|Hotwheels World Race: Apex|
|Developer(s)||The Apex Team|
|Publisher(s)||Mattel, Sony Computer Entertainment, Microsoft Corporation|
|Platform(s)|| Playstation 4
Xbox One Playstation 3
|April 2nd, 2015|
|E for Everyone (ESRB)|
|Predecessor||Hotwheels World Race|
HWR:A recieved generally positive views from critics.
Development of this game began when The Apex Team acquired permission from Hotwheels and Mattel to create another Hotwheels racing game that reboots the World Race saga in 2010. The game was then released on the tenth anniversary of Hotwheels Acceleracers.
The game is broken in 4 episodes, all of which are teams: Wave Rippers, a team that gives the cars the ability to drive on water and use hydrogen jets under the cars to levitate themselves in the air, for a limited time. Scorchers is a team that allows cars to drive through fire and lava with heat-proof metal without melting or burning up the car or the driver. Street Breeds consist of team members that have cars modified specifically for city street racing. Dune Rats include cars that can drive on deep sand dunes and other offroad terrains. Each episode has about 12 races, all of which are on the same tracks, but based on the episode you are playing, it can be difficult or very easy. Wave Rippers are novice, for players new to racing. Street Breeds are for players used to racing. Dune Rats are for players that feel confident to race, and Scorchers are for racers that are ready to play for real. The player must complete ALL of the episodes first before unlocking the final episode of the game. Every time you finish a race, you unlock new cars, tracks, and playermodels (which are used in multiplayer races).