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Not Alone.
The game's tagline.


GHOST SMILE III is a 2016 Action RPG developed by Inora for The V². A sequel to GHOST SMILE, GHOST SMILE II, GHOST SMILE: Spooky Spirits, and GHOST SMILE: Block n' Boo!, the game is the culmination of the popular GHOST SMILE series and a solo title in the New Fantendoverse. The game was originally revealed in a very early state during the Fantendo Holiday Showcase 2015.

Following the last game's ending, Smile returns to his home, the Spirit Universe. Though things seem normal at first, the universe comes under siege during the visit of an important guest, and Smile, alongside new allies, must uncover the villain behind this plot and their dangerous motives that could threaten the Multiverse as a whole. Reception for the game has been (TBA).


Chapter 1: Homecoming

Things start off with a bang.

The game opens with an overhead shot of the Spirit Universe, which has clearly devolved into chaos, various ghosts running and hiding, a legion of robotic drones marching toward the Spirit Council's mansion, and a spaceship crashed into the building's rooftop.

???: Dude, please wake the hell up.

Inside a bar that's burning down in Spirit Central, we see a humanoid ghost with an Avenged Sevenfold shirt on standing over an unconcious Smile.

Smile: W-who are you?
???: Ask me after we get out of here!

The player then gains control of Smile (as well as the other ghost if the player wishes), as they attempt to escape the bar. They head to the door, where something on the other side is blocking it from opening.

Smile: Wreckage is blocking the door, help me out here!
???: On it, man.

Together, they open the door through brute force, introducing the teamwork feature. Outside, they see that the buildings around them are collapsing, and cautiously walk into the street.

Smile: So, you are...?
???: Kurt. You're Smile, right?
Smile: Unfortunately, yes. How did you know that?
Kurt: You're kind of a celebrity around here, dude.
Smile: Huh. Well, anyways, what happened?
Kurt: You tell me. I was just getting a drink when those freaky robots showed up. I got everybody else outta here, when you decided to crash through the roof.
Smile: Sorry about that...I need to get to the mansion. The Spirit Council is in serious danger. You stay here.
Kurt: Hell no! This is my universe too, bro.
Smile: Look...

A drone leaps off the roof onto Smile's back and attempts to choke him as a knife appears in Kurt's hand which he plunges into the drone's head, causing it to drop off and short out.

Smile: On second thought, you should probably come along.

Kurt nods and smirks, the two running toward the mansion. Here, the player can get a handle on the controls as well as combat while the two fight through the hoard of robots blocking their way, ending with a puzzle involving Smile's Spirits and Kurt's knives in order to open the locked door. They open it, and the duo walk in, shutting the door behind themselves.

Smile: It's just u-

A grumpy ghost leaps onto Smile and puts his longsword against Smile's neck. Smile looks terrified until Elder walks up next to the ghost and Smile lets out a sigh of relief.

Elder: It's just Smile, Morris, let him go.

Morris gets off Smile and walks back towards a young woman with a glowing shotgun over her back, a humanoid spirit with tentacles, and the Spirit Council.

Elder: Well then...I suppose some introductions are in order, before we continue.

Kurt and Smile nod, unnerved and confused, as the scene cuts to black quickly.

Before the next cutscene, a series of stain-glass paintings (which can be skipped through) recap GHOST SMILE, GHOST SMILE II, GHOST SMILE: Spooky Spirits, and GHOST SMILE: Block n' Boo!.


The next cutscene shows Spirit Central, which is as hectic and busy as ever, before zooming out to show Smile sitting on a hill in the Spirit Universe's graveyard. He shows a small smile, the moonlight shining down on him.

Smile: I guess some things don't change. It all looks the same as when I was last here. Looks the same as when I was a kid.

While taking a moment to relax, Smile sees what seems to be a meteorite shooting across the sky and looks confused.

Smile: I've never seen a meteorite in the Spirit Universe and I've lived here for-

The meteorite then crashes into the graveyard, causing an explosion that knocks Smile off his backside and onto the ground. He groans in pain and stands up, flame and black smoke coming from the meteorite.

Smile: What the heck?!

As the smoke clears, Smile sees that the meteorite wasn't a meteorite at all, but a futuristic looking pod. He stays back and opts not to open it, but the pod's door opens anyways and a spider-like robot exits the pod.

Smile: Hey! Where did you come from?

The spider robot scuttles away, silently, and Smile decides to follow it. He chases it through graveyard until he follows it into Spirit Central, where the tiny robot escapes through a small crawlspace.

Smile: I have no clue what that thing was...
???: Still haven't kicked the monologue habit?

Smile looks up to see Spirit Council member Fear standing in front of him, a smile on her face that doesn't exactly seem friendly or fake.

Smile: Hey, Fear. You look...good, I think.
Fear: Aww, how sweet.

Before Smile can respond, Fear hands him a newsletter that he takes and looks at, the name of the paper being Evening Blue. Smile has a surprised expression on his face as he skims through it.

Smile:...Elder has a daughter?
Fear: Man, imagine that girl's conception.

Smile makes a disgusted expression and shudders, not wanting to think about it, and Fear snickers.

Smile: Looks like I decided to visit at a good time though, there's going to be a big festival and all for his daughter and granddaughter visiting...I could really use some celebrations, after the week I've had.
Fear: Us normal ghosts can barely imagine all the heroism you must've pulled off in your three year absence.
Smile: Do I detect a hint of jealousy?
Fear: You detect sarcasm, Mopey, I like it just fine here.
Smile: You make many friends, Fear?
Fear: Do you?

Before Smile can come up with a witty retort, he sees the spider robot scuttle off towards the Spirit Council Mansion.

Smile: Did you see that?
Fear: No, mechanical spiders are commonplace here. Of course I saw it!
Smile: Do we follow it?
Fear: Please don't tell me that you brought it from wherever you came from.
Smile: I did NOT bring that.

Fear rolls her eyes and runs off toward the spider robot. From here, Smile can explore Spirit Central, but must head to the mansion to trigger the next cutscene.

Inside the mansion, they see the spider robot sprint off towards the bottom set of stairs. Smile looks confused, while Fear looks afraid.

Smile: I don't think I've ever seen you look scared.
Fear: It's headed towards the catacombs...
Smile: Well that sounds appropriately terrifying, but what's so special about that little guy going down there?
Fear: The point is, we need to find the other Spirit Council members. I like this gig.
Smile: I don't-

They then hear a loud boom and see a gigantic spaceship flying toward the mansion from the window. The two both stand there in awe.

Smile: Get the others to safety, I'll go check it out!
Fear: Not going to complain about that arrangement!

Smile runs outside while Fear runs up the stairs to get the others. He looks out to see the ship releasing several pods, full of drones, as it hurtles toward the mansion.

Smile: My god.

Smile looks skyward as the ship drops bombs all over the Spirit Universe before crashing into the mansion. He tries to run away from the explosion, but a bomb falls next to him and explodes, sending him flying and knocking him out.

Chapter 2: Siege

Some introductions are in order.

Continuing off from where we left off with Smile and Kurt at the Spirit Council Mansion, we see the group all sitting down uneasily in awkward silence, a newly made makeshift barricade in front of the door. Elder decides to break the silence.

Elder: So, Smile, who's the young man next to you?
Kurt: Name's Kurt, dude. I mean sir. I mean, Mr. Elder. Sir.

Elder nods, looking mildly amused, and then looks to Smile, who seems pretty exhausted and confused.

Elder: Would you like to know these people, son?
Smile: Oh! Yeah, sorry, sure...

Elder points to the young woman, who seems rather unafraid despite the circumstances, instead looking almost angry.

Elder: This is Isabella, my granddaughter.

Smile gets up and reaches out to shake her hand. She shakes his hand, rather hard, and he looks surprised.

Isabella: Smile, huh? I've heard a bit about you.
Smile: It's, umm, nice to meet you.

Elder then proceeds to point to Morris. Smile reaches out to shake Morris' hand, but Morris stays unmoving and silent.

Smile: Sorry about getting off to bad start like that, I, just, uh-
Morris: It's fine. I'm just doing my job.
Elder: Morris is Isabella's bodyguard.
Isabella: He can be a little overprotective and stoic, but...nobody I know is more loyal or noble.

Elder nods, Morris showing a small smile at the compliments, before the Spirit Council's leader points to the ghost with tentacles.

Elder: This is-
???: Martin, Spirit Council officer. Eld and I are old friends...don't ask about the tentacles, it's a long story.

Smile nods and starts to say something, when Red interrupts him abruptly.

Red: These hellos are all sunshine and fun, I know, but if we don't figure out a solution for this problem, we're dead. That barricade can't hold forever.
Frown: Red's right...things seem hopeless...

Frown sighs glumly and Isabella rolls her eyes.

Isabella: If things really are that bad, then there's no way I'm going to die here. I wanna die fighting.
Morris: Mam, I'm sure there's a better solution then th-
Martin: I don't think she's the type of woman you argue with.
Isabella: What's that supposed to mean?

Isabella glares at Martin, who just shrugs.

Martin: Hey, I'm just saying...
Morris: Are you tr-
Elder: Quiet!

Spooked by Elder's loud and agitated voice, they're all silenced and look to Elder, who seems to be back to his usual, calm nature after shutting them up.

Elder: Arguing will do us no good. The Spirit Council and the people of this universe will work as they always have, together. Now then, we need to strategize. I can catch up Smile, Kurt, Morris, Martin, and Isabella on our opponent's motives...
Red: I can take care of the bastards headed for the mansion, leave that to me.
Frown: That ship crash caused serious damage to the mansion...I'll fix it up...I guess...
Gaze: I'll calculate how much property damage this caused.
Fear: Leave it to me to corral the people. It'll be FUN!

Elder nods, satisfied that everyone is going to be working hard to keep the Spirit Universe afloat, and then he looks to the other five.

Elder: Now then...

Elder begins to walk down the stairs into the catacombs without a word. With a shrug, they all follow Elder.

In the catacombs underneath the mansion, players are able to control all five characters and get accustomed to the new character's abilities and weapons as they fight hostile ghosts inside of the underground passage. After some quick battles, simple puzzles, and platforming, they reach the deepest area of the catacombs, where darkness blocks their view from seeing any more.

Isabella: Are the torches out on purpose?
Elder: Hmm, I'd love to say it was done for some brilliant reason, but no...looks like they just went out.

Martin pulls out a lighter from his pocket and holds it up, igniting flames on both of the unlit torches, lighting the deepest part of the catacombs up and revealing a large door with no doorknob, but with eight circular slots.

Kurt: You didn't strike me as the smoking type, Mart.
Martin: Mart? Who the hell has a nickname like Mart?
Kurt: Well, Isabella is Iz, Morris is-

Morris glares at Kurt, silencing him quickly.

Kurt: Smile is-
Smile: I'd rather I didn't have a nickname, thanks.

Kurt frowns and pouts a bit, prompting Martin to sigh before looking to him.

Martin: Alright, fine, you can call me Mart.
Kurt: Rad!
Elder: Ahem!

They then all look at Elder, who points to the door. Everyone looks confused and a little creeped out by it's presence.

Mart: So THIS is where they put the bodies.

Elder rolls his eyes and stands in front of the door, putting his hand against it.

Elder: Have you all heard of Spectral Energy before?

Smile, Morris, Mart, and Kurt nod, while Isabella shakes her head. They all look at her and she shrugs.

Isabella: Hey, I've lived with, well, the living for most of my life!
Elder: It's no issue, Isabella. Spectral Energy is released when someone dies, or for ghosts that have already died, released when they ascend or descend from the Spirit's the "soul" of all creatures, I suppose you could say. It's a green, glowing form of energy that is the strongest power source in the multiverse. With a large deposit in the wrong hands...the results could be catastrophic. It can power anything effortlessly for a long period of time.

Isabella nods, intrigued, and Kurt confidently puts his hand on the door.

Kurt: So what's behind this bad boy is a bunch of Spectral Energy?
Elder: More or less, Kurt, but a "bunch" is an understatement. Behind this door is a pocket dimension, one where all the Spectral Energy that hasn't been absorbed goes. Spectral Energy that goes back from the dawn of time, and not just the dawn of time in one universe...the Spectral Energy from ALL the universes.

Everyone looks very concerned at the thought of that, except for Isabella who's just focused on listening intently.

Mart: I've seen some stuff in my day, but that...that's insane. Whoever had that would effectively have the power to destroy everything, or rule everything, or do WHATEVER they wanted to, WHENEVER they wanted to.
Elder: Indeed. The Spirit Council realized this when it was first formed, so they sealed the portal to this source of energy behind a door, and decided to create eight keys for it, to make sure that no one would be able to open the door besides them in case of emergency. They deemed these orb-shaped keys the Stones of Spirit, and cast them across the multiverse.

Kurt slumps down, leaning against the door and ruffling his hair with his hand.

Kurt: We're golden then, right? No one's gonna find the keys, even if they break in here.
Elder: That's a nice thought, Kurt, but these drones are clearly scouting through the entire Universe. They'll eventually find the map to these artifacts.
Smile: Why would they make a map?
Elder: In case the future Spirit Councils needed to find them, of course.
Isabella: Sound logic to me.

Smile groans and looks to Elder before putting his hand on his chin.

Smile: Alright then, where's that map? I better find it before they do, even if I wasn't planning on going on another adventure today...
Isabella: Hey, you're not going alone!

Smile looks to Isabella, annoyed, but she doesn't back up, moving toward him.

Isabella: My whole life I've been told about all these monsters that would want to hurt me, protected by someone bigger or stronger than me. I finally have a chance to live up to the legacy my grandfather left behind, and I'm not gonna let anyone, not even a big shot like you, take it away from me.
Smile: Morris, or Elder, please tell her that I can hand-

Smile stops talking when he sees that they're all standing behind Isabella. He proceeds to let out a loud, disappointed sigh.

Elder: She's her own person, Smile. You're quite capable, I know that, but whoever finds those stones first has unlimited power. It might be time to accept some help.
Morris: If Isabella insists on going, I can't stop her. I can only try to help her.

Isabella grins and Smile, without a word, turns around and rolls his eyes before starting to walk off.

Elder: The map is in the Gothic Castle, by the way.
Smile: Oh, great, that just makes everything SO much bet-

He looks behind him to see that Kurt and Mart are also following behind him.

Smile: You guys, too?!
Kurt: I'm in it for the adventure, man! This is awesome!
Mart: It's my duty as an officer of the Spirit Universe to help. You're not getting rid of any of us.

Smile mutters to himself but reluctantly motions for them to follow behind him as he walks off, forced into a brand new adventure.

Chapter 3: Alliance

The team sets out to retrieve an important artifact.

Before the five head out to the Gothic Castle, the player is allowed to explore the Spirit Universe, buy some items, and grind for experience if they wish to do so. After the team has done all they want to do, they can head down the eastern path of the graveyard to advance the story.

Isabella: So, Smile, how does it feel to be a celebrity?

As the five walk down the path to the ancient fortress, Smile shrugs and mutters to himself.

Smile: It's not...not special, really. I'm not a social person...doesn't do anything for me.
Kurt: Man, being famous sounds awesome! Free stuff! Popularity! Girls!

Isabella rolls her eyes and Mart chuckles, Morris and Smile staying quiet and focused on the task at hand.

Mart: Kurt, we've known each other for a little less than an hour, but I think you've already made your personality very clear.
Kurt: Hey, I'm deeper than you think! Don't tell me that you wouldn't like fame.
Mart: I dunno...maybe when I was younger. I'm pretty confident in the life I have.
Kurt: Oh, come on! Iz, back me up.
Isabella: It's not about that stuff to me...when you're related to someone like Grandpa, you want to prove yourself. Prove that you're more than a spoiled girl who's part ghost.
Kurt: Morris, please tell th-
Morris: Quiet.

Kurt looks like he's about to respond angrily, when Morris points upwards and they see that they've all arrived at the imposing Gothic Castle, the old building casting a shadow over them.

Morris: Be careful. We don't know what's in here.
Smile: I know what's in there.

Everyone turns and glares at him and he looks away, whistling to himself.

Mart: Well, who's going to bust down the damn door?
Kurt: I volunteer!
Morris: Now, regardless if one of us has been inside the castle, they could already be insi-

Isabella then interrupts them by blasting the door open with her shotgun. Inside the castle, drones who are searching for the map turn around and set their sights on the group.

Kurt: Is it too late to take that back?
Morris: Yes!

They dash into the castle's foyer and a scuffle breaks out between them and the drones.

After defeating the drones in the foyer, the five take a moment to breathe, standing there in silence.

Kurt: Well, we kicked their butts.
Mart: Those drones are nasty little twerps.
Smile: They've beat us here. If we're going to get the map before they do, we'll have to hurry.
Isabella: Let's get to it!

Morris nods and the newly formed group delve into the castle, the game's first full-sized dungeon. After solving various puzzles that heavily utlize teamwork, battling through the scout drones, and navigating the complicated structure, they reach the deepest room of the castle, where no one seems to be there.

Isabella: Alright, tour guide, what's supposed to be in THIS room?
Smile: A giant ghost dog named Puppeterror.
Kurt: Cool!
Mart: Are you messing with us?
Smile: No...he...he should be right here. Last time I saw him, he was being mind-controlled, but I freed him....
Morris: It's a dog, maybe he ran away. It wouldn't be too-

Suddenly, a blast of energy pulses out from the center of the room and Morris, Mart, Kurt, and Isabella are knocked unconcious. However, Smile, able to control his form, slinks to the ground and dodges the shockwave.

Smile: Oh no. Ooooooooooooooooh, this is bad. So, so, so bad.

Smile leaps up from the ground and sees a few drones surrounding a large and imposing droid in the center of the room, where there used to be nothing.

Smile: I've fought scarier monsters than you. Leave before I...uh...beat you up.
???: Kill them. I'll deal with the leader.

The drones nod and scuttle off to do their work, following the orders of the deep-voiced robot. Smile winces at the gravelly, metallic tone of his voice, but summons the Marksman Spirit and fires shadow bullets at all the drones with precise aim, destroying them all before they can hurt the others.

???: Hmm.
Smile: The bullets won't work on you. You're not like one of those drones, you're a Doomuli.
???: Impressive knowledge. Nice aim, as well.
Smile: I've never heard about you, though. You're not Grime, you're not Thai, you're...
???: Strike.
Smile: I thought Doomuli were supposed to conquer planets,'re just ravaging an entire universe. Why?

Unwilling to divulge the information or tired of the conversation, Strike morphs his hand into a metal blade and slashes towards Smile, but Smile molds his hand into a slime sword at the last minute and blocks his attack.

Strike: You statistically can't win. You're outnumbered. Even if you kill me right now, they'll always be more drones to fight. Always.
Smile: I'll keep fighting. I...I always have.

Strike shakes his head and the two begin to swordfight.



After a challenging but fair fight that teaches the player about Slime Molds, Smile defeats Strike, who kneels and looks down, breathing heavily.

Strike: End it.
Smile: I...I should. But...I have to be better than that. I have to b-

Strike suddenly slashes Smile's chest, sending him reeling back in pain, and uses the opportunity to back up and disappear in a blue flash.

Smile: Oww! Jeez, gosh, oww, that hurt.

Smile looks around and then spots his unconcious allies and sighs.

Smile: Better get them up and tell them about all that...

Smile walks over to them and taps his foot awkwardly, thinking of how to wake them up, when they all slowly begin to come to conciousness. Kurt rubs his head, Isabella yawns, Morris coughs, and Mart curses to himself.

Kurt: So, what did I miss?
Smile: The Doomuli are behind this.

The others look at each other, an uncertain expression on their faces, and then look to Smile.

Smile: They're a group. A very...very...VERY big group. They conquer planets, mostly in the Mortal Universe, from what I know.
Kurt: So why the heck are they here?
Smile: I didn't get to talk much with the one they sent. His name is Strike, though, and he can...morph his body. And disappear. And teleport, too, I think?
Isabella: Thanks for the multitude of information.

Smile is about to reply when he realizes she was being sarcastic and then he glares at her. She gets up and walks over to the center of the room, and the others follow behind her. A small crack seperates the spot from the rest of the room.

Smile: Wait...stand back.
Mart: What, are YOU gonna knock us out too?
Smile: Not if you stand back.

Mart raises his arms and backs up and the others do so as well. Smile summons the Explosive Spirit and sets down a bomb on top of the crack.

Morris: I hope you're not destroying ancient, important architecture for nothing.
Isabella: Oh, calm down, Morris.

Morris nods and Kurt snickers, before Morris shoots daggers at Kurt, shutting him up. The bomb goes off as they all stand back, destroying the weak part of the ground and opening up a hole in the floor.

Kurt: I'll go down.

They all nod and Kurt jumps into the dark room beneath the castle.

Kurt: Kinda bummed that no one protested me going into a dark hole where anything could be lurking, but-oh!

They all look down into the hole and Kurt throws up a rolled-up scroll that is clearly very, very old, but still intact. Smile catches it and everyone gathers around him to look at it.

Kurt: A little help, here, dudes?

Morris grunts and pulls Kurt up, while they all look at the map together. Kurt is stunned at Morris' strength, but soon snaps out of it as they all look to Smile for guidance.

Smile: I've been to some of these places, but...not all of them. We've got a long way to go.
Kurt: How are we gonna get there?
Smile: Hmm...I can get there alone, but...
Isabella: Wait, guys! That's how Morris and I got here. If we're connected to the person who used the shifty thing somehow, we'll go there too!
Morris: She's right.
Mart: Nice one.
Kurt: Awesome! Let's go get ready!

Morris, Mart, and Kurt look impressed and run off to leave the castle and get back to the graveyard to prepare. Isabella and Smile stay back, though, slowly following behind them.

Smile: Hey...uh...not bad with that idea.

Isabella smirks.

Isabella: Not bad with saving our asses earlier. Thanks.

Isabella runs off to catch up with the others and Smile shows a small smile before speeding up his pace and following them.

Chapter 4: Mirror, Mirror

The hunt for the first Stone of Spirit begins.

Chapter 5


Chapter 6


Chapter 7


Chapter 8


Chapter 9


Chapter 10


Chapter 11


Chapter 12


Chapter 13


Chapter 14


Chapter 15


Chapter 16


Chapter 17


Chapter 18


Chapter 19


Chapter 20


Chapter 21


Chapter 22


Chapter 23


Chapter 24


Chapter 25


Chapter 26


Chapter 27


Chapter 28


Chapter 29


Chapter 30



Core Gameplay

GHOST SMILE III builds on the previous games but keeps true to the heart of them. Players control Smile, alongside four other characters, and must explore various Universes, solve puzzles, complete side quests, and take place in strategic boss battles at the end of large dungeons. Basic control has stayed the same, you can still attack, walk, run, dodge, and preform context-sensitive actions. Five new maneuvers are present, blocking, rolling, climbing, sneaking, and counter-attacking.

The main new feature in the game are the multiple playable characters. Smile is still present and can use his stretchy limbs, collect Spirits, possess certain enemies, use the Universal Shift, and now use Slime Molds (taken from GHOST SMILE: SHADOWS), which allow him to shapeshift to an extent.

However, new characters Kurt, Isabella, Mart, and Morris are also present and have various collectibles and abilities of their own. Computers can control these characters and the main player can switch between them, or alongside 4 friends, you can now play multiplayer and battle enemies together. This is necessary to solve puzzles, reach certain areas, and take care of new stronger foes.

Old features are also back with new additions to fine tune the game just a bit more. Leveling up has the player collect Spectral Energy from battles, quests, and now the enviorment, giving you incentive to destroy various objects all around. As your level increases, your stats will be increased, and this game adds a feature where you can select one stat to give a boost to (ala Super Mario RPG). At certain levels, your Rank will increase. Ranks are shared by every character, and determine which shops and quests you can visit/take up.

Customizing your button layout has returned, and now there's even further control, allowing you to play however you like. The game's Z-Targeting is still present by default, but it can be turned off if you dislike it. Various optional trinkets are also scattered around, including concept art and other goodies, which makes the game good for both casual playthroughs and enjoyable for those who just love collecting stuff.

Status Effects

Status Description



This ailment drains your health continuously over time by small chunks. It won't stop until cured or if the character reaches only 1 health left.



The ailment drains your health for a short period of time by big chunks. It will wear off over time, but it can also be cured, which is a wise move considering it's power.



This ailment scrambles the controls and makes you do random things like walk in the opposite direction or attack your party members. It'll wear off after a short time, though no item can cure it.



This ailment freezes you solid, preventing all movement and actions. The ice will melt over time, but it takes a while, or the ailment can be cured by a partner by using an ability/item/simply breaking through the ice.



A slimy status that involves the character getting soaked in ectoplasm. You'll still be able to walk, but you can't do anything else until the ailment is cured. This sticky gunk will NEVER wear off naturally, so be careful.



Who knew ghosts could be scared? The Fearful ailment greatly decreases your attack power and your accuracy for a small period of time, or until it's cured.



A pretty self-explanatory status. It greatly decreases the character's defense power and speed for a small period of time, or until it's cured.



A nasty ailment that will drain your health, money, and steal items until it's scared off or attacked by a fellow party member.



A positive status effect. Yay! This status will increase your Luck stat for a small period of time. Duh.



This effect makes your characters TWICE as ghostly. Yeah. Twice. You heard me. This means that enemy's attacks will miss twice as often for a period of time.



It increases your attack. Not much else to say, honestly.



...You can probably guess what this effect does. No? Okay fine, it boosts your defense power for a while. That's all.



A rather nifty positive status effect, Healing will make the afflicted character heal over time until attacked or until the effect runs out naturally.


Rank Criteria
NEW GHOST This is the default Rank.
SPOOKY SPIRIT Reach Level 10 with one character to unlock this Rank.
SHADOWY SPECTRE Reach Level 30 with one character to unlock this Rank.
NEW ORDER Reach the level cap, Level 50 with all characters to unlock this Rank.


  • Health
  • Attack
  • Special Attack
  • Defense
  • Speed
  • Jump
  • Luck (The higher your luck is, the higher the chance is that enemy attacks will miss and you'll land powerful Critical Hits on foes. The Spirit Universe lottery will also be easier to win, as a small bonus.)
  • Immunity (As Immunity goes up, negative status effects will last shorter and shorter and there will be a chance that you won't get them in the first place.)
















  • The game reuses assets from Strafe: Lethal Forces, another Inora game being developed and released around the same time as this game.
  • After GHOST SMILE II, which was primarily all new content, the developers wished to incorporate more classic GHOST SMILE features as the request of players. The cancelled, non-canon game GHOST SMILE: SHADOWS actually featured some references to the old series before this game was even in the planning stages.

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