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Ganondorf (Smash V)

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Ganondorf (SSBV)GanonHeadSSBV
Universe The Legend of Zelda
Other Super Smash Bros. Appearances SSBM/SSBB/SSB4
Availability Starter
Final Smash Beast Ganon

Ganondorf (ガノンドロフ, Ganondorf) returns as a playable character in Super Smash Bros. V. Ganondorf was revealed along with many others during the Smash Bros. Direct on March 6, 2019.

Ganondorf is confirmed to have no alternate costume. Ganondorf this time around is voiced by Taiten Kusunoki, his va in Hyrule Warriors. Kusunoki re-recorded most voice clips and recorded a few new ones.

Changes from Smash 4


  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:0pt;">Ganondorf’s appearance is now his appearance in Hyrule Warriors.
  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:6pt;">Like every other veteran, Ganondorf now appears much more vibrant and his appearance is more based off his appearance in his games with a small realistic touch.
<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Attributes
  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:0pt;">Ganondorf has a new run animation and he’s slightly faster.
  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:6pt;">Some attacks are slightly weaker knockback wise.
<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Ground Attacks
  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:0pt;">Faster jab.
  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:6pt;">Forward smash is now an attack using Swords of Despair from Hyrule Warriors.
<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aerial Attacks
  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.
<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Grabs and Throws
  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.
<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Special Moves
  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">New Default Neutral Special: Darkness Crush
  • New Default Side Special: Relentless Despair

Special Moves

Name Damage Description
Neutral Special Warlock Crush 36% (ground), 40% (air) Ganondorf raises his hands up as it becomes shrouded in a black-purple aura, he then slams it down on the ground in front of him. Very, very powerful on a clean hit sending opponents flying and can ground nearby opponents. Cannot be reversed like Warlock Punch but much more powerful. Also breaks shields on contact.
Alternate 1 Warlock Punch 30% (ground), 37% (ground reverse), 38% (air), 40% (air reverse), 42% (air reverse, near fist) Winds up a large amount of darkness and releases it all in a powerful forward backhand punch. A player can pull off a 180° punch by turning in the opposite direction during the charging period for more knock back and damage, however this is slower than the regular Warlock Punch. It also receives a significant damage bonus if used in the air or turned 180°, and these bonuses stack, so a reverse aerial Warlock Punch is powerful enough to OHKO any fighter at the edge with enough rage, while the grounded version can OHKO certain lightweight fighters near the ledge. Has super armor until just before the punch, unless used in the air or reversed.
Alternate 2 Warlock Thrust 16%/9% (normal), 19%/12% (reverse) A faster punch that has more vertical reach. Suffers from sour spots all around the explosion and the arm, with the fist being the only sweet spot, extremely weak knockback that KOs past 300%, and extreme ending lag.
Side Special Relentless Despair 1% (loop hits), 8% (last hit) Ganondorf boosts forward attacking with a flurry of Swords of Despair attacks with the last attack dealing the highest knockback. Replaces Flame Chain.
Alternate 1 Flame Choke 12% (ground throw), 15% (air throw), 4% (release) Boosts forward with his hand extended out. Upon contact he grabs the opponent's neck and attacks them with a pulse of darkness before dropping them onto the ground (though an opponent can tech the hit to avoid guaranteed follow-ups, though the move can be tech-chased due to having no end lag). In the air, Ganondorf grabs onto and descends holding the opponent before slamming them into the ground, or to the lower blast line in a suicide KO if used off-stage. Much less unwieldy than in Brawl, as Ganondorf will always win if he and the opponent are on their last stocks. This works as a grab move, and as such works through shields and counters. Also can be used for short horizontal recovery, as it grabs onto the ledge.
Alternate 2 Flame Wave 8% (ground hit 1), 10% (air hit 1), 10% (throw), 4% (release) Boosts forward with his hand extended out. Upon contact, he blasts them into the air after grabbing them, dealing two hits, with the second having vertical knockback. Has actual KO power, but sacrifices combo ability, and has significantly less range and more ending lag.
Up Special Dark Dive 1% (hits 1-4), 8% (throw), 7% (uppercut), 6% (release) Ganondorf latches onto an opponent and unleashes electricity onto them before launching them with an explosion. Covers a very small amount of horizontal distance, but a decent amount of vertical making it a subpar recovery. If he successfully lands this move against an opponent, he doesn't fall helpless and can use it again. Ganondorf will perform an uppercut with weak knockback and darkness properties if this move misses an opponent. The throw has the worst knockback than any of Ganondorf's moves and does not KO until 300%, while the uppercut has slightly better knockback and KOs at 200% instead, making it unviable for offense.
Alternate 1 Dark Fists 6% (hit 1), 11% (hit 2) Ganondorf launches himself into the air with a rising fist, followed by another uppercut at the height of his jump. He cannot grab opponents with this move, but he can chain the two uppercuts into each other, dealing very high knockback at moderate damages and KOs much more reliably than Dark Dive. It is considered the best recovery move due to its somewhat slow start-up allowing for better horizontal reach. Has super armor on startup.
Alternate 2 Dark Vault 4% (throw), 6% (release) Ganondorf vaults upward twice, but can only grab opponents during the start of either vaults. Its KO power is even weaker, at 400%, and travels less horizontal distance.
Down Special Wizard’s Foot 12%/10% (ground), 15%/14% (air), 8% (landing) Surrounded by darkness, Ganondorf launches himself while extending his leg out, dealing decent damage and knockback (but lots of cool down). In the air, Ganondorf launches diagonally downwards while extending his leg out below him. A powerful meteor smash during start-up, with a late hit sending opponents vertically instead. A small shockwave is formed around Ganondorf when he lands on the ground, which has small amount of knockback. Slows down significantly on impact with anything, has a lot of landing lag, and is extremely risky to use off stage.
Alternate 1 Wizard’s Dropkick 9%/7% (ground), 11%/8%/9%/7% (air), 6% (landing) Ganondorf jumps into the air before performing the kick. Aerial version moves at a 45 degree angle downward, great for horizontal recovery. Can be used both to come back to the stage, and to avoid juggles if launched. Is a true combo out of Down Throw until mid-high percent. A downside is that it doesn't meteor, and has significantly reduced vertical kill power, though it can more safely be used for edge guarding. Very little cool down if used on the ground.
Alternate 2 Wizard’s Assault 10%/9% (ground), 14%/12% (air), 6% (landing) Ganondorf shoots forwards with a faster kick that goes through opponents and travels straight down when used in the air, with the grounded attack sending opponents behind Ganondorf. It has a slower start-up, but does not slow down on impact. It can meteor smash.
Final Smash Beast Ganon 10%/5% (appearance), 10% (paralyze), 40%/30% (charge) Ganondorf becomes his beast form and rams into the opponent. Opponents too close upon initiation are buried, while those otherwise in front will be paralyzed.

Animations and Misc.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;">SIDE - Slams his fist into his open palm and cracks his knuckles, creating dark flames and saying "Heh!"

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;">UP - Hovers in mid-air and spins before laughing menacingly.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">DOWN - Takes out one Sword of Despair, looks at it, which emits darkness from the tip, and then puts it back. Ganondorf now has a more comical expression when doing so, and his eyes move to look at the sword.

Character Selection Screen Animation

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">Ganondorf emits a dark aura in his hands while doing an evil chuckle.

On Screen Appearance

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">Emerges from a portal of dark magic.

Victory Animations

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:0pt;">With his back facing the camera, Ganondorf turns to face the camera, and holds up his fist, the back of it facing the viewer.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:0pt;">Pumps a victorious fist then slams his fist at the ground producing an outburst of dark aura,

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:1pt;">While crossing his arms, he laughs, then looks down at the camera.

Crowd Cheer

“Ganon - dooorf!”

Victory Fanfare

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">A darker version of the remix directly from Smash 4 based on the tune that will play when Link obtained a Triforce Piece in The Legend of Zelda for the Nintendo Entertainment System.

Fighting Stance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains his fighting stance from SSB4.

Idle Poses

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">Moves his right hand over his head

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">Crosses his arms and looks away


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains his walking animation from SSB4.


Ganondorf is now slightly hunched while running and has one arm flowing behind him while doing so.


To be added.

Palette Swaps and Alternate Costume w/Palette Swap

To be added.


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