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JSSB 2017 logo
JSSB box
Developer(s) Existence Software
Publisher(s) Nintendo
Platform(s) Nintendo Switch
Mode(s)
1-8 players
Age Rating(s)
ESRB: T for Teen
PEGI: 12
CERO: B
Genre(s) Party, fighting
Series Super Smash Bros.
Predecessor Super Smash Bros. Switch
Jake's Super Smash Bros. (2015)
Super Smash Bros. Ultimate
Media Included Nintendo Switch game cartridge

Jake's Super Smash Bros. logo sideways, also known simply as Super Smash Bros. or JSSB, is a reboot to 2015's author appeal project of the same name and a replacement to 2017's Super Smash Bros. Switch. The game is considered as both the seventh instalment of the Super Smash Bros. series, following 2018's Super Smash Bros. Ultimate, as well as a soft-reboot for it. Unlike previous titles in the series, the game is not directed by series creator Masahiro Sakurai but instead by Jake, who also serves as the game's announcer; Sakurai still works on the game as a design consultant and producer.

Jake's Super Smash Bros. retains the same gameplay elements as previous Super Smash Bros. titles, such as being a 2.5D fighting game set within platformer-esque levels, as well as including a story mode that reimagines and builds on the plot of Super Smash Bros. Brawl's "Subspace Emissary" mode.

People who pre-ordered the game as certain gaming outlets got a two-disc CD titled JSSB: Special Music Collection along with the game. This CD contained a large selection of the new remixes created for Jake's Super Smash Bros., as well as a new medley of the Super Smash Bros. Melee and Super Smash Bros. Brawl main themes not heard anywhere in the game.

Gameplay

As with previous entries in the Super Smash Bros. series, Jake's Super Smash Bros. is a 2.5D mascot fighting game that ditches several aspects that "traditional" fighting games, such as Tekken or Street Fighter, utilize. The game features a number of different characters from various Nintendo-owned and third party franchises, and up to eight can fight at once on a single stage. Instead of the normal, flat stages found in most fighting games, Jake's Super Smash Bros. features ones with a variety of different platforms and hazards that may affect one's playstyle.

Unlike most fighting games, which utilize combo-based movesets for fighters, Jake's Super Smash Bros. simplifies this- all playable characters have a single 'standard attack' button, and a 'special attack' button, with the control stick's directional input determining what attack they perform. As such, all fighters have eight main attacks- up, down, side, and neutral standard and special moves. There are also tilt and smash attacks, which are more powerful versions of the fighters' standard moves; tilt attacks occur when a control stick is not tilted fully in a single direction and are generally more powerful than normal standard attacks, while smash attacks are even more powerful standard attacks that can be charged up by holding down the standard move button. When airborne, fighters are also granted a different set of standard moves, and some special moves may also act differently. Additionally, airborne fighters are granted another standard attack, as tilting the control stick forwards or backwards causes the fighter to perform a different attack. Finally, all fighters also have a Final Smash, a powerful special move that replaces the character's neutral special move once they have broken a Smash Ball.

Also unlike most other fighting games, the aim of a battle is not to deplete a foe's HP bar but instead knock them past the invisible blast lines located around the stage, with damage increasing a fighter's "damage percentage", which increases the amount of knockback they take; a fighter whose damage percentage is at 20% will take far less knockback than one whose damage percentage is at 120%, for instance.

Stickers

Please note: information has been copied directly from Super Smash Bros. Switch and will be rewritten at a later time.

Power stickers (which have red backings), which act similarly to the Custom Parts from Super Smash Bros. for Nintendo 3DS / Wii U can be fused with base stickers (which have white backings) and applied to the base of a fighter's trophy stand. Depending on a power's effect, it may need larger stickers to be fused; and as trophy stands have limited space, players need to be smart in deciding which power should be fused to which sticker and which sticker should be placed on the stand. The size of the sticker and the power of the Custom Part can allow for a number of different combinations, with larger stickers being able to hold up to three of the weakest powers, but also being the only size that can be fused with the most powerful of parts.

Removing a sticker from a trophy stand permanently destroys both the sticker and the power(s) fused with it; though more of both can be easily collected. Stickers can be overlapped, though the effect will be weakened by how much it is covered. In addition, fully covering a sticker so it can no longer be seen will instantly destroy the sticker and power, as if it had been removed from the trophy stand.

Stickers can be used online in For Fun mode. Before a match begins, all players will be shown the stickers they currently have equipped. The ability to use stickers can also be altered when playing online with friends.

Playable Characters

Main article: Jake's Super Smash Bros./Playable Characters
List of fighters by number
JSSB Character icon - Mario #01 JSSB Character icon - Link #02
JSSB Character icon - Urban Champion #03 JSSB Character icon - Pikachu #04
JSSB Character icon - Samus #05 JSSB Character icon - Kirby #06
JSSB Character icon - Young Link #07 JSSB Character icon - Joker #08
JSSB Character icon - Donkey Kong #09 JSSB Character icon - Luigi #10
JSSB Character icon - Lucina #11 JSSB Character icon - Spring Man #12
JSSB Character icon - Sonic #13 JSSB Character icon - Litten #14
JSSB Character icon - Pit #15 JSSB Character icon - Yoshi #16
JSSB Character icon - Alexandra #17 JSSB Character icon - Ness #18
JSSB Character icon - Little Mac #19 JSSB Character icon - Tethu #20
JSSB Character icon - Peach #21 JSSB Character icon - Phoenix #22
JSSB Character icon - Zelda #23 JSSB Character icon - Bowser #24
JSSB Character icon - Blue Bowser #25 JSSB Character icon - Wario #26
JSSB Character icon - Mii Knight #27 JSSB Character icon - Jigglypuff #28
JSSB Character icon - Isabelle #29 JSSB Character icon - Yukimura #30
JSSB Character icon - Mega Man #31 JSSB Character icon - King K. Rool #32
JSSB Character icon - Rabbid Mario #33 JSSB Character icon - Moon #34
JSSB Character icon - Duck Hunt #35 JSSB Character icon - Ukiki #36
JSSB Character icon - Yuanji #37 JSSB Character icon - Doc Louis #38
JSSB Character icon - PAC-MAN #39 JSSB Character icon - Ike #40
JSSB Character icon - Callie #41 JSSB Character icon - Marie #42
JSSB Character icon - Emily #43 JSSB Character icon - Ragna #44
JSSB Character icon - Deoxys #45 JSSB Character icon - Diddy Kong #46
JSSB Character icon - Tiki #47 JSSB Character icon - Lady Sia #48
JSSB Character icon - Toad #49 JSSB Character icon - Captain Syrup #50
JSSB Character icon - Mike #51 JSSB Character icon - Shantae #52
JSSB Character icon - Funky Kong #53 JSSB Character icon - Bowser Jr. #54
JSSB Character icon - Captain Falcon #55 JSSB Character icon - King Dedede #56
JSSB Character icon - Ryu #57 JSSB Character icon - Fox #58
JSSB Character icon - Ludger #59 JSSB Character icon - R.O.B. #60
JSSB Character icon - Olimar #61 JSSB Character icon - AiAi #62
JSSB Character icon - Elma #63 JSSB Character icon - Meta Knight #64
JSSB Character icon - Pichu #65 JSSB Character icon - Mr. Game & Watch #66
JSSB Character icon - Tetra #67 JSSB Character icon - Ice Climbers #68
JSSB Character icon - Cloud #69 JSSB Character icon - Zoroark #70
JSSB Character icon - Koopa Troopa #71 JSSB Character icon - Gooey #72
JSSB Character icon - Zero Suit Samus #73 JSSB Character icon - Akiho #74
JSSB Character icon - Daisy #75 JSSB Character icon - Tom Nook #76
JSSB Character icon - Dixie Kong #77 JSSB Character icon - Takamaru #78
JSSB Character icon - Dark Pit #79 JSSB Character icon - Reporter #80
JSSB Character icon - Maria #81 JSSB Character icon - Ashley #82
JSSB Character icon - Palutena #83 JSSB Character icon - Ravio #84
JSSB Character icon - Shulk #85
Echo Fighters
JSSB Character icon - Metal Sonic #13E JSSB Character icon - Apollo #22E
JSSB Character icon - Sakura #57E JSSB Character icon - Fay #58E

Jake's Super Smash Bros. includes 100 unique playable characters from Nintendo-owned IPs developed throughout the years. Select third party characters will also be playable, as well, including representatives from SEGA, Capcom, Bandai Namco, and Koei Tecmo, among others. According to the creator of the game, any character that has debuted in a video game is eligible to appear as a playable character in the game, though characters from Nintendo's first- and second-party franchises are to be prioritized over any third-party fighter. A number of characters with movesets based on another character's, dubbed Echo Fighters and marked with the a lowercase Epsilon (ϵ), are also included in the game, but do not increase the number count on the roster.

The game features unlockable characters, most notably all characters hailing from third-party properties must be unlocked. All characters have two different methods that can be used to unlock them: a wholly-unique criteria must be completed, such as completing a certain mode with a specific character, or a character will be unlocked once they join the player's party in the game's story mode, Crown of Orchid.

Default Fighters

JSSB character preview icon - Mario JSSB character preview icon - Luigi JSSB character preview icon - Peach JSSB character preview icon - Daisy JSSB character preview icon - Toad JSSB character preview icon - Bowser JSSB character preview icon - Bowser Jr. JSSB character preview icon - Koopa Troopa JSSB character preview icon - Yoshi JSSB character preview icon - Ukiki JSSB character preview icon - Donkey Kong JSSB character preview icon - Diddy Kong JSSB character preview icon - Dixie Kong JSSB character preview icon - King K. Rool JSSB character preview icon - Wario JSSB character preview icon - Captain Syrup JSSB character preview icon - Ashley JSSB character preview icon - Link JSSB character preview icon - Zelda JSSB character preview icon - Young Link JSSB character preview icon - Tetra JSSB character preview icon - Pikachu JSSB character preview icon - Jigglypuff JSSB character preview icon - Pichu JSSB character preview icon - Moon JSSB character preview icon - Litten JSSB character preview icon - Tom Nook JSSB character preview icon - Isabelle JSSB character preview icon - Samus JSSB character preview icon - Zero Suit Samus JSSB character preview icon - Kirby JSSB character preview icon - King Dedede JSSB character preview icon - Meta Knight JSSB character preview icon - Ike JSSB character preview icon - Lucina JSSB character preview icon - Reporter JSSB character preview icon - Spring Man JSSB character preview icon - Pit JSSB character preview icon - Palutena JSSB character preview icon - Dark Pit JSSB character preview icon - Little Mac JSSB character preview icon - Doc Louis JSSB character preview icon - Captain Falcon JSSB character preview icon - Fox JSSB character preview icon - Olimar JSSB character preview icon - Callie JSSB character preview icon - Marie JSSB character preview icon - Alexandra JSSB character preview icon - Tethu JSSB character preview icon - Shulk JSSB character preview icon - Elma JSSB character preview icon - Takamaru JSSB character preview icon - Urban Champion JSSB character preview icon - Duck Hunt JSSB character preview icon - Ice Climbers JSSB character preview icon - R.O.B. JSSB character preview icon - Mii Knight JSSB character preview icon - Mii Musician


Unlockable Fighters

JSSB character preview icon - Blue Bowser JSSB character preview icon - Funky Kong JSSB character preview icon - Ravio JSSB character preview icon - Deoxys JSSB character preview icon - Zoroark JSSB character preview icon - Gooey JSSB character preview icon - Tiki JSSB character preview icon - Fay JSSB character preview icon - Ness JSSB character preview icon - Mike JSSB character preview icon - Mr. Game & Watch JSSB character preview icon - Maria JSSB character preview icon - Sonic JSSB character preview icon - Metal Sonic JSSB character preview icon - AiAi JSSB character preview icon - Joker JSSB character preview icon - PAC-MAN JSSB character preview icon - Ludger JSSB character preview icon - Mega Man JSSB character preview icon - Ryu JSSB character preview icon - Sakura JSSB character preview icon - Phoenix JSSB character preview icon - Apollo JSSB character preview icon - Cloud JSSB character preview icon - Rabbid Mario JSSB character preview icon - Yukimura JSSB character preview icon - Yuanji JSSB character preview icon - Ragna JSSB character preview icon - Emily JSSB character preview icon - Shantae JSSB character preview icon - Lady Sia JSSB character preview icon - Akiho

Special Traits

All playable characters have their own special quirks, often derived from abilities they may demonstrate within their series of origin. These traits may not be attack-based, instead granting them special defensive- or movement-based techniques that other fighters may be unable to use. Some certain characters may share special traits.

JSSB Character icon - Mario Mario can Footstool Jump off foes even should they be on the ground, and will deal a very small amount of damage as he springs off of them. Mario can also wall jump.
JSSB Character icon - Luigi Luigi has less traction than other fighters, meaning he will slide for a moment after sprinting. Both of his jumps are also higher than most other fighters'. Luigi can also wall jump and crawl.
JSSB Character icon - Peach When airborne and not in a [pseudo-]helpless state, Peach can temporarily float in the air and move left and right by holding the jump button.
JSSB Character icon - Daisy Due to most of Daisy's standard, charge, and smash attacks utilizing some sort of sporting equipment - such as a golf club, tennis racket, or baseball bat - many of Daisy's attacks are capable of reflecting projectiles. While not a special trait in itself, the fact that she has so many is unique to her specifically. Daisy is also a very agile fighter capable of both wall jumping and crawling.
JSSB Character icon - Toad If a character footstool jumps off Toad, Toad will not enter a tumbling state afterwards.
JSSB Character icon - Bowser Due to the horns on his head, those who attempt to Footstool Jump off Bowser will take minor damage, and will not harm Bowser in any way.
JSSB Character icon - Bowser Jr. Bowser Jr. takes less damage depending on whether he or the Junior Clown Car are hit. Attacks that hit the Junior Clown Car deal 0.88x their normal amount of damage, while those that hit Bowser Jr. directly deal 1.15x their normal amount.
JSSB Character icon - Koopa Troopa Koopa Troopa takes different amounts of damage and knockback depending on whether he is attacked from the front or from behind. From behind, due to his shell, Koopa takes slightly less damage but more knockback, whereas the opposite is true should he be hit from the front. Koopa Troopa can also crawl.
JSSB Character icon - Yoshi Yoshi's second jump is a flutter jump, which is the highest double jump in the game. Yoshi's grab also sees him use his tongue, which can also act as a tether recovery (albeit with shorter range than most other tether recovery options). Yoshi can also crawl.
JSSB Character icon - Ukiki Ukiki has better traction than other fighters, making it so he can not trip or slide on slippery surfaces. Ukiki can also wall jump and crawl.
JSSB Character icon - Donkey Kong Donkey Kong is capable of carrying heavy items without much issue. While other fighters travel at a slow speed, Donkey Kong travels at his normal walking speed and is even capable of performing a short hop while carrying such items. DK can also crawl.
JSSB Character icon - Diddy Kong Diddy Kong can cling to walls for a short period of time. Diddy can also crawl and, due to the nature of the wall cling ability, also wall jump.
JSSB Character icon - Dixie Kong By utilizing her ponytail, Dixie is capable of carrying heavy items without much issue. While other fighters travel at a slow speed, Dixie Kong travels at her normal walking speed, though unlike Donkey Kong she is unable to perform a hop while doing so. Dixie's second jump is also much higher than most other characters' as she propels herself upwards with her ponytail. Dixie can also crawl.
JSSB Character icon - King K. Rool King K. Rool is the heaviest fighter in the game and because of this he will create small shockwaves that trip nearby foes (without damaging them) if he falls from a high distance. K. Rool can also crawl, albeit his posture while doing so does not make his hitbox all that much shorter.
JSSB Character icon - Wario Wario can perform his taunt even when in midair; his fart will propel him a short distance upwards and does not force him into a helpless state. Wario can also crawl.
JSSB Character icon - Captain Syrup When hit by an attack that deals a considerable amount of knockback, Captain Syrup may let loose a barrage of small coins that deal slight damage (but not stun) to those who are hit by them.
JSSB Character icon - Ashley Ashley fights alongside her little imp servant Red as a tag-team, though Ashley uses him more like a weapon than an actual partner. Ashley's moveset revolves around utilizing Red's powers, and as such she would be at a large disadvantage should he be KO'd. Once KO'd, Red will respawn after a short amount of time has passed. Both Ashley and Red are capable of wall jumping as well.
JSSB Character icon - Link When Link is stood still, he can not be hit by projectiles from his front; they will instead hit his shield. Link can also use his Clawshot to tether recover.
JSSB Character icon - Zelda After performing her taunt, Zelda's hand will continue to glow; the next special move she uses will be powered up, and her hand will stop glowing.
JSSB Character icon - Young Link When Young Link is stood still, he can not be hit by projectiles from his front; they will instead hit his shield. Young Link can also wall jump.
JSSB Character icon - Tetra Tetra carries the Pirate Charm item from The Wind Waker on her belt. This charm will glow as she deals damage, with the intensity increasing the more damage is dealt. Once it is fully glowing, Tetra's standard, aerial, and smash attacks become slightly stronger, and many of them gain a water aesthetic effect. Tetra can also wall jump.
JSSB Character icon - Pikachu While sprinting, Pikachu will not flinch from weaker energy-based projectiles. Pikachu can also wall jump and crawl.
JSSB Character icon - Jigglypuff Jigglypuff can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - Pichu While sprinting, Pichu will not flinch from weaker energy-based projectiles. Pichu can also wall jump and crawl.
JSSB Character icon - Moon When not in a helpless state, holding the jump button while in the air will cause Moon to release her Rowlet and hold on to it, allowing her to glide forwards quickly. Moon can also crawl.
JSSB Character icon - Litten Litten's neutral special attack, Ember, will increase in power over time when it is not used. Additionally, fire-based projectile attacks deal less damage to Litten than they would to other fighters. Litten can also crawl.
JSSB Character icon - Tom Nook In a reference to the Mario series' Tanooki Suit, holding the jump button down when airborne and not in a [pseudo-]helpless state allows Tom Nook to slow his descent a decent amount by shaking his tail. Tom Nook can also crawl.
JSSB Character icon - Isabelle Isabelle's neutral special move, Pocket, can allow her to easily carry any item or projectile, which she can throw out at any time afterwards. Because of this, she can carry even the heaviest items with ease, and throw it out with just as much ease.
JSSB Character icon - Samus Samus' shield has her roll up into her ball form. While in this form, she is capable of rolling around instead of dodging. While she is a much smaller, and more mobile, target, she will be knocked back into her normal posture with any attack. Samus' grab is also a laser-like grapple beam, which she can also use to tether recover.
JSSB Character icon - Zero Suit Samus After she uses her first jump, Zero Suit Samus can use her jet-propelled shoes to power up her second one; though if the jump button is tapped she can instead split this second jump into two and perform two smaller jumps with these shoes. This essentially gives her three jumps in addition to her up special move. Though not the one with the highest sprint speed, Zero Suit Samus is the most mobile fighter in the game, and can wall jump, tether recover, and crawl.
JSSB Character icon - Kirby Kirby's neutral special move allows him to copy the neutral special move of any other fighter. In addition to this, Kirby can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - King Dedede King Dedede can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - Meta Knight Meta Knight can jump five times in a row as opposed to the two that most other fighters can, though each jump decreases in height. Meta Knight's up special move also transitions him into a forwards glide, though he will fall helpless upon performing an attack or taking any damage.
JSSB Character icon - Ike Upon reaching high damage percentages, some of Ike's charge attacks will be imbued with fire, boosting their attack power slightly.
JSSB Character icon - Lucina Lucina's neutral special attack will take less time to reach full charge should her damage percentage be at a high number.
JSSB Character icon - Reporter The Reporter bobs her head in time to a specific rhythm. If attacks are timed to this rhythm, they will deal substantially more damage and knockback than they otherwise would. If attacks are continuously timed accordingly, with no missteps, their power will further increase.
JSSB Character icon - Spring Man Depending on his distance from a foe, Spring Man may grab a faraway foe with his spring ARMS or a close foe with his normal arms, which both have a different throw and pummel attack. Spring Man is also capable of using his spring ARMS to tether recover. Spring Man can also wall jump.
JSSB Character icon - Pit Pit can jump four times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - Palutena When airborne and not in a [pseudo-]helpless state, Palutena is capable of gliding forwards in her descent towards the ground, and she will summon her symbol behind her as she does so. This allows for more vertical recovery, especially if used in conjunction with her up special move, Warp.
JSSB Character icon - Dark Pit Dark Pit can jump four times in a row as opposed to the two that most other fighters can, though each jump decreases in height.
JSSB Character icon - Little Mac While dashing, Little Mac may dodge incoming projectiles with a sidestep. Little Mac also has a bar that fills up as he deals and takes damage. Once filled, this "Power Meter" changes his neutral special move - Straight Lunge - into the powerful Star Uppercut which, though it has little range (Little Mac must be directly beside another fighter to hit them), the move deals enough damage and knockback to KO any foe above 35% (those with lower weights, such as Kirby, can be KO'd at lower percentages). The Star Uppercut can not be blocked nor countered. Bruises and bandages will also cover Little Mac's face as he takes damage; this is purely cosmetic.
JSSB Character icon - Doc Louis Doc Louis recovers slightly more health from recovery items. Doc Louis can also crawl.
JSSB Character icon - Captain Falcon Much like how one would in a racing game, Captain Falcon increases his movement speed the longer he sprints. While he sprints at a relatively high speed without accelerating, Captain Falcon is the third-fasted character, behind only Sonic and Metal Sonic, at his full speed. Captain Falcon can also wall jump.
JSSB Character icon - Fox Even when in a helpless state, Fox is still capable of performing an aerial dodge. Fox can also wall jump.
JSSB Character icon - Olimar Every different colour of Pikmin has its own unique attributes, which means players should be strategical in how each colour is used. Red Pikmin are immune to fire attacks and deal fire-based damage, and they deal more damage than other types of Pikmin do when they initially latch onto a foe. Yellow Pikmin fly in an arc and have slightly less health than Red Pikmin, but deal and are immune to electrical damage. Blue Pikmin have higher health than Red Pikmin, are the only colour that are capable of swimming (all others will simply perish once they hit the water's surface), and are also immune to water-based attacks and take less damage from ice-based ones. Purple Pikmin are the slowest and heaviest, but have the most amount of health and, while they do not latch on to foes to damage them, they do perform a tackle when in the air in order to knock them back. White Pikmin are the most agile and have the least amount of health, but they can be thrown the furthest and deal three times the amount of damage as a normal Pikmin would when it latches on to a foe.
JSSB Character icon - Callie Instead of crouching like other characters would, holding down on the control stick sees Callie transform into her squid form and hide in a puddle of ink, making her almost fully invulnerable to attacks that do not hit her from straight above.
JSSB Character icon - Marie Instead of crouching like other characters would, holding down on the control stick sees Marie transform into her squid form and hide in a puddle of ink, making her almost fully invulnerable to attacks that do not hit her from straight above.
JSSB Character icon - Alexandra Alexandra will cast a very weak Damage Field to knock away a foe should she shield an attack with perfect timing.
JSSB Character icon - Tethu Should Tethu tumble off of a ledge and into water, Esna will allow him to run atop the water for a few steps, allowing him to perform an attack or bounce off the water instead of going into his swimming animation. Tethu can also wall jump.
JSSB Character icon - Shulk Via the use of his neutral special move, Monado Arts, Shulk is capable of temporarily altering his stats, often in dramatic ways. He has five Arts that focus on certain aspects of his character: Jump, Speed, Shield, Attack, and Smash.
JSSB Character icon - Elma After jumping twice, Elma can perform a boost that propels her a very short distance upwards, essentially giving her three jumps. Elma can also crawl and wall jump.
JSSB Character icon - Takamaru When launched with enough power, Takamaru will let loose a storm of cherry blossom petals that deal 1% damage to those who touch them without causing them to flinch.
JSSB Character icon - Urban Champion The Urban Champion has a stamina bar that depletes as he takes damage and performs attacks consecutively and filling as he moves around or dodges. When full, the Urban Champion's movement speed, and damage and knockback output is heavily increased, and all of these are decreased as this gauge empties. When completely empty, the Urban Champion's shield becomes stronger, but his attacks are much weaker than normal.
JSSB Character icon - Duck Hunt While falling after a double jump or when in a pseudo-helpless state, holding up on the control stick will slow Duck Hunt's descent and allow the player greater horizontal control. Duck Hunt can also crawl.
JSSB Character icon - Ice Climbers The two Ice Climbers work together as one unit, even though the player only controls Popo. The CPU-controlled Nana will follow the player's movements and attacks, increasing her difficulty as Popo takes damage. While the damage percentage on the UI only displays the damage that Popo takes, Nana has her own, unseen, damage percentage that also affects the knockback she takes. Additionally, Nana can be KO'd but the player will only lose a stock or point should Popo be KO'd; both will disappear should Popo be KO'd first. Finally, due to the boots they wear, both Popo and Nana have higher traction than other fighters and will not slide around on icy platforms.
JSSB Character icon - R.O.B. Under normal circumstances R.O.B. is incapable of entering a helpless state, and will only enter a pseudo-helpless one after the use of any of his special moves. Additionally, he takes slightly less knockback from most attacks, absorbing them with his metallic body.
JSSB Character icon - Mii Knight Due to the nature of the Mii being almost fully customizable, it does not have a special trait that affects it in the battle. Instead, the size and weight of a Mii determine most of its stats, with its height, weight, running speed, and strength being directly connected to these variables. As such, two Miis can face each other but have very different statistical attributes. Additionally, lightweight and middleweight Miis can wall jump while heavyweight Miis are capable of crawling.
JSSB Character icon - Mii Musician Due to the nature of the Mii being almost fully customizable, it does not have a special trait that affects it in the battle. Instead, the size and weight of a Mii determine most of its stats, with its height, weight, running speed, and strength being directly connected to these variables. As such, two Miis can face each other but have very different statistical attributes. Additionally, lightweight and middleweight Miis can wall jump while heavyweight Miis are capable of crawling.
JSSB Character icon - Blue Bowser Due to the horns on his head, those who attempt to Footstool Jump off Blue Bowser will take minor damage, and will not harm Blue Bowser in any way.
JSSB Character icon - Funky Kong Funky Kong is capable of carrying heavy items without much issue. While other fighters travel at a slow speed, Funky Kong travels at his normal walking speed and is even capable of performing a short hop while carrying such items. Funky can also wall jump and crawl.
JSSB Character icon - Ravio Because Ravio carries a large arsenal of items with him at all times, he can use some of these to increase his basic movements. For instance, Ravio's grabs see him use the Power Glove, which makes it harder for foes to escape from his grip, while he dons the Zora Flippers while in the water to increase his swim speed. Ravio can also naturally crawl and, through the use of his side special move, tether recover.
JSSB Character icon - Deoxys The player can change Deoxys' Forme in the order of Normal → Speed → Attack → Defense. These Formes change Deoxys' weight, movement speed, jump height, attack power, side special move, and defensive capabilities.
JSSB Character icon - Zoroark Upon initially spawning onto the stage, either at the beginning of a match or after being KO'd, Zoroark's Illusion ability will activate and it will take the appearance of another fighter on the stage. A disguised Zoroark has a slightly subdued colour scheme, and when sprinting a light purple trail follows behind Zoroark, in order to differentiate the two fighters. After sustaining enough damage or being hit by an attack that deals a substantial amount of knockback, Zoroark will transform into its normal appearance. While disguised, Zoroark has the same hitboxes and special traits of whichever fighter it copies, though when it is not disguised it is still capable of wall jumping and crawling.
JSSB Character icon - Gooey Holding the jump button while airborne and not in a [pseudo-]helpless state, Gooey will sprout six orange orbs from his body and be able to glide left and right for a short moment. Gooey can also technically crawl, though he does so by rolling his body in a manner similar to a wheel at a slow speed. By using his tongue Gooey can also tether recover, though the range is the shortest of any in the game.
JSSB Character icon - Tiki When in the air, Tiki can use her wings to propel her a short distance forwards by guarding; however she will only propel herself forwards once, and any air guard performed afterwards will be a normal air guard. Tiki can also wall jump and crawl.
JSSB Character icon - Fay Even when in a helpless state, Fay is still capable of performing an aerial dodge. Fay can also wall jump.
JSSB Character icon - Ness Ness uses his PSI powers to propel him upwards a fair distance for his second jump; he has the second-highest double jump after Yoshi.
JSSB Character icon - Mike The Super Scope that Mike wields throughout his standard and smash attacks is treated as a sort of item, meaning players can knock it out of him by dealing enough damage or knockback to him in a single blow; though other fighters are unable to pick up this Super Scope. If he loses the Super Scope he holds normally, Mike will have an entirely-different set of standard, aerial, and smash attacks; he will eventually pull another one out after a certain amount of time has passed. The Super Scope Mike uses for his special attacks is treated differently, as he will only pull this Super Scope out for these attacks.
JSSB Character icon - Mr. Game & Watch Aesthetically Mr. Game & Watch appears to be a completely-flat character, and his movements are very awkward and choppy; due to the latter, this also means that Mr. Game & Watch's dodging animation takes the longest to complete out of the entire roster of characters, and has more invincibility frames than other characters do.
JSSB Character icon - Maria Maria uses the Ultra Hand to grab fighters from a distance, which acts identically to the item of the same name. Because of this, she can also tether recover. Maria can also crawl.
JSSB Character icon - Sonic Sonic has the fastest run speed in the game, which carries over to many of his other attributes - he has the fastest jump speed, fall speed, and second-fastest dodge animation second to Joker. Additionally, as Sonic has been stated to be unable to swim, he will drown faster than any other fighter. Sonic can also wall jump.
JSSB Character icon - Metal Sonic Metal Sonic has the second-fastest fastest run speed in the game second to Sonic, and as such his jump and fall speed is also extremely fast, though his dodge animation plays out at roughly the same speed as most other characters'. Unlike Sonic, Metal Sonic does not take less time to drown and is also capable of carrying heavy objects with little issue not unlike Dixie Kong.
JSSB Character icon - AiAi Using his down special move, AiAi can alter his movement capabilities and damage output by trapping himself within his Monkey Ball. When outside he is more agile with balanced air and ground games, but when trapped in the Monkey Ball he becomes much stronger when grounded yet increasingly useless when airborne. When outside of his ball, AiAi can also wall jump and crawl.
JSSB Character icon - Joker Joker's dodge has him appear as a black dot that rushes around quickly; because of this, he has the fastest dodge animation in the game. If beneath a semi-soft platform, he can also teleport up onto it by pressing up on the control stick while shielding.
JSSB Character icon - PAC-MAN PAC-MAN transforms into his classic 8-bit sprite appearance when helpless, which has a smaller hitbox than his normal appearance and thus makes him harder to hit.
JSSB Character icon - Ludger Ludger's ability to switch weapons essentially makes him three characters in one, as all of his three weapons have completely different movesets and affect his movement speed and weight.
JSSB Character icon - Mega Man Mega Man absorbs some of the knockback from physical attacks due to having a metallic body.
JSSB Character icon - Ryu Much like how special attacks are performed within the Street Fighter series, the player can also perform stronger versions of Ryu's normal special attacks via a series of directional inputs followed by either the standard or special attack button.
JSSB Character icon - Sakura Much like how special attacks are performed within the Street Fighter series, the player can also perform stronger versions of Sakura's normal special attacks via a series of directional inputs followed by either the standard or special attack button. Sakura can also wall jump.
JSSB Character icon - Phoenix Phoenix's shield sees him use simply hold up his Magatama, which glows with an aura that circles him. Because of this, Phoenix's shield is the weakest in the game and can be destroyed by most special moves, though it is completely unaffected by energy-based projectiles. The Magatama can absorb energy-based projectiles to make it temporarily stronger, though still weaker than other fighters' shields.
JSSB Character icon - Apollo Apollo's damage output increases as he takes damage.
JSSB Character icon - Cloud Cloud has a special, normally unseen, gauge known has his Limit Gauge, that charges up as he deals and receives damage. When fully charged, Cloud will begin to glow, and power up the next special attack he performs in addition to increasing his move speed. Once one special move is performed, the gauge will reset. The player can see the current state of the Limit Gauge, as well as forcibly charge it, via Cloud's normal down special move, which changes once it is full. Cloud can also wall jump.
JSSB Character icon - Rabbid Mario Rabbid Mario's running speed and jump height increases as he takes damage.
JSSB Character icon - Yukimura Yukimura has a Hyper Gauge that appears above his damage percentage, which fills up as he dishes out damage. Once filled completely, his neutral special move activates Hyper Mode, which causes all of his attacks to increase in power, his general speed to increase slightly, and for fire to appear in some of his smash and aerial attacks that would not usually include this. After Hyper Mode has been activated, the gauge will drain slowly, and Hyper Mode will end once it has been completely emptied. Additionally, due to the combo-attack-oriented battle system of the Samurai Warriors series, none of Yukimura's special attacks cause him to enter a fully-helpless state; only a pseudo-helpless one.
JSSB Character icon - Yuanji Many of Wang Yuanji's aerial standard attacks cause her to lose momentum when in the air, allowing her greater control over her aerial movement. Additionally, Yuanji's normal standard aerial attack will propel her a very short distance upwards when used multiple times in a row. Yuanji can also wall jump.
JSSB Character icon - Ragna Some of Ragna's special moves heal him slightly should they be successfully performed on a foe. Ragna can also wall jump.
JSSB Character icon - Emily Instead of having two jumps like most other characters, Emily can instead jump thrice, though her third jump is not as great as her first or second ones. Additionally, Emily can crawl, wall jump, and tether recover (the latter via her Far Reach skill).
JSSB Character icon - Shantae Via her down special move, Shantae has the ability to transform into her monkey, bat, spider, and elephant forms, each of which have their own standard attack and different stats. Her monkey form is small and very agile, but her attack is weak; her bat form allows her to hover over the ground and "fly" (jump) up to six times; her spider form allows her to scuttle up vertical surfaces for a very short duration of time; and her elephant form is incredibly heavy but slow and has only a single, and very weak, jump. In her human form, Shantae is capable of crawling, and her monkey form is capable of wall jumping and crawling as well.
JSSB Character icon - Lady Sia Lady Sia's normal shield can take more damage than most other fighter's, and will not deplete at all if hit by a physical projectile. Lady Sia can also wall jump.
JSSB Character icon - Akiho Akiho fights alongside the Tanegashimachine developed by her sister and the Robot Research Club she presided over. The Tanegashimachine can be defeated by itself, but a point will only be gained should Akiho herself be KO'd, as the Tanegashimachine will respawn after a period of time. Akiho is capable of crawling and wall jumping, though the Tanegashimachine is incapable of doing the latter.

Stages

Main article: Jake's Super Smash Bros./Stages

Jake's Super Smash Bros. includes a number of different stages based on a large pool of Nintendo IPs, as well as select third party series. Unlike traditional fighting games, which tend to feature flat stages, Super Smash Bros. instead opts for a stage designs that border of levels from a platforming title, with a number of different platforms and obstacles being present on stages.

JSSB stage preview icon - Princess Peach's Castle JSSB stage preview icon - Bianco Hills JSSB stage preview icon - Bowser's Castle JSSB stage preview icon - Sparkling Waters JSSB stage preview icon - Birabuto Kingdom JSSB stage preview icon - Battle Stadium JSSB stage preview icon - Haunted Towers JSSB stage preview icon - Glitz Pit JSSB stage preview icon - Super Happy Tree JSSB stage preview icon - Yoshi JSSB stage preview icon - Jungle Hijinxs JSSB stage preview icon - Cotton-Top Cove JSSB stage preview icon - Icicle Arsenal JSSB stage preview icon - Mario Toy Company JSSB stage preview icon - GAMER JSSB stage preview icon - Sparkle Land JSSB stage preview icon - Great Plateau JSSB stage preview icon - Mabe Village JSSB stage preview icon - Bridge of Eldin JSSB stage preview icon - Green Valley JSSB stage preview icon - Castle Dedede JSSB stage preview icon - Red Canyon JSSB stage preview icon - SR388 JSSB stage preview icon - Pyrosphere JSSB stage preview icon - Reset Bomb Forest JSSB stage preview icon - Overworld JSSB stage preview icon - Slowpoke Well JSSB stage preview icon - Prism Tower JSSB stage preview icon - Train Station JSSB stage preview icon - Awakening Wood JSSB stage preview icon - Sector Z JSSB stage preview icon - Training JSSB stage preview icon - Arena Ferox JSSB stage preview icon - Daein Keep JSSB stage preview icon - Saturn Valley JSSB stage preview icon - Spawning Grounds JSSB stage preview icon - Roivas Mansion JSSB stage preview icon - Gaur Plain JSSB stage preview icon - Remix 10 JSSB stage preview icon - Summit JSSB stage preview icon - Duck Hunt JSSB stage preview icon - Fire Attack JSSB stage preview icon - Find Mii JSSB stage preview icon - Wuhu Island JSSB stage preview icon - Ruined Kingdom JSSB stage preview icon - Fawful Castle JSSB stage preview icon - Yoshi's House JSSB stage preview icon - Asteroid Belt JSSB stage preview icon - Big-City JSSB stage preview icon - Stagnant Swamp JSSB stage preview icon - Palace JSSB stage preview icon - Clock Town JSSB stage preview icon - Fountain of Dreams JSSB stage preview icon - Access Ark JSSB stage preview icon - Sea Mauville JSSB stage preview icon - Celestial Tower JSSB stage preview icon - Ultra Megalopolis JSSB stage preview icon - Shovelstrike Quarry JSSB stage preview icon - Macbeth JSSB stage preview icon - New Pork City JSSB stage preview icon - (NAME REDACTED) JSSB stage preview icon - Super Samurai Slice JSSB stage preview icon - Steel Diver JSSB stage preview icon - Museum Vault JSSB stage preview icon - Sunset Heights JSSB stage preview icon - Casino of Envy JSSB stage preview icon - Kattelox Island JSSB stage preview icon - Metro City Bay Area JSSB stage preview icon - Kurain Village JSSB stage preview icon - Midgar JSSB stage preview icon - Sherbet Desert JSSB stage preview icon - Edo Castle JSSB stage preview icon - Changshan JSSB stage preview icon - Orient Town JSSB stage preview icon - The Void JSSB stage preview icon - Mermaid Falls JSSB stage preview icon - Algambiade JSSB stage preview icon - The Grand Obelisk

Stage Bosses

Some playable stages include bosses as stage hazards. Unlike normal stage hazards, stage bosses can actually be defeated and will cease appearing once they are. Additionally these bosses act as more dangerous hazards, having a multitude of different attacks, and often grant a point to the fighter that dealt the last hit in timed matches.

Dark Emperor
The Dark Emperor
The Dark Emperor is the main antagonist of Find Mii II, who appears on the stage based upon the Find Mii series. The Dark Emperor is a being of darkness who intends to swallow the world's light, thus plunging the world into one of everlasting shadows, which he will rule over. As a stage boss, the Dark Emperor throws his large size around with powerful thrashing, and will dash across the stage and into the background after remaining on the stage for a short period of time. Though he only has two attacks, he can also damage foes as he enters into the stage's boundaries with a spin and can push away nearby fighters when he roars. Like most stage bosses, the Dark Emperor will grant the one who defeated him a point.
JSSB stage logo - Find Mii
SSB Find Mii Series
Giga Mermaid
E3-2016-yay-for-shantae-1024x576
The Giga Mermaid boss from Shantae: Half-Genie Hero appears as the sole stage hazard for the Mermaid Falls stage. The Giga Mermaid attacks foes by releasing up to six orbs of electricity that home in on fighters. Because of her unique situation, Giga Mermaid can not be directly attacked and instead defeated by destroying the locks that keep her chained up; because of this different method of defeat, she does not grant a point to the fighter that defeated (freed) her in timed matches.
JSSB character logo - Shantae
ACL Shantae SSB icon
Metal Face
MetalFace
Metal Face is one of the major antagonists of the first half of Xenoblade Chronicles, and the reason why Shulk begins his journey: Metal Face led an army of Mechon on a raid against the Homs of Colony 9, killing Shulk's childhood friend, Fiora, in the process. Metal Face makes a prominent appearance on the Gaur Plain stage as one of the few stage bosses who has the power to directly influence the stage's layout. While Metal Face's primary means of offence are simple, yet very powerful, claw swipes, he also has the power to collapse the overhang of one side of the stage, which will fall and temporarily destroy all of the platforms beneath it. While Metal Face grants the one who defeats him a point in timed matches, he will also explode once he runs out of health, which will blast away any fighter nearby.
JSSB character logo - Xenoblade Chronicles
Xenoblade SSB symbol alt
Petey Piranha
Petey Piranha MPSR
Petey Piranha is a recurring boss from the Super Mario series, who first appeared in Super Mario Sunshine. Appearing on the Bianco Hills stage, Petey performs several of his prominent abilities when he appears. In addition to showing off his (rather strange) ability to fly by flapping his arms, Petey primarily attempts to damage fighters by spewing goop at them. The giant Piranha Plant is also capable of manipulating the stage's layout by snapping the rope in the centre of the stage or by caving in one of the towers' top tiers with a giant globule of goop.
JSSB character logo - Super Mario
SSB Mario Series
Ridley
Ridley SSB4
Ridley is a large purple dragon-like being and the archnemesis of Samus Aran. One of the most recurring characters in the Metroid series, Ridley serves as the leader of the Space Pirates, and contrary to his design, is a being of remarkably high intellect. Ridley serves as the stage boss of Pyrosphere, damaging foes with a number of attacks. Some of Ridley's more-recurring attacks, such as dragging his tail across the ground and attacking with his claws, are used by him when he appears, though there are a large number of other attacks he may perform such as hanging off the side of the stage and spewing fireballs at foes, or crashing down into the centre of the stage. When at low health, Ridley will power himself up by absorbing the liquids in the vats present beneath the stage, increasing his speed and strength significantly. Like most other stage bosses, Ridley will grant the fighter who defeats him a point in timed matches, though he may also ally himself with another fighter should they attack him enough without defeating him.
JSSB character logo - Metroid
JSSB Metroid symbol
Ultra Necrozma
800Necrozma-Ultra
Ultra Necrozma is a forme of Necrozma introduced in Pokémon Ultra Sun and Moon who appears on the Ultra Megalopolis stage. Utilizing the light of either Solgaleo or Lunala, Necrozma can harness the power of an Ultranecrozium Z to transform into this powerful forme. Ultra Necrozma has a number of fairly powerful attacks, though its large size makes it easy to hit. Ultra Necrozma's attacks include Photon Geyser (creating large pillars of light that rise up from the ground), Psycho Cut (firing large purple crescent-shaped projectiles that cut through the entire stage horizontally), Prismatic Laser (firing a concentrated white beam aimed at a random fighter), or, when at low health, Light That Burns The Sky (creating a large orb at the top of the screen that damages foes that touches it and also fires a laser down the centre of the stage). Ultra Necrozma grants the fighter that dealt the last hit a point, like most other stage bosses.
JSSB character logo - Pokémon
SSB Pokémon Series

My Music

See also: Jake's Super Smash Bros./Music

The My Music system introduced in Super Smash Bros. Brawl returns in Jake's Super Smash Bros. with the same function. This "My Music" feature allows the player to set the frequency that each song in the game is capable of playing on a stage during a match. While, like in previous games, some songs must be unlocked via the collection of CDs and all songs are only capable of playing on a single, pre-determined, stage, players are capable of being more specific with each frequencies and also allow songs to be disabled out-right; in previous titles, setting a song to a 0% likelihood still makes it possible to play during a match, albeit it is very unlikely for it to.

Each stage in the game has a total of 15 music tracks, though some will have to be unlocked for each. In addition, the menu music can also be changed through this feature; while the menu has its own set of specific music tracks, the player can also import songs that can play on stages into the Menu's My Music selection. Below is a list of the different songs that can exclusively be found in the Menu's My Music selection.

Menu music selection
Name Source Type Availability
Red-youtube-logo-icon-8
Altar - Main Menu
SSB BlazBlue Series
BlazBlue: Calamity Trigger Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Character Select (64)
JSSB symbol
Super Smash Bros. Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Character Selection (Sonic the Hedgehog)
SSB Sonic Series
Sonic the Hedgehog Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
File Selection (Shantae and the Pirate's Curse)
ACL Shantae SSB icon
Shantae and the Pirate's Curse Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Great Fairy Fountain
SSB The Legend of Zelda Series
The Legend of Zelda: Ocarina of Time Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Into the Era
SSB Dynasty Warriors Series
Dynasty Warriors 9 Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Main Menu (Dishonored 2)
SSB Dishonored Series
Dishonored 2 Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Main Menu (Final Fantasy)
SSB Final Fantasy Symbol
Final Fantasy Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Main Menu (PAC-MAN COLLECTION)
JSSB Pac-Man symbol
PAC-MAN COLLECTION Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Main Menu (Super Monkey Ball)
SSB Super Money Ball Series
Super Monkey Ball Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Main Theme (Brawl)
JSSB symbol
Super Smash Bros. Brawl Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Menu (2014)
JSSB symbol
Super Smash Bros. for Nintendo 3DS / Wii U Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Menu 1 (Brawl)
JSSB symbol
Super Smash Bros. Brawl Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Menu 1 (Melee)
JSSB symbol
Super Smash Bros. Melee Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Menu 2 (Brawl)
JSSB symbol
Super Smash Bros. Brawl Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Main Menu (Mario Superstar Baseball)
SSB Mario Series
Mario Superstar Baseball Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Main Menu (Star Fox Assault)
SSB Star Fox Series
Star Fox Assault Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Main Menu (Street Fighter V)
JSSB Street Fighter symbol
Street Fighter V Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Main Menu (Super Mario Strikers)
SSB Mario Series
Super Mario Strikers Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Multi-Man Smash
JSSB symbol
Super Smash Bros. for Wii U Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Options / Level Select (Diddy Kong Racing)
SSB Donkey Kong Series
Diddy Kong Racing Original Super Smash Bros. 4 prize sprite-CD Default
Red-youtube-logo-icon-8
Phantom
SSB Persona Series
Persona 5 Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Selection
SSB Samurai Warriors Series
Samurai Warriors 2 Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Stage Select (Mega Man 10)
JSSB Mega Man symbol
Mega Man 10 Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Title Screen (Ace Attorney)
SSB Ace Attorney Series
Phoenix Wright: Ace Attorney Trilogy Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Triet
SSB Tales Series
Tales of Symphonia Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
Versus Mode (Mario + Rabbids)
SSB Rabbids Series
Mario + Rabbids Kingdom Battle Original JSSB-silver CD Unlockable
Red-youtube-logo-icon-8
WORLD
SSB Science Adventure Series
Chaos;Child Original JSSB-silver CD Unlockable

Game Modes

Story Mode

JSSB story logo

JSSB Crown of Orchid simple logo is the story mode of Jake's Super Smash Bros., and features the playable cast of the game teaming up to defeat a group of villains. Set within its own fictional world made up of aspects of all of the game's represented series, this story focuses on the villains attempting to retrieve the titular Crown of Orchid which is said to be the sole connection to the forbidden realm of Subspace sealed away long ago.

Classic Mode

All-Star Mode

Smash Run

Smash Run is a locally-single player game mode in which the player is tasked to run around a large map for five minutes, defeating a number of enemies and collecting the stickers, trophies, and, most importantly, stat boosts. These stat boosts affect the character's abilities, from movement speed to damage output, and are carried over into the battle that directly follows the Smash "Run" portion of this mode. Smash Run can be played alone, with the battle at the end of the mode seeing the player facing CPU fighters with random stat changes, or online against three other players; though the player can not interact with other fighters outside of the battle at the mode's end.

Upon defeating an enemy, they may drop different stat boosts that change the way the fighter would play normally. In addition to there being six different types of stat boosts - Attack, Speed, Defense, Jump, Special, and Arms - the size of the stat boost item dropped changes its potency.

Stat Bonus Description
SSB4 Attack icon
Boosts power of all standard attacks.
SSB4 Speed icon
Increases dashing, walking, and air speeds.
SSB4 Defense icon
Decreases the amount of knockback taken (hence also increasing flinch resistance); and makes the fighter's shield more durable.
SSB4 Jump icon
Increases the heights of single jumps, double jumps, and wall jumps; and also increases falling speed.
SSB4 Special icon
Boosts power of all special attacks. Some attacks may also receive increased range or decreased charging times.
SSB4 Arms icon
Increases power of item attacks, projectile attacks, and throws. Also increases the range a character can grab, and the amount healed by healing items.

Enemies

The enemies that appear in Smash Run all come from different franchises, from Super Mario to even third party franchises like Sonic the Hedgehog.

There are two different classes of enemy, which are as follows:

  • Basic enemies are the most common enemies that spawn on the map. They are generally weaker and have a small amount of health, though this is not a rule and there are definite exceptions to this.
  • Dangerous enemies are the strongest class of enemy. They spawn extremely rarely, and are generally marked on the map when they do. These dangerous enemies are comparable to bosses, and yield a large amount of larger power-ups when they are defeated. Unlike Basic enemies, Dangerous enemies have their health indicated by a health bar.

Smash Tour

Smash Tour is a party game mode that bares some similarity to another one of Nintendo's multiplayer-focused franchises, Mario Party. Smash Tour is a mode in which up to four players run around on one of four boards, each one styled after a different Nintendo property, collecting power-ups in a manner not unlike Smash Run. Unlike Smash Run however, Smash Tour focuses more on the interactions between players (or, should they be enabled, CPU characters), and lasts for a set amount of "turns" (which begin when all players stop their spinners to determine how many spaces, between 1 and 10, they can move).

In Smash Tour mode, up to four players traverse a board, landing on different spaces and collecting power-ups and stickers. There are six different types of power-ups, all of which return from Smash Run and act identically to their appearances in that mode: Attack, Speed, Defense, Jump, Special, and Arms. These power-ups are scattered across a board, and are collected by the player's avatar, a Mii saved on the game's console, as they run through them.

Also found on the board are stickers. Most stickers that are collected have unique qualities in this mode that can be used to affect the player or their opponents before a turn or before a battle, though others gift the player that picks it up a playable character. Before a match begins, a player chooses a playable character out of those that they have collected, and applies it to their Mii - once this character is defeated in battle, they lose this character and must collect them once more. If a player wins a match they will not lose the character they used during such match, though they will retain whatever amount of damage they had when they won.

Players can run into each other on the board, and doing so will automatically begin a one-stock match between these two players once the turn is complete; the loser of this match will be knocked away and sent flying elsewhere onto the map, and they can potentially also lose some of the power-ups they collected. There are also four different colours of spaces that make up the board:

  • Grey spaces are the most plentiful colour on the board. Nothing happens when a player lands on this space.
  • Blue spaces are the second-most plentiful type of space on the board. When a player lands on this, a battle will begin between all four players. This battle can be either time- or stock-based, and is randomly chosen before the beginning of a match. Should it be time-based, the match will last for two minutes, while if stock-based all players will be given two stocks. Certain other elements, such as whether stage gimmicks and items are enabled, are also randomly decided prior to the match's start, though stage bosses will never be enabled.
  • Red spaces are scattered around the map, but are less common than either grey or blue spaces. Red spaces begin special battles once a player lands on them. In these matches, which always last for two minutes, have random attributes assigned to them: players can all be giant, small, metallic, or invisible throughout the duration of the match, damage and knockback modifiers may be present, characters may all have their weights altered to make them floaty, or the battle's speed will be either slightly slower (0.75x its normal speed) or slightly faster (1.25x its normal speed). Which attributes are present during a match are randomly selected at the beginning of a match.
  • Yellow spaces are the rarest type of space, as only a maximum of four may be present on a stage. When a player lands on this type of space, several events may begin. These events could be: power-ups and stickers become more plentiful on the board, Nabbit will appear on the board and steal all of the loose power-ups and stickers and give them to the one who reaches him before he escapes, or a boss will appear on the board that grants large amounts of power-ups to those who defeat them. The bosses that can appear are Ridley, Petey Piranha, or the Dark Emperor, who are fought on their respective stages.

Once the designated amount of turns have been completed, all players will be placed into a unique type of stock match, where each stock has them become another fighter. Players can choose which fighter they wish to start the match as out of those they have collected at the end of the game, but the others in their deck are shuffled into a random order succeeding them. Whichever player is the last one standing wins the entirety of Smash Tour.

Boards

Smash Tour contains four boards that players can choose from, all of which are available from the start. Each of the four boards feature four "checkpoints" that, when passed for the first time, grant players large bonuses to all of their stats. Passing each of the four checkpoints also grants a small bonus to the players' stats as well. In addition to these four checkpoints, each board also features a "Capture Point", which becomes "captured" by the player who passes it. The player in command of the Capture Point at any given time receives a small boost in the power-ups they collect (for instance a small power-up, which normally grants 2 points to a stat, instead grants 3). A Capture Point is lost when another player passes by it, and whoever has ownership of it once the final turn ends gains another bonus to their stats.

The four boards have certain gimmicks that make them different from each other, which promotes replaying the mode to see what each board has to offer.

Mario Circuit
MarioCircuit MKWii
Mario Circuit is the simplest of the four boards. Based upon the course of the same name from Mario Kart Wii, the board is relatively rounded but forces all players to traverse two paths that wrap around each other, thus making it easy to run into each other. Due to this, it is the shortest and smallest of the boards. Mario Circuit's gimmick comes in the form of a Chain Chomp, which guards the board's Capture Point. While asleep, every three turns the Chain Chomp will wake up, and remain vigilant for the duration of the turn, lunging at, and thus launching away, any fighter that dares try to approach.

Checkpoint emblems: SSB Mario Series JSSB Mario Circuit symbol 1 JSSB Mario Circuit symbol 2 JSSB Mario Circuit symbol 3 JSSB Mario Circuit symbol 4

JSSB stage logo - Mario Kart Wii
SSB Mario Series
Skyloft
Skyward Sword Skyloft
Skyloft is a small village suspended high over the land of Hyrule, that serves as one of the main settings of The Legend of Zelda: Skyward Sword. The village itself is packed with several buildings fairly close together, making for many tight corridors that are tricky to navigate safely. Despite its thinner paths, Skyloft is the largest of the boards, and features two gimmicks. One such gimmick is Beedle, who will land his shop at random points in the battle and give out an exceptionally-large power-up to the first player to reach him. Another gimmick is Levias, who will push a large landmass around the board every five turns, thus altering some of the pathways, and the locations of players should they be on such landmass.

Checkpoint emblems: SSB The Legend of Zelda Series JSSB Skyloft symbol 1 JSSB Skyloft symbol 2 JSSB Skyloft symbol 3 JSSB Skyloft symbol 4

JSSB stage logo - The Legend of Zelda- Skyward Sword
SSB The Legend of Zelda Series
Donkey Kong Island
DKCTF-Donkey Kong Island
Donkey Kong Island is a very open and circular board, though also features the most amount of spaces out of all the four boards. Donkey Kong Island, based primarily on its frozen incarnation from Donkey Kong Country: Tropical Freeze, is the home of the Kongs, and features very primitive architecture compared to most other Nintendo worlds. The stage features Barrel Cannons that can launch players around the map without damaging them, though using one will temporarily destroy it.

Checkpoint emblems: SSB Donkey Kong Series JSSB DK Island symbol 3 JSSB DK Island symbol 4 JSSB DK Island symbol 2 JSSB DK Island symbol 1

JSSB stage logo - Donkey Kong Country- Tropical Freeze
SSB Donkey Kong Series
Space Pirate Ship
SpacePirateShip
The Space Pirate Ship is a ship that flies through the cosmos, collecting constellations to be sold to collectors or used to fuel the ship itself. The board is fairly large, and oval-shaped, but it deviates from a standard oval with various paths that reach out along rectangular platforms.

Checkpoint emblems: SSB Kid Icarus Series KIsymbol UnderworldArmyLogo JSSB Space Pirate Ship symbol 1 JSSB Space Pirate Ship symbol 2

JSSB stage logo - Kid Icarus- Uprising
SSB Kid Icarus Series

Sticker Power-ups

In Smash Tour, stickers have special attributes that can also be applied to the player's Mii though these will also be completely lost once the battle is finished, no matter if they win or lose. Stickers are divided into red and blue categories, which denote when they can be used: red means they can be used at the beginning of a battle, while blue means they can be used at the beginning of a turn on the board. Excluding the stickers that grant a player a fighter to be used in battle, the following stickers can be collected:

Sticker Description
9-Volt - WarioWare Gold
9-Volt
WarioWare Gold
Doubles the result of the user's spin for a turn.
063Abra
Abra
Pokémon series
Shuffles the positions of all players on the board.
MetroidSamusReturns Arachnus
Arachnus
Metroid: Samus Returns
Inflicts 100% to a random opponent at the beginning of the battle.
Back Shield - Kid Icarus- Uprising
Back Shield
Kid Icarus: Uprising
Begin the battle with a Back Shield equipped.
TP Ball and Chain
Ball and Chain
Zelda: Twilight Princess
Randomly turns smash attacks into one-hit KO's.
BarbaraTheBat JamWithTheBand
Barbara the Bat
Jam with the Band
Makes all nearby players lose a fighter.
Birdo MP9
Birdo
Mario Party 9
Increases the power of all the user's projectile attacks for the duration of the battle.
March of the Minis - Bob-omb
Bob-omb
Mario vs. Donkey Kong 2
Begin the battle with a Bob-omb.
SMW Art - Boo Buddies
Boo Buddies
Super Mario World
Begin the battle invisible.
Blooper SMSunshine
Blooper
Super Mario Sunshine
Have a Blooper blind all opponents at the beginning of the battle.
DKcountrysnescandy
Candy Kong
Donkey Kong Country
Slightly heals the user when they block attacks.
Captain Rainbow Artwork
Captain Rainbow
Captain Rainbow
Allows the user to team-up with a selected opponent for the duration of the battle.
TP Ball and Chain
Ball and Chain
Zelda: Twilight Princess
Randomly turns smash attacks into one-hit KO's.
Kid Icarus Centurion
Centurion
Kid Icarus
Begin the battle with a Centurion.
615Cryogonal
Cryogonal
Pokémon series
Reflects the effects of a harmful sticker back at the user should it harm the player holding this sticker. Activates automatically.
Dekuleafrender
Deku Leaf
Zelda: The Wind Waker
Begin the battle with a Deku Leaf.
Devil World Devil sprite
Devil
Devil World
Removes all playable character stickers from the board.
425Drifloon
Drifloon
Pokémon series
Allows the user to jump once more than normal.
Professor Elvin Gadd Artwork - Luigi's Mansion Dark Moon
E. Gadd
Luigi's Mansion: Dark Moon
Nearby power-ups are drawn to the user as they move around the board.
Eggplant Wizard
Eggplant Wizard
Kid Icarus
Turns all nearby opponents into eggplants, causing them to skip the turn.
IsunaEverOasis
Esna
Ever Oasis
Nullifies traps the user may step on or pass during the turn. Activates automatically.
KSA Francisca artwork
Francisca
Kirby Star Allies
Causes attacks to randomly freeze opponents.
Fbadge title
Franklin Badge
EarthBound Beginnings
Begin the battle with a Franklin Badge equipped.
Tumblr nw0bdcVjkU1tu022ro1 1280
F-Type
Stunt Race FX
Increases the movement speed of the user and adds one more space to the results of their spin.
FuzzyNSMBU
Fuzzy
New Super Mario Bros. U
Decreases the jump height of all opponents for the duration of the battle.
Ice Cream - Kid Icarus Uprising
Ice Cream
Kid Icarus: Uprising
Slowly heals the user as they remain on the ground for the duration of the battle.
SplatoonGirl
Inkling
Splatoon
Begin the battle with a Splattershot.
Jill Drill Dozer
Jill
Drill Dozer
Places a trap that resets a random stat of the next player to land on this space to zero.
Katrina
Katrina
Animal Crossing: New Leaf
Switches the stickers of all players.
Lin Lee Koo
Lin Lee Koo
Xenoblade Chronicles X
Protects the user from the effects of all opponents' stickers for the duration of the turn.
Snomad Leader - Donkey Kong Country Tropical Freeze
Lord Fredrik
Donkey Kong Country: Tropical Freeze
Freezes a random opponent at the beginning of the battle.
Louie w/ White Pikmin
Louie
Pikmin 2
Calls all opponents to the user.
Lucas Mother 3 sprite
Lucas
Mother 3
Enlarges all power-ups on the board.
MM3D Majora's Mask
Majora's Mask
Zelda: Majora's Mask 3D
Inflicts 50% to the user, but doubles their stats for the duration of the battle.
Metal Mario Artwork - Mario Kart 7
Metal Mario
Mario Kart 7
Begin the battle with the effects of a Metal Box active.
Mimicutie-kiu
Mimicutie
Kid Icarus: Uprising
Changes all power-ups and stickers on the board to new ones.
MiphaBotWSplotchless
Mipha
Zelda: Breath of the Wild
Automatically fully heals the user once they exceed 100%.
RhythmHeavenChicken
Mr. Chicken
Rhythm Heaven Megamix
Launches any player the user runs into without battling them.
Resetti
Mr. Resetti
Animal Crossing: New Leaf
Increases the speed of all opponents' spinners for a turn.
Negative Man
Negative Man
Mother 3
Halves all of a random opponent's stats for the duration of the battle.
KA Noddy
Noddy
Kirby's Adventure
Puts a random opponent to sleep at the beginning of the battle.
Nruff
Nruff
Kirby 64: The Crystal Shards
Teleports the user to a checkpoint they have yet to pass.
Pointy Tuck DKCTR
Pointy Tuck
Donkey Kong Country: Tropical Freeze
Places a trap that launches whomever walks over the space.
Prank
Prank
Kirby & The Amazing Mirror
Places a trap that randomizes the characters of whomever walks over the space.
Male Robin Attack
Robin
Fire Emblem Heroes
Causes the battle to begin in Sudden Death.
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Rusty Slugger
Rusty's Real Deal Baseball
Automatically makes the user catch any thrown item.
SFZ-Slippy Toad
Slippy Toad
Star Fox Zero
If another player uses a sticker, then the effects of the sticker will also be applied to the user of this one. If multiple other players use stickers, only one will be applied to the player, determined at random.
167Spinarak
Spinarak
Pokémon series
Decreases the speed of the user's spinner for a turn.
Nintendo band games 11
Ultra Hand
Nintendo Game
Begin the battle with an Ultra Hand.
Hylanvaati
Vaati
Zelda: The Minish Cap
Lowers one of the user's stats to zero, but maxes out another.
VividriaKSA
Vividria
Kirby Star Allies
Places a number of dummy stickers and power-ups around the board that launch players that collect them.
WaluigiMP8Official
Waluigi
Mario Party 8
Launches all nearby foes immediately after use.
Whomp MPR
Whomp
Mario Party 9
Forces a single opponent to stop moving should they run into the user, with no battle commencing.
Xananab
Xananab
DK: Jungle Climber
Makes the user take control of the board's Capture Point.

Online Play

Online Play is a subsection of the normal "Smash" mode, where, instead of playing against CPU opponents or other players locally, players can search for opponents via the internet or link up two or more Switch systems together to fight matches. Players can link up exclusively with their friends, and are capable of changing all individual rules available to them, or can fight against strangers in specific match types.

When fighting "With Anyone", there are two main game modes: "For Glory" and "For Fun". When playing With Anyone, players do not get any choice when it comes to which stage the match will take place on - one of the stages will be selected at complete random. When playing With Friends this is not the case however: players can choose a stage and the game will randomly select one of the stages out of those each player has selected. Custom Mii characters also can not be used in With Anyone matches, and choosing them will default to a random default appearance. In addition, both For Fun mode and For Glory mode feature other differences from both each other and settings found in With Friends:

  • "For Glory" mode removes all of a stage's hazards and gimmicks, allowing for a more hardcore experience. These matches are based upon the most common ruleset for Super Smash Bros. tournaments, being one-on-one matches, with each fighter having three stocks. No items drop in this mode.
  • "For Fun" mode instead embraces the insanity of the Smash Bros. formula. In addition to keeping items on, each match can feature up to four players - if fewer than four players can be found, the game will insert CPU-controlled fighters of varying difficulties.

In addition to playing online in random matches, players can also set up or join active tournaments, or spectate the current matches of players on their Friends List.

Items

What sets Jake's Super Smash Bros. from other fighting games is the inclusion of items that can be used to change the outcome of battle. Many of these items can be picked up and used as weapons, while others will heal the user of some damage. Items can be classified as "battering", "shooting", "healing", "transformation", and "miscellaneous", though these merely serve to categorize how they are used. Items are not a necessity, and it can be determined by the player which items will spawn in the Items Menu accessible from the Battle Setup screen.

Assist Trophy
Fig 20 assistfigure
The Assist Trophy is a small mysterious artifact of unknown origin. Though it appears to be a trophy stand covered in a glass case that houses colourful mist and a generic silhouette, the item has the power to manipulate time and space in order to summon one of several characters to aid the one that grabbed it. Unlike most items, the Assist Trophy activates automatically once it is grabbed [should the user be planted firmly on the ground].
JSSB character logo - JSSB
JSSB symbol
Back Shield
Back Shield - Kid Icarus- Uprising
The Back Shield is an item from Kid Icarus: Uprising. Usually obtained through Treasure Boxes, the Back Shield would rotate around Pit in order to protect his backside from attacks while he engages in grounded combat.

In Super Smash Bros., the Back Shield retains this same use: it hovers behind the one who grabs it to protect them from all attacks, barring those with that damage foes within a certain radius. The Back Shield will absorb all melee attacks dealt to it, reflect most physical projectiles, and absorb most energy projectiles.

JSSB character logo - Kid Icarus
JSSB Kid Icarus symbol
Banana Peel
BananaMK8
Banana Peels are the outer skin that grow around the banana fruits. These objects are commonly seen in cartoons, often being used to trip characters in fairly comical ways. Banana Peels have appeared in all Mario Kart titles to date, being the weakest type of item that can be placed around courses to cause racers to spin out.

In Super Smash Bros., Banana Peels will trip fighters who walk over it, while not actually dealing any damage to them. Fighters can also throw Banana Peels directly at other fighters in order to force them to trip, with the throw itself dealing a measly 1%.

JSSB character logo - Mario Kart
SSB Mario Series
Barrel
Fig 20 barrel
Barrels are large cylindrical containers that contain items. These barrels are heavy, and thus impair the movement of those that pick them up, slowing them to a crawl and making them unable to jump. When thrown or attacked by standard attacks, barrels will often be knocked over into a roll, shattering once they run into a wall or a fighter. When broken the barrel will often release up to five items, though sometimes it will instead explode as a 'dud' item. Barrels come in three different aesthetic variants - wooden, present, and futuristic - with the different variants being used for different stages.
JSSB character logo - JSSB
JSSB symbol
Beehive
BeehiveRenderWiiU
Beehives are enclosed structures that serve as the nest of honey bee colonies. In the Animal Crossing series, beehives can be shaken out of trees, disrupting the bees that live within it and cause them to mercilessly pursue the player for doing so. The bees serve as one of the very few "enemies" of the Animal Crossing series, though emptied beehives can be sold to stores for a small amount of Bells.

In Super Smash Bros., should a fighter throw it at another fighter, the beehive's inhabitants will exit the beehive and chase down the one the beehive hit. The bees don't actually stun the fighter, but do deal damage over time. Interestingly, the swarm of bees can be split up should their target remain close to another fighter for an extended period of time. The beehive can also be broken by sustaining enough damage when sitting on the ground, with the released bees targeting the one who broke it.

JSSB character logo - Animal Crossing
SSB Animal Crossing Series
Beetle
BeetleSS
The Beetle is an item that can be obtained by Link in The Legend of Zelda: Skyward Sword. This item utilizes the game's focal point of the Wii Motion Plus peripheral, as it can be flown around by tilting the Wii Remote in the desired direction. The Beetle is designed to carry objects back to Link, as the two pincer-like appendages on the front can do just that.

In Super Smash Bros. the Beetle is a dangerous item that can potentially KO a foe no matter their current damage percentage. When thrown at a foe, it will lock them within its pincers and begin to travel upwards, carrying them off-screen. A fighter can escape the Beetle's grasp by shaking the control stick. Timing an attack at an incoming Beetle can be reflect it back at the thrower, something which can also be done via any reflector-type attack.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Blooper
BlooperMK8
Bloopers are a recurring enemy often found in underwater levels of the Super Mario series. Bloopers can be seen as an underwater equivalent of Koopa Troopas, being more competent than the more-common Cheep Cheeps, yet still fairly common in their own right. They make their most prominent appearance in the Mario Kart series, where they act as items that blind all of the racers ahead of the user with splotches of ink.

In Super Smash Bros., the Blooper is based on its Mario Kart incarnation. Like in that game, the Blooper sprays ink on the opponents, covering the screen for a short period of time with a splotch of ink. In single player online play, the player that uses the Blooper is unaffected by the Blooper's ink, with only the other fighters' screens being covered in ink.

JSSB character logo - Mario Kart
SSB Mario Series
Blue Spiny Shell
SpinyShellMK8
The Blue Spiny Shell is, as its name describes, a blue-coloured Spiny Shell, and a recurring item from the Mario Kart series. The Blue Spiny Shell is the deadliest item a racer can obtain, as it homes in on first place and creates a large blue explosion once it reaches them. In Mario Kart 64, Mario Kart 7, and Mario Kart 8, the shell will also run along the course, knocking away any racer that may be in its path.

In Super Smash Bros., the Blue Spiny Shell acts near-identically to its Mario Kart incarnation: it locks on to the fighter that is currently in the lead, be it the person with the most amount of stocks or the person with the most amount of KO's, before crashing down on them and creating a small, but fairly powerful, explosion. Unlike in the Mario Kart series, the Blue Spiny Shell will not track the user should they be the one in the lead; if the winning fighter throws it, it will instead target the second-place fighter.

JSSB character logo - Mario Kart
SSB Mario Series
Bob-omb
BobombNSMBU
Bob-ombs are a recurring enemy from the Super Mario series. As their appearance suggest, they appear to be a species of sentient bombs, and will explode to try and defeat those it is ordered to.

In Super Smash Bros., the Bob-omb is a powerful item that can be thrown to create a small, but incredibly deadly, explosion. If the Bob-omb is not picked up off the ground for a short while, it will begin to walk around, becoming an incredibly deadly obstacle that explodes on contact, or if it wanders around for a moment.

JSSB character logo - Super Mario
SSB Mario Series
Bouncy Bomb
Bouncy Bomb - Kid Icarus Uprising
The Bouncy Bomb is a combat item featured within the Kid Icarus series, debuting in Kid Icarus: Uprising. As its name suggest, the Bouncy Bomb is capable of bouncing off walls, and thus can be used to scout around corners or to unpredictably damage foes when in claustrophobic environments.

In Super Smash Bros., the Bouncy Bomb acts very similarly to the Bob-omb item, though is much less deadly as its explosion is not nearly as powerful. Unlike the Bob-omb, the Bouncy Bomb's detonation happens after a certain amount of time has passed, and will bounce off enemies or solid platforms as if a simple ball.

JSSB character logo - Kid Icarus
JSSB Kid Icarus symbol
Bullet Bill
BulletBillMK8
The Bullet Bill is a recurring enemy from the Super Mario series, who has also appeared as an item within the franchise's spin-off titles. As an enemy, the Bullet Bill is fired from cannons and either travel in a forwards direction or home in on Mario when he approaches. In the Mario Kart series however, a racer can temporarily transform them into one by using the Bullet Bill item which sees them travel along a set path at a high speed, barrelling down all racers in its path.

In Super Smash Bros., the Bullet Bill is specifically based off its Mario Kart incarnation. When activated, the user is transformed into a Bullet Bill and they blast in the direction they're facing. As a Bullet Bill, they travel a very short distance but deal massive damage and knockback to all those they run into.

JSSB character logo - Mario Kart
SSB Mario Series
Centurion
Centurion - Kid Icarus Uprising
Centurions are the grunts that serve Palutena, acting as the main militaristic force that fights against the invaders of Skyworld. Pit serves as the captain of he Centurions, who primarily take the appearance of short men with small wings and large plump noses wearing golden armour. In the original Kid Icarus, Pit could free captive Centurions and they will repay him by aiding his endeavour by following him around and firing on his command. Due to their small size, Centurions are fairly weak, and often fall to a single hit.

In Super Smash Bros. the Centurion will spawn on the stage as a stone statue, referencing their petrified state from Kid Icarus. Once picked up, the Centurion will follow the one who freed them, and fire weak arrows at the nearest foes for a limited amount of time. The Centurion's damage output is minimal - the arrows' main use is to stun foes - but it will follow a fighter around for a significant amount of time.

JSSB character logo - Kid Icarus
JSSB Kid Icarus symbol
Crate
Fig 20 box
Crates are large cubical boxes that contain items. These crates are heavy, meaning that those who pick it up are incapable of jumping and move at a slow rate. The crate can be broken by attacks or when thrown to reveal up to five items. Crates come in three different aesthetic types - wooden, present, or futuristic - as well as three different variants - normal, exploding, or rolling. Exploding crates are 'dud' items that explode when thrown or when they sustain enough damage (though in some cases, it will instead release five Bob-ombs), while rolling crates are on wheels and can be ridden atop though they can only be broken by powerful attacks.
JSSB character logo - JSSB
JSSB symbol
Cucco
HW Cucco
Cuccos are a recurring, usually passive, species often encountered in The Legend of Zelda titles. For the most part, they act identically to the chickens of the real world, often wandering about while clucking. What makes the Cuccos stand out among other Zelda species is that they are a very cooperative type of bird; attacking one enough times will see it call out for others of its kind, and they will all get revenge by attacking Link.

In Super Smash Bros., a single Cucco may appear on stage. If successfully thrown at an enemy, the Cucco will call upon a swarm of other Cuccos to harass them, dealing minor damage, but continually stunning them, over a short period of time. If a Cucco is not picked up and is attacked three times, the fighter that dealt the final blow will instead be targeted by the chickens.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Deku Leaf
Dekuleafrender
The Deku Leaf is a giant leaf item from The Legend of Zelda: The Wind Waker. In that game, Link could use the Deku Leaf like a sail, and glide over long distances and through updrafts with it. Deku Leaves could also be found in The Legend of Zelda: Breath of the Wild with most being knocked from trees when they are chopped down.

In Super Smash Bros., despite having its appearance from The Wind Waker, the Deku Leaf acts nearly identically to how it does in Breath of the Wild: the user will wave it downwards, creating a powerful gust of wind to knock away foes, while also dealing no damage.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Dragoon
Fig 20 dragoon
The Dragoon is a Legendary Air Ride Machine that can be built by Kirby in the City Trial mode of Kirby Air Ride. This Air Ride Machine excels in most stats, and has the best gliding capabilities of any vehicle in the game.

In Super Smash Bros., the Dragoon is a unique item, in that it can not be directly collected by one fighter, and instead it will spawn in three separate parts. A single fighter must collect all three of the Dragoon's parts, which will spawn over the course of a battle, to be able to summon the vehicle. Once all three parts have been collected, the player can ride atop the Dragoon and travel off-screen. When off-screen, the player can use a reticle to choose an area for them to barrel through. The Dragoon deals massive damage and even more knockback to foes that it hits. Once the Dragoon is used by a fighter, the pieces will not spawn again and the user will be dropped from the sky to reenter the fight.

JSSB character logo - Kirby
SSB Kirby Series
Fairy
Fig 20 fairybottle
A Fairy is a recurring passive creature from The Legend of Zelda series, most often taking the appearance of a ball of light with white translucent wings. Fairies can be used as healing items, with them being most useful in their ability to revive Link immediately should he fall in battle, restoring a portion of his health as it does. In many games, a fairy can be captured by using a bottle, and it is in this form that the Fairy appears in Super Smash Bros..

In Super Smash Bros., the Fairy is an excellent, albeit somewhat situational, healing item. If picked up by a fighter whose damage percentage exceeds 100%, they will be healed for exactly 100%. However, it will not heal those whose damage percentages are not over 100%, and it can instead be picked up by them and thrown at other foes, though it will heal a foe should it be thrown at an opponent with over 100% damage.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Fire Flower
FireFlowerMK8
The Fire Flower is one of the most recurring power-ups from the Super Mario series, being one of the first three power-ups that debuted in Super Mario Bros.. Throughout the Super Mario series, the Fire Flower grants Mario the pyrokinetic abilities he is most identified with.

In Super Smash Bros., the Fire Flower acts as a sort of flamethrower, spewing a small wave of fire. While the player uses the Fire Flower, the user is able to move around left or right and is capable of performing only a single, and slightly shorter, jump.

JSSB character logo - Super Mario
SSB Mario Series
Flipper
SSBM Flipper
Flippers are an item that appear in the Nintendo Entertainment System title Balloon Fight, where they serve as one of the main hindrances for the player. In Balloon Fight, Flippers knock away either friend or foe whenever someone touches it, causing it to spin around.

In Super Smash Bros., the Flipper acts as a stationary obstacle that can be thrown by players to deter movement. Though it can only be thrown a fairly short distance, the Flipper will remain suspended in mid-air and deal damage to all those - including the one who threw it - who touch it. Though it doesn't deal a lot of damage nor does it deal much (if any) knockback, it does cause foes to be stunned, and thus they can be trapped in its spin. Much like in Balloon Fight, the Flipper will only spin once a fighter or an item touches it, and it may eventually stop spinning after doing so for a short time.

JSSB character logo - Balloon Fight
SSB Balloon Fight Series
Food
KAR Foods
Food is a recurring item from the Kirby series. Somewhat uniquely, the Food present in that series is often depicted as photographs of real-life food rendered as 2D sprites, which is just as how the food appears in Super Smash Bros..

In Super Smash Bros., Food heals the one who eats it by a very small amount. These items of Food come from Kirby Air Ride, with all of the food from that game - Apple, Curry, Hamburger, Hot Dog, Tempura Soba, Ice Cream, Meat, Omurice, Oigiri, Ramen, Sushi, and the Pep-Brew energy drink - appearing in Super Smash Bros..

JSSB character logo - Kirby
SSB Kirby Series
Franklin Badge
Fig 20 badge
The Franklin Badge is an item that has appeared in all three titles of the EarthBound series. This strange badge has the power to reflect certain PSI-based attacks back at the foe. Interestingly, the player does not need to equip this item onto a party member for its power to activate, as just having it in their inventory is enough to unlock its power.

Unlike most other items in Super Smash Bros. the Franklin Badge is not held by the user who picks it up, nor can they throw it away at will. Rather, when the Franklin Badge is picked up, the user will equip it. While the Franklin Badge is worn by a fighter, all projectile attacks (barring Final Smash attacks) will automatically be reflected away from the item's user.

JSSB character logo - EarthBound
JSSB EarthBound symbol
Freezie
Freezie SM3DW
Freezies are a recurring enemy from the Mario franchise, first appearing in Mario Bros. and being one of the few enemies from that game to make consistent (albeit rare) appearances since.

In Super Smash Bros. the Freezie will spawn on the stage and begin to slide to the right, only moving to the left should it hit a wall. When attacked or thrown, the Freezie is destroyed, though if the Freezie is successfully thrown at an opponent it will encase them in a chunk of ice.

JSSB character logo - Super Mario
SSB Mario Series
Grass
Fig 20 grass
Grass is a type of flowering plant that grows naturally in the real world grasslands that are estimated to cover over 40% of the Earth's landmasses. Bushels of grass appear in Super Mario Bros. 2, which can be plucked to reveal bombs or vegetables that can be thrown at enemies.

In Super Smash Bros., these same bushels of grass can appear on any flat surface. When picked up, the fighter will pluck the grass and obtain a random other item. Barring containers, Assist Trophies, and Smash Balls, fighters can pick up any item from the grass.

JSSB character logo - Super Mario
SSB Mario Series
Gust Bellows
GustBellowsSS
The Gust Bellows is an item from The Legend of Zelda: Skyward Sword. Found within the Lanayru Mining Facility, this handheld cannon seems to have been created by an ancient civilization, and can be used to clear away the many sand piles that have since built up over time.

In Super Smash Bros., the Gust Bellows can be used to shoot a small tornado that pushes around foes without damaging them, allowing the user to push around even invulnerable fighters. When thrown away, there is a small chance that the Gust Bellows will go haywire, bouncing around as it spews air out uncontrollably.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Lightning
LightningBoltMK8
Lightning is a recurring item featured in the Super Mario franchise, though most prominently makes appearances in the Mario Kart series. In the latter, the Lightning will temporarily shrink all racers aside from the user; this causes them to move at a very slow speed.

In Super Smash Bros., simply touching the Lightning will cause all other fighters to be temporarily shrunk.

JSSB character logo - Mario Kart
SSB Mario Series
Lip's Stick
Fig 20 ripstick
Lip's Stick is a magical wand carried by the fairy Lip in Panel de Pon. As Panel de Pon is a puzzle game, she is never directly seen using it to attack foes, but she will use it to give opponents flower-themed Garbage Blocks. As such, its appearance in Panel de Pon and Lip's later appearances is primarily a cosmetic one.

In Super Smash Bros., the usage of Lip's Stick is actually based upon a scrapped Copy Ability from Kirby Super Star known as "Flower" and seemingly based on Lip herself. Foes that are hit with Lip's Stick get a flower planted atop their head, which will deal slight damage (without any flinching) over time. While Lip's Stick can only be used as a melee weapon, if thrown at opponents it will still place the flower on their head. This flower only lasts a few moments, and will fall off on its own.

JSSB character logo - Panel de Pon
SSB Panel De Pon Series
Magical Clock
TLoZ Clock Artwork
The Magical Clock is a rare item that can be dropped by enemies in the original The Legend of Zelda. Once collected by Link, the Magical Clock freezes all enemies in place until Link leaves the screen.

In Super Smash Bros. the Magical Clock acts fairly similarly, but not identically, as it causes all fighters aside from the one who collected it to slow down significantly for a short amount of time.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Maxim Tomato
KPR Maxim Tomato
The Maxim Tomato is an item that has made several appearances throughout the Kirby series. In all of its appearances, the Maxim Tomato acts as a healing item, fully restoring all of Kirby's health once eaten (or, in Kirby Mass Attack, completely fills the fruit meter.)

In Super Smash Bros., the Maxim Tomato is a powerful healing item not unlike the various Food items that can also be spawned. Unlike those Food items however, the Maxim Tomato heals the player to remove 50% from their damage percentage.

JSSB character logo - Kirby
SSB Kirby Series
Metal Box
Fig 20 metalblock
The Metal Box is a block that appeared in Super Mario 64. One of the three blocks that granted a transformation cap; in the case of the Metal Box, it grants Mario a Metal Cap that encases him in a heavy metal coating.

In Super Smash Bros., picking up or attacking the Metal Box will encase the user that did so in the same metal coating as in Super Mario 64. This metal coat increases the fighter's weight, thus increasing their jump height while increasing their fall speed, in addition to also lowering the amount of knockback they take and the amount of damage they deal. This lasts for a similar time.

Some characters have special designs for their metal coat, namely Peach, Luigi, and Meta Knight. Peach's design makes her resemble Pink Gold Peach from Mario Kart 8, Luigi takes on a silver colour mimicking his appearance after collecting a Gold Flower, and Meta Knight takes on a fuchsia colour that makes him vaguely resemble Galacta Knight.

JSSB character logo - Super Mario
SSB Mario Series
Parasol
Kirby Triple Deluxe Parasol Artwork
Parasols are a common item utilized in the Kirby series, often by the Waddle Dee enemies or by Kirby himself when he gains the Copy Ability of the same name. Kirby's Copy Ability allows him to use the Parasol as a battering item or as a shield.

In Super Smash Bros., the Parasol acts almost identically to how Kirby uses it in the Kirby titles. The Parasol is a fairly weak battering item, but it does slow a fighter's aerial descent when they are carrying it.

JSSB character logo - Kirby
SSB Kirby Series
Pitfall Seed
PitfallSSB4
The Pitfall Seed is a recurring item from the Animal Crossing series. The Pitfall Seed is an item that, when buried, creates a pitfall; anyone who walks over the spot where it was buried will fall into a hole as the ground collapses under their feet (or hooves, paws, or whatever they may have).

In Super Smash Bros., the user does not need to bury the Pitfall Seed in order for its effects to be used: simply throwing it will cause it to be buried in the ground where it lands. Much like in Animal Crossing, the Pitfall Seed will cause the first person who walks over where it was thrown to be buried in the ground. If the Pitfall Seed is placed on a semi-soft platform however, a fighter will instead be forcibly pulled beneath it. Unlike in the Animal Crossing series, in which the Pitfall Seed, much like anything that is bury, is marked by a star-like mark, in Super Smash Bros. there is nothing to mark where the Pitfall Seed was buried. Additionally, also unlike in Animal Crossing, the one who throws it can not be affected by the Pitfall Seed; in team battles, the teammate(s) of those who threw it can be buried by the Pitfall Seed.

JSSB character logo - Animal Crossing
SSB Animal Crossing Series
Poké Ball
SugimoriPokeBall
Poké Balls are a gadget that exist to be used to capture Pokémon. They are small orbs that can be thrown at Wild Pokémon, transforming them into data and allowing up to six Pokémon to be carried easily.

In Super Smash Bros., a Poké Ball can be thrown, and it will release a random Pokémon to assist the one who threw it in some way. Unlike other items, the Poké Ball will make a unique sound when it lands, both should it spawn in midair and fall to the ground, or when it is thrown; this sound is the same as the one it makes in the Pokémon series.

JSSB character logo - Pokémon
SSB Pokémon Series
Punch Ball
Punch Ball PBMB
The Punch Ball was an item that appeared solely in the 1984 Hudson Soft title Punch Ball Mario Bros., a sequel to the original Mario Bros. arcade title. In this game, the Punch Ball served as a major new gameplay mechanic, as it, alongside the returning POW Block, was the only way to stun enemies and defeat them.

In Super Smash Bros., the Punch Ball is a small red orb that will explode in a cloud of smoke when it hits either a foe or a platform. While the Punch Ball doesn't knock back foes and only deals 1-2% damage, it does paralyze the foe it is thrown at, causing them to be stuck in place for a moment.

JSSB character logo - Super Mario
SSB Mario Series
Recorder
HW 8-Bit Recorder
The Recorder is an item from the original NES The Legend of Zelda, found within the depths of the fifth "Lizard" dungeon. It has various uses depending on the context in which it is used, and the direction Link is facing: it will summon a tornado to warp Link to the last dungeon he was in when facing east or south, or to the next dungeon he needs to complete when facing north or west.

In Super Smash Bros., the recorder, in its 8-bit appearance, can be played by a fighter in order to summon a tornado from one side of the stage to the other, which deals minor damage and throws those it hits upwards.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
Smash Ball
SSBB Smash Ball
The Smash Ball is a mysterious, but powerful, object that will spawn somewhere on the stage and begin to fly around the stage slowly. Unlike other items, which are picked up, the Smash Ball must instead be broken by attacks in order to harness its power. Once it is broken by someone, that fighter will glow with an intense aura, and they will gain the ability to use their Final Smash attack in place of their neutral special move.
JSSB character logo - JSSB
JSSB symbol
Splattershot
Splattershot
The Splattershot is a Shooter weapon from Splatoon, seen in many of the first game's promotional materials and appearing as one of the default weapons that can be used. Like all Shooter weapons, the Splattershot fires a steady stream of ink as long as the Inkling using it has some in their tank.

In Super Smash Bros., the Splattershot can be used to fire ink continuously for a short while, and the user will automatically throw it away if they attempt to use it when it has no more ink. The ink fired deals damage to those hit, but it only stuns foes should they be close to the blaster. The damage dealt by the ink also increases the closer one is to the one firing the blaster.

JSSB character logo - Splatoon
SSB Splatoon Series
Star Rod
Fig 20 starrod
The Star Rod is a powerful artifact that serves as the power source of the legendary Fountain of Dreams, which grants the residents of Dream Land good dreams. In Kirby's Adventure, Dedede breaks the Star Rod apart to keep Nightmare, who has corrupted it, from using its powers to sew despair.

In Super Smash Bros. the Star Rod can be used by fighters in the same manner that Kirby uses it during the final battle of Kirby's Adventure. Pressing the standard attack button will see the user swing it to weakly damage fighters, though holding down the standard attack button to perform a smash attack will see the rod release one of a limited supply of star-shaped projectile forwards.

JSSB character logo - Kirby
SSB Kirby Series
Super Mushroom
MushroomMK8
The Super Mushroom is a power-up from the Super Mario series, being one of the first power-ups to appear. Debuting in Super Mario Bros., the Super Mushroom would turn Small Mario into Super Mario, increasing his size and allowing him to get Fire Flowers from ? Blocks.

In Super Smash Bros., the Super Mushroom will spawn on the stage and immediately begin travelling to the right. The fighter that touches it will be granted its effects: growing to a large size which, in addition to making them an easier target to hit, increases their weight, damage output, and knockback output. This lasts for a short period of time.

JSSB character logo - Super Mario
SSB Mario Series
Super Star
StarMK8
The Super Star, debuting in Super Maro Bros., is one of the most recurring items in the Super Mario series. Throughout all of its appearances, the Super Star temporarily grants invincibility to the one who touches it; though the fact that it continually bounces to the right makes it hard to catch.

In Super Smash Bros., much like in the Mario series, the Super Star will begin to bounce to the right once it spawns on the stage. The one who touches the Super Star will be granted temporary invincibility, and the theme that plays in the Super Mario series while under the Super Star's effects will play during this time.

JSSB character logo - Super Mario
SSB Mario Series
Ultra Hand
Ultra Hand
The Ultra Hand was a toy created by Gunpei Yokoi and manufactured by Nintendo throughout the later half of the 1960's. Though a simple device that allowed one to grab small balls perched atop orbs, the Ultra Hand was a commercial success and the first of Yokoi's projects that helped save Nintendo from financial difficulties.

In Super Smash Bros., the Ultra Hand can be used to grab foes from a distance, and pull them closer in order to deal damage to them easier. It can also be used to tether recover, automatically latching on to a ledge should it be used close enough to one.

JSSB character logo - Ultra Hand
SSB Nintendo Game Series
Unira
Fig 20 unira
The Unira is a type of enemy from Clu Clu Land. According to the game's story, the Unira are a type of sea urchin who intend to steal Clu Clu Land's treasures.

In Super Smash Bros. the Unira instead acts as an item. The small sea urchin-like creature can be thrown at walls or floors, and it will stick to them and pop out its spikes. Touching the spikes will damage fighters that touch it. The Unira can retract its spikes by being attacked, allowing other fighters to pick it up safely.

JSSB character logo - Clu Clu Land
SSBZCluCluLandSymbol
Watermelon Fuse Bomb
Watermelon fuse bomb
The Watermelon Fuse Bomb is an explosive weapon that, as implied by its name, is a large bomb modelled after a watermelon that first appeared in Donkey Kong Country: Tropical Freeze. In that game, both the Kongs and Snowmads can wield these, and the latter often uses them as traps for the Kongs.

The Watermelon Fuse Bomb is a large bomb that impairs the movement of those that pick it up, and its fuse will only become lit once it is thrown or attacked. After its fuse is lit, fighters have a few moments before the bomb detonates in a large, and very powerful explosion. The fuse will deplete quicker as it is attacked, and doing so can also knock it around; if knocked away hard enough, it will detonate should it come in contact with a wall or a fighter, even should time still be left on its fuse.

JSSB character logo - Donkey Kong
SSB Donkey Kong Series
Weathervane
Weathervane - Wario World
Weathervanes are bird-like objects found in the final level of Wario World, Pecan Sands. Wario can use the Weathervanes to propel himself sky-high, as it creates a tornado that blows him, and the sand around his feet, upwards in a spiral.

In Super Smash Bros. fighters can throw these weathervanes, and they will float in place wherever they are thrown; due to hovering in the air, they will also float, stopping after moving a short distance. Though it does not deal any damage and will disappear after a short period of time, when attacked it will create a small tornado of wind that propels all nearby fighters and items upwards. Due to its use, it works more as a tool for recovery than to hinder foes.

JSSB character logo - Wario Land
JSSB Wario symbol
Whip
Whip SS Official
The Whip is an item that Link could obtain within the Ancient Cistern in The Legend of Zelda: Skyward Sword. This whip appears to be made of some sort of elastic material that is capable of latching on to certain branches or poles, allowing Link to pull faraway levers, or flip over Peahats.

In Super Smash Bros., the whip is a melee weapon that deals electrical damage to foes. The whip will stretch as it is swung, and will stretch a longer distance when a smash attack is performed instead. More damage is dealt when a player hits a foe with the small ball on the tip of the whip dealing more damage and knockback.

JSSB character logo - The Legend of Zelda
SSB The Legend of Zelda Series
X Bomb
X Bomb - Kid Icarus- Uprising
The X Bomb is, in design, an item from Kid Icarus: Uprising, though its use Super Smash Bros. more closely resembles the bomb of the same name's use from the Meteos series. In Kid Icarus, the X Bomb releases projectiles from the four orange lines that cross through it; these projectiles are capable of bouncing off most surfaces.

In Super Smash Bros., the X Bomb can be thrown and, after hitting a foe or landing on the ground, will bounce upwards a short distance before causing an X-shaped explosion, or +-shaped should the orange lines be oriented in such away, to cross the screen. This behaviour mimics the X Bomb from the Meteos series, thought the explosion it releases is red and with a texture that resembles magma as opposed to the Meteos bomb's pure white explosion.

JSSB character logo - Kid Icarus
JSSB Kid Icarus symbol

Collectibles

There are three collectible items in the game: CDs, trophies, and stickers.

CDs, as implied by their name, unlock new music for stages upon being collected. CDs are the rarest type of collectible though, unlike trophies and stickers, players can not collect duplicates of one track; once all CDs have been collected they will cease spawning.

Trophies and stickers may spawn during matches (trophies rarely and stickers uncommonly), though can more easily be earned through other modes. Trophies are small figurines of characters, items, or other objects from various series, which have different descriptions that give details about the object or its usage in its original appearance. Stickers on the other hand, while their appearances are primarily cosmetic (being stickers of artworks from other video games), can be used to alter the statistics of a fighter. There are two types of stickers: power stickers and base stickers; power stickers hold these abilities but must be fused with base stickers in order to be used on a fighter. For more information on how the stickers can be used to affect gameplay, see below.

Collected stickers and trophies can be viewed in the Gallery. For a complete list of all of the game's music, trophies, and stickers, click the corresponding button below. In order from left to right: music, trophies, and stickers.

Jake's Super Smash Bros. - music icon button thing     Jake's Super Smash Bros. - trophy icon button thing     Jake's Super Smash Bros. - sticker icon button thing

Assist Characters

Assist characters are characters that can be summoned from either the Assist Trophy or, in the case of Pokémon, the Poké Ball items. Just as with playable characters, there are some assists may be unlockable (including all third party assists and excluding all Pokémon). Every third party franchise represented by a playable character will also have an assist character representative.

Whereas in other Super Smash Bros. all assist characters would appear in puffs of smoke, in Jake's Super Smash Bros. every assist trophy has a unique entrance animation. These entrance animations are purely aesthetic, and can not damage foes. None of the Pokémon assists have entrance animations, though they will be released alongside some aesthetic particles pertaining to [one of] their type(s): Water-types will have droplets of water, Grass-types small leaves, Fire-types embers, Flying-types feathers, Poison-types small purple spores, Electric-types sparks, Ground-types chunks of earth, Rock-types small stones, Bug-types leaves and twigs, Steel-types nuts and bolts, Dragon-types indigo orbs of energy, Ghost-types small purple-white flames, Fairy-types stars, Dark-types black bolts of energy, Ice-types snowflakes, Psychic-types pink mist, and Fighting-types splinters of wood. Normal-types do not have any aesthetic differences.

Trivia

  • Unlike the original Jake's Super Smash Bros., which completely ignored the actual Super Smash Bros. games released to that point, this new version of the game does acknowledge their existence but does not follow them to a T.
  • While Super Smash Bros. for Nintendo 3DS / Wii U featured a fictionalized version of a real life human as an assist trophy (Ryuta Kawashima), this is the first Super Smash Bros. title to include some as playable characters (Yukimura Sanada and Wang Yuanji) as well as a real-life location as a stage (Edo Castle). This is primarily due to Samurai Warriors and Dynasty Warriors receiving representation in the game, as both series primarily feature characters and locations from Japanese and Chinese history and myths.
  • For April Fools Day in 2018, a special announcement was made revealing a crossover DLC expansion with several manga series serialized in the Weekly Shōnen Jump magazine. Alongside a new story that takes place after the Crown of Orchid story included in the base game, three new fighters were revealed to be included as playable characters as well.
  • Star Fox 64 is the only video game to be the origin of all stages pertaining to a series with multiple stage representations.
  • Algambiade is the only stage to feature songs that originate from a game owned by a company other than the one that owns the game it originates from. The stage, which originates from Lady Sia (made by RFX Interactive) features unlockable music tracks from Tonic Trouble, a game owned by Ubisoft.
    • RFX Interactive developed the Game Boy Color port of Tonic Trouble released exclusively in European regions. The inclusion of this game's music on this stage is a reference to this.

Development

Jake's SSB

Logo for the original 2015 incarnation of Jake's Super Smash Bros.

Jake's Super Smash Bros. was originally conceived in 2015, and featured a large cast of playable characters initially exclusively from properties owned by Nintendo. Various sequels were later announced, including Jake's Super Smash Bros. II and JSSB♯ZERO. These games would later be deleted from Fantendo.

The idea to return to the Jake's Super Smash Bros. concept surfaced in late 2016, and was initially conceived as Super Smash Bros. Switch. Not liking the trajectory of the idea, which had quickly gained popularity within the community, the game was scrapped but the page kept on the wiki for reference. After its cancellation, it was quickly decided that a reboot, in the form of Jake's Super Smash Bros., would be created. Original drafts of this game saw a small roster of 15 playable characters, with each having an assist character associated with them as if they were a sort of "partner". At the time, the idea of it being a reboot came in the form of new movesets for each of the playable characters; unlike the final game where some characters reuse aspects of the movesets previous Super Smash Bros. titles gave them, all characters were originally planned to have all-new movesets based entirely off their native appearances. This was changed early in development, as the creator of the title didn't feel as though it was an interesting project to pursue.

Jake's Super Smash Bros. original new logo

Logo conceived for the first draft of Jake's Super Smash Bros.

After the game was reworked into its pseudo-reboot form, various changes would occur during development. Before work had begun on the game proper, a draft of over 100 characters was conceived, and eventually narrowed down to 52. Over the course of development this roster changed and grew, with some characters who were initially planned being replaced with others, demoted to an assist trophy, or cut out-right. A total of ten third-party characters were included in the initial 52-character draft, though, as with characters from Nintendo's own first- and second-party titles, many of these were replaced or cut outright.

Characters were decided to all have special traits in order to make them stand out more, as such even semi-clone or clone fighters could have their own unique attributes to make them stand out. Characters that made prominent appearances in Nintendo's major series were, for the most part, prioritized over others.

When deciding upon third party representatives, companies who have had prominent relations with Nintendo in the past were focused upon.

  • SEGA, while initially a large rival to Nintendo, became one of Nintendo's biggest supporters over time. Mario and Sonic, the flagship characters for Nintendo and SEGA respectively, would make numerous appearances together in the Mario & Sonic series, which saw them (and characters from both of their home series) compete in a fantasized version of the real-life summer and winter Olympic Games. Sonic's previous appearances in the Super Smash Bros. series also gave him an edge over many other third party characters.
  • Atlus, a company owned by SEGA, is also a frequent supporter of Nintendo's platforms (primarily their handheld ones), having released several entries of the Trauma Center, Megami Tensei, and Etrian Odyssey series on Nintendo consoles. In addition to their own series, Atlus collaborated with Nintendo and Intelligent Systems to release a Megami Tensei/Fire Emblem crossover for the Wii U known as Tokyo Mirage Sessions #FE; it was for this reason that a representative from Atlus was thought to be included. Atlus has a large catalogue of characters that were considered to represent them within Super Smash Bros., with Megami Tensei's Jack Frost, the Fencer from Etrian Odyssey V: Beyond The Myth, Yu Narukami from Persona 4, and Itsuki Aoi from the aforementioned Tokyo Mirage Sessions #FE. In the end, it was decided that the main protagonist of one of Atlus' newest titles, Persona 5, would be included in the game; this was primarily decided due to the many different possibilities his moveset presented, with the ability to use multiple Personas, a knife, and a gun being in his arsenal. At the time of his announcement, Joker's sole appearance and debut - Persona 5 - had only been released on PlayStation-brand systems (namely the PlayStation 3 and PlayStation 4), though Persona Q2, a game in which he appears, was announced for Nintendo 3DS after this.
  • Bandai Namco Entertainment has a healthier relationship with Nintendo than many other third party companies, and they have developed or assisted development of several games that utilize Nintendo's strong IP, including being the developers of the Mario Kart Arcade GP series, Mario Super Sluggers, and publishing the Project X Zone series, which was developed by a second-party studio to Nintendo and features some of the company's characters. In addition to them working closely with Nintendo, Bandai Namco has also published a large variety of their own titles on Nintendo systems; and thus it was known from the beginning of Super Smash Bros.'s development that Bandai Namco would receive a representative. PAC-MAN, being one of the most prominent names in video gaming, was easily decided upon as a representative for the company.
  • Capcom, like SEGA, has also been a fairly prominent supporter of Nintendo's various systems, with a large number of their titles releasing on Nintendo consoles. In terms of a representative from Capcom, the first choice was one of the company's flagship characters - Mega Man - whose popularity caused him to be well recognized as one of the many mascot characters of the Nintendo Entertainment System, on which his first six titles were released on exclusively. Phoenix Wright was another Capcom representative decided early on in development; in addition to him making a previous appearance in a fighting game (Ultimate Marvel vs. Capcom 3), the Ace Attorney series has seen initial releases on the Game Boy Advance, Nintendo DS, and Nintendo 3DS platforms, with some games being ported to mobile or other home platforms after being released on one of Nintendo's handhelds. Because of this release trend, Phoenix Wright has become one of the most well-known faces of Nintendo's handheld platforms. The developers also thought that Phoenix's unorthodox "fighting" style in Ultimate Marvel vs. Capcom 3 would make him fit right in alongside many of Nintendo's own characters.
  • Ubisoft's representation in the game largely comes from Mario + Rabbids Kingdom Battle, a tactical RPG title that features characters from the Super Mario series alongside their Rabbids. While this title's whole existence stems from the two company's close relations, it is much less noteworthy than Nintendo's relations to SEGA or Capcom. Ubisoft has supported many of Nintendo's platforms, and Nintendo has even aided Ubisoft by publishing some of their titles - namely some of the newer instalments of the Rayman series for their consoles - in Japan.
  • Koei Tecmo has released a number of games on Nintendo's platforms throughout all four of the companies' histories (Nintendo, Koei, Tecmo, and Koei Tecmo), but a large factor in deciding whether to include a representative came from the close bond both Koei Tecmo and Nintendo have held for quite a long time. Both companies worked together to make a crossover between their Nobunaga's Ambition and Pokémon series for the Nintendo DS (Pokémon Conquest), and Koei Tecmo has also worked with Nintendo to create Hyrule Warriors and Fire Emblem Warriors, which took Nintendo's The Legend of Zelda and Fire Emblem series and placed them within the gameplay styles of their popular Warriors franchise. When deciding on a character to include from Koei Tecmo, the field was narrowed down to five characters: Lana from Hyrule Warriors, Rowan from Fire Emblem Warriors, Zhao Yun from Dynasty Warriors, and Yukimura Sanada and Nobunaga Oda from Samurai Warriors. In the end, Yukimura Sanada was chosen due to his role as a prominent figure within Japanese history, as well as him being the mascot character for Samurai Warriors. Nobunaga Oda was reportedly "a very-close second choice", mainly due to him being the main [apparent-]antagonist of Pokémon Conquest (a game in which Yukimura Sanada also made an appearance) as well as a main figure in both the Samurai Warriors and Nobunaga's Ambition series. Yukimura Sanada was also chosen over Nobunaga Oda due to the former primarily wielding a spear; spears have not been the main weapon of any previous Super Smash Bros. fighter, so it was thought that this could make him stand out in a way that Nobunaga Oda (who primarily wields a sword) could not. Due to the lack of female playable characters, Wang Yuanji from Dynasty Warriors was also later chosen, with the decision to use her mainly due to the fact that Dynasty Warriors 9 was in development at the time of her reveal, and a port of Dynasty Warriors 8 Empires was planned to be released for the Nintendo Switch in Japan; though Naotora Ii from Samurai Warriors was also strongly considered but decided against as to allow variations in represented series. A large amount of other Koei Tecmo characters were briefly considered to appear in the game, with some cited including Ryu Hayabusa (Ninja Gaiden), Kasumi (Dead or Alive), Ayane (Dead or Alive), Nobunyaga Oda (Samurai Cats) Arnice (Nights of Azure), and Sophie Neuenmuller (Atelier Sophie); though these characters were never seriously considered as playable characters like Nobunaga Oda, Naotora Ii, and Zhao Yun were.

Jake's Super Smash Bros. logo sidewaysJake's Super Smash Bros. Newcomer Directs

Jake's Super Smash Bros. Newcomer Direct logo

Jake's Super Smash Bros. logo sideways Newcomer Directs are events in which three new fighters are introduced in a single blog post. These blog posts are written in an informal way in order to introduce newcomers in a way that may be easier for those unfamiliar with them to understand as well as to explain the creator's reasoning for their inclusion. The following characters were announced in Jake's Super Smash Bros. Newcomer Directs:

Glossary

  • Dash: When the control stick is smashed in a certain direction, the fighter will enter a dash. This is faster than their normal walking speed, and the preferred way to traverse the ground.
  • Double Jump: After jumping once, the player can press the jump button again in order to perform a double jump. This double jump technique essentially allows a fighter to jump twice (or more, depending on the character) before needing to touch the ground again.
  • Flinching: When a fighter takes damage whatever animation they are performing as they are is interrupted. There are certain specific exemptions to flinching- some attacks do not cause fighters to flinch while other fighters can enter temporary forms (either through their Final Smash or through the use of an item) that do not flinch from attacks yet still take the damage.
  • Footstool Jump: The act of jumping off of another fighter, sending the fighter who was jumped upon into a pseudo-helpless state. A fighter can only be jumped off of in midair.
  • Helplessness: Fighters may enter a helpless state after performing certain special moves. While in a helpless state, they are unable to perform any actions (aside from moving left or right) until they land on the ground.
  • Juggling: The act of trapping a foe in a combo of various attacks, preventing them to retaliate unless they can escape or are knocked away.
  • Ledge Bump: When a character tries to grab a ledge should another character already be holding on to it, the former will bump the latter off, sending them down off the ledge.
  • Psuedo-helplessness: A state where fighters are incapable of performing special attacks until they touch the ground. Unlike when they are fully helpless, fighters can still perform standard aerial attacks or dodges while midair.
  • Tether Recovery: A form of recovery that some fighters are capable of performing, which sees them using some sort of extension (whether through internal or external means) to grab onto a ledge from a short distance away. These tether recovery actions tend to automatically be directed towards a ledge should they be close enough.
    • Tether Grab: A similar technique, which sometimes go hand-in-hand. Tether Grabs allow fighters to grab other fighters from far away, giving them an advantage over those who can only grab fighters they are directly next to.
  • Tumbling: The act of dashing off an edge. This will cause fighters to enter a flipping animation, and, should the player continue to hold the control stick in the same direction, they will continue dashing should they land on another platform. Also known as "edge tumbling".

Voice Actors

JSSB Character icon - Mario Charles Martinet
JSSB Character icon - Luigi Charles Martinet
JSSB Character icon - Peach Samantha Kelly
JSSB Character icon - Daisy Deanna Mustard
JSSB Character icon - Toad Samantha Kelly
JSSB Character icon - Toadette Samantha Kelly
JSSB Character icon - Captain Toad Samantha Kelly
JSSB Character icon - Bowser Kenny James
JSSB Character icon - Bowser Jr. Caety Sagoian
JSSB Character icon - Larry Koopa Michelle Hippe
JSSB Character icon - Morton Koopa Jr. David Cooke
JSSB Character icon - Wendy O. Koopa Ashley Flannegan
JSSB Character icon - Roy Koopa Dan Falcone
JSSB Character icon - Ludwig von Koopa David J. Goldfarb
JSSB Character icon - Yoshi Kazumi Totaka
JSSB Character icon - Donkey Kong Takashi Nagasako
JSSB Character icon - Diddy Kong Katsumi Suzuki
JSSB Character icon - Dixie Kong Kahoru Sasajima
JSSB Character icon - King K. Rool Toshihide Tsuchiya
JSSB Character icon - Wario Charles Martinet
JSSB Character icon - Captain Syrup Hitomi Hirose
JSSB Character icon - Ashley Christina Peyser
JSSB Character icon - Link Akira Sasanuma
JSSB Character icon - Zelda Jun Mizusawa
JSSB Character icon - Young Link