Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|Media Included||Disc, Novaya Store digital download|
Ten years after the Kresthitan Empire began their occupation of Aelai, the player arrives via ship at Renardes Estos, the coastal capital city of the country. After filling in the required immigration forms (which serves as the character creation process), they are greeted by a Fox Agent named Lisica who explains the political situation in Aelai, hoping to earn the Slave's support for the Fox Agents.
There are four major factions vying for control of Aelai: The Kresthitans, the Fox Agents (who, despite being agents of the Emperor who leads the Kresthitans, have plans of their own), the Elves and the Orcs. Various minor factions, such as the Scirevicis Academy and the Psions, also have reasons to want power in Aelai.
The Slave can choose which faction to work alongside, or to even choose to take over themselves, and must earn the support of the minor factions and begin taking territory, including towns and settlements, while also defending their own.
- Slave to Fate: The player's character
- Alrarl: The leader of the Fox Agents in Aelai.
- Volere: The last surviving elf from the time period when they ruled over Aereus.
- Essenia: The northern tip of Aelai is known to the elves as Essenia, and it is the spot where the Kresthitan Empire made their first contact. It is full of lush, grassy plains, and is a major hunting spot for the elves due to the abundance of wildlife.
- Bryel: Bryel is a "no-man's land" to the Elves, as it is the area the Orcs inhabit underground (with various caves in the area connecting to their subterranean network), and is a generally unpleasant area due to the abundance of swamps and moors.
- Blanc: A small town built around a temple to Micaliye which sits on the side of one of the many mountains of Ordir above it.
- Aerwoods: The Aerwoods is a heavily forested area of Aelai, which has significant cultural significance to the Elves due to it's magical nature. Most Elves make pilgrimages to the Aerwoods commonly, but not many live there (due to their nomadic nature).
Whenever a character uses a particular skill, that skill gains a number of experience points. Once a certain threshold of points is reached, that skill is increased by 1, up to a maximum of 100.
Once a certain amount of experience has been earned amongst all skills combined, the character's level increases, and they can obtain a new perk which they meet the requirements for.
Tower is an optional minigame playable with many NPCs, similar to Triple Triad from Final Fantasy VIII or Caravan from Fallout: New Vegas. Players collect Tower Pieces, which are much like Chess pieces in size and shape, and cards.
Tower is played on a board composed of a 9x9 grid, with the numbers 1 to 45 arranged in a specific pattern. The remaining locations on the grid are used for placing cards, which often times have effects which only affect adjacent pieces. Players take turns placing their pieces on one of these numbers, adding that number to their score, or placing a card and activating it's effect. The game ends once one player's score reaches 400 points.
Speech checks are dialogue options which can be selected in conversation which often give more reward than standard dialogue options, but are not guaranteed success. The success rate of a speech check is determined by three factors: The relevant skill level of the Slave to Fate, the character's relationship value with them, and random chance.
Failing a speech check will decrease the character's relationship value with the Slave, while succeeding in a speech check will increase it.
There are eight factions in the game. They are:
The Slave has a Fame and an Infamy statistic with every faction. Fame is raised by completing quests for the faction, killing members of opposing factions, and other actions. Infamy is raised by completing quests for opposing factions, killing members of the faction, and other actions. Both statistics are measured on a scale from 1 to 100. The Slave's overall reputation level with each faction is determined by their Fame and Infamy according to the table below.
Challenges are optional objectives which can be completed across the duration of the game. Challenges are located on a grid, where completing one challenge will highlight adjacent challenges and allow the player to see what must be done to complete them. Certain challenges also have multiple ranks, which extend the radius of adjacent challenges which are revealed.
One of the following perks can be selected each time the player levels up, if the player meets the skill requirements. Leveling up can be delayed to ensure the requirements are met for a specific desired perk, and skill gains during this time will apply to the next level.
These perks are gained automatically as rewards for completing specific quests and challenges, including the Skill Quests which are restricted to character's of a certain skill level.
Various expansion packs are planned for Foregone. They include:
- Foregone: Knowledge Itself, an expansion pack announced at Fantendo Iterum which adds a quest line concerning the Cognitos Archive, an ancient, underground abandoned library which a new faction (the Erudites) seeks to take control of with the Slave's help (by clearing the library of the various monsters which have moved into it, finding new books, and recruiting new members for the faction).
- A Quietus expansion pack, which also adds Chronomancy to the game; the Slave to Fate must travel to the Quietus version of Aelai which has been overtaken by the orcs, with the help of a Chronomancer from the Scirevicis Academy.
- A Necromancy expansion pack which overhauls the existing Necromancy spells in the game and adds many new ones, as well as the ability to see and interact with ghosts (and multiple new quests concerning them, including new routes through existing quests).
Planned also are "content packs", which only add small amounts of content to the game, and can be purchased from the Choice Store using Choice Points earned by completing achievements in any Novaya games, as an alternative to paying money to buy them from the Novaya Store.
- A content pack consisting of various unique ("legendary") weapons and armour sets, as well as a number of new enchantments and additions to the crafting system.
- Multiple content packs which add new houses to the game, with small quests to discover them
- Multiple content packs which add new companions to the game with their own companion quests