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JSSB 2017 logo
JSSB box
Developer(s) Existence Software
Publisher(s) Nintendo
Platform(s) Nintendo Switch
Mode(s)
1-8 players
Age Rating(s)
ESRB: T for Teen
PEGI: 12
CERO: B
Genre(s) Party, fighting
Series Super Smash Bros.
Predecessor Super Smash Bros. Switch
Jake's Super Smash Bros. (2015)
Super Smash Bros. Ultimate
Media Included Nintendo Switch game cartridge

Jake's Super Smash Bros. is the most ambitious crossover event in history.

Jake's Super Smash Bros. logo sideways, also known simply as Super Smash Bros. or JSSB, is a reboot to 2015's author appeal project of the same name and a replacement to 2017's Super Smash Bros. Switch. The game is considered as both the seventh instalment of the Super Smash Bros. series, following 2018's Super Smash Bros. Ultimate, as well as a soft-reboot for it. Unlike previous titles in the series, the game is not directed by series creator Masahiro Sakurai but instead by Jake, who also serves as the game's announcer; Sakurai still works on the game as a design consultant and producer.

Jake's Super Smash Bros. retains the same gameplay elements as previous Super Smash Bros. titles, such as being a 2.5D fighting game set within platformer-esque levels, as well as including a story mode that reimagines and builds on the plot of Super Smash Bros. Brawl's Subspace Emissary.

North American players who pre-ordered the game as certain gaming outlets got a two-disc CD collection titled JSSB: Special Music Collection along with the game. This collection contained a large selection of the new remixes created for Jake's Super Smash Bros., as well as a new medley of the Super Smash Bros. Melee and Super Smash Bros. Brawl main themes not heard anywhere in the game. In Japan this CD collection was made available through My Nintendo, while Nintendo of Europe sold this CD for a limited time through their online store.

Gameplay

As with previous entries in the Super Smash Bros. series, Jake's Super Smash Bros. is a 2.5D mascot fighting game that ditches several aspects that "traditional" fighting games, such as Tekken or Street Fighter, utilize. The game features a number of different characters from various Nintendo-owned and third party franchises, and up to eight can fight at once on a single stage. Instead of the normal, flat stages found in most fighting games, Jake's Super Smash Bros. features ones with a variety of different platforms and hazards that may affect one's playstyle.

Unlike most fighting games, which utilize combo-based movesets for fighters, Jake's Super Smash Bros. simplifies this- all playable characters have a single 'standard attack' button, and a 'special attack' button, with the control stick's directional input determining what attack they perform. As such, all fighters have eight main attacks- up, down, side, and neutral standard and special moves. There are also tilt and smash attacks, which are more powerful versions of the fighters' standard moves; tilt attacks occur when a control stick is not tilted fully in a single direction and are generally more powerful than normal standard attacks, while smash attacks are even more powerful standard attacks that can be charged up by holding down the standard move button. When airborne, fighters are also granted a different set of standard moves, and some special moves may also act differently. Additionally, airborne fighters are granted another standard attack, as tilting the control stick forwards or backwards causes the fighter to perform a different attack. Finally, all fighters also have a Final Smash, a powerful special move that replaces the character's neutral special move once they have broken a Smash Ball.

Also unlike most other fighting games, the aim of a battle is not to deplete a foe's HP bar but instead knock them past the invisible blast lines located around the stage, with damage increasing a fighter's "damage percentage", which increases the amount of knockback they take; a fighter whose damage percentage is at 20% will take far less knockback than one whose damage percentage is at 120%, for instance.

Compared to other Super Smash Bros. titles, the game aims to be more casual than most other titles. Characters generally move at a speed faster than those in Super Smash Bros. Brawl do, but slower than in Super Smash Bros. for Nintendo 3DS / Wii U, and have about as much weight as those in the former do. Because of the game's more-casual target audience, many of the series' techniques utilized in competitive play, such as directional air-dodging and the "wavedashing" glitch, are not present in the game. The game does not completely ignore changes made after Brawl however, as some of the gameplay elements from Ultimate - such as the ability to attack while climbing a ladder, the optional Final Smash Meter that fills up as you deal and take damage, the ability to toggle hazards, and the fact that both fighters i a 1-on-1 match take more damage and knockback than in matches with more players - have been retained.

Collectibles

There are four collectible items in the game: CDs, trophies, stickers, and Memories.

CDs, as implied by their name, unlock new music for stages upon being collected. CDs are the rarest type of collectible though, unlike trophies and stickers, players can not collect duplicates of one track; once all CDs have been collected they will cease spawning.

Trophies and stickers may spawn during matches (trophies rarely and stickers uncommonly), though can more easily be earned through other modes. Trophies are small figurines of characters, items, or other objects from various series, which have different descriptions that give details about the object or its usage in its original appearance, while stickers can be used to alter the statistics of a fighter. All playable characters, including Echo Fighters, have a Memory associated with them, which is unlocked upon completion of the "true" All-Star Gauntlet. These Memories detail information about a certain piece of media in which a playable character makes a prominent appearance.

Collected stickers and trophies can be viewed in the Gallery. For a complete list of all of the game's music, trophies, stickers, and memories, click the corresponding button below. The buttons are listed in that order. There also exists a shop where players can purchase music, trophies, and stickers with in-game currency earned by playing Classic Mode, All-Star Gauntlet, Smash Run, and Smash Tour.

Jake's Super Smash Bros. - music icon button thing     Jake's Super Smash Bros. - trophy icon button thing     Jake's Super Smash Bros. - sticker icon button thing     Jake's Super Smash Bros. - memory icon button thing

Stickers

Main article: Jake's Super Smash Bros./Stickers

Stickers are a gameplay mechanic that are very much comparable to the Custom Parts included in Super Smash Bros. for Nintendo 3DS / Wii U and the Spirits from Super Smash Bros. Ultimate. All collected stickers have certain powers bonded to them, which the player can place onto the base of a playable character's trophy in order to power them up in certain ways. Stickers use artwork depicting characters from various media, and the size of the stickers denote the amount or strength of the powers attributed to it. Whether or not the effects of the stickers applied to a character are active during a battle can be decided via the options menu, and the active effects are displayed to all players before the battle begins. Should a sticker be removed from a character, it, as well as any of the powers that the sticker contains, will be permanently destroyed; no sticker can only be obtained once, as even those received from completing challenges can be obtained in platinum sticker packs. Additionally, stickers can not be overlapped on the base of a trophy, and as such the player must arrange them in such a way in order to optimize characters to suit their play style.

Shop

The Shop always has a collection of seven trophies that can be purchased with the gold earned by playing through the different modes as well as three packs of stickers. Any trophies that are obtained through random chance and not the completion of a specific challenge, though some are rarer than others and will be priced higher than others. Likewise, packs of stickers come in four varieties, each one increasing in price and thus the rarity of stickers that they may contain: bronze, silver, gold, and platinum; a bronze and silver pack will always be available for purchase, while platinum stickers will, on rare occasion, replace the otherwise-present gold packs.

This system previously appeared in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, though it has been revised for its Jake's Super Smash Bros. counterpart. The main difference between its previous appearances is that the shop is now manned by one of several characters, which are chosen randomly; while character similarly appeared in the shops in the Adventure Mode of Super Smash Bros. Ultimate, in Jake's Super Smash Bros. the clerks all have unique attributes that allow the player to do a variety of different things when spoken to.

Clerks
Clerk appearance rates
Clerk Appearance rate
Tomodachi Life clerk
Tomodachi Clerk
45%
Rusty RRDB
Rusty Slugger
Inuji RRDB
Inuji Darumeshi
30%
Timmy & Tommy ACaF
Timmy & Tommy Nook
20%
MM3D Happy Mask
Happy Mask Salesman
5%

There are four characters that can appear: the wooden box-headed clerk from Tomodachi Life, Rusty Slugger from Rusty's Real Deal Baseball, Timmy and Tommy Nook from the Animal Crossing series, or the Happy Mask Salesman from The Legend of Zelda series. The Mii does not have any unique attributes, and as such is the most common salesman, followed in order by Rusty, Timmy and Tommy, and the Happy Mask Salesman. When the language is set to Japanese, Rusty is replaced by Inuji Darumeshi just as in his original title.

Rusty allows players to haggle with him to lower the prices of trophies and sticker packs; and he may also lower the prices of trophies already at a discounted price. When Timmy and Tommy mans the shop, players can sell their duplicate trophies and pay roughly 30% of the trophy's original price. The Happy Mask Salesman will only appear for 72 minutes at a time (a reference to how Majora's Mask takes place over three days - or 72 hours), and only carry trophies normally priced at 2500 G. The Salesman may also include discounts that can range from anywhere between 5% off and 65% off, making it possible to pay only 875 G for a trophy normally priced at 2500 G.

Prices

Prices are determined by the rate of how common a trophy is, as all trophies that can be earned by random drop can also be purchased. Some trophies, notably the alternate trophies of the playable characters, can only be obtained by purchasing them through the shop.

Prices may also be discounted at 10% off, 30% off, or 50% off. These sales happen at random intervals throughout the day.

Trophy prices
Appearance rate Purchase price Sell price
100% - 71% 350 G 90 G
70% - 61% 650 G 150 G
60% - 51% 950 G 240 G
50% - 41% 1200 G 300 G
40% - 21% 1500 G 450 G
20% - 6% 2500 G 750 G

Playable Characters

Character Spread by Series
JSSB Mario series white ver
Super Mario 19
JSSB Pokemon series white ver
Pokémon 15
JSSB Legend of Zelda series white ver
The Legend of Zelda 13
JSSB Donkey Kong series white ver
Donkey Kong 8
JSSB Kirby series white ver
Kirby 7
JSSB Kid Icarus series white ver
Kid Icarus 6
JSSB Wario series white ver
Wario 5
JSSB Fire Emblem series white ver
Fire Emblem 4
JSSB Animal Crossing series white ver
Animal Crossing 3
JSSB F-Zero series white ver
F-Zero 3
JSSB Metroid series white ver
Metroid 3
JSSB Punch Out series white ver
Punch-Out!! 3
JSSB Sonic the Hedgehog series white ver
Sonic the Hedgehog 3
JSSB Splatoon series white ver
Splatoon 3
JSSB Star Fox series white ver
Star Fox 3
JSSB Xenoblade series white ver
Xenoblade Chronicles 3
JSSB Castlevania series white ver
Castlevania 2
JSSB Danganronpa series white ver
Danganronpa 2
JSSB Dynasty Warriors series white ver
Dynasty Warriors 2
JSSB EarthBound series white ver
EarthBound 2
JSSB Mega Man series white ver
Mega Man 2
JSSB Pikmin series white ver
Pikmin 2
JSSB Samurai Warriors series white ver
Samurai Warriors 2
JSSB Street Fighter series white ver
Street Fighter 2
JSSB Tekken series white ver
Tekken 2
JSSB Yoshi series white ver
Yoshi 2
JSSB Ace Attorney series white ver
Ace Attorney 1
JSSB ARMS series white ver
ARMS 1
JSSB Archaic Sealed Heat series white ver
ASH: Archaic Sealed Heat 1
JSSB Rare series white ver
Banjo-Kazooie 1
JSSB Battle Clash series white ver
Battle Clash 1
JSSB BlazBlue series white ver
BlazBlue 1
JSSB Call of Duty series white ver
Call of Duty 1
JSSB Chibi-Robo! series white ver
Chibi-Robo! 1
JSSB Dishonored series white ver
Dishonored 1
JSSB Duck Hunt series white ver
Duck Hunt 1
JSSB Eternal Darkess series white ver
Eternal Darkness 1
JSSB Ever Oasis series white ver
Ever Oasis 1
JSSB R.O.B. series white ver
Family Computer Robot 1
JSSB Final Fantasy series white ver
FINAL FANTASY 1
JSSB Game & Watch series white ver
Game & Watch 1
JSSB Glory of Heracles series white ver
Glory of Heracles 1
JSSB Ice Climber series white ver
Ice Climber 1
JSSB Joy Mech Fight series white ver
Joy Mech Fight 1
JSSB Kaeru no Tame ni Kane wa Naru series white ver
Kaeru no Tame ni Kane wa Naru 1
JSSB Lady Sia series white ver
Lady Sia 1
JSSB Metal Gear series white ver
Metal Gear 1
JSSB Miitopia series white ver
Miitopia 1
JSSB Minecraft series white ver
Minecraft 1
JSSB MySims series white ver
MySims 1
JSSB The Mysterious Murasame Castle series white ver
The Mysterious Murasame Castle 1
JSSB Nintendo Game series white ver
Nintendo Game 1
JSSB Nintendo Power series white ver
Nintendo Power 1
JSSB PAC-MAN series white ver
PAC-MAN 1
JSSB Persona series white ver
Persona 1
JSSB Puyo Puyo series white ver
Puyo Puyo 1
JSSB Rabbids series white ver
Rabbids 1
JSSB Rhythm Heaven series white ver
Rhythm Heaven 1
JSSB SciADV series white ver
Science Adventure 1
JSSB Shantae series white ver
Shantae 1
JSSB Super Monkey Ball series white ver
Super Monkey Ball 1
JSSB Tales series white ver
Tales 1
JSSB Tokyo Mirage Sessions FE series white ver
Tokyo Mirage Sessions ♯FE 1
JSSB Urban Champion series white ver
Urban Champion 1
JSSB Wii Fit series white ver
Wii Fit 1
JSSB Yuyuki series white ver
Yūyūki 1

Jake's Super Smash Bros. includes 150 unique playable characters from a number of video game series, primarily focusing on the intellectual properties created by Nintendo.[1] While the series represented are primarily ones that have seen releases in more-recent years, there are a number of more-obscure characters that represent Nintendo's rich history. The game's philosophy is not to include a roster full of characters that "make sense" as fighters or as representatives of a series, but rather to include a large number of characters that are interesting and may not be as well known even to longtime Nintendo fans.[2]

In addition to characters owned by Nintendo, select characters owned by third party companies will also be playable including representatives from SEGA, Capcom, Bandai Namco, and Koei Tecmo, among others. According to the creator of the game, any character that has debuted in a video game is eligible to appear as a playable character in the game, though characters from Nintendo's first- and second-party franchises are to be prioritized over any third-party fighter. A small number of characters hailing from media other than video games will also be included in the game, with the stipulation that they must have previously appeared in a video game released for a Nintendo console.

The game features unlockable characters; notably most characters not owned by Nintendo are not available by default. All characters have two different methods that can be used to unlock them: a wholly-unique criteria must be completed, such as completing a certain mode with a specific character, or a character will be unlocked once they join the player's party in the game's story mode, Crown of Orchid.

A number of characters with movesets based on another character's, dubbed "Echo Fighters" and marked with a lowercase Epsilon (ϵ), are also included in the game, but do not increase the number count on the roster and the player can choose to stack the icons of Echo Fighters atop their "original" on the character select screen. All Echo Fighters must be unlocked.

The playable characters are broken up into two waves. The first 100 unique fighters - as well as Echo Fighters Dark Samus, Metal Sonic, Apollo, Midbus, Toadette, Sakura, Fay, and Morpho Knight - are classified as being "Jake's Super Smash Bros. Originals", while all others are classified as part of "Jake's Super Smash Bros. Complete"[3], as only the former were originally planned to be added into the game. Seven characters that were announced as part of Complete, six of whom appeared in previous Super Smash Bros. titles, were announced prior to the reveal of all 100 of the original playable characters[4] as a tease towards the expanded roster: Sheik, Marth, Lucario, Snake, Toon Link, Mewtwo, and (albeit not by name) Kumatora.

Characters from the Mario franchise are split up into four main distinct series, each with their own emblem - these are Super Mario, Donkey Kong, Wario (encompassing both Wario Land and WarioWare), and Yoshi. The Mario & Luigi, Luigi's Mansion, and Paper Mario series are also considered to be separate series, but share the same Super Mushroom series icon as the main Super Mario series. Likewise, Hyrule Warriors is also treated as separate from the rest of the Legend of Zelda series but still uses the Triforce series icon like the rest of Zelda characters.


Fighter Statistics

Basic Abilities

Some playable characters have their own special quirks, often derived from abilities they may demonstrate within their series of origin. These traits may not be attack-based, instead granting them special defensive- or movement-based techniques that other fighters may be unable to use. There are five abilities that some characters may also exhibit, as well: the ability to crawl, wall jump, glide, the ability to grab opponents from afar (known as tether grab), and use either a tether grab or a special move in mid-air and latch on to a nearby ledge (known as tether recovering). It should be noted that Zoroark has full access to all of these abilities should it transform into a character capable of performing such.

wall jump crawl
JSSB Character icon - Mario JSSB Character icon - Luigi JSSB Character icon - Daisy JSSB Character icon - Yoshi JSSB Character icon - Ukiki JSSB Character icon - Yarn Yoshi JSSB Character icon - Diddy Kong JSSB Character icon - Dixie Kong JSSB Character icon - Tiny Kong JSSB Character icon - King K. Rool JSSB Character icon - Wario JSSB Character icon - Sheik JSSB Character icon - Pikachu JSSB Character icon - Pichu JSSB Character icon - Litten JSSB Character icon - Tom Nook JSSB Character icon - Samus JSSB Character icon - Zero Suit Samus JSSB Character icon - Elma JSSB Character icon - Duck Hunt JSSB Character icon - Prince of Sablé JSSB Character icon - Blue Bowser JSSB Character icon - Koopa Troopa JSSB Character icon - Midbus JSSB Character icon - Funky Kong JSSB Character icon - Ravio JSSB Character icon - Zoroark JSSB Character icon - Moon JSSB Character icon - Dark Samus JSSB Character icon - Tiki JSSB Character icon - Fighter JSSB Character icon - Jody JSSB Character icon - Wii Fit Trainer JSSB Character icon - Nester JSSB Character icon - Sonic JSSB Character icon - Amy JSSB Character icon - AiAi JSSB Character icon - Snake JSSB Character icon - Kunoichi JSSB Character icon - Monokuma JSSB Character icon - Emily JSSB Character icon - DJ Candy JSSB Character icon - Mario JSSB Character icon - Luigi JSSB Character icon - Daisy JSSB Character icon - Ukiki JSSB Character icon - Diddy Kong JSSB Character icon - Dixie Kong JSSB Character icon - Tiny Kong JSSB Character icon - Young Link JSSB Character icon - Sheik JSSB Character icon - Lana JSSB Character icon - Pikachu JSSB Character icon - Pichu JSSB Character icon - Lucario JSSB Character icon - Samus JSSB Character icon - Zero Suit Samus JSSB Character icon - Rick & Kine & Coo JSSB Character icon - Spring Man JSSB Character icon - Captain Falcon JSSB Character icon - Fox JSSB Character icon - Chibi-Robo JSSB Character icon - Elma JSSB Character icon - Funky Kong JSSB Character icon - Toon Link JSSB Character icon - Tetra JSSB Character icon - Zoroark JSSB Character icon - Dark Samus JSSB Character icon - Tiki JSSB Character icon - Jody JSSB Character icon - Fay JSSB Character icon - Wii Fit Trainer JSSB Character icon - Nester JSSB Character icon - Sonic JSSB Character icon - Bad Box Art Mega Man JSSB Character icon - Sakura JSSB Character icon - Cloud JSSB Character icon - Kunoichi JSSB Character icon - Yuanji JSSB Character icon - Ragna JSSB Character icon - Monokuma JSSB Character icon - Maki JSSB Character icon - Emily JSSB Character icon - Richtofen JSSB Character icon - Lady Sia
tether grab glide tether recover
JSSB Character icon - Luigi JSSB Character icon - Yoshi JSSB Character icon - Dixie Kong JSSB Character icon - Link JSSB Character icon - Young Link JSSB Character icon - Roserade JSSB Character icon - Samus JSSB Character icon - Zero Suit Samus JSSB Character icon - Spring Man JSSB Character icon - Ravio JSSB Character icon - Tropius JSSB Character icon - Dark Samus JSSB Character icon - Gooey JSSB Character icon - Maria JSSB Character icon - Arle JSSB Character icon - Simon JSSB Character icon - Pumpkin JSSB Character icon - Emily JSSB Character icon - Mario JSSB Character icon - Paper Mario JSSB Character icon - Rick & Kine & Coo JSSB Character icon - Pit JSSB Character icon - Dark Pit JSSB Character icon - Duck Hunt JSSB Character icon - Koopa Troopa JSSB Character icon - Tropius JSSB Character icon - Moon JSSB Character icon - Meta Knight JSSB Character icon - Marx JSSB Character icon - Morpho Knight JSSB Character icon - Banjo & Kazooie JSSB Character icon - Steve JSSB Character icon - Dixie Kong JSSB Character icon - Link JSSB Character icon - Young Link JSSB Character icon - Roserade JSSB Character icon - Tom Nook JSSB Character icon - Samus JSSB Character icon - Zero Suit Samus JSSB Character icon - Spring Man JSSB Character icon - Olimar JSSB Character icon - Chibi-Robo JSSB Character icon - Prince of Sablé JSSB Character icon - Donkey Kong Jr. JSSB Character icon - Ravio JSSB Character icon - Tropius JSSB Character icon - Dark Samus JSSB Character icon - Gooey JSSB Character icon - Maria JSSB Character icon - Arle JSSB Character icon - Simon JSSB Character icon - Pumpkin JSSB Character icon - Emily

Additionally, while all characters can swim in water, some fighters take damage while doing so due to having a weakness of such element in their home titles. The amount of damage is minimal, and should only be a factor should they remain in the water until they sink. The characters that take damage while swimming are Paper Mario, Litten, Chibi-Robo, Inkling, R.O.B., Callie, Marie, and Sonic. Captain Olimar's Pikmin are also defeated immediately upon touching the water, with the sole exception being that his Blue Pikmin will swim alongside him.

Unique Traits

JSSB Character icon - Luigi Luigi has less traction than other fighters, meaning he will slide for a moment after sprinting.
JSSB Character icon - Peach When airborne and not in a [pseudo-]helpless state, Peach can temporarily float in the air and move left and right by holding the jump button.
JSSB Character icon - Bowser Due to the horns on his head, those who attempt to Footstool Jump off Bowser will take minor damage, and will not harm Bowser in any way. Bowser also has an ability known as "Tough Guy", which makes it so Bowser won't flinch from attacks that deal light knockback when at low damage percentages.
JSSB Character icon - Yoshi Yoshi's second jump is a flutter jump, which sees him jump up a much further distance than most other characters.
JSSB Character icon - Yarn Yoshi Yarn Yoshi's second jump is a flutter jump, which sees him jump up a much further distance than most other characters.
JSSB Character icon - Donkey Kong Donkey Kong is capable of carrying heavy items without much issue. While other fighters travel at a slow speed, Donkey Kong travels at his normal walking speed and is even capable of performing a short hop while carrying such items.
JSSB Character icon - Diddy Kong Diddy Kong can cling to walls for a short period of time.
JSSB Character icon - Dixie Kong By utilizing her ponytail, Dixie is capable of carrying heavy items without much issue. While other fighters travel at a slow speed, Dixie Kong travels at her normal walking speed, though unlike Donkey Kong she is unable to perform a hop while doing so.
JSSB Character icon - Link When Link is stood still, he can not be hit by projectiles from his front; they will instead hit his shield.
JSSB Character icon - Young Link When Young Link is stood still, he can not be hit by projectiles from his front; they will instead hit his shield.
JSSB Character icon - Ganondorf Much like he does when wielding the Great Swords weapon in Hyrule Warriors, Ganondorf has a Darkness Gauge that fills up as he performs attacks that utilize his dark magic. Upon being even slightly filled, Ganondorf's down special move changes drastically, become fairly powerful once the bar has been completely filled.
JSSB Character icon - Jigglypuff Jigglypuff can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - Lucario Lucario's aura strengthens as it takes damage, increasing the amount of damage and knockback Lucario deals.
JSSB Character icon - Litten Fire-based projectile attacks deal less damage to Litten than they would to other fighters.
JSSB Character icon - Kirby Kirby can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - King Dedede King Dedede can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - Rick & Kine & Coo The Animal Friends switch between each other whenever certain attacks are performed. Additionally, Rick is the "main" character that appears on the ground, while Kine and Coo serve as the "main" character while in the water and in the air, respectively. Because of this, Coo can jump five times in a row, while Kine has a faster swim speed than all other playable characters. Lastly, certain special attacks act slightly differently when used in the air or when on the ground, as they are performed by Rick and Coo.
JSSB Character icon - Reporter The Reporter bobs her head in time to a specific rhythm. If attacks are timed to this rhythm, they will deal substantially more damage and knockback than they otherwise would. If attacks are continuously timed accordingly, with no missteps, their power will further increase.
JSSB Character icon - Spring Man Depending on his distance from a foe, Spring Man may grab a far-away foe with his spring ARMS or a close foe with his normal arms, which both have a different throw and pummel attack.
JSSB Character icon - Pit Pit can jump four times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - Dark Pit Dark Pit can jump four times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - Little Mac While dashing, Little Mac will dodge weaker incoming projectiles with a sidestep. Little Mac also has a bar that fills up as he deals and takes damage. Once filled, this "Power Meter" changes his neutral special move - Straight Lunge - into the powerful Star Uppercut which, though it has little range (Little Mac must be directly beside another fighter to hit them), the move deals enough damage and knockback to KO any foe above 35% (those with lower weights, such as Kirby, can be KO'd at lower percentages). The Star Uppercut can not be blocked nor countered.
JSSB Character icon - Olimar Every different colour of Pikmin has its own unique attributes, which means players should be strategical in how each colour is used. Red Pikmin are immune to fire attacks and deal fire-based damage, and they deal more damage than other types of Pikmin do when they initially latch onto a foe. Yellow Pikmin fly in an arc and have slightly less health than Red Pikmin, but deal and are immune to electrical damage. Blue Pikmin have higher health than Red Pikmin, are the only colour that are capable of swimming (all others will simply perish once they hit the water's surface), and are also immune to water-based attacks and take less damage from ice-based ones. Purple Pikmin are the slowest and heaviest, but have the most amount of health and, while they do not latch on to foes to damage them, they do perform a tackle when in the air in order to knock them back. White Pikmin are the most agile and have the least amount of health, but they can be thrown the furthest and deal three times the amount of damage as a normal Pikmin would when it latches on to a foe.
JSSB Character icon - Inkling Many of the Inkling's attacks make use of ink, which they have a limited supply of. A small gauge appears next to the Inkling's damage percentage to denote how much ink remains in their tank, and this will be automatically refilled completely by being KO'd. The Inkling can also slowly refill their ink tank by crouching, which sees them transform into their squid form and hide in a puddle of ink that makes them difficult to see and hit. Attacks that use up ink will visibly cover the Inkling's foes, and the amount that they are covered increases the amount of damage and knockback that the Inkling deals to them. As all of Inkling's alternate costumes give them different ink colours, the ink's bonus effects only apply to the Inkling that covered that fighter. The ink will fade over time, when a fighter enters water that they can swim in, when KO'd, or when another Inkling sprays them with ink.
JSSB Character icon - Tethu Should Tethu tumble off of a ledge and into water, Esna will allow him to run atop the water for a few steps, allowing him to perform an attack or bounce off the water instead of going into his swimming animation.
JSSB Character icon - Ice Climbers The two Ice Climbers work together as one unit, even though the player only controls Popo. The CPU-controlled Nana will follow the player's movements and attacks, increasing her difficulty as Popo takes damage. While the damage percentage on the UI only displays the damage that Popo takes, Nana has her own, unseen, damage percentage that also affects the knockback she takes. Additionally, Nana can be KO'd but the player will only lose a stock or point should Popo be KO'd; both will disappear should Popo be KO'd first. Finally, due to the boots they wear, both Popo and Nana have higher traction than other fighters and will not slide around on icy platforms.
JSSB Character icon - Mii Knight Due to the nature of the Mii being almost fully customizable, it does not have a special trait that affects it in the battle. Instead, the size and weight of a Mii determine most of its stats, with its height, weight, running speed, and strength being directly connected to these variables. As such, two Miis can face each other but have very different statistical attributes.
JSSB Character icon - Mii Musician Due to the nature of the Mii being almost fully customizable, it does not have a special trait that affects it in the battle. Instead, the size and weight of a Mii determine most of its stats, with its height, weight, running speed, and strength being directly connected to these variables. As such, two Miis can face each other but have very different statistical attributes.
JSSB Character icon - Bowser Jr. Bowser Jr. takes less damage depending on whether he or the Junior Clown Car are hit. Attacks that hit the Junior Clown Car deal 0.88x their normal amount of damage, while those that hit Bowser Jr. directly deal 1.15x their normal amount.
JSSB Character icon - Blue Bowser Due to the horns on his head, those who attempt to Footstool Jump off Blue Bowser will take minor damage, and will not harm Blue Bowser in any way.
JSSB Character icon - Dry Bowser Due to the horns on his head, those who attempt to Footstool Jump off Bowser will take minor damage, and will not harm Bowser in any way.
JSSB Character icon - Koopa Troopa Koopa Troopa takes different amounts of damage and knockback depending on whether he is attacked from the front or from behind. From behind, due to his shell, Koopa takes slightly less damage but more knockback, whereas the opposite is true should he be hit from the front.
JSSB Character icon - Dr. Luigi Dr. Luigi has less traction than other fighters, meaning he will slide for a moment after sprinting.
JSSB Character icon - Midbus Midbus has an ability known as "Tough Guy", which makes it so he won't flinch from attacks that deal light knockback when at low damage percentages.
JSSB Character icon - Donkey Kong Jr. Donkey Kong Jr. is capable of carrying heavy items without much issue. While other fighters travel at a slow speed, Donkey Kong Jr. travels at his normal walking speed, though unlike Donkey Kong he is unable to perform a hop while doing so.
JSSB Character icon - Timber Timber drives a kart in battle, and dashing into a foe will deal a very minimal amount of damage to them because of this.
JSSB Character icon - Ashley Ashley fights alongside her little imp servant Red as a tag-team, though Ashley uses him more like a weapon than an actual partner. Ashley's moveset revolves around utilizing Red's powers, and as such she would be at a large disadvantage should he be KO'd. Once KO'd, Red will respawn after a short amount of time has passed.
JSSB Character icon - Toon Link When Toon Link is stood still, he can not be hit by projectiles from his front; they will instead hit his shield.
JSSB Character icon - Deoxys The player can change Deoxys' Forme in the order of Normal → Speed → Attack → Defense. These Formes change Deoxys' weight, movement speed, jump height, attack power, side special move, and defensive capabilities.
JSSB Character icon - Zoroark Upon initially spawning onto the stage, either at the beginning of a match or after being KO'd, Zoroark's Illusion ability will activate and it will take the appearance of another fighter on the stage. A disguised Zoroark has a slightly subdued colour scheme, and when sprinting a light purple trail follows behind Zoroark, in order to differentiate the two fighters. After sustaining enough damage or being hit by an attack that deals a substantial amount of knockback, Zoroark will transform into its normal appearance.
JSSB Character icon - Meta Knight Meta Knight can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - Morpho Knight Morpho Knight can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - Marth The tip of Marth's sword deals more damage and knockback than the rest of the blade does.
JSSB Character icon - Tsubasa Caeda will power up some of Tsubasa's attacks, though will be defeated when Tsubasa takes enough damage and a short period of time must pass before she will be re-summoned. Caeda's presence strengthens most of Tsubasa's smash attacks and changes the properties of her special attacks as well.
JSSB Character icon - Callie Instead of crouching like other characters would, holding down on the control stick sees Callie transform into her squid form and hide in a puddle of ink, making her almost fully invulnerable to attacks that do not hit her from straight above.
JSSB Character icon - Marie Instead of crouching like other characters would, holding down on the control stick sees Marie transform into her squid form and hide in a puddle of ink, making her almost fully invulnerable to attacks that do not hit her from straight above.
JSSB Character icon - Shulk Via the use of his neutral special move, Monado Arts, Shulk is capable of temporarily altering his stats, often in dramatic ways. He has five Arts that focus on certain aspects of his character: Jump, Speed, Shield, Attack, and Smash.
JSSB Character icon - Wii Fit Trainer Using her down special move, Deep Breathing, the Wii Fit Trainer can temporarily increase all of her stats and heal for a very small amount of damage (roughly 2%) should she perform it successfully.
JSSB Character icon - Ness Ness uses his PSI powers to propel him upwards a fair distance for his second jump.
JSSB Character icon - Urban Champion The Urban Champion has a stamina bar that depletes as he takes damage and performs attacks consecutively and filling as he moves around or dodges. When full, the Urban Champion's movement speed, and damage and knockback output is heavily increased, and all of these are decreased as this gauge empties. When completely empty, the Urban Champion's shield becomes stronger, but his attacks are much weaker than normal.
JSSB Character icon - Mike The Super Scope that Mike wields throughout his standard and smash attacks is treated as a sort of item, meaning players can knock it out of him by dealing enough damage or knockback to him in a single blow; though other fighters are unable to pick up this Super Scope. If he loses the Super Scope he holds normally, Mike will have an entirely-different set of standard, aerial, and smash attacks; he will eventually pull another one out after a certain amount of time has passed. The Super Scope Mike uses for his special attacks is treated differently, as he will only pull this Super Scope out for these attacks.
JSSB Character icon - AiAi Using his down special move, AiAi can alter his movement capabilities and damage output by trapping himself within his Monkey Ball. When outside he is more agile with balanced air and ground games, but when trapped in the Monkey Ball he becomes much stronger when grounded yet increasingly useless when airborne.
JSSB Character icon - Joker Joker's dodge has him appear as a black dot that rushes around quickly; because of this, he has the fastest dodge animation in the game. If beneath a semi-soft platform, he can also teleport up onto it by pressing up on the control stick while shielding.
JSSB Character icon - Ludger Ludger's ability to switch weapons essentially makes him three characters in one, as all of his three weapons have completely different movesets and affect his movement speed and weight.
JSSB Character icon - Heihachi All of Heihachi's special attacks have very precise sweetspots that add additional effects to how the attack would behave otherwise.
JSSB Character icon - Ryu Much like how special attacks are performed within the Street Fighter series, the player can also perform stronger versions of Ryu's normal special attacks via a series of directional inputs followed by either the standard or special attack button.
JSSB Character icon - Sakura Much like how special attacks are performed within the Street Fighter series, the player can also perform stronger versions of Sakura's normal special attacks via a series of directional inputs followed by either the standard or special attack button.
JSSB Character icon - Snake Snake utilizes the Stun Knife from Metal Gear Solid 4 in many of his standard attacks, which has a precise sweetspot that can paralyze foes in place for a moment.
JSSB Character icon - Cloud Cloud has a special gauge known has a Limit Gauge, that charges up as he deals and receives damage. When fully charged, Cloud will begin to glow, and power up the next special attack he performs in addition to increasing his move speed. Once one special move is performed, the gauge will reset. The player can see the current state of the Limit Gauge, as well as forcibly charge it, via Cloud's normal down special move, which changes once it is full.
JSSB Character icon - Yukimura Yukimura has a Hyper Gauge that appears above his damage percentage, which fills up as he dishes out damage. Once filled completely, his neutral special move activates Hyper Mode, which causes all of his attacks to increase in power, his general speed to increase slightly, and for fire to appear in some of his smash and aerial attacks that would not usually include this. After Hyper Mode has been activated, the gauge will drain slowly, and Hyper Mode will end once it has been completely emptied. Additionally, due to the combo-attack-oriented battle system of the Samurai Warriors series, none of Yukimura's special attacks cause him to enter a fully-helpless state; only a pseudo-helpless one.
JSSB Character icon - Kunoichi Kunoichi's moveset is based around the Hyper Attack mechanic introduced in Samurai Warriors 4. Her side special move is a basic dash, though her special and standard attacks all change when performed in conjunction with this technique. Kunoichi also has the capability of jumping three times, though both her double and triple jumps do not allow her to travel as high as her first one does.
JSSB Character icon - Ragna Some of Ragna's special moves heal him slightly should they be successfully performed on a foe.
JSSB Character icon - Akiho Akiho fights alongside the Tanegashimachine developed by her sister and the Robot Research Club she presided over. The Tanegashimachine can be defeated by itself, but a point will only be gained should Akiho herself be KO'd, as the Tanegashimachine will respawn after a period of time.
JSSB Character icon - Monokuma Monokuma has a "Despair Gauge", fashioned after the Focus Gauge of Danganronpa V3: Killing Harmony, that increases as he takes damage and decreases slowly whenever he doesn't. When full Monokuma will become powered up, increasing the amount of damage he deals, the amount of knockback foes take, and his movement speed; the gauge will not begin to empty once it is filled, though it will only remain full for a short amount of time.
JSSB Character icon - Shantae Via her down special move, Shantae has the ability to transform into her monkey, bat, spider, and elephant forms, each of which have their own standard attack and different stats. Her monkey form is small and very agile, but her attack is weak; her bat form allows her to hover over the ground and "fly" (jump) up to six times; her spider form allows her to scuttle up vertical surfaces for a very short duration of time; and her elephant form is incredibly heavy but slow and has only a single, and very weak, jump.

Stages

Stage Spread by Series
JSSB Mario series white ver
Super Mario 12
JSSB Donkey Kong series white ver
Donkey Kong 6
JSSB Legend of Zelda series white ver
The Legend of Zelda 6
JSSB Pokemon series white ver
Pokémon 6
JSSB Kirby series white ver
Kirby 5
JSSB Yoshi series white ver
Yoshi 5
JSSB Wario series white ver
Wario 4
JSSB Animal Crossing series white ver
Animal Crossing 2
JSSB Rare series white ver
Banjo-Kazooie 2
JSSB Call of Duty series white ver
Call of Duty 2
JSSB EarthBound series white ver
EarthBound 2
JSSB Fire Emblem series white ver
Fire Emblem 2
JSSB Ice Climber series white ver
Ice Climber 2
JSSB Kid Icarus series white ver
Kid Icarus 2
JSSB Metroid series white ver
Metroid 2
JSSB Rhythm Heaven series white ver
Rhythm Heaven 2
JSSB Shantae series white ver
Shantae 2
JSSB Star Fox series white ver
Star Fox 2
JSSB Ace Attorney series white ver
Ace Attorney 1
JSSB Adventure Island series white ver
Adventure Island 1
JSSB ARMS series white ver
ARMS 1
JSSB BlazBlue series white ver
BlazBlue 1
JSSB Corpse Party series white ver
Corpse Party 1
JSSB Danganronpa series white ver
Danganronpa 1
JSSB Dishonored series white ver
Dishonored 1
JSSB Drill Dozer series white ver
Drill Dozer 1
JSSB Duck Hunt series white ver
Duck Hunt 1
JSSB Dynasty Warriors series white ver
Dynasty Warriors 1
JSSB Electroplankton series white ver
Electroplankton 1
JSSB Eternal Darkess series white ver
Eternal Darkness 1
JSSB Final Fantasy series white ver
FINAL FANTASY 1
JSSB Find Mii series white ver
Find Mii 1
JSSB Game & Watch series white ver
Game & Watch 1
JSSB Lady Sia series white ver
Lady Sia 1
JSSB The Legendary Starfy series white ver
The Legendary Starfy 1
JSSB Mega Man series white ver
Mega Man 1
JSSB The Mysterious Murasame Castle series white ver
The Mysterious Murasame Castle 1
JSSB PAC-MAN series white ver
PAC-MAN 1
JSSB Persona series white ver
Persona 1
JSSB Pikmin series white ver
Pikmin 1
JSSB Punch Out series white ver
Punch-Out!! 1
JSSB Rabbids series white ver
Rabbids 1
JSSB Samurai Warriors series white ver
Samurai Warriors 1
JSSB SciADV series white ver
Science Adventure 1
JSSB Sonic the Hedgehog series white ver
Sonic the Hedgehog 1
JSSB Splatoon series white ver
Splatoon 1
JSSB Steel Diver series white ver
Steel Diver 1
JSSB Street Fighter series white ver
Street Fighter 1
JSSB Super Monkey Ball series white ver
Super Monkey Ball 1
JSSB Tomodachi Life series white ver
Tomodachi Life 1
JSSB Ultimate Chicken Horse series white ver
Ultimate Chicken Horse 1
JSSB Xenoblade series white ver
Xenoblade Chronicles 1
JSSB Wii Sports series white ver
Wii Sports 1

Jake's Super Smash Bros. includes a number of different stages based on a large pool of Nintendo IPs, as well as select third party series; all third party series with a playable character representative have at least one stage, but other third party series are represented solely with a stage and no playable character counterpart. Unlike traditional fighting games, which tend to feature flat stages, Super Smash Bros. instead opts for a stage designs that border of levels from a platforming title, with a number of different platforms and obstacles being present on stages. Obstacles can be toggled on and off through the settings. Stages are based off various locales from a number of different titles, and consist primarily of two types of platforms: solid platforms, and soft platforms; while the former is self-explanatory, the latter allows fighters to drop-down come-up through the platform. Other types of platforms exist as well. Like in Super Smash Bros. Ultimate, all stages support up to eight players at one time.

The Stage Morph mechanic from Super Smash Bros. Ultimate returns in Jake's Super Smash Bros. When this option is turned on, the stage will shift between two selected (or random, should that option be chosen instead) stages during the battle. Depending on the option, the stages can morph every 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, or at completely random intervals.

All stages can have their hazards toggled on and off. When disabled, bosses or enemies will not appear on stages and parts of stages that may deal damage on contact do not. Additionally, stages that scroll or travel will instead remain stationary at the point they begin at normally. The Ω (Omega) and Battlefield Forms present in Super Smash Bros. Ultimate do not make a return.

Twenty-three of the stages return from previous Smash Bros. titles, though some have been renamed or altered in aesthetics.


Stage Bosses

Some playable stages include bosses as stage hazards. Unlike normal stage hazards, stage bosses can actually be defeated and will cease appearing once they are. Additionally these bosses act as more dangerous hazards, having a multitude of different attacks, and often grant a point to the fighter that dealt the last hit in timed matches.

Brutus
Brutus model BOII
Brutus is an enemy in the Zombies mode of Call of Duty: Black Ops II and Call of Duty: Black Ops 4, appearing on the maps Mob of the Dead and Blood of the Dead. Brutus is a prison guard employed at Alcatraz, and appears to be the leader of the zombies that invade the prison. As a stage boss, Brutus mainly affects the battle indirectly through his presence in the background of the Alcatraz stage - by yelling and stomping his feet, he can summon geysers of lava or cause the screen to shake, and he can also shoot currents of electricity horizontally through the stage. Brutus himself is perhaps the weakest of the stage bosses, as he only has a single attack that, while strong in both dealing damage and launching his foes, lacks significant range: hitting fighters with his truncheon. He grants the fighter who actually defeats him a point in timed matches, much like the other stage bosses in Super Smash Bros. Brutus is notably one of the only two stage bosses to actually speak, saying phrases like "I will be reborn!" and "I will be back!" when he disappears from the stage if not KO'd.
JSSB character logo - Call of Duty Zombies
JSSB Call of Duty symbol
Dark Emperor
The Dark Emperor
The Dark Emperor is the main antagonist of Find Mii II, who appears on the stage based upon the Find Mii series. The Dark Emperor is a being of darkness who intends to swallow the world's light, thus plunging the world into one of everlasting shadows, which he will rule over. As the stage boss of Find Mii, the Dark Emperor throws his large size around with powerful thrashing, and will dash across the stage and into the background after remaining on the stage for a short period of time. Though he only has two attacks, he can also damage foes as he enters into the stage's boundaries with a spin and can push away nearby fighters when he roars. Like most stage bosses, the Dark Emperor will grant the one who defeated him a point.
JSSB stage logo - Find Mii
SSB Find Mii Series
Giga Mermaid
E3-2016-yay-for-shantae-1024x576
The Giga Mermaid boss from Shantae: Half-Genie Hero appears as the sole stage hazard for the Mermaid Falls stage. The Giga Mermaid attacks foes by releasing up to six orbs of electricity that home in on fighters. Because of her unique situation, Giga Mermaid can not be directly attacked and instead defeated by destroying the locks that keep her chained up; because of this different method of defeat, she does not grant a point to the fighter that defeated (freed) her in timed matches.
JSSB character logo - Shantae
ACL Shantae SSB icon
Metal Face
MetalFace
Metal Face is one of the major antagonists of the first half of Xenoblade Chronicles, and the reason why Shulk begins his journey: Metal Face led an army of Mechon on a raid against the Homs of Colony 9, killing Shulk's childhood friend, Fiora, in the process. Metal Face makes a prominent appearance on the Gaur Plain stage as one of the few stage bosses who has the power to directly influence the stage's layout. While Metal Face's primary means of offence are simple, yet very powerful, claw swipes, he also has the power to collapse the overhang of one side of the stage, which will fall and temporarily destroy all of the platforms beneath it. While Metal Face grants the one who defeats him a point in timed matches, he will also explode once he runs out of health, which will blast away any fighter nearby. Metal Face is one of the few stage bosses to actually speak words to taunt those who oppose him, with a myriad of quotes that he will shout upon appearing, attacking, being damaged, leaving if not KO'd, and being KO'd.
JSSB character logo - Xenoblade Chronicles
Xenoblade SSB symbol alt
Petey Piranha
Petey Piranha MPSR
Petey Piranha is a recurring boss from the Super Mario series, who first appeared in Super Mario Sunshine. Appearing on the Bianco Hills stage, Petey performs several of his prominent abilities when he appears. In addition to showing off his (rather strange) ability to fly by flapping his arms, Petey primarily attempts to damage fighters by spewing goop at them. The giant Piranha Plant is also capable of manipulating the stage's layout by snapping the rope in the centre of the stage or by caving in one of the towers' top tiers with a giant globule of goop.
JSSB character logo - Super Mario
SSB Mario Series
Ridley
Ridley SSB4
Ridley is a large purple dragon-like being and the archnemesis of Samus Aran. One of the most recurring characters in the Metroid series, Ridley serves as the leader of the Space Pirates, and contrary to his design, is a being of remarkably high intellect. Ridley serves as the stage boss of Pyrosphere, damaging foes with a number of attacks. Some of Ridley's more-recurring attacks, such as dragging his tail across the ground and attacking with his claws, are used by him when he appears, though there are a large number of other attacks he may perform such as hanging off the side of the stage and spewing fireballs at foes, or crashing down into the centre of the stage. When at low health, Ridley will power himself up by absorbing the liquids in the vats present beneath the stage, increasing his speed and strength significantly. Like most other stage bosses, Ridley will grant the fighter who defeats him a point in timed matches, though he may also ally himself with another fighter should they attack him enough without defeating him.
JSSB character logo - Metroid
JSSB Metroid symbol
Ultra Necrozma
800Necrozma-Ultra
Ultra Necrozma is a forme of Necrozma introduced in Pokémon Ultra Sun and Moon who appears on the Ultra Megalopolis stage. Utilizing the light of either Solgaleo or Lunala, Necrozma can harness the power of an Ultranecrozium Z to transform into this powerful forme. Ultra Necrozma has a number of fairly powerful attacks, though its large size makes it easy to hit. Ultra Necrozma's attacks include Photon Geyser (creating large pillars of light that rise up from the ground), Psycho Cut (firing large purple crescent-shaped projectiles that cut through the entire stage horizontally), Prismatic Laser (firing a concentrated white beam aimed at a random fighter), or, when at low health, Light That Burns The Sky (creating a large orb at the top of the screen that damages foes that touches it and also fires a laser down the centre of the stage). Ultra Necrozma grants the fighter that dealt the last hit a point, like most other stage bosses.
JSSB character logo - Pokémon
SSB Pokémon Series

My Music

See also: Jake's Super Smash Bros./Music

The My Music system introduced in Super Smash Bros. Brawl returns in Jake's Super Smash Bros. with the same function. This "My Music" feature allows the player to set the frequency that each song in the game is capable of playing on a stage during a match. While, like in previous games, some songs must be unlocked via the collection of CDs and all songs are only capable of playing on a single, pre-determined, stage, players are capable of being more specific with each frequencies and also allow songs to be disabled out-right; in previous titles, setting a song to a 0% likelihood still makes it possible to play during a match, albeit it is very unlikely for it to.

Each stage in the game has a total of 10 music tracks, with four of the songs needing to be unlocked through the collection of CD's. In addition, the menu music can also be changed through this feature; while the menu has its own set of specific music tracks, the player can also import songs that can play on stages into the Menu's My Music selection. Below is a list of the different songs that can exclusively be found in the Menu's My Music selection.

Main Menu Music Selection

SSB Super Smash Bros. Series
Super Smash Bros.
Original Version
 
SSB Super Smash Bros. Series
Super Smash Bros. Ultimate
Original Version
 
SSB Super Smash Bros. Series
Super Smash Bros. Ultimate
Original Version
 
SSB Super Smash Bros. Series
Super Smash Bros. Brawl
Original Version
 
SSB Super Smash Bros. Series
Super Smash Bros. Ultimate
Original Version
 
SSB Super Smash Bros. Series
Super Smash Bros. Brawl
Original Version
 
SSB Super Smash Bros. Series
Super Smash Bros. for Nintendo 3DS / Wii U
Original Version
 
SSB Super Smash Bros. Series
Super Smash Bros. Ultimate
Original Version
 
SSB Super Smash Bros. Series
Super Smash Bros. Melee
Original Version
 
SSB Super Smash Bros. Series
Super Smash Bros. Melee
Original Version
 
SSB The Legend of Zelda Series
The Legend of Zelda: Ocarina of Time
Original Version
Super Smash Bros. 4 prize sprite-CDThis song must be unlocked.
SSB Kirby Series
Kirby Air Ride
Original Version
Super Smash Bros. 4 prize sprite-CDThis song must be unlocked.
SSB Mario Series
Mario Superstar Baseball
Original Version
Super Smash Bros. 4 prize sprite-CDThis song must be unlocked.
SSB Star Fox Series
Star Fox Assault
Original Version
Super Smash Bros. 4 prize sprite-CDThis song must be unlocked.
SSB Mario Series
Super Mario Strikers
Original Version
Super Smash Bros. 4 prize sprite-CDThis song must be unlocked.
JSSB Kid Icarus symbol
Kid Icarus Uprising
Original Version
Super Smash Bros. 4 prize sprite-CDThis song must be unlocked.

Smash Taunts

By holding down the taunt button for an extended period of time, certain fighters can initiate conversations with other characters from their series of origin on specific stages. These conversations are known as "Smash Taunts", and do not actually affect the battle in any way, making them purely fanservice. Most Smash Taunts will change depending on what fighter(s) the player is fighting against, often having the characters reference the movesets of the player's opponents. The following characters can perform Smash Taunts, once per match unless stated otherwise:

JSSB Character icon - Pit On Reset Bomb Forest, Pit can converse with a number of different characters from Kid Icarus: Uprising, primarily Viridi and Palutena, to get advice from them on how to fight the other characters in the game. This is known as Palutena's Guidance.
JSSB Character icon - Akiho On The Grand Obelisk, Akiho can use her PokeCom to communicate with the other members of the Robot Research Club, primarily Kaito and Frau, to get advice from them on how to fight the other characters in the game. This is known as IRUO. Connection.

Game Modes

Story Mode

JSSB story logo

JSSB Crown of Orchid simple logo is the story mode of Jake's Super Smash Bros., and features the playable cast of the game teaming up to defeat a group of villains. Set within its own fictional world made up of aspects of all of the game's represented series, this story focuses on the villains attempting to retrieve the titular Crown of Orchid which is said to be the sole connection to the forbidden realm of Subspace sealed away long ago.

Arcade Mode

Main article: Jake's Super Smash Bros./Arcade Mode

Arcade Mode is a new mode that is essentially a replacement of sorts for the Classic Mode that appears in all previous entries of the Super Smash Bros. series. Much like in Super Smash Bros. Ultimate every character has their own pre-set Arcade Mode "campaign" consisting of twelve levels tailored based on the their home series or role within such. Much like the Classic Modes from entries prior to Super Smash Bros. Ultimate, the player faces Master Hand in the final stage; Crazy Hand will join the battle starting from intermediate difficulty (7.2 on the numerical scale), while both will be replaced by the Orchid Palms starting at intense difficulty (9.5).

Jake's Super Smash Bros. features two Bonus Stages, which are the only stages in each character's campaign that is not designed specifically for them. These Bonus Stages both make use of the map designed for the Smash Run mode: Race to the Finish and Break the Targets. Both modes see the player having to fight against the basic enemies from the Smash Run mode while completing certain objectives, namely trying to locate an exit (Race to the Finish) and destroying the 10 targets hidden around the stage (Break the Targets). While these Bonus Stages are not specifically tailored to each fighter, they do feature some instances of randomization, such as the location where the player begins, and the location(s) of their objectives. This Bonus Stage always takes up the sixth stage in a character's campaign.

All-Star Gauntlet

All-Star Gauntlet is a game mode where one or two players can team-up and fight all of the game's playable characters in a challenging gauntlet of battles. Characters are fought in groups of five. After a certain amount of characters are KO'd, the player will be given a limited amount of healing items (which do not replenish each time they appear) or they could continue with the gauntlet by entering a teleporter. The stages on which the gauntlet are played on are random, changing after each of the "checkpoints"; the stages' hazards are enabled on Normal difficulty or higher, though due to there being more than four characters on the screen at once no bosses will appear on stages. All players also only get one stock, though both need to be KO'd before the game is "lost".

The mode is available by default, though unlockable characters will only be added to the line-up once they have been unlocked. Once all playable characters have been unlocked, the player will unlock a character's Memory should they beat all characters and complete the mode.

Fighting order

The order in which fighters are fought is not wholly randomized, though there are four possibilities. Fighters may be fought in order of their debut appearance (either newest-first or oldest-first), grouped by the series they represent in order of the series' first release, or in order by their designated number; which of these orders is used is randomized. In the first two cases, should multiple fighters have made their debut in a single game, they will be fought in a randomized order. As with other modes, the Mii characters are excluded from this mode.

Oddly, though they share the same symbol and are always-otherwise described as representatives of the "Mario" series, when the player fights the roster in series order, Paper Mario, King Boo, and Midbus are separated from the rest of the Mario fighters and are fought in-line with where the first instalments of the Dr. Mario, Paper Mario, Luigi's Mansion, and Mario & Luigi series would be.

People House
October 1968
JSSB Character icon - Maria
Ball
Game & Watch · April 1980
JSSB Character icon - Mr. Game & Watch
PAC-MAN
Arcade · May 1980
JSSB Character icon - PAC-MAN
Donkey Kong
Arcade · July 1981
JSSB Character icon - Mario JSSB Character icon - Donkey Kong
Donkey Kong Jr.
Arcade · August 1982
JSSB Character icon - Donkey Kong Jr.
Mario Bros.
Arcade · July 1983
JSSB Character icon - Luigi
Punch-Out!!
Arcade · December 1983
JSSB Character icon - Bald Bull
Duck Hunt
NES · April 1984
JSSB Character icon - Duck Hunt
Urban Champion
NES · November 1984
JSSB Character icon - Urban Champion
Ice Climber
NES · January 1985
JSSB Character icon - Ice Climbers
Stack-Up
NES · July 1985
JSSB Character icon - R.O.B.
Super Mario Bros.
NES · September 1985
JSSB Character icon - Peach JSSB Character icon - Bowser JSSB Character icon - Piranha Plant JSSB Character icon - Koopa Troopa
The Legend of Zelda
Famicom Disk System · February 1986
JSSB Character icon - Link JSSB Character icon - Zelda JSSB Character icon - Ganon
The Mysterious Murasame Castle
Famicom Disk System · April 1986
JSSB Character icon - Takamaru
Super Mario Bros.: The Lost Levels
Famicom Disk Dystem · June 1986
JSSB Character icon - Blue Bowser
Metroid
Famicom Disk System · August 1986
JSSB Character icon - Samus
Castlevania
Famicom Disk System · September 1986
JSSB Character icon - Simon
Kid Icarus
Famicom Disk System · December 1986
JSSB Character icon - Pit JSSB Character icon - Palutena JSSB Character icon - Medusa
Street Fighter
Arcade · August 1987
JSSB Character icon - Ryu
Yume Kōjō: Doki Doki Panic
Famicom Disk System · July 1987
JSSB Character icon - Wart
Metal Gear
MSX · July 1987
JSSB Character icon - Snake
Mike Tyson's Punch-Out!!
NES · October 1987
JSSB Character icon - Little Mac JSSB Character icon - Doc Louis
Mega Man
NES · December 1987
JSSB Character icon - Mega Man
Super Mario Land
Game Boy · April 1989
JSSB Character icon - Daisy
Famicom Mukashibanashi: Yūyūki
Famicom Disk System · October 1989
JSSB Character icon - Goku
Madō Monogatari Episode II: Carbuncle
MSX · November 1989
JSSB Character icon - Arle
Fire Emblem: Shadow Dragon and the Blade of Light
Famicom · April 1990
JSSB Character icon - Marth JSSB Character icon - Tiki
Dr. Mario
Multiplatform · July 1990
JSSB Character icon - Dr. Mario
Super Mario World
SNES · November 1990
JSSB Character icon - Yoshi
F-Zero
SNES · November 1990
JSSB Character icon - Captain Falcon JSSB Character icon - Pico
Sonic the Hedgehog
Sega Genesis · June 1991
JSSB Character icon - Sonic
Kirby's Dream Land
Game Boy · April 1992
JSSB Character icon - Kirby JSSB Character icon - King Dedede
Kaeru no Tame ni Kane wa Naru
Game Boy · September 1992
JSSB Character icon - Prince of Sablé
Super Mario Land 2: 6 Golden Coins
Game Boy · October 1992
JSSB Character icon - Wario
Battle Clash
SNES · October 1992
JSSB Character icon - Mike
Star Fox
SNES · February 1993
JSSB Character icon - Fox JSSB Character icon - Falco
Kirby's Adventure
NES · March 1993
JSSB Character icon - Meta Knight
Joy Mech Fight
Famicom · May 1993
JSSB Character icon - Sukapon
Sonic the Hedgehog CD
Sega CD · September 1993
JSSB Character icon - Amy JSSB Character icon - Metal Sonic
Wario Land: Super Mario Land 3
Game Boy · January 1994
JSSB Character icon - Captain Syrup
EarthBound
SNES · August 1994
JSSB Character icon - Ness
Donkey Kong Country
SNES · November 1994
JSSB Character icon - Diddy Kong JSSB Character icon - King K. Rool JSSB Character icon - Funky Kong
Tekken
Arcade · December 1994
JSSB Character icon - Heihachi
Kirby's Dream Land 2
Game Boy · March 1995
JSSB Character icon - Rick & Kine & Coo JSSB Character icon - Gooey
Super Mario World 2: Yoshi's Island
SNES · August 1995
JSSB Character icon - Ukiki
Donkey Kong Country 2: Diddy's Kong Quest
SNES · November 1995
JSSB Character icon - Dixie Kong
Pokémon Red and Green Versions
Game Boy · February 1996
JSSB Character icon - Pikachu JSSB Character icon - Jigglypuff JSSB Character icon - Lickitung JSSB Character icon - Mewtwo
Street Fighter Alpha 2
Arcade · February 1996
JSSB Character icon - Sakura
Kirby Super Star
SNES · March 1996
JSSB Character icon - Marx
FINAL FANTASY VII
PlayStation · January 1997
JSSB Character icon - Cloud
Dynasty Warriors
PlayStation · February 1997
JSSB Character icon - Lu Bu
Tekken 3
Arcade · March 1997
JSSB Character icon - Mokujin
Diddy Kong Racing
Nintendo 64 · November 1997
JSSB Character icon - Timber
Banjo-Kazooie
Nintendo 64 · June 1998
JSSB Character icon - Banjo & Kazooie
F-Zero X
SNES · July 1998
JSSB Character icon - Jody
The Legend of Zelda: Ocarina of Time
Nintendo 64 · November 1998
JSSB Character icon - Young Link JSSB Character icon - Sheik JSSB Character icon - Ganondorf
Pokémon Gold and Silver Versions
Game Boy · November 1999
JSSB Character icon - Pichu
Donkey Kong 64
Nintendo 64 · November 1999
JSSB Character icon - Tiny Kong
Wario Land 3
Game Boy Color · March 2000
JSSB Character icon - Rudy
Paper Mario
Nintendo 64 · August 2000
JSSB Character icon - Paper Mario
Dōbutsu no Mori
Nintendo 64 · April 2001
JSSB Character icon - Tom Nook JSSB Character icon - Rover
Monkey Ball
Arcade · June 2001
JSSB Character icon - AiAi
Luigi's Mansion
Nintendo GameCube · September 2001
JSSB Character icon - King Boo
Phoenix Wright: Ace Attorney
Game Boy Advance · October 2001
JSSB Character icon - Phoenix
Lady Sia
Game Boy Advance · October 2001
JSSB Character icon - Lady Sia
Pikmin
Nintendo GameCube · October 2001
JSSB Character icon - Olimar
Shantae
Game Boy Color · June 2002
JSSB Character icon - Shantae
Eternal Darkness: Sanity's Requiem
Nintendo GameCube · June 2002
JSSB Character icon - Alexandra
Super Mario Sunshine
Nintendo GameCube · July 2002
JSSB Character icon - Bowser Jr.
Metroid Prime
Nintendo GameCube· November 2002
JSSB Character icon - Dark Samus
Pokémon Ruby and Sapphire Versions
Game Boy Advance · November 2002
JSSB Character icon - Tropius JSSB Character icon - Deoxys
The Legend of Zelda: The Wind Waker
Nintendo GameCube · December 2002
JSSB Character icon - Tetra
Castlevania: Lament of Innocence
PlayStation 2 · October 2003
JSSB Character icon - Pumpkin
Mario Kart: Double Dash!!
Nintendo GameCube · November 2003
JSSB Character icon - Toadette
Metroid: Zero Mission
Game Boy Advance · February 2004
JSSB Character icon - Zero Suit Samus
Samurai Warriors
PlayStation 2 · February 2004
JSSB Character icon - Yukimura JSSB Character icon - Kunoichi
Fire Emblem: Path of Radiance
Nintendo GameCube · April 2005
JSSB Character icon - Ike
Chibi-Robo! Plug Into Adventure!
Nintendo GameCube · June 2005
JSSB Character icon - Chibi-Robo
WarioWare: Touched!
Nintendo DS · July 2005
JSSB Character icon - Ashley
MOTHER 3
Game Boy Advance · April 2006
JSSB Character icon - Kumatora
New Super Mario Bros.
Nintendo DS · May 2006
JSSB Character icon - Dry Bowser
Pokémon Diamond and Pearl Versions
Nintendo DS · September 2006
JSSB Character icon - Roserade JSSB Character icon - Lucario
The Legend of Zelda: Twilight Princess
Wii · November 2006
JSSB Character icon - Midna JSSB Character icon - Twili Midna
Wario: Master of Disguise
Nintendo DS · January 2007
JSSB Character icon - Purple Wind
Super Paper Mario
Wii · April 2007
JSSB Character icon - Mimi
Apollo Justice: Ace Attorney
Nintendo DS · April 2007
JSSB Character icon - Apollo
Mega Man ZX Advent
Nintendo DS · July 2007
JSSB Character icon - Bad Box Art Mega Man
MySims
Nintendo Wii · September 2007
JSSB Character icon - DJ Candy
ASH: Archaic Sealed Heat
Wii · October 2007
JSSB Character icon - Aisya
Super Mario Galaxy
Wii · November 2007
JSSB Character icon - Captain Toad
Wii Fit
Wii · December 2007
JSSB Character icon - Wii Fit Trainer
Glory of Heracles
Nintendo DS · May 2008
JSSB Character icon - Heracles
Call of Duty: World at War
Multiplatform · November 2008
JSSB Character icon - Richtofen
BlazBlue: Calamity Trigger
Arcade · November 2008
JSSB Character icon - Ragna
Mario & Luigi: Bowser's Inside Story
Nintendo DS · February 2009
JSSB Character icon - Midbus
Xenoblade Chronicles
Wii · June 2010
JSSB Character icon - Shulk
Pokémon Black and White Versions
Nintendo DS · September 2010
JSSB Character icon - Garbodor JSSB Character icon - Meloetta JSSB Character icon - Zoroark
Danganronpa: Trigger Happy Havoc
PlayStation Portable · November 2010
JSSB Character icon - Monokuma
Dynasty Warriors 7
Multiplatform · March 2011
JSSB Character icon - Yuanji
Rhythm Heaven Fever
Wii · July 2011
JSSB Character icon - Reporter
Minecraft
PC · November 2011
JSSB Character icon - Steve
Kid Icarus: Uprising
Nintendo 3DS · March 2012
JSSB Character icon - Dark Pit JSSB Character icon - Viridi JSSB Character icon - Fighter
Fire Emblem Awakening
Nintendo 3DS · April 2012
JSSB Character icon - Lucina
Robotics;Notes
Multiplatform · June 2012
JSSB Character icon - Akiho
Dishonored
Multiplatform · October 2012
JSSB Character icon - Emily
Tales of Xillia 2
PlayStation 3 · November 2012
JSSB Character icon - Ludger
Animal Crossing: New Leaf
Nintendo 3DS · November 2012
JSSB Character icon - Isabelle
Pikmin 3
Wii U · July 2013
JSSB Character icon - Alph
The Legend of Zelda: A Link Between Worlds
Nintendo 3DS · November 2013
JSSB Character icon - Ravio
Dr. Luigi
Wii U · December 2013
JSSB Character icon - Dr. Luigi
Hyrule Warriors
Wii U · August 2014
JSSB Character icon - Lana
Xenoblade Chronicles X
Wii U · April 2015
JSSB Character icon - Elma JSSB Character icon - Lin
Splatoon
Wii U · May 2015
JSSB Character icon - Inkling JSSB Character icon - Callie JSSB Character icon - Marie
Tokyo Mirage Sessions ♯FE
Wii U · December 2015
JSSB Character icon - Tsubasa
Persona 5
Multiplatform · September 2016
JSSB Character icon - Joker
Pokémon Sun and Moon
Nintendo 3DS · November 2016
JSSB Character icon - Litten JSSB Character icon - Magearna JSSB Character icon - Moon
Danganronpa V3: Killing Harmony
Multiplatform · January 2017
JSSB Character icon - Maki
The Legend of Zelda: Breath of the Wild
Multiplatform · March 2017
JSSB Character icon - Purah
ARMS
Nintendo Switch · June 2017
JSSB Character icon - Spring Man
Ever Oasis
Nintendo 3DS · June 2017
JSSB Character icon - Tethu
Mario + Rabbids Kingdom Battle
Nintendo Switch · August 2017
JSSB Character icon - Rabbid Mario
Star Fox 2
SNES Classic Edition · September 2017
JSSB Character icon - Fay
Kirby Star Allies
Nintendo Switch · March 2018
JSSB Character icon - Morpho Knight

Kirby Star Allies
Nintendo Switch · March 2018
JSSB Character icon - Morpho Knight
Star Fox 2
SNES Classic Edition · September 2017
JSSB Character icon - Fay
Mario + Rabbids Kingdom Battle
Nintendo Switch · August 2017
JSSB Character icon - Rabbid Mario
Ever Oasis
Nintendo 3DS · June 2017
JSSB Character icon - Tethu
ARMS
Nintendo Switch · June 2017
JSSB Character icon - Spring Man
The Legend of Zelda: Breath of the Wild
Multiplatform · March 2017
JSSB Character icon - Purah
Danganronpa V3: Killing Harmony
Multiplatform · January 2017
JSSB Character icon - Maki
Pokémon Sun and Moon
Nintendo 3DS · November 2016
JSSB Character icon - Litten JSSB Character icon - Magearna JSSB Character icon - Moon
Persona 5
Multiplatform · September 2016
JSSB Character icon - Joker
Tokyo Mirage Sessions ♯FE
Wii U · December 2015
JSSB Character icon - Tsubasa
Splatoon
Wii U · May 2015
JSSB Character icon - Inkling JSSB Character icon - Callie JSSB Character icon - Marie
Xenoblade Chronicles X
Wii U · April 2015
JSSB Character icon - Elma JSSB Character icon - Lin
Hyrule Warriors
Wii U · August 2014
JSSB Character icon - Lana
Dr. Luigi
Wii U · December 2013
JSSB Character icon - Dr. Luigi
The Legend of Zelda: A Link Between Worlds
Nintendo 3DS · November 2013
JSSB Character icon - Ravio
Pikmin 3
Wii U · July 2013
JSSB Character icon - Alph
Animal Crossing: New Leaf
Nintendo 3DS · November 2012
JSSB Character icon - Isabelle
Tales of Xillia 2
PlayStation 3 · November 2012
JSSB Character icon - Ludger
Dishonored
Multiplatform · October 2012
JSSB Character icon - Emily
Robotics;Notes
Multiplatform · June 2012
JSSB Character icon - Akiho
Fire Emblem Awakening
Nintendo 3DS · April 2012
JSSB Character icon - Lucina
Kid Icarus: Uprising
Nintendo 3DS · March 2012
JSSB Character icon - Dark Pit JSSB Character icon - Viridi JSSB Character icon - Fighter
Minecraft
PC · November 2011
JSSB Character icon - Steve
Rhythm Heaven Fever
Wii · July 2011
JSSB Character icon - Reporter
Dynasty Warriors 7
Multiplatform · March 2011
JSSB Character icon - Yuanji
Danganronpa: Trigger Happy Havoc
PlayStation Portable · November 2010
JSSB Character icon - Monokuma
Pokémon Black and White Versions
Nintendo DS · September 2010
JSSB Character icon - Garbodor JSSB Character icon - Meloetta JSSB Character icon - Zoroark
Xenoblade Chronicles
Wii · June 2010
JSSB Character icon - Shulk
Mario & Luigi: Bowser's Inside Story
Nintendo DS · February 2009
JSSB Character icon - Midbus
BlazBlue: Calamity Trigger
Arcade · November 2008
JSSB Character icon - Ragna
Call of Duty: World at War
Multiplatform · November 2008
JSSB Character icon - Richtofen
Wii Fit
Wii · December 2007
JSSB Character icon - Wii Fit Trainer
Glory of Heracles
Nintendo DS · May 2008
JSSB Character icon - Heracles
Super Mario Galaxy
Wii · November 2007
JSSB Character icon - Captain Toad
ASH: Archaic Sealed Heat
Wii · October 2007
JSSB Character icon - Aisya
MySims
Nintendo Wii · September 2007
JSSB Character icon - DJ Candy
Mega Man ZX Advent
Nintendo DS · July 2007
JSSB Character icon - Bad Box Art Mega Man
Apollo Justice: Ace Attorney
Nintendo DS · April 2007
JSSB Character icon - Apollo
Super Paper Mario
Wii · April 2007
JSSB Character icon - Mimi
Wario: Master of Disguise
Nintendo DS · January 2007
JSSB Character icon - Purple Wind
The Legend of Zelda: Twilight Princess
Wii · November 2006
JSSB Character icon - Midna JSSB Character icon - Twili Midna
Pokémon Diamond and Pearl Versions
Nintendo DS · September 2006
JSSB Character icon - Roserade JSSB Character icon - Lucario
New Super Mario Bros.
Nintendo DS · May 2006
JSSB Character icon - Dry Bowser
MOTHER 3
Game Boy Advance· April 2006
JSSB Character icon - Kumatora
WarioWare: Touched!
Nintendo DS · July 2005
JSSB Character icon - Ashley
Chibi-Robo! Plug Into Adventure!
Nintendo GameCube · June 2005
JSSB Character icon - Chibi-Robo
Fire Emblem: Path of Radiance
Nintendo GameCube · April 2005
JSSB Character icon - Ike
Samurai Warriors
PlayStation 2 · February 2004
JSSB Character icon - Yukimura JSSB Character icon - Kunoichi
Metroid: Zero Mission
Game Boy Advance · February 2004
JSSB Character icon - Zero Suit Samus
Mario Kart: Double Dash!!
Nintendo GameCube · November 2003
JSSB Character icon - Toadette
Castlevania: Lament of Innocence
PlayStation 2 · October 2003
JSSB Character icon - Pumpkin
The Legend of Zelda: The Wind Waker
Nintendo GameCube · December 2002
JSSB Character icon - Tetra
Pokémon Ruby and Sapphire Versions
Game Boy Advance · November 2002
JSSB Character icon - Tropius JSSB Character icon - Deoxys
Metroid Prime
Nintendo GameCube· November 2002
JSSB Character icon - Dark Samus
Super Mario Sunshine
Nintendo GameCube · July 2002
JSSB Character icon - Bowser Jr.
Eternal Darkness: Sanity's Requiem
Nintendo GameCube · June 2002
JSSB Character icon - Alexandra
Shantae
Game Boy Color · June 2002
JSSB Character icon - Shantae
Pikmin
Nintendo GameCube · October 2001
JSSB Character icon - Olimar
Lady Sia
Game Boy Advance · October 2001
JSSB Character icon - Lady Sia
Phoenix Wright: Ace Attorney
Game Boy Advance · October 2001
JSSB Character icon - Phoenix
Luigi's Mansion
Nintendo GameCube · September 2001
JSSB Character icon - King Boo
Monkey Ball
Arcade · June 2001
JSSB Character icon - AiAi
Dōbutsu no Mori
Nintendo 64 · April 2001
JSSB Character icon - Tom Nook JSSB Character icon - Rover
Paper Mario
Nintendo 64 · August 2000
JSSB Character icon - Paper Mario
Wario Land 3
Game Boy Color · March 2000
JSSB Character icon - Rudy
Donkey Kong 64
Nintendo 64 · November 1999
JSSB Character icon - Tiny Kong
Pokémon Gold and Silver Versions
Game Boy · November 1999
JSSB Character icon - Pichu
The Legend of Zelda: Ocarina of Time
Nintendo 64 · November 1998
JSSB Character icon - Young Link JSSB Character icon - Sheik JSSB Character icon - Ganondorf
F-Zero X
SNES · July 1998
JSSB Character icon - Jody
Banjo-Kazooie
Nintendo 64 · June 1998
JSSB Character icon - Banjo & Kazooie
Diddy Kong Racing
Nintendo 64 · November 1997
JSSB Character icon - Timber
Tekken 3
Arcade · March 1997
JSSB Character icon - Mokujin
Dynasty Warriors
PlayStation · February 1997
JSSB Character icon - Lu Bu
FINAL FANTASY VII
PlayStation · January 1997
JSSB Character icon - Cloud
Kirby Super Star
SNES · March 1996
JSSB Character icon - Marx
Street Fighter Alpha 2
Arcade · February 1996
JSSB Character icon - Sakura
Pokémon Red and Green Versions
Game Boy · February 1996
JSSB Character icon - Pikachu JSSB Character icon - Jigglypuff JSSB Character icon - Lickitung JSSB Character icon - Mewtwo
Donkey Kong Country 2: Diddy's Kong Quest
SNES · November 1995
JSSB Character icon - Dixie Kong
Super Mario World 2: Yoshi's Island
SNES · August 1995
JSSB Character icon - Ukiki
Kirby's Dream Land 2
Game Boy · March 1995
JSSB Character icon - Rick & Kine & Coo JSSB Character icon - Gooey
Tekken
Arcade · December 1994
JSSB Character icon - Heihachi
Donkey Kong Country
SNES · November 1994
JSSB Character icon - Diddy Kong JSSB Character icon - King K. Rool JSSB Character icon - Funky Kong
EarthBound
SNES · August 1994
JSSB Character icon - Ness
Wario Land: Super Mario Land 3
Game Boy · January 1994
JSSB Character icon - Captain Syrup
Sonic the Hedgehog CD
Sega CD · September 1993
JSSB Character icon - Amy JSSB Character icon - Metal Sonic
Joy Mech Fight
Famicom · May 1993
JSSB Character icon - Sukapon
Kirby's Adventure
NES · March 1993
JSSB Character icon - Meta Knight
Star Fox
SNES · February 1993
JSSB Character icon - Fox JSSB Character icon - Falco
Battle Clash
SNES · October 1992
JSSB Character icon - Mike
Super Mario Land 2: 6 Golden Coins
Game Boy · October 1992
JSSB Character icon - Wario
Kaeru no Tame ni Kane wa Naru
Game Boy · September 1992
JSSB Character icon - Prince of Sablé
Kirby's Dream Land
Game Boy · April 1992
JSSB Character icon - Kirby JSSB Character icon - King Dedede
Sonic the Hedgehog
Sega Genesis · June 1991
JSSB Character icon - Sonic
F-Zero
SNES · November 1990
JSSB Character icon - Captain Falcon JSSB Character icon - Pico
Super Mario World
SNES · November 1990
JSSB Character icon - Yoshi
Dr. Mario
Multiplatform · July 1990
JSSB Character icon - Dr. Mario
Fire Emblem: Shadow Dragon and the Blade of Light
Famicom · April 1990
JSSB Character icon - Marth JSSB Character icon - Tiki
Madō Monogatari Episode II: Carbuncle
MSX · November 1989
JSSB Character icon - Arle
Famicom Mukashibanashi: Yūyūki
Famicom Disk System · October 1989
JSSB Character icon - Goku
Super Mario Land
Game Boy · April 1989
JSSB Character icon - Daisy
Mega Man
NES · December 1987
JSSB Character icon - Mega Man
Mike Tyson's Punch-Out!!
NES · October 1987
JSSB Character icon - Little Mac JSSB Character icon - Doc Louis
Metal Gear
MSX · July 1987
JSSB Character icon - Snake
Yume Kōjō: Doki Doki Panic
Famicom Disk System · July 1987
JSSB Character icon - Wart
Street Fighter
Arcade · August 1987
JSSB Character icon - Ryu
Kid Icarus
Famicom Disk System · December 1986
JSSB Character icon - Pit JSSB Character icon - Palutena JSSB Character icon - Medusa
Castlevania
Famicom Disk System · September 1986
JSSB Character icon - Simon
Metroid
Famicom Disk System · August 1986
JSSB Character icon - Samus
Super Mario Bros.: The Lost Levels
Famicom Disk Dystem · June 1986
JSSB Character icon - Blue Bowser
The Mysterious Murasame Castle
Famicom Disk System · April 1986
JSSB Character icon - Takamaru
The Legend of Zelda
Famicom Disk System · February 1986
JSSB Character icon - Link JSSB Character icon - Zelda JSSB Character icon - Ganon
Super Mario Bros.
NES · September 1985
JSSB Character icon - Peach JSSB Character icon - Bowser JSSB Character icon - Piranha Plant JSSB Character icon - Koopa Troopa
Stack-Up
NES · July 1985
JSSB Character icon - R.O.B.
Ice Climber
NES · January 1985
JSSB Character icon - Ice Climbers
Urban Champion
NES · November 1984
JSSB Character icon - Urban Champion
Duck Hunt
NES · April 1984
JSSB Character icon - Duck Hunt
Punch-Out!!
Arcade · December 1983
JSSB Character icon - Bald Bull
Mario Bros.
Arcade · July 1983
JSSB Character icon - Luigi
Donkey Kong Jr.
Arcade · August 1982
JSSB Character icon - Donkey Kong Jr.
Donkey Kong
Arcade · July 1981
JSSB Character icon - Mario JSSB Character icon - Donkey Kong
PAC-MAN
Arcade · May 1980
JSSB Character icon - PAC-MAN
Ball
Game & Watch · April 1980
JSSB Character icon - Mr. Game & Watch
People House
October 1968
JSSB Character icon - Maria

JSSB Character icon - Mario #001 JSSB Character icon - Link #002 JSSB Character icon - Urban Champion #003 JSSB Character icon - Pikachu #004 JSSB Character icon - Samus #005
JSSB Character icon - Dark Samus #005JSSB Echo Fighter symbol JSSB Character icon - Kirby #006 JSSB Character icon - Young Link #007 JSSB Character icon - Joker #008 JSSB Character icon - Donkey Kong #009
JSSB Character icon - Luigi #010 JSSB Character icon - Lucina #011 JSSB Character icon - Spring Man #012 JSSB Character icon - Sonic #013 JSSB Character icon - Metal Sonic #013JSSB Echo Fighter symbol
JSSB Character icon - Litten #014 JSSB Character icon - Pit #015 JSSB Character icon - Yoshi #016 JSSB Character icon - Alexandra #017 JSSB Character icon - Ness #018
JSSB Character icon - Little Mac #019 JSSB Character icon - Bald Bull #019JSSB Echo Fighter symbol JSSB Character icon - Tethu #020 JSSB Character icon - Peach #021 JSSB Character icon - Phoenix #022
JSSB Character icon - Apollo #022JSSB Echo Fighter symbol JSSB Character icon - Zelda #023 JSSB Character icon - Twili Midna #023JSSB Echo Fighter symbol JSSB Character icon - Bowser #024 JSSB Character icon - Midbus #024JSSB Echo Fighter symbol
JSSB Character icon - Blue Bowser #025 JSSB Character icon - Dry Bowser #025JSSB Echo Fighter symbol JSSB Character icon - Wario #026 JSSB Character icon - Mii Knight #027 JSSB Character icon - Jigglypuff #028
JSSB Character icon - Isabelle #029 JSSB Character icon - Yukimura #030 JSSB Character icon - Mega Man #031 JSSB Character icon - Bad Box Art Mega Man #031JSSB Echo Fighter symbol JSSB Character icon - King K. Rool #032
JSSB Character icon - Rabbid Mario #033 JSSB Character icon - Moon #034 JSSB Character icon - Duck Hunt #035 JSSB Character icon - Ukiki #036 JSSB Character icon - Yuanji #037
JSSB Character icon - Doc Louis #038 JSSB Character icon - PAC-MAN #039 JSSB Character icon - Ike #040 JSSB Character icon - Callie #041 JSSB Character icon - Marie #042
JSSB Character icon - Emily #043 JSSB Character icon - Ragna #044 JSSB Character icon - Deoxys #045 JSSB Character icon - Diddy Kong #046