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Shaun and All Star Racing
SAASR Wii U Cover
North American box art
Developer(s) Sumo Digital
Publisher(s) Bandai Namco Studios
Platform(s) Wii U Cameron MX Cameron XL
Genre(s) Party, racing
Series Shaun the Sheep series
Predecessor Mario Kart 8 Deluxe (2017)
Release Date(s) Febuary 23 2022
Mode(s) 1-4 players
Age Rating(s) E for Everyone (ESRB)
Media Included Digital Download

Shaun and All Star Racing is a racing game developed by Bandai Namco Studios and published by Sumo Digtal for the Wii U Cameron MX and Cameron XL.

In addition to including all content from the original release of also includes local multiplayer play for up to 4 players racing system not unlike as well as several new playable characters, items, and vehicle retro courses have been updated both in aesthetic design and course layout, with new Ramp segments added into some of the courses. racing mechanic, originally introduced has also been implemented into some of the courses included in Shaun and All Star Racing, thus making the game feel wholly new despite being based on a pre-existing title.

Drivers[]

Newcomers[]

Avatars[]

DLC[]

Racecourses[]

All 32 of the game's courses have been overhauled, both aesthetically and in course layout. As Mario Kart 8 introduced a new anti-gravity racing mechanic, several of the courses have had this new mode integrated into them. As with Mario Kart 8, all of the game's retro courses have undergone significant changes in order to match them with the "nitro" ones.


Unlike in Mario Kart 7 and Mario Kart 8, all courses use the same names in both the English language North American and PAL versions of the games; specifically, both versions of the game use the North American names for the courses.


Grand Trophy
Gems Cup
Whale-Lagoon-sonic-and-sega-all-stars-racing-13533308-1280-720
Moo Moo Farm MK64
600px-MKT London View
Roulette Road
Whale Lagoon
Shaun and All-Stars Racing Logo
Mossy Bottom Farm
Shaun the Sheep Series Logo

London Raceway
Danger Mouse (2015) - logo (English)
Roulette Road
Shaun the Sheep Series Logo
FireFlowerMK8
Flower Cup
MKT Airship Fortress Scene
LuigiMansionMK7
Rainbow Road 2
3DS RockRockMountain
Dark Arsenal
Shaun the Sheep Series Logo
Duckula Mansion
Count Duckula Logo
Rainbow Parade
Shaun the Sheep Series Logo
Rock Rock Mountain
Danger Mouse (2015) - logo (English)
Super Acorn NSMBUD
Acorn Cup
Pinball Highway
Tokyo 26
BowserCastleMK7
Virtual Boy Factory
Pinball Highway.
Shaun the Sheep Series Logo
Tokyo Raceway
Danger Mouse (2015) - logo (English)
Egg Hangar
Shaun the Sheep Series Logo
Turbine Loop
Shaun the Sheep Series Logo
Special Cup
Special Cup
DKJungle3DS
MK7 Rosalinas Ice World
BowserCastleMK7
RainbowRoadMK7
DK Jungle
DK Jungle is identical to its appearance in Mario Kart 8.
Rosalina's Ice World
Rosalina's Ice World has undergone a number of major changes in course layout. Most of the course is now set in anti-gravity segments, and the water segment has been almost entirely redesigned, with the ice platforms that float on the water's surface being redesigned to be a series of jumps that move closer and further away from the initial jump into/onto the lake over time. After this segment, the course initially split in two separated by a wall of ice has been modified into two paths attached to the Comet Observatory, which now sits closer to the stage, that cross around each other a number of times before converging at a jump.
Bowser's Castle
Bowser's Castle remains entirely unchanged from its original appearance in Mario Kart 7, barring a graphical upgrade. The underwater part of the course has been slightly changed in that the water is now a purple colour instead of blue like in all other courses. The weather outside of the castle has also been changed from a calm night to a lightning storm at night, with a bolt of lightning continually striking the front of Bowser's Castle (though it can not be hit directly, and thus serves simply as decoration).
Rainbow Road
Outside of a large graphical update, the only change that has been made to Rainbow Road is that the entire stage is set in anti-gravity. In terms of aesthetics, there are a number of planets, including the Starship Mario from Super Mario Galaxy 2 and the Comet Observatory from Super Mario Galaxy, that appear in the background of the course, and a small rocket ship with Toads in it flies alongside the course throwing coins onto the track.
GreenShellMK8
Shell Cup
LuigiracewayMK7
GBA Bowser Castle 1 3DS
MushroomGorgeMK7
LuigiMansionMK7
N64 Luigi Raceway
Luigi Raceway has seen a number of changes in its transition to Mario Kart 7 Deluxe. The entire course is now on an angle, being inclined above the ground by Ultra Hand stilts, and thus set in anti-gravity. The two long turns at the two ends of the course are also curved upwards. The tunnel has also been modified and split in two, and now a long gliding jump separates the two parts over a small out-of-bounds lake.
GBA Bowser Castle 1
Bowser Castle 1 is now set both in and around Bowser's Castle, and most of the corners have been rounded out slightly. The layout remains generally unchanged from its Mario Kart 7 appearance, aside from this however.
Wii Mushroom Gorge
Aside from a graphical update, Mushroom Gorge remains relatively unchanged from its Mario Kart 7 incarnation. The cavern leading up to the mushroom platforms has been lengthened and made into an anti-gravity segment, while water has also been added beneath these same platforms so that, should a racer fall, Lakitu would not need to retrieve them, and racers can continue to race around these platforms' stems.
DS Luigi's Mansion
Luigi's Mansion remains completely unchanged from its Mario Kart 7 incarnation barring a graphical enhancement, though the inside of the mansion now appears to waver and is set in anti-gravity.
BananaMK8
Banana Cup
MK7 KoopaTroopaBeach
MK7-SFC-MC
Wii Coconut Mall 3DS
Waluigi Pinball
N64 Koopa Troopa Beach
Koopa Troopa Beach reappears identically to how it does in Mario Kart 7 barring a graphical upgrade. The course is now set at sunset, and a small town is set out-of-bounds around the southern part of the island, but the course itself is not changed. Some Sidesteppers have been added to the course, specifically the parts that racers can drive underwater in.
SNES Mario Circuit 2
Mario Circuit 2 is now set in a grassland around a lake, and the course's layout has been adjusted to fit this change. The course is not set on a series of boardwalks, with the rainbow-coloured block walls serving as barriers so racers don't fall off of most areas of it. Cheep Cheeps now jump over parts of the course, replacing the pipes that once scattered around the road, and a puddle replaces the oil spill. After the newly-added puddle, the part leading up to the gliding jump has been changed to be underwater, but the path beneath the water still roughly follows the same path as the original course did. The glider jump is now a raised part of the boardwalk that leads over a small fishing boat with Nokis and Toads cheering on it and back towards the same boardwalk path that the starting line is on.
Wii Coconut Mall
Barring a graphical upgrade, the three metallic pathways in and around the courtyard area have been changed to be anti-gravity segments. The parking lot of of Coconut Mall has also been extended to make room for a third car, making it similar to its Mario Kart Wii incarnation instead of its Mario Kart 7 one.
DS Waluigi Pinball
Waluigi Pinball remains relatively unchanged from its Mario Kart 7 design, with its main difference being a graphical update. A lot of the stage's aesthetic cues now reference Waluigi and Wario, with some of the billboards also depicting characters from both the WarioWare and Wario Land series, and the large pinballs that roll along the course are now based upon the designs of Bob-ombs. The entire course is now also set within anti-gravity.
Super Leaf NSMB2
Leaf Cup
KalimariDesertMK7
DKPassMK7
DaisyCruiserMK7
MapleTreewayMK7
N64 Kalimari Desert
Kalimari Desert is relatively unchanged from its Mario Kart 7 incarnation barring a large graphical update. The course is now set around a western town, and a lot of the cacti that were around the beginning of the course have been removed and instead the end of the course now has a Chain Chomp staked in the ground. The course now has a number of bumps in the road, and the course's end is now on a slight hill that leads down, with the first train track crossing instead being stilted up above the path, and the later intersecting through it on a long flat plane before the hill begins to slope upwards again.
DS DK Pass
Aside from a large graphical update, DK Pass has seen a number of changes from its original incarnation. The later part of the downhill segment now has a number of trees dotting the path, which serve as obstacles. Additionally, after the gliding jump, racers now land on or before a large skating rink, where two large Shy Guys skate around on it.
GCN Daisy Cruiser
Daisy Cruiser has seen a number of changes from its Mario Kart 7 design, in addition to a graphical update. The banquet area has become a lot larger than before and, while it still has fewer tables than its Mario Kart: Double Dash!! incarnation, it does have more than its Mario Kart 7 one. The hanging life preservers have been re-added, after being absent from Mario Kart 7, and the cannon, which was replaced by dash panels, is once again replaced, this time with an anti-gravity ramp that ends with a long jump. The course is also set at night now.
Wii Maple Treeway
Maple Treeway keeps all of its changes from its Mario Kart 7 incarnation, though it has been made longer to match its original Mario Kart Wii appearance. In addition to a graphical update, most of the tree branch paths are now anti-gravity segments.
LightningBoltMK8
Lightning Cup
KoopaCapeMK7
DinoDinoJungleMK7
AirshipFortressMK7
SNES MK7
Wii Koopa Cape
Barring its graphical update, Koopa Cape more resembles its Mario Kart Wii incarnation instead of its Mario Kart 7 one. The underwater tunnel, which was filled with water in the latter game, is once again empty, and is now an anti-gravity segment. The Grand Goombas on the course have been replaced with normal Goombas, while the glider jump that led into the waterway has been kept.
GCN Dino Dino Jungle
Dino Dino Jungle's graphical updates have been massive; the course is now set at night and it is now set in a volcano and the jungle around it. The jungle section has been relatively unchanged, though the two boardwalk paths leading into the cavernous section is now a split stony pathway with pieces that fall away as the race progresses (the third, smaller, path with the boost pad has been completely removed). The cavernous area is also fairly similar, with lava now pooling around the course's ledges, and parts of this course also fall away as the race progresses. The geysers inside the cave have been removed, and the shortcut jump has been altered into a gliding jump set in-between two raising lava pillars. On the final lap, large fiery boulders will begin to crash into parts of the jungle, leaving behind small patches of flames.
DS Airship Fortress
Besides a graphical update, the only change to Airship Fortress is that the circular stone tower path has been changed to be an anti-gravity segment. Additionally, the stone path leading from this tower to the finish line has been changed to be curved, and two Dry Bones now march back and forth on it.
SNES Rainbow Road
Rainbow Road is identical to its appearance in Mario Kart 8.

Items

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