Fantendo - Nintendo Fanon Wiki

Ice Climbers (Smash 5)

32,807pages on
this wiki
Add New Page
Add New Page Comments7
Ice Climbers
The Duo Mountaineers
Universe IceClimbersSymbolIce Climbers
Other Super Smash Bros. Appearances SSBM/SSBB
Recent Game Wii U Ice Climbers
Availability Starter
Final Smash Iceberg/ Bird & Fish

Ice Climbers makes their third appearance as a playable character to the Super Smash Bros. franchise in Super 5mash Bros. 5. Ice Climbers appears as the first DLC character, made available in the Super Smash Bros. x Super Smash Bros. Melee" pack. The Ice Climbers can be purchased for $5.99 for one version or $7.99 for both versions.

Changes from SSBB


Special Custom Set A

Name Damage Description
Neutral Special Ice Shot 1-3% Each Ice Climbers fire a block of ice that travel along the ground, bouncing off walls. When used in midair, the Ice Climbers will gain a slight boost in the air, but it will only work once before landing on the ground.
Custom 1 Sliding Ice Shot 2% It travels much faster and comes out quicker but does significantly less damage and knockback.
Custom 2 Giant Ice Shot 8% (clean), 4% (late) Instead of throwing out two Ice Shots, they throw out one large one that travels along the stage slowly. It will push opponents backwards as it travels forwards.
Side Special Squall Hammer 2-3% (loop) Both Ice Climbers spin around together while moving along the ground, consisting of many hits. It can also be used as a recovery move by mashing the B button, which causes both Ice Climbers to rise in the air. It gains more distance when both Ice Climbers are present.
Custom 1 Gusty Hammer 0% Instead of dealing damage, it creates wind which pushes opponents further away as they move further forward. It has a more erratic movements and sensitive to control stick input.
Custom 2 Burning Ice Hammer 1.3% (loop), 12% (final hit) Ice Climbers swing slowly and does more damage at the final hit that can either set opponents on fire or freeze them.
Up Special Belay 16% The leading Ice Climber throws the following Ice Climber in the air with a rope. The following Ice Climber then pulls the leader upwards. If there is a nearby edge, the following Climber will target it, leading to a safe recovery for both Ice Climbers. Each Ice Climber become helpless after the move is used.
Custom 1 Launching Belay 22% It has a longer start up upon input; launching the partner climber up even harder and does more damage and knockback.
Custom 2 Shocking Belay 12-13% When the partner climber is thrown; it causes a shocking effect that connects and launches the opponent forward.
Down Special Blizzard 1-2% Each Ice Climbers blows icy wind from their hands, damaging nearby opponents. When the move is used on the ground, the partner will shoot in the direction opposite of the leader.
Custom 1 Black Ice Blizzard .5% It does less damage but it practically invisible to the eye which causes a slight glimmer effect to the attack. It also has a less chance of freezing.
Custom 2 Flash Blizzard 8% Instead of holding the special button down which causes a burst of ice to fir eon both sides. It has more potential to freeze opponents and has higher launching power.

Special Custom Set B

Name Damage Description
Neutral Special Icicle 7% (base), 10% (point) Ice Climbers slams the hammer down while charging the attack. Releasing it causes an icicle spear to erupt from the ground into the sky. If the attack connects at the base, it then knocks opponents upwards when it connects. Charging the attack lengthens the span of the ice.
Custom 1 Shatter Icicle 5%, 12% (shatter charged), 8% (shatter uncharged) It has less launching and damage output compared to the default but, after being performed, it shatters the ice causing more higher knockback and damage. The longer the attack is charged results in the attack having larger blast radius.
Custom 2 Trapping Icicle 10% (fully charged), 5% (uncharged) The attack causes the icicle to appear. It has the ability to trap in opponents when performed. The longer it is charged, the longer it holds the opponent. It doesn't deal any knockback.
Side Special Hammer Dash 15% (charged), 12% (uncharged) Charging this attack causes the second climber to dash forward before slamming his/her hammer forward. The longer it is charged, the more damage the partner does as well as the further he or she travels. If the climber comes into contact with an opponent, the attack initiates.
Custom 1 Hammer Rush 2.3% (loop) The other climber dashes forward while dealing looping damage. However, it doesn't push opponents backward but cause the climber to just dash forward.
Custom 2 High Launch Hammer 20% (charge), 15% (uncharged) Much like Custom 1, the other climber will dash forward without stopping if they come into contact with the opponent. The climber will then swing forward; dealing a high launching hammer swing.
Up Special Hammer Uppercut 6%, 8% Ice Climbers swings the hammer in a circle together while rising into the air. Pressing the special button at the right moment of the highest point of Ice limbers jump causes them to both jump back and perform yet another hammer uppercut swing.
Custom 1 Smashing Hammer Uppercut 4%, 12% It is a bit harder to connect the second attack with a special button input but the second hammer swing does the most knock back and damage.
Custom 2 Sliding Hammer Uppercut 8%, 6% The first hit does the most damage but the final hammer uppercut causes the climbers to dash slightly forward instead of following up with an immediate attack.
Down Special Wrecking Bomb 6% (hammer charged), 4% (hammer uncharged), 18% (detonation charged) 12% (detonation uncharged), 10% (detonation without hammer), 6% (hammer) The partner Ice Climber pulls out a Wrecking Ball bomb and places on the ground. Pressing the down special again causes the main Ice Climber to swing the hammer forward. Holing it down increases the range and damage. While the hammer can be used to attack, it is mostly used to whacking the bomb away. Holding down the special attack causes the bomb to fly further and do more damage with a wider blast radius compared to uncharged. Leaving the bomb be causes to stay there but can be detonated with other attacks by both the Ice Climbers and the other players. It is unable to be picked up.
Custom 1 Freezing Bomb 6% (hammer charged), 4% (hammer uncharged), 14% (detonation charged) 10% (detonation uncharged), 6% (detonation without hammer), 6% (hammer) It functions much like the default but, instead, releases a wintry blast that is capable of freezing opponents. It has less damage but the same knockback as the default. It is capable of flying further as well.
Custom 2 Stunning Bomb 6% (hammer charged), 4% (hammer uncharged), 12% (detonation charged) 8% (detonation uncharged), 4% (detonation without hammer), 6% (hammer) The weaker version but is capable of stunning opponents; leaving them dazed and confused as if a shield broke. It has zero knockback but charging the attack lengthens the time the opponent is dazed.

Final Smash

Name Damage Description
Final Smash 1 Iceberg Ice Climbers summons a giant iceberg which comes up from the bottom of the stage in the center. Anyone who is within its sphere of influence becomes damaged and has a chance of being frozen. When frozen, they are knocked up into the air. After a duration of time, the iceberg begins to crack down the peak to the base and then shatters; sending ice chunks and bits of rock every which way for additional damage.
Final Smash 2 Bird & Fish Ice Climbers summons the Bird and Fish which will appear and try and dive bomb opponents and take them to the top of the upper blast line much like the Beetle and Boss Galaga item. The Fish will appear at the bottom of the stage and attack by leaping into the stage and snapping at opponents. This particular Final Smash does OHKO's regardless of the base percentage but they are harder to connect to opponents due to the nature of the Final Smash. Struggling within the birds grasp causes the bird to release the opponent at lower percentages.


Italics means they have to be unlocked.

  • They set down their hammers and jump up and down. In the Ice Climber NES game, this is the victory celebration of the Ice Climbers during the results screen (albeit without the flag). (Up)
  • They will point their hammers diagonally upward shout "Yup!", as wind blows behind them (same as in Melee, only with different sound effects).(Right)
  • They both pat their hammers while giggling. (Left)
  • They dance in a circle. (Down)

Character Selection Screen

  • Ice Climbers swings their hammers forward.
  • Ice Climbers pat their backs and smile to each other.
  • Ice Climbers jump and down.

On Screen Appearance

  • The Condor flies down with them hanging on their feet and drops them off.
  • The Ice Climbers falls down in a ball of snow which crashes. The Ice Climbers jump up from it and dust their clothes off
  • Ice Climbers seemingly skates in from the left, twirls, and poses.

Victory Animations

  • Both nod and high five one another.
  • Both jump up and down (their victory pose from Ice Climber).
  • Nana hides behind Popo, only showing her face as Popo shifts from left to right.
  • They have their backs to each other and swing their hammers out on unison
  • The Ice Climbers runs to the left and to the right while the Condor follows them from behind.
  • The Ice Climbers look at each other and gives one another a thumbs up and a wink

Losing Animation

  • Both Ice Climbers holds their hammers while clapping.
  • Ice Climbers look sad as they slowly clap; head held downward.
  • Ice Climbers take the hammer and pat their free hand with it; showing a disappointed face.

Victory Fanfare

A [ flourished remix] of the cover of the music that played whenever the Ice Climbers grabbed the feet of the Condor at the end of a bonus level in Ice Climber.

Idle Poses

  • Spin their hammers.
  • Drops their hammers off their shoulders then picks them back up.
  • Both jump slightly into the air.
  • Both stomp their feet once; one at a time.


Ice Climbers's trophies can be earned by completing Classic Mode, Adventure Mode, All-Star Mode, and Boss Battle mode. In addition, further trophies can be found during matches and at the Trophy Shop.

Ice Climbers

Unlock: Classic Mode

Ice Climbers (Alt)

Unlock: Adventure Mode


Ice Climbers (Alt)

Unlock: Adventure Mode


Star Parkas

Unlock: Boss Battle


'Snowflake Parkas

Unlock: Boss Battle


Ice Climbers (Belay)

Unlock: Complete a Character Challenge


Ice Climbers (wrecking Bomb)

Unlock: Complete a character challenge


Ice Climbers (Green)

Unlock: Complete a character challenge

Ice Climbers (Yellow)

Unlock: Complete a character challenge

Ice Climbers (Left)


Unlock: Match or Trophy Shop

Retro Climbers

Unlock: Complete an Ice Climbers Character Challenge


Unlock: All Star Mode

Bird & Fish

Unlock: Unlock all Ice Climber's trophies

Alternate Costumes


Color Title Color Notes Status
Default Purple Ice Climber's default color. Starter
Red Red Nana resembles her coloration on the boxart. Starter
Blue Blue Starter
Purple Black --- Starter
Green Green --- Starter
White White The only alternate costume that gives Popo and Nana different mitt colors. It also resembles the color of any Ice Climber when touched by an enemy in Ice Climber. Starter
Brown Brown --- Starter
Purple Purple Resembles the Eggplant and Tomato found in Ice Climbers. Starter
Yellow Yellow --- Starter
Green Green Resembles Christmas colors. Starter
Star Parkas Navy Blue The costume colors has a dark blue color to it with yellow stars on the fabric. The white fluff portions are a light blue. Locked
Snowflake Parkas Cyan The parkas are light blue in color and have a snowflake motif to them. Locked
Retro Climbers Purple They have a sprite like appearance to them but resembles the default costume. Locked

Also on Fandom

Random Wiki