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Summary

The fourth boss of Okami 3 (name subject to change), and coveted subordinate to Shuten Doji. She is a 6 foot oni, aiding in Shuten Doji's rampage through villages and villages, prepping whatever she can gather for Shuten Doji to eat. She seeks to prep the celestial gods to the best of her abilities for Shuten Doji's feast. 

Tofu-kozo's advice

  • Shuten Doji's warrior wife is up ahead. You didn't hear it from me, buuuuut... she shouldn't be too hard to deal with as long as she doesn't have fire around her clubs. She covers plenty of area while her clubs are burning up.

Boss Battle

Attacks

Name Description Damage/effects
Swing combo She swings with her left club right, then her right club left. Usually chains into a club slam. Deals a unit of damage each swipe.
Club slam She brings her clubs above her head and leaps at Kuni, trying to slam them on him. Deals 2 units of damage.
Charging slash She plants the tip of each club on the ground on either side of her, rushes towards Kuni (dragging the tips along the ground), and tries to swing both clubs upwards at him when she gets close enough. It should be noted that, instead of making a bee line across the stage, she homes in on Kuni. Deals 2 units of damage.
Block Holds clubs horizontally to block an attack. If Kuni strikes while she's in this pose, he'll be parried. Ibaraki Doji will likely go into another attack. If Ibaraki Doji's power slashed while in this pose, she'll be open to attack. Doesn't deal damage itself
Flame charge She charges up one of her clubs with fire. Can be undone with waterspout, bring items that leave water on the field or wield a weapon with water properties. Doesn't deal damage itself. Imbues weapon with a fire element.
Fire sweep When a club is charged, she swings it, sending forth a flaming crescent shaped slash across the arena. The crescent also leaves parts of the arena in flames. Can be undone with galestorm. The club itself deals a unit of damage while the sweeping crescent deals half a unit of damage and burns Kuni.
Fire shockwave When a club is charged, she slams it into the arena, sending a ring shaped fire blast around her. The slam deals 2 units of damage while the ring deals half a unit of damage and burns Kuni. This doesn't leave flames.
Flaming Blast Ibaraki sucks up the fire around her clubs, and sends forth a giant fireball a high speeds towards Kuni. It can be extinguished with either water or wind. 1 unit of damage
Flaming charge slash When a club is charged, she plants the tips of her clubs on the ground at either side, charges at Kuni (dragging each club across the ground), and slashes upwards at Kuni when she gets close. The fire can be undone with galestorm or waterspout. Deals 2 and a half units of damage, deals burns, and leaves a trail of fire where she dragged it.
Flaming block Blocks while a club is charged. Can break her guard with power slash and/or waterspout. If Kuni attacks, in addition to the aforementioned actions, Kuni will be burned.

Strategy

techniques necessary: galestorm, power slash, fire, waterspout

Part way through the demon's camp in Mt. Ooe, Kuni encounters Ibaraki Doji, dual wielding a set of Oni Clubs as long as she is tall. The fight takes place on a wooden platform hanging over lava while a set of bow wielding demons stand around the perimeter of the lava pool.

During the fight, Ibaraki tries to cover a lot of area with her attacks. Especially more so when her clubs become engulfed in flames. Look for openings in her attacks, use power slash on her when she blocks to leave her especially vulnerable. While Ibaraki's clubs aren't flamed, Kuni can get close and jump over up close club swings to dodge it, swinging in a few strikes between Ibaraki's swings. You can sidestep her jump attacks and charge attacks. Her fire attacks, though, are a bit troublesome.

When her clubs are on fire, you can't simply jump over a swing, or else you'd fall straight into the newly burning floor. You can dispel the fire with wind or water, but be careful how much you use your ink. You could easily eat through it quickly, and leave yourself a sitting duck when she's blocking or when she's using the fire.

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