Note: this page talks about this character in Super Smash Bros. Strife.
"Impa jumps and hard hits!" (Introduction tagline)
Impa substitutes Sheik in the Super Smash Bros. (series) for the first time. She is a little less agile than Sheik but she is very stronger than Sheik. With her giant blade she can hard hit the opponents and with her water-based attack she can punish the opponents.
Standard Special: Water Ball. Impa traps the opponents in a water ball and then she hits inflicting 18% of damage.
Side Special: Giant Dash. Impa dashes with her giant blade inflicting 7% of damage.
Up Special: Up-down hit. Impa jumps a high rotating her sword, then she falls quickly with her blade. The rotation inflicts 9% of damage, the fall 14%.
Down Special: Curved Hit. Impa attacks the opponent with an arched hit, which inflicts 13% of damage.
Final Smash: Water Destruction. Impa traps the closer opponents and then she attacks inflicting 39% of damage.
Strife Smash: HydroSpears. Impa jumps and summons some spears in water. A spear inflicts 18% of damage.
- Complete event 17: Hyrule Warriors.
- Win 2 matches in Eldin Caves.
- Have her join in the Story Mode.
- Like other Zelda characters (except Tingle), Impa's moveset is based on Hyrule Warriors game.