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Ike (Super Smash Bros. Golden Eclipse)

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250px-Ike SSB4
SSB Fire Emblem Series
Availability Default
Series Fire Emblem
First Appearance Fire Emblem: Path of Radiance (2005)
Home Stage Arena Ferox
Final Smash Great Aether


Ike is the legendary Radiant Hero and leader of the Greil Mercenaries, the son of Greil and Elena and elder brother of Mist. Shortly after joining the Greil Mercenaries, he became the leader after his father's passing and led the group in protecting Crimea's errant Princess Elincia and in combatting the invasion force of Daein, winning the trust and respect of his allies in both laguz and beorc nations. Three years later, after completing a job with Bastian to save Lucia from falling victim to Ludveck's civil war, Ike and the Mercenaries were hired by Gallia's army in their war with Begnion, where he came into conflict with Micaiah of Daein. Ike strives to live up to his father's reputation and become an expert swordsman so that he may one day avenge his father's death by defeating the Black Knight.

Ike serves as the lord character in both Path of Radiance and Radiant Dawn, though he is not of the "Lord" class by name in the latter. He is the first and only lord character of the Fire Emblem series not of royal blood.
Source: Fire Emblem Wiki


- : Eruption - Ike charges Ragnell before thrusting it in the ground, creating a pillar of blue fire. If fully charged, Ike receives 10% recoil damage. The uncharged tip of the blade can meteor smash. High vertical range which increases as the move charges. Uncharged has a longer downward reach until fully charged. At fully charged the move gives super armor frames upon release. Good for edge-guarding. Has transcendent priority. When fully charged, it can KO as low as 45%. (10% (uncharged), 35%/28%/26% (fully charged bottom/middle/top))

> : Quick Draw-  Ike charges himself and then rushes forward upon releasing the charge. If Ike comes into contact with another fighter, he slashes in a similar way to that of the forward tilt. The charge can be held indefinitely. If Ike does not hit, the move has long ending lag. Failing to hit while in midair causes Ike to become helpless. (6% uncharged, 13% charged)

^ : Aether -  Ike throws Ragnell upward, launching nearby fighters in the air. Ragnell spins in place, dealing several hits and trapping foes. Then Ike jumps up and grabs Ragnell, followed by a downward slash. Ike has four frames of super armor starting on frame 18 and ends on frame 21. It offers poor horizontal recovery, but respectable vertical distance and can spike foes if used correctly. All hitboxes except the initial one have trascendent priority, along with its custom specials. (6% (hit 1 clean), 4% (hit 1 late), 1% (hit 2), 3% (descent), 6% (landing))

v : Counter -  Ike holds up Ragnell in a reverse gripped parry position. If Ike is hit shortly after the move begins, he strikes back. Start-up: Frame 9. Duration: 26 frames. (1.2x damage of countered attacks, 10% minimum)

F : Great Aether -  Ike performs a fiery upward slash with Ragnell. If he catches anyone, Ike throws Ragnell into the air along with the opponent, jumps after them, catches Ragnell, and unleashes a devastating combo of slashes and kicks before driving them down to the ground. The impact creates a massive explosion which launches the victims and any bystanders towards the upper blast line. (5% (hit 1), 2% (hits 2-14), 5% (hit 15), 4% (hit 16), 10% (hit 17))

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