Kingdom | ||
| ||
Developer | LostSynth Studios Nintendo | |
Publisher | Nintendo | |
Distributor | Nintendo | |
Genres | Action Shooter Online | |
Release Date | TBA | |
Platform | Nintendo Wii U, Nintendo New 3DS, Nintendo Switch | |
Media | Physical and Digital |
Kingdom is an upcoming game online hero-based third person action game in development by LostSynth Studios and Nintendo. There is little information concerning the game but a spokesman for LostSynth Studios confirmed that "the game focuses on selecting a particular hero to join a squad of six members to fight other squads in online matches." After it's announcement, some critics have suggested that Nintendo is trying to cash in on the Overwatch craze. Overwatch is an online first person hero-based shooter developed by Blizzard for the Playstation 4, X-Box One, and computer. LostSynth Studios couldn't be reached for a comment. The game is currently under development along with the game Ninten-ZOO and potential similarities in the Kingdom logo suggests they make be connected in some form. LostSynth Studios has promised to release more information as it comes.
On September 27, 2016, LostSynth Studios and Nintendo jointly released a 35 minute long "Exploring Kingdom Direct which contained information about game play, plot and world information, and the Beasties that players can play as.
Gameplay[]
Players in Kingdom will find themselves participating in epic battles within this mysterious land. Now that we know a little about where Kingdom will be set, how will battles be played? This is the core of the game and what drives the stories narrative. Players will participate in a two-team battle with four players to a team. There will be 8 players total in one given match. Defeating the team will help increase the alliance as well as your own player's allegiance which advances the storyline further down the road. Kingdom is a constantly evolving narrative and the story's progression will be heavily influenced by how well players play the game. What comes next is a blank slate and it's up to you guys to write the outcome.
While we can't go into what modes and battles there are, I can give a little insight in what to expect. Kingdom will be a first for Nintendo in that it will constantly require a wireless connection in order to play. While some of you may be disappointed to hear this, it is very important to have this online connection in order to drive the game forward. Traditionally, there is the Conquest Mode which will heavily factor into the final outcome and where allegiance points count. There will also smaller game modes that focus on different aspects such as a Battle Royal where all players fight against each other as well as a more light-heated Free Battle Mode which will not contribute to the games progression and serves as a training mode/practice mode. Still, you will be competing against opponents.
The game can be played both in first person and third person form though there won't be an advantage to choosing one over the other. You can change it quite quickly; even in the heat of battle. However, some of the more melee-oriented fighters would benefit from having a third-person view while shooters may benefit more from a first-person view. Ultimately, it will depends on your own preference.
As I mentioned, characters may be more melee-inclined while others will be more shooter-inclined. What does this mean? Well, to start, every Beastie will wield a weapon of some sort such as a sword, a gun, or even something else entirely. There is also a secondary attack option, too.
Basic Attacks, Beast Skills, and Beast Breakers[]
Primary Attack |
Attacks which utilize the characters main weapon and doesn't have a cooldown time. |
Secondary Attack |
Attacks which utilize another weapon and has a cooldown timer. |
Each character has a set of three Beast Skills which they can use in battle. Each skill has a cooldown timer unique to that character. |
A Beast Breaker is a type of ultimate attack that, in order to release, must have its gauge filled up which can be done attacking and executing Beast Skills and gaining points in battle. |
Modifiers and Beast Traits[]
Prior to starting a match, players can select one of three available modifiers which slightly alters the character. |
As you level up your character, you can unlock Beast Traits which will heavily influence how that character evolves! There are also branch traits where players must pick one or the other. |
Classes[]
Warriors are the main damage dealers, the physical wall of pain, those who shrug off damage and continue fighting. These Beasties focus on dealing as much damage as possible with little regard to themselves. They are best leading aggressive assaults against fortifications or waiting until the best opportunity to strike. They come in a wide range of shapes, sizes, types, and backgrounds. In addition in dealing physical damage, some of these classes will do elemental damage and, in this case, Fire and Lightning represents the Warriors though this is not always the case. The Warrior Class is depicted with a sword and it's color is red. Warriors, within the world of Kingdom typically aim to find the riches of Kingdom to bring glory to either themselves or their allegiances and will stop at nothing of these pursuits. |
The second class represented are the Defenders and play a pivotal supporting role ind defending key areas, setting up choke points, and defending against invading enemies. These Beasties are important in maintaining key areas and defending them tooth and talon. Without the Defenders, important and key strategy points are left to the enemy and this can prove to be the main cause of defeat. Those who decide to play as a Defender needs to forgo the glory of wading into bad and be content setting up key defensive positions and crowding groups of enemies together so the Warriors can take them out. Defenders are typically represented by Ice and Earth. It is depicted by a shield and its color is yellow. Within the world of Kingdom, Defenders tend to search of the riches of Kingdom to bring honor and glory not to themselves but to their allegiances and those that serve them. They tend to take a more modest and dutiful role as opposed to Warriors. |
The third class featured are the Tankers and they are the primarily damage dealers as well as absorbers. They focus on dishing out just as much damage as they can take and prove to be extremely valuable in intense fire fights. Tankers have high defense and health stats and, with the right modifiers and traits, prove to literally be moving fortresses with artillery to back them up. Tankers tend to be seen as a mixture between the first two classes plus a little bad ass'ery throw into it. Be warned though players that Tankers may have high damage output but they lack the speed and jumping ability as some of the lighter classes. Plan accordingly before taking a Tanker out into the battlefield. Tankers typically associate with Fire and Ice. They are depicted with a fortress and their color is blue. With the world of Kingdom, Tankers tend to fight for their own glory then the glory of others; even if it means their allegiances and tend to seek attention by proving their strength in the fires of war. |
The fourth class within Kingdom are Speedsters and they can be some of the most successful (and annoying) of all the classes. Speedsters are hit-and-runners who focus on launching rapid attacks in a small amount of time and then getting the hell out of the fire. They boast impressive movement and attack speed, high jumping and evading abilities, and skills that tend to lean towards areas of espionage and infiltration. However, they crumple under intense fire and almost, if not always, loses to a Tanker. They have the lowest health and defense of any class and won't be winning at power contests either. Still, they are invaluable for weakening defenses and knocking out players separated from their teams. Speedster also include aerial units which we will see further down the road. Speedsters are typically associated with Wind and Lightning. They are depicted by a lightning bolt and their color is green. Speedsters within Kingdom generally are looking for fame, for glory, or have an ulterior motive. They are not as boastful as the Tankers or modest as the Defenders but they can be cocky at most times. |
Finally, the fifth class are the always important Supporters. As the man suggests, they help out the front lines with much needed medic and stat support and can even weaken the opponents by lowering their stats. Warriors and Tankers form the main offensive line while Speedster sand Defenders from the defensive line. Supporters back all them up with their life-saving skills and modifiers. Still, a person playing a Supporter needs to know that they will not be seeing the same combat as others do and may find themselves overlooked (or maybe way to underappreciated) in comparison. Supporters are always almost a plus within a team and those who specialize in these characters will be sought out after. Supporters are often associated with Water and Earth. They are depicted by a cross and their color is purple. Supporters within Kingdom often fight solely for their allegiances or their teammates and its rare to find a Supporter purely fighting for him or herself. |
Game Modes[]
Players can participate in a number of Game Modes that range in a wide variety of rules and mechanics. While there will be more revealed later, here are some that we can confirm today:
Conquest can be seen as the bread-and-butter of the game with a wide amount of the games progress devoted into this game mode. How well players do and how well they advance themselves within the game will affect the overall outcome of the stories narrative. This mode will decide who gets to claim Kingdom as their own! Battles take places between teams of four against another team. In addition, there will be different types of matches that will have a certain objective to complete to win. Some examples includes a traditional team vs team battle as well as zone control matches.
Scenario Mode pits two four player teams against each other to complete a particular objective. However, each member has to pull his or her own weight or the scenario cannot be completed. Some scenarios include protecting treasure from the enemy, sky diving battles, and collecting the opponents honey.
As the name suggests, its a battle royale with no teams with up to 12 players in one battle. This mode does not contribute to the games progressive narrative but will double the amount of points and gear given up at the end of each match. Matches can be either time, stock, or health depletion based.
This unique game mode features undead creatures known as "Carrion" who will sporadically pop up in Conquest and Battle Royale in something known as "Carrion Skimish". Well, in Hunt Mode, it's two teams of four against the whole might of the Carrion. The winner who destroys the most and strongest Carrion wins the match!
Plot[]
Kingdom is set in the super-continent known as Avalon. This super-continent spans the entire globe so it's quite a large area understandably with a wide range of creatures and cultures residing within. You will find numerous kingdoms, fiefdoms, federation, empires, city-states, and more within. However, laying in the center of the continent is the mysterious land known as Kingdom. Quite fitting, isn't?
As the story goes, the land known as Kingdom is open once every 500 years and may stay open for only a few years to whole centuries. While the world rushes by and civilizations rise and fall; Kingdom stands still in time until it magically reopens. Within Kingdom is said to have vast amounts of treasure, riches, and power and whoever lays claim to it will establish themselves as the main power of the continent.
Historically, the Kingdom has only been claimed five times in the past millennium and these civilizations that once conquered it have fallen into dust due to infighting, wars, and sabotage. The last time Kingdom opened, it caused an all-out war between the people resulting in a global catastrophe of which none now remember of it. What is remembered is due to being written in scrolls that survived the tragic turn of events. What was described in these scrolls was a rain of fire erupting in the sky and scorching the land underneath. Since then, Kingdom never opened in what would be the longest time it would be remained closed; for over 8,000 years. But that was until now, though. With Kingdom open after such a long time, we are sure to see some dramatic battles unfolding.
With Kingdom being set on a massive super continent, there sure has to be different cultures and races explored within this world, right? Well, yes and no. Not in the sense of what we are used to. We cannot comment if this is indeed a past or future Earth but you will come into contact with many animals that we currently recognize such as tigers and elephants. Actually, coming into contact with them is putting it lightly. You will be jumping into their shoes...hmmm...hooves...claws...talons...you get the picture.
The world of Kingdom is composed of anthropomorphic creatures commonly known as "Beasties". They inhabit a large variety of environments and have created mass cities where they govern their own kingdoms and empires. Some of them are rather antagonistic and aggressively expansive such as Aslandia Empire while others, such as as, is a company dedicated to expanding research to better the lives of others. Each one has their own reasons for wanting to enter into Kingdom and take the riches for themselves.
Kingdom Arenas[]
Players will participate in battles in places called Arenas. A of right now, we can confirm of four locations which house arenas. Each location will have (as of right now) four arenas that correspond to the four game modes. The areans are all located in the land of Kingdom and, due to the magic placed on the land, remains relatively unchanged due to the slow flow of time. Today, we will be looking at one arena from each location.
A large expand of largely uninhabited mega-forest with a few now-derelict settlements and haunted woods.
Type | Scenario |
Size | Medium |
Tainted |
A large arid semi-desert land with flowing sand dunes, scrub-lands, oasis's, and several massive monoliths of a long-hone civilization.
Type | Battle Royal |
Size | Large |
Tainted |
Once a vibrant farming and mining community now reduced to ghost towns and abandoned settlements. This is a key location due to its very fertile lands.
Type | Hunt |
Size | Small |
Tainted |
A tropical paradise located on the western shores of Kingdom. While it looks and feels like a paradise, the sand has drunk its fill of blood over the ages.
Type | Conquest |
Size | Large |
Tainted |
Beasties[]
Prince Leopold hails from the Aslandia Empire and is the third prince within the royal line. His older-brother is the crowned prince and will succeed his father upon his death. Prince Leopold is a product of the highly aggressive and expansion is Aslandia Empire who holds Aslandian superiority beliefs which has brought it into conflicts with other rulers and kingdoms. In fact, the Aslandia Empire holds several tribute kingdoms under themselves which makes up the Aslandia Imperium. Prince Leopold, angered over being cast as the third son, seeks riches and glory within Kingdom and hopes to bring the treasure and power to his home in order to elevate his own standing within his father's eyes. Despite this ulterior motive, he is dedicated to his Empire and would gladly die for it if given the chance. Maybe this is what he actually seeks. |
Name | Prince Leopold Carnivora |
Allegiance | Aslandia Imperium |
Alliance | Carnivora Alliance |
Age | 31 |
Occupation | Prince |
Voice Actor |
Stat | Rating |
---|---|
Damage | 8 |
Armor | 5 |
Speed | 3 |
Range | 2 |
Jump | 4 |
Difficulty | 4 |
Gameplay |
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Prince Leopold utilizes his great sword, Lionsbane to deal heavy damage with strong and determined attacks. While he possesses impressive damage and armor stats, he lacks in speed, jump, and range. He is mostly limited to attack what is around him and trying to bypass damage to get to his opponents. He does have a few options which better his range but he is strictly an up-front damage dealer. He is a worst enemy and best target for opponents who prefer range. |
Basic Attacks |
Beast Skills |
Beast Breaker |
Modifier |
Icon | Modifier | Description | Requirement |
---|---|---|---|
Power of the Imperium | Increases the attack power for any team mate apart of the Imperium. | Default | |
File:Chainskill modifier.png | Chain Kill | Rack up more damage with each successful kill. Resets if Prince Leopold dies. | Level 15 |
King of the Jungle | Increases attack power by 25% when damaging a herbivore-based Beastie. | Level 25 |
Beast Traits |
Category | Tier Level | Name | Description | Point Requirement |
---|---|---|---|---|
Stats | 1 | Attacker | Increase attack power by 10%. | 195 |
Stats | 1 | Survivor | Increase health by 10%. | 195 |
Stats | 1 | Resilient | Increase defense by 10%. | 195 |
Stats | 2 | Leap of Faith | Increase jump by 10%. | 265 |
Stats | 2 | Range Finder | Increase range of attack by 10%. | 265 |
Stats | 3 | Prince from Ashes | Increase Attack and Range by 5% | 355 |
Stats | 3 | All On His Own | Increase Defense and Health by 5% | 355 |
Stats | 3 | Never Retreat | Increase Speed and Jump by 5% | 355 |
Stats | 4 | Blood Lust Reaver | Increase Attack and Speed by 15% but decrease health by 5% | 485 |
Stats | 4 | Hope in Waiting | Increase Health and Jump by 15% but decrease attack by 5% | 485 |
Stats | 4 | Holy Imperial Defender | Increase Defense and Range by 15% but decrease speed by 5% | 485 |
Stats | 5 | Of Course I'm First | Increase attack by 15% when in first place in kills/score/points. | 575 |
Stats | 5 | Carry On Wayward Son | Increase speed by 15% when in last place in kills/score/points. | 575 |
Stats | 5 | Last One Standing | Increase defense by 15% when last one standing. | 575 |
Stats | 5 | You Dare Tough Royalty?! | Increase health by 15% when near death. | 575 |
Stats | 6 | The Royal Treatment | Increase attack, health, and speed by 10%. | 645 |
Stats | 6 | Backing the Line | Increase defense, range, and jump by 10%. | 645 |
Stats | 7 | The Prince Returns | Increase all stats by 5% | 805 |
Basic Attacks | 1 | Overhead Slash | Hold down the primary attack button to perform a more powerful yet slower overhead slash. | 195 |
Basic Attacks | 1 | Claw Dash | Hold down the secondary attack button to perform a dashing slash attack that propels Prince Leopold forward. | 195 |
Basic Attacks | 2 | Back Stabber | Deal more damage when attacking with Lions Bane from behind the opponent. | 265 |
Basic Attacks | 2 | Running Through | Deal more damage when attacking with Lions Bane during running. | 265 |
Basic Attacks | 3 | All Stunned Up | Heavy Claw deals less damage to the opponent but results in a stunned effect for several seconds. | 355 |
Basic Attacks | 3 | Hammer Claw | Heavy Claw deals the same amount of damage but knocks the opponent further back. | 355 |
Basic Attacks | 4 | Steel & Bone | Both Lions Bane and Heavy Claw gets additional 2 points of damage. | 485 |
Basic Attacks | 4 | Whispering Fade | Both Lions Bane and Heavy Claw gets additional 2 points of attack speed. | 485 |
Basic Attacks | 4 | To Arms! | Both Lions Bane and Heavy Claw gets additional 2 points of priority. | 485 |
Basic Attacks | 5 | Lions Bane Ablaze | Lionsbane deals fire-elemental damage. | 575 |
Basic Attacks | 5 | Lines Bane Grounded | Lionsbane deals earth-elemental damage. | 575 |
Basic Attacks | 5 | Lions Bane Reforged | Lionsbane gets an extra +2 attack damage and attack speed. | 575 |
Basic Attacks | 5 | Steel Melter | Heavy Claw deals fire-elemental damage. | 575 |
Basic Attacks | 5 | Earthen Giant | Heavy Claw deals earth-elemental damage. | 575 |
Basic Attacks | 5 | Lion's Pride | Heavy Claw deals +2 attack damage and attack speed. | 575 |
Basic Attacks | 6 | One Final Word | Prince Leopold descends downward while performing a Lionsbane attack in the air and delivers a earth-shattering smash attack. | 645 |
Basic Attacks | 6 | Sting like a Butterfly | Prince Leopold can use the Heavy Claw to slow down his descent while in the air. | 645 |
Basic Attacks | 7 | One After Another | Prince Leopold can immediately use Lionsbane/Heavy claw after a pimrary/secondary attack while ignoring animation lag. Only if the cooldown for Heavy Claw is passed. | 805 |
Beast Skills | 1 | Call the Inferno | Increase Fire Caller attack duration by 3 more seconds. | 195 |
Beast Skills | 1 | Earthen Tyrant | Increase the height of the explosion dealt by Earth Cleave. | 195 |
Beast Skills | 1 | Imperial Pantera | Increase the dash distance with Lion Strike. | 195 |
Beast Skills | 2 | Cooldown: Fire Caller | Fire Caller cooldown goes down from 8 to 6 seconds. | 265 |
Beast Skills | 2 | Cooldown: Earth Cleave | Earth Cleave goes down from 12 to 10 seconds. | 265 |
Beast Skills | 2 | Cooldown: Lion Strike | Lion Strike goes down from 15 to 13 seconds. | 265 |
Beast Skills | 2 | Cooldown: Lion Strike | Lion Strike goes down from 15 to 13 seconds. | 265 |
Beast Skills | 3 | Blast Caller | Fire Caller deals 2% less damage but release a powerful explosion at the end. | 355 |
Beast Skills | 3 | Gravity Caller | Fire Caller deals the same amount of damage but has a strong pull which brings in anyone nearby. | 355 |
Beast Skills | 3 | Enhanced Fire Caller | Fire Caller deals 3% more damage plus increases in attack radius by 3 points. | 355 |
Beast Skills | 4 | Shut that Shit Down! | Both Fire Caller, Earth Cleave, and Lion Strike has a 30% better chance of interuppting a Beast Skill. | 485 |
Beast Skills | 4 | Defending My Title | Both Fire Caller, Earth Cleave, and Lion Strike has a 30% better chance of resisting being interrupted. | 485 |
Beast Skills | 5 | Tectonic Cleave | Instead of producing molten lava, earthen spires shoot up when Earth Cleave is performed. It deals Earth-element damage as opposed to Fire-element damage. | 575 |
Beast Skills | 5 | Quake Cleave | The attack does less damage but can stun opponents for up to 4 seconds. | 575 |
Beast Skills | 5 | Enhanced Earth Cleave | Earth Cleave deals 3% more damage plus increases in range by 3 points. | 575 |
Beast Skills | 6 | Pinned to the Wall | Performing the Lion Strike and slamming an opponent into the wall deals heavy damage. | 645 |
Beast Skills | 6 | Lion Hurricane | Increases the speed and range but decreases damage output of Lion Strike. | 645 |
Beast Skills | 6 | Feeding Carnage | After performing the Lion Strike, Prince Leopold launches a final attack that knocks the enemy far away. | 645 |
Beast Skills | 7 | Cooldown Festival | All Beast Skills have thier cooldown timer reset to zero if it kills an enemy. | 805 |
Beast Breaker | 1 | On the Attack | Attacking fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | On the Defense | Defending/blocking fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | On the Prowl | Using Beast Skills fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 2 | Within Aslandia's Grasp | Aslandian Imperium has a wider range of attack than before but with 3% less damage. | 265 |
Beast Breaker | 2 | Flames of War | Does 3% less damage but leaves an inferno 10 seconds afterwards which can burn opponents. | 265 |
Beast Breaker | 2 | Pride of Aslandia | Aslandian Imperium remains the same but sees a 2 point increase in attack damage. | 265 |
Beast Breaker | 3 | Don't Be Hasty | The Breaker Gauge depletes less when not attacking. | 355 |
Beast Breaker | 3 | Taking All the Pain | The Breaker Gauge depletes less when being damaged. | 355 |
Beast Breaker | 4 | All for One, One For All | Killing more than two opponents while using the Aslandia Imperium grants plus 2 for all team mates. | 485 |
Beast Breaker | 4 | But Only With Faith | Utilizing the Aslandian Imperium as a defensive tactic by saving an ally from damage and killing the opponent grant both Leopold and the ally 5 points of attack. | 485 |
Beast Breaker | 5 | Death Is Only a Journey | Being killed will only remove 90% of the Breaker Gauge as opposed to 100%. | 575 |
Beast Breaker | 5 | Laid to Waste | Killing an opponent will increase the Breaker Guage more than before. | 575 |
Beast Breaker | 6 | First Time is a Charm | First time the Askandian Imperium is activated results in an increase of 6 points of damage plus a 10% increase in radius damage. | 645 |
Beast Breaker | 6 | In My Final Hour | Utilizing the Aslandian Imperium in the final moments of the match results in an increase of 6 points of damage plus a 10% increase in radius damage. | 645 |
Beast Breaker | 6 | I Am The Prince! | Prince Leopold gains +4 health for every opponent that is killed with his Beast Breaker. | 805 |
Character | 1 | Double Jump! | Allows Prince Leopold to perform a double jump while in the air. | 195 |
Character | 1 | Backflip | Allows Prince Leopold to perform a backflip while blocking. | 195 |
Character | 2 | Aura of a Prince | Allies around Prince Leopold receive +2 points in defense as long as they are next to him. | 265 |
Character | 2 | Killing Fields | Allies nearby to Prince Leopold who lands a kill receive a +3 increase in attack points. | 265 |
Character | 3 | Golden Opportunity | Prince Leopold receives a 5% increase in gold received after a match. | 355 |
Character | 3 | Young But Experienced | Prince Leopold receives a 5% increase in experience points received after a match. | 355 |
Character | 3 | Conquest of Champions | Prince Leopold receives a 5% increase in Conquest Points received after a match. | 355 |
Character | 4 | Brother in Arms | Saving an opponent from death by killing his or her attacker increases the match score more than before. | 485 |
Character | 4 | Reap the Rewards | Killing more than two or more characters in a single attack increases the match score more than before.. | 485 |
Character | 4 | Tis A Flesh Wound | Dying has 1/2 impact on the match score than before. | 485 |
Character | 5 | Clad in Riches | Better chance of finding a rare shader/skin loot. | 575 |
Character | 5 | Words of Gold | Better chance of finding a rare voice quote loot. | 575 |
Character | 5 | Treasured Paintings | Better chance of finding a rare artwork loot. | 575 |
Character | 6 | Carnivora Conquest | Winning a match has impact on the Carnivora Alliance. | 645 |
Character | 6 | Aslandia Conquest | Winning a match has more impact on the Aslandia Empire. | 645 |
Character | 7 | Pillage | 10% increase on received gold, experience points, and . | 645 |
Matriarch, formally known. |
Name | Matriarch |
Allegiance | The Breakers |
Alliance | Darkened Aurora |
Age | 30 |
Occupation | Revolutionary leader |
Voice Actor |
Stat | Rating |
---|---|
Damage | 7 |
Armor | 6 |
Speed | 4 |
Range | 5 |
Jump | 2 |
Difficulty | 6 |
Gameplay |
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Matriarch is an imposing character who utilizes a variety of attacks and abilities to combat her opponents. She possesses more speed and endurance than other Warriors as well as capable range abilities that allows her to strike from a distance rather than up front. In edition, Matriarch has abilities that gives her empowered abilities and increases her stats. She is a capable Warrior who can hold her own without much assistance from others on the team. |
Basic Attacks |
Icon | Name | Description | Cooldown (in sec.) |
---|---|---|---|
File:Uddertaker basicattack.png | Uddertaker | Matriarch takes her Udder weapon and tosses it. It has some range to it and deals more damage and knockback the farther it flies forward. It can be upgraded which allows Matriarch to swing the Udder above her head. Releasing it deals more damage and knockback. | 0 |
Hoofer | Matriarch steps forward and slams her foot down onto the ground; releasing a powerful shockwave that deals damage and can stun far away enemies. It can be upgraded to charge the attack resulting in a large shcokwave and more damage. | 4 |
Beast Skills |
Beast Breaker |
Modifier |
Icon | Modifier | Description | Requirement |
---|---|---|---|
Milktime | When attacked, Matriarch leaks milk which can heal nearby teammates slightly. | Default | |
File:Indestructable modifier.png | Indestructable | All attacks using the Udder results in higher priority and increase defense thus preventing the attack from being interrupted. | Level 15 |
Woman’s Strength | Increases attack by 10% for all woman on the team. | Level 25 |
Beast Traits |
Category | Tier Level | Name | Description | Point Requirement |
---|---|---|---|---|
Stats | 1 | Leader | Increase attack power by 10%. | 195 |
Stats | 1 | Strategist | Increase health by 10%. | 195 |
Stats | 1 | Veteran | Increase defense by 10%. | 195 |
Stats | 2 | Runner | Increase speed by 10%. | 265 |
Stats | 2 | Unstoppable | Increase attack range by 10%. | 265 |
Stats | 3 | Bunkered Down | Increase Defense and Range by 5% | 355 |
Stats | 3 | Born-Leader | Increase Health and Attack by 5% | 355 |
Stats | 3 | Bull Run | Increase Speed and Jump by 5% | 355 |
Stats | 4 | Frontal Assault | Increase Attack and Speed by 15% but decrease Defense by 5% | 485 |
Stats | 4 | Titan | Increase Health and Attack by 15% but decrease Speed by 5% | 485 |
Stats | 4 | Paratrooper | Increase Range and Jump by 15% but decrease Attack by 5% | 485 |
Stats | 5 | Girl Power | Increase attack by 15% when only woman on team. | 575 |
Stats | 5 | Woman United | Increase speed by 15% when on a team with other woman characters. | 575 |
Stats | 5 | For Her | Increase attack by 15% when in the lowest score. | 575 |
Stats | 5 | In the Lead | Increase health by 15% when having the highest points. | 575 |
Stats | 6 | Front Lines | Increase attack, health, and speed by 10%. | 645 |
Stats | 6 | Excellent Defense | Increase defense, range, and jump by 10%. | 645 |
Stats | 7 | The Rebel Matriarch | Increase all stats by 5% | 805 |
Basic Attacks | 1 | Special Delivery | Hold down the primary attack button to cause Matriarch to swing the Udder over her head. Let go of the button to flind the udder forward. | 195 |
Basic Attacks | 1 | Sonic Stomp | Hold down the secondary attack button to performing a more powerful stomping attack that stuns nearby opponents. | 195 |
Basic Attacks | 2 | Sudden Impact | Deal less damage but the throw comes out faster with more | 265 |
Basic Attacks | 2 | Extended Chain | Uddertaker has more range to it with longer duration. | 265 |
Basic Attacks | 3 | Grounded | Hoofer doesn’t deal damage but it prevents oppponents from moving for an extended period of time. | 355 |
Basic Attacks | 3 | Blast Range | Hoofer has a wider range of attack but deals less damage. | 355 |
Basic Attacks | 4 | For Glory | Both Uddertaker and Hoofer gets additional 2 points of damage. | 485 |
Basic Attacks | 4 | Speedy Negotations | Both Uddertaker and Hoofer gets additional 2 points of attack speed. | 485 |
Basic Attacks | 4 | Seismic Damage | Both Uddertaker and Hoofer gets additional 2 points of range. | 485 |
Basic Attacks | 5 | UdderQuake | Uddertaker deals earth-elemental damage. | 575 |
Basic Attacks | 5 | Winds of Change | Uddertaker deals wind-elemental damage. | 575 |
Basic Attacks | 5 | Power Udder | Uddertaker gets an extra +2 attack damage and attack speed. | 575 |
Basic Attacks | 5 | Earth Shatter | Hoofer deals earth-elemental damage. | 575 |
Basic Attacks | 5 | Desert Vacuum | Hoofer deals wind-elemental damage. | 575 |
Basic Attacks | 5 | Reinforced Hoof | Hoofer deals +2 attack damage and attack speed. | 575 |
Basic Attacks | 6 | Meteor Strike | Matriarch takes the Uddertaker and slams it diagonally torwards the ground which knocks the airborne opponent into the ground. | 645 |
Basic Attacks | 6 | Dynamite Hoof | Mtriarch crashes down into the ground creating a larger shockwave upon landing. | 645 |
Basic Attacks | 7 | Amped Up | Both Uddertaker and Hoofer creates an explosion upon connecting dealing even higher damage. | 805 |
Beast Skills | 1 | Lashing Spite | Increase the striking range of Lash. | 195 |
Beast Skills | 1 | Got Super Milk? | Got Milk? Heals 2% more than before. | 195 |
Beast Skills | 1 | Ragestorm | Cyclone gets more priority than before. | 195 |
Beast Skills | 2 | Cooldown: Lash | Lash cooldown goes down from 10 to 8 seconds. | 265 |
Beast Skills | 2 | Cooldown: Got Milk? | Got Milk? goes down from 19 to 17 seconds. | 265 |
Beast Skills | 2 | Cooldown: Cyclone | Cyclone goes down from 16 to 14 seconds. | 265 |
Beast Skills | 3 | Fast Lash | Lash deals 3% less damage but has 5% increase attack speed. | 355 |
Beast Skills | 3 | Stunning Lash | Lash does 50% less damage but it leaves opponents stunned afterwards. | 355 |
Beast Skills | 3 | Enhanced Lash | Lash deals 3% more damage plus increases in attack radius by 3 points. | 355 |
Beast Skills | 4 | Stop in the Name of Love | Both Lash and Cyclone have a 30% better chance of interuppting a Beast Skill. | 485 |
Beast Skills | 4 | Don’t Push Me | Both Lash and Cyclone has a 30% better chance of resisting being interrupted. | 485 |
Beast Skills | 5 | Spicy Milk | Right after drinking the milk, Matriarch adds a Fire-element effect to just one physical attack. | 575 |
Beast Skills | 5 | Stamina Milk | Drinking the milk but does not heal Matriarch but boosts her attack bility instead. | 575 |
Beast Skills | 5 | Milk Delivery | Drinking the milk does not heal Matriarch but increases her speed. | 575 |
Beast Skills | 6 | Devastating Cyclone | Cyclone has a better chance of breaking opponents guarding abilities. | 645 |
Beast Skills | 6 | Storm Chaser | Cyclone has an enhanced radius range than before. | 645 |
Beast Skills | 6 | Sky Lock | Cyclone locks in the opponent and tosses the opponent into the air afterward. | 645 |
Beast Skills | 7 | Sassy Girl | All Beast Skills have thier cooldown timer reset to zero if it kills an enemy. | 805 |
Beast Breaker | 1 | Aggressive Hostility | Attacking fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | Break Down | Defending/blocking fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | Beastial Dance | Using Beast Skills fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 2 | Enhanced Madness | Mad Cow has 2 seconds duration added to it. | 265 |
Beast Breaker | 2 | Madness Aura | Has 30 seconds less duration but nearby allies get an enhanced stat boost. | 265 |
Beast Breaker | 2 | Ultimate Madness | Has 50 seconds less duration but Matriarch gets 8% more stat increase than before. | 265 |
Beast Breaker | 3 | On a Lull | The Breaker Gauge depletes less when not attacking. | 355 |
Beast Breaker | 3 | Damage Taker | The Breaker Gauge depletes less when being damaged. | 355 |
Beast Breaker | 4 | Savage Killing | Killing more than two opponents while using the Mad Cow increases attack by 2%. | 485 |
Beast Breaker | 4 | But Only With Faith | Matriarch gains 2% in speed, attack, and defense when more than one teammate kills an opponent while udner the Mad Cow status affect. | 485 |
Beast Breaker | 5 | Back from the Dead | Being killed will only remove 90% of the Breaker Gauge as opposed to 100%. | 575 |
Beast Breaker | 5 | Hitwoman | Killing an opponent will increase the Breaker Guage more than before. | 575 |
Beast Breaker | 6 | Mad Cow on the Prowl | First time the Mad Cow is activated results 2% stat increase across the board plus status affect radius. | 645 |
Beast Breaker | 6 | Door Closing | Utilizing Mad Cow near the end of the match results in a 2% stat increase across the board plus status affect radius. | 645 |
Beast Breaker | 6 | Violent Gal | Prince Leopold gains 4% attack for every opponent that is killed with her Beast Breaker. | 805 |
Character | 1 | Evade | Matriarch spins backwards which negates some weaker attacks. | 195 |
Character | 1 | Bullrush | Allows Matriarch to dash quickly forward which also serves that negating weaker attacks. | 195 |
Character | 2 | On the Attack | Allies around Matriarch receive 2% in attack as long as they are next to him. | 265 |
Character | 2 | Skill Effect | Allies who perform a Beast Skill nearby to Matriarch results in 3% in speed. | 265 |
Character | 3 | Chase the Gold | Matriarch receives a 5% increase in gold received after a match. | 355 |
Character | 3 | Experienced Hustler | Matriarch receives a 5% increase in experience points received after a match. | 355 |
Character | 3 | City Conquest | Matriarch receives a 5% increase in Conquest Points received after a match. | 355 |
Character | 4 | Deadly Rebel | Killing an opponent without getting damaged upon interaction increase 3% attack stat. | 485 |
Character | 4 | Close to Death | Matriarch gets a 3% health stat increase when killing an opponent on low health. | 485 |
Character | 4 | Aint on My Watch | Dying has 1/2 less impact on the match score than before. | 485 |
Character | 5 | Diamonds and Bling | Better chance of finding a rare shader/skin loot. | 575 |
Character | 5 | Bustin’ Rhymes | Better chance of finding a rare voice quote loot. | 575 |
Character | 5 | Graffiti | Better chance of finding a rare artwork loot. | 575 |
Character | 6 | Breaker Conquest | Winning a match has impact on The Breakers. | 645 |
Character | 6 | Breaker Conquest | Winning a match has more impact on The Breakers. | 645 |
Character | 7 | Golden Queen | 10% increase on received gold, experience points, and . | 645 |
Queen Bee is the empress of the mysterious Hive Empire. Governing the Hive through the Hiveship, they appear to be searching for something with some believing a place to call home. None remember where they came from or when they did but their invasion of the Avalon has caused great political upheaval as governments attempt to handle the threat plaguing their borders. The Hive Empire's aggressive expansive agenda has threatened the sovereignty of the other countries leading to open hostilities with all but a few nations. Now, Queen Bee and her Hive appear to staking a claim in Kingdom with even the Queen herself making her grand entrance. What exactly this will lead to is unknown even to the Hive experts but the Queen appears to have a grand purpose for her Hive and will stop at nothing to see it completed. Even if this means the complete annihilation of everything in her path . |
Name | Queen Bee |
Allegiance | The Hive |
Alliance | Insectivorium Alliance |
Age | ? |
Occupation | Queen |
Voice Actor |
Stat | Rating |
---|---|
Damage | 5 |
Armor | 6 |
Speed | 3 |
Range | 7 |
Jump | 6 |
Difficulty | 7 |
Gameplay |
---|
Queen Bee lacks the power output of the Tankers and Warriors but boasts some impressive armor and range stats. Her abilities allow her to create defensive barriers to hold off the enemy. She boasts great zone control abilities and can easily influence the area to her purposes by trapping opponents and picking them off one by one. She can create defensive perimeters that, while not exactly a support function, serves to corral the enemies together and allow for her team mates to destroy them. . |
Basic Attacks |
Beast Skills |
Beast Breaker |
Modifier |
Beast Traits |
Category | Tier Level | Name | Description | Point Requirement |
---|---|---|---|---|
Stats | 1 | Hold the Line | Increase Defense power by 10%. | 195 |
Stats | 1 | Advance the Line | Increase Speed by 10%. | 195 |
Stats | 1 | Extend the Line | Increase Range by 10%. | 195 |
Stats | 2 | Attack Queen | Increase Attack by 10%. | 265 |
Stats | 2 | Healthy Queen | Increase Health by 10%. | 265 |
Stats | 3 | Search & Destroy | Increase Range and Jump by 5% | 355 |
Stats | 3 | Rush & Defend | Increase Defense and Speed by 5% | 355 |
Stats | 3 | Attack & Heal | Increase Attack and Health by 5% | 355 |
Stats | 4 | Dancing Queen | Increase Speed and Jump by 15% but decrease Defense by 5% | 485 |
Stats | 4 | For Queen and Hive | Increase Defense and Range by 15% but speed attack by 5% | 485 |
Stats | 4 | Bzzz Save the Queen | Increase Health and Speed by 15% but decrease range by 5% | 485 |
Stats | 5 | Hive Colony | Increase Defense by 15% when having insect-type teammates. | 575 |
Stats | 5 | The Only Bug | Increase Health by 15% when the only insect type on the team. | 575 |
Stats | 5 | Above Them All | Increase Attack by 15% if the highest level on the team. | 575 |
Stats | 5 | Not Out Of My Range | Increase Range by 15% when facing an opponent of a lower level. | 575 |
Stats | 6 | Entrenchment | Increase defense, health, and range by 10%. | 645 |
Stats | 6 | All-Out Assault | Increase Attack, Speed, and Jump by 10%. | 645 |
Stats | 7 | Hail the Queen | Increase all stats by 5% | 805 |
Basic Attacks | 1 | Bee Bullet | Tap the Basic Attack button quickly to fire a weak single bee drone in a straight line with high range. | 195 |
Basic Attacks | 1 | Honey Mine | Hold the secondary attack button to lay down a Honey Mine which explodes when making contact with an opponent or 20 seconds after being deposited. Placing another mine or throwing a Honey Bomb causes it to explode. | 195 |
Basic Attacks | 2 | Angry Bees | Bees Swarm do more damage when deployed after Queen Bee is damaged | 265 |
Basic Attacks | 2 | Fanning the Flames | Bee Swarm has an increase in horizontal range than before. | 265 |
Basic Attacks | 3 | Prolonged Honey Trap | Has less range but causes the enemy to be trapped in the honey for a longer duration of time. | 355 |
Basic Attacks | 3 | Poisoned Honey | Has less duration of being stuck but gradually damages enemies trapped in the honey as well as initial explosion damage. | 355 |
Basic Attacks | 4 | Sight Beyond Sight | Both Drone Swarm and Honey Bomb gets additional 2 points of Range. | 485 |
Basic Attacks | 4 | Declaration of War | Both Drone Swarm and Honey Bomb gets additional 2 points of Attack. | 485 |
Basic Attacks | 4 | Long Time Comin' | Both Drone Swarm and Honey Bomb gets additional 2 points of Attack Speed. | 485 |
Basic Attacks | 5 | Frenzied Swarm | The Drone Swarm is more frenzied with unpredictable movements. | 575 |
Basic Attacks | 5 | Missed the Call | Three or so drones will linger for 6 seconds to deal small amounts of damage after finishing the attack. | 575 |
Basic Attacks | 5 | Defensive Spray | Drone Swarm gets a 10% range reduction but a 10% attack damage increase. | 575 |
Basic Attacks | 5 | Spread the Honey | Upon breaking, the honey will spread outward which has a chance of catching nearby opponents. | 575 |
Basic Attacks | 5 | Honey Globs | Upon contact, the Honey Bomb explodes causing smaller honey globs to shoot out which increases the attacks range but less focus on the center. | 575 |
Basic Attacks | 5 | Hardened Honey | Honey Bombs are more resilient to enemy attacks. | 575 |
Basic Attacks | 6 | Grand Beestrophie | After finishing the Drone Swarm, the drones will compress together and then shoot out for extended damage. | 645 |
Basic Attacks | 6 | Honey Tag | The Honey Bomb and Mine can attach to an opponent if thrown on them or if they walk over them. It will then explode shortly after. | 645 |
Basic Attacks | 7 | Power of the Hive | Queen Bee can quickly deploy the Drone Swarm immediately after utilizing the Honey Bomb with little to no lag thus allowing to capture and damage the opponent with little wasted time. | 805 |
Beast Skills | 1 | Gravity Pull | Has an increase effect with the gravity pull in Bee Frenzy. | 195 |
Beast Skills | 1 | Hive Fortification | Hive Sentry has added defensive stats against enemy attack. | 195 |
Beast Skills | 1 | A Grand Wall | Increase length but less health and defense. | 195 |
Beast Skills | 2 | Cooldown: Bee Frenzy | Bee Frenzy cooldown goes down from 10 to 8 seconds. | 265 |
Beast Skills | 2 | Cooldown: Hive Sentry | Hive Sentry cooldown goes down from 15 to 13 seconds. | 265 |
Beast Skills | 2 | Cooldown: Honeycomb | Honeycomb cooldown goes down from 20 to 16 seconds. | 265 |
Beast Skills | 3 | Abort! | Hive Sentry will explode when destroyed causing extensive damage. | 355 |
Beast Skills | 3 | MY HOME!!! | Upon being destroyed, Hive Sentry will release a group of bees who will launch a frenzied attack afterward. | 355 |
Beast Skills | 3 | Satellite Hive | Increase the Hive Sentry's Range by 5% but loses some of its defensive abilities. | 355 |
Beast Skills | 4 | A Queenly Reprimand | Both Bee Frenzy, Hive Sentry, and Honeycomb has a 30% better chance of interuppting a Beast Skill. | 485 |
Beast Skills | 4 | Busy as a Bee | Both Bee Frenzy, Hive Sentry, and Honeycomb has a 30% better chance of resisting being interrupted. | 485 |
Beast Skills | 5 | Pulsating Frenzy | The Bee Frenzy orb will expand and contract randomly thus increase and decreasing its range. | 575 |
Beast Skills | 5 | Bee Genocide | Bee Frenzy orb grows much larger and deals 5% more damage but doesn't carry opponents with it once it comes into contact with them. | 575 |
Beast Skills | 5 | Explosive Frenzy | Deals 3% less damage overall but releases a frenzied explosion after the attack finishes. | 575 |
Beast Skills | 6 | Sticky Honeycomb | The Honeycomb has a reduction in defense but can trap enemies who venture to close to it. | 645 |
Beast Skills | 6 | Reflective Honeycomb | The Honeycomb wall can reflect weak to mild projectiles back at the opponent. | 645 |
Beast Skills | 6 | No Friendly Fire | The Honeycomb wall allows both Queen Bee and her team mates to pass through it without any problem. | 645 |
Beast Skills | 7 | Time Waits for No Beast | All Beast Skills have thier cooldown timer reset to zero if it kills an enemy. | 805 |
Beast Breaker | 1 | On the Defense | Defending fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | On the Lookout | Attacking from a long distance fills up the Breaker Gauage quicker. | 195 |
Beast Breaker | 1 | On the Fly | Using Beast Skills fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 2 | Hiveship Ascension | The Hiveship bombards the arena with only 8 bombs but each bomb does 35% more damage. | 265 |
Beast Breaker | 2 | Blast Zone | The bombs remain the same number but they do 20% less damage but with 35% more radius. | 265 |
Beast Breaker | 2 | Scorched Earth | The amount bombs increases to twenty but they do less damage but more of them impact. | 265 |
Beast Breaker | 3 | Standing Ground | The Breaker Gauge depletes less when not moving. | 355 |
Beast Breaker | 3 | Queenly Nobility | The Breaker Gauge depletes less when being damaged. | 355 |
Beast Breaker | 4 | United By Power | Killing a two or more foes with a single bomb increases helps fill all the team members Beast Breaker Gauges. | 485 |
Beast Breaker | 4 | Defending the Colony | Utilizing the Beast Breaker as an attack function to a held defensive controlled area grants each teammate on Queen Bee's team 5 points of Defense. | 485 |
Beast Breaker | 5 | Don't Stop Me Now | Being killed will only remove 90% of the Breaker Gauge as opposed to 100%. | 575 |
Beast Breaker | 5 | License to Sting | Killing an opponent will increase the Breaker Gauge more than before. | 575 |
Beast Breaker | 6 | Many Tours of Duty | The Hiveship gains an additional 2 points of attack damage every time it is used. | 645 |
Beast Breaker | 6 | Flag-Hiveship | Being the first to utilize a Beast Breaker in a single match grants Queen Bee plus 3 stats for up to 50 seconds after The Hiveship finishes. | 645 |
Beast Breaker | 6 | Strenghten the Hive | Queen Bee and her teammates gets healed 4% of damage for every foe killed by her Beast Breaker. | 805 |
Character | 1 | Hove Glide | Allows Queen Bee to hover slightly in the air by holding down the jump button. | 195 |
Character | 1 | Bee-form | Allows Queen Bee to transform into a swarm of bees while blocking which allows her to back away slightly. | 195 |
Character | 2 | Protect The Queen | Allies around Queen Bee receive 2% increase Defense as long as they are next to her. | 265 |
Character | 2 | Covered Escort | Allies nearby to Queen Bee who receive a 3% increase in range. | 265 |
Character | 3 | Hive Coffers | Queen Bee receives a 5% increase in gold received after a match. | 355 |
Character | 3 | Hive Monarch | Queen Bee receives a 5% increase in experience points received after a match. | 355 |
Character | 3 | Take All for the Hive! | Queen Bee receives a 5% increase in Conquest Points received after a match. | 355 |
Character | 4 | Royal Control | Capturing every teammate in one of her Beast Skills will increase the match score more than before. | 485 |
Character | 4 | Not for Free | Defending one or more teammates from an attack increases the match score points more than before. | 485 |
Character | 4 | Much Loved Queen | Dying has 1/2 impact on the match score than before. | 485 |
Character | 5 | Only the Best | Better chance of finding a rare shader/skin loot. | 575 |
Character | 5 | Voices from the Hivemind | Better chance of finding a rare voice quote loot. | 575 |
Character | 5 | Hive Royal Museum of Art | Better chance of finding a rare artwork loot. | 575 |
Character | 6 | Insectovorium Conquest | Winning a match has impact on the Insectovorium Empire. | 645 |
Character | 6 | Hive Conquest | Winning a match has more impact on the Hive Empire. | 645 |
Character | 7 | Royal Decree | 10% increase on received gold, experience points, and . | 645 |
Anubis is the ruler of Sacarma Empire…or was many centuries ago. The Sacarma Empire at one point held a portion of Kingdom but eventually fell into disarray and civil wars broke out leading to the destruction of its kingdom. The leaders, fearing death, entombed themselves with advanced magic and fell into a deep sleep. One by one, these leaders all died as the magics ran out but by some mysterious and unexplainable reason, one of them, Anubis managed to stay alive within his tomb. When the veil of Kingdom began to come undone and open itself to the world, so did the magics keeping Anubis entombed. Rousing from his sarcaphogus, he awoke to a world foreign to him. With the lifeblood of a Sacarma Empoure coursing within his bleed; he plans to set out and once again carve a great and powerful empire from the land he once helped rule. Only now, he is the sole ruler. |
Name | Anubis |
Allegiance | Sacarma Empire |
Alliance | Darkened Aurora |
Age | 12,000 |
Occupation | Emperor |
Voice Actor |
Stat | Rating |
---|---|
Damage | 7 |
Armor | 4 |
Speed | 2 |
Range | 9 |
Jump | 6 |
Difficulty | 8 |
Gameplay |
---|
Anubis is a powerful magical sorcerer who uses his affinity for the earth and, particulary, sand in order to carve great trenches through the enemies forces. He boasts impressive range with his ability to use his sand in a myriad of ways such as creating traps, blocking access to enemies, and bolstering his team mates defensive capabilities. Unlike other Defenders, he possesses great offensive capabilities that can perfectly do well for him while on his own or with his team mates. He can create fortifications from sand and box his enemies in and them squash them like bugs. |
Basic Attacks |
Icon | Name | Description | Cooldown (in sec.) |
---|---|---|---|
File:Cobrastaff basicattack.png | Cobra Staff | Anubis wields his enchanted Cobra Staff whose head can move accoding to enemy movements. When fired, it releases a debilitating poison that can weaken opponents making them slower than usual. It also does poison-related damage to those affected by it. It can be charged by holding down the trigger button to release a blinding light that can stun nearby opponents for a period of time. | 0 |
Sand Hand | Anubis summons a hand made from sand from the ground. This hand will remain motionless until it senses an enemy in which it will grab the opponent. Struggling using buttons and the control stick can free ones grasp. While in the hand’s grasp, it can damage the opponent by squeezing them. Charging by holding down the trigger button releases a different version which is a punching fist. It has higher attack output but doesn’t trap the opponent as before. | 8 |
Beast Skills |
Icon | Name | Description | Cooldown (in sec.) |
---|---|---|---|
File:Sandrock beastskills.png | Sandrock | Compact some sand and hurl it forward to damage opponenents. The projectile itself is very durable and will rarely break apart when it collides. This can be used in various ways such as hurting enemy fighters, blocking passage ways, blocking projectiles, and creating distractions. | 7 |
File:Sandarmor beastbreaker.png | Sand Armor | Anubis summons a wrath of sand which envelopes any allies who enter it. This creates a small layer of sand which acts as shielding. The more allies are within the sand cloud results in less shielding being handed out. If there aren’t any allies within the sand, Anubis gains all of the shielding. | 14 |
Pyramid Shield | Anubis creates a pyramid made out of sand which forms around him. While he is unable to move at this time, he is impervious to damage and can block incoming fire from enemy fire. He will fall to the ground if performed in the air. | 18 |
Beast Breaker |
Icon | Name | Description |
---|---|---|
File:Desertstorm beastbreaker.png | Desert Storm | Anubis summons forth a cloud of sand that encompasses the general area. Prolonged expore to the sand deals high damage to opponents as well as slows down their movements. Allies who are caught within the desert storm do not receive any damage or reduction in speed. In addition, they also are able to the enemies activate in the sandstorm through highlights along the players frame. This Beast Breaker lasts roughly around 30 seconds. |
Modifier |
Icon | Modifier | Description | Requirement |
---|---|---|---|
File:Sandmold modifier.png | Sandmold | Anubis gains 2% more speed output while on organic sand. | Default |
Storm Eye | Abilities that reduce visual ability has a .75% less effect on Anubis. | Level 15 | |
Sand Amplification | The more Anubis moves without attacking causes the range and radius of his attacks to increase by .5%. | Level 25 |
Beast Traits |
Category | Tier Level | Name | Description | Point Requirement |
---|---|---|---|---|
Stats | 1 | Reborn | Increase Defense power by 10%. | 195 |
Stats | 1 | On the Move | Increase Speed by 10%. | 195 |
Stats | 1 | Grand Ruler | Increase Range by 10%. | 195 |
Stats | 2 | Sandrock Fist | Increase Attack by 10%. | 265 |
Stats | 2 | Everlasting Reign | Increase Health by 10%. | 265 |
Stats | 3 | Solid Throne | Increase Range and Health by 5% | 355 |
Stats | 3 | Coup | Increase Attack and Speed by 5% | 355 |
Stats | 3 | Ancient Pratrooper | Increase Jump and Defense by 5% | 355 |
Stats | 4 | Closed Borders | Increase Attack and Defense by 15% but decrease Speed by 5% | 485 |
Stats | 4 | Nomad | Increase Speed and Jump by 15% but decrease Health by 5% | 485 |
Stats | 4 | Conservative | Increase Health and Range by 15% but decrease Attacj by 5% | 485 |
Stats | 5 | Earthen Brethren | Increase Defense by 15% when having teammates who have Earth-based powers. | 575 |
Stats | 5 | Might of the Earth | Increase Speed by 15% when the only Earth-based character on the team. | 575 |
Stats | 5 | Golden Opportunity | Increase Attack by 15% if the player has the most gold in the team. | 575 |
Stats | 5 | Resurrection | Increase Range by 15% after resurrecting. | 575 |
Stats | 6 | Unified Leader | Increase Health, Speed, and Range by 10%. | 645 |
Stats | 6 | Tyranical Ruler | Increase Attack, Defense, and Jump by 10%. | 645 |
Stats | 7 | Remember Me | Increase all stats by 5% | 805 |
Basic Attacks | 1 | Cobra Bright | Hold down the trigger button for a secondary fire which sends out a bright flash and stuns nearby enemies. | 195 |
Basic Attacks | 1 | Sand Punch | Hold the secondary attack button release a Sand Punch that delivers high damage and knockback. | 195 |
Basic Attacks | 2 | Killing Intent | Cobra Staff has greater tracking ability with reduced damage output and a little faster projectiles. | 265 |
Basic Attacks | 2 | Lethal Dose | Cobra Staff deals higher damage with more potent venom but produce slower projectiles with less tracking | 265 |
Basic Attacks | 3 | Quicksand | Sand Hand forms quicker and deals more start-up damage but has less strength during the hold | 355 |
Basic Attacks | 3 | Compressed Sand | Slower start up than before but deals more damage during the grabbing animations and is a bit more resiliant. | 355 |
Basic Attacks | 4 | Amulet of Raht | Both Cobra Staff and Sand Hand gets 2% more priority. | 485 |
Basic Attacks | 4 | Talisman of Sett | Both Cobra Staff and Sand Hand gets 2% more attack speed. | 485 |
Basic Attacks | 4 | Amulet of Amant | Both Cobra Staff and Sand Hand gets 2% more attack damage. | 485 |
Basic Attacks | 5 | Infection | Cobra Staff has a greater chance of infecting those closer by to the target upon impact with 5% less damage output. | 575 |
Basic Attacks | 5 | Incapacitate | Instead of dealing poison-damage, it will slightly and gradually debuff one of the targets stats. | 575 |
Basic Attacks | 5 | Nueron Toxin | Cobra Staff has 5% more increase potency when performed up close rather than far away. | 575 |
Basic Attacks | 5 | Hot Sand | Sand Hand inflicts Fire-element damage. | 575 |
Basic Attacks | 5 | Cracked Sand | Damaging the Sand Hand creates debris which can damage nearby opponents. | 575 |
Basic Attacks | 5 | Light Sand | Sand Hand and Sand Punch gets a .75% increase in attack speed. | 575 |
Basic Attacks | 6 | Fallout | If Cobra Staff kills the opponent, they explode in a toxic blast that poisons nearby enemies. | 645 |
Basic Attacks | 6 | Sand Slam | After grabbing the opponent the Sand Hand will slam them into the ground for added damage. This only happens if they didn’t escape from it. | 645 |
Basic Attacks | 7 | Ancient Age | Anbis gets an extended 5% increase in range and attack speed for both Cobra Staff and Sand Handa.. | 805 |
Beast Skills | 1 | Pulverise | Sandrock slightly explodes dealing wider blast damage. | 195 |
Beast Skills | 1 | Fortified Armor | Sand Armor sees an increase in the armor amount given to players who enter its field. It has 2 seconds less duration time. | 195 |
Beast Skills | 1 | Pyramid Guardian | Pyramid Shield gets can increase of 2% defense. | 195 |
Beast Skills | 2 | Cooldown: Sandrock | Sandrock cooldown goes down from 7 to 6 seconds. | 265 |
Beast Skills | 2 | Cooldown: Sand Armor | Sand Armor cooldown goes down from 14 to 11 seconds. | 265 |
Beast Skills | 2 | Pyramid Shield | Pyramid Shield cooldown goes down from 18 to 14 seconds. | 265 |
Beast Skills | 3 | Launcher | Sandrock has a 3% increase in attack speed as it hurls forward with 2% decrease in attack damage. | 355 |
Beast Skills | 3 | Heavy Rock! | Sandrock has a 3% increase in attack damage with a 2% decrease in attack speed. | 355 |
Beast Skills | 3 | Rollin’ Rollin’ Rollin’ | Sandrock will continue to roll after landing for a little distance dealing more damage before exploding. | 355 |
Beast Skills | 4 | Pharoh’s Orders | Both Sandrock, Sand Armor, and Pyramid Shield has a 30% better chance of interuppting a Beast Skill. | 485 |
Beast Skills | 4 | Royal Legion | Both Sandrock, Sand Armor, and Pyramid Shield has a 30% better chance of resisting being interrupted. | 485 |
Beast Skills | 5 | Hardsand Armor | Sand Armor increases to 5% more defense. | 575 |
Beast Skills | 5 | Windswept Armor | Sand Armor coverage increases speed by 5% rather than defense. | 575 |
Beast Skills | 5 | Expansive Field | Sand Armor field gets 3% greater range than before. | 575 |
Beast Skills | 6 | Iron-sand Shield | Pyramid Shield gets 5% more health to it. | 645 |
Beast Skills | 6 | Rush Job | Pyramid Shield is constructed faster than the original version. | 645 |
Beast Skills | 6 | Template:ColorMgaical Pyramid | Attacks dealt to the Pyramid Shield from the opposing team results in the size expanding. | 645 |
Beast Skills | 7 | Turning Back Time | All Beast Skills have thier cooldown timer reset to zero if it kills an enemy. | 805 |
Beast Breaker | 1 | Royal Decree | Defending fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | Between Sand and a Hard Place | Trapping opponents in sand attacks fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | Skillful Diplomacy | Using Beast Skills fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 2 | Extended Storm | Desert Storm duration extends for 2 more seconds. | 265 |
Beast Breaker | 2 | Raging Storm | The duration decreases by 8 seconds but visibility and mobility is decreased by 2%. | 265 |
Beast Breaker | 2 | Super Storm | The storm radius extends by 4%. | 265 |
Beast Breaker | 3 | Buckle Up | The Breaker Gauge depletes less when taking damage. | 355 |
Beast Breaker | 3 | Passive Negotiations | The Breaker Gauge depletes less when not attacking. | 355 |
Beast Breaker | 4 | All for One | Including all temmates in the storm reults in 2% greater mobility. | 485 |
Beast Breaker | 4 | Sacrifice | Including all enemy units in the storm results in 2% attack power for all teammates inside. | 485 |
Beast Breaker | 5 | Better than Ever | Being killed will only remove 90% of the Breaker Gauge as opposed to 100%. | 575 |
Beast Breaker | 5 | Ancient Killzone | Killing an opponent will increase the Breaker Gauge more than before. | 575 |
Beast Breaker | 6 | Swelling Storm | Upon activation, it has a gravity pull for the first few seconds that pulls in both ally and enemy players. | 645 |
Beast Breaker | 6 | Pharoh’s Blockade | Using the Sandstorm to interrupt a Beast Breaker results in attack power boosting for each character. | 645 |
Beast Breaker | 6 | Sandy Defense | Using the Beast Breaker as a way to hold a strategic point with all teammates inside results in 3% increase to all teammates defense and range. | 805 |
Character | 1 | Sand Dash | Dashing results in Anubis quickly transforming to sand which makes him harder to damage while in this form. | 195 |
Character | 1 | Ultimate Defense | Produces sand which has better protection when blocking. | 195 |
Character | 2 | Sandy Rythm | Allies around Anubis receive 2% increase in Speed as long as they are next to him. | 265 |
Character | 2 | Desert Health | Allies nearby to Anubis who receive a 3% increase in Health. | 265 |
Character | 3 | Blood Diamonds | Anubis receives a 5% increase in gold received after a match. | 355 |
Character | 3 | Ancient Liege | Anubis receives a 5% increase in experience points received after a match. | 355 |
Character | 3 | Ressurect the Kingdom | Anubis receives a 5% increase in Conquest Points received after a match. | 355 |
Character | 4 | Advancing Guard | Preventing the entire enemy team from progressing forward adds more experience points to Anubis. | 485 |
Character | 4 | Defending your entire time increases the match score points more than before. | 485 | |
Character | 4 | Coming Back from Death | Dying has 1/2 impact on the match score than before. | 485 |
Character | 5 | Garments of Raht | Better chance of finding a rare shader/skin loot. | 575 |
Character | 5 | Voice of Sett | Better chance of finding a rare voice quote loot. | 575 |
Character | 5 | Archives of Amatt | Better chance of finding a rare artwork loot. | 575 |
Character | 6 | Sacarma Conquest | Winning a match has impact on the Sacarma Empire. | 645 |
Character | 6 | Darkened Aurora Conquest | Winning a match has more impact on the Darkened Aurorad29200 | 645 |
Character | 7 | Citizens of Me | 10% increase on received gold, experience points, and . | 645 |
General O. R. Tuskerr is a famous and respected general of the Northern Federation. A solider chiseled by the hardships of war who has seen, done, and experienced more than anyone else could in a lifetime. Both strong and intelligent, General O.R. Tuskerr is one of the more capable military leaders in all of Avalon. He has much love of the world and, despite his background, doesn't find joy in war and conflict. He believes in engaging in conflict will in the future help bring peace and he fought fights for the common good. Would of been a successful career in politics and possibly even becoming President would soon routed as General O.R. Tuskerr volunteered himself to enter into Kingdom to help his Federation. He also hates the idea of sitting in a stuffy office all day and reading documents. |
Name | General Orwell Randall Tuskerr |
Allegiance | Northern Federation Military |
Alliance | Northern Federation Alliance |
Age | 63 |
Occupation | General |
Voice Actor | Geoffery Rush |
Stat | Rating |
---|---|
Damage | 8 |
Armor | 7 |
Speed | 3 |
Range | 5 |
Jump | 4 |
Difficulty | 3 |
Gameplay |
---|
General O.R. Tuskerr is a power house but, unlike other Tankers, he is a bit more mobile and has more options rather than out right attacking. For a Tanker, he has moderate speed allowing him to move about the arena without much difficulty. He also boasts very good close-combat range due to his ice glaive. In addition, he is also set apart due to the ability to create and form ice to use for various purposes such as freezing enemies, protecting allies, and obstructing enemy movements. In actuality, he might seem a mixture of Tanker and Defender. |
Basic Attacks |
Beast Skills |
Beast Breaker |
Modifier |
Beast Traits |
Category | Tier Level | Name | Description | Point Requirement |
---|---|---|---|---|
Stats | 1 | A Cold Defensive Front | Increase Defense power by 10%. | 195 |
Stats | 1 | A Cold Offensive Front | Increase Attack by 10%. | 195 |
Stats | 1 | A Cold Advancing Front | Increase Range by 10%. | 195 |
Stats | 2 | Jumping the Ranks | Increase Jump by 10%. | 265 |
Stats | 2 | Hurrying the Ranks | Increase Speed by 10%. | 265 |
Stats | 3 | Battle-worn Leader | Increase Health and Speed by 5% | 355 |
Stats | 3 | All-or-Nothing Attacker | Increase Attack and Jump by 5% | 355 |
Stats | 3 | Entrenched Garrison | Increase Defense and Range by 5% | 355 |
Stats | 4 | Man of Many Talents | Increase Speed and Jump by 15% but decrease Health by 5% | 485 |
Stats | 4 | Northern Champion | Increase Defense and Attack by 15% but Speed by 5% | 485 |
Stats | 4 | Lumbering giant | Increase Attack and Range by 15% but decrease Defense by 5% | 485 |
Stats | 5 | Northern Compatriots | Increase Attack by 15% when having Northern Federation teammates. | 575 |
Stats | 5 | All for the North | Increase Health by 15% when the only Northern Federation member on the team. | 575 |
Stats | 5 | The Tank Will Get it Done | Increase Defense by 15% if the only Tanker on the team. | 575 |
Stats | 5 | Outranked? In Your Dreams! | Increase Speed by 15% when the lowest level on the team. | 575 |
Stats | 6 | All-out-war General | Increase Attack, Jump, and Speed by 10%. | 645 |
Stats | 6 | Defend At All Cost! | Increase Health, Defense, and Range by 10%. | 645 |
Stats | 7 | We Are the Federation! | Increase all stats by 5% | 805 |
Basic Attacks | 1 | Ice Splash | Charge the basic attack button and unleash a slamming attack from The Tusk that cause splashing ice damage with a 58% chance of freezing the opponent. | 195 |
Basic Attacks | 1 | Ice Aura | Hold and release the secondary attack button to release a semi-aura projectile that has a 78% chance of freezing the opponent without dealing damage. | 195 |
Basic Attacks | 2 | Ice Sculpture | The Tusk has a 10% increase of the chance to freeze opponents. | 265 |
Basic Attacks | 2 | Staff Extension | The Tusk has an extended range added which increases the Range of the attack by 5%. | 265 |
Basic Attacks | 3 | Whiteout Fist | Blizzard Knuckle has a wider range of attack with a more powerful damage radius. | 355 |
Basic Attacks | 3 | Frosted Gauntlet | Blizzard Knuckle has a 10% greater chance to freeze opponents. | 355 |
Basic Attacks | 4 | Energy-infused Ice | Both The Tusk and Blizzard Knuckle gets additional 2 points of Attack. | 485 |
Basic Attacks | 4 | Runaway Glacier | Both The Tusk and Blizzard Knuckle gets additional 2 points of Attack Speed. | 485 |
Basic Attacks | 4 | All Out Winter | Both The Tusk and Blizzard has a 2% better chance of freezing opponents. | 485 |
Basic Attacks | 5 | Iced Strike | Slashing with The Tusk leaves an quick ice trail that lasts 2 seconds after the slash and can deal damage. | 575 |
Basic Attacks | 5 | Frosted Layers | Striking the opponent will deal 40% damage but will slow down the opponent with every strike. | 575 |
Basic Attacks | 5 | Frost Guardian | Does 10% more damage against opponents guarding/blocking. | 575 |
Basic Attacks | 5 | Projectile Punisher | Can be used to cancel out weak to moderate incoming projectiles. | 575 |
Basic Attacks | 5 | One After Another | If the opponent is successfully frozen, Blizzard Knuckle has a 1 second reduction in cooldown time. | 575 |
Basic Attacks | 5 | Frozen Touch | Punching the opponent deals 40% less damage but slows down the opponents movements with every attack by. | 575 |
Basic Attacks | 6 | Iced Earth Strike | When attacking in the air, General O.R. Tusker plumets to earth; creating an damaging impact radius with the ability to freeze opponents. | 645 |
Basic Attacks | 6 | Earth Eater | After inputting the secondary attack button and launching a successful attack, press the secondary attack punch immediately after connecting the punch to the opponent. This causes the general to grab the opponent and slam them into the ground for extra damage and stun. | 645 |
Basic Attacks | 7 | Fear the Frost General | Both The Tusk and Blizzard Knuckle expels icy air that can freeze opponents much greater than before. Any opponent who is frozen because of these two attacks results in less lag between the two attacks with a 1 second less cooldown time for Blizzard Knuckle. | 805 |
Beast Skills | 1 | Weighted Boulder | Increases the weight of the rock summoned which travels less further but has more stopping power behind it. It also does more damage when rolled down a slope. | 195 |
Beast Skills | 1 | Strengthened Frozen Pillar | Frozen Pillar will have more defense to it allowing it to weather more attacks. | 195 |
Beast Skills | 1 | Speedy Glacial Slide | Increase speed and handling. | 195 |
Beast Skills | 2 | Cooldown: Avalanche | Avalanche cooldown goes down from 13 to 10 seconds. | 265 |
Beast Skills | 2 | Cooldown: Frozen Pillar | Frozen Pillar cooldown goes down from 20 to 16 seconds. | 265 |
Beast Skills | 2 | Cooldown: Glacial Slide | Glacial Slide cooldown goes down from 18 to 14 seconds. | 265 |
Beast Skills | 3 | Shocking Avalanche | Creates a small shockwave when it lands after being thrown. Causes slight stun in the opponents nearby. | 355 |
Beast Skills | 3 | Feather Weight | Can be thrown farther but deals less damage especially when rolling. | 355 |
Beast Skills | 3 | One Hit Wonder | Explodes in flurry of dust and pebbles after making contact. Does more area damage but can only be used once. | 355 |
Beast Skills | 4 | Command....HALT! | Both Avalanche, Frozen Pillar, and Glacial Slide has a 30% better chance of interuppting a Beast Skill. | 485 |
Beast Skills | 4 | Blitz Stategy | Both Avalanche, Frozen Pillar, and Glacial Slide has a 30% better chance of resisting being interrupted. | 485 |
Beast Skills | 5 | Frozen Assault | Frozen Pillar does more damage but it only last a few seconds. The attack comes out more quicky. | 575 |
Beast Skills | 5 | Forward Pillar | Instead of Frozen Pillar shooting upwards, it shoots at an angle forward. | 575 |
Beast Skills | 5 | Diamond Dust | Frozen Pillar forms and then can be destroyed by an attack to create a devastating icy explosion. | 575 |
Beast Skills | 6 | One Hell of a Tank | General O.R. Tuskerr gains a small amount of speed afterward upon running into an opponent. | 645 |
Beast Skills | 6 | Fell Winter | General O.R. Tuskerr throws up ice and snow as he passes obscuring opponents visions for 10 seconds within the area of sliding. | 645 |
Beast Skills | 6 | End of the Ice Age | Causes the opponent to be instantly frozen if General O.R. Tuskerr manages to pin the opponent against a wall. Causes high damage. | 645 |
Beast Skills | 7 | Northern Ultimatum | All Beast Skills have thier cooldown timer reset to zero if it kills an enemy. | 805 |
Beast Breaker | 1 | BRING IT ON! | Being damaged fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | COME GET SOME! | Attacking the opponent fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | SCARED YET?! | Using Beast Skills fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 2 | Winter Wonderland | Winter is Here has a more expansive attack radius than before but deals 5% less damage. | 265 |
Beast Breaker | 2 | Winter Meltdown | The attack largely remains the same but there is no ice explosion at the end. Instead, the opponents are damaged within the ice slowly. | 265 |
Beast Breaker | 2 | Spiraling Snow | The pillar spirals up thus dragging any nearby opponents along with it. It deals more damage overall. | 265 |
Beast Breaker | 3 | I'm Coming For You! | The Breaker Gauge depletes less when not attacking. | 355 |
Beast Breaker | 3 | Put Up Your Guard | The Breaker Gauge depletes less when defending. | 355 |
Beast Breaker | 4 | Federation Force | Killing a two or more foes with a single bomb helps fill all the team members Beast Breaker Gauges. | 485 |
Beast Breaker | 4 | But Only With Faith | Utilizing the Beast Breaker by drawing away attacks from the opponent increases helps fill up the Beast Gauge. | 485 |
Beast Breaker | 5 | Don't Stop Me Now | Being killed will only remove 90% of the Breaker Gauge as opposed to 100%. | 575 |
Beast Breaker | 5 | War is Murder | Killing an opponent will increase the Breaker Gauge more than before. | 575 |
Beast Breaker | 6 | Easy Comes, Easy Go | Being the first to utilize a Beast Breaker in a single match grants General O.R. Tuskerr and his team plus 2 attack for up to 50 seconds. | 645 |
Beast Breaker | 6 | Better Late than Never | Performing Winter is Here and scoring at least one kill right before the end of the match results in double points for that kill. | 645 |
Beast Breaker | 6 | All for One and One for All | Launching Winter is Here and killing at least one opponent while in the presence of your team mates results a 5% increase in Defense stats. | 805 |
Character | 1 | Boulder Dash | Double tap the control stick forward for an even more powerful dash though it can cause him to lose stamina. | 195 |
Character | 1 | Blubber Belly | While blocking, push forward on the control stick to throw out your belly and knock your opponents off-balance without causing any damage. | 195 |
Character | 2 | Concentrate your Fire | Drawing enemy fire away from your teammates results in double points for hit scores for the entire team. | 265 |
Character | 2 | No Comrade Dies on My Watch | Triple points for killing an enemy by drawing enemy fire from your teammates and allowing them to take down the opponent. | 265 |
Character | 3 | Federation Finances | Queen Bee receives a 5% increase in gold received after a match. | 355 |
Character | 3 | Experienced Veteran | Queen Bee receives a 5% increase in experience points received after a match. | 355 |
Character | 3 | Divide and Conquer | Queen Bee receives a 5% increase in Conquest Points received after a match. | 355 |
Character | 4 | No Friend Left Behind | Saving one or more teammates from certain death will increase the match score more than before. | 485 |
Character | 4 | Damage Absorber | Absorbing large amounts of damage and then killing an opponent results in more match score points more than before. | 485 |
Character | 4 | Do Not Mourn for Me | Dying has 1/2 less impact on the match score than before. | 485 |
Character | 5 | Color Me Blue | Better chance of finding a rare shader/skin loot. | 575 |
Character | 5 | Commands from Fed HQ | Better chance of finding a rare voice quote loot. | 575 |
Character | 5 | Culture Pillage | Better chance of finding a rare artwork loot. | 575 |
Character | 6 | Federation Conquest | Winning a match has impact on the Federation Empire. | 645 |
Character | 6 | Military Conquest | Winning a match has more impact on the Federation Military. | 645 |
Character | 7 | Federation Hero | 10% increase on received gold, experience points, and . | 645 |
Scarfin is the captain of a motely crew and one of the most feared pirate on the seas. Commanding an impressive arsenal of fleets, Scarfin searches for sunken treasure and blasted scrapheaps in order to bolster his fleet. His crews are composed of some of the most blood-thirsty yet loyal dredges of society and have an unwavering amount of fantascism for Scarfin. Scarfin hasn't alluded to what he intends to do if he claims Kingdom for himself but it's safe to bet that he will continue has he always have done: attacking, plundering, and setting sail for other shores. |
Name | Scarfin |
Allegiance | The Metallic Fleet |
Alliance | Carnivora Alliance |
Age | 45 |
Occupation | Captain |
Voice Actor |
Stat | Rating |
---|---|
Damage | 8 |
Armor | 6 |
Speed | 5 |
Range | 7 |
Jump | 2 |
Difficulty | 5 |
Gameplay |
---|
Scarfin is a powerful attacker with plenty of options in bringing the hurt to his enemies. He has a wide variety of attacks within his arsenal though he is best as a heavy hulking bersker that brings the battle to himself. Unlike General Tuskerr whose abilities center around created a fortified position and backing up his allies, Scafrfin's usefulness centers around entering into the battlefield and bringing the fighting to himself. He can take a lot of damage and has surprising speed and range for a character for his size. |
Basic Attacks |
Beast Skills |
Beast Breaker |
Modifier |
Icon | Modifier | Description | Requirement |
---|---|---|---|
Refresher | Any water-based attacks deal 10% less damage than usual. | Default | |
Recycler | When on low health, Scarfin can convert his attack statpoints to his defense statpoints allowing him to guard better. | Level 15 | |
File:Berserker modifier.png | Berserker | Bieng attack simultensiously increases his attack output. | Level 25 |
Beast Traits |
Category | Tier Level | Name | Description | Point Requirement |
---|---|---|---|---|
Stats | 1 | High Seas | Increase attack power by 10%. | 195 |
Stats | 1 | Me Hearties | Increase health by 10%. | 195 |
Stats | 1 | Ironclad | Increase defense by 10%. | 195 |
Stats | 2 | Cannonball! | Increase jump by 10%. | 265 |
Stats | 2 | Starboard | Increase range of attack by 10%. | 265 |
Stats | 3 | Naval War | Increase Range and Defense by 5% | 355 |
Stats | 3 | Bombard | Increase Health and Attack by 5% | 355 |
Stats | 3 | All Hands on Deck | Increase Speed and Jump by 5% | 355 |
Stats | 4 | Flagship | Increase Defense and Health by 15% but decrease Attack by 5% | 485 |
Stats | 4 | Bloodrage | Increase Speed and Attack by 15% but decrease Health by 5% | 485 |
Stats | 4 | Crow's Nest | Increase Range and Jump by 15% but decrease Speed by 5% | 485 |
Stats | 5 | Increase defense by 15% when Scarfin is the last remaining. | 575 | |
Stats | 5 | Emergency Ritual | Increase speed by 15% when Noturnis the team has only one more remaining. | 575 |
Stats | 5 | Shark Week | Increase attack by 15% after killing an opponent. | 575 |
Stats | 5 | Red Tide | Increase speed by 15% after killing an opponent. | 575 |
Stats | 6 | Swig of Rum | Increase health, range, and defense by 10%. | 645 |
Stats | 6 | Eys on the Prize | Increase speed, attack, and jump by 10%. | 645 |
Stats | 7 | There be Booty | Increase all stats by 5% | 805 |
Basic Attacks | 1 | Come Over Here | Hold down the Basic Attack Button to hook the opponent and bring them back to Scarfin. | 195 |
Basic Attacks | 1 | Depthcharge Punch | Hold down the secondary attack button to allow Scarfin to punch the opponent while holding a depth charge mine. | 195 |
Basic Attacks | 2 | Heavy Anchor | Deals less staggering but launches opponents further. However, it is slower and travels less further. | 265 |
Basic Attacks | 2 | Heave HO! | Using the trigger hold pulls the opponent back quicker but deals less damage. | 265 |
Basic Attacks | 3 | Delayed Explosion | Triggering the depth charge results in a larger yet delayed explosion by 5 seconds. | 355 |
Basic Attacks | 3 | Momentum Strike | The depth charge is capable of slightly pulling in opponents who are close prior to the explosion. | 355 |
Basic Attacks | 4 | All-Out Fury | Anchor Launcher and Depth Charge have 2% added to it. | 485 |
Basic Attacks | 4 | Sudden Storm | Both Anchor Launcher and Depth Charge get 2% more attack speed. | 485 |
Basic Attacks | 4 | Strike from Afar152277 | Both Anchor Launcher and Depth Charge has 2% more range. | 485 |
Basic Attacks | 5 | Molten Anchor | Anchor Launcher deals fire-elemental damage. | 575 |
Basic Attacks | 5 | Lightning Rod | Anchor Launcher deals lightning-elemental damage. | 575 |
Basic Attacks | 5 | Stunning Anchor | Anchor Launcher is capable of stunning the opponent for 2 more seconds. | 575 |
Basic Attacks | 5 | Sea Breeze | Depth Charge deals wind-elemental damage. | 575 |
Basic Attacks | 5 | Northern Expedition | Depth Charge deals ice-elemental damage. | 575 |
Basic Attacks | 5 | Advanced Explosives | Depth Charge deals 2% more damage and range. | 575 |
Basic Attacks | 6 | Double the Load | Anchor Launcher is capable of pulling up to 3 players at a time. | 645 |
Basic Attacks | 6 | Double the Payload | Scarfin can place one more Depth Charge instead of just one. | 645 |
Basic Attacks | 7 | Ready for Action | Anchor Launcher and Depth Charge have 20% increase to superarmor making it harder to stun them in mid-animation.. | 805 |
Beast Skills | 1 | Tidal Wave | Shark Attack has an increase of 2 seconds of duration. | 195 |
Beast Skills | 1 | Auto-Salvage | Salvage has an increase in 5 seconds of duration. | 195 |
Beast Skills | 1 | Eternal Hunger | Devour has an increase in 4 seconds of duration. | 195 |
Beast Skills | 2 | Cooldown: Shark Attack | Shark Attack cooldown goes down from 8 to 6 seconds. | 265 |
Beast Skills | 2 | Cooldown: Salvage | Salvage goes down from 20 to 18 seconds. | 265 |
Beast Skills | 2 | Cooldown: Devour | Devour goes down from 24 to 20 seconds. | 265 |
Beast Skills | 3 | Beached! | Scarfin jumps into the air prior to tunneling foeward which deals extra damage on the decent down. | 355 |
Beast Skills | 3 | Chucked Earth | Less range but the earth that was thrown up tunneling further reduces players movements while its active. | 355 |
Beast Skills | 3 | Free Surf | Deals less damage but with slightly more range and more control over his movements. | 355 |
Beast Skills | 4 | Not a Chance | Devour and Shark Attack has a 20% better chance of interuppting a Beast Skill. | 485 |
Beast Skills | 4 | Iornclad Will | Both Shark Attack, Salvage, and Devour has a 30% better chance of resisting being interrupted. | 485 |
Beast Skills | 5 | Quality Repair | It takes more from enemies but has less duration time with 3 seconds less than before. | 575 |
Beast Skills | 5 | Quick Repair | It can be used more often with more taken from enemies but less amount given to Scarfin. | 575 |
Beast Skills | 5 | Dead Upon Arrival | Having a surplus of material taken from enemies will result in 3% of it joining Scarfin upon reviving after being killed. | 575 |
Beast Skills | 6 | Devour has a vacuum effect which can pull in opponents | 645 | |
Beast Skills | 6 | Lead Belly | Scarfin can carry an enemy within his stomach for a longer time. | 645 |
Beast Skills | 6 | Teeth Gnash | Biting down can do area damage to those closely nearby. | 645 |
Beast Skills | 7 | Lunkhead | All Beast Skills increase in damage or effectiveness by 10%. | 805 |
Beast Breaker | 1 | Ahoy! | Attacking fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | Protect the Cargo | Defending/blocking fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | Just Instinct | Using Beast Skills fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 2 | Relentless Bubble | Aquasphere has 3% better tracking ability. | 265 |
Beast Breaker | 2 | Pressurized Aquasphere | Aquasphere deals 2% more damage. | 265 |
Beast Breaker | 2 | Enhanced Aquabotics | Aquasphere has 2 seconds more of duration. | 265 |
Beast Breaker | 3 | Bring the Pain | The Breaker Gauge depletes less when being damaged. | 355 |
Beast Breaker | 3 | Taking a Rest#152277 | The Breaker Gauge depletes less when not attacking. | 355 |
Beast Breaker | 4 | Aquakill | Killing more than two opponents while using the Aquasphere increases character attack by 8%. | 485 |
Beast Breaker | 4 | Magical Glyph | Capturing all opponents within the Aquasphere at the same time increases all squad members attack potential by 3%. | 485 |
Beast Breaker | 5 | Hook, Line & Sinker | Being killed will only remove 90% of the Breaker Gauge as opposed to 100%. | 575 |
Beast Breaker | 5 | Painfully Fun | Killing an opponent will increase the Breaker Guage more than before. | 575 |
Beast Breaker | 6 | Bring Out the Booze | First time the Aquasphere is activated results in an increase of 6 points of damage plus a 10% increase in radius damage. | 645 |
Beast Breaker | 6 | Last One is a Charm | Utilizing the Aquasphere in the final moments of the match results in an increase of 6 points of damage plus a 10% increase in radius damage. | 645 |
Beast Breaker | 6 | Healing Howls | Scarfin gains +3 health for every opponent that is killed with his Beast Breaker. | 805 |
Character | 1 | Slam | Pressing down on the control stick causes Svarfin to descend quickly to the ground while in the air. | 195 |
Character | 1 | Blocking Push | While blocking, pushing the run button causes Scarfin to press forward slowly while taking less damage. | 195 |
Character | 2 | Crowd-control | Scarfin has a natural ability to draw fire at him while he is moving. | 265 |
Character | 2 | You have my Shield | Blocking has 2% more damage resistance to nearby opponents. | 265 |
Character | 3 | Golden Horde | Scarfin receives a 5% increase in gold received after a match. | 355 |
Character | 3 | Mechanical Points | Scarfin receives a 5% increase in experience points received after a match. | 355 |
Character | 3 | I OWN YOU! | sCARFIN receives a 5% increase in Conquest Points received after a match. | 355 |
Character | 4 | War & Havoc | Saving an opponent by taking fire from other character results in more score points. | 485 |
Character | 4 | Double the Death | Killing more than two opponents at once time results in double kill points. | 485 |
Character | 4 | Coming from the Pit | Dying has 1/2 less impact on the match score than before. | 485 |
Character | 5 | Plunder & Pillage | Better chance of finding a rare shader/skin loot. | 575 |
Character | 5 | Dead Men Tell No Tales | Better chance of finding a rare voice quote loot. | 575 |
Character | 5 | Illegally Acquired | Better chance of finding a rare artwork loot. | 575 |
Character | 6 | Metallic Fleet Conquest | Winning a match has impact on theThe Metallic Fleet. | 645 |
Character | 6 | Carnivora Alliance Conquest | Winning a match has more impact on Carnivor Alliance. | 645 |
Character | 7 | Grand Master Pirate | 10% increase on received gold, experience points, and . | 645 |
Usagi Bolt is complicated individual who only holds allegiance only to the Corporation. He is one of their most trusted agents and his thoughts are only focused on advanced the corporations interests. However, as someone who grew up parentless in the slums, he does have a soft spot for those in need and will go out of his way to offer his aid them - even if it oversteps his corporation mandate. His past remains rather obscure but corporate profiles indicates he was brought into the corporation at a young age and grew up within its teachings. He may or may not been given cybernetic implants. He has been sent into Kingdom to help procure important materials for the corporation. |
Name | Usagi Bolt |
Allegiance | Corporation |
Alliance | Systems Alliance |
Age | 25 |
Occupation | Prince |
Voice Actor |
Stat | Rating |
---|---|
Damage | 3 |
Armor | 4 |
Speed | 8 |
Range | 7 |
Jump | 8 |
Difficulty | 2 |
Gameplay |
---|
Usagi Bolt is a quick character who focuses on movement speed to get around opponents and out flank fortifications. He possesses a very quick rate of fire that allows him to lay down fire that doesn't do much damage but, over time, can be very damaging. Usagi Bolt is one of the faster characters and players who take full advantage of his quickness benefit greatly. In addition, he also has great jumping abilities and can quickly cover long distances during his jumps. |
Basic Attacks |
Beast Skills |
Beast Breaker |
Modifier |
Beast Traits |
Category | Tier Level | Name | Description | Point Requirement |
---|---|---|---|---|
Stats | 1 | Technologically Sustained | Increase Health by 10%. | 195 |
Stats | 1 | Fast and Deadly | Increase Attack by 10%. | 195 |
Stats | 1 | Linebacker | Increase Defense by 10%. | 195 |
Stats | 2 | Hop 'n' Skip | Increase Jump by 10%. | 265 |
Stats | 2 | Never Out of Range | Increase Range by 10%. | 265 |
Stats | 3 | Powered by Electrons | Increase Health and Attack by 5% | 355 |
Stats | 3 | Acrobatic Star | Increase Speed and Jump by 5% | 355 |
Stats | 3 | Perfectly Suited for Battle | Increase Defense and Range by 5% | 355 |
Stats | 4 | Rising Corporate Star | Increase Attack and Defense by 15% but decrease Range by 5% | 485 |
Stats | 4 | On the Fly | Increase Speed and Jump by 15% but Defense by 5% | 485 |
Stats | 4 | Beat My Score! | Increase Range and Health by 15% but decrease Jump by 5% | 485 |
Stats | 5 | All Systems Go! | Increase Speed by 15% when having Systems Alliance teammates. | 575 |
Stats | 5 | Representing the Systems | Increase Speed by 15% when the only Systems Alliance member on the team. | 575 |
Stats | 5 | Speed Done Right | Increase Range by 15% if the only Speedster on the team. | 575 |
Stats | 5 | Running Circles Around Ya! | Increase Health by 15% when the fastest member on the team. | 575 |
Stats | 6 | Corporate Icon | Increase Attack, Speed, and Range by 10%. | 645 |
Stats | 6 | Defending Corporate Interests | Increase Defense, Health, and Jump by 10%. | 645 |
Stats | 7 | Systems Mandate | Increase all stats by 5% | 805 |
Basic Attacks | 1 | Corner Camers | Pressing Usagi up against a wall will allow him to access the gun camera by double tapping the basic attack button. He will activate his corner camera and point his gun around the corner. This opens up a video feed in the bottom center about the Breaker Gauge which shows the view around the corner. | 195 |
Basic Attacks | 1 | Teleport Right Hook | Double tap the secondary attack button to teleport some distance in front of Usagi and deliver a dashing punch instead. Propels Usagi slightly forward. | 195 |
Basic Attacks | 2 | High Energy | A single random shot has a chance of deliver double the damage. | 265 |
Basic Attacks | 2 | Incendiary Energy | Energy shots produce a burning effect which deals less initial damage but can deal damage over time. | 265 |
Basic Attacks | 3 | Teleportation Surge | Bring the electrical current with you when slamming or punching with Tele-Punch. This creates electric damage. | 355 |
Basic Attacks | 3 | Quick 'n' Port | Tele-Punch has a 3% increase in teleportation movement. | 355 |
Basic Attacks | 4 | Loadout Upgrade | Both H Wave 100 and Tele-Punch gets additional 2 points of Attack. | 485 |
Basic Attacks | 4 | Important Message | Both H Wave 100 and Tele-Punch gets additional 2 points of Attack Priority. | 485 |
Basic Attacks | 4 | Project Blastwalk | Both H Wave 100 and Tele-Punch has a 2% wider area of damage. | 485 |
Basic Attacks | 5 | Eenergy Splash | H Wave 100 produce splash damage that moderately damages nearby opponents with incendiary ammo. | 575 |
Basic Attacks | 5 | High Impact Shots | Instead of doing incendiary damage, the H Wave 100 has a slower rate of fire but the shots do more damage. In addition, it can pierce through thin walls and enemies in which it does half damage. | 575 |
Basic Attacks | 5 | Surge Ammo | Removes the incendiary ammo and changes it to surge ammo which creates an electrical current that shocks opponents. Higher rate of fire than before. | 575 |
Basic Attacks | 5 | Second Shock | Upon landing the initial punch which does less damage, it produces a secondary electrical wave that deals additional damage. | 575 |
Basic Attacks | 5 | Teleportation Snap | Both punches deal less damage but both teleportation sequences produces a concussion snap that deals damage to nearby enemies. | 575 |
Basic Attacks | 5 | Piggyback | Both attacks behave the same but it has the added effect of grabbing a single nearby ally and teleports them along with Usagi. | 575 |
Basic Attacks | 6 | Energy Overload | Subsequent successful hits from the H-Wave 100 causes it to have a 2% increase in Rate of Fire. Each hit increases it by 2% more. | 645 |
Basic Attacks | 6 | Dampener Protocol | Performing the punching attack absorbs electricity produced from damaging opponents. The amount of electricity absorbed will convert it to slightly heal Usagi Bolt from damage. | 645 |
Basic Attacks | 7 | Ultimate Systems Agent | Both H Wave 100 and Tele-Punch has an 10% increase in Rate of Fire making them extremely fast. A 4% bonus in attack damage is added if Usagi Bolt hasn't recently been damaged as well. | 805 |
Beast Skills | 1 | Energizer Bunny | Hyperngy has a 2% increase in the amount of damage it converts into Speed energy. | 195 |
Beast Skills | 1 | Phatnom Wave | 3% decrease in summon animation lag for Phantom Wave. | 195 |
Beast Skills | 1 | Quicker than Light | Increases the overall speed of the teleportation animation. | 195 |
Beast Skills | 2 | Cooldown: Hyperngy | Hyperngy cooldown goes down from 17 to 14 seconds. | 265 |
Beast Skills | 2 | Cooldown: Phantom Wave | Phantom Wave cooldown goes down from 30 to 22 seconds. | 265 |
Beast Skills | 2 | Cooldown: Teleport Assault | Teleport Assault cooldown goes down from 13 to 8 seconds. | 265 |
Beast Skills | 3 | Extended Speed | Hyperngy gets an increase in duration to 24 seconds. | 355 |
Beast Skills | 3 | Share the Energy | Hyperngy only lasts for 12 seconds but nearby allies gain 3% of the Speed energy received. | 355 |
Beast Skills | 3 | Call the Doctor | Usagi gets 50% less energy speed but is slightly healed during the Hyperngy animation with 3% of his health restored based in the damage taken. | 355 |
Beast Skills | 4 | Cease and Desist | Hyperngy, Phantom Wave, and Teleport Assault has a 30% better chance of interrupting a Beast Skill. | 485 |
Beast Skills | 4 | Do Not Resist! | Both Hyperngy, Phantom Wave, and Teleport Assault has a 30% better chance of resisting being interrupted. | 485 |
Beast Skills | 5 | Hyperngy Plus | Hyperngy gives both Health and Speed by 10%. | 575 |
Beast Skills | 5 | Hyperngy Assault | Instead of converting the damage into Speed, it converts it into Attack damage and does not heal Usagi. | 575 |
Beast Skills | 5 | All You Need is Love | Usagi takes the damage, convert it to Health and Speed, and give it to a ally instead of giving it to himself. | 575 |
Beast Skills | 6 | Stasis Slam | Instead of dealing a large blast upon punching down after the teleportation sequence, Usagi creates an electrical field that freezes opponents in place for up to 12 seconds. | 645 |
Beast Skills | 6 | Gravitational Computation | Teleporting out into the landing punch creates a small gravitational pull that sucks in nearby opponents. | 645 |
Beast Skills | 6 | Big Brother | A 5% increase in selecting a place to teleport and a 5% increase in teleportation circle speed. Usagi is also 2% more resistant to damage taken and 2% less chance of being interrupted | 645 |
Beast Skills | 7 | Gift of the System | All Beast Skills have thier cooldown timer reset to zero if it kills an enemy. | 805 |
Beast Breaker | 1 | RUN USAGI, RUN! | Running fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | Hit and Run | Attacking the opponent fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | Climbing the Corporate Ladder | Using Beast Skills fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 2 | We're Expanding! | You're Too Slow has a 3% wider field of effect. | 265 |
Beast Breaker | 2 | Come Over here! | You're Too Slow has a 3& stronger gravitational pull. | 265 |
Beast Breaker | 2 | Time Extension | You're Too Slow gets an additional 5 seconds of activation time. | 265 |
Beast Breaker | 3 | I Got This | The Breaker Gauge depletes less when not attacking. | 355 |
Beast Breaker | 3 | Buffering...Buffering... | The Breaker Gauge depletes less when being damaged. | 355 |
Beast Breaker | 4 | Systems Linked | Killing a one or more enemies within the field fills up the team members Beast Breaker Gauges. | 485 |
Beast Breaker | 4 | But Only With Faith | Trapping all opponents in the field right from the start helps fill up the teammates Beast Gauge. | 485 |
Beast Breaker | 5 | Project Lazarus | Being killed will only remove 90% of the Breaker Gauge as opposed to 100%. | 575 |
Beast Breaker | 5 | Corporate Hitman | Killing an opponent will increase the Breaker Gauge more than before. | 575 |
Beast Breaker | 6 | Trial and Error | Every time You're Too Slow is activated, the amount of the opponents are slowed down increases by 1%. | 645 |
Beast Breaker | 6 | Shooting Ducks in a Barrel | Successfully killing all every opponent with one attack while in the field results in 2% increase in Attack damage for all team members. | 645 |
Beast Breaker | 6 | Assurance | Putting up You're Too Slow with at least two other team members within the sphere will heal them by 1%. | 805 |
Character | 1 | Spring Jump | Holding down the jump button and then releasing causes Usagi to jump very high. | 195 |
Character | 1 | Jumping Dash | While dashing, press the Jump button spring yourself forward. It covers more distance than a regular jump or even a Spring Jump. | 195 |
Character | 2 | Hit and Run Tactics | Employing hit and run attacks results in double points for match point scores for the entire team. | 265 |
Character | 2 | No Shame in Running | Out maneuvering opponents results a double increase in match points for the entire team. | 265 |
Character | 3 | Systems Acquire | Usagi Bolt receives a 5% increase in gold received after a match. | 355 |
Character | 3 | Experience Node | Usagi Bolt receives a 5% increase in experience points received after a match. | 355 |
Character | 3 | Systems Intention of Purpose | Usagi Bolt receives a 5% increase in Conquest Points received after a match. | 355 |
Character | 4 | Can I Get a Boost? | Killing an opponent while running results in a 2% boost in speed for 8 seconds. | 485 |
Character | 4 | Aint Got Time for That! | Being damage results in a 2% decrease in damage animation lag. | 485 |
Character | 4 | Back from the Dead | Dying has 1/2 less impact on the match score than before. | 485 |
Character | 5 | Systems Wardrobe | Better chance of finding a rare shader/skin loot. | 575 |
Character | 5 | All Talk | Better chance of finding a rare voice quote loot. | 575 |
Character | 5 | Love Me Some Van Gogh! | Better chance of finding a rare artwork loot. | 575 |
Character | 6 | Systems Conquest | Winning a match has impact on the Systems Alliance. | 645 |
Character | 6 | Corporation Conquest | Winning a match has more impact on the Corporation. | 645 |
Character | 7 | Systems Hero | 10% increase on received gold, experience points, and . | 645 |
Amelia is an ace pilot hailing from High Roost whose parents participated and died in war against the Hive. Amelia strived to do everything to her very best, due in part because of living under her parent's shadow. Amelia quickly rose through the ranks of High Roost's Military Academy and proved herdelf capable in the line of duty. However, due to losing her parents in the war, she has born a grudge against the Hive and anything affiliated it. When the High Roost was looking for someone to venture into the Kingdom; she automatically took it. Perhaps she wished to exact some sort of revenge against the Hive in the process.. |
Name | Ameliat |
Allegiance | High Roost |
Alliance | Skywind United |
Age | 19 |
Occupation | Pilot |
Voice Actor |
Stat | Rating |
---|---|
Damage | 5 |
Armor | 2 |
Speed | 6 |
Range | 6 |
Jump | 10 |
Difficulty | 4 |
Gameplay |
---|
Amelia is a heavy hitting yet fast character who soars on the wings of an eagle. While her walking speed is slower than what a Speedster would be, she excels at aerial battles and has very high jumping capabilities. She also has good ranged abilities and many of her attacks have a punishing quality to them. Her best strength in attacking in the air and has tons of tools to make her a hard to hit target. She has very weak armor though and whithers under a brutal assault. She is best with hit and wrong attacks while taking full advantage of her jumping and range abilities. She also has some of the lowest cooldown times of the characters. |
Basic Attacks |
Icon | Name | Description | Cooldown (in sec.) |
---|---|---|---|
P105 Minirocket | Amelia brandishes a slow starting yet powerful minirocket that explodes upon impact. When fired, it takes a while for them to pick up speed but become faster as they travel more. Once they reach a certain length, they explode unless they collide with something. The minirocket does high damage and is great as a punishing ability. The trigger button can he held to do a secondary fire attack where Amelia fires a more damaging homing rocket but is slower than the main one near the end of it stravel. | 0 | |
File:Sensorgrenade secondaryattack.png | Sensor Grenade | Amelia tosses a grenade which will travel at a moderate pace forward before exploding. Once it catches anyone within its sensor radius, it will detonate dealing high damage. It hovers in a straight line above the ground. The attack button can be held to do a secondary attack which causes the grenade to remain stationary but will have a wider sensor radius and a more damaging explosion. | 5 |
Beast Skills |
Beast Breaker |
Modifier |
Icon | Modifier | Description | Requirement |
---|---|---|---|
File:Earlybird modifier.png | Early Bird | Have 5% reduced time when stunned, put to sleep, or any debilitating effects. | Default |
File:Heavenlywings modifier.png | Heavenly Wings | She has an extended 5 seconds to her gliding abilities. | Level 15 |
Up, Up, and Away | Jumping is enhanced by 5% when Amelia has jumped for an extended period of time. | Level 15 |
Beast Traits |
Category | Tier Level | Name | Description | Point Requirement |
---|---|---|---|---|
Stats | 1 | Flagship | Increase Health by 10%. | 195 |
Stats | 1 | Bombadeer | Increase Attack by 10%. | 195 |
Stats | 1 | Vanguard | Increase Defense by 10%. | 195 |
Stats | 2 | Skiff | Increase Jump by 10%. | 265 |
Stats | 2 | Stealth Fighter | Increase Range by 10%. | 265 |
Stats | 3 | Scorched Earth | Increase Speed and Attack by 5% | 355 |
Stats | 3 | Ace Paratrooper | Increase Health and Jump by 5% | 355 |
Stats | 3 | Sighted In | Increase Health and Range by 5% | 355 |
Stats | 4 | Old Junker | Increase Attack and Defense by 15% but decrease Speed by 5% | 485 |
Stats | 4 | Faster than Light | Increase Range and Speed by 15% but Attack by 5% | 485 |
Stats | 4 | Life Support | Increase Health and Jump by 15% but decrease Attack by 5% | 485 |
Stats | 5 | Lone Bomber | Increase Attack by 15% when having the only Speedster on the team. | 575 |
Stats | 5 | Birds of a Feather | Increase Defense by 15% when the team has another bird on it. | 575 |
Stats | 5 | Airborne | Increase Range by 15% if the only Wind-user on the team | 575 |
Stats | 5 | Cyclonic Assault | Increase Speed by 15% when there is another Wind-user on the team. | 575 |
Stats | 6 | Nationalism | Increase Attack, Defense, and Health by 10%. | 645 |
Stats | 6 | Decorated Combatant | Increase Speed, Range, and Jump by 10%. | 645 |
Stats | 7 | Pride of the Sun | Increase all stats by 5% | 805 |
Basic Attacks | 1 | Advanced Rocket | Hold down the trigger button to release a more powerful rocket with better homing ability but with less speed. | 195 |
Basic Attacks | 1 | Sensor Array | Double tap the secondary attack button to deploy the Sensor Grenade which doesn't travel forward but remains stationary with a wider radius for the sensor. | 195 |
Basic Attacks | 2 | Pentrating Rocking | Rockets fired have a 30% chance of penetrating through blocks and shields and dealing more damage. | 265 |
Basic Attacks | 2 | Sonic Rockets | Rockets are 2% faster but 2% weaker. | 265 |
Basic Attacks | 3 | Early Alert | Bring Senso Grenade has a 3% wider range radius. | 355 |
Basic Attacks | 3 | Early Deployment | Sensor Grenade has a 3% less deployment time. | 355 |
Basic Attacks | 4 | Prep Work | Both Minirocket and Sensor Grenade gets 3% weapon speed. | 485 |
Basic Attacks | 4 | Enhanced Payload | Both Minirocket and Sensor Grenade gets 3% attack damage. | 485 |
Basic Attacks | 4 | Area of Damage | Both Minirocket and Sensor Grenade gets 3% increase in radius damage | 485 |
Basic Attacks | 5 | Blast Rockets | Instead of producing explosions, the Minirockets release energy blasts which deals less damage but more knockback. They are also fater by comparison. | 575 |
Basic Attacks | 5 | Second Burst | The minirocket will produce a second explosion in additional explosion in addition to the original explosion. | 575 |
Basic Attacks | 5 | Kaboom! | The rocket produces a large blast radius deal more damage at a wider area. | 575 |
Basic Attacks | 5 | Fast Traveling | The grenade travels faster than before with more sensor range. | 575 |
Basic Attacks | 5 | Strong Force | The grenade has a vacuum effect prior to exploding dealing damage. | 575 |
Basic Attacks | 5 | One More in the Hole | Cooldown is canceled if the grenade is shot by enemy fire before it explodes. | 575 |
Basic Attacks | 6 | Raining Fire | Rockets deal splash damage when they make contact causing enemy units who come into contact to catch fire which can in return cause nearby enemies to also catch fire as well. | 645 |
Basic Attacks | 6 | Cluster | The Sensor Grenade releases fragments which, upon exploding, lights these up dealing even more smaller explosions around the main one. | 645 |
Basic Attacks | 7 | Hero of the Wing | Both Minirocket and Sensor Grenade deals 5% more damage and radius effect plus 3% more speed. | 805 |
Beast Skills | 1 | Galestorm | The storm produced by Amelia has a 2% wider radius. | 195 |
Beast Skills | 1 | Safe Lock | Target Lock gives Amelia 2% Defense increase. | 195 |
Beast Skills | 1 | Damaging Strike | Increases Skydive's attack to 3%. | 195 |
Beast Skills | 2 | Cooldown: Gale | Gale cooldown goes down from 13 to 10 seconds. | 265 |
Beast Skills | 2 | Cooldown: Target Lock | Target Lock cooldown goes down from 18 to 16 seconds. | 265 |
Beast Skills | 2 | Cooldown: Skydive | Skydive cooldown goes down from 13 to 10 seconds. | 265 |
Beast Skills | 3 | Wobbling Gale | Gale goes back and forth in an unpredictable pattern rather the stationary pattern. | 355 |
Beast Skills | 3 | Everlasting Storm | Hyperngy Gale has an increase of 8 seconds duration. | 355 |
Beast Skills | 3 | Violent Gale | Gale does 3% more Attack damage. | 355 |
Beast Skills | 4 | Commandment | Gale, Target Lock, and Skydive has a 30% better chance of interrupting a Beast Skill. | 485 |
Beast Skills | 4 | Conditioning | Both Gale, Target Lock, and Skydive has a 30% better chance of resisting being interrupted. | 485 |
Beast Skills | 5 | Modules Engaged | Target Lock has a decrease in duration but adds 3% more damage to shots that connects. | 575 |
Beast Skills | 5 | Enhanced Technology | Homing ability is increased but has a decrease in 3% Attack. | 575 |
Beast Skills | 5 | Quick Thinking | Amelia suffers less lag time when hit while in Taget Lock mode. | 575 |
Beast Skills | 6 | Straight Strike | Instead spiraling like she does with her ordinary attack, she flies straight which knocks the opponent in front of her. | 645 |
Beast Skills | 6 | Phantasm | Instead of knocking the opponent, Amelia strikes forward through the opponent without any decrease in drag due to the hit. Does 2% less damage but has 6% more speed. | 645 |
Beast Skills | 6 | Born on Wings | Amelia has an increase in 3% start up and movement speed when performed in the air. | 645 |
Beast Skills | 7 | Decorated Hero | All Beast Skills have thier cooldown timer reset to zero if it kills an enemy. | 805 |
Beast Breaker | 1 | Into the Air | Jumping fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | Offensive Manuevers | Attacking the opponent fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | Beast Enforcement | Using Beast Skills fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 2 | Lite Up | Rocket Barrage has a 35 increase in attack radius. | 265 |
Beast Breaker | 2 | Systems Reboot | Rocket Barrage has an increase in 2% start u activation time. | 265 |
Beast Breaker | 2 | Hellfire Rockets | Rockets are slower but pack 2% more attack damage per hit. | 265 |
Beast Breaker | 3 | No Resting | The Breaker Gauge depletes less when not attacking. | 355 |
Beast Breaker | 3 | Defensive Line | The Breaker Gauge depletes less when being damaged. | 355 |
Beast Breaker | 4 | Strike Team | Killing a one or more enemies within the field fills up the team members Beast Breaker Gauges. | 485 |
Beast Breaker | 4 | Beastial Ways | Killing opponents with Beast Skills fills up the Beast Gauge. | 485 |
Beast Breaker | 5 | Point of No Return | Being killed will only remove 90% of the Breaker Gauge as opposed to 100%. | 575 |
Beast Breaker | 5 | High-End Killer | Killing an opponent will increase the Breaker Gauge more than before. | 575 |
Beast Breaker | 6 | Wildfire | Amelia's rockets cause burn damage which turn things on fire which damages long after the breaker finishes. | 645 |
Beast Breaker | 6 | Hole in One | Killing every enemy team member with one Beast Breaker increases its attack by 6% next time. | 645 |
Beast Breaker | 6 | Bunker Busters | Each rocket has 2% increase in defense penetration and has a large blast radius which travels through fortifications such as walls and doors. | 805 |
Character | 1 | Flight | Jumping and holding up initiates the Flight skill which allows Amelia to spread her wings and glide for a sustained time. | 195 |
Character | 1 | Soaring Dash | While in the air, press forward twice to initiate a quick soaring action which then allows Amelia to float slowly back down to the ground. | 195 |
Character | 2 | Aerial Acrobatics | Utilizing aerial attacks results in double points for match point scores for the entire team. | 265 |
Character | 2 | Cloud Ranger | Template:ColorAttacking from a range | 265 |
Character | 3 | Vault Tech | Usagi Bolt receives a 5% increase in gold received after a match. | 355 |
Character | 3 | Duty Calls | Usagi Bolt receives a 5% increase in experience points received after a match. | 355 |
Character | 3 | For Glory | Usagi Bolt receives a 5% increase in Conquest Points received after a match. | 355 |
Character | 4 | Airways | Killing an opponent while running results in a 2% boost in speed for 8 seconds. | 485 |
Character | 4 | Quick on the Feet | Stun lag reduces by 1.8%. | 485 |
Character | 4 | Still Flyin' | Dying has 1/2 less impact on the match score than before. | 485 |
Character | 5 | Wing of all Colors | Better chance of finding a rare shader/skin loot. | 575 |
Character | 5 | Cut the Chatter | Better chance of finding a rare voice quote loot. | 575 |
Character | 5 | Classic Art | Better chance of finding a rare artwork loot. | 575 |
Character | 6 | Roost Conquest | Winning a match has impact on the High Roost. | 645 |
Character | 6 | Skywind Conquest | Winning a match has more impact on the Skywind Alliance. | 645 |
Character | 7 | Cultural Hero | 10% increase on received gold, experience points, and . | 645 |
Nocturnis is the Cryptkeeper who holds the souls of the dead and records them within the Vaults, a massive mausoleom which houses the spirits of the dead. He is a mysterious individual who keeps his intentions hidden from even his closest allies - if he has any. However, despite his ghastly appearance, he has a respectful and high-ranking position within Crepuscurio has the Cryptkeeper, recorder of the dead, and the head of The Church for the Damned. Besides recording the now-dead souls within the Vaults, he is also in charge of performing a ritual which takes dead souls from the Vaults and aids them to Lifestem, an endless yet still growing supernatural spiral that coils aorund the world. From this steam the dead souls travel until its time for thier rebirth. It is unknown why he is seeking to control Kingdom but his end goal might not be the riches found within but, rather, the Tainted which guard the riches.Perhaps he fews the need to send them too into the Vaults. |
Name | Nocturnis the Cryptkeeper |
Allegiance | Crepuscurio |
Alliance | Darkened Aurora |
Age | ? |
Occupation | Cryptkeeper |
Voice Actor |
Stat | Rating |
---|---|
Damage | 4 |
Armor | 4 |
Speed | 6 |
Range | 7 |
Jump | 8 |
Difficulty | 8 |
Gameplay |
---|
Nocturnis is a support character who uses his abilities to damage opponents and transfer that energy into his allies which heals them of damage. He is also capable of slight nerf and buff abilities to aid his allies during the battle. He doesn't boast any sort of strong attack or defense abilities but his speed and jump capabilities help him in initiating his abilities and escpaing from damage. |
Basic Attacks |
Beast Skills |
Beast Breaker |
Modifier |
Icon | Modifier | Description | Requirement |
---|---|---|---|
Nightlife | All attacks increase in damage by 2 points while active on night-time arenas. | Default | |
File:Taintedblood modifier.png | Tainted Blood | Melee damage can cause Nocturnis to bleed which can damage the attack. | Level 15 |
Dark Flight | Reduces falling speed by floating downwards using his own wings. | Level 25 |
Beast Traits |
Category | Tier Level | Name | Description | Point Requirement |
---|---|---|---|---|
Stats | 1 | Necrolyte | Increase attack power by 10%. | 195 |
Stats | 1 | Shaman | Increase health by 10%. | 195 |
Stats | 1 | Summoner | Increase defense by 10%. | 195 |
Stats | 2 | Fallen Angel | Increase jump by 10%. | 265 |
Stats | 2 | Seeker | Increase range of attack by 10%. | 265 |
Stats | 3 | Meals on Wheels | Increase Speed and Defense by 5% | 355 |
Stats | 3 | Unholy Cleric | Increase Health and Range by 5% | 355 |
Stats | 3 | Demonstar | Increase Jump and Attack by 5% | 355 |
Stats | 4 | Soul Searcher | Increase Speed and Jump by 15% but decrease Attack by 5% | 485 |
Stats | 4 | Blood Mage | Increase Defense and Attack by 15% but decrease Speed by 5% | 485 |
Stats | 4 | Otherwordly Power | Increase Attack and Range by 15% but decrease Defense by 5% | 485 |
Stats | 5 | Power of Darkness | Increase attack by 15% when Nocturnis has the most health in the team. | 575 |
Stats | 5 | Emergency Ritual | Increase speed by 15% when Noturnis has the lwoest health on the team. | 575 |
Stats | 5 | Demin Days | Increase defense by 15% once after dying. | 575 |
Stats | 5 | Unholy Ressurection | Increase health by 15% once after dying. | 575 |
Stats | 6 | Cryptkeeper Bible | Increase attack, health, and speed by 10%. | 645 |
Stats | 6 | Sworn to Silence | Increase defense, range, and jump by 10%. | 645 |
Stats | 7 | Nightmare Symphony | Increase all stats by 5% | 805 |
Basic Attacks | 1 | Overnight Overture | Hold down the Basic Attack Button to release a powerful dark-energy slash that won't deal bleed damage but deals more immediate damage. It also has a wider area of damage. | 195 |
Basic Attacks | 1 | Lunging Bite | Hold down the secondary attack button allow Noctrunis to lunge forward which deals more initial damage but has less priority. | 195 |
Basic Attacks | 2 | Slow Toxins | Attack with Shadow Claw causes slow movement speed for 4 seconds. | 265 |
Basic Attacks | 2 | Bleeding Through | Deals less initial damage but has a longer rate of bleeding damage. | 265 |
Basic Attacks | 3 | Blurred Vision | Vampire's Kiss deals the same amount of damage but renders the opponents eyesight slightly blurred for 5 seconds. | 355 |
Basic Attacks | 3 | Heat-seeking Bite | Nocturnis can target onto nearby opponents and has a honing ability than before. | 355 |
Basic Attacks | 4 | Quickening | Shadow Claw and Vampire's Bite has 2% more speed attached to it. | 485 |
Basic Attacks | 4 | Raw Power | Both Shadow Claw and Vampire's Kiss gets additional 2 points of attack power. | 485 |
Basic Attacks | 4 | Blood Chant | Both Shadow Claw and Vampire's Claw gets additional 2 points of priority. | 485 |
Basic Attacks | 5 | Thundercloud | Shadow Claw deals lightning-elemental damage. | 575 |
Basic Attacks | 5 | Frozen Ire | Shadow Claw deals ice-elemental damage. | 575 |
Basic Attacks | 5 | Shadow Claw Revenge | Shadow Claw gets an extra +2 attack damage and attack speed. | 575 |
Basic Attacks | 5 | Firey Passion | Vampire's Kiss deals fire-elemental damage. | 575 |
Basic Attacks | 5 | Cold as Ice | Vampire's Kiss deals ice-elemental damage. | 575 |
Basic Attacks | 5 | Lich's Kiss | Vampire's Kiss deals +2 attack damage and attack speed. | 575 |
Basic Attacks | 6 | Shadow Dash | Running while performing Shadow Claw causes Nocturnis to dash forward instead while slashing forward with his attack. | 645 |
Basic Attacks | 6 | Vampire Roost | Performing Vampire's Kiss in the air will slam the opponent downward after finishing. | 645 |
Basic Attacks | 7 | Sacrificial Lamb | Any damage dealt to Nocturnis while performing either Shadow Claw or Vampire's Kiss will be converted into health when Vampire's Kiss is performed on an ally. | 805 |
Beast Skills | 1 | Everlasting Night | Veil of Night has an increase of 3 seconds of duration. | 195 |
Beast Skills | 1 | Eternal Entropy | Entropy has an increase in 5 seconds of duration. | 195 |
Beast Skills | 1 | Forever Slumber | Crosses of the Damned has an increase in 3 seconds of duration. | 195 |
Beast Skills | 2 | Cooldown: Veil of Night | Veil of Night cooldown goes down from 7 to 5 seconds. | 265 |
Beast Skills | 2 | Cooldown: Entropy | Entropy goes down from 15 to 10 seconds. | 265 |
Beast Skills | 2 | Cooldown: Cross of the Damned | Cross of the Damned goes down from 20 to 15 seconds. | 265 |
Beast Skills | 3 | Poisoned Night | Veil of Night does not obscure the opponents vision but creates a poison mist that deals bleed damage. | 355 |
Beast Skills | 3 | Slow Magic | Veil of Night has less reduced vision but reduces the opponents movement speeds when they enter in. | 355 |
Beast Skills | 3 | Heavy Mist | Veil of Night causes 2% less attack damage for both allies and opponents. | 355 |
Beast Skills | 4 | Danger Death | Shadow Claw and Vampire's Kiss has a 20% better chance of interuppting a Beast Skill. | 485 |
Beast Skills | 4 | Reinforced Shadows | Both Veil of Night, Entropy, and Cross of the Damned has a 30% better chance of resisting being interrupted. | 485 |
Beast Skills | 5 | Direct Entropy | Instead of damaging being transfered from Nocturnis, it automatically does when the affected ally is damaged by outside damage. | 575 |
Beast Skills | 5 | Hungry Entropy | Functions like the original Entropy but it adds 2% of the damage recieved and heals 2% more. | 575 |
Beast Skills | 5 | Rings of Entropy | It functions much like Direct Entropy but, instead, the bats have a wider range of rotation than before. | 575 |
Beast Skills | 6 | Exploding Crosses | Functions much like the original but, instead, the cross explodes after it sustains enough damage or it vanishes. | 645 |
Beast Skills | 6 | Boundless Cross | Crosses of the Damned has a wider yet weaker tethering range than before. | 645 |
Beast Skills | 6 | Multiple Tether | It doesn't damage opponents but it can tether up to 3 opponents. It has a weaker tethering ability. | 645 |
Beast Skills | 7 | Ritual of Haste | All Beast Skills have thier cooldown timer reset to zero if it kills an enemy. | 805 |
Beast Breaker | 1 | Demonic Attack | Attacking fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | Defense Against the Dark | Defending/blocking fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | Bad Beast | Using Beast Skills fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 2 | Death Defy | Ritual of Blood has a wider range of attack than before but with 3% less damage. | 265 |
Beast Breaker | 2 | Death Cure | It restores health faster but has less range of effect. | 265 |
Beast Breaker | 2 | Augmentation | Ritual of Blood remains the same but sees a 2 point increase in attack damage. | 265 |
Beast Breaker | 3 | Pain is the Cure | The Breaker Gauge depletes less when being damaged. | 355 |
Beast Breaker | 3 | Slow & Steady | The Breaker Gauge depletes less when not attacking. | 355 |
Beast Breaker | 4 | All for One, One For All | Killing more than two opponents while using the Ritual of Blood increases attack by 2 points. | 485 |
Beast Breaker | 4 | Magical Glyph | Capturing all opponents within the beams of light grants Nocturnis and his team an addiitonal 3% in health 10 seconds after the Beast Breaker ends. | 485 |
Beast Breaker | 5 | Revived in the Vaults | Being killed will only remove 90% of the Breaker Gauge as opposed to 100%. | 575 |
Beast Breaker | 5 | A Stab in the Dark | Killing an opponent will increase the Breaker Guage more than before. | 575 |
Beast Breaker | 6 | The Bell Tolls | First time the Ritual of Blood is activated results in an increase of 6 points of damage plus a 10% increase in radius damage. | 645 |
Beast Breaker | 6 | Deaths Beyond Death | Utilizing the Ritual of Blood in the final moments of the match results in an increase of 6 points of damage plus a 10% increase in radius damage. | 645 |
Beast Breaker | 6 | Quick Death | Nocturnis gains +3 health for every opponent that is killed with his Beast Breaker. | 805 |
Character | 1 | Flight | Holding down the jump button while in mid-air initiates a flight ability that lasts for 12 seconds. | 195 |
Character | 1 | Aerial Dash | While jumping, hold down the Run button and move forward to execute an aerial dash which propels Nocturnis forward in the air. | 195 |
Character | 2 | Dark by Extension | Opponents nearby to Nocturnis gain the Dark element as long as they are neraby to him. | 265 |
Character | 2 | Bleeding Ground | Damage dealt to Nocturnis has a 50% chance of healing nearby allies up to 20% of the damage recieved. | 265 |
Character | 3 | Blood Gold | Nocturnis receives a 5% increase in gold received after a match. | 355 |
Character | 3 | Corpse Level | Nocturnis receives a 5% increase in experience points received after a match. | 355 |
Character | 3 | For Death! | Nocturnis receives a 5% increase in Conquest Points received after a match. | 355 |
Character | 4 | Black Wings | Saving an opponent from death by using his Support abilities results in double score points. | 485 |
Character | 4 | Death Row | Draning an opponent of all health and killing them with a single attack results in double score points. | 485 |
Character | 4 | Undead Flesh | Dying has 1/2 impact on the match score than before. | 485 |
Character | 5 | Gloomy Treasury | Better chance of finding a rare shader/skin loot. | 575 |
Character | 5 | Silent as Whispers | Better chance of finding a rare voice quote loot. | 575 |
Character | 5 | Darkened Renaissance | Better chance of finding a rare artwork loot. | 575 |
Character | 6 | Darkened Aurora Conquest | Winning a match has impact on the Darkened Aurora. | 645 |
Character | 6 | Crepsucurio Conquest | Winning a match has more impact on Crepsucurio. | 645 |
Character | 7 | Final Grave | 10% increase on received gold, experience points, and . | 645 |
C-1 is a mystery and whose sole existence is unknown to all save for a few. Operating within the shadows, he can slip in and out without detection and is able to mask his appearance to those nearby. Why he is here, what his goals are, and what his end game actually is remains unknown but his presence within The Kingom has set everyone on edge for bitter tidings to come . |
Name | C-1 |
Allegiance | Brotherhood Eight |
Alliance | Systems Alliance |
Age | ? |
Occupation | Secret Agent |
Voice Actor |
Stat | Rating |
---|---|
Damage | 3 |
Armor | 3 |
Speed | 8 |
Range | 8 |
Jump | 5 |
Difficulty | 9 |
Gameplay |
---|
C-1 isn’t a damage dealer by any sense of the word and focuses his skills on the art of espionage and infiltration. Utilizing thse skills, he can remain undetected and can render is allies undetectable. He doesn’t possess any sort of offensive skills or healing abilities but he is capable of augmenting his team to give them the edge in combat . |
Basic Attacks |
Beast Skills |
Beast Breaker |
Icon | Name | Description |
---|---|---|
File:Supportdrones beastbreaker.png | Support Drones | C-1 releases a storm of support drones which follows team mates who are within the area and provides them with limited cloaking as well as a boost in defense and attack power, These drones will constantly follow the player as they move and provide cloaking regardless what actions are performed by the teammate. If the team mate is hit, he or she is briefly visible. Destroying even just one of the drones though results in the Beast Breaker failing. |
Modifier |
Beast Traits |
Category | Tier Level | Name | Description | Point Requirement |
---|---|---|---|---|
Stats | 1 | Advanced Training | Increase attack power by 10%. | 195 |
Stats | 1 | Medical Training | Increase health by 10%. | 195 |
Stats | 1 | Bodyguard | Increase defense by 10%. | 195 |
Stats | 2 | Jetpacker | Increase jump by 10%. | 265 |
Stats | 2 | Sniper Training | Increase range of attack by 10%. | 265 |
Stats | 3 | Death by a Mile | Increase Attack and Range by 5% | 355 |
Stats | 3 | Endurance Appitude | Increase Health and Speed by 5% | 355 |
Stats | 3 | Escape Artist | Increase Defense and Jump by 5% | 355 |
Stats | 4 | Door to Door | Increase Health and Attack by 15% but decrease Range by 5% | 485 |
Stats | 4 | On the Run | Increase Speed and Defense by 15% but decrease Attack by 5% | 485 |
Stats | 4 | Placement | Increase Range and Jump by 15% but decrease Speed by 5% | 485 |
Stats | 5 | Burst of Speed | Increase speed by 15% when C-1 has the most health in the team. | 575 |
Stats | 5 | All-Out Attack | Increase attack by 15% when C-1 has the lowest health on the team. | 575 |
Stats | 5 | Red Pill, Blue Pill | Increase health by 15% once after dying. | 575 |
Stats | 5 | Back in Black | Increase defense by 15% once after dying. | 575 |
Stats | 6 | Endurance Regiment | Increase range, health, and jump by 10%. | 645 |
Stats | 6 | Bunker Biter | Increase attack, defense, and speed by 10%. | 645 |
Stats | 7 | Class S Agent | Increase all stats by 5% | 805 |
Basic Attacks | 1 | Thee-Round Burste | Hold down the Basic Attack Button to release a three-round burst of silenced ammo. | 195 |
Basic Attacks | 1 | Tongue Whip | Hold down the secondary attack button to unleash a quick and heavy hitting tongue lash that doesn’t hold the opponent but deals high damage upon contact. | 195 |
Basic Attacks | 2 | Stun Burst | The Infiltrator deals 1 second more stun upon contact. | 265 |
Basic Attacks | 2 | Easy Aiming | One second less when entering aiming mode. | 265 |
Basic Attacks | 3 | Quick Tognue | The basic Tongue Lash comes out quikler but deals 2% less damage. | 355 |
Basic Attacks | 3 | Capture Approach | Tongue Lash has a 2% more hold on the opponent than before. | 355 |
Basic Attacks | 4 | Break-neck Speed | The Infiltrator and Tongue Lash has 2% more speed attached to it. | 485 |
Basic Attacks | 4 | Adrenaline Force | The Infiltrator and Tongue Lash has 2% more attack attached to it. | 485 |
Basic Attacks | 4 | Important Mission | The Infiltrator and Tongue Lash has 2% more priority to it. | 485 |
Basic Attacks | 5 | Firestorm Ammo | The Infiltrator has Fire-elemental damage. | 575 |
Basic Attacks | 5 | Shock Absorber | The Infiltrator has Electric-emental damage.. | 575 |
Basic Attacks | 5 | Ready & Loaded | The Infiltrator has 2% more draw, holster, and reload speed than before. | 575 |
Basic Attacks | 5 | Ice Cold Tongue | Tongue Lash does Ice-elemental damage. | 575 |
Basic Attacks | 5 | Poisoned Saliva | Tongue Lash deals poison-elemental damage. | 575 |
Basic Attacks | 5 | Extended Range | Tongue Lash has 2% more range. | 575 |
Basic Attacks | 6 | Steady…. | Crouching improves C-1’s aim for The Infiltrator. | 645 |
Basic Attacks | 6 | Tongue Swing | Performing Tongue Lash to a surface will bring C-1 to that area and acts like a limited grappling hook. | 645 |
Basic Attacks | 7 | Load Out | The Infiltrator and Tongue Lash has 3% more attack damage when C-1 is in low health. | 805 |
Beast Skills | 1 | Advanced Technologies | Sensor Pen has an increase of 3 seconds of duration. | 195 |
Beast Skills | 1 | Ultimate Vanish | Vanish has an increase in 5 seconds of duration. | 195 |
Beast Skills | 1 | Barrier Field | Vanish Field has an increase in 3 seconds of duration. | 195 |
Beast Skills | 2 | Cooldown: Sensor Pen | Sensor Pen cooldown goes down from 10 to 8 seconds. | 265 |
Beast Skills | 2 | Cooldown: Vanish | Vanish goes down from 18 to 15 seconds. | 265 |
Beast Skills | 2 | Cooldown: Vanish Field | Vanish Field goes down from 20 to 18 seconds. | 265 |
Beast Skills | 3 | Radical Sensor | Sensor Pen has 2% increase in radius which akerts C-1 to enemies. | 355 |
Beast Skills | 3 | Highlighted Target | Targets are highlighted in a brighter color for easier identification. | 355 |
Beast Skills | 3 | Health Indicator | Sensor Pen briefly highlights the current health bar of the opponent. | 355 |
Beast Skills | 4 | Beaster Bash | Both Sensor Pen, Vanish, and Vanish Feld has 30% increased effect on the Beast Breaker bar. | 485 |
Beast Skills | 4 | Solitary Training | Both Sensor Pen, Vanish, and Vanish Field has a 30% better chance of resisting being interrupted. | 485 |
Beast Skills | 5 | Instant Vanish | Vanish comes out quicker than before with a 2 second cooldown reduction regardless of the cooldown period but only has 10 seconds duration. | 575 |
Beast Skills | 5 | Durable Vanish | Vanish has a 10% increase resistance to stopping from area damaging effects. | 575 |
Beast Skills | 5 | Perfect Vanish | It has 10 seconds of duration but teammates can see a less translucent form of C-1. | 575 |
Beast Skills | 6 | Limitless Radius | The radius of the Vanish Field increases by 5%. | 645 |
Beast Skills | 6 | Vanish Field Deluxe | Vanish Field has 3 seconds of effect duration. | 645 |
Beast Skills | 6 | Everlasting Vanish | Leaving the radius of effect allows the effected player 5 seconds of vanish effect. | 645 |
Beast Skills | 7 | Secret Agent | All Beast Skills have thier cooldown timer reset to zero if it aids in killing an enemy. | 805 |
Beast Breaker | 1 | Attack From Delta | Attacking fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | Body Armor | Defending/blocking fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 1 | Remebering the Training | Using Beast Skills fills up the Breaker Gauge quicker. | 195 |
Beast Breaker | 2 | Team Seeker | Drones speed increasesby 5% as they seek out other teammates. | 265 |
Beast Breaker | 2 | Specialized Plating | Drone defense increases by 5%. | 265 |
Beast Breaker | 2 | Cranial Scans | Drone scanning strength increases by 5%. | 265 |
Beast Breaker | 3 | Sustained Resistance | The Breaker Gauge depletes less when being damaged. | 355 |
Beast Breaker | 3 | Steady Aim | The Breaker Gauge depletes less when not attacking. | 355 |
Beast Breaker | 4 | Secret Teamwork | Getting all allies within your Breaker Gauge results in 8 seconds increase in duration. | 485 |
Beast Breaker | 4 | Magical Glyph | Killing all the opponents while all the Support Drones while all the team mates are under the vanish effect deals 8% attack increase. | 485 |
Beast Breaker | 5 | Emergency Operation | Being killed will only remove 90% of the Breaker Gauge as opposed to 100%. | 575 |
Beast Breaker | 5 | License to Kill | Killing an opponent will increase the Breaker Guage more than before. | 575 |
Beast Breaker | 6 | Speeding Up | Acitvating Support Drones for the first time results in 3% speed increase in teammates under its effects. | 645 |
Beast Breaker | 6 | Attack Up | Activating Suppot Drones in the last minute of the match results in 3% attack increase for teammates under its effects. | 645 |
Beast Breaker | 6 | Healthy Strategy | C-1 gets a 2% temporary health increase for every opponent killed while under this effect. | 805 |
Character | 1 | Super Jump | Holding down the jump button and letting so causes C-1 to jump high into the air. | 195 |
Character | 1 | Crawling | C-1 can crouch and crawl forward slowly along the ground. | 195 |
Character | 2 | Jumping to Conclusions | Teammates nearby to C-1 gets a 2% increase in jumping ability. | 265 |
Character | 2 | Speeding Past | Teammates nearby to C-1 gets a 2% increase in speed ability. | 265 |
Character | 3 | Credit Transfer | Nocturnis receives a 5% increase in gold received after a match. | 355 |
Character | 3 | Leveled Up | Nocturnis receives a 5% increase in experience points received after a match. | 355 |
Character | 3 | Hidden Agenda | Nocturnis receives a 5% increase in Conquest Points received after a match. | 355 |
Character | 4 | Vanished Dreams | Saving an opponent from death by using his Support abilities results in double score points. | 485 |
Character | 4 | Allied Security | Keeping more than two teammates vanished results in double score points. | 485 |
Character | 4 | Final Honor | Dying has 1/2 impact on the match score than before. | 485 |
Character | 5 | Fancy Duds | Better chance of finding a rare shader/skin loot. | 575 |
Character | 5 | Words are Poison | Better chance of finding a rare voice quote loot. | 575 |
Character | 5 | Art Museum | Better chance of finding a rare artwork loot. | 575 |
Character | 6 | Darkened Brotherhood Conquest | Winning a match has impact on the Brotherhood Eight. | 645 |
Character | 6 | Systems Conquest | Winning a match has more impact on Systems Alliance. | 645 |
Character | 7 | Spy Master | 10% increase on received gold, experience points, and . | 645 |
Development[]
Development for Kingdom came about as LostSynth Productions was originally creating a new Mii-oriented game called Mii Wars where players control their Mii's and outfits them with weaponry and armor. Then, they can take them online and battle it out in various zones. The idea wasn't scrapped but shelved for the time being as resources and time were dedicated to a more promising prospect Kingdom. The game is confirmed to come out on the Nintendo Wii U but a subscription for $17.99 can be purchased to allow it being played on both the Nintendo 3DS as well as the upcoming Nintendo NX. Players can have individual accounts on all 3 systems or swap characters between the two. In addition, it will be made available on both the New Nintendo 3DS and the Nintendo NX physically and digitally. The game will also support cross-compatable play allowing players to compete against each other on a wide variety of systems.
Trivia[]
- Usagi Bolt was originally named Jack Bolt.