|Publisher||Fantendo Publishing Ltd.|
Force of Existence is a 3D fighting-RPG title for the Nintendo Chrome, developed by Existence Software. The game is a crossover between all of the company's original products they own, akin to Super Smash Bros. or Brawl of the Fandraxonians.
Force of Existence is a 3D fighting-RPG title with aspects of puzzle and platforming titles included within. The game has a large overworld map, which the player uses to traverse to different areas within the large world. On this map, the playable character appear in a super deformed art style, alongside various enemies that take on a similar appearance.
In the main areas, the player and their party members traverses a large area, often able to accept sidequests or find various chests hidden. These allow for a free roam experience, alongside the main story, which can be continued by going to previously-specified areas. Dungeons take on a similar appearance, though may also include platforming or puzzle segments.
Battles feature a pseudo-turn-based system. This system has it so that neither enemies and the player can use special attacks at the same time, though they are capable of moving around, using items, standard attacking or defending while the other one uses a special attack. Additionally, unlike other RPG titles, the aim of the battle is not to deplete the opponent's HP gauge, but instead knock them into the walls of dark matter that surround the battle area; similar to a "ring out" in fighting games such as the Soul Calibur series.
When in battle, the player can give their three party members one of three different commands. Each party member can have a different command set to them:
- Support - Attack when the player's health is down; focus mainly on defence and healing.
- All-Out - Focus primarily on attacking; do not heal and only defend when necessary.
- Command - Allows local or online players to take control of the remaining party members.