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Fire Emblem: War of the Emblem

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Fire Emblem War of the Emblem Logo
Developer(s) Darklight Studios 4Niantic Logo
Publisher(s) Logo
Platform(s) iOS, Android, 3DS
Genre(s) Role-Playing, Exploration, Tactical Strategy
Age Rating(s)
OFLC PG rating
Fire Emblem: War of the Emblem is an upcoming Tactical-Strategy, RPG game for Mobile Devices and the 3DS, it is a Spin-Off of the Fire Emblem Series and follows a similar aspect of gameplay to Pokemon GO, another Nintendo Game for Mobile Devices that focused on interactivity between players while retaining the core concepts of its gameplay. Fire Emblem: War of the Emblem was primarily developed by Darklight Studios & Niantic due to the success of Pokemon GO and Atlus and Intelligent Systems supervised the creation.

Backstory

During an unknown time in the Fire Emblem timeline, a war was waged between the five royal children after the death of their parents lead to the ruling of the lands to fall into war and chaos. The five children each lay claim to the throne by both Birthright and ownership of 1/5 of the Fire Emblem itself. The Core of the Fire Emblem had been kept adorned to the throne of Castle Galfanal where the King and Queen once watched over the lands. Across the oceans surrounding the homeland of the five children, the lands had also devolved into war and chaos as armies rose up, vowing their allegiance to one of the five children in hopes they would be able to claim the throne for themselves and enact their vision of the future of the world upon it.

Players are members of these armies and although initially are not aligned with any one child, they eventually must decide whom to join.

Gameplay

The Gameplay of Fire Emblem: War of the Emblem plays similarly to the rest of the Fire Emblem Series but also with distinct similarities to Pokemon GO. Like Pokemon GO the player explores the world around them (although the map of the world is more reminiscent of Awakening's and Fates' style of world maps as opposed to the simplistic tone of Pokemon GO) searching for bandits, monsters, rogues, assassins and creatures to fight to help gain experience as well as find loot and equipment to help better protect themselves while also seeking out Lookouts which can give them equipment and items (similar to Pokestops) as well as search for the Forts, Towns, Villages and Towers that dot the landscape that can be captured and controlled by the player's army to acquire rarer items and equipment as well as apply pressure to lookouts nearby to supply better items and equipment as well.

A major feature to this game are the unit structuring. Players can randomly acquire new friendly units to fight alongside their player character as well as acquire allies by passing other players of their allegiance to aid them in capturing Forts, Towns, Villages & Towers, these Friendly Units are either temporary or permanent with the latter having a 10% of occuring and can be equipped with equipment by the player to help them out. All Ally Units from other players are one-use and the player can only have up to 5 Ally Units at any given time.

The Battle System in Fire Emblem: War of the Emblem is virtually identical to that of the Fire Emblem Games, once the player seeks out a Fort, Town, Village or Tower they engage in a unique battlefield to that location and against the controlling army of the area, the controlling Army can have up to 12 Player Units with an additional 36 Standard Units (3 for every Player Unit stationed), the player meanwhile can bring in 18 Units to fight and can gradually knock through the barricades of the location until after repeated attacks can take control of the location and reap the benefits.

Equipment in this game can have degrading and non-degrading aspects, there are four types of equipment in Fire Emblem: War of the Emblem; Common Equipment, Rare Equipment, Limited Equipment & Unique Equipment. Common Equipment and Unique Equipment do not degrade ever although Common Equipment is generally the weakest equipment overall and Unique Equipment is both exceedingly rare and only given out at events. Rare Equipment can partially degrade meaning it can still be used but must be repaired to give out its best. Limited Equipment meanwhile will degrade over time as opposed to Rare Equipment which degrades from damage taken and inflicted, Limited Equipment breaks after a period of time and although is almost the most powerful equipment, only being succeeded by the Unique Equipment, once it breaks it's gone for good, there is no way to extend the time Limited Equipment lasts as the time varies with equipment.

Rare Equipment must be repaired with the use of Blacksmith's Hammers, a very common item found not only at Lookouts and other locations but also randomly while exploring, most Rare Equipment only need 3 Blacksmith's Hammers to fully repair and often up to 30 can be acquired from Forts, Towns, Villages and Towers. In addition to this item there are several other items which can revive the player's unit or permanent friendly units should they be knocked out in battle as well as healing items, buff items, protection items and augmentations for the player's equipment.

Classes

Classes play a major role in Fire Emblem: War of the Emblem, classes benefit from a number of things, there are a total of 49 Classes in Fire Emblem: War of the Emblem each with 4 ranks determined by the Player's level. The classes are split into 7 categories; Mix, Power, Speed, Range, Defense, Effects & Health which each form a Septagonal Weakness-Strength relationship with the other 6 categories, within these categories the 7 Classes that make up said category also form Septagonal Weakness-Strength Relationships meaning that a good mix of classes is often best when acquiring or defending a location from other armies.

Five Armies

The Five Armies of the Game each fall under a different child. The Royal Children each possess one of the Gemstones. The five children each have differing opinions on the future of the lands their kingdom owns and believe that they are each the rightful heirs to the throne.

Child Ideal Gemstone Symbol
Cosain
Cosain
Evolution of Military Technology Sable Dragon Army
Buscar
Buscar
Generating greater wealth from exports Vert Swordfish Army
Droite
Droite
Giving the Population more Power Azure Falcon Army
Erstellen
Erstellen
Focusing developing industries Argent Lion Army
Bello
Bello
Agressive Expansion to new Lands Gules Wolf Army

Classes

There are a total of 49 Playable Classes in Fire Emblem: War of the Emblem, these classes work on a Septagonal-based effectiveness system. The 49 Classes each have 4 ranks with different names, ranks are achieved through various means such as leveling up, capturing a certain amount of locations and attending particular events. Level-wise all ranks level the same, Level 10 for Rank 1, Level 30 for Rank 2, Level 80 for Rank 3 & Level 150 for Rank 4. Prior to reaching Level 10 the player is referred to as a Villager, and chooses their Class-type upon reaching Level 10, Villagers are a completely neutral class with equal levels of all stats and can use any equipment although are overall weaker than all other classes.

Mix Class Power Class Defense Class Speed Class Effect Class Health Class Range Class
Mercenary Fighter Knight Ninja Thief Cleric Dark Mage
Hero Beserker Brigand Lancer Trickster Priest Light Mage
Tactician Halberdier Vanguard Hunter Dancer Monk Arcane Mage
Lord Baron Dread Fighter Trueblade Rogue Bishop Archer
Marshall Reaver Apothecary Assassin Bard Chemist Fire Mage
Oni Myrmidon Merchant Ambusher Druid Saint Thunder Mage
Soldier Sword Master Guardian Animal Caller Summoner Water Mage Wind Mage 
Class Category Effectiveness Table
  • Mix Classes are strong against; Range, Health & Effect Classes
  • Power Classes are strong against; Mix, Range & Health Classes
  • Defense Classes are strong against; Power, Mix & Range Classes
  • Speed Classes are strong against; Defense, Power & Mix Classes
  • Effect Classes are strong against; Speed, Defense & Power Classes
  • Health Classes are strong against; Effect, Speed & Defense Classes
  • Range Classes are strong against; Health, Effect & Speed Classes
Mix Class Effectiveness Table
  • Mercenaries are strong against; Lords, Heroes & Soldiers
  • Lords are strong against; Oni, Soldiers & Tacticians
  • Oni are strong against; Marshalls, Tacticians & Mercenaries
  • Marshalls are strong against; Lords, Heroes & Mercenaries
  • Heroes are strong against; Lords, Oni & Soldiers
  • Soldiers are strong against; Oni, Marshalls & Tacticians
  • Tacticians are strong against; Mercenaries, Marshalls & Heroes
Power Class Effectiveness Table
  • Fighters are strong against; Beserkers, Reavers & Sword Masters
  • Beserkers are strong against; Halberdier, Sword Masters & Barons
  • Halberdier are strong against; Myrmidons, Barons & Fighters
  • Myrmidons are strong against; Beserkers, Reavers & Fighters
  • Reavers are strong against; Beserkers, Halberdier & Sword Masters
  • Sword Masters are strong against; Halberdier, Myrmidons & Barons
  • Barons are strong against; Fighters, Myrmidons & Reavers
Defense Class Effectiveness Table
  • Knights are strong against; Dread Fighters, Guardians & Merchants
  • Dread Fighters are strong against; Apothecary, Merchants & Vanguards
  • Apothecary are strong against; Brigands, Vanguards & Knights
  • Brigands are strong against; Dread Fighters, Guardians & Knights
  • Guardians are strong against; Dread Fighters, Apothecary & Merchants
  • Merchants are strong against; Apothecary, Brigands & Vanguards
  • Vanguards are strong against; Knights, Brigands & Guardians
Speed Class Effectiveness Table
  • Ninjas are strong against; Hunters, Assassins & Animal Callers
  • Hunters are strong against; True Blades, Animal Callers & Ambushers
  • True Blades are strong against; Lancers, Ambushers & Ninjas
  • Lancers are strong against; Hunters, Assassins & Ninjas
  • Assassins are strong against; Hunters, True Blades & Animal Callers
  • Animal Callers are strong against; True Blades, Lancers & Ambushers
  • Ambushers are strong against; Ninjas, Lancers & Assassins
Effect Class Effectiveness Table
  • Thieves are strong against; Druids, Dancers & Bards
  • Druids are strong against; Rogues, Bards & Tricksters
  • Rogues are strong against; Summoners, Tricksters & Thieves
  • Summoners are strong against; Druids, Dancers & Thieves
  • Dancers are strong against; Druids, Rogues & Bards
  • Bards are strong against; Rogues, Summoners & Tricksters
  • Tricksters are strong against; Thieves, Summoners & Dancers
Health Class Effectiveness Table
  • Clerics are strong against; Saints, Chemists & Water Mages
  • Saints are strong against; Priests, Water Mages & Monks
  • Priests are strong against; Bishops, Monks & Clerics
  • Bishops are strong against; Saints, Chemists & Clerics
  • Chemists are strong against; Saints, Priests & Water Mages
  • Water Mages are strong against; Priests, Bishops & Monks
  • Monks are strong against; Clerics, Bishops & Chemists
Range Class Effectiveness Table
  • Dark Mages are strong against; Fire Mages, Wind Mages & Thunder Mages
  • Fire Mages are strong against; Arcane Mages, Thunder Mages & Light Mages
  • Arcane Mages are strong against; Archers, Light Mages & Dark Mages
  • Archers are strong against; Fire Mages, Wind Mages & Dark Mages
  • Wind Mages are strong against; Fire Mages, Arcane Mages & Thunder Mages
  • Thunder Mages are strong against; Arcane Mages, Archers & Light Mages
  • Light Mages are strong against; Dark Mages, Archers & Wind Mages

Non-Playable Classes

Outside of the 49 Playable Classes several unique classes can be found within Permanent Friendly Units, these classes are primarily Mounted & Animal Classes, the 8th and 9th forms of Classes that are strong against the 7 other Class-Types but weak against each other. The reason for this design choice was to keep Character Creation simple and easy as well as provide a reason to utilize Friendly Units more in battle. The addition of these two groups increases the total number of classes up to 63 classes.

Category Parallel Mounted Class Animal Class
Mix Mechanist Lion
Power Cavalier Wolfskin
Defense Lance Paladin Taguel
Speed Wyvern Rider Cats
Effect Mage Knight Manakete
Health Pegasus Knight Kitsune
Range Archer Knight Heron

Equipment

A variety of equipment of different types can be found throughout the game ranging from Common Equipment to Unique Equipment. Weapon Equipment is Class-specific with Weapons only being able to used by certain classes while Armour can be worn by all classes, Armour not only can provide defensive effects but also boost various aspects of the offensive weapons the player uses.

Weapons

Physical Weapons

Physical Weapons are weapons that can be used by some combination of any class, all types of classes can use them although Ranged Classes tend to favour Bows and the Magical Weapons.

Weapon Range Hits per Attack Weight Worth
Wooden SwordSword Icon 1 2 Medium
Wooden AxeAxe Icon 2 1 Medium
Wooden ClubClub Icon 1 1 Heavy
Wooden KnifeKnife Icon 1 3 Light
Wooden LanceLance Icon 2 2 Medium
Wooden SwingerSwinger Icon 2 1 Heavy
Wooden StaffStaff Icon 1 1 Medium
Wooden ShurikenShuriken Icon FE 3 3 Light
Wooden BowBow Icon 3 1 Medium
Stone SwordSword Icon 1 2 Medium
Stone AxeAxe Icon 2 1 Medium
Stone ClubClub Icon 1 1 Heavy
Stone KnifeKnife Icon 1 3 Light
Stone LanceLance Icon 2 2 Medium
Stone SwingerSwinger Icon 2 1 Heavy
Stone StaffStaff Icon 1 1 Medium
Stone ShurikenShuriken Icon FE 3 3 Light
Stone BowBow Icon 3 1 Medium
Bronze SwordSword Icon 1 2 Medium
Bronze AxeAxe Icon 2 1 Medium
Bronze ClubClub Icon 1 1 Heavy
Bronze KnifeKnife Icon 1 3 Light
Bronze LanceLance Icon 2 2 Medium
Bronze SwingerSwinger Icon 2 1 Heavy
Bronze StaffStaff Icon 1 1 Medium
Bronze ShurikenShuriken Icon FE 3 3 Light
Bronze BowBow Icon 3 1 Medium
Iron SwordSword Icon 1 2 Medium
Iron AxeAxe Icon 2 1 Medium
Iron ClubClub Icon 1 1 Heavy
Iron KnifeKnife Icon 1 3 Light
Iron LanceLance Icon 2 2 Medium
Iron SwingerSwinger Icon 2 1 Heavy
Iron StaffStaff Icon 1 1 Medium
Iron ShurikenShuriken Icon FE 3 3 Light
Iron BowBow Icon 3 1 Medium
Steel SwordSword Icon 1 2 Medium
Steel AxeAxe Icon 2 1 Medium
Steel ClubClub Icon 1 1 Heavy
Steel KnifeKnife Icon 1 3 Light
Steel LanceLance Icon 2 2 Medium
Steel SwingerSwinger Icon 2 1 Heavy
Steel StaffStaff Icon 1 1 Medium
Steel ShurikenShuriken Icon FE 3 3 Light
Steel BowBow Icon 3 1 Medium
Silver SwordSword Icon 1 2 Medium
Silver AxeAxe Icon 2 1 Medium
Silver ClubClub Icon 1 1 Heavy
Silver KnifeKnife Icon 1 3 Light
Silver LanceLance Icon 2 2 Medium
Silver SwingerSwinger Icon 2 1 Heavy
Silver StaffStaff Icon 1 1 Medium
Silver ShurikenShuriken Icon FE 3 3 Light
Silver BowBow Icon 3 1 Medium
Gold SwordSword Icon 1 2 Medium
Gold AxeAxe Icon 2 1 Medium
Gold ClubClub Icon 1 1 Heavy
Gold KnifeKnife Icon 1 3 Light
Gold LanceLance Icon 2 2 Medium
Gold SwingerSwinger Icon 2 1 Heavy
Gold StaffStaff Icon 1 1 Medium
Gold ShurikenShuriken Icon FE 3 3 Light
Gold BowBow Icon 3 1 Medium
Titanium SwordSword Icon 1 2 Medium
Titanium AxeAxe Icon 2 1 Medium
Titanium ClubClub Icon 1 1 Heavy
Titanium KnifeKnife Icon 1 3 Light
Titanium LanceLance Icon 2 2 Medium
Titanium SwingerSwinger Icon 2 1 Heavy
Titanium StaffStaff Icon 1 1 Medium
Titanium ShurikenShuriken Icon FE 3 3 Light
Titanium BowBow Icon 3 1 Medium
Great SwordSword Icon 1 2 Medium
Great AxeAxe Icon 2 1 Medium
Great ClubClub Icon 1 1 Heavy
Great KnifeKnife Icon 1 3 Light
Great LanceLance Icon 2 2 Medium
Great SwingerSwinger Icon 2 1 Heavy
Great StaffStaff Icon 1 1 Medium
Great ShurikenShuriken Icon FE 3 3 Light
Great BowBow Icon 3 1 Medium
Magical SwordSword Icon 1 2 Medium
Magical AxeAxe Icon 2 1 Medium
Magical ClubClub Icon 1 1 Heavy
Magical KnifeKnife Icon 1 3 Light
Magical LanceLance Icon 2 2 Medium
Magical SwingerSwinger Icon 2 1 Heavy
Magical StaffStaff Icon 1 1 Medium
Magical ShurikenShuriken Icon FE 3 3 Light
Magical BowBow Icon 3 1 Medium
Regal SwordSword Icon 1 2 Medium
Regal AxeAxe Icon 2 1 Medium
Regal ClubClub Icon 1 1 Heavy
Regal KnifeKnife Icon 1 3 Light
Regal LanceLance Icon 2 2 Medium
Regal SwingerSwinger Icon 2 1 Heavy
Regal StaffStaff Icon 1 1 Medium
Regal ShurikenShuriken Icon FE 3 3 Light
Regal BowBow Icon 3 1 Medium
Master SwordSword Icon 1 2 Medium
Master AxeAxe Icon 2 1 Medium
Master ClubClub Icon 1 1 Heavy
Master KnifeKnife Icon 1 3 Light
Master LanceLance Icon 2 2 Medium
Master SwingerSwinger Icon 2 1 Heavy
Master StaffStaff Icon 1 1 Medium
Master ShurikenShuriken Icon FE 3 3 Light
Master BowBow Icon 3 1 Medium

Magical Weapons

Magical Weapons are weapons that can only be used by the Mage Classes. Specifically for Summoners are the Wands, an alternate type of Magical Weapon with physical defenses and magical offenses.

Weapon Effect Weight Worth
EmberTome Icon Burn Light
SparkTome Icon Paralysis Light
GustTome Icon Knockback Light
ShineTome Icon Blind Light
ShadowTome Icon Blind Light
Minor HealTome Icon Healing Light
BubblesTome Icon Healing or Knockback Light
Summon FoxWand Icon Summoned Friendly Light
FireTome Icon Burn Light
ThunderTome Icon Paralysis Light
WindTome Icon Knockback Light
LightTome Icon Blind Light
WormTome Icon Blind Light
Group HealTome Icon Healing Light
HydroTome Icon Healing or Knockback Light
Summon BearWand Icon Summoned Friendly Light
BlazeTome Icon Burn Light
LightningTome Icon Paralysis Light
TornadoTome Icon Knockback Light
SolTome Icon Blind Light
NosferatuTome Icon Knockback Light
HealTome Icon Healing Light
MistTome Icon Healing or Knockback Light
Summon KnightWand Icon Summoned Friendly Light
Summon ArcherWand Icon Summoned Friendly Light
ElfireTome Icon Burn Light
ElthunderTome Icon Paralysis
ElwindTome Icon Knockback Light
Solar FlareTome Icon Blind Light
PoisonTome Icon Poison Light
Healing CircleTome Icon Healing Light
ElhydroTome Icon Healing or Knockback Light
Summon BeastWand Icon Summoned Friendly Light
Fire VortexTome Icon Burn Light
ThunderstormTome Icon Paralysis Light
HurricaneTome Icon Knockback Light
DivineTome Icon Blind Light
Black HoleTome Icon Splash Damage Light
Big HealTome Icon Healing Light
Tidal WaveTome Icon Healing or Knockback Light
Summon GiantWand Icon Summoned Friendly Light

Armour

There are five pieces of Armour in Fire Emblem: War of the Emblem; Head, Torso, Arms, Legs & Shield. Each type of Armour provides defense as well as added bonuses. Head Armour lowers the chance of being dealt a Critical Hit by an enemy, Torso Armour lowers the chance of status effects impacting the player, Arm Armour lowers the chance for enemies to decrease the player's Attacks Per Turn, Leg Armour lowers the chance for enemies to decrease the player's movement & attack radii and Shield Armour provides the highest overall defense and can give the player a chance to parry an attack from an enemy.

Armours
Leather Helmet

Helmet Icon

Wooden Torso

Torso Icon

Leather Armbands

Arm Icon

Leather Leggings

Leg Icon

Wooden Shield

Shield Icon

Reinforced Helmet

Helmet Icon

Stone Torso

Torso Icon

Reinforced Armbands

Arm Icon

Reinforced Leggings

Leg Icon

Stone Shield

Shield Icon

Iron Helmet

Helmet Icon

Iron Torso

Torso Icon

Iron Armbands

Arm Icon

Iron Leggings

Leg Icon

Iron Shield

Shield Icon

Steel Helmet

Helmet Icon

Plate Torso

Torso Icon

Plate Armbands

Arm Icon

Plate Leggings

Leg Icon

Steel Shield

Shield Icon

Silver Helmet

Helmet Icon

Silver Torso

Torso Icon

Silver Armbands

Arm Icon

Silver Leggings

Leg Icon

Silver Shield

Shield Icon

Gold Helmet

Helmet Icon

Gold Torso

Torso Icon

Gold Armbands

Arm Icon

Gold Leggings

Leg Icon

Gold Shield

Shield Icon

Titanium Helmet

Helmet Icon

Reinforced Plate Torso

Torso Icon

Reinforced Plate Armbands

Arm Icon

Reinforced Plate Leggings

Leg Icon

Titanium Shield

Shield Icon

Regal Helmet

Helmet Icon

Regal Torso

Torso Icon

Regal Armbands

Arm Icon

Regal Leggings

Leg Icon

Regal Shield

Shield Icon

Master Helmet

Helmet Icon

Master Torso

Torso Icon

Master Armbands

Arm Icon

Master Leggings

Leg Icon

Master Shield

Shield Icon

Player Customization

Players can customize their avatar/player unit just like in the recent Fire Emblem games, the level of detail has been expanded allowing players to not only customize their character's facial appearance & hair but also skin tone & clothing as well as a wider variety of builds and facial features.

Hair Colours

Hair Colours
White Light Grey Grey Slate Black
Blonde Dark Blonde Light Brown Brown Reddish-Brown
Dark Brown Red Orange Golden Navy Blue
Medium Blue Cyan Sky Blue Aquamarine Dark Green
Green Lime Yellow Indigo Dark Indigo
Violet Pink Red-Pink Magenta Bronze
Olive

Hair Styles

Hair Styles
Afro Asymmetric Cut Bob Cut Bowl Cut Braided
Burr Buzz Cignon Cropped Crown Braid
Curtained Dreadlocks Fauxhawk Feathered Mohawk
Mop-Top Odango Parted Pixie Cut Pompadour
Ponytail Quiff Rattail Shag Spiky
Undercut Updo

Male-Only

Hair Styles
Caesar Comb Over Crew Cut Extra Long Flattop
Half Crown High & Tight Long Male Mullet Wedgehawk
Slicked-Back Tonsure

Female-Only

Hair Styles
Beehive Big Hair Bouffant Bun Fallera
Finger Wave Fishtail Twist Hime Cut Long Female
Marcelling Perm Pigtails Ringlets

Eye Colours

Eye Colours
White Grey Steel Black Sky Blue
Cyan Blue Dark Blue Aquamarine Green
Hazel Yellow-Brown Brown Dark Brown Indigo
Amethyst Pink Magenta Red Orange
Golden

In addition players can also have Heterochromian Eyes (Eyes where the Irises are different colours) or have gradiant coloured eyes, both are not an option due to coding.

Facial Scars

All Facial Scars have three sizes; Small, Medium & Large, the player can have up to 5 scars on their character but only one for each area of their face. A Small scar is very faded and is roughly no longer than the individual's smallest toe, a Medium scar can be up to Ring Finger length and large scars (depending on what part of the face) can go from the forehead to the chin and are the least faded of the three.

Facial Scars
Left Cheek Right Cheek Left Nostril Right Nostril Bridge of the Nose
Left Eye Right Eye Forehead Left Temple Right Temple
Left Ear Right Ear Left Jawline Right Jawline Chin
Lips Throat

Skin Tones

Skin Tones
Milk White Ivory Pale Beige Warm Beige
Tanned Brown Cream Beige Rosy Arabesque
Medium Tan Strong Tan Beige Honey Glow
Pale Brown Warm Brown Caramel Natural Tan
Pale Cocoa Dark Cocoa Dark Brown Black

Body Builds

Body Builds do not use options like the other customizable tools and instead use a three sliders to determine the player's appearance. The three sliders are; Height, Weight & Muscle Tone.

Acessories

The player can have one type of Acessory for each sub-section.

Ears

(Note: Can have Asymmetrical Features)

Ear Features
Bronze Studs Silver Studs Gold Studs Crystal Studs
Ruby Studs Emerald Studs Diamond Studs Sapphire Studs
Ear Cuff Industrial 1 Helix 2 Helix
3 Helix 6 Helix Snug Conch
Snug & Conch Silver Captive Bead Gold Captive Bead Double Captive Beads
Triple Captive Beads Double-Ringed Captive Beads Barbell Cross-Barbell
Plug Flesh Tunnel Hoops Hooks

Nose

Nasal Features
Single Left Nostril Piercing Single Right Nostril Piercing
Double Left Nostril Piercing Double Right Nostril Piercing
Corkscrew Left Nostril Piercing Corkscrew Right Nostril Piercing
Bridge Barbell Tip Barbell

Glasses

Glasses
Left Monacle
Right Monacle
Spectacles
Modern Glasses
Inverted Glasses
Sunglasses

Necklaces

Necklaces
Short Necklace Choker Chain
Mid-Length Necklace Long Necklace
Dog Collar Double Mid-Length Necklace
Double Long Necklace Fringe
Lariat

Clothing

Clothing has two impacts on the visual appearance of the player's character, the main one is the type of clothes they wear when not in their equipment the second is the primary and tertiary colours of their equipment. Players choose a style of clothing as well as the two colours they want for their clothing.

Clothing Styles

Clothing Styles
Farmer Woodcutter
Miner Villager
Servant (Maid/Butler) Noble
Guard Adventurer
Mage Ranger

Colours

Colours
Red Pink Coral Pantone Red Scarlet
Indian Red Carmine Ruby Crimson Cardinal
Fire Brick Redwood Maroon Orange Pantone Orange
Papaya Peach Apricot Melon Tea Rose
Carrot Orange Pumpkin Vermilion Tomato Persimmon
Burnt Orange Brown Amber Beaver Beige
Chestnut Chocolate Desert Khaki Kobicha
Russet Smokey Topaz Tan Taupe Yellow
Cream Lemon Royal Yellow Gold Safety Yellow
Goldenrod Olive Green Artichoke Asparagus
Avocado Fern Mantis Moss Green Myrtle
Mint Pine Green Teal Celadon Emerald
Harlequin Jade Malachite Cyan Aero
Aquamarine Celeste Cerulean Electric Blue Turquoise
Viridian Blue Periwinkle Pantone Blue Liberty
Ultramarine Navy Blue Midnight Blue Purple Thistle
Mauve Orchid Heliotrope Mulberry Eminence
Indigo Byzantium Dark Purple Violet Dark Violet
Lavender Grape Pink Hot Pink Magenta
Piggy Pink Cherry Blossom Cotton Candy Tango Pink Solid Pink
Silver Pink White Snow Honeydew Azure
Seashell Ivory Bone Vanilla Flax
Gray Silver Slate Grey Gainsboro Gunmetal
Jet Platinum Nickel Charcoal Glaucous
Taupe Black Ebony Onyx Licorice

Locations

In the game; Lookouts, Forts, Towns, Villages & Towers all appear on the map as large structures with respective banners hanging from them to signify their allegiance.

each location can serve various purposes, Lookouts simply give out items and equipment, while Towers do the same they tend to give out better loot in comparison. Forts increase the rate of equipment spawning near the player when the player is within 5km of a friendly fort.

Towns and Villages are the most significant, although they tend to be the most susceptible to attacks, Towns and Villages offer the most unique aspects, they are able to be visited and acquire gold from as well as visit the stores in the towns/villages to buy and sell items and equipment. In addition the player can visit the Town's/Village's local tavern to recruit any units that turn up. All units in the tavern are permanent Friendly Units which is why their hire prices are quite high.

Player Interaction

Like in other Fire Emblem Games, the player's interaction with other characters helps in combat and getting to know their units better. The player's personality and therefore dialogue is determined by their class and allegiance whereas Friendly Units are randomly generated from a much greater pool of base personalities. The player can acquire ranked relationships with other players and their friendly units like in the core games.

Players can reach a maximum Relationship Rank of A with other players, this is due to the difficulty and questionable ethics behind the S Rank being used between players. In contrast however, a player can achieve S Rank Relationships with their Friendly Units which give Friendly Units, unique colourings signifying the S-Rank Relationships. In addition a special event for the player can occur randomly once the player has reached S-Rank with one of their units in which a temporal portal will appear randomly on the map giving the player a chance to find a Friendly unit who has a combination of both the player and friendly unit's appearances and is classified as the child of both.

In addition the player can also have two Friendly Units achieve S-Rank Relationships as well triggering similar events. While S Rank events are possible between any combination of the two genders, the events can only occur from an S Rank Relationship between two opposite-gendered units.

Event Characters

At particular events each year certain characters can be recruited that are long-lasting Temporary Friendly Units. These Event Characters are characters from the Main Fire Emblem games and once aided in a special event battle will join the player for 6 months.

Event Character Class Date Available
Marth Lord April 20th
Elice Cleric June 4th
Medeus Manakete October 20th
Alm Fighter March 14th
Celica Priest April 3rd
Ganeph Arcane Mage August 20th
Sigurd Knight May 14th
Seliph Lord January 30th
Arvis Tactician April 27th
Leif Lord September 1st
Saias Priest July 15th (Alternates with Tiki)
Homer Bard July 10th
Roy Lord March 22nd
Karel Sword Master September 2nd
Lyndis Lord April 25th
Eliwood Lord November 3rd
Hector Lord July 16th
Eirika Lord October 7th
Valter Wyvern Knight May 23rd
Riev Bishop November 4th
Ike Beserker October 17th
Bryce Guardian December 1st
Micaiah Light Mage February 22nd
Edward Myrmidon April 10th
Frey Cavalier August 7th
Gordin Archer December 5th
Draug Knight February 16th
Norne Archer February 26th
Tiki Manakete July 15th (Alternates with Saias)
Chrom Lord April 19th
Lucina Lord February 4th
Corrin Manakete June 25th
Ryoma Sword Master May 20th
Xander Vanguard May 21st
Azura Dancer September 8th

Trivia

  • This is the first Mobile Fire Emblem Game and follows aspects of both Pokemon GO and standard Fire Emblem Games
  • It has been confirmed that some events for the game will offer recruitable characters from the core series like Marth, Ike, Chrom, Lyndis & Roy

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