FANDOM


JSSB game icon
This page may contain spoilers for a variety of different pieces of media.
Please be aware of this when reading character descriptions, especially.

This page was created by Mirai Moon.
Please do not add any content to this page.

JSSB 2017 logo
JSSB box
Developer(s) Existence Software
Publisher(s) Nintendo
Platform(s) Nintendo Switch
Mode(s)
1-8 players
Age Rating(s)
ESRB: T for Teen
PEGI: 12
CERO: B
Genre(s) Party, fighting
Series Super Smash Bros.
Predecessor Super Smash Bros. Switch
Jake's Super Smash Bros. (2015)
Media Included Nintendo Switch game cartridge

Jake's Super Smash Bros. logo sideways, also known simply as Super Smash Bros. or JSSB, is a reboot to 2015's author appeal project of the same name and a replacement to 2017's Super Smash Bros. Switch. The game is considered as both the seventh instalment of the Super Smash Bros. series, following 2018's currently unnamed title, as well as a soft-reboot for it. Unlike previous titles in the series, the game is not directed by series creator Masahiro Sakurai but instead by Jake, who also serves as the game's announcer; Sakurai still works on the game as a design consultant and producer.

Jake's Super Smash Bros. retains the same gameplay elements as previous Super Smash Bros. titles, such as being a 2.5D fighting game set within platformer-esque levels, as well as including a story mode that reimagines and builds on the plot of Super Smash Bros. Brawl's "Subspace Emissary" mode.

People who pre-ordered the game as certain gaming outlets got a two-disc CD titled JSSB: Special Music Collection along with the game. This CD contained a large selection of the new remixes created for Jake's Super Smash Bros., as well as a new medley of the Super Smash Bros. Melee and Super Smash Bros. Brawl main themes not heard anywhere in the game.

Gameplay

As with previous entries in the Super Smash Bros. series, Jake's Super Smash Bros. is a 2.5D mascot fighting game that ditches several aspects that "traditional" fighting games, such as Tekken or Street Fighter, utilize. The game features a number of different characters from various Nintendo-owned and third party franchises, and up to eight can fight at once on a single stage. Instead of the normal, flat stages found in most fighting games, Jake's Super Smash Bros. features ones with a variety of different platforms and hazards that may affect one's playstyle.

Unlike most fighting games, which utilize combo-based movesets for fighters, Jake's Super Smash Bros. simplifies this- all playable characters have a single 'standard attack' button, and a 'special attack' button, with the control stick's directional input determining what attack they perform. As such, all fighters have eight main attacks- up, down, side, and neutral standard and special moves. There are also tilt and smash attacks, which are more powerful versions of the fighters' standard moves; tilt attacks occur when a control stick is not tilted fully in a single direction and are generally more powerful than normal standard attacks, while smash attacks are even more powerful standard attacks that can be charged up by holding down the standard move button. When airborne, fighters are also granted a different set of standard moves, and some special moves may also act differently. Additionally, airborne fighters are granted another standard attack, as tilting the control stick forwards or backwards causes the fighter to perform a different attack. Finally, all fighters also have a Final Smash, a powerful special move that replaces the character's neutral special move once they have broken a Smash Ball.

Also unlike most other fighting games, the aim of a battle is not to deplete a foe's HP bar but instead knock them past the invisible blast lines located around the stage, with damage increasing a fighter's "damage percentage", which increases the amount of knockback they take; a fighter whose damage percentage is at 20% will take far less knockback than one whose damage percentage is at 120%, for instance.

Stickers

Please note: information has been copied directly from Super Smash Bros. Switch and will be rewritten at a later time.

Power stickers (which have red backings), which act similarly to the Custom Parts from Super Smash Bros. for Nintendo 3DS / Wii U can be fused with base stickers (which have white backings) and applied to the base of a fighter's trophy stand. Depending on a power's effect, it may need larger stickers to be fused; and as trophy stands have limited space, players need to be smart in deciding which power should be fused to which sticker and which sticker should be placed on the stand. The size of the sticker and the power of the Custom Part can allow for a number of different combinations, with larger stickers being able to hold up to three of the weakest powers, but also being the only size that can be fused with the most powerful of parts.

Removing a sticker from a trophy stand permanently destroys both the sticker and the power(s) fused with it; though more of both can be easily collected. Stickers can be overlapped, though the effect will be weakened by how much it is covered. In addition, fully covering a sticker so it can no longer be seen will instantly destroy the sticker and power, as if it had been removed from the trophy stand.

Stickers can be used online in For Fun mode. Before a match begins, all players will be shown the stickers they currently have equipped. The ability to use stickers can also be altered when playing online with friends.

Playable Characters

Main article: Jake's Super Smash Bros./Playable Characters

Jake's Super Smash Bros. includes 100 playable characters from Nintendo-owned IPs developed throughout the years. Select third party characters will also be playable, as well, including representatives from SEGA, Capcom, Bandai Namco, and Koei Tecmo, among others. According to the creator of the game, any character that has debuted in a video game is eligible to appear as a playable character in the game, though characters from Nintendo's first- and second-party franchises are to be prioritized over any third-party fighter.

JSSB character preview icon - Mario JSSB character preview icon - Luigi JSSB character preview icon - Peach JSSB character preview icon - Toad JSSB character preview icon - Bowser JSSB character preview icon - Bowser Jr. JSSB character preview icon - Yoshi JSSB character preview icon - Donkey Kong JSSB character preview icon - Diddy Kong JSSB character preview icon - King K. Rool JSSB character preview icon - Wario JSSB character preview icon - Captain Syrup JSSB character preview icon - Link JSSB character preview icon - Zelda JSSB character preview icon - Young Link JSSB character preview icon - Tetra JSSB character preview icon - Pikachu JSSB character preview icon - Jigglypuff JSSB character preview icon - Pichu JSSB character preview icon - Moon JSSB character preview icon - Litten JSSB character preview icon - Isabelle JSSB character preview icon - Samus JSSB character preview icon - Kirby JSSB character preview icon - King Dedede JSSB character preview icon - Meta Knight JSSB character preview icon - Ike JSSB character preview icon - Lucina JSSB character preview icon - Spring Man JSSB character preview icon - Pit JSSB character preview icon - Little Mac JSSB character preview icon - Doc Louis JSSB character preview icon - Captain Falcon JSSB character preview icon - Fox JSSB character preview icon - Olimar JSSB character preview icon - Callie JSSB character preview icon - Marie JSSB character preview icon - Alexandra JSSB character preview icon - Tethu JSSB character preview icon - Elma JSSB character preview icon - Urban Champion JSSB character preview icon - Duck Hunt JSSB character preview icon - Ice Climbers JSSB character preview icon - R.O.B. JSSB character preview icon - Mii Knight JSSB character preview icon - Daisy JSSB character preview icon - Blue Bowser JSSB character preview icon - Koopa Troopa JSSB character preview icon - Ukiki JSSB character preview icon - Deoxys JSSB character preview icon - Zoroark JSSB character preview icon - Zero Suit Samus JSSB character preview icon - Gooey JSSB character preview icon - Tiki JSSB character preview icon - Ness JSSB character preview icon - Mike JSSB character preview icon - Mr. Game & Watch JSSB character preview icon - Sonic JSSB character preview icon - AiAi JSSB character preview icon - Joker JSSB character preview icon - PAC-MAN JSSB character preview icon - Ludger JSSB character preview icon - Mega Man JSSB character preview icon - Ryu JSSB character preview icon - Phoenix JSSB character preview icon - Cloud JSSB character preview icon - Rabbid Mario JSSB character preview icon - Yukimura JSSB character preview icon - Yuanji JSSB character preview icon - Ragna JSSB character preview icon - Emily JSSB character preview icon - Shantae JSSB character preview icon - Lady Sia JSSB character preview icon - Akiho JSSB character preview icon - Funky Kong JSSB character preview icon - Fay JSSB character preview icon - Sakura JSSB character preview icon 1 JSSB character preview icon 2 JSSB character preview icon 4 JSSB character preview icon 5 JSSB character preview icon 6 JSSB character preview icon 7 JSSB character preview icon 8 JSSB character preview icon 9 JSSB character preview icon 10 JSSB character preview icon 11 JSSB character preview icon 12 JSSB character preview icon 13 JSSB character preview icon 14 JSSB character preview icon 15 JSSB character preview icon 16 JSSB character preview icon 17 JSSB character preview icon 18 JSSB character preview icon 19 JSSB character preview icon 20 JSSB character preview icon 21 JSSB character preview icon 22 JSSB character preview icon 23 JSSB character preview icon 24

Special Traits

All playable characters have their own special quirks, often derived from abilities they may demonstrate within their series of origin. These traits may not be attack-based, instead granting them special defensive- or movement-based techniques that other fighters may be unable to use. Some certain characters may share special traits.

JSSB Character icon - Mario Mario can Footstool Jump off foes even should they be on the ground, and will deal a very small amount of damage as he springs off of them. Mario can also wall jump.
JSSB Character icon - Luigi Luigi has less traction than other fighters, meaning he will slide for a moment after sprinting. Both of his jumps are also higher than most other fighters'. Luigi can also wall jump and crawl.
JSSB Character icon - Peach When airborne and not in a [pseudo-]helpless state, Peach can temporarily float in the air and move left and right by holding the jump button.
JSSB Character icon - Toad If a character footstool jumps off Toad, Toad will not enter a tumbling state afterwards.
JSSB Character icon - Bowser Due to the horns on his head, those who attempt to Footstool Jump off Bowser will take minor damage, and will not harm Bowser in any way.
JSSB Character icon - Bowser Jr. Bowser Jr. takes less damage depending on whether he or the Junior Clown Car are hit. Attacks that hit the Junior Clown Car deal 0.88x their normal amount of damage, while those that hit Bowser Jr. directly deal 1.15x their normal amount.
JSSB Character icon - Yoshi Yoshi's second jump is a flutter jump, which is the highest double jump in the game. Yoshi's grab also sees him use his tongue, which can also act as a tether recovery (albeit with shorter range than most other tether recovery options). Yoshi can also crawl.
JSSB Character icon - Donkey Kong Donkey Kong is capable of carrying heavy items without much issue. While other fighters travel at a slow speed, Donkey Kong travels at his normal walking speed and is even capable of performing a short hop while carrying such items. DK can also crawl.
JSSB Character icon - Diddy Kong Diddy Kong can cling to walls for a short period of time. Diddy can also crawl and, due to the nature of the wall cling ability, also wall jump.
JSSB Character icon - King K. Rool King K. Rool is the heaviest fighter in the game and because of this he will create small shockwaves that trip nearby foes (without damaging them) if he falls from a high distance.
JSSB Character icon - Wario Wario can perform his taunt even when in midair; his fart will propel him a short distance upwards and does not force him into a helpless state. Wario can also crawl.
JSSB Character icon - Captain Syrup When hit by an attack that deals a considerable amount of knockback, Captain Syrup may let loose a barrage of small coins that deal slight damage (but not stun) to those who are hit by them.
JSSB Character icon - Link When Link is stood still, he can not be hit by projectiles from his front; they will instead hit his shield. Link can also use his Clawshot to tether recover.
JSSB Character icon - Zelda After performing her taunt, Zelda's hand will continue to glow; the next special move she uses will be powered up, and her hand will stop glowing.
JSSB Character icon - Young Link When Young Link is stood still, he can not be hit by projectiles from his front; they will instead hit his shield. Young Link can also wall jump.
JSSB Character icon - Tetra Tetra carries the Pirate Charm item from The Wind Waker on her belt. This charm will glow as she deals damage, with the intensity increasing the more damage is dealt. Once it is fully glowing, Tetra's standard, aerial, and smash attacks become slightly stronger, and many of them gain a water aesthetic effect. Tetra can also wall jump.
JSSB Character icon - Pikachu While sprinting, Pikachu will not flinch from weaker energy-based projectiles. Pikachu can also wall jump and crawl.
JSSB Character icon - Jigglypuff Jigglypuff can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - Pichu While sprinting, Pikachu will not flinch from weaker energy-based projectiles. Pikachu can also wall jump and crawl.
JSSB Character icon - Moon When not in a helpless state, holding the jump button while in the air will cause Moon to release her Rowlet and hold on to it, allowing her to glide forwards quickly. Moon can also crawl.
JSSB Character icon - Litten Litten's neutral special attack, Ember, will increase in power over time when it is not used. Additionally, fire-based projectile attacks deal less damage to Litten than they would to other fighters. Litten can also crawl.
JSSB Character icon - Isabelle Isabelle's neutral special move, Pocket, can allow her to easily carry any item or projectile, which she can throw out at any time afterwards. Because of this, she can carry even the heaviest items with ease, and throw it out with just as much ease.
JSSB Character icon - Samus Samus' shield has her roll up into her ball form. While in this form, she is capable of rolling around instead of dodging. While she is a much smaller, and more mobile, target, she will be knocked back into her normal posture with any attack. Samus' grab is also a laser-like grapple beam, which she can also use to tether recover.
JSSB Character icon - Kirby Kirby's neutral special move allows him to copy the neutral special move of any other fighter. In addition to this, Kirby can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - King Dedede King Dedede can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - Meta Knight Meta Knight can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height. Meta Knight's up special move also transitions him into a forwards glide, though he will fall helpless upon performing an attack or taking any damage.
JSSB Character icon - Ike Upon reaching high damage percentages, some of Ike's charge attacks will be imbued with fire, boosting their attack power slightly.
JSSB Character icon - Lucina Lucina's neutral special attack will take less time to reach full charge should her damage percentage be at a high number.
JSSB Character icon - Spring Man Depending on his distance from a foe, Spring Man may grab a faraway foe with his spring ARMS or a close foe with his normal arms, which both have a different throw and pummel attack. Spring Man is also capable of using his spring ARMS to tether recover. Spring Man can also wall jump.
JSSB Character icon - Pit Pit can jump four times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - Little Mac While dashing, Little Mac may dodge incoming projectiles with a sidestep. Little Mac also has a bar that fills up as he deals and takes damage. Once filled, this "Power Meter" changes his neutral special move - Straight Lunge - into the powerful Star Uppercut which, though it has little range (Little Mac must be directly beside another fighter to hit them), the move deals enough damage and knockback to KO any foe above 35% (those with lower weights, such as Kirby, can be KO'd at lower percentages). The Star Uppercut can not be blocked nor countered. Bruises and bandages will also cover Little Mac's face as he takes damage; this is purely cosmetic.
JSSB Character icon - Doc Louis Doc Louis recovers slightly more health from recovery items. Doc Louis can also crawl.
JSSB Character icon - Captain Falcon Much like how one would in a racing game, Captain Falcon increases his movement speed the longer he sprints. While he sprints at a relatively high speed without accelerating, Captain Falcon is the second-fasted character, behind only Sonic, at his full speed. Captain Falcon can also wall jump.
JSSB Character icon - Fox Even when in a helpless state, Fox is still capable of performing an aerial dodge. Fox can also wall jump.
JSSB Character icon - Olimar Every different colour of Pikmin has its own unique attributes, which means players should be strategical in how each colour is used. Red Pikmin are immune to fire attacks and deal fire-based damage, and they deal more damage than other types of Pikmin do when they initially latch onto a foe. Yellow Pikmin fly in an arc and have slightly less health than Red Pikmin, but deal and are immune to electrical damage. Blue Pikmin have higher health than Red Pikmin, are the only colour that are capable of swimming (all others will simply perish once they hit the water's surface), and are also immune to water-based attacks and take less damage from ice-based ones. Purple Pikmin are the slowest and heaviest, but have the most amount of health and, while they do not latch on to foes to damage them, they do perform a tackle when in the air in order to knock them back. White Pikmin are the most agile and have the least amount of health, but they can be thrown the furthest and deal three times the amount of damage as a normal Pikmin would when it latches on to a foe.
JSSB Character icon - Callie Instead of crouching like other characters would, holding down on the control stick sees Callie transform into her squid form and hide in a puddle of ink, making her almost fully invulnerable to attacks that do not hit her from straight above.
JSSB Character icon - Marie Instead of crouching like other characters would, holding down on the control stick sees Marie transform into her squid form and hide in a puddle of ink, making her almost fully invulnerable to attacks that do not hit her from straight above.
JSSB Character icon - Alexandra Alexandra will cast a very weak Damage Field to knock away a foe should she shield an attack with perfect timing.
JSSB Character icon - Tethu Should Tethu tumble off of a ledge and into water, Esna will allow him to run atop the water for a few steps, allowing him to perform an attack or bounce off the water instead of going into his swimming animation. Tethu can also wall jump.
JSSB Character icon - Elma After jumping twice, Elma can perform a boost that propels her a very short distance upwards, essentially giving her three jumps. Elma can also crawl and wall jump.
JSSB Character icon - Urban Champion The Urban Champion has a stamina bar that depletes as he takes damage and performs attacks consecutively and filling as he moves around or dodges. When full, the Urban Champion's movement speed, and damage and knockback output is heavily increased, and all of these are decreased as this gauge empties. When completely empty, the Urban Champion's shield becomes stronger, but his attacks are much weaker than normal.
JSSB Character icon - Duck Hunt While falling after a double jump or when in a pseudo-helpless state, holding up on the control stick will slow Duck Hunt's descent and allow the player greater horizontal control. Duck Hunt can also crawl.
JSSB Character icon - Ice Climbers The two Ice Climbers work together as one unit, even though the player only controls Popo. The CPU-controlled Nana will follow the player's movements and attacks, increasing her difficulty as Popo takes damage. While the damage percentage on the UI only displays the damage that Popo takes, Nana has her own, unseen, damage percentage that also affects the knockback she takes. Additionally, Nana can be KO'd but the player will only lose a stock or point should Popo be KO'd; both will disappear should Popo be KO'd first. Finally, due to the boots they wear, both Popo and Nana have higher traction than other fighters and will not slide around on icy platforms.
JSSB Character icon - R.O.B. Under normal circumstances R.O.B. is incapable of entering a helpless state, and will only enter a pseudo-helpless one after the use of any of his special moves. Additionally, he takes slightly less knockback from most attacks, absorbing them with his metallic body.
JSSB Character icon - Mii Knight Due to the nature of the Mii being almost fully customizable, it does not have a special trait that affects it in the battle. Instead, the size and weight of a Mii determine most of its stats, with its height, weight, running speed, and strength being directly connected to these variables. As such, two Miis can face each other but have very different statistical attributes. Additionally, lightweight and middleweight Miis can wall jump while heavyweight Miis are capable of crawling.
JSSB Character icon - Daisy Due to most of Daisy's standard, charge, and smash attacks utilizing some sort of sporting equipment - such as a golf club, tennis racket, or baseball bat - many of Daisy's attacks are capable of reflecting projectiles. While not a special trait in itself, the fact that she has so many is unique to her specifically. Daisy is also a very agile fighter capable of both wall jumping and crawling.
JSSB Character icon - Blue Bowser Due to the horns on his head, those who attempt to Footstool Jump off Blue Bowser will take minor damage, and will not harm Blue Bowser in any way.
JSSB Character icon - Koopa Troopa Koopa Troopa takes different amounts of damage and knockback depending on whether he is attacked from the front or from behind. From behind, due to his shell, Koopa takes slightly less damage but more knockback, whereas the opposite is true should he be hit from the front. Koopa Troopa can also crawl.
JSSB Character icon - Ukiki Ukiki has better traction than other fighters, making it so he can not trip or slide on slippery surfaces. Ukiki can also wall jump and crawl.
JSSB Character icon - Deoxys The player can change Deoxys' Forme in the order of Normal → Speed → Attack → Defense. These Formes change Deoxys' weight, movement speed, jump height, attack power, side special move, and defensive capabilities.
JSSB Character icon - Zoroark Upon initially spawning onto the stage, either at the beginning of a match or after being KO'd, Zoroark's Illusion ability will activate and it will take the appearance of another fighter on the stage. A disguised Zoroark has a slightly subdued colour scheme, and when sprinting a light purple trail follows behind Zoroark, in order to differentiate the two fighters. After sustaining enough damage or being hit by an attack that deals a substantial amount of knockback, Zoroark will transform into its normal appearance. While disguised, Zoroark has the same hitboxes and special traits of whichever fighter it copies, though when it is not disguised it is still capable of wall jumping and crawling.
JSSB Character icon - Zero Suit Samus Though not the one with the highest sprint speed, Zero Suit Samus is the most mobile fighter in the game, and can wall jump, tether recover, and crawl. After she uses her first jump, Zero Suit Samus can use her jet-propelled shoes to power up her second one; though if the jump button is tapped she can instead split this second jump into two and perform two smaller jumps with these shoes. This essentially gives her three jumps in addition to her up special move.
JSSB Character icon - Gooey Holding the jump button while airborne and not in a [pseudo-]helpless state, Gooey will sprout six orange orbs from his body and be able to glide left and right for a short moment. Gooey can also technically crawl, though he does so by rolling his body in a manner similar to a wheel at a slow speed. By using his tongue Gooey can also tether recover, though the range is the shortest of any in the game.
JSSB Character icon - Tiki When in the air, Tiki can use her wings to propel her a short distance forwards by guarding; however she will only propel herself forwards once, and any air guard performed afterwards will be a normal air guard. Tiki can also wall jump.
JSSB Character icon - Ness Ness uses his PSI powers to propel him upwards a fair distance for his second jump; he has the second-highest double jump after Yoshi.
JSSB Character icon - Mike The Super Scope that Mike wields throughout his standard and smash attacks is treated as a sort of item, meaning players can knock it out of him by dealing enough damage or knockback to him in a single blow; though other fighters are unable to pick up this Super Scope. If he loses the Super Scope he holds normally, Mike will have an entirely-different set of standard, aerial, and smash attacks; he will eventually pull another one out after a certain amount of time has passed. The Super Scope Mike uses for his special attacks is treated differently, as he will only pull this Super Scope out for these attacks.
JSSB Character icon - Mr. Game & Watch Aesthetically Mr. Game & Watch appears to be a completely-flat character, and his movements are very awkward and choppy; due to the latter, this also means that Mr. Game & Watch's dodging animation takes the longest to complete out of the entire roster of characters, and has more invincibility frames than other characters do.
JSSB Character icon - Sonic Sonic has the fastest run speed in the game. Additionally, as Sonic has been stated to be unable to swim, he will drown faster than any other fighter. Sonic can also wall jump.
JSSB Character icon - AiAi Using his down special move, AiAi can alter his movement capabilities and damage output by trapping himself within his Monkey Ball. When outside he is more agile with balanced air and ground games, but when trapped in the Monkey Ball he becomes much stronger when grounded yet increasingly useless when airborne. When outside of his ball, AiAi can also wall jump and crawl.
JSSB Character icon - Joker Joker's dodge has him appear as a black dot that rushes around quickly; because of this, he has the fastest dodge animation in the game. If beneath a semi-soft platform, he can also teleport up onto it by pressing up on the control stick while shielding.
JSSB Character icon - PAC-MAN PAC-MAN transforms into his classic 8-bit sprite appearance when helpless, which has a smaller hitbox than his normal appearance and thus makes him harder to hit.
JSSB Character icon - Ludger Ludger's ability to switch weapons essentially makes him three characters in one, as all of his three weapons have completely different movesets and affect his movement speed and weight.
JSSB Character icon - Mega Man Mega Man absorbs some of the knockback from physical attacks due to having a metallic body.
JSSB Character icon - Ryu Much like how special attacks are performed within the Street Fighter series, the player can also perform stronger versions of Ryu's normal special attacks via a series of directional inputs followed by either the standard or special attack button.
JSSB Character icon - Phoenix Phoenix's shield sees him use simply hold up his Magatama, which glows with an aura that circles him. Because of this, Phoenix's shield is the weakest in the game and can be destroyed by most special moves, though it is completely unaffected by energy-based projectiles. The Magatama can absorb energy-based projectiles to make it temporarily stronger, though still weaker than other fighters' shields.
JSSB Character icon - Cloud Cloud has a special, normally unseen, gauge known has his Limit Gauge, that charges up as he deals and receives damage. When fully charged, Cloud will begin to glow, and power up the next special attack he performs in addition to increasing his move speed. Once one special move is performed, the gauge will reset. The player can see the current state of the Limit Gauge, as well as forcibly charge it, via Cloud's normal down special move, which changes once it is full. Cloud can also wall jump.
JSSB Character icon - Rabbid Mario Rabbid Mario's running speed and jump height increases as he takes damage.
JSSB Character icon - Yukimura Yukimura has a Hyper Gauge that appears above his damage percentage, which fills up as he dishes out damage. Once filled completely, his neutral special move activates Hyper Mode, which causes all of his attacks to increase in power, his general speed to increase slightly, and for fire to appear in some of his smash and aerial attacks that would not usually include this. After Hyper Mode has been activated, the gauge will drain slowly, and Hyper Mode will end once it has been completely emptied. Additionally, due to the combo-attack-oriented battle system of the Samurai Warriors series, none of Yukimura's special attacks cause him to enter a fully-helpless state; only a pseudo-helpless one.
JSSB Character icon - Yuanji Many of Wang Yuanji's aerial standard attacks cause her to lose momentum when in the air, allowing her greater control over her aerial movement. Additionally, Yuanji's normal standard aerial attack will propel her a very short distance upwards when used multiple times in a row. Yuanji can also wall jump.
JSSB Character icon - Ragna Some of Ragna's special moves heal him slightly should they be successfully performed on a foe. Ragna can also wall jump.
JSSB Character icon - Emily Instead of having two jumps like most other characters, Emily can instead jump thrice, though her third jump is not as great as her first or second ones. Additionally, Emily can crawl, wall jump, and tether recover (the latter via her Far Reach skill).
JSSB Character icon - Shantae Via her down special move, Shantae has the ability to transform into her monkey, bat, spider, and elephant forms, each of which have their own standard attack and different stats. Her monkey form is small and very agile, but her attack is weak; her bat form allows her to hover over the ground and "fly" (jump) up to six times; her spider form allows her to scuttle up vertical surfaces for a very short duration of time; and her elephant form is incredibly heavy but slow and has only a single, and very weak, jump. In her human form, Shantae is capable of crawling, and her monkey form is capable of wall jumping and crawling as well.
JSSB Character icon - Lady Sia Lady Sia's normal shield can take more damage than most other fighter's, and will not deplete at all if hit by a physical projectile. Lady Sia can also wall jump.
JSSB Character icon - Akiho Akiho fights alongside the Tanegashimachine developed by her sister and the Robot Research Club she presided over. The Tanegashimachine can be defeated by itself, but a point will only be gained should Akiho herself be KO'd, as the Tanegashimachine will respawn after a period of time. Akiho is capable of crawling and wall jumping, though the Tanegashimachine is incapable of doing the latter.
JSSB Character icon - Funky Kong Funky Kong is capable of carrying heavy items without much issue. While other fighters travel at a slow speed, Funky Kong travels at his normal walking speed and is even capable of performing a short hop while carrying such items.
JSSB Character icon - Fay Even when in a helpless state, Fay is still capable of performing an aerial dodge. Fay can also wall jump.
JSSB Character icon - Sakura Much like how special attacks are performed within the Street Fighter series, the player can also perform stronger versions of Sakura's normal special attacks via a series of directional inputs followed by either the standard or special attack button. Sakura can also wall jump.

Stages

Main article: Jake's Super Smash Bros./Stages

Jake's Super Smash Bros. includes a number of different stages based on a large pool of Nintendo IPs, as well as select third party series. Unlike traditional fighting games, which tend to feature flat stages, Super Smash Bros. instead opts for a stage designs that border of levels from a platforming title, with a number of different platforms and obstacles being present on stages.

JSSB stage preview icon - Princess Peach's Castle JSSB stage preview icon - Bowser's Castle JSSB stage preview icon - Sparkling Waters JSSB stage preview icon - Battle Stadium JSSB stage preview icon - Haunted Towers JSSB stage preview icon - Glitz Pit JSSB stage preview icon - Super Happy Tree JSSB stage preview icon - Yoshi JSSB stage preview icon - Cotton-Top Cove JSSB stage preview icon - Icicle Arsenal JSSB stage preview icon - Asteroid Belt JSSB stage preview icon - GAMER JSSB stage preview icon - Sparkle Land JSSB stage preview icon - Palace JSSB stage preview icon - Great Plateau JSSB stage preview icon - Clock Town JSSB stage preview icon - Mabe Village JSSB stage preview icon - Bridge of Eldin JSSB stage preview icon - Green Valley JSSB stage preview icon - Fountain of Dreams JSSB stage preview icon - Castle Dedede JSSB stage preview icon - Reset Bomb Forest JSSB stage preview icon - Overworld JSSB stage preview icon - Slowpoke Well JSSB stage preview icon - Prism Tower JSSB stage preview icon - Sea Mauville JSSB stage preview icon - Celestial Tower JSSB stage preview icon - Sector Z JSSB stage preview icon - Training JSSB stage preview icon - Daein Keep JSSB stage preview icon - Spawning Grounds JSSB stage preview icon - Gaur Plain JSSB stage preview icon - Summit JSSB stage preview icon - Duck Hunt JSSB stage preview icon - Fire Attack JSSB stage preview icon - Find Mii JSSB stage preview icon - Museum Vault JSSB stage preview icon - Ruined Kingdom JSSB stage preview icon - Big-City JSSB stage preview icon - Access Ark JSSB stage preview icon - Ultra Megalopolis JSSB stage preview icon - New Pork City JSSB stage preview icon - Super Samurai Slice JSSB stage preview icon - Sunset Heights JSSB stage preview icon - Casino of Envy JSSB stage preview icon - Kattelox Island JSSB stage preview icon - Metro City Bay Area JSSB stage preview icon - Kurain Village JSSB stage preview icon - Sherbet Desert JSSB stage preview icon - Edo Castle JSSB stage preview icon - Changshan JSSB stage preview icon - Mermaid Falls JSSB stage preview icon - The Grand Obelisk

Stage Bosses

Some playable stages include bosses as stage hazards. Unlike normal stage hazards, stage bosses can actually be defeated and will cease appearing once they are. Additionally these bosses act as more dangerous hazards, having a multitude of different attacks, and often grant a point to the fighter that dealt the last hit in timed matches.

Dark Emperor
The Dark Emperor
The Dark Emperor is the main antagonist of Find Mii II, who appears on the stage based upon the Find Mii series. The Dark Emperor is a being of darkness who intends to swallow the world's light, thus plunging the world into one of everlasting shadows, which he will rule over. As a stage boss, the Dark Emperor throws his large size around with powerful thrashing, and will dash across the stage and into the background after remaining on the stage for a short period of time. Though he only has two attacks, he can also damage foes as he enters into the stage's boundaries with a spin and can push away nearby fighters when he roars. Like most stage bosses, the Dark Emperor will grant the one who defeated him a point.
JSSB stage logo - Find Mii
SSB Find Mii Series
Ultra Necrozma
800Necrozma-Ultra
Ultra Necrozma is a forme of Necrozma introduced in Pokémon Ultra Sun and Moon who appears on the Ultra Megalopolis stage. Utilizing the light of either Solgaleo or Lunala, Necrozma can harness the power of an Ultranecrozium Z to transform into this powerful forme. Ultra Necrozma has a number of fairly powerful attacks, though its large size makes it easy to hit. Ultra Necrozma's attacks include Photon Geyser (creating large pillars of light that rise up from the ground), Psycho Cut (firing large purple crescent-shaped projectiles that cut through the entire stage horizontally), Prismatic Laser (firing a concentrated white beam aimed at a random fighter), or, when at low health, Light That Burns The Sky (creating a large orb at the top of the screen that damages foes that touches it and also fires a laser down the centre of the stage). Ultra Necrozma grants the fighter that dealt the last hit a point, like most other stage bosses.
JSSB character logo - Pokémon
SSB Pokémon Series
Metal Face
MetalFace
Metal Face is one of the major antagonists of the first half of Xenoblade Chronicles, and the reason why Shulk begins his journey: Metal Face led an army of Mechon on a raid against the Homs of Colony 9, killing Shulk's childhood friend, Fiora, in the process. Metal Face makes a prominent appearance on the Gaur Plain stage as one of the few stage bosses who has the power to directly influence the stage's layout. While Metal Face's primary means of offence are simple, yet very powerful, claw swipes, he also has the power to collapse the overhang of one side of the stage, which will fall and temporarily destroy all of the platforms beneath it. While Metal Face grants the one who defeats him a point in timed matches, he will also explode once he runs out of health, which will blast away any fighter nearby.
JSSB character logo - Xenoblade Chronicles
Xenoblade SSB symbol alt
Giga Mermaid
E3-2016-yay-for-shantae-1024x576
The Giga Mermaid boss from Shantae: Half-Genie Hero appears as the sole stage hazard for the Mermaid Falls stage. The Giga Mermaid attacks foes by releasing up to six orbs of electricity that home in on fighters. Because of her unique situation, Giga Mermaid can not be directly attacked and instead defeated by destroying the locks that keep her chained up; because of this different method of defeat, she does not grant a point to the fighter that defeated (freed) her in timed matches.
JSSB character logo - Shantae
ACL Shantae SSB icon

My Music

The My Music system introduced in Super Smash Bros. Brawl returns in Jake's Super Smash Bros. with the same function. This "My Music" feature allows the player to set the frequency that each song in the game is capable of playing on a stage during a match. While, like in previous games, some songs must be unlocked via the collection of CDs and all songs are only capable of playing on a single, pre-determined, stage, players are capable of being more specific with each frequencies and also allow songs to be disabled out-right; in previous titles, setting a song to a 0% likelihood still makes it possible to play during a match, albeit it is very unlikely for it to.

Each stage in the game has a total of 15 music tracks, though some will have to be unlocked for each. In addition, the menu music can also be changed through this feature; while the menu has its own set of specific music tracks, the player can also import songs that can play on stages into the Menu's My Music selection. Below is a list of the different songs that can exclusively be found in the Menu's My Music selection.

Menu music selection
Name Source Type Availability
Red-youtube-logo-icon-8
Altar - Main Menu
SSB BlazBlue Series
BlazBlue: Calamity Trigger Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Character Select (64)
JSSB symbol
Super Smash Bros. Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Character Selection (Sonic the Hedgehog)
SSB Sonic Series
Sonic the Hedgehog Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
File Selection (Shantae and the Pirate's Curse)
ACL Shantae SSB icon
Shantae and the Pirate's Curse Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Great Fairy Fountain
SSB The Legend of Zelda Series
The Legend of Zelda: Ocarina of Time Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Into the Era
SSB Dynasty Warriors Series
Dynasty Warriors 9 Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Main Menu (Dishonored 2)
SSB Dishonored Series
Dishonored 2 Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Main Menu (Final Fantasy)
SSB Final Fantasy Symbol
Final Fantasy Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Main Menu (PAC-MAN COLLECTION)
JSSB Pac-Man symbol
PAC-MAN COLLECTION Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Main Menu (Super Monkey Ball)
SSB Super Money Ball Series
Super Monkey Ball Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Main Theme (Brawl)
JSSB symbol
Super Smash Bros. Brawl Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Menu (2014)
JSSB symbol
Super Smash Bros. for Nintendo 3DS / Wii U Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Menu 1 (Brawl)
JSSB symbol
Super Smash Bros. Brawl Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Menu 1 (Melee)
JSSB symbol
Super Smash Bros. Melee Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Menu 2 (Brawl)
JSSB symbol
Super Smash Bros. Brawl Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Main Menu (Mario Superstar Baseball)
SSB Mario Series
Mario Superstar Baseball Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Main Menu (Star Fox Assault)
SSB Star Fox Series
Star Fox Assault Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Main Menu (Street Fighter V)
JSSB Street Fighter symbol
Street Fighter V Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Main Menu (Super Mario Strikers)
SSB Mario Series
Super Mario Strikers Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Multi-Man Smash
JSSB symbol
Super Smash Bros. for Wii U Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Options / Level Select (Diddy Kong Racing)
SSB Donkey Kong Series
Diddy Kong Racing Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Phantom
SSB Persona Series
Persona 5 Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Selection
SSB Samurai Warriors Series
Samurai Warriors 2 Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Stage Select (Mega Man 10)
JSSB Mega Man symbol
Mega Man 10 Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Title Screen (Ace Attorney)
SSB Ace Attorney Series
Phoenix Wright: Ace Attorney Trilogy Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Triet
SSB Tales Series
Tales of Symphonia Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Versus Mode (Mario + Rabbids)
SSB Rabbids Series
Mario + Rabbids Kingdom Battle Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
WORLD
SSB Science Adventure Series
Chaos;Child Original JSSB-silver CD Unlockable

Game Modes

Story Mode

JSSB story logo

JSSB Crown of Orchid simple logo is the story mode of Jake's Super Smash Bros., and features the playable cast of the game teaming up to defeat a group of villains. Set within its own fictional world made up of aspects of all of the game's represented series, this story focuses on the villains attempting to retrieve the titular Crown of Orchid which is said to be the sole connection to the forbidden realm of Subspace sealed away long ago.

Classic Mode

All-Star Mode

Smash Run

Smash Run is a locally-single player game mode in which the player is tasked to run around a large map for five minutes, defeating a number of enemies and collecting the stickers, trophies, and, most importantly, stat boosts. These stat boosts affect the character's abilities, from movement speed to damage output, and are carried over into the battle that directly follows the Smash "Run" portion of this mode. Smash Run can be played alone, with the battle at the end of the mode seeing the player facing CPU fighters with random stat changes, or online against three other players; though the player can not interact with other fighters outside of the battle at the mode's end.

Upon defeating an enemy, they may drop different stat boosts that change the way the fighter would play normally. In addition to there being six different types of stat boosts - Attack, Speed, Defense, Jump, Special, and Arms - the size of the stat boost item dropped changes its potency.

Stat Bonus Description
SSB4 Attack icon
Boosts power of all standard attacks.
SSB4 Speed icon
Increases dashing, walking, and air speeds.
SSB4 Defense icon
Decreases the amount of knockback taken (hence also increasing flinch resistance); and makes the fighter's shield more durable.
SSB4 Jump icon
Increases the heights of single jumps, double jumps, and wall jumps; and also increases falling speed.
SSB4 Special icon
Boosts power of all special attacks. Some attacks may also receive increased range or decreased charging times.
SSB4 Arms icon
Increases power of item attacks, projectile attacks, and throws. Also increases the range a character can grab, and the amount healed by healing items.

Enemies

The enemies that appear in Smash Run all come from different franchises, from Super Mario to even third party franchises like Sonic the Hedgehog.

There are two different classes of enemy, which are as follows:

  • Basic enemies are the most common enemies that spawn on the map. They are generally weaker and have a small amount of health, though this is not a rule and there are definite exceptions to this.
  • Dangerous enemies are the strongest class of enemy. They spawn extremely rarely, and are generally marked on the map when they do. These dangerous enemies are comparable to bosses, and yield a large amount of larger power-ups when they are defeated. Unlike Basic enemies, Dangerous enemies have their health indicated by a health bar.
Basic Enemies
Adamant Suid
XCX Adamant Suit
Adamant Suids are one of the many creatures native to the planet Mira, the second home to humans after the Earth is destroyed. They are a member of the Suid species, and can be found near the Miranium deposit FN Site 120 and Seaswept Rise on the continent of Primordia. Like other Suids, male Adamant Suids compete for mates by literally butting heads.

In Super Smash Bros., Adamant Suids are basic enemies that, while they have little health, do move at high speeds in an attempt to headbutt fighters away. While charging, they will move in one direction and only stop after they do so for a set period of time or hit a wall.

JSSB character logo - Xenoblade Chronicles
Xenoblade SSB symbol alt
Ant Trooper
Blue Ant Artwork - Super Mario 3D World
Ant Troopers are a type of enemy that debuted in Super Mario 3D World. Ant Troopers can seldom be called enemies as, while they do hurt Mario and Co. should they run into them, they simply march in one direction continuously at a relatively slow pace. Much like some other Mario enemies, such as Spinies or Buzzy Beetles, Ant Troopers are capable of climbing up completely vertical surfaces.

In Super Smash Bros., Ant Troopers act much in the same was as they do in Super Mario 3D World: they simply march in one direction continually, ad will even march on vertical surfaces or on ceilings. While they have fairly little health and drop only a limited number of power-ups, what make the Ant Troopers stand out is the fact that players can stand atop them and ride them as if a moving platform.

JSSB character logo - Super Mario
SSB Mario Series
Bad Guy
RhythmHeavenBadGuy
Bad Guys, as their name implies, are the main antagonists of Ninja Reincarnate, a minigame from the Rhythm Heaven series. In Ninja Reincarnate, the player, who controls a boy named Tanaka, must protect his girlfriend from the Bad Guys, who try and attack them by firing bullets at them via slingshots.

In Super Smash Bros., Bad Guys attack fighters from afar using their slingshots. Though they are relatively slow to fire their slingshots, they increase in speed the closer a fighter is to them, though in turn their aiming prowess is decreased, though their damage output increased. While they shot bullets in their Rhythm Heaven appearance, in Super Smash Bros. they instead fire small black orbs.

JSSB character logo - Rhythm Heaven
Rhythm Heaven SSB symbol
Bob-omb
ParabombNSMBU
Bob-ombs are a species of apparently-sentient bombs with legs. Bob-ombs are a recurring enemy from the Super Mario series, who initially debuted in Super Mario Bros. 2. Super Mario World additionally introduced a variation of this enemy known as "Parabombs" which are essentially Bob-ombs that drop from the sky using a parachute; while it is this enemy that appears in Super Smash Bros., it is referred to as a "Bob-omb" as it essentially acts identically to the item of the same name.

In Super Smash Bros., Bob-ombs will slowly float down from the sky and, once they touch the ground, stroll forwards. Once they run into any other character, be it a fighter or another enemy, or a wall, the Bob-omb will explode.

JSSB character logo - Super Mario
SSB Mario Series
Bokoblin
BokoblinBotWSplotchless
Bokoblins are goblin-like creatures of Malice created by Ganon's dark magic. First appearing in The Legend of Zelda: The Wind Waker, Bokoblins have become one of the more recurring infantry units deployed by Ganon during his attempts to conquer Hyrule.

In Super Smash Bros., Bokoblins are based on the incarnations that appear in Breath of the Wild. The Bokoblins carry either wooden bows or small wooden clubs, and will either chase after foes that come near them and try and bash them with its club or try and keep its distance and fire arrows at its foes from afar.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Bullet Bill
BulletBillMK8
Bullet Bills are apparently-sentient bullets affiliated with Bowser's Koopa Troop. First appearing in Super Mario Bros., Bullet Bills have become one of the most recurring enemies in the series. In almost all of their appearances, Bullet Bills are launched from invulnerable cannons, and either travel straight forwards or home in on Mario when he's near.

In Super Smash Bros. Bullet Bills are fired from off-screen, and travel straight forwards. They explode should they run into a player, knocking them away. Uniquely, Bullet Bills are considered projectiles despite also being enemies and they can be reflected away.

JSSB character logo - Super Mario
SSB Mario Series
Capsule Machine
MP5 Capsule Machine
The Capsule Machine is a character that appeared in Mario Party 5. As its name implies, the Capsule Machine will give a player a Capsule to use on the board when they approach them.

In Super Smash Bros., one Capsule Machine will spawn per game. This Capsule Machine will, when attacked, drop large power-ups and items, though it has only a finite amount of drops.

JSSB character logo - Super Mario
SSB Mario Series
Chippy
VBWL Chippy
Chippy is a species of forest-dwelling creatures apparently native to the Awazon. These furry foes, first fought by Wario in Virtual Boy Wario Land, come in a number of different variants, with some throwing exploding spiked balls at the treasure hunter, while others charging at him with a spiked shield.

Both versions of Chippy from Virtual Boy Wario Land appear in Super Smash Bros., and act relatively the same as in their debut appearance. The Chippy enemies that throw spiked balls will throw three in quick succession before leaving a short gap for fighters to dash through and defeat them; interestingly, their spiked balls no longer explode, but simply disappear once they hit the ground. The shield-carrying Chippies still charge at fighters when they get near.

JSSB character logo - Wario Land
JSSB Wario symbol
Chuchu
BotW Chuchu Model
Chuchus are small sentient beings that appear to be composed entirely of a gelatinous substance referred to as "Chuchu Jelly". Chuchus are some of the most recurring foes within the Zelda franchise, and they are fairly weak in all of their appearances.

In Super Smash Bros., Chuchus, based off their Breath of the Wild incarnations, will simply hop up and down slowly and try and stomp down upon foes that come near it. In addition to normal blue Chuchus, there exist Fire Chuchus, Ice Chuchus, and Electric Chuchus, which release shockwaves as they land that deal their respective elemental damage.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Clown Acrobot
KTD Clown artwork
Clown Acrobot is a small humanoid enemy that first appeared in Kirby: Triple Deluxe. These enemies try to hinder Kirby's approach with a variety of different objects often used in circus performances.

In Super Smash Bros., they act much like they do in the Kirby series, and come in two variants. One variant carries three small balls, which they juggle around and will throw at fighters that come near it; these balls can also damage fighters that try and jump over the Clown Acrobot. The other variation, instead of carrying balls, instead dances about while spinning a hula-hoop around its torso, and will try and chase after fighters to launch them away with it.

JSSB character logo - Kirby
SSB Kirby Series
Clubberskull
Clubberskull-kiu
Clubberskulls are creatures of the Underworld that debuted in Kid Icarus: Uprising. One of Hades' strongest ground-based minions, the Clubberskull is a large creature who bares some resemblance to a heart, with a sole eye in its centre and vein-like arms ending with bony claws.

In Super Smash Bros., Clubberskulls are strong, and relatively slow, foes who attack with powerful close-ranged swipes and punches. Clubberskulls take less damage and flinch less from attacks than most other fighters.

JSSB character logo - Kid Icarus
SSB Kid Icarus Series
Dodrio
085Dodrio
Dodrio is a three-headed Normal/Flying-type Pokémon who debuted in Pokémon Red and Blue Versions. Dodrio is a cunning Pokémon whose three heads work in conjunction to develop complex strategies.

Dodrio runs at high speeds, and will deal damage when it runs into a fighter. At times, Dodrio may also use Tri-Attack, an attack that consists of three arrow-like projectiles each possessing a separate element. When a fighter is hit by this attack, the projectile can do any of paralyzing, freezing, or simply dealing fire-based damage.

JSSB character logo - Pokémon
SSB Pokémon Series
Draglet
Draglet
Draglets are small dragon-like enemies that appear in Super Mario 3D Land. While they bear some resemblance to the native species of Dinosaur Land, Draglets seem to be wholly members of the Koopa Troop as they only appear in the castle stages of the game.

In Super Smash Bros., Draglets will fly a very short distance above the ground and slowly pursue fighters when they come near. They attack foes by sneezing a large fireball forwards, which pushes and traps foes within it as it moves.

JSSB character logo - Super Mario
SSB Mario Series
Driblee
KSA Driblee Artwork 2
Driblee is an enemy that debuted in 2018's Kirby: Star Allies. Like most other enemies in Kirby: Star Allies, Kirby can make a Helper out of Driblee, who has the power to shoot torrents of water to blast away enemies (or, as an enemy, Kirby and his allies.) As the Kirby series revolves around the inhalation of enemies in order to copy their abilities, Driblee will grant the Water ability to Kirby.

In Super Smash Bros., Driblee attack by shooting water at a fighter when they get close enough. While this water deals only 1%-3% damage and does not cause targets to flinch, this water can push fighters around and knock them into obstacles or other enemies. They are fairly weak enemies, but due to the nature of their attack, they can be harder to defeat should a character lack a projectile attack. Defeating a Driblee with a melee attack also causes it to drop more power-ups than should it be defeated with a projectile.

JSSB character logo - Kirby
SSB Kirby Series
Eggrobo
Sonic Generations 2014-11-7-17-11-7-519
Eggrobo is a recurring enemy type from the Sonic the Hedgehog series, first appearing in Sonic & Knuckles. Eggrobos are robots designed after their creator, Dr. Eggman, that are often deployed by him to complete tasks in his stead.

In Super Smash Bros., Eggrobos are rather pesky enemies who fly about and shoot players with the blaster they are equipped with. A black-coloured variation also exists, which will fire rockets instead of laser blasts.

JSSB character logo - Sonic the Hedgehog
JSSB Sonic symbol
Feline Clapper
RhythmHeavenClapCat
Feline Clappers are characters from the Rhythm Heaven series, who appear in Rhythm Heaven Megamix's Kitties! minigame. In this minigame, the player controls one Feline Clapper in a trio, who must mimic the actions of the other two members while also keeping time to the rhythm of the song.

In Super Smash Bros., the Feline Clappers are weaker enemies who can perform two attacks: clapping and spinning. When a Feline Clapper performs a clap, this creates a shockwave around their paws, dealing damage to and launching nearby foes. While Feline Clappers also move around at a relatively slow pace, they may also perform a spin attack in order to temporarily increase their speed. Feline Clappers often spawn in groups of three.

JSSB character logo - Rhythm Heaven
Rhythm Heaven SSB symbol
Fire Chomp
NSMB2 Fire Chomp
Fire Chomps are members of the same "Chomp" family of creatures as the infamous Chain Chomp is. First appearing in Super Mario Bros. 3, Fire Chomps have since made a number of rare appearances within the Super Mario series. Their unpredictable bouncing movements and fireball trails make them challenging foes to defeat.

In Super Smash Bros., Fire Chomps act the same as they do in most Mario games. They will spawn with a trail of either three or four fireballs behind them, which they will periodically throw at fighters when they're near; touching the fireballs as they follow the Fire Chomp will also hurt the player. Once the Fire Chomp has thrown all of its fireballs, it will explode.

JSSB character logo - Super Mario
SSB Mario Series
Flighty Joustmite
Flighty Joustmite
'Flighty Joustmite is a species of butterfly-like creatures native to the planet PNF-404. First appearing in Pikmin 3, these airborne enemies use their long proboscis to eat unsuspecting Pikmin. In addition to having a long proboscis, the Flighty Joustmite also has a long spear-like appendage which it uses for self-defence purposes.

In Super Smash Bros. the Flighty Joustmite is a fairly weak enemy who flies around and will occasionally attack fighters with its spear-like appendage. While it flies about at a quick pace, the Flighty Joustmite has very little HP, and can be defeated easily from behind.

JSSB character logo - Pikmin
SSB Pikmin Series
Fronk
GameWario Fronk
Fronks are a strange, vaguely-humanoid species that have made a number of different appearances in the WarioWare series. One prominent Fronk is the pet of 9-Volt, and this one has been said to be able to survive up to three days underwater. The origin, and exact nature, of these creatures is unknown, though they come in a variety of different colours aside from the yellow that they are most commonly seen as.

In Super Smash Bros., Fronks make appearances as strange "hazards" of sort. These creatures rarely directly damage fighters, instead a group will swarm fighters when they approach and slow their movements as the Fronks latch on to them. These Fronks can be shaken off by dodging, though they will also fall off once a short period of time has passed. Like the Pikmin thrown by Olimar, Fronks are also capable of dealing damage to foes that they are latched on to, though they will seldom do it and mostly just try and slow them down. Somewhat humorously, it is possible, albeit rare, to see a single Fronk fly through the air attached to a balloon; defeating this Fronk will grant the player a large power-up drop.

JSSB character logo - WarioWare
JSSB Wario symbol
Gabon
KRBatY Gabon
Gabon is an enemy from the Kirby series, most recognized by the large skull it wears on its head. This recurring enemy, first appearing in Kirby's Dream Land 3, does not like showing its bare face, fleeing once the skull it wears is removed.

In Super Smash Bros., much like in the Kirby series, Gabon wanders back and forth and attacks fighters by throwing bones forwards.

JSSB character logo - Kirby
SSB Kirby Series
Gastly
092Gastly
Gastly is a Ghost/Poison-type Pokémon native to the Kanto region that first debuted in Pokémon Red and Blue Versions. Gastly, numbered 092 in the National Pokédex, is a Pokémon made up almost entirely of poisonous gases, though its power is also comprised of spirits of the deceased.

In Super Smash Bros., Gastly will fly about and try and get up close to fighters. The poisonous gases emanating from its body damage the foes it touches. On occasion, albeit rarely, Gastly will also use Shadow Ball to fire a small orb of purple-coloured energy at faraway foes.

JSSB character logo - Pokémon
SSB Pokémon Series
Goomba
Goomba New
Goombas are the most common, and weakest, of Bowser's minions. Lacking in appendages, the Goombas' sole method of attack is to run head-first into their enemies. Goombas do not seem to be creatures of high intelligence, as they will continually stroll in one direction and only turn around should they run into a wall.

In Super Smash Bros. Goombas, much like in the 3D Super Mario titles, simply charge head-first in an attempt to tackle their enemies. Like in 2D Mario platformers, the Goombas will stroll off a ledge without care. While they have a very small amount of health, jumping and stomping down on their heads deal an incredible amount of damage.

JSSB character logo - Super Mario
SSB Mario Series
Grizzo
Grizzokssu
Grizzo is a large polar bear-like creature that first debuted, alongside Kirby, in Kirby's Dream Land. These large bears sometimes appear with Poppy Bros. Jr. riders on their back, though they are formidable foes with quite a bit of health even when facing Kirby alone.

In Super Smash Bros., the Grizzo will move around slowly at first, but charge head-first at fighters when they see one. Sometimes, albeit rarely, Grizzo can spawn with another type of enemy on its back, mimicking their status as a mount in Kirby's Dream Land.

JSSB character logo - Kirby
SSB Kirby Series
Hammer-Bot
WL3Hammerbot
Hammer-Bots are, as implied by their name, small robots that wield two hammers with which they attack. First appearing in Wario Land 3, the Hammer-Bot's large hammer could be used to flatten Wario and transform him into a spring.

In Super Smash Bros., Hammer-Bots are, unlike in Wario Land 3, fairly small enemies that simply ride forwards while constantly swinging their hammers. While they do not flinch and have high launching resistance, Hammer-Bots do not have a lot of health, and can easily be defeated by projectile attacks.

JSSB character logo - Wario Land
JSSB Wario symbol
Hefty Goonie
SMW2 Hefty Goonie
Hefty Goonies are large birds from the Yoshi series. Appearing as rotund versions of the small Goonie enemies, Hefty Goonies have a hard time flying and thus can be unpredictable in their movements. When Yoshi attacks them, either by throwing an egg or by snatching them with his tongue, they will lose their wings and turn into Bowling Goonies.

In Super Smash Bros., Hefty Goonies fly above the ground at varying heights and try and get above fighters before performing a body slam to try and flatten them. Just like in their Yoshi's Island appearances, when they sustain any amount of damage Hefty Goonies will lose their wings and become Bowling Goonies, instead opting to try and roll into fighters when they are close-by.

JSSB character logo - Yoshi
SSB Yoshi Series
Jack Frost
Jack Frost Megami Tensei
Jack Frost is the mascot of the Megami Tensei franchise, as well as the company that owns the series, Atlus. Jack Frost is a demon based upon the English mythical figure of the same name. The personification of winter itself, Jack Frost embodies the frost that forms on windows. In the Megami Tensei series Jack Frost is a species of small demons clad in jester-like clothing that insert the words "hee" and "ho" into their sentences.

In Super Smash Bros. Jack Frost attacks fighters with icy projectiles (based on the Bufu skill from the Megami Tensei franchise) that have the potential to freeze those they hit. They can also punch players or breathe a stream of ice that is guaranteed to freeze those that touch it.

JSSB character logo - Persona 5
SSB Persona Series
Lakitu
Lakitu - New Super Mario Bros Wii
Lakitu is a fairly recurring member of Bowser's Koopa Troop, and a foe uncommonly faced by the Mario Bros. in their quests to save Princess Peach. These smaller Koopas ride in clouds, following Mario or Luigi through a level while also bombarding them with Spinies from a safe distance.

In Super Smash Bros., Lakitus act in the exact same way as they do in their Super Mario appearances. Riding around in clouds, Lakitu will fly back and forth at a fairly quick speed and drop Spinies down onto fighters. Unlike in most Mario games, players can not defeat Lakitu and steal the cloud, as it disappears when Lakitu is defeated.

JSSB character logo - Super Mario
SSB Mario Series
Lantern Ghost
SMW2 Lantern Ghost
Lantern Ghosts are cloaked Shy Guys that first appeared in Super Mario World 2: Yoshi's Island. These "ghosts" are described as loving the dark and despising the light, explaining their cloaked appearance, yet they always seem to carry a lit lantern with them. While their appearance differs from Shy Guys, they are otherwise identical, and replace them in cavernous levels.

In Super Smash Bros., Lantern Ghosts will attempt to attack foes by swinging their lanterns at them, which both deals damage on contact and leaves behind a faint fiery trail that also damages foes without causing them to flinch. Their appearance in Super Smash Bros. differs quite heavily from in the Yoshi series, where in that they usually march back and forth and damage Yoshi on contact.

JSSB character logo - Yoshi
SSB Yoshi Series
Magnemite
081Magnemite
Magnemite is an Electric/Steel-type Pokémon that appears to be comprised entirely of a metallic alloy. The magnets attached to the sides of its head generate a magnetic energy that allow it to float above the ground as if defying gravity completely.

In Super Smash Bros., Magnemite will fly about at a relatively high speed and try and defeat its enemies from afar using Spark, firing lines of electricity that travel straight-forwards a long distance. While Magnemite also does not have a lot of health, its magnetic body provides a high level of defence that can make them difficult to defeat.

JSSB character logo - Pokémon
SSB Pokémon Series
Magon
WW Magon
Magons are the most basic enemy type from the 2003 3D platforming title Wario World. In that game, they come in two sizes, with the larger variant having more health than the smaller one. Magons are small dinosaur-like creatures of, as described by Wario, very little intellect that seem to be creations of Black Jewel, as they appear, with a different appearance, in all of the game's worlds.

In Super Smash Bros. Magons act nearly identically to how they do in Wario World. In both titles, Magons will rush the player and attack them either with a diving attack or a weak claw attack.

JSSB character logo - Wario Land
JSSB Wario symbol
Medusal Slurker
Medusal slurker
Medusal Slurker is a type of gelatinous enemy of the Umbloda family from Pikmin 3. These translucent enemies are very rarely found on PNF-404, as only two can be found within the Garden of Hope and Tropical Wilds areas of the game. The Medusal Slurker within the Garden of Hope serves as a means to introduce the game's new Rock Pikmin, which have been eaten by this enemy.

In Super Smash Bros. the Medusal Slurker is a rarer enemy with high HP. Much like how it attacks the Pikmin and their captain in Pikmin 3, the Medusal Slurker will fly a short distance over the ground and attempt to land atop a fighter, trapping them within its body should it successfully land on them. Once trapped, the fighter will take damage over time, though shaking the control stick will cause the enemy to let them go.

JSSB character logo - Pikmin
SSB Pikmin Series
Metroid
MetroidSamusReturns Metroid
Metroids are a species that originally was native solely to the planet SR388. While their origin is unknown, it is speculated that they are a species of bioweapon manufactured by an ancient, long-dead species; their status as a bioweapon is such due to the species' need to prey on the life energy of other living organisms to survive. While Metroids drastically change their appearance as they age and absorb life energy, the most well-known form is the Larva Metroid.

In Super Smash Bros., the Metroids are a fairly dangerous foe to face, as they can fly about at high speed and have a decently high amount of health. A Metroid will try and latch on to a fighter, dealing damage and slowing their movement as they leech on the fighter's life energy.

JSSB character logo - Metroid
JSSB Metroid symbol
Mimicutie
Mimicutie-kiu
Mimicutie is a trickster foe created by Hades for battle against Palutena's Skyworld Army. The Mimicutie takes the appearance of a treasure chest, but will sprout legs and attack those who mistake it for one.

In Super Smash Bros., a Mimicutie enemy acts the same as it does in Kid Icarus: Uprising, mimicking a treasure chest and sprouting legs when a fighter comes near it. They have a lot of health and move at a relatively high speed, always trying to stay close to their enemies and kick them away.

JSSB character logo - Kid Icarus
SSB Kid Icarus Series
Miniblin
WW Miniblin
Miniblins are recurring enemies from The Legend of Zelda series. Miniblins are small enemies that are members of the "-blin" family of enemies. These creatures have the ability to seemingly appear out of nowhere in large groups, swarming their enemies (Link) and attacking them with their long tridents.

In Super Smash Bros., Miniblins always spawn in groups, and, while they have little health and do not have great launching power, do try and swarm fighters to attack them with their tridents.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Monoeye
Monoeye-kiu
Monoeye is a creature created by Hades as a member of the Underworld Army. The Monoeye is a flying beast whose entire body seems to consist of a single eyeball and tentacles. These creatures have the ability to shoot lasers from its eye, which serves as its main offensive technique.

In Super Smash Bros., the Monoeye enemy is an incredibly weak foe who simply flies about and fires lasers that deal minor damage to fighters from afar. When a fighter gets too close to a Monoeye, it will attempt to rush them and tackle them down.

JSSB character logo - Kid Icarus
SSB Kid Icarus Series
Mr. Chicken
RhythmHeavenChicken
Mr. Chicken is a playable character from the Rhythm Heaven series, appearing in Rhythm Heaven Megamix's Charging Chicken minigame. In that minigame, the player must charge up Mr. Chicken's electric car just enough to allow him to get to the goal, or else he will fall into water below.

In Super Smash Bros., Mr. Chicken will attack by trying to drive his car into fighters. Though not classified as a "dangerous" enemy, Mr. Chicken is still a formidable foe, due to his knockback resistance, high damage output, fast movements, and ample amount of health. Mr. Chicken only leaves an opening to be attacked should a fighter successfully dodge him, as it takes him a few seconds to turn his car around and then must charge up before he can move again. Mr. Chicken is unable to jump, as well, making it fairly easy to dodge his attacks, though he will drop a large amount of power-ups when defeated.

JSSB character logo - Rhythm Heaven
Rhythm Heaven SSB symbol
Negative Man
Negative Man
Negative Man is a character from Mother 3; classified as an enemy, Negative Man can seldom be considered as such. As his name implies, Negative Man is a very pessimistic creature who, in battle, spends his turns speaking nihilistic phrases or performing weak attacks that deal only 1 damage. The sole Negative Man that appears in Mother 3 resides in a cave in Argilla Pass.

Negative Man can be considered a "gag" enemy in both his Mother 3 and Super Smash Bros. appearances. In the latter, Negative Man will remain crying and drop small power-ups when the player is near but does not damage him. He has a large amount of HP and will counter attacks with a swipe that deals only 1% per hit. When defeated, Negative Man will drop a large power-up that actually decreases one's stats when collected as well as his trophy; this is the only way to obtain the latter. Only one Negative Man can spawn during a playthrough, though it is rare for one to even spawn.

JSSB character logo - EarthBound
JSSB EarthBound symbol
Peek-a-Boom
WLSI Peek-A-Boom
Peek-a-Boom is a ninja-like enemy from Wario Land: Shake It! These are ninja-like creatures that appear to be native to the Shake Dimension that wield large bombs.

In Super Smash Bros., the Peek-a-Boom enemy acts very similarly to how it does in Wario Land: Shake It! in that they simply throw bombs at fighters when they approach. While weaker enemies their bombs are fairly deadly as they deal quite a bit of damage and can launch foes quite a distance when they are at higher percentages. What make the Peek-a-Boom enemies especially irritating is that they can not be damaged except at close range, as they will appear or disappear in a cloud of smoke when a player enters or leaves a certain area around it.

JSSB character logo - Wario Land
JSSB Wario symbol
Petilil
548Petilil
Petilil is a Grass-type Pokémon from Pokémon Black and White Versions. Petilil is a small plant-like Pokémon, whose leaves have some sort of medicinal properties.

In Super Smash Bros., Petilil will use the Grass-type Pokémon move Sleep Powder. As its name implies, Sleep Powder puts fighters who are hit by it to sleep. Besides this, Petilil doesn't actually deal damage to foes.

JSSB character logo - Pokémon
SSB Pokémon Series
Porygon2
233Porygon2
Porygon2 is a Normal-type Pokémon from Pokémon Gold and Silver Versions. Porygon2 is the second artificial Pokémon created by humans, succeeding Porygon, and was developed with the intent of aiding space exploration.

In Super Smash Bros., Porygon2 uses Tackle, charging forwards at a high speed before disappearing. The attack is fairly powerful, with high launching power, and it is difficult to actually defeat Porygon2 due to the fact that it only appears while it is attacking. Defeating Porygon2 grants fighters larger power-ups.

JSSB character logo - Pokémon
SSB Pokémon Series
Ptooie
PMCS Ptooie 01
Ptooies are a rare type of Piranha Plant that have seldom made appearances in the Super Mario series. Ptooies are very similar in appearance to the Piranha Plants stationed in Warp Pipes, though differ in the fact that their stems diverge into two feet. While recently they have made fewer appearances, they seem to be related to the Stalking Piranha Plants and River Piranha Plants of New Super Mario Bros. Wii, which have similar attack methods.

In Super Smash Bros., Ptooies act near-identical to their appearance in Super Mario Bros. 3. Like in that game, Ptooies will wander forwards and turn around when it reaches a ledge, all the while keeping a small spiked ball propelled above its mouth by blowing upwards. While this spiked ball can not be defeated, it can be knocked away with a projectile attack, and the Ptooie will be able to propel a fighter above it instead. If a Ptooie is defeated and it is still propelling its spiked ball above it, the spiked ball will also disappear, leaving behind one larger stat bonus power-up.

JSSB character logo - Super Mario
SSB Mario Series
Puffy Blowhog
Puffy Blowhog
The Puffy Blowhog is a member of the Flotaswine family of creatures native to the planet PNF-404. First appearing in Pikmin, the Puffy Blowhog is a rarely-seen creature primarily encountered by Olimar, Louie, Alph, Brittany, and Charlie within the many caves that snake between the distant planet's surface.

In Super Smash Bros., the Puffy Blowhog acts similarly to how it does in the Pikmin series: this creature will float around, blowing air from its snout to push fighters away. The air it breathes does not actually damage foes, but can push them into other enemies.

JSSB character logo - Pikmin
SSB Pikmin Series
Punch
WL2 Punch
Punch is a species of enemy that appears in Wario Land II. These small enemies are commonly fought by Wario, who can easily defeat them by charging them from behind. Punch is a strange-looking enemy who appears to conceal its body beneath a large helmet, masking all of its features besides its glowing yellow eyes and long arms on which it wears red boxing gloves.

The Punch enemy acts mostly the same in Super Smash Bros. as it does in Wario Land II. These enemies will wander forwards and punch three times at short intervals. Though they can not be harmed from the front while they are punching, from all other angles they can be dealt with easily.

JSSB character logo - Wario Land
JSSB Wario symbol
Raven
YTT Raven
Ravens are small black birds that frequently appear as enemies within the Yoshi franchise. Unlike their real-world namesakes, the Ravens of Yoshi's Island seem to lack the ability to fly, though they instead appear to be unaffected by gravity as they are commonly seen walking all the way around spherical planetoids.

Unlike in their Yoshi appearances, in which Ravens are generally hazards that merely damage Yoshi should he run into them, in Super Smash Bros. the Ravens actually have a single attack: they will, when a fighter draws near them, waddle fairly quickly and perform a diving attack to try and damage foes. While relatively weak, Ravens do have a fair bit of knockback resistance and health, making them difficult to defeat.

JSSB character logo - Yoshi
SSB Yoshi Series
Ringle
KTD Dingle art big 2
Ringle is a small black spherical creature that appears to wear a large bell on its helmet as if a helmet. Ringles first appeared in Kirby: Triple Deluxe alongside the new Bell copy ability, which it gives to Kirby when inhaled and is the only enemy to do so.

In Super Smash Bros. a Ringle is a small enemy that will wander around aimlessly, turning around when it reaches a ledge. When a fighter comes near, the Ringle will jump into the air and ring its bell, creating shockwaves that deal little damage but push away nearby players.

JSSB character logo - Kirby
SSB Kirby Series
Shotzo
Shotzo New Render
Shotzo is one of the Kirby series' most recurring enemies, appearing in nearly every main title to date. Shotzos are small cannon-like creatures that are immobile, but fire small cannonballs at Kirby when he approaches, and are in most cases completely invincible.

In Super Smash Bros., Shotzo is a completely invincible enemy, thus serving more as an obstacle than a true enemy. Much like in the Kirby titles, Shotzos will remain stationary and fire cannonballs at fixed angles. These cannonballs can be reflected, and will drop power-ups should a player reflect one into a solid platform.

JSSB character logo - Kirby
SSB Kirby Series
Skuttler
Skuttler
Skuttlers are members of the Underworld Army, that utilize several different weapons when they go up against their enemies. In Kid Icarus: Uprising, there were six different versions of the Skuttler enemy: some wield large bones as clubs, some carry cannons, others magic staves.

In Super Smash Bros., four of the Skuttler types appear in combat each with their own behavioural patterns: normal Skuttlers wield large bones and fight up-close, Skuttler Cannoneers fight from afar with giant cannons, Skuttler Mages wield skull-faced staves and fire blasts from afar or up close, and Suit of Skuttlers do not attack but are invincible from the front. Though they all act as separate types of enemies, the Skuttlers all have the same amount of health and, barring the Suit of Skuttler variant, take the same amount of knockback from attacks.

JSSB character logo - Kid Icarus
SSB Kid Icarus Series
Tac
TAC
Tac is a semi-recurring cat-like thief enemy from the Kirby series. In Kirby Super Star and Kirby Super Star Ultra, Tac's most defining feature is the fact that he gives the Copy Copy Ability when inhaled by Kirby. While this Copy Ability essentially acts the same way as Kirby's Inhale ability, when made into a Helper, Tac essentially becomes a second Kirby and can steal Copy Abilities to do a variety of different attacks.

In Super Smash Bros., Tac will spawn on the screen in a puff of smoke, and attempt to swipe at fighters. If Tac successfully damages a foe, he will swipe some of their collected power-ups, forcing the player to chase them down and defeat him before he disappears in order to get the power-ups back.

JSSB character logo - Kirby
SSB Kirby Series
Tinkerbat
Tinkerbat HalfGenieHero
Tinkerbats are the most basic enemy units employed by Risky Boots throughout the Shantae series. Tinkerbats are small shadowy humanoids that often carry either small cutlasses or Molotov cocktails. They are all described as fairly intelligent creatures, yet they act as nothing but loyal drones to their ruler.

In Super Smash Bros. Tinkerbats attack in the same was as they do in the Shantae series, as they either wield cutlasses or Molotov cocktails. Those that wield the former march along, swinging their weapon wildly, while those that carry Molotov cocktails throw them at players from a distance.

JSSB character logo - Shantae
ACL Shantae SSB icon
Ty-foo
SMO Ty-foo
Ty-foos are a large cloud-based enemy that first debuted in Super Mario 3D World. Though classified as enemies, and one of the largest members of the Koopa Troop, Ty-foos are more like obstacles, blowing air to push away fighters.

In Super Smash Bros., Ty-foos act just as they do in the Super Mario series. These large cloudy foes blow air to push away fighters when they draw near. Though they have a lot of health, they do not actually deal damage to players, but they can blow them into other enemies.

JSSB character logo - Super Mario
SSB Mario Series
Virus
RhythmHeavenViruses
Viruses are microorganisms that appear in the Rhythm Heaven series' Sick Beats minigame. In Sick Beats, a doctor uses a fork to protect a yellow blob from these viruses, the former being what he is experimenting upon.

In Super Smash Bros., the Viruses come in three different colours - blue, pink, and black - though all act in the same manner: they fly through the air at a relatively high speed, and will attempt to lick a fighter when they get near. Though this doesn't deal a lot of damage to a fighter, it paralyzes them in place as they are licked, and their movements are temporarily slowed for a short while afterwards as they continue to take minimal damage at a steady pace.

JSSB character logo - Rhythm Heaven
Rhythm Heaven SSB symbol
Waddle Dee
Waddle Dee amiibo artwork
Waddle Dee is a recurring enemy from the Kirby series. These small little creatures appear as King Dedede's loyal servants, following the self-proclaimed king's every order. Though they're enemies, these creatures are very docile, and don't try to extensively attack Kirby.

In Super Smash Bros., Waddle Dees are some of the simplest foes. These creatures simply wander around and will try to slap fighters when they come near or jump and stomp down upon them.

JSSB character logo - Kirby
SSB Kirby Series
Waddle Doo
Waddle Doo SS
Waddle Doo is a sub-species of the most basic and recurring enemy from the Kirby series, Waddle Dee. Unlike Waddle Dees, the face of a Waddle Doo consists of a large single eye that it is capable of firing a laser from.

Waddle Doo, in Super Smash Bros., serves as a slightly-stronger variant of the Waddle Dee enemy. Both of these enemies have almost the same amount of health, with the only difference between them being that Waddle Doo will sometimes stop walking and fire a beam from its eye to damage nearby fighters.

JSSB character logo - Kirby
SSB Kirby Series
Yariko
Yariko
Yariko is a spear-wielding enemy from Kirby 64: The Crystal Shards. Yariko is an infamous enemy whose precise spear-throwing prowess makes her a deadly foe to Kirby. She is described to be a jungle-dweller, who uses her spear to hunt prey, explaining her hunting skells.

In Super Smash Bros. Yariko tries to stay away from fighters so that she could throw her spear at them from afar. These spears deal quite a bit of damage, though Yariko has very low health and can be defeated should the player simply reflect her projectiles back at her.

JSSB character logo - Kirby
SSB Kirby Series
Dangerous Enemies
Arachnus
MetroidSamusReturns Arachnus
Arachnus is a species of armadillo-like predators native to the planet SR388. Characterized by its rounded shell and three-pronged maw, the Arachnus is a powerful and deadly foe that sits at the top of SR388's food chain. It first as a boss in Metroid II: Return of Samus, and a stronger imitation of it made of X Parasites would later appear in Metroid Fusion.

In Super Smash Bros., the Arachnus is an incredibly powerful foe with a variety of different attacks in its disposal. The Arachnus can curl into a ball and bounce about, creating shockwaves as it lands or charging at high speeds into fighters. When not in a spherical form, the Arachnus can also attack with its claws when at close range or fire large fireballs from its mouth.

JSSB character logo - Metroid
JSSB Metroid symbol
Boom Boom
JSSB Boom Boom
Boom Boom is a high-ranking member of Bowser's Koopa Troop army and a recurring foe fought in the Super Mario series. Throughout almost all of his appearances, Boom Boom is a miniboss character, who is often fought in castles or fortresses in the middle of a world.

In Super Smash Bros., Boom Boom fights identically to how he does in his debut of Super Mario Bros. 3, swinging his arms as he moves around and jumps high in arcs. He does gain a new attack in that, when he is at low health, he will retreat into his shell and perform a spinning rush attack to charge into his foes. While Boom Boom was defeated by Mario by stomping on his head, doing so in Super Smash Bros. does not actually hurt him, but has a chance to stun him.

JSSB character logo - Super Mario
SSB Mario Series
Glalie
362Glalie
Glalie is an Ice-type Pokémon designated by the National Pokédex as the Face Pokémon. Glalie is a large rounded Pokémon whose body is comprised of frozen rocks, and as such can control the freely freeze the moisture in the air.

In Super Smash Bros., Glalie is a strong enemy that will try to freeze fighters when it gets near. When fighters get near (but still at a distant), Glalie will use Icy Wind to freeze the area around it, encasing its enemies in ice. When up close, Glalie will try and bite the its foes with Ice Fang. All of Glalie's attacks, as well as damaging the Pokémon with direct melee attacks, have a high chance to freeze foes, thus making it an incredibly difficult enemy to defeat.

JSSB character logo - Pokémon
SSB Pokémon Series
Hayreddin, the Territorial
XCX Hayreddin
Hayreddin, the Territorial is a prominent member of the Simius race, and a boss in Xenoblade Chronicles X. Hayreddin is a large red Simius who resides on Primordia's East Gate Plain, either wandering alone during the day or sleeping on a rock formation with other members of its species. Hayreddin is capable of entering an Enraged state that makes it completely invincible for a period of time.

In Super Smash Bros., Hayreddin, the Territorial is a very large foe who damages fighters with slow, but fairly powerful, melee attacks. In addition to Hayreddin having a large amount of health and being an incredibly formidable foe when at close range, Hayreddin can also enter an invincibility state just as in Xenoblade Chronicles X.

JSSB character logo - Xenoblade Chronicles
Xenoblade SSB symbol alt
Lynel
BotW Lynel concept art
Lynel is the name of a race of Centaur-like beings that, while rare, have made a number of appearances as an enemy in The Legend of Zelda series. In all aspects, its Super Smash Bros. counterpart is based on the default red-maned Lynel from The Legend of Zelda: Breath of the Wild.

In Super Smash Bros., the Lynel is perhaps the most dangerous enemy in the Smash Run mode. Lynels have an incredible amount of health, and they wield a wide arsenal of weapons that include a sword, shield, and bow, the latter of which it will use to fire either normal arrows or Bomb Arrows. When standing still, the Lynel is impervious to projectile attacks from the front, though take slightly more damage from attacks from behind. In addition to using the different weapons it carries, the Lynel can also charge at high speeds to barrel down foes.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Orne
Orne-kiu
Orne is one of Pit's most dangerous foes that have appeared in the Kid Icarus series. First appearing in Kid Icarus: Uprising, the Orne is a large skull-like creature who glows a purple and blue aura. Whenever one is around, a special theme plays, signifying Pit's potential demise as they are foes that can not be defeated.

In Super Smash Bros., a single Orne may spawn during a game. Much like in Kid Icarus: Uprising, an Orne will slowly follow around the player, and instantly KO them when contact is made. The same theme that played when one showed up in Uprising also plays when a fighter is close-enough to a fighter.

JSSB character logo - Kid Icarus
SSB Kid Icarus Series

Online Play

Please note: information has been copied directly from Super Smash Bros. Switch and will be rewritten at a later time.

Online Play has seen little change from Super Smash Bros. for Wii U. There are four different main ways to play online.

  • With Friends: Play against friends online.
  • With Anyone: Play against strangers online.
  • Tournament: Compete in online tournaments set up by friends or public tournaments created by other strangers.
  • With amiibo: A new game type, a 2-on-2 match where two players either fight with one of their own amiibo or together with the other player against the two amiibo. With amiibo also includes "For Glory" and "For Fun" variations, and can be played against friends and their amiibo. amiibo fighters level up slightly faster in this mode.

With Friends allows players to create groups, and set custom rules for the game mode. In addition, players can also chat to each other by clicking the microphone button on the menu. Up to two players can play on one console in With Friends matches.

With Anyone features various other modes:

  • For Fun: Play for fun. Match results are not recorded, and items and stage gimmicks are turned on.
  • For Glory: For more competitive players. Match results are recorded, and an online leaderboard can be checked through this menu. No items appear, and all stages are their Ω versions.

For Fun and For Glory can be further divided. For Glory allows for either 1-on-1 or 2-on-2 matches, while For Fun allows for 4 Player Free for All or 2-on-2. Both 2-on-2 For Fun and For Glory matches can be played with up to two players fighting on a single console.

Players can also Spectate a random match currently occurring. One can choose to spectate a match between strangers, or choose instead to spectate a friend currently fighting a match.

Items

What sets Jake's Super Smash Bros. from other fighting games is the inclusion of items that can be used to change the outcome of battle. Many of these items can be picked up and used as weapons, while others will heal the user of some damage. Items can be classified as "battering", "shooting", "healing", "transformation", and "miscellaneous", though these merely serve to categorize how they are used. Items are not a necessity, and it can be determined by the player which items will spawn in the Items Menu accessible from the Battle Setup screen.

Assist Trophy
Fig 20 assistfigure
The Assist Trophy is a small mysterious artifact of unknown origin. Though it appears to be a trophy stand covered in a glass case that houses colourful mist and a generic silhouette, the item has the power to manipulate time and space in order to summon one of several characters to aid the one that grabbed it. Unlike most items, the Assist Trophy activates automatically once it is grabbed [should the user be planted firmly on the ground].
JSSB character logo - JSSB
JSSB symbol
Back Shield
Back Shield - Kid Icarus- Uprising
The Back Shield is an item from Kid Icarus: Uprising. Usually obtained through Treasure Boxes, the Back Shield would rotate around Pit in order to protect his backside from attacks while he engages in grounded combat.

In Super Smash Bros., the Back Shield retains this same use: it hovers behind the one who grabs it to protect them from all attacks, barring those with that damage foes within a certain radius. The Back Shield will absorb all melee attacks dealt to it, reflect most physical projectiles, and absorb most energy projectiles.

JSSB character logo - Kid Icarus
JSSB Kid Icarus symbol
Barrel
Fig 20 barrel
Barrels are large cylindrical containers that contain items. These barrels are heavy, and thus impair the movement of those that pick them up, slowing them to a crawl and making them unable to jump. When thrown or attacked by standard attacks, barrels will often be knocked over into a roll, shattering once they run into a wall or a fighter. When broken the barrel will often release up to five items, though sometimes it will instead explode as a 'dud' item. Barrels come in three different aesthetic variants - wooden, present, and futuristic - with the different variants being used for different stages.
JSSB character logo - JSSB
JSSB symbol
Beehive
BeehiveRenderWiiU
Beehives are enclosed structures that serve as the nest of honey bee colonies. In the Animal Crossing series, beehives can be shaken out of trees, disrupting the bees that live within it and cause them to mercilessly pursue the player for doing so. The bees serve as one of the very few "enemies" of the Animal Crossing series, though emptied beehives can be sold to stores for a small amount of Bells.

In Super Smash Bros., should a fighter throw it at another fighter, the beehive's inhabitants will exit the beehive and chase down the one the beehive hit. The bees don't actually stun the fighter, but do deal damage over time. Interestingly, the swarm of bees can be split up should their target remain close to another fighter for an extended period of time. The beehive can also be broken by sustaining enough damage when sitting on the ground, with the released bees targeting the one who broke it.

JSSB character logo - Animal Crossing
SSB Animal Crossing Series
Beetle
BeetleSS
The Beetle is an item that can be obtained by Link in The Legend of Zelda: Skyward Sword. This item utilizes the game's focal point of the Wii Motion Plus peripheral, as it can be flown around by tilting the Wii Remote in the desired direction. The Beetle is designed to carry objects back to Link, as the two pincer-like appendages on the front can do just that.

In Super Smash Bros. the Beetle is a dangerous item that can potentially KO a foe no matter their current damage percentage. When thrown at a foe, it will lock them within its pincers and begin to travel upwards, carrying them off-screen. A fighter can escape the Beetle's grasp by shaking the control stick. Timing an attack at an incoming Beetle can be reflect it back at the thrower, something which can also be done via any reflector-type attack.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Blooper
BlooperMK8
Bloopers are a recurring enemy often found in underwater levels of the Super Mario series. Bloopers can be seen as an underwater equivalent of Koopa Troopas, being more competent than the more-common Cheep Cheeps, yet still fairly common in their own right. They make their most prominent appearance in the Mario Kart series, where they act as items that blind all of the racers ahead of the user with splotches of ink.

In Super Smash Bros., the Blooper is based on its Mario Kart incarnation. Like in that game, the Blooper sprays ink on the opponents, covering the screen for a short period of time with a splotch of ink. In single player online play, the player that uses the Blooper is unaffected by the Blooper's ink, with only the other fighters' screens being covered in ink.

JSSB character logo - Super Mario
SSB Mario Series
Bob-omb
BobombNSMBU
Bob-ombs are a recurring enemy from the Super Mario series. As their appearance suggest, they appear to be a species of sentient bombs, and will explode to try and defeat those it is ordered to.

In Super Smash Bros., the Bob-omb is a powerful item that can be thrown to create a small, but incredibly deadly, explosion. If the Bob-omb is not picked up off the ground for a short while, it will begin to walk around, becoming an incredibly deadly obstacle that explodes on contact, or if it wanders around for a moment.

JSSB character logo - Super Mario
SSB Mario Series
Bullet Bill
BulletBillMK8
The Bullet Bill is a recurring enemy from the Super Mario series, who has also appeared as an item within the franchise's spin-off titles. As an enemy, the Bullet Bill is fired from cannons and either travel in a forwards direction or home in on Mario when he approaches. In the Mario Kart series however, a racer can temporarily transform them into one by using the Bullet Bill item which sees them travel along a set path at a high speed, barrelling down all racers in its path.

In Super Smash Bros., the Bullet Bill is specifically based off its Mario Kart incarnation. When activated, the user is transformed into a Bullet Bill and they blast in the direction they're facing. As a Bullet Bill, they travel a very short distance but deal massive damage and knockback to all those they run into.

JSSB character logo - Super Mario
SSB Mario Series
Crate
Fig 20 box
Crates are large cubical boxes that contain items. These crates are heavy, meaning that those who pick it up are incapable of jumping and move at a slow rate. The crate can be broken by attacks or when thrown to reveal up to five items. Crates come in three different aesthetic types - wooden, present, or futuristic - as well as three different variants - normal, exploding, or rolling. Exploding crates are 'dud' items that explode when thrown or when they sustain enough damage (though in some cases, it will instead release five Bob-ombs), while rolling crates are on wheels and can be ridden atop though they can only be broken by powerful attacks.
JSSB character logo - JSSB
JSSB symbol
Cucco
HW Cucco
Cuccos are a recurring, usually passive, species often encountered in The Legend of Zelda titles. For the most part, they act identically to the chickens of the real world, often wandering about while clucking. What makes the Cuccos stand out among other Zelda species is that they are a very cooperative type of bird; attacking one enough times will see it call out for others of its kind, and they will all get revenge by attacking Link.

In Super Smash Bros., a single Cucco may appear on stage. If successfully thrown at an enemy, the Cucco will call upon a swarm of other Cuccos to harass them, dealing minor damage, but continually stunning them, over a short period of time. If a Cucco is not picked up and is attacked three times, the fighter that dealt the final blow will instead be targeted by the chickens.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Deku Leaf
Dekuleafrender
The Deku Leaf is a giant leaf item from The Legend of Zelda: The Wind Waker. In that game, Link could use the Deku Leaf like a sail, and glide over long distances and through updrafts with it. Deku Leaves could also be found in The Legend of Zelda: Breath of the Wild with most being knocked from trees when they are chopped down.

In Super Smash Bros., despite having its appearance from The Wind Waker, the Deku Leaf acts nearly identically to how it does in Breath of the Wild: the user will wave it downwards, creating a powerful gust of wind to knock away foes, while also dealing no damage.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Dragoon
Fig 20 dragoon
The Dragoon is a Legendary Air Ride Machine that can be built by Kirby in the City Trial mode of Kirby Air Ride. This Air Ride Machine excels in most stats, and has the best gliding capabilities of any vehicle in the game.

In Super Smash Bros., the Dragoon is a unique item, in that it can not be directly collected by one fighter, and instead it will spawn in three separate parts. A single fighter must collect all three of the Dragoon's parts, which will spawn over the course of a battle, to be able to summon the vehicle. Once all three parts have been collected, the player can ride atop the Dragoon and travel off-screen. When off-screen, the player can use a reticle to choose an area for them to barrel through. The Dragoon deals massive damage and even more knockback to foes that it hits. Once the Dragoon is used by a fighter, the pieces will not spawn again and the user will be dropped from the sky to reenter the fight.

JSSB character logo - Kirby
SSB Kirby Series
Fairy
Fig 20 fairybottle
A Fairy is a recurring passive creature from The Legend of Zelda series, most often taking the appearance of a ball of light with white translucent wings. Fairies can be used as healing items, with them being most useful in their ability to revive Link immediately should he fall in battle, restoring a portion of his health as it does. In many games, a fairy can be captured by using a bottle, and it is in this form that the Fairy appears in Super Smash Bros..

In Super Smash Bros., the Fairy is an excellent, albeit somewhat situational, healing item. If picked up by a fighter whose damage percentage exceeds 100%, they will be healed for exactly 100%. However, it will not heal those whose damage percentages are not over 100%, and it can instead be picked up by them and thrown at other foes, though it will heal a foe should it be thrown at an opponent with over 100% damage.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Fire Flower
FireFlowerMK8
The Fire Flower is one of the most recurring power-ups from the Super Mario series, being one of the first three power-ups that debuted in Super Mario Bros.. Throughout the Super Mario series, the Fire Flower grants Mario the pyrokinetic abilities he is most identified with.

In Super Smash Bros., the Fire Flower acts as a sort of flamethrower, spewing a small wave of fire. While the player uses the Fire Flower, the user is able to move around left or right, but they are unable to jump while doing so.

JSSB character logo - Super Mario
SSB Mario Series
Flipper
SSBM Flipper
Flippers are an item that appear in the Nintendo Entertainment System title Balloon Fight, where they serve as one of the main hindrances for the player. In Balloon Fight, Flippers knock away either friend or foe whenever someone touches it, causing it to spin around.

In Super Smash Bros., the Flipper acts as a stationary obstacle that can be thrown by players to deter movement. Though it can only be thrown a fairly short distance, the Flipper will remain suspended in mid-air and deal damage to all those - including the one who threw it - who touch it. Though it doesn't deal a lot of damage nor does it deal much (if any) knockback, it does cause foes to be stunned, and thus they can be trapped in its spin. Much like in Balloon Fight, the Flipper will only spin once a fighter or an item touches it, and it may eventually stop spinning after doing so for a short time.

JSSB character logo - Balloon Fight
SSB Balloon Fight Series
Food
KAR Foods
Food is a recurring item from the Kirby series. Somewhat uniquely, the Food present in that series is often depicted as photographs of real-life food rendered as 2D sprites, which is just as how the food appears in Super Smash Bros..

In Super Smash Bros., Food heals the one who eats it by a very small amount. These items of Food come from Kirby Air Ride, with all of the food from that game - Apple, Curry, Hamburger, Hot Dog, Tempura Soba, Ice Cream, Meat, Omurice, Oigiri, Ramen, Sushi, and the Pep-Brew energy drink - appearing in Super Smash Bros..

JSSB character logo - Kirby
SSB Kirby Series
Franklin Badge
Fig 20 badge
The Franklin Badge is an item that has appeared in all three titles of the EarthBound series. This strange badge has the power to reflect certain PSI-based attacks back at the foe. Interestingly, the player does not need to equip this item onto a party member for its power to activate, as just having it in their inventory is enough to unlock its power.

Unlike most other items in Super Smash Bros. the Franklin Badge is not held by the user who picks it up, nor can they throw it away at will. Rather, when the Franklin Badge is picked up, the user will equip it. While the Franklin Badge is worn by a fighter, all projectile attacks (barring Final Smash attacks) will automatically be reflected away from the item's user.

JSSB character logo - EarthBound
JSSB EarthBound symbol
Freezie
Freezie SM3DW
Freezies are a recurring enemy from the Mario franchise, first appearing in Mario Bros. and being one of the few enemies from that game to make consistent (albeit rare) appearances since.

In Super Smash Bros. the Freezie will spawn on the stage and begin to slide to the right, only moving to the left should it hit a wall. When attacked or thrown, the Freezie is destroyed, though if the Freezie is successfully thrown at an opponent it will encase them in a chunk of ice.

JSSB character logo - Super Mario
SSB Mario Series
Grass
Fig 20 grass
Grass is a type of flowering plant that grows naturally in the real world grasslands that are estimated to cover over 40% of the Earth's landmasses. Bushels of grass appear in Super Mario Bros. 2, which can be plucked to reveal bombs or vegetables that can be thrown at enemies.

In Super Smash Bros., these same bushels of grass can appear on any flat surface. When picked up, the fighter will pluck the grass and obtain a random other item. Barring containers, Assist Trophies, and Smash Balls, fighters can pick up any item from the grass.

JSSB character logo - Super Mario
SSB Mario Series
Gust Bellows
GustBellowsSS
The Gust Bellows is an item from The Legend of Zelda: Skyward Sword. Found within the Lanayru Mining Facility, this handheld cannon seems to have been created by an ancient civilization, and can be used to clear away the many sand piles that have since built up over time.

In Super Smash Bros., the Gust Bellows can be used to shoot a small tornado that pushes around foes without damaging them, allowing the user to push around even invulnerable fighters. When thrown away, there is a small chance that the Gust Bellows will go haywire, bouncing around as it spews air out uncontrollably.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Lip's Stick
Fig 20 ripstick
Lip's Stick is a magical wand carried by the fairy Lip in Panel de Pon. As Panel de Pon is a puzzle game, she is never directly seen using it to attack foes, but she will use it to give opponents flower-themed Garbage Blocks. As such, its appearance in Panel de Pon and Lip's later appearances is primarily a cosmetic one.

In Super Smash Bros., the usage of Lip's Stick is actually based upon a scrapped Copy Ability from Kirby Super Star known as "Flower" and seemingly based on Lip herself. Foes that are hit with Lip's Stick get a flower planted atop their head, which will deal slight damage (without any flinching) over time. While Lip's Stick can only be used as a melee weapon, if thrown at opponents it will still place the flower on their head. This flower only lasts a few moments, and will fall off on its own.

JSSB character logo - Panel de Pon
SSB Panel De Pon Series
Maxim Tomato
KPR Maxim Tomato
The Maxim Tomato is an item that has made several appearances throughout the Kirby series. In all of its appearances, the Maxim Tomato acts as a healing item, fully restoring all of Kirby's health once eaten (or, in Kirby Mass Attack, completely fills the fruit meter.)

In Super Smash Bros., the Maxim Tomato is a powerful healing item not unlike the various Food items that can also be spawned. Unlike those Food items however, the Maxim Tomato heals the player to remove 50% from their damage percentage.

JSSB character logo - Kirby
SSB Kirby Series
Metal Box
Fig 20 metalblock
The Metal Box is a block that appeared in Super Mario 64. One of the three blocks that granted a transformation cap; in the case of the Metal Box, it grants Mario a Metal Cap that encases him in a heavy metal coating.

In Super Smash Bros., picking up or attacking the Metal Box will encase the user that did so in the same metal coating as in Super Mario 64. This metal coat increases the fighter's weight, thus increasing their jump height while increasing their fall speed, in addition to also lowering the amount of knockback they take and the amount of damage they deal. This lasts for a similar time.

Some characters have special designs for their metal coat, namely Peach, Luigi, and Meta Knight. Peach's design makes her resemble Pink Gold Peach from Mario Kart 8, Luigi takes on a silver colour mimicking his appearance after collecting a Gold Flower, and Meta Knight takes on a fuchsia colour that makes him vaguely resemble Galacta Knight.

JSSB character logo - Super Mario
SSB Mario Series
Parasol
Kirby Triple Deluxe Parasol Artwork
Parasols are a common item utilized in the Kirby series, often by the Waddle Dee enemies or by Kirby himself when he gains the Copy Ability of the same name. Kirby's Copy Ability allows him to use the Parasol as a battering item or as a shield.

In Super Smash Bros., the Parasol acts almost identically to how Kirby uses it in the Kirby titles. The Parasol is a fairly weak battering item, but it does slow a fighter's aerial descent when they are carrying it.

JSSB character logo - Kirby
SSB Kirby Series
Pitfall Seed
PitfallSSB4
The Pitfall Seed is a recurring item from the Animal Crossing series. The Pitfall Seed is an item that, when buried, creates a pitfall; anyone who walks over the spot where it was buried will fall into a hole as the ground collapses under their feet (or hooves, paws, or whatever they may have).

In Super Smash Bros., the user does not need to bury the Pitfall Seed in order for its effects to be used: simply throwing it will cause it to be buried in the ground where it lands. Much like in Animal Crossing, the Pitfall Seed will cause the first person who walks over where it was thrown to be buried in the ground. If the Pitfall Seed is placed on a semi-soft platform however, a fighter will instead be forcibly pulled beneath it. Unlike in the Animal Crossing series, in which the Pitfall Seed, much like anything that is bury, is marked by a star-like mark, in Super Smash Bros. there is nothing to mark where the Pitfall Seed was buried. Additionally, also unlike in Animal Crossing, the one who throws it can not be affected by the Pitfall Seed; in team battles, the teammate(s) of those who threw it can be buried by the Pitfall Seed.

JSSB character logo - Animal Crossing
SSB Animal Crossing Series
Poké Ball
SugimoriPokeBall
Poké Balls are a gadget that exist to be used to capture Pokémon. They are small orbs that can be thrown at Wild Pokémon, transforming them into data and allowing up to six Pokémon to be carried easily.

In Super Smash Bros., a Poké Ball can be thrown, and it will release a random Pokémon to assist the one who threw it in some way. Unlike other items, the Poké Ball will make a unique sound when it lands, both should it spawn in midair and fall to the ground, or when it is thrown; this sound is the same as the one it makes in the Pokémon series.

JSSB character logo - Pokémon
SSB Pokémon Series
Punch Ball
Punch Ball PBMB
The Punch Ball was an item that appeared solely in the 1984 Hudson Soft title Punch Ball Mario Bros., a sequel to the original Mario Bros. arcade title. In this game, the Punch Ball served as a major new gameplay mechanic, as it, alongside the returning POW Block, was the only way to stun enemies and defeat them.

In Super Smash Bros., the Punch Ball is a small red orb that will explode in a cloud of smoke when it hits either a foe or a platform. While the Punch Ball doesn't knock back foes and only deals 1-2% damage, it does paralyze the foe it is thrown at, causing them to be stuck in place for a moment.

JSSB character logo - Super Mario
SSB Mario Series
Recorder
HW 8-Bit Recorder
The Recorder is an item from the original NES The Legend of Zelda, found within the depths of the fifth "Lizard" dungeon. It has various uses depending on the context in which it is used, and the direction Link is facing: it will summon a tornado to warp Link to the last dungeon he was in when facing east or south, or to the next dungeon he needs to complete when facing north or west.

In Super Smash Bros., the recorder, in its 8-bit appearance, can be played by a fighter in order to summon a tornado from one side of the stage to the other, which deals minor damage and throws those it hits upwards.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Smash Ball
SSBB Smash Ball
The Smash Ball is a mysterious, but powerful, object that will spawn somewhere on the stage and begin to fly around the stage slowly. Unlike other items, which are picked up, the Smash Ball must instead be broken by attacks in order to harness its power. Once it is broken by someone, that fighter will glow with an intense aura, and they will gain the ability to use their Final Smash attack in place of their neutral special move.
JSSB character logo - JSSB
JSSB symbol
Splattershot
Splattershot
The Splattershot is a Shooter weapon from Splatoon, seen in many of the first game's promotional materials and appearing as one of the default weapons that can be used. Like all Shooter weapons, the Splattershot fires a steady stream of ink as long as the Inkling using it has some in their tank.

In Super Smash Bros., the Splattershot can be used to fire ink continuously for a short while, and the user will automatically throw it away if they attempt to use it when it has no more ink. The ink fired deals damage to those hit, but it only stuns foes should they be close to the blaster. The damage dealt by the ink also increases the closer one is to the one firing the blaster.

JSSB character logo - Splatoon
SSB Splatoon Series
Star Rod
Fig 20 starrod
The Star Rod is a powerful artifact that serves as the power source of the legendary Fountain of Dreams, which grants the residents of Dream Land good dreams. In Kirby's Adventure, Dedede breaks the Star Rod apart to keep Nightmare, who has corrupted it, from using its powers to sew despair.

In Super Smash Bros. the Star Rod can be used by fighters in the same manner that Kirby uses it during the final battle of Kirby's Adventure. Pressing the standard attack button will see the user swing it to weakly damage fighters, though holding down the standard attack button to perform a smash attack will see the rod release one of a limited supply of star-shaped projectile forwards.

JSSB character logo - Kirby
SSB Kirby Series
Super Mushroom
MushroomMK8
The Super Mushroom is a power-up from the Super Mario series, being one of the first power-ups to appear. Debuting in Super Mario Bros., the Super Mushroom would turn Small Mario into Super Mario, increasing his size and allowing him to get Fire Flowers from ? Blocks.

In Super Smash Bros., the Super Mushroom will spawn on the stage and immediately begin travelling to the right. The fighter that touches it will be granted its effects: growing to a large size which, in addition to making them an easier target to hit, increases their weight, damage output, and knockback output. This lasts for a short period of time.

JSSB character logo - Super Mario
SSB Mario Series
Super Star
StarMK8
The Super Star, debuting in Super Maro Bros., is one of the most recurring items in the Super Mario series. Throughout all of its appearances, the Super Star temporarily grants invincibility to the one who touches it; though the fact that it continually bounces to the right makes it hard to catch.

In Super Smash Bros., much like in the Mario series, the Super Star will begin to bounce to the right once it spawns on the stage. The one who touches the Super Star will be granted temporary invincibility, and the theme that plays in the Super Mario series while under the Super Star's effects will play during this time.

JSSB character logo - Super Mario
SSB Mario Series
Ultra Hand
Ultra Hand
The Ultra Hand was a toy created by Gunpei Yokoi and manufactured by Nintendo throughout the later half of the 1960's. Though a simple device that allowed one to grab small balls perched atop orbs, the Ultra Hand was a commercial success and the first of Yokoi's projects that helped save Nintendo from financial difficulties.

In Super Smash Bros., the Ultra Hand can be used to grab foes from a distance, and pull them closer in order to deal damage to them easier. It can also be used to tether recover, automatically latching on to a ledge should it be used close enough to one.

JSSB character logo - Ultra Hand
SSB Ultra Hand Series
Unira
Fig 20 unira
The Unira is a type of enemy from Clu Clu Land. According to the game's story, the Unira are a type of sea urchin who intend to steal Clu Clu Land's treasures.

In Super Smash Bros. the Unira instead acts as an item. The small sea urchin-like creature can be thrown at walls or floors, and it will stick to them and pop out its spikes. Touching the spikes will damage fighters that touch it. The Unira can retract its spikes by being attacked, allowing other fighters to pick it up safely.

JSSB character logo - Clu Clu Land
SSBZCluCluLandSymbol
Watermelon Fuse Bomb
Watermelon fuse bomb
The Watermelon Fuse Bomb is an explosive weapon that, as implied by its name, is a large bomb modelled after a watermelon that first appeared in Donkey Kong Country: Tropical Freeze. In that game, both the Kongs and Snowmads can wield these, and the latter often uses them as traps for the Kongs.

The Watermelon Fuse Bomb is a large bomb that impairs the movement of those that pick it up, and its fuse will only become lit once it is thrown or attacked. After its fuse is lit, fighters have a few moments before the bomb detonates in a large, and very powerful explosion. The fuse will deplete quicker as it is attacked, and doing so can also knock it around; if knocked away hard enough, it will detonate should it come in contact with a wall or a fighter, even should time still be left on its fuse.

JSSB character logo - Donkey Kong
SSB Donkey Kong Series
Weathervane
Weathervane - Wario World
Weathervanes are bird-like objects found in the final level of Wario World, Pecan Sands. Wario can use the Weathervanes to propel himself sky-high, as it creates a tornado that blows him, and the sand around his feet, upwards in a spiral.

In Super Smash Bros. fighters can throw these weathervanes, and they will float in place wherever they are thrown; due to hovering in the air, they will also float, stopping after moving a short distance. Though it does not deal any damage and will disappear after a short period of time, when attacked it will create a small tornado of wind that propels all nearby fighters and items upwards. Due to its use, it works more as a tool for recovery than to hinder foes.

JSSB character logo - Wario Land
JSSB Wario symbol
Whip
Whip SS Official
The Whip is an item that Link could obtain within the Ancient Cistern in The Legend of Zelda: Skyward Sword. This whip appears to be made of some sort of elastic material that is capable of latching on to certain branches or poles, allowing Link to pull faraway levers, or flip over Peahats.

In Super Smash Bros., the whip is a melee weapon that deals electrical damage to foes. The whip will stretch as it is swung, and will stretch a longer distance when a smash attack is performed instead. More damage is dealt when a player hits a foe with the small ball on the tip of the whip dealing more damage and knockback.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
X Bomb
X Bomb - Kid Icarus- Uprising
The X Bomb is, in design, an item from Kid Icarus: Uprising, though its use Super Smash Bros. more closely resembles the bomb of the same name's use from the Meteos series. In Kid Icarus, the X Bomb releases projectiles from the four orange lines that cross through it; these projectiles are capable of bouncing off most surfaces.

In Super Smash Bros., the X Bomb can be thrown and, after hitting a foe or landing on the ground, will bounce upwards a short distance before causing an X-shaped explosion, or +-shaped should the orange lines be oriented in such away, to cross the screen. This behaviour mimics the X Bomb from the Meteos series, thought the explosion it releases is red and with a texture that resembles magma as opposed to the Meteos bomb's pure white explosion.

JSSB character logo - Kid Icarus
JSSB Kid Icarus symbol

Collectibles

There are two collectible items in the game: trophies and stickers. Trophies and stickers may rarely spawn during matches, though can more easily be earned through other modes. Trophies are small figurines of characters, items, or other objects from various series, which have different descriptions that give details about the object or its usage in its original appearance. Stickers on the other hand, while their appearances are primarily cosmetic (being stickers of artworks from other video games), can be used to alter the statistics of a fighter. There are two types of stickers: power stickers and base stickers; power stickers hold these abilities but must be fused with base stickers in order to be used on a fighter. For more information on how the stickers can be used to affect gameplay, see below.

Collected stickers and trophies can be viewed in the Gallery. For a complete list of trophies and stickers, click the corresponding button below (trophies on left, stickers on right).

Jake's Super Smash Bros. - trophy icon button thing     Jake's Super Smash Bros. - sticker icon button thing

Assist Characters

Assist characters are characters that can be summoned from either the Assist Trophy or, in the case of Pokémon, the Poké Ball items. Just as with playable characters, there are some assists may be unlockable (including all third party assists and excluding all Pokémon). Every third party franchise represented by a playable character will also have an assist character representative.

Whereas in other Super Smash Bros. all assist characters would appear in puffs of smoke, in Jake's Super Smash Bros. every assist trophy has a unique entrance animation. These entrance animations are purely aesthetic, and can not damage foes. None of the Pokémon assists have entrance animations, however, though they will be released alongside some aesthetic particles pertaining to [one of] their type(s): Water-types will have droplets of water, Grass-types small leaves, Fire-types embers, Flying-types feathers, Poison-types small purple spores, Electric-types sparks, Ground-types chunks of earth, Rock-types small stones, Bug-types leaves and twigs, Steel-types nuts and bolts, Dragon-types indigo orbs of energy, Ghost-types small purple-white flames, Fairy-types stars, Dark-types black bolts of energy, Ice-types snowflakes, Psychic-types pink mist, and Fighting-types splinters of wood. Normal-types do not have any aesthetic differences.

JSSB Character icon - Chain Chomp JSSB Character icon - Twin Wardens JSSB Character icon - Chrom JSSB Character icon - Lucas JSSB Character icon - Big JSSB Character icon - Waluigi JSSB Character icon - Barbara JSSB Character icon - Kamek JSSB Character icon - Moblin JSSB Character icon - Waddle Dee JSSB Character icon - Decidueye JSSB Character icon - BowserSC JSSB Character icon - Agitha JSSB Character icon - Primarina JSSB Character icon - Jill JSSB Character icon - Boldore JSSB Character icon - Volleyball Player JSSB Character icon - Charizard JSSB Character icon - Sherm JSSB Character icon - Tingle JSSB Character icon - Seedot JSSB Character icon - Xerneas JSSB Character icon - Crabominable JSSB Character icon - Flurrie JSSB Character icon - Isa Jo JSSB Character icon - Magikarp JSSB Character icon - Whacka JSSB Character icon - Lord Fredrik JSSB Character icon - Darkrai JSSB Character icon - Rhyperior JSSB Character icon - Franziska JSSB Character icon - Chandelure JSSB Character icon - Magnemite JSSB Character icon - Alolan Exeggutor JSSB Character icon - Dead Hand JSSB Character icon - Cyndaquil JSSB Character icon - Bonkers JSSB Character icon - Magnus