|Guardians of Harmony: Unity|
|Genre(s)||Mobile Brave Frontier-like RPG|
|Quest, Battle, Dungeons, Guild Wars, Raid|
|Media Included||iOS App, Google Play App|
|Storage Needed||1.3 GB|
|Minimum Requirements (PC version)||1GB RAM, iOS 8|
"My Little Pony meets Brave Frontier"
Guardians of Harmony: Unity is a MLP mobile RPG revolving around summoners collecting units of characters called Guardians that would evolve from 1* to 6* (later 7*). It is considered MLP meets Brave Frontier because it's an mobile RPG that involves summoning units and RPG elements, although technically the gameplay is more like Summoners War instead of Brave Frontier (units have 2 to 4 attacks)
It takes inspiration from the following games:
- Summoners War: Gameplay, Trial of Ascension, and awakening
- Brave Frontier: Being able to hold 6 units (5 being the player's 1 being the reinforcement's leader)
- Crusaders Quest: Elements (based off Goddesses)
The first trailer (shown on Hasbro's Youtube channel) represented a rift through time that opens up in Equestria, and Cosmos comes out. Spike is surprised, and everyone in Equestria is frightened. Spike then decides that everyone has to fight for Equestria. Spike, nicknaming himself "The Summoner of Harmony" is calling Guardians everywhere to defend Equestria. With a squad of Guardians, Spike then finally says "Let's get this giant monster down!" and then the title comes in.
The King of Disharmony, Cosmos, has taken over Equestria. To deal with this, Celestia is calling summoners to take action and to fix Equestria back where it was.
Beginning goes like this. You state your age, but if you state that your under 13, the player may not use Facebook connect or online chat. (GameCenter can still be used to save progress online) Common automated chat mesages include:
- "Player" has summoned 5* "unit"
- "Player" has achieved level 60!
- "Player" has established the guild "guild name"
- "Player" has cleared ToD's 100th floor!
- "Player"'s "raid number" is waiting for players.
You choose your mane 6 unit (e.g Twilight Sparkle) that starts from 2*, and goes up to 6* simply. After that, the unit may get it's awakening, which powers up the unit and gives that unit an EX Skill, which gives the unit extra powers. Awakened Guardians's rarity are purple 6*.
The graphics in this game, is a cartoon 3D 60fps similar to Summoners War.
You are introduced to the tutorial and gameplay. Units have 2 to 3 special attacks, which are support, offensive, or defensive.
To balance things out for the target audience and the brony fandom, the early-game is easy to pick up and play (you can freely stick strong units and plow through the content until you get to Tartarus, where all of the enemies (until Valhalla are 6* and later on 7*). The gameplay is more similar to Summoners War and Seven Knights, where Guardians have a variety of skills, there's strategy and a fast forward button up to three times fast.
After you clear a wave, you see your six Guardians (one is the reinforcement) march on to the next wave. After you clear a stage, the Guardians do a victory pose, (cheerful, various things)
You can also bring another type of combat style called Elements, which after every 10 special attacks used, it fills 1/3 of the gauge and then you can use it to launch special buffs, similar to Goddesses from Crusaders Quest.
Evolution requires the unit to get to it's max level, then you have to power up that unit to by using Relic Units obtainable from the Daily Dungeons and the quests.
You have an energy stat, which refills by 1 point every 5 minutes. You start off with 25, but at max level (80) it can go up to 140. Stages require around 4 to 15 energy.
There is player-vs-player mode, but you have to select an Summoner to duel against. The summoners you find from the selection rounds to your power rating (which is around slightly lower or slightly higher) so it's more dynamic and more balanced than Summoners War, where as a low level summoner you might end up facing level 40 summoners. You have 6 random summoners to fight from a selection, and after 10 minutes they get to refresh. Winning a PvP match awards you 10 energy and 25 honor. All of the units' health will be x2.5 so one 7* unit can't nuke an entire squad with a AoE attack.
Summoning friend helpers and gifting from friends gives you honor points. Honor points are used for honor summons, 200 points a pop. You can get relic units, which give power ups to that unit, and common units (they mostly evolve to 4* or 5*) and rarely a Mane Six Unit. If the helper you choose is a Friend, the helper's leader skill is avaliable to use.
Daily rewards give you gems, bits, relic units, and at the end of the week is a Premium Summon, which summons units from 3* to 5*.
You can get equipment from the Scenarios, which range from 1* to 6*. Crowns, necklaces, and rings range from:
- 1*: 3%
- 2*: 6%
- 3*: 10%
- 4*: 15%
- 5*: 22%
- 6*: 30%
- 7*: 40%
- Ultimate: 50% (must be upgraded from 7* and commonly have epic set effects)
Unlike the Gameloft game, gem rate is higher. There are various achievements that net you 5 to 7 gems, and reaching a max level on an unit gives you 10 gems.
There are updates that add more stages, have events for certain types of summons (increased rated for support, attack, or defense units), etc. There will be also 7* Guardians (unlike Summoners War, the game it was based off) due to the fact that the late-game inflation gets faster.
Once you get a set of units, you can watch a story about the units that nets you 25 gems a pop.
Here are the types of major summons:
- Premium Summon: Summon units 3 stars to 5 stars for 40 gems. (400 for x11 summon) 3 stars are common, 4 stars are uncommon, 5 stars are rare (an average 11 pack summon would net 8 3 star units and the rest is 4 star units)
- Some units, such as the Two Sisters, and various villains, can only be obtained from Premium Summon and Built Summon. Note that it does not summon unique units such as the Mane Six or Mock Guardians.
- Built Summon: Summon a unit you built from pieces obtained from the Dungeons. Only 4 star units.
- Ancient Summon: Select a 6* unit from a batch, and then summon it. Only obtainable from winning in major events, clearing Tower of Disharmony's final floor, or clearing a Quest gate on Hero Mode. (never includes Mane Six or Mock Guardians)
Here are the types in this game.
- Attack: Focuses more on attacking the enemies and offensive buffs.
- Defense: Focuses more on defense and resistance buffs.
- Support: Focuses more on enfeebling the enemies and healing the units.
You go through stages, with a maximum of 6 units (5 is the player's, 1 is the friend's leader). Units have leader skills that boost various stats, such as HP, attack, defense, critical rate, attack speed, etc.
Stages have power ratings, which you can also compare the power rating to your squad, similar to Chaos Chronicle's.
Here's a comparision between a 4* Celestia and a 6* Celestia. A 4* Celestia at max level has 2890 HP, 580 attack, 600 defense, and 20 attack speed, while a 6* Celestia at max level has 7260 HP, 1520 attack, 1400 defense, and 24 attack speed. There is a jump in power between 5* Guardians and 6* Guardians.
Transcendence is a feature that allows the 6* Awakened Guardian to increase it's max level cap by 2. A max level for the Guardian is level 30, and transcendence is allowed up to 5 times. At level 40, an 6* Awakened Celestia with maxed out upgrades would have 15720 HP, 2950 attack, 2800 defense, and same attack speed. The only material needed is the Transcender Parasprite, which is a Parasprite obtainable from the Merit Point Shop and Tower of Disharmony.
A 7* transcended maxed out Celestia would have 25880 HP, 4800 attack, 4500 defense, and 26 attack speed. 7* Guardians have AoE attacks that hit 2 to 5 times doing around 10k damage, 20k if all of them were critical. Because of Brave Frontier's PVP issue (one with the Brave Burst first can nuke the entire opponent) they had to buff the HP, (the units can have a maximum of 60k to 70k hp)
There's a codex, which you can check to see what Guardians you had and maxed out, and the Elements you have. Elements will be obtained through out the story.
Elements are magical spirits from the main universe of MLP. They are activated by every 10 special attacks, and can hold up to 3 full bars, meaning it can be activated 3 times before depleting.
|Element Name||Description||Type||How to Get|
|Harmony||Heal everyone for the damage they do||Support||Clear Equestria's 3rd area|
|Nature||Clean everyone from debuffs and negative status effects for two turns||Support||Clear Maroniah's 5th area|
|Runic||Gives everyone DoT effect (extra damage after turn, recommended for mtitigated enemies)||Attack||Clear Tartarus's 6th area|
|Cosmic||Gives everyone extra critical rate and damage (35% critical and 75% more damage)||Attack||Clear Demon's Core (optional)|
|Fortify||50% defense mtitigation for 2 turns||Defense||Clear Kiran-Samora's final area|
|Charge||Reduce all cooldowns by 25%||Support||Clear Valhalla's 3rd area|
|Chrome||Reflects damage to enemies (50% in Quest, 25% in PvP) for two turns||Attack||Clear Gracca's 7th area|
|Neptune||Gives an 10k secondary HP bar (great for enemies that nuke for fixed damage along with mtitigation Guardians)||Defense||Clear Ardinz's final area|
There are various modes in this game.
- Quest: Go on various stages and save Equestria!
- Daily Dungeon: Go on Daily Dungeons, get summoning pieces and relics.
- Tower of Disharmony: 100 floors of doom await you! (based off Summoners War's Trial of Ascension)
- Tower of Disharmony Hero: Introduced the same time when 7* Guardians were released (rewards are bigger and you get more gems and 7* equipment, however it's more steep than ToA Hard)
- Raid: Up to four Summoners equaling 20 Guardians, they must take down a giant boss.
- Battle: Perform PvP battles!
- Friendly Battle: Battles do not count.
- Battle Arena: Battles do count, and you can earn Arena Points.
- Guild Wars: Guilds compete who's the best Guild!
Guardians of Harmony: Unity got positive feedback. It has been called as the sequel to Puzzle Party, as both games were high-quality MLP games, while some fans compared the gameplay to Summoners War. One of them made a comparision, which was made within days of it's release.
One review from a parent who had her child dream of being a hero to Equestria, and the dream came true as she completed Equestria's gate and is now moving on to Maroniah, and that unlike Puzzle Party, late-game does not revolve around luck and high difficulty.
GoH: Unity vs. Summoners War: Sky Arena
|Guardians of Harmony: Unity||Summoners War: Sky Arena|