| This page may contain spoilers for a variety of different media.|
Please be aware of this when reading character descriptions, especially.
This page was created by Mirai Moon.
| ESRB: T for Teen|
|Series||Super Smash Bros.|
|Predecessor|| Super Smash Bros. Switch|
Jake's Super Smash Bros. (2015)
Super Smash Bros. Ultimate
|Media Included||Nintendo Switch game cartridge|
, also known simply as Super Smash Bros. or JSSB, is a reboot to 2015's author appeal project of the same name and a replacement to 2017's Super Smash Bros. Switch. The game is considered as both the seventh instalment of the Super Smash Bros. series, following 2018's Super Smash Bros. Ultimate, as well as a soft-reboot for it. Unlike previous titles in the series, the game is not directed by series creator Masahiro Sakurai but instead by , who also serves as the game's announcer; Sakurai still works on the game as a design consultant and producer.
Jake's Super Smash Bros. retains the same gameplay elements as previous Super Smash Bros. titles, such as being a 2.5D fighting game set within platformer-esque levels, as well as including a story mode that reimagines and builds on the plot of Super Smash Bros. Brawl's "Subspace Emissary" mode.
North American players who pre-ordered the game as certain gaming outlets got a two-disc CD collection titled JSSB: Special Music Collection along with the game. This collection contained a large selection of the new remixes created for Jake's Super Smash Bros., as well as a new medley of the Super Smash Bros. Melee and Super Smash Bros. Brawl main themes not heard anywhere in the game. In Japan this CD collection was made available through My Nintendo, while Nintendo of Europe sold this CD for a limited time through their online store.
- Main article: Jake's Super Smash Bros./Playable Characters
Jake's Super Smash Bros. includes over 100 unique playable characters from Nintendo-owned IPs developed throughout the years. The game's roster includes characters from over 30 of Nintendo's intellectual properties. While the series represented are primarily ones that have seen releases in more-recent years, there are a number of more-obscure characters that represent Nintendo's rich history. The game's philosophy is not to include a roster full of characters that "make sense" as fighters or as representatives of a series, but rather to include a large number of characters that are interesting and may not be as well known even to longtime Nintendo fans.
In addition to characters owned by Nintendo, select characters owned by third party companies will also be playable including representatives from SEGA, Capcom, Bandai Namco, and Koei Tecmo, among others. According to the creator of the game, any character that has debuted in a video game is eligible to appear as a playable character in the game, though characters from Nintendo's first- and second-party franchises are to be prioritized over any third-party fighter. A small number of characters hailing from media other than video games will also be included in the game, with the stipulation that they must have previously appeared in a video game released for a Nintendo console.
The game features unlockable characters; notably all characters hailing from properties not owned by Nintendo are not available by default. All characters have two different methods that can be used to unlock them: a wholly-unique criteria must be completed, such as completing a certain mode with a specific character, or a character will be unlocked once they join the player's party in the game's story mode, Crown of Orchid.
A number of characters with movesets based on another character's, dubbed "Echo Fighters" and marked with a lowercase Epsilon (ϵ), are also included in the game, but do not increase the number count on the roster. Most of these Echo Fighters are also unlockable.
Seven additional characters - Sheik, Marth, Lucario, Snake, Toon Link, Mewtwo, and a second EarthBound character - have been confirmed to be playable due to criticisms regarding the cutting of several Super Smash Bros. veterans. It is currently unknown whether any characters that debuted in Super Smash Bros. Ultimate will also be included.
Some playable characters have their own special quirks, often derived from abilities they may demonstrate within their series of origin. These traits may not be attack-based, instead granting them special defensive- or movement-based techniques that other fighters may be unable to use. There are three abilities that some characters may also exhibit, as well: the ability to crawl, wall jump, and the ability to recover or grab opponents from afar (known as tethering).
As with previous entries in the Super Smash Bros. series, Jake's Super Smash Bros. is a 2.5D mascot fighting game that ditches several aspects that "traditional" fighting games, such as Tekken or Street Fighter, utilize. The game features a number of different characters from various Nintendo-owned and third party franchises, and up to eight can fight at once on a single stage. Instead of the normal, flat stages found in most fighting games, Jake's Super Smash Bros. features ones with a variety of different platforms and hazards that may affect one's playstyle.
Unlike most fighting games, which utilize combo-based movesets for fighters, Jake's Super Smash Bros. simplifies this- all playable characters have a single 'standard attack' button, and a 'special attack' button, with the control stick's directional input determining what attack they perform. As such, all fighters have eight main attacks- up, down, side, and neutral standard and special moves. There are also tilt and smash attacks, which are more powerful versions of the fighters' standard moves; tilt attacks occur when a control stick is not tilted fully in a single direction and are generally more powerful than normal standard attacks, while smash attacks are even more powerful standard attacks that can be charged up by holding down the standard move button. When airborne, fighters are also granted a different set of standard moves, and some special moves may also act differently. Additionally, airborne fighters are granted another standard attack, as tilting the control stick forwards or backwards causes the fighter to perform a different attack. Finally, all fighters also have a Final Smash, a powerful special move that replaces the character's neutral special move once they have broken a Smash Ball.
Also unlike most other fighting games, the aim of a battle is not to deplete a foe's HP bar but instead knock them past the invisible blast lines located around the stage, with damage increasing a fighter's "damage percentage", which increases the amount of knockback they take; a fighter whose damage percentage is at 20% will take far less knockback than one whose damage percentage is at 120%, for instance.
Stickers are a gameplay mechanic that are very much comparable to the Custom Parts included in Super Smash Bros. for Nintendo 3DS / Wii U. Stickers will drop during battle should at least one single item be enabled to spawn via the item selection. All collected stickers have certain powers bond to them, which the player can place onto the base of a playable character's trophy in order to power them up in certain ways. Stickers use artwork depicting characters from various media, and the size of the stickers denote the amount or strength of the powers attributed to it. Whether or not the effects of the stickers applied to a character are active during a battle can be decided via the options menu, and the active effects are displayed to all players before the battle begins.
Should a sticker be removed from a character, it, as well as any of the powers that the sticker contains, will be permanently destroyed. Additionally, stickers can not be overlapped on the base of a trophy, and as such the player must arrange them in such a way in order to optimize characters to suit their playstyle.
is the story mode of Jake's Super Smash Bros., and features the playable cast of the game teaming up to defeat a group of villains. Set within its own fictional world made up of aspects of all of the game's represented series, this story focuses on the villains attempting to retrieve the titular Crown of Orchid which is said to be the sole connection to the forbidden realm of Subspace sealed away long ago.
All-Star Gauntlet is a game mode where one or two players can team-up and fight all of the game's playable characters in a challenging gauntlet of battles. Characters are fought in groups of five. After a certain amount of characters are KO'd, the player will be given a limited amount of healing items (which do not replenish each time they appear) or they could continue with the gauntlet by entering a teleporter. The stages on which the gauntlet are played on are random, changing after each of the "checkpoints"; the stages' hazards are enabled on Normal difficulty or higher, though due to there being more than four characters on the screen at once no bosses will appear on stages. All players also only get one stock, though both need to be KO'd before the game is "lost".
The mode is available by default, though unlockable characters will only be added to the line-up once they have been unlocked. Once all playable characters have been unlocked, the player will unlock a character's Memory should they beat all characters and complete the mode.
The order in which fighters are fought is not wholly randomized, though there are four possibilities. Fighters may be fought in order of their debut appearance (either newest-first or oldest-first), grouped by the series they represent in order of the series' first release, or in order by their designated number; which of these orders is used is randomized. In the first two cases, should multiple fighters have made their debut in a single game, they will be fought in a randomized order. As with other modes, the Mii characters are excluded from this mode.
Smash Run is a locally-single player game mode in which the player is tasked to run around a large map for five minutes, defeating a number of enemies and collecting the stickers, trophies, and, most importantly, stat boosts. These stat boosts affect the character's abilities, from movement speed to damage output, and are carried over into the battle that directly follows the Smash "Run" portion of this mode. Smash Run can be played alone, with the battle at the end of the mode seeing the player facing CPU fighters with random stat changes, or online against three other players; though the player can not interact with other fighters outside of the battle at the mode's end.
Upon defeating an enemy, they may drop different stat boosts that change the way the fighter would play normally. In addition to there being six different types of stat boosts - Attack, Speed, Defense, Jump, Special, and Arms - the size of the stat boost item dropped changes its potency.
| ||Boosts power of all standard attacks.|
| ||Increases dashing, walking, and air speeds.|
| ||Decreases the amount of knockback taken (hence also increasing flinch resistance); and makes the fighter's shield more durable.|
| ||Increases the heights of single jumps, double jumps, and wall jumps; and also increases falling speed.|
| ||Boosts power of all special attacks. Some attacks may also receive increased range or decreased charging times.|
| ||Increases power of item attacks, projectile attacks, and throws. Also increases the range a character can grab, and the amount healed by healing items.|
The enemies that appear in Smash Run all come from different franchises, from Super Mario to even third party franchises like Sonic the Hedgehog.
There are two different classes of enemy, which are as follows:
- Basic enemies are the most common enemies that spawn on the map. They are generally weaker and have a small amount of health, though this is not a rule and there are definite exceptions to this.
- Dangerous enemies are the strongest class of enemy. They spawn extremely rarely, and are generally marked on the map when they do. These dangerous enemies are comparable to bosses, and yield a large amount of larger power-ups when they are defeated. Unlike Basic enemies, Dangerous enemies have their health indicated by a health bar.
Smash Tour is a party game mode that bares some similarity to another one of Nintendo's multiplayer-focused franchises, Mario Party. Smash Tour is a mode in which up to four players run around on one of four boards, each one styled after a different Nintendo property, collecting power-ups in a manner not unlike Smash Run. Unlike Smash Run however, Smash Tour focuses more on the interactions between players (or, should they be enabled, CPU characters), and lasts for a set amount of "turns" (which begin when all players stop their spinners to determine how many spaces, between 1 and 10, they can move).
In Smash Tour mode, up to four players traverse a board, landing on different spaces and collecting power-ups and stickers. There are six different types of power-ups, all of which return from Smash Run and act identically to their appearances in that mode: Attack, Speed, Defense, Jump, Special, and Arms. These power-ups are scattered across a board, and are collected by the player's avatar, a Mii saved on the game's console, as they run through them.
Also found on the board are stickers. Most stickers that are collected have unique qualities in this mode that can be used to affect the player or their opponents before a turn or before a battle, though others gift the player that picks it up a playable character. Before a match begins, a player chooses a playable character out of those that they have collected, and applies it to their Mii - once this character is defeated in battle, they lose this character and must collect them once more. If a player wins a match they will not lose the character they used during such match, though they will retain whatever amount of damage they had when they won.
Players can run into each other on the board, and doing so will automatically begin a one-stock match between these two players once the turn is complete; the loser of this match will be knocked away and sent flying elsewhere onto the map, and they can potentially also lose some of the power-ups they collected. There are also four different colours of spaces that make up the board:
- Grey spaces are the most plentiful colour on the board. Nothing happens when a player lands on this space.
- Blue spaces are the second-most plentiful type of space on the board. When a player lands on this, a battle will begin between all four players. This battle can be either time- or stock-based, and is randomly chosen before the beginning of a match. Should it be time-based, the match will last for two minutes, while if stock-based all players will be given two stocks. Certain other elements, such as whether stage gimmicks and items are enabled, are also randomly decided prior to the match's start, though stage bosses will never be enabled.
- Red spaces are scattered around the map, but are less common than either grey or blue spaces. Red spaces begin special battles once a player lands on them. In these matches, which always last for two minutes, have random attributes assigned to them: players can all be giant, small, metallic, or invisible throughout the duration of the match, damage and knockback modifiers may be present, characters may all have their weights altered to make them floaty, or the battle's speed will be either slightly slower (0.75x its normal speed) or slightly faster (1.25x its normal speed). Which attributes are present during a match are randomly selected at the beginning of a match.
- Yellow spaces are the rarest type of space, as only a maximum of four may be present on a stage. When a player lands on this type of space, several events may begin. These events could be: power-ups and stickers become more plentiful on the board, Nabbit will appear on the board and steal all of the loose power-ups and stickers and give them to the one who reaches him before he escapes, or a boss will appear on the board that grants large amounts of power-ups to those who defeat them. The bosses that can appear are Ridley, Petey Piranha, or the Dark Emperor, who are fought on their respective stages.
Once the designated amount of turns have been completed, all players will be placed into a unique type of stock match, where each stock has them become another fighter. Players can choose which fighter they wish to start the match as out of those they have collected at the end of the game, but the others in their deck are shuffled into a random order succeeding them. Whichever player is the last one standing wins the entirety of Smash Tour.
Smash Tour contains four boards that players can choose from, all of which are available from the start. Each of the four boards feature four "checkpoints" that, when passed for the first time, grant players large bonuses to all of their stats. Passing each of the four checkpoints also grants a small bonus to the players' stats as well. In addition to these four checkpoints, each board also features a "Capture Point", which becomes "captured" by the player who passes it. The player in command of the Capture Point at any given time receives a small boost in the power-ups they collect (for instance a small power-up, which normally grants 2 points to a stat, instead grants 3). A Capture Point is lost when another player passes by it, and whoever has ownership of it once the final turn ends gains another bonus to their stats.
The four boards have certain gimmicks that make them different from each other, which promotes replaying the mode to see what each board has to offer.
In Smash Tour, stickers have special attributes that can also be applied to the player's Mii though these will also be completely lost once the battle is finished, no matter if they win or lose. Stickers are divided into red and blue categories, which denote when they can be used: red means they can be used at the beginning of a battle, while blue means they can be used at the beginning of a turn on the board. Excluding the stickers that grant a player a fighter to be used in battle, the following stickers can be collected:
|Doubles the result of the user's spin for a turn.|
|Shuffles the positions of all players on the board.|
Metroid: Samus Returns
|Inflicts 50% on a random opponent at the beginning of the battle.|
Kid Icarus: Uprising
|Begin the battle with a Back Shield equipped.|
Zelda: Twilight Princess
|Randomly turns smash attacks into one-hit KO's.|
Jam with the Band
|Makes all nearby players lose a fighter.|
Mario Party 9
|Increases the power of all the user's projectile attacks for the duration of the battle.|
Mario vs. Donkey Kong 2
|Begin the battle with a Bob-omb.|
Super Mario World
|Begin the battle invisible.|
Super Mario Sunshine
|Have a Blooper blind all opponents at the beginning of the battle.|
Donkey Kong Country
|Slightly heals the user when they block attacks.|
|Allows the user to team-up with a selected opponent for the duration of the battle.|
|Begin the battle with a Centurion.|
|Reflects the effects of a harmful sticker back at the user should it harm the player holding this sticker. Activates automatically.|
Zelda: The Wind Waker
|Begin the battle with a Deku Leaf.|
|Removes all playable character stickers from the board.|
|Allows the user to jump once more than normal.|
Luigi's Mansion: Dark Moon
|Nearby power-ups are drawn to the user as they move around the board.|
|Turns all nearby opponents into eggplants, causing them to skip the turn.|
|Nullifies traps the user may step on or pass during the turn. Activates automatically.|
Kirby Star Allies
|Causes attacks to randomly freeze opponents.|
|Begin the battle with a Franklin Badge equipped.|
Stunt Race FX
|Increases the movement speed of the user and adds one more space to the results of their spin.|
New Super Mario Bros. U
|Decreases the jump height of all opponents for the duration of the battle.|
Kid Icarus: Uprising
|Slowly heals the user as they remain on the ground for the duration of the battle.|
|Begin the battle with a Splattershot.|
|Places a trap that resets a random stat of the next player to land on this space to zero.|
Donkey Kong Country 2
|Inflicts 100% on a random opponent at the beginning of the battle.|
Animal Crossing: New Leaf
|Switches the stickers of all players.|
Xenoblade Chronicles X
|Protects the user from the effects of all opponents' stickers for the duration of the turn.|
Donkey Kong Country: Tropical Freeze
|Freezes a random opponent at the beginning of the battle.|
|Calls all opponents to the user.|
|Enlarges all power-ups on the board.|
Zelda: Majora's Mask 3D
|Inflicts 50% to the user, but doubles their stats for the duration of the battle.|
Mario Kart 7
|Begin the battle with the effects of a Metal Box active.|
Kid Icarus: Uprising
|Changes all power-ups and stickers on the board to new ones.|
Zelda: Breath of the Wild
|Automatically fully heals the user once they exceed 100%.|
Rhythm Heaven Megamix
|Launches any player the user runs into without battling them.|
Animal Crossing: New Leaf
|Increases the speed of all opponents' spinners for a turn.|
|Halves all of a random opponent's stats for the duration of the battle.|
|Puts a random opponent to sleep at the beginning of the battle.|
Kirby 64: The Crystal Shards
|Teleports the user to a checkpoint they have yet to pass.|
Donkey Kong Country: Tropical Freeze
|Places a trap that launches whomever walks over the space.|
Kirby & The Amazing Mirror
|Places a trap that randomizes the characters of whomever walks over the space.|
Fire Emblem Heroes
|Causes the battle to begin in Sudden Death.|
Rusty's Real Deal Baseball
|Automatically makes the user catch any thrown item.|
Star Fox Zero
|If another player uses a sticker, then the effects of the sticker will also be applied to the user of this one. If multiple other players use stickers, only one will be applied to the player, determined at random.|
|Decreases the speed of the user's spinner for a turn.|