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|Platform(s)||iOS, Android, 3DS|
|Genre(s)||Role-Playing, Exploration, Tactical Strategy|
During an unknown time in the Fire Emblem timeline, a war was waged between the five royal children after the death of their parents lead to the ruling of the lands to fall into war and chaos. The five children each lay claim to the throne by both Birthright and ownership of 1/5 of the Fire Emblem itself. The Core of the Fire Emblem had been kept adorned to the throne of Castle Galfanal where the King and Queen once watched over the lands. Across the oceans surrounding the homeland of the five children, the lands had also devolved into war and chaos as armies rose up, vowing their allegiance to one of the five children in hopes they would be able to claim the throne for themselves and enact their vision of the future of the world upon it.
Players are members of these armies and although initially are not aligned with any one child, they eventually must decide whom to join.
The Gameplay of Fire Emblem: War of the Emblem plays similarly to the rest of the Fire Emblem Series but also with distinct similarities to Pokemon GO. Like Pokemon GO the player explores the world around them (although the map of the world is more reminiscent of Awakening's and Fates' style of world maps as opposed to the simplistic tone of Pokemon GO) searching for bandits, monsters, rogues, assassins and creatures to fight to help gain experience as well as find loot and equipment to help better protect themselves while also seeking out Lookouts which can give them equipment and items (similar to Pokestops) as well as search for the Forts, Towns, Villages and Towers that dot the landscape that can be captured and controlled by the player's army to acquire rarer items and equipment as well as apply pressure to lookouts nearby to supply better items and equipment as well.
A major feature to this game are the unit structuring. Players can randomly acquire new friendly units to fight alongside their player character as well as acquire allies by passing other players of their allegiance to aid them in capturing Forts, Towns, Villages & Towers, these Friendly Units are either temporary or permanent with the latter having a 10% of occuring and can be equipped with equipment by the player to help them out. All Ally Units from other players are one-use and the player can only have up to 5 Ally Units at any given time.
The Battle System in Fire Emblem: War of the Emblem is virtually identical to that of the Fire Emblem Games, once the player seeks out a Fort, Town, Village or Tower they engage in a unique battlefield to that location and against the controlling army of the area, the controlling Army can have up to 12 Player Units with an additional 36 Standard Units (3 for every Player Unit stationed), the player meanwhile can bring in 18 Units to fight and can gradually knock through the barricades of the location until after repeated attacks can take control of the location and reap the benefits.
Equipment in this game can have degrading and non-degrading aspects, there are four types of equipment in Fire Emblem: War of the Emblem; Common Equipment, Rare Equipment, Limited Equipment & Unique Equipment. Common Equipment and Unique Equipment do not degrade ever although Common Equipment is generally the weakest equipment overall and Unique Equipment is both exceedingly rare and only given out at events. Rare Equipment can partially degrade meaning it can still be used but must be repaired to give out its best. Limited Equipment meanwhile will degrade over time as opposed to Rare Equipment which degrades from damage taken and inflicted, Limited Equipment breaks after a period of time and although is almost the most powerful equipment, only being succeeded by the Unique Equipment, once it breaks it's gone for good, there is no way to extend the time Limited Equipment lasts as the time varies with equipment.
Rare Equipment must be repaired with the use of Blacksmith's Hammers, a very common item found not only at Lookouts and other locations but also randomly while exploring, most Rare Equipment only need 3 Blacksmith's Hammers to fully repair and often up to 30 can be acquired from Forts, Towns, Villages and Towers. In addition to this item there are several other items which can revive the player's unit or permanent friendly units should they be knocked out in battle as well as healing items, buff items, protection items and augmentations for the player's equipment.
Classes play a major role in Fire Emblem: War of the Emblem, classes benefit from a number of things, there are a total of 49 Classes in Fire Emblem: War of the Emblem each with 4 ranks determined by the Player's level. The classes are split into 7 categories; Mix, Power, Speed, Range, Defense, Effects & Health which each form a Septagonal Weakness-Strength relationship with the other 6 categories, within these categories the 7 Classes that make up said category also form Septagonal Weakness-Strength Relationships meaning that a good mix of classes is often best when acquiring or defending a location from other armies.
The Five Armies of the Game each fall under a different child. The Royal Children each possess one of the Gemstones. The five children each have differing opinions on the future of the lands their kingdom owns and believe that they are each the rightful heirs to the throne.
|Evolution of Military Technology||Sable|
|Generating greater wealth from exports||Vert|
|Giving the Population more Power||Azure|
|Focusing developing industries||Argent|
|Agressive Expansion to new Lands||Gules|
There are a total of 49 Playable Classes in Fire Emblem: War of the Emblem, these classes work on a Septagonal-based effectiveness system. The 49 Classes each have 4 ranks with different names, ranks are achieved through various means such as leveling up, capturing a certain amount of locations and attending particular events. Level-wise all ranks level the same, Level 10 for Rank 1, Level 30 for Rank 2, Level 80 for Rank 3 & Level 150 for Rank 4. Prior to reaching Level 10 the player is referred to as a Villager, and chooses their Class-type upon reaching Level 10, Villagers are a completely neutral class with equal levels of all stats and can use any equipment although are overall weaker than all other classes.
|Mix Class||Power Class||Defense Class||Speed Class||Effect Class||Health Class||Range Class|
|Soldier||Sword Master||Guardian||Animal Caller||Summoner||Water Mage||Wind Mage|
- Mix Classes are strong against; Range, Health & Effect Classes
- Power Classes are strong against; Mix, Range & Health Classes
- Defense Classes are strong against; Power, Mix & Range Classes
- Speed Classes are strong against; Defense, Power & Mix Classes
- Effect Classes are strong against; Speed, Defense & Power Classes
- Health Classes are strong against; Effect, Speed & Defense Classes
- Range Classes are strong against; Health, Effect & Speed Classes
- Mercenaries are strong against; Lords, Heroes & Soldiers
- Lords are strong against; Oni, Soldiers & Tacticians
- Oni are strong against; Marshalls, Tacticians & Mercenaries
- Marshalls are strong against; Lords, Heroes & Mercenaries
- Heroes are strong against; Lords, Oni & Soldiers
- Soldiers are strong against; Oni, Marshalls & Tacticians
- Tacticians are strong against; Mercenaries, Marshalls & Heroes
- Fighters are strong against; Beserkers, Reavers & Sword Masters
- Beserkers are strong against; Halberdier, Sword Masters & Barons
- Halberdier are strong against; Myrmidons, Barons & Fighters
- Myrmidons are strong against; Beserkers, Reavers & Fighters
- Reavers are strong against; Beserkers, Halberdier & Sword Masters
- Sword Masters are strong against; Halberdier, Myrmidons & Barons
- Barons are strong against; Fighters, Myrmidons & Reavers
- Knights are strong against; Dread Fighters, Guardians & Merchants
- Dread Fighters are strong against; Apothecary, Merchants & Vanguards
- Apothecary are strong against; Brigands, Vanguards & Knights
- Brigands are strong against; Dread Fighters, Guardians & Knights
- Guardians are strong against; Dread Fighters, Apothecary & Merchants
- Merchants are strong against; Apothecary, Brigands & Vanguards
- Vanguards are strong against; Knights, Brigands & Guardians
- Ninjas are strong against; Hunters, Assassins & Animal Callers
- Hunters are strong against; True Blades, Animal Callers & Ambushers
- True Blades are strong against; Lancers, Ambushers & Ninjas
- Lancers are strong against; Hunters, Assassins & Ninjas
- Assassins are strong against; Hunters, True Blades & Animal Callers
- Animal Callers are strong against; True Blades, Lancers & Ambushers
- Ambushers are strong against; Ninjas, Lancers & Assassins
- Thieves are strong against; Druids, Dancers & Bards
- Druids are strong against; Rogues, Bards & Tricksters
- Rogues are strong against; Summoners, Tricksters & Thieves
- Summoners are strong against; Druids, Dancers & Thieves
- Dancers are strong against; Druids, Rogues & Bards
- Bards are strong against; Rogues, Summoners & Tricksters
- Tricksters are strong against; Thieves, Summoners & Dancers
- Clerics are strong against; Saints, Chemists & Water Mages
- Saints are strong against; Priests, Water Mages & Monks
- Priests are strong against; Bishops, Monks & Clerics
- Bishops are strong against; Saints, Chemists & Clerics
- Chemists are strong against; Saints, Priests & Water Mages
- Water Mages are strong against; Priests, Bishops & Monks
- Monks are strong against; Clerics, Bishops & Chemists
- Dark Mages are strong against; Fire Mages, Wind Mages & Thunder Mages
- Fire Mages are strong against; Arcane Mages, Thunder Mages & Light Mages
- Arcane Mages are strong against; Archers, Light Mages & Dark Mages
- Archers are strong against; Fire Mages, Wind Mages & Dark Mages
- Wind Mages are strong against; Fire Mages, Arcane Mages & Thunder Mages
- Thunder Mages are strong against; Arcane Mages, Archers & Light Mages
- Light Mages are strong against; Dark Mages, Archers & Wind Mages
Outside of the 49 Playable Classes several unique classes can be found within Permanent Friendly Units, these classes are primarily Mounted & Animal Classes, the 8th and 9th forms of Classes that are strong against the 7 other Class-Types but weak against each other. The reason for this design choice was to keep Character Creation simple and easy as well as provide a reason to utilize Friendly Units more in battle. The addition of these two groups increases the total number of classes up to 63 classes.
|Category Parallel||Mounted Class||Animal Class|
A variety of equipment of different types can be found throughout the game ranging from Common Equipment to Unique Equipment. Weapon Equipment is Class-specific with Weapons only being able to used by certain classes while Armour can be worn by all classes, Armour not only can provide defensive effects but also boost various aspects of the offensive weapons the player uses.
Physical Weapons are weapons that can be used by some combination of any class, all types of classes can use them although Ranged Classes tend to favour Bows and the Magical Weapons.
Magical Weapons are weapons that can only be used by the Mage Classes. Specifically for Summoners are the Wands, an alternate type of Magical Weapon with physical defenses and magical offenses.
There are five pieces of Armour in Fire Emblem: War of the Emblem; Head, Torso, Arms, Legs & Shield. Each type of Armour provides defense as well as added bonuses. Head Armour lowers the chance of being dealt a Critical Hit by an enemy, Torso Armour lowers the chance of status effects impacting the player, Arm Armour lowers the chance for enemies to decrease the player's Attacks Per Turn, Leg Armour lowers the chance for enemies to decrease the player's movement & attack radii and Shield Armour provides the highest overall defense and can give the player a chance to parry an attack from an enemy.
|Leather Helmet||Wooden Torso||Leather Armbands||Leather Leggings||Wooden Shield|
|Reinforced Helmet||Stone Torso||Reinforced Armbands||Reinforced Leggings||Stone Shield|
|Iron Helmet||Iron Torso||Iron Armbands||Iron Leggings||Iron Shield|
|Steel Helmet||Plate Torso||Plate Armbands||Plate Leggings||Steel Shield|
|Silver Helmet||Silver Torso||Silver Armbands||Silver Leggings||Silver Shield|
|Gold Helmet||Gold Torso||Gold Armbands||Gold Leggings||Gold Shield|
|Titanium Helmet||Reinforced Plate Torso||Reinforced Plate Armbands||Reinforced Plate Leggings||Titanium Shield|
|Regal Helmet||Regal Torso||Regal Armbands||Regal Leggings||Regal Shield|
|Master Helmet||Master Torso||Master Armbands||Master Leggings||Master Shield|
Players can customize their avatar/player unit just like in the recent Fire Emblem games, the level of detail has been expanded allowing players to not only customize their character's facial appearance & hair but also skin tone & clothing as well as a wider variety of builds and facial features.
|Blonde||Dark Blonde||Light Brown||Brown||Reddish-Brown|
|Dark Brown||Red||Orange||Golden||Navy Blue|
|Medium Blue||Cyan||Sky Blue||Aquamarine||Dark Green|
|Afro||Asymmetric Cut||Bob Cut||Bowl Cut||Braided|
|Caesar||Comb Over||Crew Cut||Extra Long||Flattop|
|Half Crown||High & Tight||Long Male||Mullet||Wedgehawk|
|Finger Wave||Fishtail||Twist||Hime Cut||Long Female|
In addition players can also have Heterochromian Eyes (Eyes where the Irises are different colours) or have gradiant coloured eyes, both are not an option due to coding.
All Facial Scars have three sizes; Small, Medium & Large, the player can have up to 5 scars on their character but only one for each area of their face. A Small scar is very faded and is roughly no longer than the individual's smallest toe, a Medium scar can be up to Ring Finger length and large scars (depending on what part of the face) can go from the forehead to the chin and are the least faded of the three.
|Left Cheek||Right Cheek||Left Nostril||Right Nostril||Bridge of the Nose|
|Left Eye||Right Eye||Forehead||Left Temple||Right Temple|
|Left Ear||Right Ear||Left Jawline||Right Jawline||Chin|
|Milk White||Ivory||Pale Beige||Warm Beige|
|Tanned Brown||Cream Beige||Rosy||Arabesque|
|Medium Tan||Strong Tan||Beige||Honey Glow|
|Pale Brown||Warm Brown||Caramel||Natural Tan|
|Pale Cocoa||Dark Cocoa||Dark Brown||Black|
Body Builds do not use options like the other customizable tools and instead use a three sliders to determine the player's appearance. The three sliders are; Height, Weight & Muscle Tone.
The player can have one type of Acessory for each sub-section.
(Note: Can have Asymmetrical Features)
|Bronze Studs||Silver Studs||Gold Studs||Crystal Studs|
|Ruby Studs||Emerald Studs||Diamond Studs||Sapphire Studs|
|Ear Cuff||Industrial||1 Helix||2 Helix|
|3 Helix||6 Helix||Snug||Conch|
|Snug & Conch||Silver Captive Bead||Gold Captive Bead||Double Captive Beads|
|Triple Captive Beads||Double-Ringed Captive Beads||Barbell||Cross-Barbell|
|Single Left Nostril Piercing||Single Right Nostril Piercing|
|Double Left Nostril Piercing||Double Right Nostril Piercing|
|Corkscrew Left Nostril Piercing||Corkscrew Right Nostril Piercing|
|Bridge Barbell||Tip Barbell|
|Short Necklace||Choker Chain|
|Mid-Length Necklace||Long Necklace|
|Dog Collar||Double Mid-Length Necklace|
|Double Long Necklace||Fringe|
Clothing has two impacts on the visual appearance of the player's character, the main one is the type of clothes they wear when not in their equipment the second is the primary and tertiary colours of their equipment. Players choose a style of clothing as well as the two colours they want for their clothing.
|Fire Brick||Redwood||Maroon||Orange||Pantone Orange|
|Cream||Lemon||Royal Yellow||Gold||Safety Yellow|
|Ultramarine||Navy Blue||Midnight Blue||Purple||Thistle|
|Indigo||Byzantium||Dark Purple||Violet||Dark Violet|
|Piggy Pink||Cherry Blossom||Cotton Candy||Tango Pink||Solid Pink|
In the game; Lookouts, Forts, Towns, Villages & Towers all appear on the map as large structures with respective banners hanging from them to signify their allegiance.
each location can serve various purposes, Lookouts simply give out items and equipment, while Towers do the same they tend to give out better loot in comparison. Forts increase the rate of equipment spawning near the player when the player is within 5km of a friendly fort.
Towns and Villages are the most significant, although they tend to be the most susceptible to attacks, Towns and Villages offer the most unique aspects, they are able to be visited and acquire gold from as well as visit the stores in the towns/villages to buy and sell items and equipment. In addition the player can visit the Town's/Village's local tavern to recruit any units that turn up. All units in the tavern are permanent Friendly Units which is why their hire prices are quite high.
Like in other Fire Emblem Games, the player's interaction with other characters helps in combat and getting to know their units better. The player's personality and therefore dialogue is determined by their class and allegiance whereas Friendly Units are randomly generated from a much greater pool of base personalities. The player can acquire ranked relationships with other players and their friendly units like in the core games.
Players can reach a maximum Relationship Rank of A with other players, this is due to the difficulty and questionable ethics behind the S Rank being used between players. In contrast however, a player can achieve S Rank Relationships with their Friendly Units which give Friendly Units, unique colourings signifying the S-Rank Relationships. In addition a special event for the player can occur randomly once the player has reached S-Rank with one of their units in which a temporal portal will appear randomly on the map giving the player a chance to find a Friendly unit who has a combination of both the player and friendly unit's appearances and is classified as the child of both.
In addition the player can also have two Friendly Units achieve S-Rank Relationships as well triggering similar events. While S Rank events are possible between any combination of the two genders, the events can only occur from an S Rank Relationship between two opposite-gendered units.
At particular events each year certain characters can be recruited that are long-lasting Temporary Friendly Units. These Event Characters are characters from the Main Fire Emblem games and once aided in a special event battle will join the player for 6 months.
|Event Character||Class||Date Available|
|Ganeph||Arcane Mage||August 20th|
|Saias||Priest||July 15th (Alternates with Tiki)|
|Karel||Sword Master||September 2nd|
|Valter||Wyvern Knight||May 23rd|
|Micaiah||Light Mage||February 22nd|
|Tiki||Manakete||July 15th (Alternates with Saias)|
|Ryoma||Sword Master||May 20th|
- This is the first Mobile Fire Emblem Game and follows aspects of both Pokemon GO and standard Fire Emblem Games
- It has been confirmed that some events for the game will offer recruitable characters from the core series like Marth, Ike, Chrom, Lyndis & Roy