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Fire Emblem: Abstract Requiem/Weapons

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This is a list of weapons in Fire Emblem: Abstract Requiem

Swords

Lances

Axes

Light Magic

Anima Magic

Dark Magic

Daggers

Bows

Muskets

Muskets in general cannot do follow up attacks. Their hit rates also go down as the target's range increases. The default hit rate is the hit rate at minimum range. For every space the target is away from the minimum, the hit rate goes down by 5%.

Name Rank Might Hit Crit Avoid Range Worth Description
Musket E 2 80 0 0 1-4 Critical Evade +10, cannot do critical hits.
Matchlock D 5 75 0 0 1-4 Standard issue musket
Wheellock C 7 70 0 -5 1-4 Speed -3
Snaphance B 9 60 0 -5 1-4 Critical Evade -5; after battle, Skill -4 until the next turn.
Rifle A 11 55 0 -10 1-4 Critical Evade -10; after battle, Skill and Speed -3. Stats go up again by 1 every turn. Consecutive use makes the self-inflicted debuffs of this weapon stack.
Light Musket D 1 90 0 0 1-6 Grants +5 Avoid and Critical Evade when in any tile that offers terrain bonuses.
Lethality S 0 70 0 -10 2-6 User's speed is halfed while this weapon is equipped. Has a (Skill/4)% chance of killing the enemy instantly if the user can deal at least 1 point of damage. Crticial Evade -10; after battle, Skill -5. Stats recover by 1 each turn. Consecutive use makes the self-inflicted debuffs of this weapon stack. Cannot crit. Cannot trigger user's offensive skills.
Scattershot A 5 70 0 1-7 Targets a 3x3 square set of tiles within range. All enemies and allies within range are damaged. Cannot deal critical hits. Cannot trigger offensive skills. Critical Evade -10.
Cannon B 19 40 0 -50 2-8 While equipped, user's move and speed are halved. Cannot deal critical hits. Cannot trigger offensive skills. Critical Evade -10.
Barrel C 13 50 0 -50 2-8 While equipped, user's move and speed are halved. Cannot deal critical hits. Cannot trigger offensive skills. 
Halgons Prf 12 80 0 0 2-4 Erinys only. Skill +4 while in inventory.
Everfall Prf 13 75 0 0 2-4 Reece only. Speed and Skill +2 while in the inventory.
Wintervane Prf 11 100 0 -10 2-4 Finnr only. While equipped, Luck +6
Carrefell B 5 85 25 -10 2 Critical hits deal more damage.
Thundercharge A 8 70 0 -10 2-3 A magic weapon. Shoots bullets infused with anima magic. Effective against wyverns, ineffective against everything else.
Flashcharge A 8 70 0 -10 2-3 A magic weapon. Shoots bullets infused with light magic. Effective against monsters, ineffective against everything else.
Nightcharge A 8 70 0 -10 2-3 A magic weapon. Shoots bullets infused with dark magic. Shoots twice in succession, but still cannot follow up attack. Defense and Resistance -4 while in use.
Hunting Rifle A 9 75 0 0 2-4 Effective against beasts, ineffective against all else.
Catapult C 13 45 0 -30 4-8 Effective against fliers, ineffective against all else.
Stone E 1 145 0 10 1-4 A stone to be thrown.
Quickload B 7 60 0 0 2-4 Can make follow-up attacks.
Leviathan S 22 75 15 0 2-3 After battle, Skill is halved for the next attack.

Staves

Name Rank Uses Hit Range Worth Description
Heal E 25 - 1 500 A standard healing staff. Restores (10 + Magic/3) HP to an ally
Mend D 15 - 1 1000 A stronger healing staff. Restores (20 + Magic/3) HP to an ally
Physic C 5 - 1-7 2500 Restores (10 + Magic/3) HP to a distant ally.
Recover B 5 - 1-7 3000 An advanced healing staff. Restores (35 + Magic/3) to an ally
Fortify A 3 - 1-7 5000 Restores (7+ Magic/3) HP to all allies in range.
Bolting Staff A 5 75 1-2 5000 Deals magic damage. Damage dealt is (User's Mag +12). Cannot counter attack, double attack or use offensive skills
Freeze D 4 80 1-7 2000 Reduces target's movement to 0 and Avoid by -20 until the next turn.
Burn D 4 60 1-7 2000 Inflicts the burn status onto the target.
Enfeeble C 4 80 1-7 2500 Reduces the target's stats by 4 until the next turn
Entrap B 3 60 1-7 4000 Moves an enemy next to the user
Torch D 6 - 1-10 1000 Lights up a selected area in Fog of War battlefields by 5 tiles. Effect decreases by one tile per turn. While equipped, user's vision in Fog of War increases by two tiles.
Hex B 3 50 1-7 5000 Reduces the enemy's HP by half until the end of battle.
Rescue D 4 - 1-7 3500 Warps an ally in range to a space adjacent to the user.
Bifröst S 1 - - - Revives the most recently fallen ally back to life.
Festal Rod D 10 - 1-2 3000 A rod exported from Hoshido. Heals (15 + Mag/3) to an ally.
Silence C 4 60 1-7 4500 Inflicts the Silence Status on an enemy.
Warp A 3 - - 6000 Warps the user to any space adjacent to an ally on the map.
Sacred Staff A 3 - 1 7500 Restores (20+Magic/3) HP to an ally, removes debuffs and status conditions.
Light Staff B 3 70 1-7 5000 Inflicts the Blind Status on an enemy.
Drain B 5 70 1-2 5000 Drains up to 20HP from the enemy and heals the user. Cannot kill.
Berserk B 4 50 1-7 5000 Inflicts the Berserk Status on an enemy.
Sleep B 4 50 1-7 5000 Inflicts the Sleep Status on an enemy.
Poison C 4 70 1-7 4000 Inflicts the Poison Status on an enemy.
Neutralize C 6 - 1 3800 Removes all debuffs on an ally.
Ward C 6 - 1 3000 Gives +5 Res to an ally which depletes by 1 every turn.
Moonlight A 1 - 1-7 5000 Heals 30HP to all allies and enemies in range.
Ashvins S 1 - - - Fully heals all allies, removes debuffs and status conditions and grants all stats +3

Stones

Name Rank Might Hit Crit Avoid Range Worth Description
Beaststone E 6 90 0 0 1 Allows an Ursav to assume standard beast form. Critical Evade +10, Skill + 5, Speed +3.
Beastrune C 9 80 0 -10 1 Allows an Ursav to assume a defensive beast form. Critical Evade + 10, Skill -2, Speed -2, Luck, Defense and Resistance +5
Beaststone + B 12 90 5 0 1 Allows an Ursav to assume an offensive beast form. Critical Evade + 10, Strength +2, Skill +8, Speed +6,  Defense and Resistance -4.
Wildcrystal A 15 80 10 10 1 Allows an Ursav to assume a powerful beast form. Critical Evade + 10, Strength +5 Skill +8, Speed +6, Luck +8, Defense and Resistance +3. All stats are reduced by 3 after battle. Stats go up again by 1 every turn. Consecutive use makes the self-inflicted debuffs of this weapon stack.
Dragonstone E 8 85 0 0 1 Allows a Manakete to assume standard dragon form. Critical Evade +10, Skill + 5, Defense and Resistance +3.
Dragonrune C 11 75 0 -10 1 Allows a Manakete to assume a defensive dragon form. Critical Evade + 10, Skill -3, Speed -5, Luck, Defense and Resistance +8
Dragonstone + B 13 85 5 0 1 Allows a Manakete to assume an offensive dragon form. Critical Evade + 10, Strength +5, Skill +8,  Defense and Resistance -5.
Dracocrystal A 18 75 10 10 1 Allows a Manakete to assume a powerful dragon form. Critical Evade + 10, Strength +8, Skill +4, Speed +2, Luck +4, Defense and Resistance +5. All stats are reduced by 3 after battle. Stats go up again by 1 every turn. Consecutive use makes the self-inflicted debuffs of this weapon stack.
Easglestone E 4 100 0 0 1 Magic weapon. Allows a Kotkae to assume standard bird form.  Critical Evade +10, Skill + 4, Speed +6 Luck +4, Defense and Resistance +2.
Eaglerune C 7 90 0 -10 1 Magic Weapon. Allows a Kotkae to assume a defensive bird form. Critical Evade + 10, Skill -6, Luck & Defense +6, Resistance +12
Eaglestone + B 10 100 5 0 1 Magic Weapon. Allows a Kotkae to assume an offensive bird form. Critical Evade + 10, Magic +4, Skill +10,  Defense and Resistance -3.
Tempestcrystal A 13 90 10 -10 1 Magic Weapon. Allows a Kotkae to assume a powerful bird form. Critical Evade + 10, Magic +7, Skill -4, Speed +7, Luck +12, Defense and Resistance +4. All stats are reduced by 3 after battle. Stats go up again by 1 every turn. Consecutive use makes the self-inflicted debuffs of this weapon stack.
Fire Diamond Prf 20 80 10 0 1 Allows Lugille to assume Fire Manakete form. Skill +5, Speed +3, Defense +10, Resistance +5. In battle, has a Skill% chance of halving enemy's strength and defense after battle.
Earth Diamond Prf 20 80 10 0 1 Allows Aceras to assume Earth Manakete form. Attack +5, Skill +6, Speed +5, Defense +7. If on a tile that hinders movement heal 20% HP at the beginning of turn.
Water Diamond Prf 20 80 10 0 1 Allows Xalvei to assume Water Manakete form. Magic +5, Skill +5, Speed +6, Resistance +7. In battle, has a Skill% chance of halving enemy's magic and resistance after battle.
Wind Diamond Prf 20 80 10 0 1 Allows Yssen to assume Wind Manakete form. Skill +3, Speed +5, Defense +5, Resistance + 10. While equipped, this unit is not affected by tiles that hinder movement.
Sacred Pendant S 25 70 1-2 Allows any stone-using class to assume their most powerful form. Critical Evade +5, Strength & Magic + 10, Skill +15, Speed +10, Luck -12, Defense and Resistance +7. After Battle, all stats are reduced by 12. Stats recover by 2 every turn. Consecutive use makes self-inflicted debuffs from this weapon stack.

Monster Weapons

Other

Fire Emblem Abstract Requiem Logo

Characters

(Main Campaign)

AcreasAlbusAnnaAntoinetteArasArcenaArijaArmanyaAveryAvichBadriBartasBernadetteCécileDaphneDariusEmilisErinysFharoFlørGepaltGrisHaoranHarveyIliusIrvingJirkaJynnanKalevKarrynKirsiLeiLesterLugilleMalvanMerilynMhygalMilagrosNantesNorvilleOakleighQuentinRainRandallRashidaRenardRhianRolandaSandersSkyeSpencerStanielSteinarTorvaldTyrigVancoVennisVermellaVictoriaVinaeraViolaWalterWeykaWynnXalveiYssenZacharias

Characters

(Ages Quest)

Characters

(Extra)

AlexandarsCinqCobraDanijelaDynnEnnineFinnrGinaHeilesJalilaMelaesOrtierPiccoloSvajoneSelvid

Characters

(DLC)

Marth • Alm • Celica • Sigurd • Seliph • Leif • Roy • Eliwood • Hector • Lyndis • Eirika • Ephraim • Ike • Micaiah • Robin • Chrom • Lucina • Corrin (M) • Corrin (F) • Azura

Characters

(Non-Playable)

Alexandars • Alphans • Amos • Brienne • Cobra • Devin • Drea • Heiles • Helga • Jalila • Melaes • Ortier • Piccolo • Svajone • Selvid • Terry • Urie • Zafina
Chapters: Sacrue Route
SacrueSigilB
Prologue: Crossing PathsChapter 1: March to WarChapter 2: The Great Sleep
Chapters: Vlasais Route
VlasaisSigilB
Prologue: Crossing PathsChapter 1: ShelterChapter 2: Crossfire
Chapters: Al Marxia Route
AlMarxiaSigilB
Prologue: Crossing PathsChapter 1: Opposite SidesChapter 2: Night Sky
Chapters: Generation 2 Prologue: The Light Fades
DLC Summer ScrambleAutumn ScrambleWinter ScrambleSpring Scramble
Locations
Lists CharactersCharacter GrowthsUnit GalleryGalleryClassesChaptersCharacter QuestsSkillsPersonal SkillsWeaponsSupport Conversations

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