|Platform(s)|| Microsoft Windows|
|Single-player, co-op, multiplayer|
|Genre(s)|| First-person shooter|
|Engine|| Unreal Engine 4|
Havok (game physics)
G.I. Joe is a military science fiction shooter played from either first or third-person featuring the gameplay mechanics from Gears of War: Judgment with the "over the shoulder" perspective and cover system. Players can control each G.I. Joe and Cobra operative. Instead of a traditional health system, the game features a system similar to the Halo series of video games. The player character has both a regenerating shield and health, the latter of which can be replenished by a health pack. The weapon selection in G.I. Joe is expanded, with weapons that can take on very significant upgrades, including one that allows a weapon to fire up to 75% faster. These are purchased through Tele 1 kiosks found throughout the game. Every character has been given their own unique ability.
The game features a seven-act campaign that can be played alone or cooperatively with one other player. Certain sections of the campaign feature two paths that can be taken as selected by the first player. If there is a second player, their character will automatically take the other. The campaign can be played at three difficulty settings in the first game. From easiest to hardest, these are "Casual", and "Hardcore".
The game’s multiplayer is similar to Transformers: Fall of Cybertron ’s, and Gears of War’s; the survival mode Escalation from Transformers: War for Cybertron and Fall of Cybertron is featured. In this mode players must defend against increasingly difficult waves of enemies. As gameplay progresses, new sections of the level open, which give players access to upgraded weapons and abilities. Players are allowed to choose which gender; Male or Female. Franchise characters are used in Escalation. Multiplayer is also similar to the Battlefield series’; Vehicles are available in Control, Capture the Flag, Mission Combat, and Fleet Carrier Assault, while players take on the role of four character classes—Medic, Mechanic, Warfighter, and Hunter—in competitive multiplayer.
- Medic: focuses on Assault Rifles and healing & reviving teammates.
- Mechanic: focuses on supporting and destroying vehicles.
- Warfighter: focuses on light machine guns and supplying ammunition.
- Hunter: focuses on sniping and spotting enemies.
G.I. Joe and Cobra operatives can be customized with parts for their body armor earned through a ranking system or purchased through the game's marketplace. Hundreds of pieces and color options are available. Players can also buy and upgrade their gear.
- Team Deathmatch: Two teams, 40 minutes, 105 kill limit.
- Control: Two teams must capture pre-determined spawnpoints (referred to as control points or outposts ingame) labeled by flags. Depending on the amount of team members in the capture radius of a flag, the capture meter will fill faster, thereby shortening the time of capture. While capturing, it is possible for the enemy to pause or slow down the capture. A 1:1 ratio of enemies and friendlies in the area will cause the capture to pause, otherwise the capture will slowly go to the team with more members in the area. The speed or direction of capture will not change until members leave the area or are killed. Once a control point is captured, a player can then choose to spawn in that location.
- Mission Combat: A game mode that pits the Away team as the attackers and the Home team as the defenders. The attackers are tasked with blowing up three consecutive PETN caches and securing objectives without running out of tickets, while the defenders are tasked with defending the caches and reducing the attackers' tickets down to zero. The attackers are given 105 tickets to blow up an objective.
- Capture The Flag: Both teams must try and take each other's flag from their respective bases while protecting their own.
- Escalation: players must defend against increasingly difficult waves of enemies. As gameplay progresses, new sections of the level open, which give players access to upgraded weapons and abilities.
- Fleet Carrier Assault:
- Phase 1: Players start out at their respective carriers where they must then capture missile launchers scattered throughout a map. There are a total of three flags in the small variant and five flags in the large variant, similar to Conquest small and Conquest large. Once captured, the launchers will periodically damage the opposing team's carrier. The missiles hitting the enemy carrier deal 1 percent (1 hit point) of the starting health and the launchers shoots in intervals of 15 seconds. Once a carrier has sustained 50% damage, a message "PREPARE FOR BOARDING" will appear. In around half a minute, its hull will be blown open allowing for the opportunity to board it and destroy it. This will also reset its health bar to the second phase and highlight M-COM A. Alternatively, players may choose not to board the opposing carrier as the missile launchers will still periodically damage it until it is destroyed.
- Phase 2: After the hull of a carrier has been blown open, players may board either by driving a boat or flying a helicopter to the carrier and climbing aboard, or by paradropping onto it from spawn points above. Once on board, players must then destroy two M-COM stations situated on opposite ends of the carrier. The inside of the carriers consists of a maze of corridors similar to those of the USS Obama in the campaign. The first M-COM is found in the hanger bay of the carrier. Aside from numerous objects that provide cover in the hanger, there is also a walkway that provides an overview of the hanger. Once the first M-COM is destroyed, the doors to the engine room of the carrier where the second M-COM is found will open up soon after. After both M-COMs have been destroyed, the round will end with the losing team's carrier exploding in the background.
Characters and setting
Not much is known about the game’s campaign except it will take place in the year 1968 during a period of the cold war and later in 2016. It is also confirmed that it will be based on one of the comic books and that is set in the same universe and timeline as Transformers: Fall of Cybertron.
Like War for Cybertron and Fall of Cybertron, the campaign has players playing as either G.I. Joe or Cobra.
G.I. Joe Cobra • • • • • • • • • • • • Gears • Scarlett • Hawk • Flint • Red Zone • Lady Jaye • Heavy Duty • Breaker • Joseph Colton • Cobra Commander • Baroness • Storm Shadow • Zartan • Destro • Dr. Mindbender • Firefly • Zandar • Major Bludd • Copperhead • Scrap-Iron • Dice • Rip-It • Vapor • Overlord • Raptor • Viper • Lobotomaxx • Zarana • Shadow Stirke
The game is powered by Epic Games' new Unreal Engine 4 and utilizes the Havok physics engine, like how Fall of Cybertron is powered by Epic Games' Unreal Engine 3 and utilizes the Havok physics engine.
The game is confirmed to be released on Microsoft Windows, PlayStation 4, and Xbox One. It was originally planned to be released on the PlayStation 3 and Xbox 360, but was cancelled due to hardware limitations.
The game’s score will be composed by Troels Brun Folmann, who previously composed for Transformers: Fall of Cybertron.