Place Within The Fantendoverse
The Ghostverse is mostly situated within the Spirituis Galaxy within the Fantendoverse. Prior to Hour of Reckoning: Part 2, magical energies shrouded the galaxy and thus isolated it, preventing travel to and from the galaxy. That being said, wormholes existed that led to different species and people leaving and entering the galaxy. Many different Fantendoverse species exist within the Ghostverse, but are usually very different from their main Fantendoverse counterparts due to the isolationism. After the destruction of the planet Jalgor, the magical energies shrouding the galaxy faded, exposing it to the rest of the universe.
Within the Ghostverse, many different forces define its planets and conflicts.
Magic and the Spirituis Galaxy are extensively tied together. Magical spirits exist on multiple worlds, with said world's inhabitants being able to utilize magical spells easily due to the presence of magical spirits. While offworlders can utilize magic, they'd have to seek out someone willing to teach them, and would be unable to draw upon the magical energy that permeates magic-filled worlds.
Magic is divided into five elements: fire, electricity, frost, earth, and nature. If one wishes to utilize all five elements, they must have incredible willpower, or risk having them convalesce together to form shadow magic. Shadow magic is powerful, but highly addictive and destructive. Shadow magic users, should they join together, are highly powerful.
The overall technology level of the Ghostverse is quite advanced, save for a few exceptions. Planets like Ascerth lack advanced technology, with firearms existing but usually being limited to gunpowder-based weaponry. Usually, if a planet is advanced in magic, it tends to have less-advanced technology, and vice-versa.
On other worlds, space travel is common, with extensive networks of trade routes existing between planets. Weaponry is also much more advanced, consisting of both electricity-based melee weapons, and blaster-based firearms.
Politics-wise, the Ghostverse faces multiple nations vying for control. The krexxon empire is by far the largest, but their imperialistic tendencies tend to make them feared. The only other nation capable of challenging their dominance is the New Zeonian Republic, a faction founded by Catonean refugees from Zeon who sought to bring about a new era for their people. While they occasionally clash with the krexxon, the two factions mostly respect each others' borders, with the NZR simply not interested in conquest or colonization. Smaller nations also exist, but don't hold as much influence.
Religion is quite rare in the Ghostverse, due to a lack of deities that natively inhabit and watch over the Spirituis Galaxy. That being said, members of the Circle of Shadows treat the Nullifier like a god due to the powers he hold, while other people simply worship the magical spirits. The lack of "true" religion may also be attributed to the relatively advanced technology of the galaxy, and thus less of a need to explain natural phenomena.
Significant Stories and Articles
These are the various works that make up the Ghostverse, and are recommended to be read in the following order. Short summaries will be provided to prevent you from wasting your time reading, except if a project is currently in the works.
Phase One of the Ghostverse details the conflict between the forces of the magical spirits and the Nullifier.
"An alien invasion brings a team of unlikely heroes together as a sinister threat begins an age-old plot."
The first story within the Ghostverse involves the krexxon race invading the planet Ascerth. After destroying a small town known as Farhorn Village, the lone survivor, a swordsman named Kaiden, ventured through the planet to recruit members of each of the main races to a team that would stop the invasion: the honorable, yet savage, hunter race known as the rul'kor; the treelike grovarn; the reptilian, manipulative sulkrik; and the avian, birdlike volant. Kaiden would also meet a human mage named Elina, and the two of them would forge a close bond that would eventually lead to romance.
The rul'kor warrior named Ukoras, the grovarn healer named Jogot, the sulkrik mercenary named Orthesu, and the volant archer named Grik would join Kaiden's team, skirmishing with the krexxon along the way. After the krexxon took over the volcano known as Mt. Necrosis, the group would proceed to find out about Ascerth's true history: that it was a planet surrounding a superweapon built by the zalvosh, the former enemies of the krexxon. They would keep this knowledge in mind as they stormed the krexxon flagship and confronted the leader of the invasion, Supreme Commander Ethros. Ethros believed that only the krexxon were strong enough to defend the weapon from falling into the wrong hands, but was proven wrong after a fierce duel. With his last breath, Ethros called off the invasion, thus bringing peace back to Ascerth.
Yet, this wasn't the end of conflict on the planet. During their journey, Kaiden and his allies would stumble across a cult known as the Zar'kesh, made up of magic users that sought to utilize shadow magic and served some sort of demonic entity. While they wouldn't oppose an immediate threat, their kind would pop up in all sorts of places within the Ghostverse...
"A lone mercenary discovers a massive galactic conflict, and changes from bitter and condescending to appreciating and courageous."
The second phase of the Ghostverse involves the Zalvar Sector: an area of the galaxy that once held the heart of the zalvosh empire before the krexxon invaded. Nowadays, it had become a hub for mercenary and scavenger activity, with all sorts of groups clashing for control of the sector.
The actual events of the story take place two weeks after Ascerth, and revolve around Taikari: a mercenary known to most as the Silent Scythe. Not only is she feared, but she usually doesn't give a damn about anyone else. After retrieving the location of an interesting set of ruins from a pirate stronghold, Taikari heads there, only to be confronted by a rival mercenary known as Kalgosh, a member of the gringar species, a short-statured race that was often recklessly violent. After a space battle, the duo are separately stranded on the desert planet before them, known as Keranor, which held the ruins Taikari had heard about.
Taikari was eventually found by settlers of the planet, who were members of the nation of Navisca: the so-called "home of the stranded". Taikari managed to piece together a team of allies to help her find the ruins, made up of the volant warrior known as Zerrik, a member of the navigation-savvy saff species known as Gralnin, and, strangely enough, a Catonean refugee from Zeon known as Keraniza, who was known for her passion for explosives. On the way to the ruins, the group would be confronted by a small team Kalgosh had put together, but easily defeated them and left Kalgosh for dead.
At this point, a major revelation is revealed: an entity known as the Nullifier exists within the Spirituis Galaxy, and sought out Kalgosh to act as his champion. The gringar was given a new body and empowered with shadow magic. He'd forever be known as the Soul Grazer, and would command the Circle of Shadows, an army loyal to the Nullifier and the parent organization of Ascerth's Zar'kesh. They were known for destroying planets with shadow magic and conducting proxy wars, all for the sole purpose of appeasing their master and bringing peace to the galaxy in a sense.
Taikari and her allies would find a robot within the ruins, who they'd later work to return to its owners. Its memory banks were damaged, and would occasionally reveal information that it had to do with the conflict against the Nullifier. After running into the Circle of Shadows a few times, and even fighting the Soul Grazer, the group would successfully deliver the robot to the Vanguard of Spirits, an army dedicated to stopping the Nullifier and led by Grand Exarch Xanvor. They'd also join the group in the process.
"Visions assault a young woman's mind as darkness does its work."
Ascerth: One Year Later takes place one year after Champions of Ascerth, and revolves around the characters and their lives following the disastrous krexxon invasion, while also describing continued Zar'kesh activity.
Kaiden is now the human people's ambassador to the krexxon remnants that betrayed their empire, facilitating trade between the two groups. He later manages to obtain enough money to buy a wedding ring to marry Elina, who has been experiencing visions of the past, present, and future, with some of these visions showing various Fantendoverse characters. She later falls into a comatose state during a dinner with Kaiden and her father Norris. However, her spirit managed to make it to a dimension known as netherspace, which transcends time and space. There, two magical spirits that were once mortals revealed themselves as her biological parents, and chose to train her in enhanced magical abilities in preparation for an upcoming conflict.
Meanwhile, Ukoras was captured by the Zar'kesh after overhearing cultists having a discussion, but was tortured and promptly released after they found his information to be useless. Orthesu and Grik are now a duo of mercenaries, and managed to find a device of sorts that contained a message regarding the enslavement of magical spirits. And Jogot decided to venture out to see what was going on with the magical activity he sensed, but was captured and promptly corrupted.
"An age-old empire is split in two as the galactic conflict enters a new stage."
In The Shadow Of An Empire takes place two weeks after Ascerth: One Year Later, and by extension a year after Zalvar Online. By this point, Taikari and her allies are now generals within the Vanguard of Spirits, and find themselves fighting off the Circle of Shadows above the jungle planet of Xeblion. After the battle, Xanvor gives the group orders to visit the krexxon empire and ally with them. At the same time, the Soul Grazer is sending his apprentices, the Acolytes of Nihility, to try and manipulate the krexxon into joining them, while also searching for Ascerth's location in their databases.
A relatively new member of the Vanguard, an Amphibios engineer named Vor'nal, joins Taikari's group in order to provide technological help with the expedition. When the group enters krexxon space, they're captured but saved by a general named Celthoz, who's heard of their exploits and is also the brother of Ethros, the commander who invaded Ascerth. He decides to help them in their goal, taking them to the planet Krexxak in the process. On Krexxak, the group manage to find out about the superweapon beneath Ascerth, and believe that they need to use it in order to win the war against the Circle of Shadows. Yet, after saving the krexxon emperor, Grand Imperator Rov'keron, from an attempt on his life, the krexxon are plunged into civil war.
The civil war sees Taikari and her allies confronting the Acolytes of Nihility on the planet Venzol-17, with Taikari choosing to save Keraniza's life over killing the Magus, one of the acolytes. The two of them grow closer as a result, but the battle is still lost. The planet holding Ascerth's location, Bolzek-15, comes under siege as a result, and Vor'nal, Zerrik, and Gralnin head out on a stealth mission to destroy an enemy warship. While they're nearly exposed, the mission succeeds, but the battle continues on the planet's surface. During a pitched battle in the krexxon fortress's hangar, the Acolytes of Nihility manage to secure Ascerth's location, and promptly withdraw their forces from the krexxon territories. Xanvor suggests that the group attempt to stop the Circle from retrieving a powerful artifact known as the Heart of Kalnar, and then proceed to figure out a way to stop the invasion.
However, it's not all bad news. Xanvor, while communing with the magical spirits, found out that they had found the Divinios: an individual who, according to an ancient prophecy, was due to become the most powerful magic user in the galaxy. Unbeknownst to Xanvor, this was actually Elina.
"Two birds work to take back what is theirs from a thieving foe."
Birds of a Feather is less plot-intensive than the other projects, but is worth mentioning here due to how it's in the same universe, and will be featured in the upcoming crossover project.
"The heroes finally unite to defend a world under invasion once again."
Hour of Reckoning: Part 1 opens with the Heart of Kalnar being taken from the planet Wanotori. Despite Felton and Trent's best efforts, they're captured and promptly thrown into a prison ship. Meanwhile on Ascerth, Elina wakes up from her coma right as Xastil City comes under attack. She fights alongside Kaiden and the rest of their group against a corrupted Jogot, known as the Plaguerooter, but barely escape with their lives.
Elsewhere, the Vanguard of Spirits frees Felton and Trent, and begin moving towards Ascerth thanks to a recall beacon. When they arrive, Xanvor decides to handle the space battle as Taikari and co. head down to the surface. They arrive just as Kaiden's group is attacking the entrance to the weapon beneath Ascerth, and help them out. Some go to assist in liberating Everbark Forest and stopping the Plaguerooter. During the events of the movie, all of the Acolytes of Nihility perish save for the Defiler and the Deceiver.
The group eventually saves the weapon, but the Heart of Kalnar is unfortunately taken to the planet Jalgor. The Ascerth heroes agree to join the Vanguard of Spirits in invading the planet. At the same time, Fenrir is giving orders for several minions of his to enact a plan involving Jalgor.
"The war comes to an end and changes the galaxy forever."
Hour of Reckoning: Part 2 is the final project within Phase 1. It opens with a vicious space battle above Jalgor, with Kaiden, Vor'nal, and Keraniza taking out a major warship. However, they witness horrendous visions after defeating the Defiler. Eventually, the group arrives on Jalgor, setting up base.
Fenrir eventually sends an agent of his to the group, offering his aid in exchange for data crystals belonging to Jalgor's original inhabitants. Elina, Felton, and Trent go to retrieve them, and successfully deliver the data crystals. Felton and Trent also attack a factory belonging to the Circle, where they confront the Deceiver before she escapes. Meanwhile. Jogot regains his consciousness, and goes with Norris to visit the superweapon, where they find out that it's been modified to use magical energy as fuel.
When the Citadel of Anguish comes under attack, Kaiden, Elina, Felton, Trent, and Taikari sneak inside, and confront and defeat the Deceiver. Fenrir's agents also manage to deliver an advantage for the Vanguard's forces due to sabotage. Eventually, the group confronts the Soul Grazer, who attempts to bring the heroes onto his side, but is defeated and murdered by Taikari. However, the Nullifier wakes up in the process, and forces everyone to retreat.
Above Jalgor, Xanvor gives an order for Ascerth's superweapon to be fired, much to the objections of the others. However, when it's discovered that there's not enough magical energy to fuel the blast, Jogot offers to act as a battery of sorts, sacrificing himself to destroy Jalgor and end the war against shadow magic once and for all. In the aftermath of the battle's end, Kaiden proposes to Elina, who accepts, while Taikari decides to go on a roadtrip of sorts and explore the other galaxies, now that the Spirituis Galaxy is no longer isolated.
In a post-credits scene, Doomulus Prime is seen speaking to Fenrir and congratulating him for his efforts. He then dispatches a group known as the "Inquisition" while remarking about this opportunity Fenrir granted him.
"Various individuals have stories to tell."
This anthology series acts as an "epilogue" of sorts to Hour of Reckoning.
"A young woman finds herself in control of new powers as a sinister, yet familiar, threat rises before her."
Vyrus takes place outside of the Spirituis Galaxy, and revolves around Volta, who gains the ability to communicate with and control machines. She becomes a superhero in the process and manages to save the city of Vancouver from her brother, who also gained the same powers as her.
A mercenary team driven by the desire to secure a new mineral finds themselves thrown into a new conflict.
Vigilants tells the story of the titular mercenary team, led by Yikkal. As they discover the existence of Astrium, a new mineral with incredibly powerful properties, they find themselves fighting against a rival team known as Blackguard several times.
Eventually, the conflict gets more serious when the Konsai, a Doomuli-loyal species, enter the fray and begin extracting Astrium. After several showdowns with them and a final confrontation with a new Doomulus known as Doomulus Trine, they find themselves with new technology and a new purpose working with a burgeoning resistance movement led by the Siandrall known as Shixtan. The game ends with the team heading out to find and recruit Taikari to their cause.
This is a work-in-progress project whose summary will be written once it's finished. Please read the article in its current state if you're interested!
A human swordsman from Farhorn Village and the main protagonist of the Ascerth saga. He's usually the kind of person to lead a group.
A powerful human mage who's motivated by knowledge. She can often come off as condescending, and while initially cold towards Kaiden, she warmed up to him and romance eventually sparked.
A rul'kor warrior that's also an accomplished blacksmith and cook. He's known for his cool, collected attitude most of the time, but is prone to bursts of rage.
A grovarn known for his strength when it came to healing magic. He tended to be more caring about nature compared to the others, and had a bird who made a nest for himself on his head.
The daughter of the leader of Ascerth's sulkrik population, who later became a thief. She's driven by her greed, and always seeks to make a profit.
A volant archer who fights due to him wanting to make a difference as opposed to the rest of his people. He tends to dislike the profit-savvy attitude his race has.
A human mercenary, and now general within the Vanguard of Spirits, who was once selfish and only cared for herself, but eventually found allies she could trust. She's quite a versatile fighter and tends to be quite merciless at times.
Once a gringar mercenary, and now the ruthless leader of the Circle of Shadows. He has an intense hatred for Taikari due to how she murdered his wife during a mission of hers.
A volant warrior known for his thirst for battle and use of mechanical melee weapons. He usually finds non-combat tasks boring, and wants action.
A saff sniper known for staying calm and focusing on a task. He usually butts heads with Zerrik due to their vastly different mindsets.
A Catonean refugee who managed to arrive in the Spirituis Galaxy via wormhole after Doomulus Grime destroyed Zeon. She has a passion for explosives, and is also curious about the galaxy she's stumbled across.
One of the last surviving zalvosh, and the leader of the Vanguard of Spirits. He's a grizzled war veteran who's been through countless battles.
An Amphibios engineer with a passion for technology. He's a bit meek at times and lacks physicality.
A former magical spirit that managed to manipulate a planet's residents into empowering him with shadow magic, before enslaving them and promptly taking over the planet, forming the Circle of Shadows in the process.
Five apprentices of the Soul Grazer, who've been taught shadow magic and sent out to act as agents of his will. They all have their own weapons and personalities, occasionally clashing with one-another at times.
The leader of the Doomuli Inquisition investigating the Spirituis Galaxy, and an ally of Fenrir.
An up-and-coming superhero known as the Vyrus, who can enter and control machines.
The leader of the Vigilants mercenary team.
A shaman in training who helps out Kaiden when he arrives on the continent of Buzokai.
The following species listed are those that were created specifically for the Ghostverse, but can be found outside of its works as well. All of the species listed below are found on multiple planets, as listing every single existing species would take an eternity.
Ghostlike beings made of pure magical energy. They tend to stick to a single planet, and choose which planets get magic and which planets don't on a case-by-case basis.
Humans are a numerous species originally native to Ascerth. They're known for their versatility in skills, and their ability to think and act as a group. They're also more research-savvy than others.
The monstrous rul'kor were originally native to Ascerth. These brown-skinned, tusked brutes are known for their sense of honor and courage, often acting as fighters and taking on powerful foes.
The treelike grovarn are a rare race that are formed from plants via magic, first found on Ascerth. While few in number, they are extremely connected to magic and often protect planets and regions rich in plantlife.
A reptilian race that resemble humanoid salamanders, and another Ascerth race. They tend to be fans of illegal activity, often acting as assassins, drug smugglers, and thieves.
Humanoid birds from Ascerth that tend to be more economically-savvy than others. They're a race of businessmen, stock brokers, and entrepreneurs. Most corporations have volant within high positions.
A short-statured, savage race known for their barbaric behavior and cannibalism, hailing from Ascerth. They tend to have horns, tusks, and various skin colors. Gringar are often found in packs, ransacking anything they can find. The more intelligent members of their species, should they not be murdered for lacking a violent mindset, are usually prone to corruption from external forces.
A squidlike race known for being part of arguably the largest nation within the galaxy. They believe that only through order can the galaxy be truly powerful, and are willing to conquer and enslave anyone in their path.
A penguin-esque race of avian beings who are nearly extinct, with a few exceptions. Before their genocide, they were a race of scholars and scientists who worked to comprehend the universe around them.
A canine-esque race that tend to be manipulative and deceiving. They're often found as the heads of criminal organizations, and tend to be willing to do anything to advance.
Tall, blue-skinned humanoids that have a passion for cartography and exploration. They enjoy visiting new locales.
Arthropods that can inherit multiple traits and have aligned themselves with the Doomuli more or less.
While more planets exist than the ones listed below, these planets in particular are important to the lore.
A planet built around a zalvosh superweapon, home to a variety of races.
The krexxon homeworld, and the heart of their empire. The city of Krexatar dominates the planet's rugged surface.
The base of operations of the Circle of Shadows and the home of the Nullifier. It was once a lush world full of civilization and wildlife, but was nearly destroyed by shadow magic. Shadow magic itself was "tethered" to this world.
The home of the first magical spirits, imbued with pure magical energy. It acts as a "pipe" of sorts that all magical energy, other than shadow magic, flows through.
The planet where the events of Birds of a Feather take place.
- The creation of the Ghostverse page was in response to comments about Krexxal (t∣b∣c)'s original content being hard to approach for newcomers.
- Various existing universes act as inspiration for the Ghostverse, including, but not limited to,
- The Legend of Zelda
- Star Wars