uses it rolls into their target consecutively for five turns, its power doubling each time it hits or even further if the one being hit has previously used Defense Curl. In Super Smash Bros., Jigglypuff rolls forwards; the speed at which she moves can be charged by holding down the special attack button.

Final Smash: Twinkle Tackle is a Fairy-type Z-Move introduced in Pokémon Sun and Moon; any Pokémon that holds a Fairium Z and knows a damage-dealing Fairy-type move is capable of using it. In Super Smash Bros., Jigglypuff sings into a microphone, shooting a series of three large stars forwards; these stars deal minor damage but keep those who are hit by them in place. Jigglypuff will then inflate her body and perform Gyro Ball: spinning around at a high speed, she will dash forwards to launch all those away with a powerful hit.

Jigglypuff's entrance animation sees her being released from a Poké Ball while asleep alongside bubbles. These bubbles then pop to wake Jigglypuff.

Jigglypuff's taunt sees her fall asleep before shaking awake quickly.

Jigglypuff's victory theme is an orchestral remix of an excerpt of the Pokémon Red, Blue, and Green Versions main theme.

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Victory theme

Jigglypuff's victory poses are as follows: Jigglypuff bounces up and down while waving its arms up and down while slowly chanting its name; Jigglypuff happily sings its name over and over into a microphone after spinning around once; and Jigglypuff puffs its body up with an angry look on its face before deflating, smiling, and giggling its name out.

One of Jigglypuff's alternate costumes transforms her into Igglybuff, the Pokémon that evolves into Jigglypuff. Igglybuff plays identically to Jigglypuff, though the announcer and crowds acknowledge them as separate characters.

JSSB character logo - Pokémon
SSB Pokémon Series
Neutral special:
Disarming Voice
Side special:
Pound
Up special:
Sing
Down special:
Rollout
Final Smash:
Twinkle Tackle
Jake's Super Smash Bros. character name - Isabelle
IsabelleACaF Alt3
Jake's Super Smash Bros. announcer call - Isabelle

Isabelle is a major character who appears in Animal Crossing: New Leaf, acting as the assistant to the mayor of the player's town. While the first player holds the title of mayor, it is Isabelle who does most of the mayoral duties, which often results in her working late finishing her paperwork and thus falling asleep the next day. While a chipper young dog, it is implied that she had a rough past; some villagers claim that she and her twin brother Digby - who works for the Happy Home Showcase - lived alone in a cardboard box as pups. Isabelle aids the mayor by allowing them to change the town's laws, change the town tune, begin public works projects, or redesign the town hall. She also take over Mr. Resetti's job in reminding the player to save their game should the Reset Surveillance Center not be built.

Neutral Special: Pockets serve as the player's inventory in the Animal Crossing series. Surprisingly, despite being described as the player's "pocket", the inventory can hold, depending on the game, fifteen or sixteen different items in addition to their collection of letters and Bells. In Super Smash Bros., Isabelle reaches forwards, and will snatch any projectile or item out of the air. Using the button again will cause Isabelle to throw the projectile in the same way that it was thrown at her, though it may disappear if it isn't used within a period of time (this is shown by a sparkle that appears at Isabelle's hip). If she picked up an item that was laying on the ground, she will pull it out and be able to use it as is; the only item she is unable to pick up is the Smash Ball, due to the unique way in which it is "used".

Side Special: Lloyd Rocket, while not directly based on anything from the Animal Crossing series, does incorporate the character of Lloyd, who first debuted in Animal Crossing: City Folk. Depending on whether the special attack button is tapped or held down, this move will act differently. If simply tapped, Isabelle will send Lloyd forwards, who will travel a short distance before loosing speed and crashing downwards, exploding once he hits the ground or another fighter. If the button is held down, Isabelle will instead ride atop Lloyd, allowing her to fly horizontally for quite a long while, with, once again, Lloyd exploding should he come in contact with a fighter or a wall. Once the button is let go, Isabelle will jump off Lloyd; should Lloyd explode or should she jump off, Isabelle will enter a helpless state.

Up Special: Presents are a recurring item in the Animal Crossing series; they are small gift-wrapped boxes tied to balloons that can be knocked down by using the slingshot item. In Super Smash Bros., Isabelle will hold on to a Present and kick her legs feverishly, propelling her upwards quickly. This does not deal damage to anyone, and any foe can force her to enter a helpless state should they simply attack her, making the balloon pop. As this move does not deal damage, Isabelle can essentially travel upwards indefinitely. Additionally, while airborne, the player can tilt the control stick to slightly move Isabelle left or right. The player can tap the special attack button to increase the speed of her ascent, or transition directly into her side special move; Lloyd Rocket is the sole attack Isabelle can transition into while using Present.

Down Special: "Timber!" is an exclamation used by lumberjacks to warn others of a falling tree. In the Animal Crossing series, the player can purchase an axe in order to cut down trees. This is an incredibly powerful attack in Super Smash Bros. that takes three uses to actually be performed. On the first use, Isabelle will plant a seed should she be on the ground (or just wave a shovel in a confused gesture should she be airborne). On the second use, Isabelle will then pull out a watering can to water the sapling; this water will also slightly push foes away from her. Finally, once the tree has been grown, Isabelle will pull out an axe and swing it. Though powerful on its own, should Isabelle's axe hit the tree twice, the tree will fall over and deal massive damage to those who come in contact with it. The tree, however, is considered a projectile attack, and as such can be stored by an opposing Isabelle's Pocket move or reflected by any other fighter's reflectors. The tree will remain on stage for a short time after being grown; it will absorb attacks and act like a wall to block projectiles, though will disappear should it take enough damage.

Final Smash: Public Works Projects are features that can be added to the town by the mayor by speaking to Isabelle. Paid for by the player and the town's various villages, these can range from a variety of different objects, from a balloon arch or sundial to a manhole or streetlight. In Super Smash Bros., Isabelle will summon Lloyd beside her who will trap those around her in a fence. After a few seconds, cartoon-y clouds of dust will appear and an object will appear where the fenced-in area once was, knocking away the fighters damaged by the project's construction. The objects that can be built are purely cosmetic, and will disappear after a short moment, though regardless, several can appear. These projects are: the bell, the yellow bench, the fire hydrant, or the tulip topiary. Isabelle will also shoot out confetti from a party popper as the object is revealed after its construction.

Isabelle's entrance animation sees her step out of a small Animal Crossing-styled house, shielding her eyes as she looks upwards.

Isabelle's taunt sees her hold up a fruit as she cheers, a small music note appearing out of her head. The fruit that she holds up can be any of: an apple, a pear, a durian, a peach, a coconut, an orange, two cherries, or three bananas.

Isabelle' victory theme is remix of the first part of the main theme of both the Japan-only Dōbutsu no Mori and its international counterpart Animal Crossing.

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Victory theme

Isabelle's victory poses are as follows: Isabelle marks something off of her clipboard, before sighing and waving with a smile; Isabelle swings her net and pulls a Horned Dynastid out of it; and Isabelle jumps up and down a few times before looking towards the camera with a dazed look on her face. Unlike other characters, should the player remain at the results screen for long enough after Isabelle's third victory pose is performed, she will eventually fall asleep.

JSSB character logo - Animal Crossing
SSB Animal Crossing Series
Neutral special:
Pocket
Side special:
Lloyd Rocket
Up special:
Present
Down special:
Timber!
Final Smash:
Public Works Project
Jake's Super Smash Bros. character name - Samus
3DS MetroidSamusReturns char 015
Jake's Super Smash Bros. announcer call - Samus

Samus Aran is the main protagonist of the Metroid science-fiction video game series. Samus is an intergalactic human bounty hunter infused with DNA from members of both the Chozo and Metroid species. Samus is an orphan from the Earth colony of K-2L, and the sole survivor of the colony after it was destroyed by Ridley and his Space Pirates. She was later found and raised by the Chozo race, and would later go on to join the Galactic Federation to serve under Adam Malkovich; though, after his death, she would later leave to become an independent bounty hunter who would become famous for completing missions many thought to be impossible. Many of her successes are possible due to the Power Suit designed by the Chozo (Chozo Battle Suit Ver SA1-4468-VM6-P) that she wears, which can be upgraded with a variety of different beams and gadgets.

Neutral Special: Charge Beam is a recurring ability that Samus can obtain and use with her Power Suit in various Metroid games; with some games even having Samus being able to use it by default. The Charge Beam allows Samus to charge up the blasts she can fire from her arm blaster, allowing her to fire larger blasts that deal more damage. In Super Smash Bros., tapping the button will have Samus fire a small energy blast, while holding it will allow her to charge up her arm blaster to increase the size of it, distance it travels, and damage/knockback it deals.

Side Special: Missiles are projectile weapons that have made appearances in every game of the Metroid series. Missiles in the Metroid series are a more powerful version of the normal Charge Shot, though Samus can usually only carry a select amount, meaning players' use of the missiles must be strategic. In Super Smash Bros., Samus fires one of two missile types forwards- this is dependant on how the control stick is pushed when the move is activated: tapping the stick will release a more powerful missile that travels horizontally at a high speed, while holding the stick will release a weaker missile that can, to an extent, home in on a nearby fighter.

Up Special: Screw Attack is a recurring ability within the Metroid series. Throughout all of its appearances, including Super Smash Bros., the Screw Attack involves Samus somersaulting into the air at a high speed as energy surrounds her body, which heavily damages foes on contact. While it is great at dealing damage, the vertical movement Samus performs is minimal, making it a lackluster recovery option.

Down Special: Bombs are most commonly seen in the Metroid series as the most basic ability that Samus can use while in Morph Ball form. In Super Smash Bros., much like in the Metroid games, Samus transforms into her Morph Ball form and releases a bomb where she sits, which will promptly explode. The bombs can propel Samus upwards a very short distance if she remains in Morph Ball form (as in, should the move be used in rapid succession), making it a dangerous, but effective, vertical recovery option should players get skilled enough at the timing.

Final Smash: Annihilator Beam is a Luminoth weapon that Samus can obtain within Metroid Prime 2: Echoes. In-universe, it was once wielded by the Luminoth Keybearer A-Kul, and it fires both light and dark ammo that combine to create an anti-matter substance. In Super Smash Bros., Samus will fire anti-matter energy blasts that home in on all nearby foes around her (which, somewhat ironically, deal very little damage and mainly serve to stun foes to keep them in place), before firing a powerful Disruptor beam attack in front of her to knock all foes in its path away.

Samus' entrance animation sees her slowly stepping out of a Super Metroid-styled Save Station.

Samus' taunt sees her adjust something on her arm cannon, before looking at it and nodding.

Samus' victory theme is remix of the fanfare that would play in the original Metroid game whenever Samus obtained a new weapon, or after she defeated Ridley or Kraid.

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Victory theme

Samus' victory poses are as follows: while kneeling, Samus fires several small bursts of fire from her cannon before facing the screen, turning her cannon skyward, and placing her hand on it; Samus removes her helmet and shakes her head around to release her hair, saying "Mission accomplished" as she puts her helmet under her arm; Samus puts her hand on her hip, and points her cannon at her head in a salute.

JSSB character logo - Metroid
JSSB Metroid symbol
Neutral special:
Charge Beam
Side special:
Missile
Up special:
Screw Attack
Down special:
Bomb
Final Smash:
Annihilator Beam
Jake's Super Smash Bros. character name - Kirby
KRTDL Kirby Hi3
Jake's Super Smash Bros. announcer call - Kirby

Kirby is, for lack of a better term, a pink puffball with the incredible power to inhale foes and steal their abilities. Kirby lives on the planet Pop Star, and often must protect the inhabitants of the planet from the various evils that threaten it; whether it be intergalactic criminals plotting to take over Pop Star - like Magolor, Queen Sectonia, 02, or Star Dream - or other villains such as King Dedede, Dark Matter, or Marx. Despite his small size, Kirby has an insatiable appetite, and seems to have a black hole in place of a stomach. On occasion, Kirby has teamed up with some of his foes - or those affiliated with his foes - to take down whatever evils he is pitted against; his most notable partners are the different Animal Friends from Kirby's Dream Land 2 - Rick, Coo, and Kine, though he has also teamed up with King Dedede, Meta Knight, and a bandana-clad Waddle Dee in some titles.

Neutral Special: Inhale is Kirby's trademark ability, in which he inhales deeply, drawing in a nearby fighter before swallowing them (which, in Super Smash Bros., sees the fighter be thrown away as a star that transforms back into their normal appearance once it hits the ground). Kirby will copy the neutral special move of the fighter he inhales, which replaces his inhale ability until he either taunts or takes a hit with powerful knockback.

Side Special: Hammer is one of Kirby's most recurring Copy Abilities, and it first debuted as one of the first of his Copy Abilities in Kirby's Adventure. In the Super Smash Bros. series, Kirby swings the hammer forwards in a horizontal motion. If used in the air, Kirby will swing the hammer around himself twice; when used on the ground, it can also be charged up, taking on a fiery aura as it charges up.

Up Special: Hi-Cutter is an attack that takes inspiration from two of Kirby's different Copy Abilities that have appeared throughout the series; these being the Hi-Jump and Cutter abilities. The Hi-Jump ability allows Kirby to jump to great heights, and the Cutter ability is the series' main projectile weapon. In Super Smash Bros., Kirby uses the Hi-Jump ability to jump upwards a great height, before throwing a Cutter projectile downwards from whence he came.

Down Special: Stone is a Copy Ability that was first introduced in Kirby's Adventure. In the Kirby series, Stone is a defensive ability that turns him into an invincible stone. In Super Smash Bros., this stone isn't actually invincible, as Kirby still takes damage (though less damage than normal), but is completely immune to knockback. As he is a stone, when used in the air, he can fall onto fighters to damage them. Kirby doesn't just transform into a stone, and can transform into a variety of statues including: a gold statue of Mario, a Star Block, a statue of ChuChu from Kirby's Dream Land 3, a small 8 tonne weight, and a gold block with the HAL Laboratory Inc. logo etched onto it.

Final Smash: Ultra Sword is a Super Ability that appears in Kirby's Return to Dream Land, and it is the most common Super Ability that can be found in that game. In Super Smash Bros., Kirby pulls out the giant Ultra Sword and slashes forwards multiple times before performing one more, larger slash to knock away any foe he may have trapped within his fury of slashes.

Kirby' entrance animation sees him crash onto the stage via a Warp Star.

Kirby's taunt sees him standing on the tips of his feet and wave wildly while yelling "Hi!"

Kirby's victory theme is remix of the recurring "level complete" theme that has appeared in many games of the Kirby series ever since Kirby's Dream Land.

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Victory theme

Kirby's victory animations are as follows: Kirby performs a shorter version of the dance he does once he completes a level in various Kirby titles; Kirby sits and rocks side-to-side on the ground as Ribbon the fairy from Kirby 64: The Crystal Shards flies around him; and Kirby jumps up and down before inhaling a Maxim Tomato that he sees.

JSSB character logo - Kirby
SSB Kirby Series
Neutral special:
Inhale
Side special:
Hammer
Up special:
Hi-Cutter
Down special:
Stone
Final Smash:
Ultra Sword
Jake's Super Smash Bros. character name - Lucina
Lucina Heroes
Jake's Super Smash Bros. announcer call - Lucina

Lucina is one of the main playable characters of Fire Emblem Awakening. The daughter of Chrom, the prince of Ylisse, and a descendant of the Hero-King Marth, Lucina is the princess of Ylisse who travels back from the future alongside a group of other warriors to rewrite history and save the world from the dragon Grima. A serious, strong-willed, and no-nonsense girl, Lucina first takes the name of the legendary Hero-King Marth in part due to not wanting Chrom to learn of her true identity. As a fighter driven to change the future, she focuses primarily on her goal with her only other focus being to protect her father and spend time with him in ways she wouldn't be able to in the future.

Neutral Special: Rapiers are a recurring type of sword found throughout the Fire Emblem series. Exclusive to the Lord unit class, these weapons have the unique ability to penetrate shields with their normal attack. Lucina's rapier - the Falchion (or the Parallel Falchion, to differentiate her weapon from its present-day counterpart wielded by Chrom) - also shares this ability in Fire Emblem Awakening. In Super Smash Bros., Lucina thrusts it forwards, and, just as in Fire Emblem, it will deal massive damage to shields. It can be charged to increase its power, and will fully destroy a shield at full charge.

Side Special: Astra is a recurring skill in the Fire Emblem series, initially debuting in the series' fourth instalment Fire Emblem: Genealogy of the Holy War. In all of its appearances, Astra halves the amount of damage that the weapon would normally deal, though the user instead performs five consecutive attacks; essentially dealing 150% more than they would normally. In Super Smash Bros., pressing the special attack button sees Lucina swing her sword once; though the attack can be used up to five times in a row, with each use continuing a combo. The fifth hit will deal the most damage and knockback to a foe.

Up Special: Aether is a skill from the Fire Emblem series. Initially appearing in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn as a skill that only the main protagonist of those games - Ike - could learn, all Great Lords - including Lucina, should she be promoted to that class - were later able to learn this skill in Fire Emblem Awakening. In Super Smash Bros., Lucina performs the same Aether attack animation from the Fire Emblem series- she throws her sword up into the air, before jumping up to grab it and slam into the ground.

Down Special: Pavise is a defensive skill that debuted in Fire Emblem: Genealogy of the Holy War and has since made several other appearances in the Fire Emblem series. In its original appearances, Pavise would halve the amount of damage taken from an attack. In Super Smash Bros., it acts as a stronger shield for Lucina. Utilizing an animation from Fire Emblem: The Sacred Stones, Lucina shines with a bright energy before holding her sword up in a defensive way, that significantly decreases damage taken from attacks targeting her front. If timed correctly, Pavise will also reflect projectiles. The attack can be held up as long as the special move button is held, though she can only take a certain number of hits before flinching and letting her guard down.

Final Smash: Critical Hits are an action that is commonplace in role-playing games. Often decided upon by RNG - random number generation - critical hits are, in the case of RPGs, cases in which attacks deal more damage than they normally would. In Super Smash Bros., Lucina rushes straight forwards a long distance, performing a slash once she comes in contact with a foe. Comically, once she comes in contact with a foe, the HP gauge from Fire Emblem Awakening appears beside the foe before they are launched, quickly draining from 80HP to 0HP. Unfortunately, if Lucina is facing the wrong direction when she uses her Final Smash, Lucina may rush off the screen and KO herself.

Lucina's entrance animation sees her warping onto the stage using magic, while masked. She then removes the mask and places her hand on the Falchion.

Lucina's taunt sees her put on her mask and point the Falchion into the air, before removing the mask and returning to her idle position.

Lucina's victory theme is a remix of the fanfare that plays in Fire Emblem Awakening whenever a unit levels up. This remix extends the fanfare by adding the first few notes of the Fire Emblem main theme at the beginning.

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Victory theme

Lucina's victory poses are as follows: Lucina swings her sword before taking on the same pose as she does in her artwork (as Marth) for Fire Emblem Awakening, saying "The future is not written!"; Lucina appears out of the Outrealm Gate with her mask on, landing in a kneeling position and removing her mask; and Lucina says "Father, I won", while pointing her sword towards the sky in a pose similar to her artwork from Project X Zone 2.

JSSB character logo - Fire Emblem
JSSB Fire Emblem symbol
Neutral special:
Rapier
Side special:
Astra
Up special:
Aether
Down special:
Pavise
Final Smash:
Critical Hit
Jake's Super Smash Bros. character name - Spring Man
SpringManArms
Jake's Super Smash Bros. announcer call - Spring Man

Spring Man is one of the 10 default fighters that are playable at launch in the 2017 fighting game ARMS. Spring Man is the newest entrant into the ARMS Grand Prix, and represents Spring Gym, where he trains. Spring Man, as his name implies, has spring-like arms, with several other aesthetic designs (i.e. his hair) also taking on a spring aesthetic. When not fighting or training for a fight, Spring Man can be found loafing about in his house, watching TV or eating pizzas; the latter of which is Spring Man's favourite food: he is capable of eating 12 whole pizzas in one sitting.

Neutral Special: ARM Punch is Spring Man's neutral special attack. After pressing the special attack button, Spring Man will fire his fist forwards at a high speed; the distance and speed it travels at can be increased by charging the attack longer. The ARM that Spring Man fires is determined by whichever ARM he currently has equipped- which can be changed via his down special move. Each ARM can be directed up or down slightly by tilting the control stick after it has been fired.

Side Special: Block Counter is a technique that takes inspiration from the blocking technique in ARMS. Spring Man will take a defensive position, and counter an attack that hits him by retaliating with a two-handed punch that meteor smashes foes downwards. The damage dealt by the attack will be decreased should Spring Man attempt, and fail, to use this attack several times in a row.

Up Special: Spring Pads are present on the Spring Stadium stage, which also acts as Spring Man's home stage in ARMS. These pads bounce anyone who jumps onto the upwards. When used, a pad will spawn underneath Spring Man, bouncing him into the air. While in the air, he is still capable of using standard aerial attacks, and will not fall helpless. The Spring Pad will remain in place for a moment after Spring Man bounces off it, allowing for others to do the same.

Down Special: ARM Switch is a technique based off the ability to switch between different combinations of ARMS in-between rounds of ARMS matches. Pressing the down special move button combination will cause Spring Man to simply change which ARM he has equipped, which effects his neutral special move. At the beginning of the match he will have the Toaster ARM equipped, which has no unique abilities. The Toaster will then change into the Boomerang ARM, which will travel in a loose semi-circle-like path, and has better maneuverability than the Toaster. The Boomerang will the change into the Tribolt ARM once the down special move is used while it is equipped; which fires three small projectiles vertically, but it can not be maneuvered as much as even the Toaster. The Tribolt will then switch back to the Toaster, resetting the cycle. Depending on Spring Man's alternate costumes, the Toaster may be replaced with Kid Cobra's Slapamander, Coolerang, and Hydra combination or Ninjara's Buff, Chakram, and Triblast combination, though they all act identically and are merely aesthetic changes.

Final Smash: Rush is a technique that can be activated in ARMS by pressing both ZR and ZL on the Joy-Cons simultaneously once the player has filled up their special attack meter. Once Rush is activated, their character is capable of punching at a rapid pace, with great damage increase. In Super Smash Bros., Spring Man will perform a powerful close-ranged flurry of punches (always with the Toaster equipped), which traps foes, before knocking them away with a two-handed punch.

Spring Man's entrance animation sees him fall from the sky, land on his springy arms, and bounce into a fighting position.

Spring Man's taunt sees him point forwards, saying "Spring to the top!"

Spring Man's victory theme is a series of bongo beats taken from the beginning of the ARMS main theme.

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Victory theme

Spring Man's victory animations are as follows: Spring Man punches the ground, to send himself upwards, where he poses by performing an uppercut with his left hand; Spring Man performs a backflip, bounces into the air, and then punches the air in a flexing-like motion; and Spring Man eats a slice of pizza, having to extend his arm in order to snap a gooey string of cheese, before looking at the camera and smiling with his mouth closed, but still full. The first two victory animations are Spring Man's victory poses in ARMS, and he will say one of several quotes - "Whoo! Spring!", "Woo-hoo!", "Kaboom!", "Gotta bounce!", "Yeah, baby!", or "Boi-oi-oing! Yeah!" - as he does them.

Two of Spring Man's alternate costumes transform him into Kid Cobra and Ninjara, two other fighters from ARMS. They play identically to Spring Man, though the announcer and crowds acknowledge them as separate characters.

JSSB character logo - ARMS
SSB ARMS Series
Neutral special:
ARM Punch
Side special:
Block Counter
Up special:
Spring Pad
Down special:
ARM Switch
Final Smash:
Rush
Jake's Super Smash Bros. character name - Pit
Pit KIU
Jake's Super Smash Bros. announcer call - Pit

Pit is the main protagonist of the Kid Icarus series of video games. Inspired by Icarus, the character from Greek mythology, Pit is an angel that is unable to fly on his own for long periods of time. In the Greek myth pertaining to Icarus, he and his father - the skilled craftsman Daedalus - attempt to escape the island of Crete using wings made of wax and feathers, which burn up (and cause the two to perish) when they fly too close to the sun. Similarly, Pit is only able to fly whenever the Goddess of Light, Palutena, grants him the ability to; though using this power for extended amounts of time could cause his wings to burn up in a similar manner to Icarus. Pit is the captain of Palutena's Centurion guard and is often tasked with saving his home of Skyworld from the Underworld Army's attacks.

Neutral Special: Palutena Bow is Pit's signature weapon, which can be unlocked in Kid Icarus: Uprising by clearing Chapter 24 within 11 minutes. In Super Smash Bros., Pit fires a blue arrow from the bow forwards, which he can maneuver up or down slightly. Pit can also charge the bow by holding the button downwards, which increases the speed and distance it travels, while also decreasing its maneuverability. While charging, the player can also tilt the control stick upwards to have Pit fire the arrow upwards as opposed to in front of him.

Side Special: Upperdash Arm is a weapon from Kid Icarus: Uprising and is, despite needing to be unlocked by clearing Chapter 17 within 18 minutes on Intensity 7.5 or higher, one of the most recognizable Arm-type weapons in the game. In Super Smash Bros., Pit will dash forwards while wielding the Upperdash Arm, performing an upwards swing after travelling a set distance. Should he come in contact with an opponent, he will stop moving and hit them wherever they may be. If used in the air, Pit will fall helpless after travelling or hitting a foe. The Upperdash Arm will also reflect projectiles should Pit dash into them.

Up Special: Power of Flight is a power that Palutena (and, in some cases, Viridi) can grant to Pit throughout the Kid Icarus series, with its usage being heavily featured in Kid Icarus: Uprising. While in Kid Icarus: Uprising Palutena is capable of granting Pit the power for up to 5 minutes before his wings burn up, in Super Smash Bros. Pit instead is blasted upwards quickly.

Down Special: Guardian Orbitars are a type of Orbitar weapon from Kid Icarus: Uprising. In Uprising, the Guardian Orbitars are unlocked by narrowly avoiding a total of 25 shots in air battles. In Super Smash Bros., Pit will use the Guardian Orbitars to summon two large shields on either side of him for a split second, which will reflect any projectile that hits them. The Orbitars will also push away nearby foes, though they may break should opponents attack them enough.

Final Smash: Three Sacred Treasures are, as implied, the three strongest weapons that can be found in Angel Land: the Arrow of Light, Wings of Pegasus, and the Mirror Shield. In Super Smash Bros., Pit will equip the Three Sacred Treasures (while saying either "Equipped!" or "Bye now!") and fire wildly around the stage. After a short moment, Pit will then aim towards the heavens and fire arrows upwards that rain down across the stage.

Pit's entrance animation sees him slowly descend from the sky while bathed in a holy light from the heavens.

Pit's taunt sees him break apart the Palutena Bow into its two blades, crouch down, twirl them, and then cross them above his head while saying "The fight is on!"

Pit's victory theme is a direct rip of the fanfare that plays at the end of any Together Mode match in Kid Icarus: Uprising.

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Victory theme

Pit's victory animations are as follows: Pit stumbles around with a large amount of hearts in his hand, dropping them as he steps before stumbling and dropping the rest; Pit jumps up into the sky, punching the air in a pose that mimics Mario's trademark pose, before realizing he can't fly and falls to the ground, stumbling forwards; and Pit flashes a smile and a peace sign.

JSSB character logo - Kid Icarus
JSSB Kid Icarus symbol
Neutral special:
Palutena Bow
Side special:
Upperdash Arm
Up special:
Power of Flight
Down special:
Guardian Orbitars
Final Smash:
Three Sacred Treasures
Jake's Super Smash Bros. character name - Little Mac
Little Mac Wii
Jake's Super Smash Bros. announcer call - Little Mac

Little Mac is a seventeen year-old boxer from the Bronx borough of New York City. He stands at 5' 7" (170cm) and weighs in at 107lbs (49kg), classifying him as a light flyweight boxer, fitting to his nickname of "Little Mac". Mac is the main protagonist of the Punch-Out!! series of boxing games, which see him climbing up the ranks of the World Video Boxing Association with the help of his trainer, and former heavyweight boxer, Jerome "Doc" Louis. Little Mac fights in an orthodox stance, and often uses the Star Uppercut technique created by Doc Louis to defeat foes he should otherwise be unable to. Little Mac has appeared in the NES and Wii titles, both named Punch-Out!!, as well as the Super Nintendo Entertainment System title Super Punch-Out!!; the Wii instalment of the series updated his look, weight, and height in order to improve him in ways that the original NES and SNES titles could not allow.

Neutral Special: Straight Lunge is a powerful attack that sees Little Mac charge forwards quickly, dealing damage with a great punch. The distance and speed at which Little Mac travels can be increased by charging it (this charge, unlike most chargeable attacks, can not be stored), though the amount of damage does increase when the attack is fully charged. Little Mac will stop at a ledge should he reach one while travelling. Once his Power Meter is filled, this attack is replaced with Star Uppercut, an incredible attack that deals massive damage and knockback to those he punches; unfortunately, as he does not move, the range of this attack is fairly small and he must be directly beside a fighter in order to make contact.

Side Special: Jolt Haymaker is Little Mac's side special move, and his most effective recovery option. Little Mac will jump forwards, performing an overhead punch should he make contact with a fighter in the midst of this jump or should the player press the special attack button once more while midair. Unfortunately, as Little Mac can not halt his trajectory in midair, using the attack near a ledge may cause Little Mac to self-destruct; as he becomes helpless once he punches (or, even if he doesn't within a short amount of time), it is not recommended for players to use this attack near a ledge.

Up Special: Rising Uppercut is Little Mac's main recovery option, though not a very useful one. As Little Mac is fairly when airborne compared to while he is on the ground, his Rising Uppercut is his sole means of vertical recovery yet doesn't allow him to travel that far. Little Mac punches several times while climbing upwards in the air. His punches can juggle foes, and his final punch will knock those trapped away. The attack doesn't propel him that high, only reaching slightly higher than his normal single jump.

Down Special: Slip Counter is a counterattack move; countering is an important technique in both the Punch-Out!! series as well as boxing in general. Little Mac takes a defensive stance, which will last fewer frames should the attack be used several times in a row. Should Little Mac be attacked while in a defensive stance, he will dash backwards a short distance before countering the attack with a powerful uppercut while he jumps forwards once more.

Final Smash: Giga Mac is a large, beastly form that Little Mac can take in the multiplayer head-to-head mode of the Wii instalment of the Punch-Out!! series. In Punch-Out!!, Little Mac can transform into Giga Mac by filling up a certain gauge with "Giga Mac Juice", which can be obtained by attacking the other player at certain times. In Super Smash Bros., Little Mac temporarily transforms into Giga Mac, boosting his attack and knockback for a limited amount of time. He can be attacked while Giga Mac, but will take only a fraction of the normal damage he would as Little Mac and no knockback.

Little Mac's entrance animation sees him jog onto the stage before squatting and stretching.

Little Mac's taunt sees him pull out a water bottle and dump it on his face. He then shakes his head quickly to dry off.

Little Mac's victory theme is a remix of the theme that plays in both the NES and Wii instalments of the Punch-Out!! series whenever Little Mac defeats an opponent.

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Victory theme

Little Mac's victory animations are as follows: Little Mac holds a champion's belt above his head, smiling proudly and cheering loudly; Little Mac punches a punching bag twice before knocking it away with a Star Uppercut; and Little Mac rubs his face with a towel, places it around his shoulders, and drinks a bottle of water which he crushes once empty.

JSSB character logo - Punch-Out!!
JSSB Punch-Out symbol
Neutral special:
Straight Lunge / Star Uppercut
Side special:
Jolt Haymaker
Up special:
Rising Uppercut
Down special:
Slip Counter
Final Smash:
Giga Mac
Jake's Super Smash Bros. character name - Doc Louis
Doc Louis
Jake's Super Smash Bros. announcer call - Doc Louis

Doc Louis is a major character from the Punch-Out!! series. A former heavyweight boxer, Doc Louis now serves as trainer to the up-and-coming lightweight Little Mac, and has passed down his unique Star Punch to his trainee. Much of Doc Louis' past as a boxer is shrouded in mystery as he's now more in to confectioneries, but it's implied that he had a rivalry with Bald Bull in the past. Though he's let himself go as of late, Doc Louis still tries to keep his moves in check, and will also go biking from time to time.

Neutral Special: Star Punch is a powerful attack created by Doc Louis and passed down to Little Mac. In Punch-Out!! for the Wii, the Star Punch must be earned by punching a foe at certain moments. In both Punch-Out!! and Super Smash Bros., Star Punch is a powerful attack that drains those hit of their stamina; in Super Smash Bros., Doc Louis' Star Punch has little range but dramatically increases in knockback depending on the amount of damage Doc Louis currently has.

Side Special: Bicycles are a type of self-powered pedal-driven vehicles which consists of two large wheels connected by a thin metal frame. In the Punch-Out!! series, a recognizable sight is Doc Louis riding a bicycle ahead of a jogging Little Mac at the side of a river overlooked by the Statue of Liberty. In Super Smash Bros., Doc Louis will summon a bike and pedal forwards. If airborne, Doc Louis will instead just bounce forwards, but if on the ground the player will be able to control Doc Louis' movements, and he can turn around. Whether in the air or on the ground, pressing the special move button again will allow Doc Louis to jump off it.

Up Special: Uppercut is a vertical punch often used in boxing in which the performer punches upwards towards their opponent's chin. Doc Louis performs an uppercut when he fights against Little Mac in Doc Louis's Punch Out!!, but the attack is much different in Super Smash Bros.. In Super Smash Bros., Doc Louis jumps upwards a short distance while he performs an uppercut, dealing massive damage when the move is initiated.

Down Special: Shuffle Counter is a type of counterattack based upon one of the moves Doc Louis uses against Mac in Doc Louis's Punch Out!!. In that game, Doc Louis may perform a shuffle followed up by either a jab or a hook. In Super Smash Bros., Doc Louis will shuffle and, if attacked, he will counter with a hook that knocks away foes.

Final Smash: Training is Doc Louis' profession; he is the trainer of Little Mac. Doc Louis summons a large red punching bag in front of him, which he punches several times - both his punches and the swinging punching bag deal damage - before he performs a downwards hook that knocks the punching bag off its hook and forwards a bit of a distance which deals massive damage to those who are hit by it.

Doc Louis' entrance animation sees him ride his bicycle onto the stage, then slowly climb off it with a sigh.

Doc Louis' taunt sees him pull out a chocolate bar and devour it in a single bite.

Doc Louis' victory theme is a remix of the theme that plays in both the NES and Wii instalments of the Punch-Out!! series whenever Little Mac defeats an opponent.

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Victory theme

Doc Louis' victory animations are as follows: Doc Louis wipes his forehead with a towel that he then drapes over his shoulder before flexing and saying "Learned your lesson yet?"; Doc Louis chomps down one chocolate bar, which covers his mouth in chocolate. He then takes his towel and wipes first his mouth then his forehead, smearing the latter with chocolate; and Doc Louis claps twice, wipes his forehead, and says "Join My Nintendo today, Mac!"

JSSB character logo - Punch-Out!!
JSSB Punch-Out symbol
Neutral special:
Star Punch
Side special:
Bicycle
Up special:
Uppercut
Down special:
Shuffle Counter
Final Smash:
Training
Jake's Super Smash Bros. character name - Callie
Callie 3DModel
Jake's Super Smash Bros. announcer call - Callie

Callie is one half of Inkopolis' most popular idol duo, the Squid Sisters, and one of the hosts of the Inkopolis News program that aired in Splatoon. She is much more cheerful than her cousin, Marie, though the two get along with few faults in their relationship - namely, they never seem to be able to agree when it comes to which side to choose for a Splatfest. Callie's career began when she and her cousin won a Youth Folk-Singing Contest as children, and the two cousins worked together to expand their influence from that sole win. Callie's also a member of the Squidbeak Splatoon formed by her grandfather Cap'n Cuttlefish, and goes by the name of Agent 1 when undercover.

Neutral Special: Suction Bombs are a Sub Weapon attached to a number of different weapons in both Splatoon and Splatoon 2. As its name implies, the Suction Bomb will stick to any surface and explode after a few moments, covering the nearby area in ink. In Super Smash Bros., Callie will throw the Suction Bomb forwards, and it will stick to the floor of any platform or a wall. After a second it will explode and release ink, which damages foes on contact, but only the initial explosion will cause knockback.

Side Special: Hero Roller is a Roller-type weapon used by Agent 1 during her exploits with the Squidbeak Splatoon in Octo Valley. The attack in Super Smash Bros. acts differently depending on whether the button is pressed or held down. When the button is held down, Callie will roll the Hero Roller along the ground and the player can move her forwards or backwards to deal damage and potentially trap foes against it. If the attack is used in the air, Callie will wave the Hero Roller to send a wave of ink forwards that deals less damage but acts as a projectile attack instead.

Up Special: Splashdown is a Special Weapon from Splatoon 2 that can be activated in multiplayer should the player be on the ground, or while they are performing a Super Jump to one of their teammates. The Splashdown technique, as its name implies, is a jumping maneuver that sees the Inkling release an explosion of ink around them when they hit the ground. In Super Smash Bros. this attack works similarly, with Callie jumping up a distance before rushing downwards and causing an explosion when she hits the ground. If the special attack button is held down instead of pressed Callie will perform a higher jump at the beginning, though the damage-dealing Splashdown will be smaller and weaker. The ink she releases when she hits the ground mainly deals damage, and knockback is dealt to those she directly lands on.

Down Special: Curling Bomb is a Sub Weapon type introduced in Splatoon 2 that is set with a fair number of weapons. It is a versatile little bomb that travels along the ground, leaving a path of ink in its wake, before exploding after it travels a set distance. Similarly, in Super Smash Bros. the bomb will travel forwards and explode after being out for a short period of time, or when it hits an opponent. Just like in Splatoon 2, if the Curling Bomb comes in contact with a wall, it will bounce off it and travel in the direction it came from instead of exploding.

Final Smash: Killer Wail is a Special Weapon in Splatoon that, when used, releases a loud sound that paints the area in front of it in ink and disintegrates any Inkling that hears it. In Super Smash Bros. this attack is actually fairly unique as it doesn't deal damage to foes; instead, the attack deals an insane amount of knockback to any foe that is in the cone of noise it releases. The Killer Wail will not activate the second the special attack button is pressed however, and Callie is able to adjust its angle upwards or downwards before the Killer Wail's wail is released.

Callie's entrance animation sees her rise up from a pink puddle of ink.

Callie's taunt sees her perform her signature Squid Sisters pose while saying "Stay Fresh!" in the Inkling language.

Callie's victory theme is a direct rip of the battle win result theme from Splatoon. Unlike most other victory themes, this song will continue to loop as the player remains on the results screen.

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Victory theme

Callie's three victory animations are as follows: Callie rolls her hands around each other before jumping up, throwing her hands over her head, and landing in her signature Squid Sisters pose; Callie mimics one of the dance moves she performs in Splatoon - she puts her hands on her elbows and tilts her arms up and down a few times before putting her hands on her cheeks as she smiles and raises one of her legs; and Callie spins around before she poses as she did while under the control of the Octarians in Splatoon 2, pointing three of her fingers upwards on one hand that is crossed over her head and pointing downwards beneath her torso with the other.

JSSB character logo - Splatoon
SSB Splatoon Series
Neutral special:
Suction Bomb
Side special:
Hero Roller
Up special:
Splashdown
Down special:
Curling Bomb
Final Smash:
Killer Wail
Jake's Super Smash Bros. character name - Marie
Marie 3DModel
Jake's Super Smash Bros. announcer call - Marie

Marie is one half of Inkopolis' most popular pop idol duo: the Squid Sisters. Along with her partner, and cousin, Callie, she runs the Inkopolis News program that displays the Turf War stages currently in rotation. Marie serves as a counter to her cousin, being more sarcastic and flat than Callie is, though that doesn't mean she dislikes being an idol. Ever since her career began when she and her cousin won a Youth Folk-Singing Contest as a child, she has become more popular than her partner (as proven by the final Splatfest) though the revelation of this hasn't severed their relation at all. Alongside her cousin and grandfather, Marie is a member of the Squidbeak Splatoon, a squadron of elite agents that serve to protect Inkopolis from the Octarians that may threaten it.

Neutral Special: The Hero Charger is the weapon Marie uses as Agent 2, a member of the Squidbeak Splatoon. The Hero Charger is, true to its name, a Charger weapon, which is a weapon that fires a thin stream of condensed ink, which travels far and deals massive damage to any Inkling hit by it. In Super Smash Bros., Marie uses the Hero Charger to fire a stream of ink. Holding the attack button down allows it to be charged up, increasing its range and damage output. The damage dealt is increased the more it is charged up, and the closer the opponent is to Marie.

Side Special: Burst Bombs are a type of Sub-Weapon introduced in Splatoon. In that game, the Burst Bomb is a type of grenade-like weapon which explodes when it comes in contact with any surface or Inkling. In Super Smash Bros. this is fairly similar: Marie throws a Burst Bomb in a small arc forwards which explodes to deal damage to those hit by it, or (less damage) to those who are hit by the ink it releases. Marie is capable of throwing three out in rapid succession, but will only be able to throw one Burst Bomb out for a short time afterwards.

Up Special: Inkjet is a jetpack Special Weapon which Inklings can use in Splatoon 2. Upon activation, the Inkling will equip the Inkjet and begin to fly upwards, allowing them to fire down on enemies or the turf around them. In Super Smash Bros., Marie uses this to fly upwards a short distance at a fair speed, but will begin to fall helpless after reaching the height of the Inkjet's use.

Down Special: Ink Mines are a type of Sub-Weapon introduced in Splatoon which explode to release ink over a small area once stepped on by an opponent, covered by the opposing team's ink, or if left alone for a certain amount of time. In Super Smash Bros., Marie can place them in battle and they will similarly explode should an opponent walk over it or after a certain amount of time has passed. The Ink Mine appears as a small flat circle of a checkerboard pattern, which changes colour depending on the costume Marie is currently using.

Final Smash: Inkstrike is a Special Weapon in Splatoon, and one of the most efficient weapons to have equipped in a Turf War. In the original Splatoon, the player would need to use the Wii U Gamepad to target an area, after which a large missile of ink will strike the specified location to cover it in ink and obliterate all Inklings that may be within it. Similarly, in Super Smash Bros., Marie fires her Inkstrike up into the air, and the player is able to set a specific location for it to crash into, decimating down through all of a stage's platforms. While the attack deals a lot of damage and traps foes within the explosion for a moment, the area it will strike is heavily indicated, and no knockback is dealt to grounded foes hit by it.

Marie's entrance animation sees her rise up from a lime green puddle of ink.

Marie's taunt sees her perform her signature Squid Sisters pose while saying "Stay Fresh!" in the Inkling language.

Marie's victory theme is a direct rip of the battle win result theme from Splatoon 2. Unlike most other victory themes, this song will continue to loop as the player remains on the results screen.

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Victory theme

Marie's three victory animations are as follows: Marie rolls her hands around each other before jumping up, throwing her hands over her head, and landing in her signature Squid Sisters pose; Marie mimics one of the dance moves she performs in Splatoon - she points to her left before swinging her arm around in front of her and to her right, and ending the movement by performing an action that mimics the firing of a gun as she places her other hand on her forearm; and Marie takes out her umbrella from Splatoon 2 and holds it over her shoulder as she turns away from the camera.

JSSB character logo - Splatoon
SSB Splatoon Series
Neutral special:
Hero Charger
Side special:
Burst Bomb
Up special:
Inkjet
Down special:
Ink Mine
Final Smash:
Inkstrike
Jake's Super Smash Bros. character name - Urban Champion
UrbanaChampianaDude
Jake's Super Smash Bros. announcer call - Urban Champion

The Urban Champion is the unnamed playable character from the 1984 NES fighting game of the same name. Urban Champion is a one-on-one fighting game where the objective is to knock the other street fighter into a manhole, while also keeping mind to the characters' stamina. Flowerpots could also be dropped by onlookers from the buildings that appear in the background, and cops may also drive, after which both players will reset into starting position/ The Urban Champion character has not made any prominent appearances outside of his debut title, and his history remains unexplored.

Neutral Special: Heavy Punch is, alongside the normal Punch attack, one of the main attack options in Urban Champion. As its name implies, it is more powerful than the normal punch, though it would also drain more of the Urban Champion's stamina. In Super Smash Bros., the Heavy Punch deals more damage than the Urban Champion's standard attacks, but it is primarily used as a tool for knocking away foes, something which it excels at.

Side Special: Flowerpots could be dropped onto the street fighters in the game Urban Champion, which would temporarily stun the fighter hit and make them lose some of their stamina. In Super Smash Bros., the Urban Champion simply throws a flowerpot as his side special move, whipping it forwards. Though it doesn't travel that far, it deals a significant amount of damage, especially to shields.

Up Special: Manholes were used in place of health bars in the Urban Champion game: instead of having to deplete the opponent's health bar, the player instead had to knock their foe into an open manhole. In Super Smash Bros., the Urban Champion uses a manhole cover as a projectile attack, throwing it downwards (which somehow propels him slightly upwards). When used on the ground, the Urban Champion instead throws the manhole cover in front of him.

Down Special: Rolling was the sole evasive maneuver that players could perform in Urban Champion, though using it cost a significant amount of stamina to be used up. In Urban Champion, the player would roll backwards to dodge a foe; in Super Smash Bros. the Urban Champion does the opposite: rolling forwards in order to deal damage to the foe.

Final Smash: The Popo, or Police, could be seen as the "antagonists" of Urban Champion: whenever police sirens rang out, both players would break up their fight and return to starting position, thus resetting the match. Should time run out, they would also arrest the fighter who was furthest from their starting position. In Super Smash Bros., the Urban Champion's Final Smash has him summon a police car that barrels from one side of the screen to the other.

The Urban Champion's entrance animation sees him slowly climb out of a manhole, which he kicks closed.

The Urban Champion's taunt sees him perform his flexing victory pose from Urban Champion.

The Urban Champion's victory theme is a rock remix of the Urban Champion title screen jingle.

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Victory theme

The Urban Champion's victory animations are as follows: the Urban Champion leans against a lamppost and whistles; the Urban Champion, wearing bandages on his face, performs a flex; and the Urban Champion waters a small flower in a flowerpot, before standing up.

JSSB character logo - Urban Champion
SSB Urban Champion
Neutral special:
Heavy Punch
Side special:
Flowerpot
Up special:
Manhole
Down special:
Roll
Final Smash:
The Popo
Jake's Super Smash Bros. character name - Duck Hunt
DuckHuntSSB4
Jake's Super Smash Bros. announcer call - Duck Hunt

"Duck Hunt", as a fighter, is a trio of three characters: the dog and a duck from Duck Hunt, and a player from off-screen who wields the NES Zapper. This is fitting, as Duck Hunt utilizes elements from several NES games that utilized the NES Zapper peripheral, from Hogan's Alley to Wild Gunman. The name "Duck Hunt" stems from the NES game of the same name, in which the player must shoot ducks from out of the sky so they can be picked up by a dog; Duck Hunt is the most recognizable title to use the NES Zapper.

For ease of reference: "Duck Hunt" in this profile typically refers to the dog, as the duck is almost always prominently perched on his head.

Neutral Special: Trick Shot is Duck Hunt's neutral special move, and is based on the game mode of the same name from Hogan's Alley. In Hogan's Alley, the player must shoot at a tin can to knock it in a small arc with the intent of fitting it into one of three openings. In Super Smash Bros. this attack basically acts the same: pressing the special attack button for the first time sees Duck Hunt kick the can out and in a small arc. Pressing the special attack button more causes the off-screen shooter to zap the can, sending it upwards once more. The player can do this several times before the can will self-destruct, or will explode should the player arc it into a foe. If the can lands on the ground, it can be attacked by foes to knock it around, though it will explode if left alone for long enough, it takes enough damage, or one of Duck Hunt's smash or charge attacks that utilize the off-screen shooter come in contact with the can.

Side Special: Clay Shooting is inspired by "Game C" in Duck Hunt, in which, instead of firing the NES Zapper at ducks, the player must shoot clay pigeons as they are shot from off-screen into the play area. In Super Smash Bros., Duck Hunt's side special move sees Duck Hunt toss a clay pigeon forwards, which will travel quite a distance and shatter upon running into a foe. If the special attack button is pressed again as the clay pigeon flies through the air, the off-screen shooter will zap it, damaging all those within the vicinity.

Up Special: Gumshoe is a game for the Nintendo Entertainment System that also utilizes the NES Zapper peripheral. A predecessor to the popular "unlimited runner" games often released on mobile devices, Gumshoe saw players having to shoot at enemies to keep the titular gumshoe - Mr. Stevenson - safe, as well as shoot at him to cause him to jump. In Super Smash Bros., pressing the special move button causes Duck Hunt to quickly summon Mr. Stevenson underneath them, who will then jump upwards. If the button is pressed more times, the player can bounce upwards up to three times, before Mr. Stevenson disappears. The NES Zapper crosshairs, like with several of Duck Hunt's smash and charge attacks, damages nearby foes when the off-screen shooter shoots at Mr. Stevenson and the Duck Hunt duo.

Down Special: Wild Gunman is a game that utilizes the NES Zapper peripheral released in 1984. The game sees the player go up in a western-style showdown against a wild gunman, and, once he yells "FIRE!", the player must fire at this cowboy before they fire at the player. In Super Smash Bros., this game itself doesn't inspire the attack; the wild gunmen themselves make appearances. Using the down special move causes Duck Hunt to summon one of the five different opponents from Wild Gunman. These gunman all have slight differences - such as 1% damage differences or reduced/increased start-up time - but they all fire their gun forwards once before disappearing. Opponents can attack the wild gunman before he fires in order to knock them away, cancelling the attack entirely.

Final Smash: To the Earth was a game for the Nintendo Entertainment System developed by Cirque Verte and published by Nintendo. The game, which was released exclusively in Europe and North America, utilized the NES Zapper peripheral and was released to average to negative reviews, due to its incredible difficulty. In Super Smash Bros., the move sees Duck Hunt summon one of the enemy ships from that game, which will fly across the screen horizontally from where Duck Hunt is when the attack was initiated. After reaching the other end of the screen, all opponents that came in contact with the ship - which deals no damage and merely freezes foes in place - are knocked into a cinematic where they are placed within the To the Earth game - riding on spaceships that are quickly destroyed by the off-screen zapper, which deals damage and knocks all of them away.

Duck Hunt's entrance animation sees him walk in from the right while sniffing the ground before jumping behind a [pixellated] patch of grass, standing on his two hind legs, and laughing.

Duck Hunt's taunt sees him stand on his hind legs and chuckle as the duck falls off its head.

Duck Hunt's victory theme begins as a direct rip of the 8-bit theme that plays at the beginning of a new game of Duck Hunt before transitioning into a remix.

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Victory theme

Duck Hunt's victory poses are as follows: the dog jumps behind a patch of grass and the duck tries to land on its head as it begins to snicker, but the off-screen shooter shoots at the bird causing both of them to flinch and dodge the crosshair; Duck Hunt kicks a tin can away, which is then shot out of the air by the off-screen shooter, and the dog jumps backwards in shock; and a cowboy from Wild Gunman and a cut-out of a gangster from Hogan's Alley are both shot by the off-screen shooter and Duck Hunt, who stands in-between them, cowers on the ground with the dog's paws covering the duck's eyes.

JSSB character logo - Duck Hunt
SSB Duck Hunt Series
Neutral special:
Trick Shot
Side special:
Clay Shooting
Up special:
Gumshoe
Down special:
Wild Guman
Final Smash:
To the Earth
Jake's Super Smash Bros. character name - Mii
Miitopia Knight
Jake's Super Smash Bros. announcer call - Mii

Miis are a species of caricatures that were included on the Nintendo Wii system. Players could customize these Miis' faces to match their own or those of their friends on the Mii Channel, and all of the Miis would live together in the Mii Plaza. In Miitopia, the Miis lived happily in the peaceful land of Miitopia. One day, the Dark Lord appeared and began to steal the faces of all the happy Miis in Miitopia, and insulted them by taking their stolen faces and placing them on monsters. The knight is one of the classes one of the heroic Miis could take in Miitopia to fight against the Dark Lord and reclaim the Miis' faces.

The player can choose which Mii they will play as after picking them on the character select screen, and are able to choose from any of the Miis saved on the console. The Mii that is chosen affects gameplay in more than just an aesthetic sense- the Mii's set height and weight also affect their height, weight, and running speed in Super Smash Bros., which means that two Miis can play vastly different from one another.

Neutral Special: Jump Attack is, as its name implies, a simple jump attack. The Mii will hop, and slice downwards as they do. In the air and on the ground, this attack can be charged. When charged up, the Mii will jump forwards a short distance, performing a slash in the middle of their jump or should they fly into another fighter. This extended Jump Attack does leave the Mii helpless, whereas the normal, un-charged attack will only leave them in a pseudo-helpless state.

Side Special: Cross Attack sees the Mii slash twice: the first hit sees the Mii stab forwards, while the second slash diagonally upwards. The initial stab doesn't deal knockback, instead stunning foes and keeping them in place so the second slice will hit them.

Up Special: Spin Attack is very similar to Link's well-known ability from The Legend of Zelda series, and in Super Smash Bros. as well; and it acts identically. The Mii spins around with their sword outstretched; in the air, this action propels them upwards. When used on the ground, the Mii will not travel upwards, but the attack can be charged to increase its durationn.

Down Special: Everyone's Shield is a technique in Miitopia that sees a Warrior-class Mii increase the defence of his party, shielding them from most damage. In Super Smash Bros., this technique acts as a counter-attack; the Mii will hold their sword in front of their chest with the blade pointing upwards. Should they be attacked, the Mii will then furiously slash five times in front of them. If used multiple times within a short time without actually countering an attack, the Mii will instead only slash twice and deal less damage when they do eventually counter an attack.

Final Smash: Dark Attack is a more powerful version of the Jump Attack in Miitopia, and the final skill a Warrior can learn. In Super Smash Bros., the Mii will hold up their sword and it will be corrupted by a black and purple energy. They will then jump forwards, a distance slightly shorter than a fully-charged Jump Attack - and perform a slash should they come in contact with a foe. This will cause the dark energy to surround the foe, and then the Mii will strike at them multiple more times before the energy explodes and deals damage and knockback to all those nearby.

The Mii's entrance animation sees them drop from the sky as a light blue bubble, before popping into existence and holding their sword up skywards.

The Mii's taunt sees their face pop off of their head and into a blue bubble, which they pop with their sword. It then returns to its face.

The Mii's victory theme is a direct rip of the opening of The Great Sage's theme from Miitopia, with an original ending that incorporates a few beats of the Mii Channel theme from the Wii.

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Victory theme

The Mii's victory animations are as follows: the Mii, laying on the ground asleep, wakes up and fumbles around for their sword; the Mii holds their sword upwards, and it gleams bright; and the Mii swings its sword a few times before holding it out in front of them.

A player can not choose which alternate costume they use as a Mii, as it is automatically determined by the Mii's "favorite color".