This page is under construction. Please excuse its informal appearance while it is being worked on. We hope to complete it as soon as possible!
KirbiMiroirleft
IMPORTANT: PAGE OWNED BY USER New Super Smash Brothers (2017 video game)/Card Mode is the property of the Mirror Samurai, KirbiMiroir. Unless I have given you permission to do so, editing is not permitted, as this counts as vandalism and goes against my plans for the page.
Unauthorised edits will be undone and reported to our staff immediately. Thank you for taking the time to read, and I hope you enjoy the page!
The following is about Card Mode, a game mode in New Super Smash Brothers. This game mode was inspired by several collectible card games, including Plants vs. Zombies Heroes, the Pokemon Trading Card Game and, most notably of all, Shadow Inferno's Super Smash Bros. Cards of Conquest.
Both players are represented by a Mii placed on the far side of the board. Both Miis can't move or attack and have 30 HP. If your Mii is defeated, you lose the game.
The board itself is built up of a variety of tiles. Both players start with five cards and draw an extra card on each turn. To use these cards, the player must use "Card Points" - on each turn, both players get a number of Card Points equal to the number of the current turn (example: on the third turn, both players have 3 CP to spend on cards).
There are two types of cards - Trophies and Items. Trophies can be moved around the board, and have five stats - ATK, DEF, HP, Speed and Range. The damage of an attack is determined by a dice roll plus the attacker's ATK, minus the victim's DEF. HP determines how much damage a trophy can take before being discarded. Speed determines how many tiles a trophy can move in one turn. Finally, Range determines the distance from which a trophy can attack from.
Item cards are instant effects, usually automatically damaging an enemy trophy, raising the stats of one of your trophies, or supplying healing.
Tiles[]
Stone Tiles: Ordinary tiles without special effects.
Field Tiles: Ordinary tiles without special effects.
Forest Tiles: If a trophy ends their turn on a Forest Tile, roll a dice at the start of your next turn. The trophy will be healed for an amount equal to half the roll on the dice (rounded up).
Lava Tiles: If a trophy ends their turn on a Lava Tile, roll a dice at the start of your next turn. The trophy will take damage equal to half the roll on the dice (rounded up).
Dark Void Tiles: If a trophy ends their turn on a Dark Void Tile, roll a dice at the start of your next turn. The trophy will take damage equal to half the roll on the dice (rounded up).
Phazon Tiles: If a trophy ends their turn on a Phazon Tile, roll a dice at the start of your next turn. The trophy will take damage equal to half the roll on the dice (rounded up).
Water Tiles: Only certain trophies can move on Water Tiles.
Snow Tiles: If a trophy ends their turn on a Snow Tile, their Speed is reduced by 1.
Ice Tiles: If a trophy ends their turn on an Ice Tile, their Speed is increased by 1.
Thunder Tiles: If a trophy ends their turn on a Thunder Tile, flip a coin. If you call the flip incorrectly, the trophy cannot move during their next turn.
Cards[]
In addition to costing CP, some trophy cards require you to have specific cards in your hand and/or on the board to be played.
Note that ATK, DEF and Speed can be raised to a maximum of 7 each, while the maximum possible Range is 5.
Mario Trophy Cards[]
This set of cards focuses on avoiding hazardous terrain, along with gaining high CP and making the most out of it.
Name
Image
ATK
DEF
HP
Speed
Range
Abilities
Requirements
Rarity
CP
Mario
2
3
15
3
1
None
None
Common
1
Fire Mario
3
4
15
3
2
Immune to Lava Tiles.
Mario, Fire Flower
Uncommon
2
Luigi
3
2
15
3
1
None
None
Common
1
Ice Luigi
4
3
15
3
2
Immune to Snow Tiles.
Luigi, Ice Flower
Uncommon
2
Peach
2
2
15
3
1
Can float over one-tile gaps.
None
Common
1
Nurse Peach
3
3
15
3
1
Can float over one-tile gaps. Gives the player +1 CP per turn while on the board.
Peach, Megavitamin
Uncommon
2
Bowser
3
3
20
2
2
None
None
Common
2
Dry Bowser
4
4
20
2
2
Immune to Lava Tiles.
Bowser, Dry Bones
Rare
3
Bowser Jr.
3
4
10
4
1
When played, draw a card if you have Bowser on the board.
None
Uncommon
2
Shadow Mario
2
2
15
4
1
This gets +1 ATK and +1 DEF when you draw a card.
Bowser Jr, Mario
Priceless
3
Rosalina
0
0
15
3
2
Gets +1 ATK and DEF for every Luma you have on the field.
None
Rare
2
Yellow Luma
2
2
15
3
2
None
None
Common
1
Blue Luma
2
2
10
4
2
None
None
Common
1
Green Luma
2
3
10
3
2
None
None
Common
1
Red Luma
3
2
10
3
2
None
None
Common
1
Green Yoshi
3
2
15
3
2
Can jump over one-tile gaps.
None
Uncommon
2
Yellow Yoshi
2
3
15
3
2
Can jump over one-tile gaps.
None
Uncommon
2
Pink Yoshi
2
2
20
3
2
Can jump over one-tile gaps.
None
Uncommon
2
Blue Yoshi
2
2
15
4
2
Can jump over one-tile gaps.
None
Uncommon
2
Donkey Kong
3
4
20
2
1
Gains +1 DEF on Forest Tiles.
None
Uncommon
3
Diddy Kong
4
2
15
3
2
Gains +1 ATK on Forest Tiles.
None
Uncommon
3
Dixie Kong
4
3
10
4
1
Gains +1 Speed on Forest Tiles.
None
Uncommon
3
Goomba
2
2
10
4
1
When played, draw a card if you made at least 6 CP this turn.
None
Common
1
Paragoomba
2
2
15
5
1
Can jump over 1 tile gaps. When played, draw a card if you made at least 6 CP this turn.
None
Uncommon
2
Big Goomba
3
3
15
4
1
When you summon a Goomba-related trophy, that trophy gets +1 Attack and +1 Defence.
Goomba, Super Mushroom
Rare
3
Green Koopa Troopa
2
3
15
3
1
When played, this gains +1 DEF if you made at least 6 CP this turn.
None
Common
1
Red Koopa Troopa
3
2
15
3
1
When played, this gains +1 ATK if you made at least 6 CP this turn.
None
Common
1
Blue Koopa Troopa
2
2
15
4
1
When played, this gets +1 Speed if you made at least 6 CP this turn.
None
Common
1
Dry Bones
3
2
15
4
2
When defeated, flip a coin. If you call the flip correctly, return this Trophy to your hand.
None
Uncommon
2
Boom Boom
3
4
25
2
1
When hurt, this gets +1 Speed.
None
Rare
3
Pom Pom
4
3
15
2
3
When hurt, this gets +1 Speed.
None
Rare
3
Larry Koopa
4
3
15
4
2
Gains +1 ATK and +1 Speed on Plains Tiles.
None
Valuable
3
Morton Koopa Jr.
3
4
25
2
2
Immune to Lava Tiles, gains +1 DEF on Lava Tiles.
None
Valuable
3
Wendy O. Koopa
4
2
15
4
3
Can move on Water Tiles, gains +1 Range on Water Tiles.
None
Valuable
3
Iggy Koopa
4
3
10
5
2
Gains +1 Speed and +1 DEF on Forest Tiles.
None
Valuable
3
Lemmy Koopa
4
2
10
5
3
Immune to Snow Tiles, gains +1 Speed on Snow Tiles.
None
Valuable
3
Roy Koopa
4
4
20
2
2
Gains +1 ATK and +1 DEF on Stone Tiles.
None
Valuable
3
Ludwig von Koopa
3
3
15
4
4
Immune to Thunder Tiles, gains +1 Speed on Thunder Tiles.
None
Valuable
3
Mario Item Cards[]
Name
Image
Function
Rarity
CP
Super Mushroom
A Trophy gets +3 Attack and +3 Health.
Common
3
Fire Flower
An enemy Trophy gets -2 Attack and -2 Health.
Uncommon
2
Ice Flower
Reduces an enemy Trophy's Speed to 0 for 1 turn. Draw a card.
Uncommon
2
Megavitamin
Heal a Trophy or your Mii for 4 HP. Draw a card.
Rare
1
Koopa Clown Car
Destroy an enemy trophy
Uncommon
5
Zelda Trophy Cards[]
This set of cards focuses on defensive play, with several cards that are unaffected by certain terrain types.
Name
Image
ATK
DEF
HP
Speed
Range
Abilities
Requirements
Rarity
CP
Young Link
3
2
15
3
1
Transforms into Link after 5 turns.
None
Common
1
Link
4
3
20
3
1
None
Special case involving Young Link
Token
2
Toon Link
4
2
15
4
1
Can move on Water Tiles.
Young Link, Wind Waker Wand
Uncommon
2
Young Zelda
2
2
15
3
2
Transforms into Zelda after 5 turns.
None
Common
1
Zelda
3
3
20
3
2
None
Special case involving Young Zelda
Token
2
Toon Zelda
3
3
15
4
2
Can float over one-tile gaps.
Young Zelda, Wind Waker Wand
Uncommon
2
Ganondorf
3
3
25
2
2
Immune to Dark Void Tiles.
None
Uncommon
3
Beast Ganon
4
4
25
3
2
Immune to Dark Void Tiles.
Ganondorf, Triforce
Rare
4
Vaati
3
3
15
4
1
Dodges attacks that deal 8 or more damage.
None
Valuable
3
Red Chuchu
4
2
15
3
1
Immune to Lava Tiles.
Chu Slime
Common
2
Green Chuchu
3
4
10
3
1
Uses an 8-sided dice on Forest Tiles.
Chu Slime
Common
2
Yellow Chuchu
3
3
20
2
1
Immune to Thunder Tiles.
Chu Slime
Common
2
Blue Chuchu
2
3
15
4
1
Immune to Snow Tiles.
Chu Slime
Common
2
Goron
2
4
20
2
1
Immune to Lava Tiles.
None
Common
2
Darunia
3
5
25
3
1
Immune to Lava Tiles.
Goron
Uncommon
3
Zora
4
2
10
4
1
Can move on Water Tiles.
None
Common
2
Princess Ruto
5
3
15
5
1
Can move on Water Tiles.
Zora
Uncommon
3
Gohma Larva
3
3
15
3
1
None
None
Common
1
Gohma
4
4
20
3
1
When played, shuffle four Gohma Larva cards into your deck.
None
Rare
3
Saria
3
3
15
5
2
While on the board, your Mii's health cannot go lower than 1.
None
Priceless
4
Naryu
3
4
15
3
2
When played, all of your trophies get +1 DEF.
None
Valuable
5
Farore
3
3
15
4
2
When played, all of your trophies get +1 Speed.
None
Valuable
5
Din
4
3
15
3
2
When played, all of your trophies get +1 ATK.
None
Valuable
5
Zelda Item Cards[]
Name
Image
Function
Rarity
CP
Wind Waker Wand
Return an enemy trophy to your opponent's hand.
Uncommon
3
Triforce
Destroy an enemy trophy with 5 ATK or more.
Uncommon
2
Chu Slime
Draw two cards.
Common
3
Heart Container
Heal a trophy or your Mii for 8 HP.
Rare
2
Majora's Mask
The target trophy cannot be hurt for 1 turn.
Valuable
2
Kirby Trophy Cards[]
This set of cards focuses on direct offence and defence, with several abilities that focus on CP generation.
Name
Image
ATK
DEF
HP
Speed
Range
Abilities
Requirements
Rarity
CP
Kirby
3
3
15
4
2
None
None
Common
2
Sword Kirby
4
3
20
5
2
When this defeats an enemy, draw a card.
Kirby, Blade Knight
Rare
4
Beam Kirby
4
3
15
5
3
While this is on the board, the player gets +1 CP per turn.
Kirby, Waddle Doo
Rare
4
Fire Kirby
5
3
15
5
2
Immune to Snow Tiles.
Kirby, Burning Leo
Uncommon
4
Ice Kirby
4
4
15
5
2
Immune to Lava Tiles.
Kirby, Chilly
Uncommon
4
Hammer Kirby
4
5
20
3
2
Takes 1 less damage from all attacks.
Kirby, Bonkers
Rare
4
Stone Kirby
5
5
25
2
1
When played, this can't be hurt for this turn.
Kirby, Rocky
Rare
4
Mirror Kirby
4
4
15
5
2
When hurt, deals 2 damage to the opposing Mii.
Kirby, Simirror
Valuable
4
Laser Kirby
4
4
10
5
3
When played, deal 5 damage to an enemy trophy or the opposing Mii.
Kirby, Laser Ball
Valuable
4
Waddle Dee
2
2
15
4
1
When played, draw a card if you made at least 6 CP this turn.
None
Common
1
Waddle Doo
3
3
15
4
2
When played, this gets +1 ATK and +1 DEF if you made at least 6 CP this turn.
None
Uncommon
2
Blade Knight
3
3
15
3
1
When this defeats an enemy, draw a card.
None
Uncommon
2
Burning Leo
3
3
10
5
2
Immune to Lava Tiles.
None
Uncommon
2
Chilly
3
3
15
3
3
Immune to Snow Tiles.
None
Uncommon
2
Bonkers
3
3
20
3
1
Takes 1 less damage from all attacks.
None
Rare
2
Rocky
2
4
20
2
1
When played, this can't be hurt for this turn.
None
Uncommon
2
Simirror
2
2
15
3
2
When played, create a second Simirror without an ability nearby.
None
Rare
2
Laser Ball
3
3
10
4
2
When played, deal 3 damage to an enemy trophy or the opposing Mii.
None
Rare
2
Coily Rattler
5
5
25
5
1
None
None
Common
5
Susie
3
3
15
5
1
When played, draw a card.
None
Uncommon
2
Haltmann
4
4
20
4
2
When played, destroy an enemy trophy with 3 ATK or less.
Susie, Holo Defence API
Valuable
4
Marx
3
3
20
4
2
When played, your opponent loses 1 CP next turn.
None
Rare
3
Marx Soul
4
4
20
4
3
When played, your opponent loses 2 CP next turn.
Marx, Galactic Nova
Valuable
4
Magolor
3
3
15
4
2
When played, you get +3 CP.
None
Uncommon
3
Magolor Soul
4
3
20
4
3
When played, one of your trophies can move twice this turn.
Magolor, Master Crown
Valuable
4
Dark Matter
2
2
15
5
1
None
None
Common
1
Zero
3
3
20
5
1
When played, gain two Dark Matter cards.
Dark Matter
Rare
3
Zero Two
4
4
20
5
2
When you play a Dark Matter trophy, that trophy gets +1 ATK and +1 DEF.
Dark Matter, Zero
Rare
4
Taranza
3
3
15
4
2
While in your hand, this gets +1 ATK and +1 DEF when you play an Item Card.
None
Valuable
4
Queen Sectonia
4
3
15
5
2
Start of turn, heal this trophy for 1 HP for each card in your hand.
Taranza
Valuable
4
Soul of Sectonia
3
3
15
5
3
When played, make four random trophies on adjacent tiles.
Queen Sectonia
Priceless
6
Kirby Item Cards[]
Name
Image
Function
Rarity
CP
Galactic Nova
Destroy an enemy trophy with 2 ATK or less.
Common
1
Holo Defence API
Destroy a damaged enemy trophy, draw a card.
Rare
4
Star Rod
Return a random enemy trophy to your opponent's hand.
Uncommon
2
Master Crown
A trophy performs a bonus attack.
Common
2
Warp Star
Destroy a random enemy trophy.
Rare
4
Pokemon Trophy Cards[]
This set of cards focuses on avoiding harsh affects of terrain. Every card in the set requires one to have another card in their deck before it can be played.
Name
Image
ATK
DEF
HP
Speed
Range
Abilities
Requirements
Rarity
CP
Pichu
3
2
10
4
2
Immune to Thunder Tiles.
Mystery Egg
Common
1
Pikachu
4
2
15
5
2
Immune to Thunder Tiles.
Pichu, Soothe Bell
Common
2
Pikachu Rockstar
5
2
15
5
3
Immune to Thunder Tiles and Lava Tiles.
Pikachu, Cosplay Clothes
Uncommon
3
Pikachu Belle
4
2
15
5
4
Immune to Thunder Tiles, can move on Water Tiles.
Pikachu, Cosplay Clothes
Uncommon
3
Pikachu Popstar
4
2
15
6
3
Immune to Thunder Tiles and Snow Tiles.
Pikachu, Cosplay Clothes
Uncommon
3
Pikachu, Ph. D
4
3
15
5
3
Immune to Thunder Tiles, uses an 8-sided dice when healing on Forest Tiles.
Pikachu, Cosplay Clothes
Uncommon
3
Pikachu Libre
4
2
20
5
3
Immune to Thunder Tiles and Dark Void Tiles.
Pikachu, Cosplay Clothes
Uncommon
3
Raichu
4
3
20
5
3
Immune to Thunder Tiles.
Pikachu, Evolutionary Stones
Rare
3
Igglybuff
2
3
15
3
1
While on the board, you get +1 CP per turn.
Mystery Egg
Common
1
Jigglypuff
3
4
20
4
1
While on the board, you get +1 CP per turn.
Igglybuff, Soothe Bell
Uncommon
2
Wigglytuff
3
5
25
4
1
While on the board, you get +2 CP per turn.
Jigglypuff, Evolutionary Stones
Valuable
3
Riolu
4
2
10
4
1
When played, an enemy trophy gets -1 ATK.
Mystery Egg
Uncommon
2
Lucario
5
3
15
5
2
When played, an enemy trophy gets -2 ATK.
Riolu, Soothe Bell
Rare
4
Froakie
2
3
15
3
2
Can move on Water Tiles.
Mystery Egg
Common
1
Frogadier
3
3
15
4
2
Can move on Water Tiles.
Froakie, Rare Candy
Uncommon
2
Greninja
4
3
15
5
2
Can move on Water Tiles, immune to Dark Void Tiles.
Frogadier, Rare Candy
Rare
3
Ash Greninja
5
3
20
5
3
Can move on Water Tiles, immune to Dark Void Tiles.
Greninja, Soothe Bell
Valuable
4
Bulbasaur
1
3
15
3
2
Immune to Thunder Tiles.
Mystery Egg
Common
1
Ivysaur
2
4
20
3
3
Immune to Thunder Tiles.
Bulbasaur, Rare Candy
Uncommon
2
Venusaur
3
5
25
3
3
Immune to Thunder Tiles.
Ivysaur, Rare Candy
Rare
4
Charmander
3
1
15
3
2
Immune to Lava Tiles.
Mystery Egg
Common
1
Charmeleon
4
2
20
4
2
Immune to Lava Tiles.
Charmander, Rare Candy
Uncommon
2
Charizard
5
3
20
5
2
Immune to Lava Tiles.
Charmeleon, Rare Candy
Rare
4
Squirtle
2
2
15
3
2
Can move on Water Tiles.
Mystery Egg
Common
1
Wartortle
3
3
20
3
2
Can move on Water Tiles.
Squirtle, Rare Candy
Uncommon
2
Blastoise
4
4
20
4
3
Can move on Water Tiles.
Wartortle, Rare Candy
Rare
4
Mew
3
3
15
5
1
While in your hand, this gets +1 Range when one of your trophies is destroyed.
None
Valuable
4
Mewtwo
4
3
15
4
1
When played, halve opponent's Mii's health.
Mew
Priceless
5
Pokemon Item Cards[]
Name
Image
Function
Rarity
CP
Cosplay Clothes
A trophy gets +1 ATK and +1 DEF, and performs a Bonus Attack.
Rare
4
Soothe Bell
Heal your Mii and all trophies for 4 HP.
Valuable
2
Rare Candy
A trophy gets +2 ATK and +2 DEF.
Common
2
Mystery Egg
Summon a random trophy that costs 2 CP or less.
Common
1
Evolutionary Stones
An enemy trophy gets -1 ATK and -1 DEF. If you made at least 6 CP this turn, it instead gets -2 ATK and -2 DEF.
Uncommon
1
Metroid Trophy Cards[]
This set of cards focuses on manipulating the field using Phazon tiles, along with the concept of Bonus Attacks.
Name
Image
ATK
DEF
HP
Speed
Range
Abilities
Requirements
Rarity
CP
Samus (Varia Suit)
3
3
15
3
2
When destroyed, make a Zero Suit Samus trophy here.
None
Common
2
Samus (Gravity Suit)
3
4
20
3
3
Can move on Water Tiles, immune to Lava Tiles, when destroyed, make a Zero Suit Samus trophy here.
Samus (Varia Suit), Chozo Statue
Rare
3
Samus (Fusion Suit)
4
3
15
4
3
This gets -1 ATK and -1 DEF on Snow Tiles and Ice Tiles, when destroyed, make a Zero Suit Samus trophy here.
Samus (Varia Suit), Metroid
Uncommon
2
Samus (Phazon Suit)
4
4
25
3
4
Can move on Water Tiles, immune to Lava Tiles and Phazon Tiles, when destroyed, make a Zero Suit Samus trophy here.
Samus (Gravity Suit), Blue Phazon
Valuable
4
Zero Suit Samus
3
2
10
4
2
None
None
Token
1
Little Birdie
2
2
10
4
1
When played, this gets an extra turn.
None
Common
1
Mystery Creature
3
3
15
4
1
When played, this gets an extra turn.
Little Birdie
Uncommon
2
Ridley
4
4
20
4
2
When played, this gets an extra turn.
Mystery Creature
Rare
3
Meta Ridley
3
3
25
4
2
When played, this gets two extra turns.
Ridley
Valuable
4
Neo Ridley
3
2
15
5
3
When this defeats an enemy, this gets an extra turn (can only activate once per turn).
Ridley, X Parasite
Rare
4
Ridley Robot
3
3
20
3
3
When a trophy gets an extra turn, draw a card.
None
Rare
3
Adam Malkovich
3
3
20
3
2
When played, each Samus-related Trophy gets an extra turn.
None
Valuable
5
Dark Samus
3
3
20
3
3
Immune to Phazon Tiles. When this hurts an enemy trophy, turns the tile they are standing on into a Phazon Til.e
Samus (Varia Suit), Blue Phazon
Rare
3
Mother Brain
4
4
25
2
3
When played, return all enemy trophies to your opponent's hand.
None
Priceless
5
Metroid
2
2
15
3
1
When this hurts an enemy, heal this trophy for 50% of the damage dealt.
None
Common
1
Metroid Item Cards[]
Name
Image
Function
Rarity
CP
Energy Tank
Heal a trophy or your Mii for 25% of the HP they have lost.
Common
1
Blue Phazon
Turns the targeted tile into a Phazon Tile, draw a card.
Common
1
Chozo Statue
Shuffle your hand into your deck and draw four new cards.
Uncommon
3
X Parasite
Destroy an undamaged enemy trophy.
Rare
4
StarFox Trophy Cards[]
This set of cards focuses on getting a large number of trophies onto the field to overwhelm the enemy.
Name
Image
ATK
DEF
HP
Speed
Range
Abilities
Requirements
Rarity
CP
Fox
4
3
15
3
2
None
None
Common
2
Falco
3
4
15
3
2
None
None
Common
2
Slippy
3
3
20
3
2
None
None
Common
2
Krystal
3
3
15
4
2
None
None
Common
2
Peppy
3
3
15
3
1
While on the board, draw two cards at the start of each turn instead of one.
None
Uncommon
3
General Pepper
3
3
15
3
2
When played, make a random trophy out of Fox, Falco, Slippy and Krystal on an adjacent tile.
None
Uncommon
4
Wolf
3
3
15
3
3
When hurt, deals damage to the attacking trophy equal to 50% of the damage taken.
None
Rare
2
Andross
4
4
20
2
4
End of turn, heals for 2 HP.
None
Valuable
4
StarFox Item Cards[]
Name
Image
Function
Rarity
CP
Arwing
Randomly summon either Fox, Falco, Slippy or Krystal, draw a card.
Uncommon
2
Wolfen
Roll a dice, this deals damage to the opposing Mii equal to the dice roll.
Rare
2
Great Fox
Summon all four of Fox, Falco, Slippy and Krystal.
Priceless
6
Card Rarity[]
Each card has a rarity to establish how much it costs to craft and the chance of getting it in packs.
Common: Costs 25-50 Coins to buy, gives 0 Coins when recycled.
Uncommon: Costs 50-100 Coins to buy, gives 15-30 Coins when recycled.
Rare: Costs 150-300 Coins to buy, gives 50-100 Coins when recycled.
Valuable: Costs 750-1500 Coins to buy, gives 150-300 Coins when recycled.
Priceless: Costs 3000-6000 Coins to buy, gives 750-1500 Coins when recycled.
If a card's rarity is marked as "Token", it means the card cannot be obtained legitimately, instead being obtained through the effect of another card.
Trading[]
The player is able to trade their cards with other people using wireless connection. To keep trades fair, however, each card rarity has a value, as follows...
Common: 1
Uncommon: 2
Rare: 3
Super Rare: 4
Priceless: 5
Trades must exchange the same total values (for example, three Commons and one Uncommon for one Super Rare and one Common, or one Uncommon and one Rare or one Priceless). The maximum total value that can be traded in one go is five.