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Mario Kart: Ultimate Callenge
Developer(s) BlooP-OW
Publisher(s) Logo
Platform(s) Nintendo Switch
Genre(s) Kart Racing
Series Mario Kart
Release Date(s) TBA
Mode(s) Single-player, Multiplayer, Online
Age Rating(s) ERating 3Rating
Media Included Nintendo Switch Catridge

Mario Kart: Ultimate Challenge is a fan-made racing game developed by “BlooP-OW” for the Nintendo Switch. It is the tenth main installment of the Mario Kart series (and the sixteenth if include Ports/Remakes, Arcade, and RC-based games), and the third released for the Nintendo Switch, following Mario Kart 8 Deluxe and Mario Kart Live: Home Circuit.

Instead of introducing new elements that affect the courses’ layout, the game focuses on bring the maximum of elements from all previous games, in a proposal to consecrate itself as "the definitive landmark" of the series (in a similar concept of Super Smash Bros. Ultimate), as well as bring exclusive original content, to bring a unique experience for all lovers of the Mario Kart series.

Gameplay[]

The gameplay maintains the traditional elements of previous Mario Kart games, mostly from Mario Kart 8 Deluxe.

Players pick a Mario universe character, placed in one of five different weight classes that determine the base stats of the racer's vehicle. Players are then able to mix-and-match different customization pieces to create their racing vehicle of varying stats, strengths, and weaknesses, complementing the stats of the racers' vehicle. Racers are then settled to race across a variety of fully 3-dimensional racetracks, with the goal of passing the finish line first. While racing, players can pick up items from Item Boxes to either help themselves or hinder other racers, where the probability of receiving items is dependent on the racers' distance from the frontrunner.

Elements that affect the courses’ layout, like jumping ramps from Mario Kart Wii, gliding and underwater sections from Mario Kart 7, and anti-gravity sections, introduced in Mario Kart 8, return, acting on a comparable way to their previous appearances. It should be noted that all race and battle courses from previous games have returned for this installment, receiving great visual improvement, in addition to modifications from their original appearances, to bring unique elements to each track and references to Mario series.

Some race techniques also appear on the game, like the Rocket Star, the Mini Turbo levels after successful automatic drifting, Jump Boosts, Glider Boosts, Spin Boosts and Slipstream. A newly feature introduced to the series is the Item Charge, where the player, with some items, can charge their power before using, giving them a secondary use, such as shooting the entire item in one powerful shot. Slide Attack also returns, exclusively to Double Dash Versus mode.

Collectable coins can be found along the track, increasing the racer's overall top speed, and, like Mario Kart: Super Circuit and Mario Kart Tour, there is no cap to the total of Coins that can be collected. Newly introduced coins with increased values also helps to buy item tickets, alternate costumes, pipes and vehicle parts on the Coin Shop.

Vehicle customization, introduced in Mario Kart 7, also returns, allowing the player to customize its vehicle according to the available vehicle parts. Players can customize the vehicle body (which can appear as Kart, Bike or ATV), alongside its Tires and Glider, like in Mario Kart 8, and Horn, like in Mario Kart Live: Home Circuit. Notably, the bodies can undergo modifications at the Double Dash Versus mode (and on Moon Taxi Battle mode), to hold two racers, with karts having a front seat where a character drives the kart and a rear platform where the second character is able to use an item, taken from the Item Boxes. It should be noted that all vehicle parts from previous games have returned for this installment.

Other returning features, such as Special Items and the “two racers in one vehicle” concept from Mario Kart: Double Dash!!, Mission Mode from Mario Kart DS, Frenzy mode concept from Mario Kart Tour, or auto-accelerate and smart-steering for beginners from Mario Kart 8 Deluxe, will be explained throughout the page. Alongside this, there are several new features and additional modes which shift up gameplay in several ways; these features will also be explained throughout the page.

Game Modes[]

After the main title screen, the player goes to the selection screen, to select one of the game modes (like the Super Smash Bros. Ultimate one). The main game modes on this installment are numbered and described below.

1) Adventure Mode: Ultimate Challenge[]

Story[]

Coming soon...

Gameplay[]

A new addition to the series, the Adventure Mode: Ultimate Challenge, is a single player campaign revolving around a big racing championship and a new foe that the player, as a Mii, must try and beat. This mode is based on the adventure modes from SSB series and story modes from Mario Tennis Aces, Mario Golf: Super Rush and Mario Super Sluggers.

The gameplay procedure for this mode includes a more in-depth story and the main hub being the Mario Kart World (an open world with an overall map screen involving the interconnection of the race and battle tracks). The player must explore the Mario Kart World and solve certain objectives (these being highly based on missions/tournaments/bonus challenges from MKDS, MKW and MKT, respectively, but also on Races and Battles) to get rewards, in order to get to the main goals to proceed to the last showdown, in addition to recruiting/saving the other unlockable racers. The player is tasked to complete objectives in a short series of events to earn a ranking similarly to that in Grand Prix mode. Almost always the ranks depend on how much time is left or taken, or if the objective was completed successfully.

Objective Types[]

To progress through the Adventure Mode, the player must solve varying objective types, as it follows:

  • Win the Race: Player must win a race against another racer or group of racers; usually this type of objective is crucial to unlocking some racer (usually this runner has some advantage in the race, such as permanent use of some item, such as Mega Mushroom, special item or star); in some challenges, the number of challengers can exceed 15, reaching up to 99.
  • Win the Battle: Player must win a battle against another racer or group of racers; usually this type of objective is crucial to unlocking some racer (usually this runner has some advantage in the race, such as permanent use of some item, such as Mega Mushroom, special item or star); in some challenges, the number of challengers can exceed 15, reaching up to 99.
  • Take out the Racer: Player must chase down a opponent racer and has to hit them with offensive items to take out all of their balloons within a time limit usually this type of objective is crucial to unlocking some racer (usually this runner has some advantage in the race, such as permanent use of some item, such as Mega Mushroom, special item or star).
  • Ring Race: The objective is to pass through a certain number of rings, stationary or moving, along the course, before reaching the finish line. Often, the player must pass them in a specific order, with the rings being numbered. Other times, additional, smaller rings appear inside a larger one, increasing the number of rings the player passes. Other times, players must follow some element on the track that will project the rings along the course for a limited time. These rings give to the racer temporary speed boosts forwards.
  • Coin Collect: The objective is to collect as many coins as possible on the track and save them before reaching the finish line. Players can lose these coins due to some obstacle along the way, not being able to get them again. Players should also focus on getting higher value coins.
  • Item Box Break: The objective is to run over and break a certain number of item boxes in a course before reaching the finish line. They can stay still or move in a variety of different patterns, such as sliding along the road, sliding side to side, or revolving, and they can emerge from pipes or other off-road spots, and disappear into other spots if they are not broken in time. Item Boxes found in these challenges only drop a single item, which can be used to reach other Item Boxes more easily or destroy obstacles that prevent other Item Boxes from being reached. In some missions, the player must be careful not to pick up the fake item boxes instead of the real ones.
  • Boost Jump: The objective is to perform a certain number of Jump Boosts in a course before reaching the finish line. Courses contain additional ramps not found during regular races to help the player perform Jump Boosts more often. In addition, the player is prevented from returning to already accessed ramp points if it fails to perform a Jump Boost.
  • Combo Attack: The objective is to perform a certain number of combos in succession before reaching the finish line. The player must start, maintain, and increase combo points, before the time between one combo and another ends, using items (mainly Coins and Mushrooms), Dash Panels, Jump Boosts, Glide Boosts, Spin Boosts and Mini-Turbos to advance in the player's combo count, though they must be used in quick succession, or the player will have to start a new combo sequence. If a combo streak is broken, the combo counter will only increase again by surpassing the highest combo achieved previously in the same run.
  • Glide Challenge: The objective is to glide as far as possible into a large gap before hitting the ground again, with rings, air currents and other obstacles typically either aiding or preventing the player from reaching the objective, although they must navigate to the next possible air current, or the challenge will end prematurely.
  • Glide Target: The objective is to score points by driving towards the targets while gliding and landing closest to the middle of the large target near the ground, with rings, air currents and other obstacles typically either aiding or preventing the player from reaching the objective. When gliding past targets in the air, players can earn 100 points for sliding through the center circle, 50 for sliding through the middle ring, or 30 for sliding through the peripheral ring. For the large target, players can earn 500 points for landing on the center circle, 400 for the near center ring, 300 for the middle ring, 200 for the near peripheral ring, or 100 for the peripheral ring. Players may also not score for completely missing any of the targets.
  • Steer Clear: The objective is to maneuver around and avoid obstacles in a course and reach the finish line before all three balloons pop. Courses contain additional hazards, enemies and obstacles not found during regular races to hinder the player's progress. If all the player's balloons are popped, they will have to restart the challenge from the beginning, since the ranking depends on how many balloons the player still has.
  • Enemy Takedown: The objective is to eliminate a certain number of enemies or hazards on a course before reaching the finish line. These enemies or hazards can appear individually, in groups, or in stacks, and can be eliminated by interacting with them in any way, including landing on top of them after jumping or gliding, driving into them after speed boosts or spin boosts, or, in most cases, using items from Item Boxes.
  • Shrink Smash: The objective is to crush a certain number of shrunken racers on a course before reaching the finish line. These little racers can appear individually or in groups and can be knocked out simply by running over them or using items from Item Boxes.
  • Turbo Spin: The objective is to perform a certain number of Spin Boosts in a anti-gravity areas of a course before reaching the finish line. Courses contain additional Spin Boost Pillars not found during regular races, or even expand the anti-gravity area, to help the player perform Spin Boosts more often. In addition, the player is prevented from returning to already accessed ramp points if it fails to perform a Spin Boost.
  • Onroad only: The objective is to maneuver around and avoid offroad sections on a course and reach the finish line before all three balloons desintegrates. In these challenges, the entire offroad sector is covered in dark matter, a purple and black swirling liquid that can disintegrate the rider's balloons. If all of the player's balloons are disintegrated, the racer will also be desintegrated, having to restart the challenge from the beginning, as the ranking depends on how many balloons the player has left. In some challenges, the racer will be forced to use ramps or other objects or techniques to pass through the prohibited sections.
  • Boss Battle: The objective is to defeat the main boss, using specific items, before all five balloons the player have pop. Each of these bosses has its own battleground stage (these battlefields are unique to boss battles) and require a specific strategy to defeat. Typically, the boss has a health slot, much like in the Mario Party series.

List of Objectives[]

Coming soon...

2) Grand Prix[]

Grand Prix is a single-player mode in which the player competes against other CPU racers in a series of tracks, known as a Cup (most of cups have 4 tracks, although some ones may have more or less), with the goal of getting 1st place at each race, winning the most points and win the Gold Trophy at the podium.

In this edition, some changes were present. Unlike other editions, for the first time, races take place against 15 opponents, as opposed to 12 or 8. Also, in almost all race classes, the player can have access to 1 Item Ticket per course on a cup, guaranteeing access to spin the item slot(s) one extra time without hitting an Item Box.

One of the most drastic changes presented for this game is the absence of the 50cc mode in Grand Prix, due to its great ease of play, in addition to the introduction of other modes. Due to this, this class is only presented in the game's tutorial mode, with the 100cc class being the initial one to be played in the Grand Prix. Furthermore, instead of just presenting the difficulty classes as in previous games, two new main difficulty groups were created to arrange the classes cohesively.

Finally, due to the inclusion of all tracks from previous games, alongside new tracks, a new category was created to separate the cups according to their original appearances, in championships.

Dificulty Groups[]

After selecting Grand Prix at the selection screen, the screen will split in half, showing two new groups for the player to select the difficulty level it will play: Engine Speed, that includes classes with changes only on engine class, keeping the original circuit layout, and Circuit Variant, that includes classes with unique changes of the circuit layout, but keeping the 150cc engine class. After selecting the difficulty group and one class, the player must choose the racer and then, customize its entire vehicle to select the cup.

Engine Speed[]

Engine Speed classes keep the "engine class changing" method from Super Mario Kart, without any change on the circuit layout. As the engine class value increases, the CPU speed and difficulty progressively increase as well. As said before, 50cc is no longer present in Grand Prix, with 100cc being the normal class, 150cc being the hard class and 150cc being the hardest class.

Like past games, 100cc, and 150cc engine classes are available by default. A new concept implemented exclusively for this Engine Speed group is the ranking transfer system: if the player decides to start in the 150cc, the victory data obtained in that class will be copied and transferred also to 100cc mode. Also, if your ranking in the upper class is better than in the lower class, that ranking will also be copied and transferred to the lower class. In this way, more experienced players will be able to enjoy the game in a less exhaustive and more competitive way.

The hardest engine class, 200cc, returns from Mario Kart 8 and is unlocked after winning all Cups of Course Variant's Crazy Mode. For this specific engine class, there is no ranking transfer to the lower engine classes.

Engine Speed class Description How to unlock

Two shrooms

100cc

CPU racers run normally, on a medium difficulty level. Recommended for beginners. Available from the start.

TripleMushroomMK8

150cc

CPU racers run faster, on a hard difficulty level. It's not recommended for beginners, but it's perfect for the more experienced. Available from the start. It is possible to transfer victory data to 100cc.

GoldenMushroomMK8

200cc

CPU racers are extremely fast and harmful, on the hardest dificulty level. Only recommended for the absolute best players. To unlock 200cc Class, the player must win all the cups of Course Variant's Hazard and Crazy Classes.
Course Variant[]

Circuit Variant classes change the way the circuit presents itself, bringing course variations, instead of changing the speed and CPU difficulty, which keeps at 150cc for all classes. This group is unlockable, and, if the player wins all the cups of Engine Speed's 150cc Class, it unlocks two classes: Mirror and Reverse. As the player wins the cups of these classes, it unlocks more two classes: Weather and Trick. As the player wins the cups of these classes, it unlocks the final two classes: Hazard and Crazy, with the latter one being the mix of the previous ones (a reference to R/T courses variants from Mario Kart Tour).

Course Variant class Description How to unlock

Mirror meme

Mirror

The courses are driven in mirror orientation, from left to right, making players take opposite turns to what they normally would. To unlock Mirror Mode, the player must win all the cups of Engine Speed's 150cc Class.

Reverse meme

Reverse

The courses are driven in reverse orientation, from the end to the beginning, and mostly just have alterations to make this possible if necessary. To unlock Reverse Mode, the player must win all the cups of Engine Speed's 150cc Class.

Fog meme

Weather

Courses feature visually changes at the appearance of its landscape theme, mainly to opposite of of the track's regular counterparts, such as at time of day (sunrise, daytime, sunset, nighttime), weather (clear, rainy, foggy, snowy, windy) and/or season (autumn, winter, spring, summer). The mode can also change other cosmetic details of the tracks, or the color scheme, or even obstacle elements on the course. To unlock Weather Mode, the player must win all the cups of Mirror and Reverse Classes.

SMM2 Super Hammer

Trick

Courses feature many additional ramps and trickable features, as the racers may have to do more tricks. Some specific instances do change up other things like adding ramps to replace glider sections, changing the way/order the course is raced around, or even changing the starting location. To unlock Trick Mode, the player must win all the cups of Mirror and Reverse Classes.

Superpickaxe ssbuitem

Hazard

Courses feature many additional hazards, obstacles and enemies, as the racers may have to avoid getting hit. To unlock Hazard Mode, the player must win all the cups of Weather and Trick Classes.

Special icon

Crazy

Courses feature all the previous classes changes, such as:
  • Being driven in mirror orientation, from left to right;
  • Being driven in reverse orientation, from the end to the beginning;
  • Having the landscape theme changed, mainly to opposite of their regular counterparts;
  • Featuring many additional ramps and trickable features, as the racers may have to do more tricks;
  • Featuring many additional hazards, obstacles and enemies, as the racers may have to avoid getting hit;
To unlock Crazy Mode, the player must win all the cups of Weather and Trick Classes.

Course Selection[]

This installment includes more courses than any other game, with every single racecourse from all the past games returning, as well as new racecourses organized in special nitro cups. To organize all these tracks, only the division in cups is not enough. Taking that into account, as the final part of Grand Prix selection, when accessing the course selection screen on Grand Prix (also on other modes), these courses are split into different cups, which are divided into different championships (that have one selection screen each).

A Championship represents a group of cups that contain courses, mostly from a specific Mario Kart game on it. Most of them are retro championships (each one has its Mario Kart game tracks on it, divided into cups). However, a Nitro Championship, with new exclusive courses, also is present on the game. Interestingly, as opposite to previous Mario Kart games, retro courses, which appear on Retro Championships, appear on the selection screen before the nitro courses (on Nitro Championship).

The championships that appear on the game are:

  • SNES Championship: incorporates cups with all the original courses of the Super Mario Kart game;
  • N64 Championship: incorporates cups with all the original courses of the Mario Kart 64 game;
  • GBA Championship: incorporates cups with all the original courses of the Mario Kart: Super Circuit game;
  • GCN Championship: incorporates cups with all the original courses of the Mario Kart: Double Dash!! game;
  • DS Championship: incorporates cups with all the original courses of the Mario Kart DS game;
  • Wii Championship: incorporates cups with all the original courses of the Mario Kart Wii game;
  • 3DS Championship: incorporates cups with all the original courses of the Mario Kart 7 game;
  • WiiU Championship: incorporates cups with all the original courses of the Mario Kart 8 game;
  • Tour/8DX Championship: incorporates cups with all the original courses of the Mario Kart Tour and Mario Kart 8 Deluxe games;
  • GP Championship: incorporates cups with all the Mario (series) based courses of the Mario Kart Arcade games, such as Mario Kart Arcade GP, Mario Kart Arcade GP 2, and Mario Kart Arcade GP DX;
  • Live Championship: incorporates cups with all the original courses of the Mario Kart Live: Home Circuit game;
  • Nitro Championship: incorporates cups with all the exclusive new courses of the game;

If the player buys the Crossover DLC Pack, it will receive an additional championship:

  • Crossover Championship: includes cups with retro and nitro tracks themed after other games rather than Mario (series);

There is also the Super Championship, which appear on a separated selection screen after the Nitro Championship (Crossover Championship if the player buys the Crossover DLC Pack), available only on 150cc and 200cc GP classes:

  • Super Championship: incorporates the Super Cups, cups that mimic the properties of the All-Cup Tour from Mario Kart: Double Dash!! It is unlocked after the player wins all the other Championships on Engine Speed's 150cc class and 200cc class. On 150cc class, the tracks follow the same order as the cups in the Grand Prix, while on 200cc class, each track that the player races on is chosen in a random order, though always starting with the first course of the championship, and always ending with the final course of the championship:
    • Super SNES Cup: It has the player racing on all twenty tracks of the SNES Championship. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with SNES Mario Circuit 1 and always ending with SNES Rainbow Road.
    • Super N64 Cup: It has the player racing on all sixteen tracks of the N64 Championship. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with N64 Luigi Raceway and always ending with N64 Rainbow Road.
    • Super GBA Cup: It has the player racing on all twenty tracks of the GBA Championship. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with GBA Peach Circuit and always ending with GBA Rainbow Road.
    • Super GCN Cup: It has the player racing on all sixteen tracks of the GCN Championship. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with GCN Luigi Circuit and always ending with GCN Rainbow Road.
    • Super DS Cup: It has the player racing on all sixteen tracks of the DS Championship. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with DS Figure-8 Circuit and always ending with DS Rainbow Road.
    • Super Wii Cup: It has the player racing on all sixteen tracks of the Wii Championship. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with Wii Luigi Circuit and always ending with Wii Rainbow Road.
    • Super 3DS Cup: It has the player racing on all sixteen tracks of the 3DS Championship. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with 3DS Toad Circuit and always ending with 3DS Rainbow Road.
    • Super WiiU Cup: It has the player racing on all twenty tracks of the WiiU Championship. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with WiiU Mario Kart Stadium and always ending with WiiU Rainbow Road.
    • Super Tour/8DX Cup: It has the player racing on all twenty-four tracks of the Tour/8DX Championship. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with Tour New York Minute and always ending with Tour RMX Rainbow Road 1 and Tour RMX Rainbow Road 2.
    • Super GP Cup: It has the player racing on all twelve tracks of the GP Championship. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with DX Kingdom Way and always ending with GP Rainbow Coaster.
    • Super Live Cup: It has the player racing on all thirty tracks of the Live Championship. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with Live Live Circuit and always ending with Live Rainbow Road.
    • Super Nitro Cup: It has the player racing on all forty tracks of the Nitro Championship. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with Mushroom Kingdom Circuit and always ending with Rainbow Road.
    • Super Mario Cup: It has the player racing on all fifteen Mario Circuit tracks. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with SNES Mario Circuit 1 and always ending with Mario Circuit.
    • Super Bowser Cup: It has the player racing on all eighteen Bowser’s Castle tracks. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with SNES Bowser’s Castle 1 and always ending with Bowser’s Castle.
    • Super Rainbow Cup: It has the player racing on all thirteen Rainbow Road tracks. On 150cc, the courses follow in the same order as in the Grand Prix, while in the 200cc, the courses are randomly presented, but always starting with SNES Rainbow Road and always ending with Rainbow Road.
    • Super Crossover Cup: It has the player racing on all twenty tracks of the Crossover Championship. Unlocked after the player buys the Crossover DLC Pack and wins Crossover Championship Cups on 150cc and 200cc.
    • All-Cup Tour: It has the player racing on all the tracks of the game. On 150cc, the courses follow in the same order as in the Grand Prix, starting with SNES Mario Circuit 1 and ending with Rainbow Road, while in the 200cc, the courses are randomly presented, but always starting with WiiU Mario Kart Stadium and always ending with Mario Kart Generations.

Point Management[]

Players receive different amounts of points depending on their position at the end of the race; with the winner of the Grand Prix determined by the one with the most points overall. For the first time in the series, the game features races with 16 positions, as opposed to 12 positions of Mario Kart Wii and Mario Kart 8 or 8 positions of all other titles in the series.

GP Point Spread Comparisons
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit 9 6 3 1 0 0 0 0 - - - - - - - -
Mario Kart: Double Dash, Mario Kart DS 10 8 6 4 3 2 1 0 - - - - - - - -
Mario Kart Wii 15 12 10 8 7 6 5 4 3 2 1 0 - - - -
Mario Kart 7 10 8 6 5 4 3 2 1 - - - - - - - -
Mario Kart 8 (Deluxe) 15 12 10 9 8 7 6 5 4 3 2 1 - - - -
Mario Kart Tour (150 & 200cc) 10 9 8 7 6 5 4 3 - - - - - - - -
Mario Kart: Ultimate Challenge 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0

Gold background signifies victory results, with a unique winning animation and music. Silver background signifies moderate win results. Bronze background signifies losing results, with losing animations (and music).

Cup Ranking[]

The rank of the cup is determined on how well the player has driven during all the races, like Mario Kart 8. However, the player is rewarded only if it wins a Gold Trophy on the cup, in Grand Star Ranks. The game no longer features letter score ranking.

  • MKT Icon GrandStarMKT Icon GrandStarMKT Icon GrandStar ranking: The player must finish all the races at one cup at first place;
  • MKT Icon GrandStarMKT Icon GrandStar ranking: If the player finishes at least three races at first place (and the other at least on 2nd, 3rd, or 4th);
  • MKT Icon GrandStar ranking: If the player finishes at least two races at first place (and the others at least on 2nd, 3rd, or 4th);
  • If the player finishes any race of the cup below fourth place, even if it wins the cup in first place in the final score, it will not receive any Grand Star Ranking;

3) Versus[]

Versus is a returning single-player and multiplayer free-running mode, where players can set their own rules as they want. This installment allows the most customization in the Mario Kart series thus far. Alongside this, newly Versus Modes are introduced, several new modes to provide fun and new experiences for players, with special gameplay.

After selecting Versus at the selection screen, the player must select one of the Versus modes it will play, and, after that, customize its own rules before choosing the racer and customize its vehicle.

Versus Modes[]

  • Classic Versus: Drivers can race according to their own custom settings, but without other gameplay changes.
  • Team Mania: Racers runs in teams, with the number of teams and racers at each team being pre-determined on customization rules. Items only work against racers from other teams, without any effect to the driver's team racers; with the arithmetic average of the players’ position of each team at the end of each race, the teams are scored and the team with the highest score wins.
  • Relay Race: Involves players using up to three different racer and vehicle combinations for the same race, with the player not being able to use the same character and vehicle combination more than once. Each time a lap ends, the player switches to the next racer and vehicle in the rotation.
    • Single Player: The player can choose the different racers, and control each one of them as the laps are completed.
    • Challenging multiplayer: Works like single player, where each player can choose different drivers, and control each one of them as the laps are completed.
    • Cooperative multiplayer: Each player chooses only one racer and vehicle, and each player participates in a lap, switching to another as the laps are competed, like MKLHC.
  • Double Dash: Players can choose two racers to race on the courses at once, on the same vehicle, with the mechanics of Mario Kart: Double Dash. The player can switch between racers on the kart and reserve items, allowing players to hold onto an item for later use. Trick techniques are twice as efficient, with the presence of the second racer on the kart. Slide Attack, the ability to spin out opposing racers and steal their items, is present as well.
  • Frenzy Chaos: Racers receive three items after taking an item box, like Mario Kart Tour, however, instead of the slot stopping on an item automatically, it keeps spinning, and the player determines when it stops (like the Bonus Chance from SMB2). If the player gets the three of the same items, it activates the Frenzy mode, granting the racer invincibility for nine seconds, an unlimited supply of the item, and the advantage of performing Ultra Mini-Turbos much faster. Only one player can be in a Frenzy at the same time and, if any racer manages to activate the frenzy while another is already activated, the first frenzy ends before the nine seconds for the other to start. Also, sometimes, Item Boxes changes to Frenzy Item Boxes that immediately activates a Frenzy of a random item.
  • Elimination: At each lap, an certain amount of racers who crosses the finish line last are eliminated, standing still next to the finish lap. The mechanic continues until there is only three players standing, that races on a final lap, with the first player who crosses the line eliminating the other two and winning the race. Only the three racers who races the final lap receives points (15 for first place, 10 for second place and 5 for third place).

Versus Customization[]

  • Items: Players can determine how items are distributed, choosing whether an item will appear in the item box, whether an item will be exclusive to a team in Team Mania, or even if any item will be exclusive to a racer position;
  • Engine Speed: Players can choose between 100cc, 150cc and 200cc engine classes, with the correspondent CPU difficulty;
  • Circuit Variant: Players can choose between Normal, Mirror, Reverse, Weather, Trick, Hazard, and Crazy variants of courses;
  • Vehicles: Players can determine which vehicle bodies can be used by the player and the CPUs, between Karts, Bikes and ATVs;
  • Race count: Determines the total amount of races that will be played (minimum of two);
  • Course selection: Players can determine how courses will be selected:
    • Chose: A course can be chosen after the one playable is finished;
    • Random: Courses are played in a random order;
    • In order: Courses are played in order; the first course is chosen by the player, and the next ones proceed according to the order in the Grand Prix;
    • Winner: The winner (first place) of the last race chooses the next course;
    • Loser: The loser (last place) of the last race chooses the next course;
  • Racers: Determines the number of racers that will race, from 2 to 16;
    • Teams: Determines the number of teams on Team Mania, from 2 to 8, and the number of racers on each team;
    • Eliminations: Determines the number of racers eliminated at the end of each lap;
  • Laps: Determines the number of laps that the racers must race on the tracks, from 1 to 9;
    • Sections: Determines the number of times players must race each section of a track that is divided into sections, from 1 to 3;
  • Grand randomization: Choose randomly each rule above;

4) Battle[]

Battle is a returning single-player and multiplayer mode alternative to regular races, to add variety, including different Mario Kart-style minigames. They are played in special large arenas instead of racecourses, called Battle Courses, and must complete certain objectives depending on the selected minigame.

This installment includes more battle courses than any other game, with every single battle course from all the past games returning, as well as new battle courses. Much like on Mario Kart Wii, some battle courses are now unique in their feature, as that they can change throughout the battle, either periodically or once for all. Some of them, although, does not change, but still contain various obstacles and differences between them.

Battles are always played with a total of sixteen racers, much like normal races, although it also features a customization rules part, like in Versus. In some modes, the player can play individually or split into teams; in this case, the items only work against the other team; the number of teams and drivers in each team is also predetermined in the customization rules; players can be divided into a maximum of four teams.

Battle Minigames[]

Battle Minigames Description

Baloon

Balloon Battle

Can be played free-for-all and in teams. A score-based minigame, where each racer starts with three balloons and must use the items in the Item Boxes to pop the opponents' balloons, receiving a point for each popped balloon. However, if the player loses his three balloons, he will lose half of his current score, respawning with his three balloons regenerated. Balloons can never be recovered unless one is stolen from another player using a mushroom or cape feather. Once time ends, in free-for-all, the player with the most points wins, and, in teams, the points are tallied and the team with the most collective points wins.

Coin NSMB2

Coin Runners

Can be played free-for-all and in teams. Each racer must collect coins spread on the battle arena before other racers do. Items from the Item Boxes can be used to hit other players, making them drop half of their coin amount. Mushroom, Cape Feather, and Star can steal other players’ coins without letting them drop before. Once time ends, in free-for-all, the player with the most Coins wins, and, in teams, the Coin counts are tallied up and the team with the most collective Coins wins.

Nintendochitchatshinespriterender

Shine Thief

Can be played free-for-all and in teams. A single Shine Sprite appears in a random spot of the course, and all the players must race to collect it. As soon as a racer grabs the Shine, it must hold the Shine without being hit by any items, otherwise the Shine Sprite falls, and another racer has a chance to pick it up. When the player has the Shine Sprite in possession, the timer counts down from 30 counts, with one count equaling 1,5 seconds. If that player drops it when five or more counts remain, they have that time left to hold the Shine Sprite once they pick it up again. However, if a player drops when the remaining counts is below five and then picks it up again, the timer restarts from five counts. Mushroom, Cape Feather, and Star can let a racer steal the Shine from others without letting them drop before. The game ends when one player successfully finishes all 30 counts or once the time ends without anybody completing 30 counts. In the latter case, the number of counts is analyzed, and the player (or team) who has the fewest counts wins. In team battles, the timer counts down from 90 counts, however, it counts for all the racers of the team. Also, in this case, racers can pass the Shine to other members of the same team to keep the countdown.

JSSB Piranha Plant alt 1

Renegade Roundup

Can be played only in teams. A mode in the vein of "cops and robbers", with the racers being divided into two teams. One team, known as "The Authorities", must use Piranha Plant items (which are permanently attached to the front of their vehicle and only serve to capture the opposing team and do not operate like the regular item) to capture players from the other team, known as "The Renegades". Captured Renegades are placed into one of several jail cells floating above various points on the stage. Remaining Renegades can free their teammates by driving over a key switch placed below the jail cells. All Authority team members also temporarily lose their ability to capture after being hit by an item and Renegades receive a speed boost and temporary immunity when they are freed from the cells. The Renegades win if at least one member is still running free when time runs out, and the Authorities win if all the Renegades get captured.

200px-Bobomb - MarioPartyStarRush

Bob-Omb Blast

Can be played free-for-all only. This returning mode introduces a new gameplay compared to its previous appearances. Racers can only obtain Bob-ombs, Giga Bob-ombs and Bob-omb Cannons from Item Boxes to hit their opponents and can hold up from 1 to 10 Bob-oms, 1 to 5 Giga Bob-ombs and 1 to 2 Bob-omb Cannons. Every player has 9 black balloons at battle and will lose a balloon if contact an opponent's Bob-omb or get blown by its explosion (will lose two balloons if contact an opponent's Giga Bob-omb or get blown by its explosion). If a racer loses all his nine balloons, it will be eliminated, becoming a Mini-Bomb Kart. As a Mini-Bomb Kart, the racer may drive normally, though they still count as having lost the battle; however, it can still damage other drivers if collides with one of them, exploding and making every driver blown by its explosion lose three balloons. If the Mini-Bomb Kart eliminates at least another driver, it allows the eliminated racer to respawn, but only with 3 balloons, otherwise, the Mini-Bomb Kart disappears, and the racer is permanently eliminated. If a respawned racer gets eliminated again, it is permanently eliminated. The game continues until only one player remains, winning the game.

MKT Icon StarBalloon

Star-Balloon Smash

NEW!

Can be played free-for-all only. A “new” mode based on the traditional last-man-standing setup Balloon Battle, where players use items to pop the opponents' balloons, where each racer starts with five star-shaped balloons and must use the items in the Item Boxes to pop the opponents' balloons. However, if the player loses all his five balloons, it will be eliminated. Eliminated racers will be put on a Lift that circles the perimeter of the stage, with floating Item Boxes, which can be used to throw items at opponents from offstage, much like on Mario Kart Tour. The game continues until only one player remains, winning the game.

DiamondCupMKNW

Gem Grabbers

NEW!

Can be played free-for-all and in teams. A “new” mode based on Shine Runners from Mario Kart DS. Fifteen Super Gems are scattered along the course, and each racer must collect them on the battle arena before other racers do. Items from the Item Boxes can be used to hit other players, making them drop one Super Gem, which will appear in a random location on the course for another player to grab. Mushroom, Cape Feather, and Star can steal other players’ Gems without letting them drop before. When the timer reaches zero, any players with the fewest Super Gems get removed from the game, the Super Gems will scatter and the timer resets. If everyone has the same number, no one is removed. The process repeats until only one player (or team) remains, winning the game.

Fishin' Boo SMR

Fishin' Boo Haunt

NEW!

Can be played free-for-all only. A new mode in the vein of "Hide and Seek", where 3 Fishin' Boos appears with its blue flames in random spots of the course, trying to capture racers with their fishing rods and possessing them. Each racer starts with 50 points and the objective is to avoid being possessed by Fishin' Boos, since, when captured, they start to lose 1 point per second. If a racer is possessed, they must pass Fishin' Boo to another pilot for his point counter to slowly start recovering (1 point every 2 seconds, however, only 5 points can be recovered). The driver whose points are reduced to 0 will be eliminated. Being hit by items causes the pilot to lose 2 points and is more likely to be captured. After 1 and a half minutes, 2 more Fishin' Boos will appear to possess more pilots. The game continues until only one player remains, winning the game.

Thwomp SMG model

Thwomp Awakening

NEW!

Can be played free-for-all only. A new mode in the vein of "Hot Potato", where two random players will have sleeping Thwomps hovering over them for 20 seconds. These racers have much higher speed and acceleration and may pass the Thwomp to an opponent by bumping into them or hitting them with items. Each pass makes the total running time of the Thwomp about 1 second longer. If other racers use their kart’s horn, it can wake the Thwomp easier, losing 1 second of the total running time. When the timer reaches zero, the Thwomps awake and smash the racer under it, eliminating them. Three more Thwomps will spawn over other players, chosen at random, and the timer resets. The process repeats with duos or trios of Thwomps, until only two players remain, where one of them will receive a sleeping Star Thwomp hovering over them for 35 seconds. The game continues until only one player remains, winning the game.

Turniper

Turnip Turmoil

NEW!

Can be played only in teams. A new mode in the vein of "Capture the Flag", with the racers being divided into two, three or four teams. Each team has a base at a point in the course (marked by a flag with its emblem) and, next to each base, there is a basket of Turnips, with 10 Turnips. If a player bumps into another team's basket, they steal one of its Turnips, and each player can only take a maximum of three Turnips (getting slower) and needs to stand still in the basket for a few seconds to do so. Players can also find additional turnips scattered around the arena. Getting hit by items causes the driver to lose all the Turnips he has on his kart. The objective is to steal as many Turnips from other baskets, return to your base without being hit, bringing as many Turnips as possible to your basket, and protect your basket from opponents. Once time ends, the team with the most turnips in their basket wins.

Boiling Chain Chomp

Chomp Owners

NEW!

Can be played only in teams. A new mode, with drivers being divided into two, three or four teams. Each team has a giant Chain Chomp that moves freely around the stage, which can damage any racer (including the team's own owners) and has a health bar, subject to being damaged by items. The main objective is to destroy the other team's Chomps, in addition to defending your own. The more health a Chomp takes away, the angrier and stronger it gets. However, if the Chomp is damaged once, and takes no more damage, it gradually recovers its health bar automatically. If Chomp is destroyed, all team members are eliminated. The game continues until there is only one Chain Chomp left, from the team that wins the game.

100px-SMO Power Moon Brown

Moon Taxi

NEW!

Can be played free-for-all and in teams. A new mode, in which players must function as taxi drivers, leaving different NPCs, who are randomly scattered on the course, at their destinations, located at other random points of the course. In this mode, karts undergo changes to accommodate more than 1 passenger (like in Double Dash Versus mode). Each NPC gives a Power Moon to the pilots when they reach their destination. Sometimes players need to leave with more than one NPC at the same time, making the kart heavier and slower, however, more than one Power Moon is delivered if they are taken to the destination. If the player is damaged by an item, the NPC will run along the route and may be picked up by another driver. The more Power Moons the player gets, the faster and lighter his kart becomes, being able to leave more and more NPCs. Also, getting hit by items causes the pilot to lose a Power Moon, which can be captured by another pilot (much like in Shine Thief). Once time runs out, the player with the most Power Moons wins.

RottenMushroomNSMBU

Rotten Infection

NEW!

In this new mode, a giant Rotten Mushroom will follow every racer in the arena. If a racer is touched by the mushroom, he will be engulfed and infected, eliminated. The previously absorbed racer is expelled in zombie form, which can help infect other racers. An infected racer, approaching a healthy racer, will infect and eliminate it. The more pilots are infected, the bigger and faster the mushroom gets. Additionally, by infecting half the total number of pilots, it begins to leave a trail of poison in its wake, which can slow down the remaining healthy pilots. Items can be used to damage other healthy racers, making them more vulnerable to being infected, or to damage infected racers or the giant mushroom, keeping them away from the racer. However, every 5 times the giant mushroom is damaged, it spits one 1-Up Mushroom, which is used to heal one infected racer (the order in which players were infected is the same as the healing preference of a 1-Up Mushroom, with the first infected racer being the first to be healed). However, if a healed racer gets infected again, it is permanently eliminated. The mushroom explodes when only one player remains (or more if they are on the same team), winning the game.

Battle Customization[]

  • Items: Players can determine how items are distributed, choosing whether an item will appear in the item box or whether an item will be exclusive to a team;
  • CPU difficulty: Determines the difficulty of the CPU racers: easy, normal, hard, hardest;
  • Vehicles: Players can determine which vehicle bodies can be used by the player and the CPUs, between Karts, Bikes and ATVs;
  • Battle count: Determines the total amount of rounds that will be played (minimum of three);
  • Course selection: Players can determine how battle courses will be selected:
    • Chose: A course can be chosen after the one playable is finished;
    • Random: Courses are played in a random order;
    • In order: Courses are played in order; the first course is chosen by the player, and the next ones proceed according to the order in the selection screen;
    • Winner: The winner (first place) of the last race chooses the next course;
    • Loser: The loser (last place) of the last race chooses the next course;
  • Racers: Determines the number of racers that will battle;
  • Grand randomization: Choose randomly each rule above;

5) Time Trials[]

Time Trials is a returning single-player mode that allows the player to race against the clock, in order to finish all laps/sections of a course in the shortest time possible, having mushrooms available usually in the same number of laps/sections that it must go through (with the exception of GCN Baby Park), which allows the player to take shortcuts and save time, and without CPUs, Item Boxes, or items lying around the course.

The game saves the player's records and creates a ghost of the run performed as a copy of the player's performance, which the player can race against later. Through Online mode, the player can share its Ghosts with other players around the world, compare their scores and even race against other Ghosts.

For the first time in the Mario Kart series, battle courses are also available in Time Trials. Each battle course has undergone significant changes from its original appearance so that the player can run it as if it were a racecourse, with the aid of Arrow Fields, physical barriers, ramps, and battle course elements. The course selection screen is also different, on a single screen with all the racecourses and battle courses available on the game.

Time trials give the player the option to race at the 150cc engine class, already available, and at the 200cc engine class (separately recorded from the 150cc Time Trials), which must be unlocked on each course. To unlock a course's 200cc engine class on Time Trials, the player must beat the 150cc Normal Staff Ghost by getting a higher time than him. By unlocking the course's 200cc engine class, the player also unlocks the same course's 200cc Expert Staff Ghost to compete. 200cc Expert Staff Ghosts are harder than 150cc Normal Staff Ghosts, as they are faster and use more shortcuts.

When the player beats the 150cc Normal Staff Ghost and unlocks a track's 200cc engine class in Time Trials, course’s outline on the selection screen turns silver, and when the player passes and beats the 200cc Expert Staff Ghost, the outline turns golden. Unlocking a course's 200cc engine class in Time Trials is one of the criteria for unlocking course stamps on the Stamp Album and beating all the 200cc Expert Staff Ghosts is one of the criteria for unlocking Gold Pass rewards.

Staff Ghosts[]

Coming Soon...

6) Online[]

Online is a returning single-player and multiplayer mode where one, two or three local players can play over the Internet against other remote players. Unlike previous games, the main menu has different divisions for the player to access, according to the following division:

Online Versus and Battle[]

Players can compete and fight with up to fifteen other players from around the world (Online Worldwide), in their continent (Online Continental) or in their region (Online Regional) and can join and compete or fight with local friends (Local Friends). Players can join worldwide rooms that were created and customized by random players and can also create their own rooms with custom rules (the same as Versus and Battle modes, however without the Engine Speed and Course Variant topics) to compete, for friends or around the world. When playing Online Worldwide, Continental, or Regional, players once again earn VR points based upon their ranking at the end of a race or battle.

Online Lobby[]

The online lobby is like the one presented in Mario Kart 8 Deluxe, in which the Mii characters that represent the players wear race suits (these can be configured by the players themselves) while waiting for other players and selecting courses. Mii racers will wear a crown identical to the one worn by the first-place finisher in Battle Mode as they win a race or battle, and as they win more races or battles, the Mii earns multiple crowns, which are placed one on top of the other.

Lobbies can be changed visually depending on the owner of the room, with the following backgrounds: a globe (as in Mario Kart 8 Deluxe), a garage (as in Mario Kart 8 Deluxe's wireless and LAN modes), or any of the courses of the game.

There is also the option to change character and vehicle combinations in an online lobby without having to exit during course selection of an online lobby. Versus and battle races present the settings in the lobby as the course is selected via icons:

  • Versus mode: icons in the lower center corner of the selected course icon:
    • Classic Versus: “VS” icon;
    • Team Mania: “TM” icon;
    • Relay Race: “RR” icon;
    • Double Dash: “DD” icon;
    • Frenzy Chaos: “FC” icon;
    • Elimination: “E” icon;
  • Versus engine class: icons in the lower right corner of the selected course icon:
    • 100cc: Two mushrooms icon;
    • 150cc: Three mushrooms icon;
    • 200cc: Golden Dash Mushroom icon;
  • Versus course variant: icons in the lower left corner of the selected course icon:
    • Normal: No icon;
    • Mirror: Mirror icon;
    • Reverse: Reversed Arrow icon;
    • Weather: Fog Cloud icon;
    • Trick: Super Hammer icon;
    • Hazard: Super Pickax icon;
    • Crazy: Classic Crown icon;
  • Battle minigame: symbols in the lower center corner of the selected course icon;
    • Balloon Battle: Red Balloon icon;
    • Coin Runners: Coin icon;
    • Shine Thief: Shine Sprite icon;
    • Renegade Roundup: Potted Piranha Plant icon;
    • Bob-omb Blast: Bob-omb icon;
    • Star-Balloon Smash: Star Balloon icon;
    • Gem Grabbers: Super Gem icon;
    • Fishin’ Boo Haunt: Fishin’ Boo icon;
    • Thwomp Awakening: Thwomp icon;
    • Turnip Turmoil: Turnip icon;
    • Chomp Owners: Chomp icon;
    • Moon Taxi: Power Moon icon;
    • Rotten Infection: Rotten Mushroom icon;

Online Time Trials[]

Players can use the Time Trials data to share its Ghosts with other players around the world, compare their scores and even race against other Ghosts.

One new feature on Online mode is Time Trial League, where 8 players can compete against each other at the same time on a Time Trial race, with other racers only appearing on the screen as Ghosts, with the winner being the fastest racer. Racers can then use their Ghosts created on Time Trial League at the Time Trials menu or share with other players around the world.

Online Tournaments[]

Players have the option to create their own tournaments and enter other players’ tournaments. When creating a tournament, players can choose an icon and name for the tournament, as well as set the rules (the same as Versus and Battle modes). Players can also set the times the tournament is available (fortnightly, weekly, daily, or between a fixed period and at what day and time the tournament begins and ends), the number of races before scores are totaled and whether groups shuffle after a certain number of matches or not.

Availability can be set including whether a code is required, or if it is open to anyone worldwide, continental, or regional and whether only players of certain ranks can play. When looking for a tournament, players can enter a code, search by type, or look at active tournaments.

7) Mario Kart Channel[]

The Mario Kart Channel is a feature of the encompasses several subcategories, such as the ones described below:

Mario Kart TV[]

It is a social networking integration, much like the Miiverse integration, allowing players to view and share photos and videos of races, battles, or missions, which others around the world can watch and leave comments on. Furthermore, the player can edit his own photos and play videos, also like Snapshot mode from Super Mario Odyssey or Snap a Photo bonus challenge from MKT.

Some features used in video editing are slow motion, rewinding and fast-forwarding, being able to change the video focus to include specific players and actions, setting the duration of the video, and adding visual effects. In addition, the player can change the background music, as well as remove original effects sounds and add external effects sounds.

Now, the player has options to add other items to their photos or videos, such as other photos, gifs, and stamps from the Stamp Album, being able to change their size and their colors. You can also put text messages, draw, and paint on photos. Lastly, the player can use the white screen photo features, to draw and post. The player can access their own photos and videos in the Gallery Album.

Tutorial[]

When the player starts the game for the first time, it is faced with this subcategory, which teaches about the basic gameplay of the game. In this mode, the player can run in 50cc and relearn basic controls, as well as important tips to continue throughout the game.

Stamp Album[]

Throughout the game, the player can obtain stamps, remarkably like Mario Kart 8, however, these appear as colored images, like SM3DW+BF stamps or Mario Kart Tour badges. A good part of these stamps can be used in other modes, in Mario Kart TV. Most stamps are subdivided into groups, each of which must be unlocked in several ways:

  • Racer stamps: A stamp of the racer racing on a standard kart: to obtain them, the player needs to unlock the racer on Adventure Mode (starting racers have their stamp already unlocked);
  • Racer's emblem stamp: A stamp of the racer’s emblem: to obtain them, the player needs to win at least one Grand Prix with the racer;
  • Item stamp: A stamp of an item that can be used in the game: to obtain it, the player needs to activate the item's Frenzy mode on Frenzy Chaos Versus at least once (items that do not have a Frenzy mode have their stamp already unlocked);
  • Race/Battle Course stamp: A stamp of an element related to the course of a game (usually also present on the track selection icon), which can be an enemy, obstacle and/or track-related background element (there is at least one stamp for each race/battle course in the game, with more being possible to appear per circuit): to obtain it, the player needs to beat the 150cc Normal Staff Ghost in Time Trial at the specific course, also unlocking the track's 200cc engine class in Time Trials and the 200cc Expert Staff Ghost to compete;
  • Boss stamp: A stamp of the boss fought: to obtain it, the player needs to defeat the boss with a 3-GS ranking;
  • Sponsor stamp: A stamp of a sponsor that appear in the game; these stamps can be obtained by purchasing a stamp from the Coin Shop;
  • Other stamps: Stamps that do not fit into the above categories: usually already unlocked;

Coin Shop[]

The Coin Shop has similar organization to the Mario Kart Tour shop; however, it appears as a shop, run by a Mii wearing a “? Block” Mii Racing Suit. There, the player can use his coins, collected in the other modes, to buy new accessories, such as alternate costumes and unlockable vehicle parts. Also, it is possible to buy sponsor stamps, item tickets and pipes.

The Pipes function similarly to their appearance in Mario Kart Tour, being able to shoot an Item Ticket, a Sponsor Stamp, an unlockable vehicle part or even an alternate costume, all of which are randomly chosen within their rarity. It is possible for a player to obtain an accessory that has already been obtained; when that happens, the player receives half the value in Coins that the accessory costs in the Coin Shop.

Additionally, it is possible to find a feature through which players can purchase and pre-order the downloadable content pack known as the Crossover DLC Pack. Here are the product prices:

  • Alternate Costume: 10000 coins;
  • Unlockable Kart body: 7500 coins;
  • Unlockable ATV body: 5000 coins;
  • Unlockable Bike Body: 5000 coins;
  • Unlockable Glider: 2500 coins;
  • Unlockable Horn: 1000 coins;
  • Unlockable Tire: 1000 coins;
  • Pipe: 1000 coins;
  • Sponsor Stamp: 500 coins;
  • Item ticket: 100 coins;

Trophy Room[]

A new feature in the Mario Kart series is the Trophy Room, a giant round room that displays all the trophies earned by the player in Grand Prix mode. Trophies are rewards for completing cups in Grand Prix. When the player is among the top three of the Grand Prix in the final score, an award ceremony is held, with a trophy.

In this room, most trophies are arranged on fixed shelves on the wall, being divided according to the classes in which the player competes (100cc, 150cc, Mirror, Reverse, Weather, Trick, Hazard, Crazy and 200cc) and, from each class, the trophies are distributed on the shelves, with each shelf containing the trophies of a championship, totaling 13 shelves per class (11 shelves for each of the Retro Championships, 1 shelf for Nitro Championship Cups and an additional shelf for the Crossover Championship Cups, for players who purchased the Crossover DLC Pack). The Super Championship Trophies are displayed in the center of the room, with 150cc Trophies more to the left and 200cc Trophies more to the light, further below the All-Cup Tour Trophy duo, located on the center pedestal of the room.

Each trophy won by the player is unique, with its particularities on its composition (bronze, silver, or gold), depending on the classification at the end of the cup and particularities in its appearance. The particularities of each trophy can be analyzed:

  • Composition: depends on the classification at the end of the cup, with Bronze for third place, Silver for second place and Gold for first place;
  • Shape: depends on the cup contested, with each trophy's shape based on the icon that represents the determined cup (for example, the shape of Mushroom Cup's trophy is based on a mushroom);
  • Size: depends on the Engine Speed class contested, with each trophy’s size changing between Engine Speed classes (100cc class trophies are smaller, 150cc class trophies have normal sizes and 200cc mode trophies are bigger), while all the Course Variant classes trophies have the same size as 150cc mode trophies;
  • Base: Many particularities can be seen in the bases of the trophy, depending on:
    • Championship related to the contested cup: at the base of the trophy, to the left, it is possible to see an icon related to the championship in which the cup is related (for example, the Mushroom Cup's trophy has at the trophy’s base, more to the left, a miniature of a SNES);
      • OBS: Super Championship Cups have at their base, more to the left, the symbol of the championship they are related to (for example, the Super SNES Cup's trophy has at the trophy’s base, more to the left, a miniature of a SNES);
    • Engine Speed/Course Variant class contested: at the base of the trophy, to the right, it is possible to see an icon related to the class contested by the player:
      • 100cc class trophies: Two mushrooms icon;
      • 150cc class trophies: Three mushrooms icon;
      • 200cc class trophies: Golden Dash Mushroom icon;
      • Mirror class trophies: Mirror icon;
      • Reverse class trophies: Reversed Arrow icon;
      • Weather class trophies: Fog Cloud icon;
      • Trick class trophies: Super Hammer icon;
      • Hazard class trophies: Super Pickax icon;
      • Crazy class trophies: Classic Crown icon;
    • Cup ranking earned: Gold Trophies also have at their base (under the other icons), the Grand Star ranking earned on that cup; Silver and Bronze Trophies have a blank space:
      • 0-GS: the symbol will have all the Grand Stars with only the outline showing, that must be filled;
      • 1-GS: the symbol will have the central Grand Star filled in, while the side ones with only the outline showing, that must be filled;
      • 2-GS: the symbol will have the side Grand Stars filled in, while the central one with only the outline showing, that must be filled;
      • 3-GS: the symbol will have all the Grand Stars filled in;

Melody Jukebox[]

A new feature in the Mario Kart series, already seen in games from other Mario series, is the Melody Jukebox, the game's song selection feature. The player is directed to a music gallery, where he can select and listen to the game's soundtracks.

In this gallery, the player's Mii sits in their Standard Kart while music plays from the speakers, two Music Bashes jump around, and an album cover is shown, representing the current song that is displayed. For each sound played for the first time in the game, a record with the same sound or music is added to the Melody Jukebox.

Racers[]

Racers are broken up into five weight classes: Feather, Light, Medium, Cruiser and Heavy, with differences on their stats to further categorize them. The jump height and the force to knock away vehicles change with the weight classes: Feather and Light racers have increased jump heigh and decreased force to knock away vehicles, while Cruiser and Heavy racers have decreased jump heigh and increased force to knock away vehicles;

There are currently 155 playable racers (146 if including Mii), without considering Alternate costumes as racers themselves, in Mario Kart: Ultimate Challenge, the most number of playable characters in a Mario game. All playable racers from all previous mainline instalments return, alongside new exclusive racers, however, only the first six players (that appeared on all main Mario Kart series games), and the Mii, are available from the starts. To unlock the other races, the player must complete some standard criteria, mostly at Adventure Mode. Since races hold 16 positions, multiple Robo-Mario racers will appear as CPUs until the player starts to unlock other racers.

Much like Super Smash Bros. Ultimate, now the racers are organized with numbers, that signifies the order in which they were announced to be playable in the Mario Kart series. After the last returning racer, the newcomers appear on the list, keeping the counting; their numbering is based on the order in which they were announced for the game.

Echo Racers[]

Echo Racers are special racers that have its archetype analogous to a racer that already appears on the roaster (considered as “original racer”), like Echo Fighters from SSBU. They are even marked with an epsilon (ε) next to their fighter numbers, which they share with the character they are based on. Most of Echo racers are characters that can coexist with its original racer at the same time, being:

  • Unique characters, completely different from the originals, but with great similarities to them in terms of appearance (like Rex and Yoshi);
    • OBS: Metal Mario, Dr. Mario, Paper Mario, Metal Luigi, Dr. Luigi, Paper Luigi, Pink Gold Peach and Yellow Bronze Daisy were considered separated characters from Mario, Luigi, Peach and Daisy, as well as any baby racer present in the game;
  • Specials transformations of another character, that resemble the original racer of the echo racer (such as Peachette, a transformation of Toadette, that resemble Peach, or Shadow Mario, a transformation of Bowser Jr., that resemble Mario);
    • In this case, the tertiary character does not participate in the same race with his transformated form (Peachette and Toadette do not appear at the same race);
    • OBS: Dry Bowser is a transformation of its original racer (Bowser), a characteristic of most of Alternate Costumes, but is a exception to the above cases, being actually a Echo Racer; that happens due to the fact that Dry Bowser and Bowser have already appeared to coexist as separate entities in some games, however, in this case, Bowser and Dry Bowser do not appear at the same race;

Echo Racers behave like original racers, with unique animations, emblems and voices. Some of them differ from original racers at weight class and special item. Also, they have their own Stamp on the Stamp collection and have one Mii Racing Suit based on them. They also appear as CPU rivals on races when unlocked. Echo Racers are unlockable (even if their original counterpart is one starting racer), and the player must complete some standard criteria (like original unlockable racers), mostly at Adventure Mode.

At the racer selection screen, the Echo Racer icon appears under the original racer’s icon, smaller. When a player wants to select an Echo Racer, it must select first the original racer (ex. Luigi), then, a smaller box with the icons of the original character and the Echo Racer(s) appear, allowing the player to choose between them (ex. Luigi, Metal Luigi, Fury Shadow or Gooigi).

Starting Racers[]

MiiMK7

00. Mii

Any

First appearence: Mario Kart Wii logo

MPSS Mario

01. Mario

Medium

First appearence: Super Mario Kart Logo

MPSS Luigi

02. Luigi

Medium

First appearence: Super Mario Kart Logo

SMBW Peach Artwork

03. Peach

Light

First appearence: Super Mario Kart Logo

SMBW Yoshi

04. Yoshi

Light

First appearence: Super Mario Kart Logo

MPS Toad Artwork

05. Toad

Feather

First appearence: Super Mario Kart Logo

Bowser 1 SMBW

06. Bowser

Heavy

First appearence: Super Mario Kart Logo

Unlockable Racers[]

Metal Mario by Nibroc Rock

01ε1. Metal Mario

Heavy

First appearence: Mario Kart 7 logo

Dr. Mario 1 - Dr. Mario World

01ε2. Dr. Mario

Medium

First appearence: Mario Kart Tour Logo

Shadow Mario Nibroc-Rock

01ε3. Shadow Mario

Medium

NEW!

Cosmic Mario

01ε4. Cosmic Mario

Medium

NEW!

RoboMario New

01ε5. Robo-Mario

Cruiser

NEW!

Dr. Luigi - Dr. Mario World

02ε1. Dr. Luigi

Medium

First appearence: Mario Kart Tour Logo

Metalluigi4

02ε2. Metal Luigi

Heavy

NEW!

Fury Shadow Taunting by TransparentJiggly64

02ε3. Fury Shadow

Medium

NEW!

SMG Cosmic Luigi Model

02ε4. Cosmic Luigi

Medium

NEW!

GooigiLM3 Pipe

02ε5. Gooigi

Medium

NEW!

MKT Artwork PinkGoldPeach

03ε1. Pink Gold Peach

Heavy

First appearence: Mario Kart 8 logo DSSB

Peachette

03ε2. Peachette

Light

First appearence: Mario Kart Tour Logo

Rex SMW by ShyKitty20

04ε1. Rex

Medium

NEW!

MPS Toadette

05ε1. Toadette

Feather

First appearence: Mario Kart Double Dash logo DSSB

Captain Toad miner

05ε2. Captain Toad

Feather

First appearence: Mario Kart Tour Logo

Toadsworth2

05ε3. Toadsworth

Feather

NEW!

Mummy-Me

05ε4. Mummy-Me

Feather

NEW!

Dry Bowser JoeTERender

06ε1. Dry Bowser

Heavy

First appearence: Mario Kart Wii logo

Dark Bowser by TheWalshinator

06ε2. Dark Bowser

Heavy

NEW!

DMW-KoopaTroopa

07. Koopa Troopa

Feather

First appearence: Super Mario Kart Logo

DMW-KoopaParatroopa

07ε1. Koopa Paratroopa

Light

First appearence: Mario Kart Double Dash logo DSSB

Dry Bones MPSR

07ε2. Dry Bones

Feather

First appearence: 1200px-Mario Kart DS Logo

MKT Artwork KoopaFreerunning

07ε3. Roving Racer

Feather

First appearence: Mario Kart Tour Logo

Para Dry Bones - Super Mario 3D World

07ε4. Parabones

Light

NEW!

Donkey kong jr render by nibroc rock-dax3k9c

08. Donkey Kong Jr.

Medium

First appearence: Super Mario Kart Logo

SuperMarioParty DonkeyKong

09. Donkey Kong

Heavy

First appearence: Mario Kart 64 logo DSSB

Funky Kong Surfboard - Donkey Kong Country Tropical Feeeze

09ε1. Funky Kong

Heavy

First appearence: Mario Kart Wii logo

Wario MP100

10. Wario

Heavy

First appearence: Mario Kart 64 logo DSSB

SMBW Daisy

11. Daisy

Light

First appearence: Mario Kart Double Dash logo DSSB

Yellow Bronze Daisy by BradMan267

11ε1. Yellow Bronze Daisy

Heavy

NEW!

Birdo MP9

12. Birdo

Medium

First appearence: Mario Kart Double Dash logo DSSB

301px-BMarioSluggers

13. Baby Mario

Feather

First appearence: Mario Kart Double Dash logo DSSB

BabyLuigiSluggers

13ε1. Baby Luigi

Feather

First appearence: Mario Kart Double Dash logo DSSB

Baby-Wario-Render by nibroc-rock

13ε2. Baby Wario

Light

NEW!

Baby-Waluigi-Render by nibroc-rock

13ε3. Baby Waluigi

Light

NEW!

Diddy Kong Artwork - Donkey Kong Country Tropical Freeze

14. Diddy Kong

Medium

First appearence: Mario Kart Double Dash logo DSSB

Dixie Kong - Donkey Kong Country Tropical Freeze

14ε1. Dixie Kong

Medium

First appearence: Mario Kart Tour Logo

Cranky Kong New

14ε2. Cranky Kong

Medium

NEW!

SuperMarioParty Waluigi

15. Waluigi

Cruiser

First appearence: Mario Kart Double Dash logo DSSB

Bowser Jr. 1 SMBW

16. Bowser Jr.

Medium

First appearence: Mario Kart Double Dash logo DSSB

LarryKoopa SSBUltimate

16ε1. Larry Koopa

Light

First appearence: Mario Kart 8 logo DSSB

LemmyKoopa SSBUltimate

16ε2. Lemmy Koopa

Feather

First appearence: Mario Kart 8 logo DSSB

RoyKoopa SSBUltimate

16ε3. Roy Koopa

Cruiser

First appearence: Mario Kart 8 logo DSSB

IggyKoopa SSBUltimate

16ε4. Iggy Koopa

Medium

First appearence: Mario Kart 8 logo DSSB

LudwigVonKoopa SSBUltimate

16ε5. Ludwig von Koopa

Cruiser

First appearence: Mario Kart 8 logo DSSB

MortonKoopaJr SSBUltimate

16ε6. Morton Koopa Jr.

Heavy

First appearence: Mario Kart 8 logo DSSB

WendyOKoopa SSBUltimate

16ε7. Wendy O. Koopa

Light

First appearence: Mario Kart 8 logo DSSB

KoopaKidJoeTE

16ε8. Koopa Kid

Medium

NEW!

PeteyPiranha2019

17. Petey Piranha

Heavy

First appearence: Mario Kart Double Dash logo DSSB

DMW-DinoPiranha

17ε1. Dino Piranha

Heavy

NEW!

LM3 King Boo

18. King Boo

Heavy

First appearence: Mario Kart Double Dash logo DSSB

Boo Artwork - Mario Party Island Tour

18ε1. Boo

Feather

NEW!

MPST Artwork - Peepa

18ε2. Peepa

Feather

NEW!

Boohemoth Solo

18ε3. Boohemoth

Heavy

NEW!

DMW-ShyGuy

19. Shy Guy

Feather

First appearence: 1200px-Mario Kart DS Logo

FlyGuy

19ε1. Fly Guy

Feather

NEW!

SpearGuy YBA

19ε2. Spear Guy

Feather

NEW!

Snifit New

19ε3. Snifit

Feather

NEW!

Bandit MP11

19ε4. Bandit

Light

NEW!

339px-Babypeachsimple

20. Baby Peach

Feather

First appearence: Mario Kart Wii logo

Baby Daisy

20ε1. Baby Daisy

Feather

First appearence: Mario Kart Wii logo

Baby Rosalina from Mario Kart Tour

20ε2. Baby Rosalina

Feather

First appearence: Mario Kart 8 logo DSSB

Rosalina - Mario Party 10

21. Rosalina

Cruiser

First appearence: Mario Kart Wii logo

Cosmic Spirit - Mario Kart X

21ε1. Cosmic Spirit

Cruiser

NEW!

DMW-HoneyQueen

22. Honey Queen

Heavy

First appearence: Mario Kart 7 logo

Wiggler MK7

23. Wiggler

Cruiser

First appearence: Mario Kart 7 logo

Flutter - MP Island Tour

23ε1. Flutter

Cruiser

NEW!

LakiRed

24. Lakitu

Feather

First appearence: Mario Kart 7 logo

NSMB Lakithunder Model 2

24ε1. Lakithunder

Medium

NEW!

Pauline MKT

25. Pauline

Cruiser

First appearence: Mario Kart Tour Logo

DMW-HammerBro

26. Hammer Bro.

Medium

First appearence: Mario Kart Tour Logo

MKT Artwork BoomerangBro

26ε1. Boomerang Bro.

Medium

First appearence: Mario Kart Tour Logo

MKT Artwork FireBro

26ε2. Fire Bro.

Medium

First appearence: Mario Kart Tour Logo

MKT Artwork IceBro

26ε3. Ice Bro.

Medium

First appearence: Mario Kart Tour Logo

Army hammerer

26ε4. Army Hammer Bro.

Medium

NEW!

Monty Mole NSMBU Solo

27. Monty Mole

Feather

First appearence: Mario Kart Tour Logo

Rocky Wrench

27ε1. Rocky Wrench

Feather

NEW!

MortyMoleSM3DL

27ε2. Morty Mole

Medium

NEW!

SMBW Nabbit

28. Nabbit

Light

First appearence: Mario Kart Tour Logo

KingBob-omb2019

29. King Bob-omb

Heavy

First appearence: Mario Kart Tour Logo

MPS Kamek Artwork

30. Kamek

Medium

First appearence: Mario Kart Tour Logo

Kamella

30ε1. Kamella

Cruiser

NEW!

ToadyfanArt

30ε2. Toady

Medium

NEW!

6CB91001-CE0E-40C8-A125-FB6EE09DC131

31. Chargin Chuck

Cruiser

First appearence: Mario Kart Tour Logo

Poochy MKT Artwork

32. Poochy

Medium

First appearence: Mario Kart Tour Logo

LuigiMansion2 Polterpup

32ε1. Polterpup

Feather

NEW!

E gadd

33. E. Gadd

Light

NEW!

Green Baby Yoshi 3D

34. Baby Yoshi

Feather

NEW!

BabyDK

35. Baby Donkey Kong

Light

NEW!

DMW-Penguin

36. Penguin

Light

NEW!

Mario Showing PMTMF

36. Paper Mario

Feather

NEW!

Mario and luigi paper jam paper luigi by fawfulthegreat64-d94c00j

34ε1. Paper Luigi

Feather

NEW!

PiantaTree

38. Pianta

Cruiser

NEW!

NokiShell

39. Noki

Light

NEW!

Tanooki SMS

40. Raccoon

Cruiser

NEW!

Ii piantissimo render edit by nibroc rock

41. II Piantissimo

Medium

NEW!

Lumaspecies

42. Luma

Feather

NEW!

Lubba by banjo2015-d8mrm7a

43. Lubba

Cruiser

NEW!

The Chimp Artwork

44. Chimp

Light

NEW!

Gearmo Artwork - Super Mario Galaxy 2

45. Gearmo

Medium

NEW!

Bee 3 SMG

46. Honeybee

Feather

NEW!

StarBunnySME

47. Star Bunny

Light

NEW!

Jibberjay

48. Jibberjay

Light

NEW!

Kopo

49. Whittle

Light

NEW!

Plessie2019

50. Plessie

Heavy

NEW!

GreenSprixie

51. Sprixie Princess

Feather

NEW!

Sprixie SM3DW Prima

51ε1. Sprixie

Feather

NEW!

Cappy-1

52. Cappy

Feather

NEW!

SMO Tiara

52ε1. Tiara

Feather

NEW!

001-15141873111

52ε2. Bonneter

Feather

NEW!

Glydon

53. Glydon

Cruiser

NEW!

Tostarenan1.1

54. Tostarenan

Medium

NEW!

Lochladypink

55. Lochlady

Medium

NEW!

Shiverian Render

56. Shiverian

Cruiser

NEW!

SMO Artwork Bubblainian (Male)

57. Bubblainian

Light

NEW!

SM3DW+BF Artwork Cat (Calico)

58. Kitten

Feather

NEW!

Tiny Kong SSB4

59. Tiny Kong

Medium

NEW!

Fig 20 critter

60. Kritter

Cruiser

NEW!

KingKrool SSBUltimate

61. King K. Rool

Heavy

NEW!

Lord Fredrik spirit

62. Lord Fredrik

Heavy

NEW!

Madame brood smo

63. Madame Broode

Heavy

NEW!

SMO Topper

64. Topper

Medium

NEW!

SMO Hariet

65. Hariet

Light

NEW!

SMO Spewart

66. Spewart

Cruiser

NEW!

SMO Rango

67. Rango

Cruiser

NEW!

LM3 Hellen Gravely

68. Hellen Gravely

Cruiser

NEW!

Melody- Pianissima-Render by nibroc-rock

69. Melody Pianissima

Light

NEW!

WingoCaptainToad

70. Wingo

Heavy

NEW!

DMW-BoomBoom

71. Boom Boom

Cruiser

NEW!

DMW-PomPom

71ε1. Pom Pom

Cruiser

NEW!

MotleyBossblob

72. Motley Bossblob

Light

NEW!

DMW-Spike

73. Spike

Feather

NEW!

StoneSpikeNSMBW

73ε1. Stone Spike

Light

NEW!

Ninji - MKU

74. Ninji

Feather

NEW!

FlyingSquirrel0NSMBU

75. Waddlewing

Feather

NEW!

1.BMBR Broozer Artwork 1

76. Broozer

Cruiser

NEW!

MudTrooper

77. Mud Trooper

Light

NEW!

S26whomp

78. Whomp

Heavy

NEW!

DMW-SumoBro

79. Sumo Bro.

Cruiser

NEW!

King Sumo Bro.

79ε1. Boss Sumo Bro.

Heavy

NEW!

DMW-SledgeBro

80. Sledge Bro.

Cruiser

NEW!

Goomba Artwork - Super Mario 3D World

81. Goomba

Feather

NEW!

Paragoomba NSMBU

81ε1. Paragoomba

Light

NEW!

Goombrat SMR solo

81ε2. Goombrat

Feather

NEW!

Galoomba - Mario Party 10

81ε3. Galoomba

Feather

NEW!

Fig 20 killer

82. Bullet Bill

Light

NEW!

Blooper MSC

83. Blooper

Light

NEW!

VirusSSB4

84. Virus Trio

Feather

NEW!

ForemanSpikeSSBH

85. Foreman Spike

Cruiser

NEW!

  • OBS: Yellow Bronze Daisy and Baby Waluigi make their debuts in the Mario series on Mario Kart: Ultimate Challenge, much like Toadette made hers in Mario Kart: Double Dash!!, Baby Daisy made hers in Mario Kart Wii and Baby Rosalina and Pink Gold Peach made theirs on Mario Kart 8.

Racer Unlocking Criteria[]

Coming Soon...

Alternate Costumes[]

Alternate Costumes also are special racers that have its archetype analogous to an original racer, however, they do not have one specific separation ot the original character, being:

  • The original racers in specific costumes or transformations;
  • Unique racers (or another subspecie of the original racer), however with lesser relevance in the context of the series;

Alternate Costumes behave exactly like original racers, having mostly the same voices, weight class and special item. Even some Echo Racers can have alternate costumes. Some of them have, although, unique animations, voices and emblems. Alternate Costumes do not appear as CPUs rivals on racers, do not have Special Stamps and do not have one Mii Racing Suit based on. They are unlocked when purchased on Coin Shop (being only available there when the original racer is unlocked). When the player wants to select one Alternate Costume, though, it must pass the selection between the original and the Echo Racer to, then, select which Alternate Costume it wants (ex. Luigi, Classic Luigi…).

01. Mario

NSMBUDXFireMario
Fire Mario

NSMBUDXIceMario
Ice Mario

NSMB2 RaccoonMariotransparent
Raccoon Mario

Invincibility Raccoon Mario - New Super Mario Bros 2
White Raccoon Mario

Tanooki Mario SM3DW
Tanooki Mario

White tanooki mario by yoshigo99-d4ijq4s
White Tanooki Mario

FrogMario
Frog Mario

Hammer Mario Final SM3DW
Hammer Mario

Superball Mario - Super Mario Maker 2
Superball Mario

BunnyMarioNSMBV
Bunny Mario

Cape mario render smw25th anniversary by nibroc rock-d9hj4nd
Cape Mario

VanishMario3
Vanish Mario

New Wing Mario
Wing Mario

Mario sunshine odyssey render by nintega dario-dc2imvk
F.L.U.D.D. Mario

Dd1bu50-584ab105-5100-4d18-9a5a-f31064441d6d
Shell Mario

Bee mario by banjo2015-d8mrk8g
Bee Mario

Boo mario by banjo2015-d8mqv3y
Boo Mario

Spring mario by banjo2015-d8mqdpu
Spring Mario

FrozenMario
Ice Galaxy Mario

Flying Mario
Flying Mario

Propeller mario by banjo2015-d8mq184
Propeller Mario

Penguin mario by banjo2015-d8mqgmh
Penguin Mario

Cloud mario by banjo2015-d8mqyqe
Cloud Mario

SMG2RockMario
Rock Mario

Boomerang Mario Artwork - Super Mario 3D World
Boomerang Mario

Flying squirrel mario by banjo2015-d8mq5vt
Flying Squirrel Mario

P-FlyingSquirrelMario
P-Flying Squirrel Mario

Cat Mario Artwork (alt) - Super Mario 3D World
Cat Mario

Builder Mario Run
Builder Mario

MPT100 Art - Mario
Party Time Mario

MKT Mario Musician Outfit render
Musician Mario

MKT Artwork MarioHakama
Hakama Mario

Santa Mario 2018
Santa Mario

MKT Artwork MarioHappi
Happi Mario

MKT Artwork MarioChef
Chef Mario

MKT Artwork MarioSwimwear
Swimwear Mario

MKT Artwork MarioSunshine
Sunshine Mario

MKT Artwork MarioHalloween
Halloween Mario

MKT Artwork MarioRacing
Racing Mario

MKT Artwork MarioBaseball
Baseball Mario

MKT Artwork MarioTuxedo
Tuxedo Mario

MKT Artwork MarioSatellaview
Satellaview Mario

WizardMario Render MP2
Wizard Mario

Mario-NEW3DS
New3DS Mario

Tennis Mario
Tennis Mario

Black Tuxedo Mario 5
Black Tuxedo Mario

Caveman Mario 1
Caveman Mario

Poncho Sombrero Mario 3
Poncho Sombrero Mario

Cowboy Mario 1
Cowboy Mario

Explorer Mario 5
Explorer Mario

Scientist Mario 4
Scientist Mario

Aviator Mario 6
Aviator Mario

Golf Mario 1
Golf Mario

1.Snowsuit Mario 4
Wintertime Mario

TouristcoconutMario
Resort Mario

1.Painter Mario 1
Painter Mario

3.Sailor Mario 2
Sailor Mario

1.SamuraiMario2
Samurai Mario

3.MechanicMario1
Mechanic Mario

2.FashionableMario5
Fashionable Mario

1.Pirate Mario 3
Pirate Mario

1.Clown Mario 5
Clown Mario

2.Football Mario 1
Football Mario

1.Astronaut Mario 5
Space Mario

1.CrazyCapMario 1
Employee Mario

1.BusinessSuitMario8
Business Mario

1.SwimsuitMario3
Swimsuit Mario

1.Bowser Wedding Mario 2
Bowser Tuxedo Mario

1.Trap Mario 2
Bride Mario

Mario-odyssey-costume-conductor-outfit
Conductor Mario

Mario-odyssey-costume-knight-outfit
Knight Mario

Mario-odyssey-costume-zombie-outfit
Zombie Mario

3.Skeleton Mario 5
Skeleton Mario

1.Green Mario 6
Luigi Suit Mario

1.Yellow Mario 4
Wario Suit Mario

1.Purple Mario 4
Waluigi Suit Mario

MarioAlt4 SSBUltimate
Black&White Suit Mario

MKT Artwork MarioClassic
Classic Mario

Dr. Mario 1 - Dr. Mario World
Dr. Mario

Poison Mario 3DLx
Poison Mario

SandMario
Sandstorm Mario

8 bit mario smash style 1 8 by nibroc rock-d99bvbs
NES Mario

MKT Artwork MarioSNES
SNES Mario

1.64 bit Mario 3
64 Mario

Rainbow mario by banjo2015-d8mv80s
Rainbow Mario

MGWT Gold Mario (no club)
Gold Mario

02. Luigi

Penguin Luigi
Penguin Luigi

02ε4. Gooigi

Red Gooigi
Red Gooigi

Blue Gooigi
Blue Gooigi

Yellow Gooigi
Yellow Gooigi

Orange Gooigi
Orange Gooigi

Purple Gooigi
Purple Gooigi

Pink Gooigi
Pink Gooigi

White Gooigi
White Gooigi

Black Gooigi
Black Gooigi

03. Peach

Cat Princess Peach Artwork - Super Mario 3D World
Cat Peach

  • More coming soon...

Mii Racing Suits[]

The Mii racer on the racer list is considered the player 00. It's also the main character on the Adventure Mode, being the only starting racer to appear at the roster that is not one of the first six players. Instead of having Alternate Costumes, Mii have special racing suits. The old racing outfit (based on Mii Outfit A from MKWii and Mii outfit from MK7), named Mii Outfit A, is already unlocked, whitle the new outfits (based on MK8(DX) and MKT outfits) need to be unlocked each, having their own unlocking criteria.

Race Suit Description Unlocking Criteria

MiiMK7

Mii Outfit A

The first racing outfit of Miis, a plain racing suit, based on Mii Outfit A from MKWii and Mii Outfit from MK7 (it's colour changes according to Mii's favourtie colour); Already unlocked
Red Suit The new racing outfit, with red being the predominant color;
Orange Suit The new racing outfit, with orange being the predominant color;
Yellow Suit The new racing outfit, with yellow being the predominant color;
Green Suit The new racing outfit, with green being the predominant color;
Blue Suit The new racing outfit, with blue being the predominant color;
Purple Suit The new racing outfit, with purple being the predominant color;
Light Green Suit The new racing outfit, with light green being the predominant color;
Light Blue Suit The new racing outfit, with light blue being the predominant color;
Pink Suit The new racing outfit, with pink being the predominant color;
Brown Suit The new racing outfit, with brown being the predominant color;
Black Suit The new racing outfit, with black being the predominant color;
White Suit The new racing outfit, with white being the predominant color;
Bronze Suit The new racing outfit, with bronze being the predominant color;
Silver Suit The new racing outfit, with silver being the predominant color;
Mario Suit The new racing outfit designed after Mario;
Gold Suit The new racing outfit, with gold being the predominant color; Unlock the Gold Pack.
  • More coming soon...

Other Characters and Features[]

Adventure Bosses[]

These characters appear at Boss Battles objectives at Adventure mode.

Boss Attack Method Way to Defeat

Goomboss New Render

Goomboss

Eyerok SM64S

Eyerok

Peewee piranha

Peewee Piranha

Gooper blooper render by nintega dario dcdiihf-pre

Gooper Blooper

Pokeyyy

Mummipokey

Snow King MGSR

Snow King

Boss brolder

Boss Brolder

MollusqueLanceurIII 2

Mollusque-Lanceur

Prince Bully

Prince Bully

Mecha Wiggler PNG

Mechawiggler

Major Burrows

Major Burrows

ChiefChillyDS

Chief Chilly

KingKalienteBurnt

King Kaliente

Bouldergeist

Bouldergeist

Reznor 3

Reznor

Boolossus transparent

Boolossus

Glamdozer

Glamdozer

GigaLakitu

Giga Lakitu

DMW-WhompKing

Whomp King

King Coin Coffer

King Coin Coffer

Biting Bullet Bill - SMW2

Bull's-Eye Banzai

  • Bull's Eye Banzai will be fired from a large red Banzai Cannon, and will move a full 360 degrees to track the player, always trying to hit the player head on;
  • The boss can drill the floor, digging it and appearing elsewhere soon afterwards;
  • Bullet Bills will be fired from Bills cannons that appear on the arena to damage the player;
  • Each time the boss is damaged at one of the indicated points, it returns to the red cannon and is shot again;
  • After being hit twice (once on each side), the boss becomes angry, returning to the banzai Cannon and being shot again, this time moving even faster;
  • After being launched again, the Bullet Bills are replaced for Bull's-Eye Bullet Bills, that chases the player; also, two Banzai Bills will now appear to assist the boss;
  • Item used: Bullet Bill Mask;
  • While the player is using the item, it will move much like the Bullet Bill possession on SMO, with double the time of the normal item;
  • The player must hit the boss on the left and the right sides first;
  • After the boss becomes angry, the player must transform again and damage the bottom and the top of the boss to defeat it;
  • Each time the player hits the boss, it returns to normal, having the glider activated if it is on air;

FURY BOWSER SM3DW+BF

Fury Bowser

Background Characters and Elements[]

These characters and features appear as part of a crowd and world-building scenery and do not directly affect any participating racers.

  • Coming Soon...

Hazards, Obstacles and Enemies[]

These characters and features act as obstacles and other interactable objects which impede racers if bumped into.

  • Coming Soon...

Course Elements[]

These elements may aid the racer or changes the way the track presents itself:

  • Coming Soon...

Race Tecniques[]

Race techniques returns to the game, with racers doing unique animations when executing them;

  • Rocket Start: powerful burst of speed that occurs at the beginning of every race; executed by holding the acceleration button at the correct time in the starting countdown (after the 2); doing it too early will will backfire the player's vehicle and stall for a few seconds at the beginning of the course (Fail Start); doing it too late won't work, and the player will begin without the boost;
  • Mini-Turbo: By doing a drift and holding it for long enough, the player's vehicle will build up sparks. Once releasing the button, the player will gain a speed boost. The longer your drift, the more powerful the Mini-Turbo will be, changing colors from blue (Mini-Turbo), to orange (Super Mini-Turbo), and to purple (Ultra Mini-Turbo); The Ultra Mini-Turbo achieved a significant improvement compared to previous games, however, if a player holds an Ultra Mini-Turbo for too long, it will backfire and stall for a few seconds (known as a Fail Turbo, much similar to Fail Start);
  • Jump Boost: powerful boost after jumping off of a ramp; the racer will perform a trick and gain a brief speed boost once it lands;
  • Glide Boost: similar to the jump boost, it's a powerful boost after jumping off of a glider ramp; the racer will perform a trick and gain a brief speed boost when the glider is activated;
  • Spin Boost: a powerful boost when the player touches other player's karts or Spin Boost Pillars on anti-gravity surfaces;
  • Slipstream: Race behind any other driver for long enough to gain a slipstream, increasing your speed for a short time;
  • U-Turn: In Battle Mode, holding both A and B while steering will allow you to do a U-turn;
  • Item Charge: With some Items, the player can charge the power of them before using, giving them a secondary use, such as shooting the entire item in one powerful shot;
  • Slide Attack: Exclusive on Double Dash Versus mode, the player can spin out opposing racers and steal their items;

Items[]

During a race, racers can drive through Item Boxes to be granted an item through a roulette. As previously stated, these items are the focus of a race, as using them may hinder other racers and/or aid the player. These items vary in usefulness depending on the distance from the current frontrunner; with racers closer to the frontrunner receiving "less-powerful" items (like Bananas or Green Shells), while racers furthest from the frontrunner receiving the "most powerful" items in the game (like Bullet Bill Mask or Lightning Bolt). Depending on the item a runner has been hit with, different effects can occur, however, most of them results of stopping the racer momentum. Items that create explosions will launch the affected racer into the air.

A returning mechanic is the appearence of special items, that is a certain item that is obtainable only to a specific group of racers, that most other racers cannot get. If the player achieves a MKT Icon GrandStar or higher in all Engine Classes Cups in Grand Prix, it is rewarded for having all special items available as normal items for every racer. Also, racers can carry up to two items at once, however, the player can not switch between them.

Exclusive item mechanics appear at Frenzy Chaos and Double Dash VS modes. At the Frenzy Chaos, the player receives 3 items per item box instead of two, and if it gets the three of the same item, it activates the Frenzy mode, granting the racer invincibility and an unlimited supply of that item for a period of time. At the Double Dash, the player can switch the two items it receives by changing the racers on the kart, allowing players to hold onto an item for later use.

A new mechanic introduced in the game is the ability to charge up some items. In this case the player can charge the power of an item before using it (however, items that have a protection function may leave the player unprotected). This usually uses up all or most of an item's ammo, but makes up for this by giving it a secondary use, such as shooting the entire item in one powerful shot.

Items found on the track[]

Item Description Item Description

ItemBoxMK8

Item Box

Gives the player 1 random item, based on it's position;

DoubleItemBoxMK8

Double Item Box

Gives the player 2 random items;

Frenzy Item Box www

Frenzy Item Box

Immediately activates a Frenzy of a given item; only available on Frenzy Chaos Versus mode;

CoinMK8

Coin

Gives the player a small boost when get;

Red CoinSMWWii

Red Coin

They are worth two regular coins;

Blue Coin

Blue Coin

They are worth five regular coins; when a Blue Coin is collected, all the regular coins around it are pulled towards the racer;

Purple$

Purple Coin

They are worth ten regular coins; when a Purple Coin is collected, all the regular coins around it are pulled towards the racer;

Silver Coin

Silver Coin

They are worth fifthy regular coins;

Normal Items[]

Returning Items[]

Item Description Frenzy Action

Fake Item Box MKDB

Fake Item Box

This item imitates an Item Box, in which it is colored red and the “?” mark is flipped upside down. Now, when a player runs into one, rather than spinning out, it will appear as if they had an item, before a Bowser symbol appears and creates an electric explosion. It cannot block item attacks. Six Fake Item Boxes will rotate around the vehicle. The player has unlimited supply of Fake Item Boxes while on the mode but can throw only one Fake Item Box at time.

MushroomMK8

Mushroom

Provides the player's kart with a small speed boost. Six Mushrooms will rotate around the vehicle. The player has unlimited supply of Mushrooms while on the mode but can use only one Mushroom at time (this frenzy acts identically to the normal Golden Mushroom item).

TripleMushroomMK8

Triple Mushroom

Orbits the player's kart, providing them with three separate speed boosts. If the player charges up this item, it becomes able to use them all at once for a longer-lasting speed boost. Six Mushrooms will rotate around the vehicle. The player has unlimited supply of Mushrooms while on the mode, and can use three Mushrooms at time, getting the longer-lasting speed boost while on the mode (this frenzy acts identically to the normal Golden Mushroom item, however with a longer-lasting speed boost).

GoldenMushroomMK8

Golden Dash Mushroom

Provides the player's kart with continuous Mushroom-like speed boosts for a short time. If the player charges up this item, it becomes able to get longer-lasting speed boosts, however, it has a short break between one and the other longer-lasting speed boost. Six Golden Mushrooms will rotate around the vehicle. The player has unlimited supply of Golden Mushrooms while on the mode, and they will continuously be boosting the kart automatically while on the mode, even faster than a Bullet Bill Mask (as fast as the Bullet Bill Mask on Frenzy mode).

MTUS Mega Mushroom

Mega Mushroom

It makes the driver grow bigger, allowing it to squash other racers by running over them (making them lose their items and flattened them out for a moment). It let the user destroy items and course obstacles, however, does not make the player immune to Lightning Bolt and Spiny Shell (both only reducing the player to normal size, without damaging the player), Bullet Bill Mask, Star, and most of Special Items. It also makes the driver faster and amplifies any speed boost performed. In addition, the player can go off-road and drive on rough terrain without suffering any slowdown effect. The effect holds 9 seconds but will be finished earlier after getting hit by strong items. Six Mega Mushrooms will rotate around the vehicle. The player, having unlimited supply of Mega Mushrooms while on the mode, will grow even more than normal.

GreenShellMK8

Green Shell

Protects the player from incoming items. When thrown, travels in a straight line and knocks over a kart it hits. Six Green Shells will rotate around the vehicle. The player has unlimited supply of Green Shells while on the mode but can throw only one Green Shell at time.

TripleGreenShellsMK8

Triple Green Shell

Three Green Shells that orbit the player's kart, protecting them from incoming attacks. They can be thrown either forward or backward, one at time. If the player charges up this item, it becomes able to throw them all at once in a straight line. Six Green Shells will rotate around the vehicle. The player has unlimited supply of Green Shells while on the mode, and can throw three Green Shells at time, that will travel all in a straight line.

RedShellMK8

Red Shell

Homes in on the closest kart in front of the player and knocks it over. If the player laid the Red Shell backwards, it acts as a land mine, chasing after the first kart that passes by, even the user, like how it works on MKSC. Six Red Shells will rotate around the vehicle. The player has unlimited supply of Red Shells while on the mode but can throw only one Red Shell at time.

TripleRedShellsMK8

Triple Red Shell

Three Red Shells that orbit the player's kart, protecting them from incoming attacks. They can be thrown either forward or backward, one at time. If the player charges up this item, it becomes able to throw them all at once in a straight line; however, each Red Shell will home to one racer in front of the player, turning possible to hit 3 racers with one attack. Six Red Shells will rotate around the vehicle. The player has unlimited supply of Red Shells while on the mode, and can throw three Red Shells at time, that will travel all in a straight line.

BlueSpinyShellMKS

Blue Spiny Shell

This winged spiny shell targets the racer in first place, flying above the other racers. It throws the racer in first place upwards with a blue explosion, that can hit any racer near the first place one. Six Blue Spiny Shells will rotate around the vehicle. The player has unlimited supply of Blue Spiny Shells while on the mode but can throw only one Blue Spiny Shell at time.

BananaMK8

Banana

Protects the player from incoming items. When thrown, stays on the track and spins out other racers that hit it. It can be thrown either forwards or backwards. Six Bananas will rotate around the vehicle. The player has unlimited supply of Bananas while on the mode but can throw only one Banana at time.

TripleBananasMK8

Triple Banana

Three bananas that orbit the player's kart, protecting them from incoming attacks. They can be thrown either forward or backward, one at time. If the player charges up this item, it becomes able to throw them all at once and they will land all lined up in a row. Six Bananas will rotate around the vehicle. The player has unlimited supply of Bananas while on the mode, and can throw three Bananas at time, that will land all lined up in a row.

BobombNSMBU

Bob-omb

A Bob-omb that can be throwed either forwards or backwards and explodes after a short time when thrown or dropped, knocking over any kart in its blast radius. Notably, if this bomb collides with an item or player while behind the user, they will explode, but will not harm the racer using them. If the player charges up this item, the bomb explodes just after touching the ground. Six Bob-ombs will rotate around the vehicle. The player has unlimited supply of Bob-ombs while on the mode but can throw only one Bob-omb at time.

MKT Icon DoubleBobomb

Double Bob-omb

Two Bob-ombs that revolve around the player's kart. They can be thrown either forward or backward, one at time. If the player charges up this item, it becomes able to throw them all at once in a straight line. Notably, if these bombs collide with an item or player while orbiting the user, they will explode, but will not harm the racer using them. If the player charges up this item, both bombs explode just after touching the ground. Six Bob-ombs will rotate around the vehicle. The player has unlimited supply of Bob-ombs while on the mode and can throw two Bob-ombs at time, that will land all lined up in a row.

SuperHornMK8

Super Horn

Although being one retro item, it has a improved gameplay: Allows the player to use the Super Horn up to three times, that emits a radial shockwave, destroying all obstacles and items (including Blue Spiny Shells), and hitting surrounding racers. If the player charges up this item, the player becomes able to play the Horn at one single attack, but the horn last longer and its radius is wider. Six Super Horns will rotate around the vehicle. The player has unlimited supply of Super Horns while on the mode, being able to release a wider electrical wave at time.

LightningBoltMK8

Lightning Bolt

Causes all opponents to drop their items, shrink, and drive slowly for a short time. Six Lightning Bolts will rotate around the vehicle. The player has unlimited supply of Lightning Bolts while on the mode but only one can be used at time.

POWBlock3DWorldModelBlue

POW Block

A POW block appears on screen and causes any racer on the ground ahead of the user to spin out and drop their items. Players who deploy the wheelie button get a milder version of the effect. They will not get affected if they are in the air. Not available.

Star MK8

Star

Provides the player invincibility from all terrain and items, and also giving a speed boost. Not available.

MK8 Deluxe Art - Cape Feather

Cape Feather

Gives the player's kart a cape that can be used to roughly perform a Spin Jump twice as high as a regular driver can for a period. Not available. Item only available on Battle.

New Items[]

Item Description Frenzy Action

Black shell

Black Shell

Black Shell can be thrown forward or backward. It will travel in a straight line and explode on impact, knocking over any drivers in the blast radius. The Black Shell previously appeared in the Mario Kart Arcade series, though as this is its first appearance in a main Mario Kart title, it is treated as a new item. Six Black Shells will rotate around the vehicle. The player has unlimited supply of Black Shells while on the mode but can throw only one Black Shell at time.

Triple Black Shell

Triple Black Shell

Three Black Shells that orbit the player's kart. They can be thrown either forward or backward, one at time. Notably, if they collide with an item or player while orbiting the user, they will not explode. If the player charges up this item, it becomes able to throw them all at once in a straight line. Six Black Shells will rotate around the vehicle. The player has unlimited supply of Black Shells while on the mode, and can throw three Black Shells at time, that will travel all in a straight line.

DoubleCherry

Double Cherry

Creates a clone of the user; the duplicate follows the drivers speeds and commands, however their left and right directions are reversed. Clones remains for a duration or until struck by an obstacle or projectile. All targeting items will affect the clone instead of the user. The player can use other items, and the clone will mimic the item either, turning possible to the player to use the same item twice. Six clones will rotate around the vehicle. Due to the Frenzy invincibility, all the clones will also be invincible, harming any racer who touches them.

Thwomp SMG model

Thwomp

A sleeping Thwomp hovers over the racer and smashes it after ten seconds, when it wakes up. Before this happens, the user has much higher speed and acceleration while not losing speed when driving off-road and may pass the Thwomp to an opponent by bumping into them. Each pass makes the total running time of the Thwomp about 1 second longer, working similar to Thunder Cloud at MKWii. If the player (or other racers) uses the kart’s horn, it can wake the Thwomp easier, losing 1 second of the total running time. Six Thwomps will rotate around the vehicle. The player has unlimited supply of Thwomps while on the mode. Due to the invincibility, these Thwomps cannot smash the racer (they will try, moving horizontally). However, they can be passed to other racers while on the mode. When passed, they will crush the player instantly, since they will be already awaked.

BloopernannyNSMBU

Blooper Nanny

Due to Blooper’s appearance as a racer, Blooper Nanny replaces it as an item. Blooper Nanny and its babies are sent to all racers ahead to spray ink on and reduce their visibility. Racers on 4th place and back receives ink from a baby, that spits out a small amount of ink; the 3rd place racer receives ink from the Blooper Nanny, that spits out a greater amount of ink; finally, the 1st and 2nd place racers receives ink from the Nanny and all of its babies at the same time, having their visibility greatly reduced, alongside their handling, making it hard to them to turn at corners. Six Blooper Nannies will rotate around the vehicle. The player has unlimited supply of Blooper Nannies while on the mode but can send only one Blooper Nanny at time. All racers ahead will receive the Blooper Nanny alongside its babies (regardless of their placement). If a player receives more than one Blooper Nanny at time, more ink will be accumulated, and more reduced will be its visibility.

SMM2 Artwork BulletBillMask

Bullet Bill Mask

Due to Bullet Bill's appearance as a racer, Bullet Bill Mask replaces it as an new item. It is a mask the racer can wear to resemble a Bullet Bill and gain its abilities, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items. The only difference is that, instead of the item turning the racer into a Bullet Bill, it wears the mask, staying with the vehicle used underneath. Two Bullet Bills will follow the Rainbow Bullet Bill Mask that the player has transformed into. These Bills can be shot at other players, much like homing Bombs. The Rainbow Bullet Bill will rocket through the track even faster than the normal one.

GoldBlock

Gold Block

Unlike the replaced Coin Box, the player wears the Gold Block over its head, thus producing coins from it if he keeps moving, instead of spitting coins in front of the player. If the player runs fast enough, without being hit, the number of coins produced from the block increases. If the player is damaged by any item, it loses all the coins it collected from the item. The player can get from 10 to 50 coins, depending on its performance during use. Each coin gives the player a small boost when get. Also, when a Gold Block is worn, the face side of it resembles the user's face. Six Coins will rotate around the vehicle. While the player receives the rotating coins (the ones from a Coin item Frenzy), it receives even more coins from the Rainbow Gold Block, that, sometimes, launch some coins at the course. The player gets 75 coins on total.

Special Items[]

Returning Items[]

Item Description Frenzy Action Racer

FireFlowerMK8

Fire Flower

Allows the player to throw fireballs, forward or backward, that cause other karts to burn and spin out on impact. These fireballs are capable of ricocheting off walls. The racer can throw a total of 10 fireballs. If the player charges up this item, becomes able to throw 5 of them at once. Six Fireballs will rotate around the vehicle. The player has unlimited supply of Fireballs while on the mode but can throw only one Fireball at time.
  • Mario
  • Metal Mario
  • Fire Bro.

Ice Flower

Ice Flower

Allows the player to throw fireballs, forward or backward, that cause other karts to freeze and slide forward for a small while. These iceballs are capable of ricocheting off walls. The racer can throw a total of 10 iceballs. If the player charges up this item, becomes able to throw 5 of them at once. Six Iceballs will rotate around the vehicle. The player has unlimited supply of Iceballs while on the mode but can throw only one Iceball at time.
  • Ice Bro.
  • Penguin
  • Lord Fredrik

MKT Icon Heart

Heart

A double of hearts will surround the kart. These hearts will protect the kart from any item that tries to it the player (absorbing it). The player can then use the new item as it pleases. The player can accumulate Hearts if it gets another one on the item slot. Six Hearts will rotate around the vehicle. The player has unlimited supply of Hearts while on the mode and can absorb items of any racers that touches and damages. After the time is finished, the racer gets the strongest item absorbed during the mode.
  • Peach
  • Baby Peach
  • Honey Queen

(Yoshi/Birdo) Egg

Works similarly to a Red Shell, chasing after a kart and knocking it out when collision occurs. After colliding, these eggs randomly let out three items. However, if an Egg takes too long to find a kart, the Egg will break apart but still let out three items. The items an Egg can let out are: Banana, Mushroom, Green Shell (that travels in a straight line), Red Shell (acts as a land mine, chasing after the first kart that passes by), Bob-omb (that explodes after some seconds) and Star. The Egg has green spots for Yoshi, pink spots and a red ribbon for Birdo, and is spotless for the other racers. The spots and the ribbon colors changes according to the alternate costume of Yoshi and Birdo. Six Eggs will rotate around the vehicle. The player has unlimited supply of Eggs while on the mode but can throw only one Egg at time.
  • Yoshi
  • Birdo
  • Baby Yoshi

SMP Poison Mushroom

Poison Mushroom

The player can launch a Poison Mushroom on the course. Anyone who hits it becomes purple and sick for a long time, ending up moving slow and vulnerable to other karts that makes this racer spin upon contact (even at anti-gravity). Six Poison Mushrooms will rotate around the vehicle. The player has unlimited supply of Poison Mushrooms while on the mode, and can throw three Poison Mushrooms at time, that will travel all in a straight line. Also, the player lays a trail of poison behind it. Any racers that drive in the poison trail will be slowed down.
  • Toad
  • Tostarenan
  • Spewart

MKT Icon MushroomCannon

Mushroom Cannon

A cannon fully loaded of Mushrooms. Allows the player to fire a total of 10 Mushrooms upward, that are fired when the player wants (pressing the button rather than automatically). The mushrooms are thrown up and forward, which will land right on top of the user who threw them, ensuring that it is the only one to benefit from using the mushrooms. If the player charges up this item, becomes able to throw 3 of them at once, getting a greater speed boost. Six Mushrooms will rotate around the vehicle, alongside the Cannon. The player has unlimited supply of Mushrooms while on the mode and can use one Mushroom at time. The cannon will shoot out Mushrooms faster, enabling the player to use both mushrooms from the Frenzy and from the cannon.
  • Peachette
  • Toadette
  • Tiara

BowserShellMK8

Bowser's Shell

A humongous shell shaped like Bowser's shell that can be thrown forwards only. When released, it bounces around the track like a normal Green Shell (though it tends to curve its trajectory towards nearby drivers), toppling any kart that it hits, making the racers drop their items. After Bowser's Shell hits the walls of a course roughly fifteen times, the shell breaks apart. Six Bowser's Shells will rotate around the vehicle. The player has unlimited supply of Bowser's Shells while on the mode but can throw only one Bowser's Shell at time.
  • Bowser
  • Dark Bowser
  • Koopa Kid

GiantBananaMK8

Giant Banana

An enormous banana that protects the racer from incoming items and spins out other racers that hit it. While the drivers lose control, the Giant Banana splits into five normal Bananas scattered into a pentagon in that area. It can be throwed either forwards or backwards. Six Giant Bananas will rotate around the vehicle. The player has unlimited supply of Giant Bananas while on the mode but can throw only one Giant Banana at time.
  • Donkey Kong Jr.
  • Donkey Kong
  • Baby Donkey Kong

MKT Icon BananaBarrel

Banana Barrels

A pair of barrels fully loaded of Bananas. Allows the player to throw these bananas forward or backward (the barrels can be rotated). The racer can throw a total of 7 bananas per barrel, that are fired when the player wants (pressing the button rather than automatically). If the player charges up this item, becomes able to throw 3 of them at once. Six Bananas will rotate around the vehicle. The player has unlimited supply of Bananas via the barrels on the mode; it continually shoots out a line of three bananas per attack.
  • Funky Kong
  • Diddy Kong
  • Tiny Kong

MKT Icon Giga Bob-omb

Giga Bob-omb

An enormous Bob-omb that can be throwed either forwards or backwards, and explodes after bouncing three times on the ground, knocking over any kart in its larger blast radius. Six Giga Bob-ombs will rotate around the vehicle. The player has unlimited supply of Giga Bob-ombs while on the mode but can throw only one Giga Bob-omb at time.
  • Wario
  • Baby Waluigi
  • King Bob-omb

MKT Icon BobombCannon

Bob-omb Cannon

A cannon fully loaded of Bob-ombs. Allows the player to throw these bombs forward or backward (the cannon can be rotated), that explodes when touches the ground on impact. The racer can throw a total of 10 Bob-ombs, that are fired when the player wants (pressing the button rather than automatically). If the player charges up this item, becomes able to throw 3 of them at once. Six Bob-ombs will rotate around the vehicle. The player has unlimited supply of Bob-ombs by the (rainbow) Cannon on the mode; it continually shoots out a line of three Bob-ombs per attack.
  • Monty Mole
  • Gearmo
  • Bullet Bill

BoomerangFlowerMK8

Boomerang Flower

Allows the player to throw a boomerang up to three times, hitting racers forward (or backward) and when it returns. It can also steal the item the racer was holding and give back to the launcher, as like as items and coins on the course. If the player charges up this item, the player becomes able to throw the Boomerang at one single attack, but this Boomerang, instead of hitting racers forward and returning, moves orbiting the player's kart three times before flying away. Six Boomerangs will rotate around the vehicle. The player has unlimited supply of Boomerangs while on the mode but can throw only one Boomerang at time, that moves orbiting the player's kart three times before flying away.
  • Boomerang Bro.
  • Cappy
  • Topper

SuperLeafSM3DW

Super Leaf

Gives the player's kart a raccoon tail that, when it is wagged, can be used to deflect items, knock over opponents and collect coins. Also, when the kart jumps and do tricks, it provides the player to float in the air for some more seconds (also allowing the player to pass through rough terrains). The tail also allows the player to run faster at underwater sections, charging the kart’s propeller. The player can wag it up to 10 times. If the player charges up this item, the player becomes able to wag a bigger tail with a wider radius and that floats higher, but it costs 3 normal tail wags. Six Super Leaves will rotate around the vehicle, alongside the Racoon tail. The Racoon Tail turns bigger and provides an unlimited supply of wags of the tail while on the mode, that have a wider radius. The player is also able to float in the air even without jumping while on the mode.
  • Dixie Kong
  • Raccoon
  • Whittle

SuperBellSM3DW

Super Bell

Although being one retro item, it has one new gameplay: Gives the player's kart cat claws that, when scratch, can be used to deflect items, knock over opponents and collect coins. Also, when the kart jumps and do tricks, it provides the player to use the claw dive to attack players and run faster to the ground. The claws also allow the player to run faster at anti-gravity sections. The player can scratch up to 10 times. If the player charges up this item, the player becomes able to scratch with a wider radius and that floats higher, but it costs 3 normal cat scratches. Six Super Bells will rotate around the vehicle. The player has unlimited supply of cat scratches while on the mode, with the wider radius. Also, the new rainbow cat claws appear in front of the kart, allowing the racer to climb walls, which are not part of the circuit's trajectory, and reach new shortcuts.
  • Sprixie Princess
  • Plessie
  • Kitten

(Star) Dash Ring

This speeding-boosted object, when used, follows the track to produce six rings that the player can use to gain temporary speed boosts forwards. When the player passes through a ring, it turns from blue/yellow to purple, making the other racers that drive into them be bounced around backwards, with this purple ring disappearing after bouncing one racer. Only the summoner racer can pass through the rings gaining a speed boost; if the racer does not pass though, the ring changes its coloration to grey and will be dysfunctional (other racers can pass through them, but will not receive neither the speed boost non the bouncing). The Dash Ring is Star-shaped for Cosmic Mario and Luma (and for Cosmic Luigi, Baby Rosalina, Rosalina, Cosmic Spirit and Lubba when all the special items available as normal items), and is normal shaped for other racers. If the player charges up this item, the player becomes able to produce a bigger dash ring with a wider radius and that produces a longer-lasting speed boost (and also a wider bouncing power when turned into purple), but it costs 3 normal dash rings. Six Dash Rings will rotate around the vehicle. The player has unlimited supply of Dash Rings while on the mode but can throw only one Dash Ring at time.
  • Cosmic Mario
  • Wendy O. Koopa
  • Luma

MKT Icon Bubble

Bubble

Although being one retro item, it has one new gameplay: two bubbles will rotate around the vehicle, protecting the player from any hazards. When a bubble touches one other racer, it imprisons the racer inside the bubble, floating it backwards for 3 seconds. Also, the player will be covered on a giant bubble, floating, making possible to pass though rough terrains (the player controls the giant bubble at will, making easier drive with it). Six Bubbles will rotate around the vehicle. The player has unlimited supply of Bubbles while on the mode; these bubbles can now be sent forwards or backwards to trap other races and float them backwards for 4 seconds.
  • Flutter
  • Lochlady
  • Bubblainian

Hammer MKT

Hammer

Allows the player to throw hammers, forward or backward, that bounce twice and crash other karts on their way. The racer can throw a total of 10 hammers. If the player charges up this item, becomes able to throw 5 of them at once. Six Hammers will rotate around the vehicle. The player has unlimited supply of Hammers while on the mode but can throw only three Hammers at time.
  • Captain Toad
  • Baby Luigi
  • Hammer Bro.

MKT Icon Capsule

Capsule

Although being one retro item, it has one new gameplay: the racer can throw up to three capsules foward or backward, that bounce on the course. When a capsule touches one other racer, it releases randomly a group of viruses that will cling onto the affected racer and will cause a specific effect for 7 seconds, until they disappear. If the player charges up this item, it becomes able to throw all the Capsules at once. There are 7 different groups of viruses (based on the virus types from Dr. Mario World), and each type has a differente effect:
  • Blue viruses: will cause the affected racer's kart to freeze its engines, causing an instant freeze;
  • Red viruses: will cause the affected racer's kart to burn its engines, causing an instant burn;
  • Yellow viruses: will cause the affected racer's kart to periodically turn the racer's steering wheel back and forth, messing up the racer's path;
  • Purple viruses: will cause the affected racer's kart to become vulnerable to other karts, making the racer spin upon contact;
  • Green viruses: will cause the affected racer's view to blur and leave behind afterimages, making it very difficult for the racer to see and take turns properly;
  • Cyan viruses: will cause the affected racer's kart to fall faster, making it impossible to the racer to do jump boosts and using the glider propely;
  • Pink viruses: will cause the affected racer's kart to slow down;
Six Capsules will rotate around the vehicle. The player has unlimited supply of Capsules while on the mode but can throw only one Capsule at time.
  • Dr. Mario
  • Dr. Luigi
  • Virus Trio

ThunderCloudMK8

Thunder Cloud

Although being one retro item, it has one new gameplay: Allows the player to use the Thunder Cloud twice, that emits a radial electric wave, destroying all obstacles and some items (does not include Blue Spiny Shells), and hitting surrounding racers, that shrinks upon contact with the lightning. If the player charges up this item, the player becomes able to play the Cloud at one single attack, but with a wider radius. Six Thunder Clouds will rotate around the vehicle. The player has unlimited supply of Thunder Clouds while on the mode, being able to release a wider electrical wave at time.
  • Spear Guy
  • Lakithunder
  • Boss Sumo Bro.

PottedPiranhaPlantMK8

Potted Piranha Plant

A Piranha Plant will start to chomp on obstacles and other racers, giving a short speed boost for each bite (and a greater boost for each racer/obstacle hit). The plant can chomp up to 10 times. If the player charges up this item, the plant becomes able to grant a greater boost and to bite further obstacles and other racers, but it costs 3 normal chomps. Six Potted Piranha Plants will rotate around the vehicle. The player has unlimited supply of Piranha Plants while on the mode. These Piranha Plants will chomp on obstacles and other racers, giving a greater speed boost for each bite. Curiously, the Potted Piranha Plants are connected by some spiked vines, that can also harm other racers.
  • Dino Piranha
  • Shy Guy
  • Kritter

Chain Chomp/Chompkins

A huge Chain Chomp is summoned and boosts the kart's speed frantically for a short period of time, while the Chain Chomp knocks out other karts and drops their items onto the ground. After use, the Chain Chomp leaves the kart and goes following the path forwards until it disappears. It apeears as Chain Chompkins for Madame Broode (and for the other Broodals when all the special items available as normal items), and as an ordinary Chain Chomp for other racers. Two smaller Chomps will follow the Rainbow Chain Chomp summoned by the player. These Chomps will help the player move even faster, however, they can leave the kart earlier and follow the path backwards, while the Rainbow Chomp goes following the path forwards.
  • Baby Mario
  • Iggy Koopa
  • Madame Broode

New Items[]

Item Description Frenzy Action Racer

250px-LM3 Poltergust G-00 artwork

Poltergust G-00

The poltergust creates a tornado above the player, sucking every racer and item up in a circle around him. The racer, then, carries them for a while, and spits them out behind him. When sucking up items, the player can use them immediately. Two smaller Poltergusts will place at the sides of the racer, alongside the Rainbow Poltergust G-00 by the player. The player has unlimited supply of Poltergust tornados by the (rainbow) Poltergust on the mode; while the player can continuously sucking and spitting racers and items, the other Poltergusts creates a powerful gust of wind that can push other racers backwards, as well speeding up the racer.
  • Luigi
  • Gooigi
  • E. Gadd

Smflower

Smiling Flower

A double of flowers will surround the kart. These flowers will protect the kart from any item that tries to it the player, similar to the Heart item. However, instead of absorving items, the flowers spits an orange gas that makes anyone that passes near to get sleepy, nauseating their screen and making it hard for them to drive. Six Smiling Flowers will rotate around the vehicle. The player has unlimited supply of Smiling Flowers while on the mode. These Smiling Flowers spits an orange gas all at the same time, and anyone that passes near gets sleepy, nauseating its screen and making it hard to drive. Also, the player lays a trail of nectar behind it. Any racers that drive in the poison trail will be slowed down.
  • Daisy
  • Baby Daisy
  • Honeybee

Shelll Cannon MKT fanmade modelby TheNuttyOne7

Shell Cannon

A cannon fully loaded of Green Shells. Allows the player to throw these shells forward or backward (the cannon can be rotated), that explodes when touches the ground on impact. The racer can throw a total of 10 Green Shells, that are fired when the player wants (pressing the button rather than automatically). If the player charges up this item, becomes able to throw 3 of them at once. Six Green Shells will rotate around the vehicle. The player has unlimited supply of Green Shells by the (rainbow) Cannon on the mode; it continually shoots out a line of three Green Shells per attack.
  • Koopa Troopa
  • Larry Koopa
  • Goombrat

AcornCupMKNW

Super Acorn

It gives the kart squirrel membranes and activates the glider (without the glider pad), making it hover in the air faster. The player can use the jump button to jump higher, like the Cape Feather, and to glide for a longer distance once, making the membranes disappear. Six Super Acorns will rotate around the vehicle, alongside the squirrel membranes. The player has unlimited supply of Super Acorns, giving him the ability to jump and glide an unlimited number of times for the entire Frenzy mode (much like the P-Acorn).
  • Koopa Paratroopa
  • Glydon
  • Waddlewing

Propeller Mushroom

Propeller Mushroom

It gives the kart a propeller and allows the player to fly up vertically, evading items and obstacles. The player can then use the propeller to descend slow to the course. Six Propeller Mushrooms will rotate around the vehicle. The player has unlimited supply of propeller spins, giving him the ability to jump even higher and descend for the entire Frenzy mode.
  • Fly Guy
  • Toady
  • Sprixie

RockMushroomMKH

Rock Mushroom

The user transforms into a giant rock ball for a few seconds. The giant rock runs faster, defends the racer from oponents items (except the Star, POW Block and Mega Mushroom) and can smash players. Six small rock balls will follow the Rainbow giant rock ball that the player has transformed into. These boulders can leave the circle, as if they were being thrown, and can hit other racers, much like Bowser's Shell.
  • Morty Mole
  • Whomp
  • Galoomba

472px-Plus Clock Artwork - Super Mario 3D World

Clock

When the clock is activated, the driver has its top speed increased for a certain time (determinated by the clock), while a blue aura covers it. Enemy drivers who are touched by this aura will received a sudden reduced top speed for a duration, being covered by a green aura. The player, however, after touching two racers, will lose the item effect sooner. Six Clocks will rotate around the vehicle. The player has unlimited supply of clocks while on the mode, and on frenzy mode, the clocks will slow down the flow of time for all other players for a short time, while the background turns purple and players that are slowed down are surrounded by a green aura.
  • Fury Shadow
  • Roving Racer
  • II Piantissimo

SMS Pineapple

Pineapple

A large Pineapple that can be thrown forwards or backwards. When released, it bounces around the track like a normal Green Shell (though it tends to curve its trajectory towards nearby drivers). When it collides with any driver or obstacle, it will break apart in half, spilling a large amount of juice over the track, which will cause drivers to spin-out and lose control. Also, the pineapple halves stay on the circuit, serving as an obstacle for the racers. Six Pineapples will rotate around the vehicle. The player has unlimited supply of Pineapples while on the mode but can throw only one Pineapple at time.
  • Cranky Kong
  • Pianta
  • Noki

DashPepper

Dash Pepper

A pepper that, whem used, will burst the user forward in a burst of speed for 5 seconds, faster than a mushroom, like a Bullet Bill Mask but turns the kart control harder. It also leaves a trail of fire that can harm other racers behind the user. Six Dash Peppers will rotate around the vehicle. The player has unlimited supply of Dash Peppers while on the mode, and they will continuously be boosting the kart automatically while on the mode. The peppers help increasing the trail of fire.
  • Wiggler
  • Chargin' Chuck
  • Poochy

Magic Paintbrush Bowser Jr Mario Assets 3D modelby SpartanStudio3D

Magic Paintbrush

Allows the player to throw 10 paint puddles on the floor that can make anyone who go across the paint slip. If the player charges up this item, it allows the player to lay a trail of paint behind the player for 3 seconds, but it costs 3 puddles. Any racers that drive in the paint trail will be slowed down. Also, leave its screen covered in Blooper ink-like paint. Six Magic Paintbrushes will rotate around the vehicle. The player has unlimited supply of Magic Paintbrushes while on the mode, and they will continuously be boosting the kart automatically while on the mode, but can throw only one Paint puddle at time. However, the player lays a trail of paint behind it.
  • Shadow Mario
  • Bowser Jr.
  • Blooper

MKAGPDX Magnet

Magnet

A magnet that can be used forward or backward. When used forward, the magnet will attract coins and beneficial items like Mushrooms to the driver, as well as give a speed boost when a foward racer is near (therefore the runner ahead will slow down). When used backward, repels objects and obstacles back in the direction them came, as well as repel backward racers. Six Magnets will rotate around the vehicle. The player has unlimited supply of Magnets while on the mode, and they will work with both functions, and the Frenzy increases the range of pull or push of the Magnet.
  • Robo-Mario
  • Pink Gold Peach
  • Baby Wario

Light Box Artwork - Super Mario 3D World

Light Box

A box with a strobe light that produces a headlight which can be carried in front or behind the driver, blaring a beam of light. This beam of light repel closer items homing on the player. When the racer drives up close behind a driver (or when a driver comes close behind the racer), the item will temporarily obscure their vision. If the player charges up this item, becomes able to launch a strong flash of light, that can stun racers, but spend all the light of the item. Six Light Boxes will rotate around the vehicle. The player has the the unlimited supply of Light Boxes, that produces the light in all of directions, with a larger radius. Sometimes, these Light Boxes will launch the flash of lights, stunning all racers closer to the player.
  • Cosmic Luigi
  • Polterpup
  • Paper Luigi

SpinDrill

Spin Drill

Allows the player to use a drill, that can be used downward, allowing the racer to dig and race underground for 10 seconds (but the player can rise before the time finishes). On the ground, the player avoid any items, and creates a trail on the ground, that may produce small rock boulders that can damage other players. When the player return to the gound, it rises in front of the closest racer, damaging it. If the player charges up this item, becomes able to launch the drill foward or backward, that fly horizontally and hit anyone before it falls on the ground, instead of digging. Six Spin Drills will rotate around the vehicle. The player has unlimited supply of Spin Drills while on the mode, and the player can stay drilling on the ground and rising on the surface at will, being able to launch one Spin Drill foward and/or backward at time.
  • Metal Luigi
  • Rocky Wrench
  • Rango

Bone MKDB

Giant Bone

Allows the player to launch up to 3 giant bones forwards or backwards that fly horizontally and can hit 2 racers before it breaks. Six Giant Bones will rotate around the vehicle. The player has unlimited supply of Giant Bones while on the mode, but can throw only one Giant Bone at time.
  • Dry Bowser
  • Dry Bones
  • Parabones

Cannon Box - Super Mario 3D World

Cannon Box

A cannon fully loaded of cannonballs, that continually fires cannonballs, when put in the player's head, in a straight line for a set time, and explodes at the hit racer. Six Cannon Boxes will rotate around the vehicle, alongside the rainbow one putted on the player's head. The player has the the unlimited supply of Cannon Boxes. These normal cannon boxes continually fire cannonballs, while the rainbow one will fire rainbow cannonballs, that are bigger and faster.
  • Roy Koopa
  • Snifit
  • King K. Rool

Music Block SMB3DS

Music Block

The Music Block emits a sound that makes anyone that passes near to have covers all opponents screens in Music Notes as well as nauseating their screen making it hard for them to drive. Also, some Music Notes appear on the ground, and each one that the player gets increases its acceleration, as well as increasing the music's volume. Six Music Blocks will rotate around the vehicle. The player has unlimited supply of Music Blocks while on the mode. These Music Blocks plays all at the same time, and covers all opponents screens in Music Notes as well as nauseating their screen making it hard for them to drive.
  • Toadsworth
  • Pauline
  • Melody Pianissima

NabbitBag

Thieving Bag

The user carries a large knapsack behind their vehicle, any hazards and items that make contact with the user become pocketed in the knapsack. After the time is finished, the racer gets the strongest item absorbed during the mode and lays the bag on the ground. If a racer drives over it, they will get trapped in the bag for a few seconds before being released. Six Thieving Bags will rotate around the vehicle. The player has unlimited supply of Thieving Bags while on the mode and can absorb items of any racers that touches and damages. After the time is finished, the racer gets the strongest item absorbed during the mode. Also, it lays some bags on the course while on the mode, trapping any racer that drives near it.
  • Bandit
  • Nabbit
  • Chimp

MagicWand

Magic Wand

The user gets one Magic Wand that can launch up to 3 magic blasts forwards or backwards. These magic blasts fly horizontally until hit a racer. The racer affected will be covered in magic and will lose control of its kart, having its steering commands reversed (trying to turn left will make the racer to turn right, and vice versa). If the magic ball hits an item found on the racetrack or held by the racer, it will turn the item into a coin. Six Magic Wands will rotate around the vehicle. The player has unlimited supply of wands while on the mode but can throw only one magic blast at time. The player, while on the frenzy action, will also be covered in magic, and will be teleported (much like a Magikoopa) a little bit forward automatically at the beginning and near the end of the frenzy action.
  • Ludwig von Koopa
  • Kamek
  • Wingo

Lemmy's Ball

Circus Ball

Allows the player to throw a humongous, circus ball, that can be launch forwards or backwards, and bounces at the direction thrown. Any player hit by it will launch a great distance the opposite direction they are hit from, mostly, backwards. Sometimes, the ball bounces very high and slams on the ground, and it can flatten any racer beneath it at the moment. Six Circus Balls will rotate around the vehicle. The player has unlimited supply of Circus Balls while on the mode, but can throw only one Circus Ball at time. The player, while on the frenzy action, will also be atop of a giant Circus Ball, that can harm players and push them backwards. It also gives the player jump boosts, as the player appears bumping and jumping during the mode.
  • Lemmy Koopa
  • Shiverian
  • Motley Bossblob

Star Wand MKDB

Star Wand

Allows the racer to swing the Star Wand 5 times. When doing so, the racer perform a "star spin" that will attract nearby opponents into the user's vehicle and leave them split uncontrollably. If the player charges up this item, becomes able to do a star spin with a wider radius, but it costs 3 normal star spins. Six Star Wands will rotate around the vehicle. The player has unlimited supply of star spins while on the mode, that have a wider radius.
  • Baby Rosalina
  • Rosalina
  • Kamella

StarBits

Star Bits

Allows the player to throw Star Bits, forward or backward. After hitting a racer, they'll slip uncontrollably and will give the user a small boost. The racer can throw a total of 15 Star Bits. If the player charges up this item, becomes able to throw 5 of them at once, like a rain of Star Bits. An aiming blue star will determine the direction to throw them. Six Star Bits will rotate around the vehicle. The player has unlimited supply of Star Bits while on the mode, and can throw five starbits at time in rain mode.
  • Cosmic Spirit
  • Lubba
  • Star Bunny

Hammer

Sledge Hammer

The Sedge Hammer is held by the player, and can be used to slam the ground in front, beside, or behind themselves. It will destroy items and flatten other players and can slam on the ground 5 times. If the player charges up this item, the player becomes able to slam down constantly the hammer in front of the kart all five times at once, gattering a greater speed boost. Six Sledge Hammers will rotate around the vehicle. Each one of them will slam on the ground automatically (like Ledge Hammers from SMG2) while the whole Frenzy action.
  • Morton Koopa Jr.
  • Army Hammer Bro.
  • Sledge Bro.

Tornado - Mario Kart X

Tornado

Allows the player to spin clockwise around like a top in his vehicle, releasing a tornado forward and another backwards. Racers caught in it will be flipped in the air and launched backwards. If the player charges up this item, becomes able to spin counterclockwise, releasing one single tornado at one single attack, but this tornado, instead of going fowards or backwards, moves orbiting the player's kart three times before staying on the course. Six Tornados will rotate around the vehicle. The player has unlimited supply of Tornados while on the mode but can throw only one Tornado at time, that can follow foward, backwards or orbit the racer's kart before staying on the course.
  • Petey Piranha
  • Boom Boom
  • Broozer

(Stone) Spiked Ball

Allows the player to throw a humongous, spiked ball, that can be launch forwards or backwards, and goes in a straight line, bouncing once at a wall around the track, destroying obstacles and items and flattening other karts and dropping racer’ items onto the ground. The Spiked Ball is metallic for every racer, except for Stone Spike, that have a stone spiked ball. Six Spiked Balls will rotate around the vehicle. The player has unlimited supply of Spiked Balls while on the mode, but can throw only one Spiked Ball at time.
  • Hariet
  • Spike
  • Stone Spike

Shuriken MKWC

Shuriken

Allows the player to throw shuriken, forward or backward, that at fly horizontally until hit a racer on their way. The racer can throw a total of 10 shuriken. If the player charges up this item, becomes able to throw 5 of them at once. Six Shurikens will rotate around the vehicle. The player has unlimited supply of Hammers while on the mode but can throw only three Shurikens at time.
  • Paper Mario
  • Pom Pom
  • Ninji

Circling Boo Buddies 3D

Boo Buddies

Due to Boo’s appearance as a racer, Boo Buddies replaces it as an item. With this item, 5 Boos appear, three with a typical facial expression, one with an angry facial expression and one with a crazy facial expression. The angry one makes the racer invisible, that will disappear from the map and from the screen. The crazy one allows the racer to pass through other racers and rough terrains (negating off-road slowdowns), as well as dodge items (homing items like Red and Blue Spiny Shells will ignore the racer and go through opponents). The remaining Boos will also search for another random racer, one slowing it down and two stealing its item (if the robbed racer has 2 items, the two Boos will steal both), giving the item to the summoner racer. Six Boo Buddies (the five ones from the original formation and one new typical Boo) will rotate around the vehicle. The player has unlimited supply of Boo Buddiess while on the mode but can send only one group of Boo Buddies at time. These Boo Buddiess slow down the other racers longer, stealing their items. After the time is finished, the racer gets one random special item stolen from a Boo Buddy during the mode.
  • King Boo
  • Boo
  • Hellen Gravelly

BombBoo MKS

Bomb Boo

The user get one Bomb Boo that rolls arround the racer for a period of time. Any player affected by the explosion will have it's items stolen by the Bomb Boo's user. If the Bomb Boo doesn't hit any other racer or thing, and if the player keeps the Bomb Boo for too long, it will explode at the user. Six Bomb Boos will rotate around the vehicle. The player has unlimited supply of Bomb Boos while on the mode, and any player or thing that touches any of them will explode. Unlike the solo Bomb Boo, these Bomb Boos will leave in a striaght line if not hit any racer in a period of time, instead of exploding on the racer (much like the Black Shell).
  • Peepa
  • Boohemoth
  • Bonneter

DMW-Scuttlebug

Scuttlebug

The user gets one Scuttlebug, that lauches spiderwebs, forward or backward, that traps other karts onto them for a small while. The Scuttlebug can throw a total of 10 spiderwebs. If the player charges up this item, it becomes able to throw 5 of them at once. Six Scuttlebugs will rotate around the vehicle. The player has unlimited supply of Scuttlebugs' spiderwebs while on the mode, and each Scuttlebug can throw one spiderweb at time, at any directions.
  • Rex
  • Mummy-Me
  • Mud Trooper

AMP

Amp

An Amp that orbits the player's kart, creating an electric shield that blocks any attack against the racer for 10 seconds, making the player invincible. Also, anyone that touch the shield will be electrocuted and paralyzed for a few seconds. The item protects the player against any item (stronger items will break the shield and destroy the Amp but will not affect the player, weaker items will not affect the barrier). Curiously, items based on electricity (Lightning Bolt and Thunder Cloud), when hit the barrier will expand its radius. Six Amps will rotate around the vehicle. The player has unlimited supply of Amps while on the mode. The electric shield will have a wider radius. Some electric balls can escape the shield and run though the circuit, until it hits any racer or object.
  • Yellow Bronze Daisy
  • Waluigi
  • Sumo Bro.

FooNSMBU

Foo

An item that drags behind the user's vehicle and creates a fog trail, that obscure the view of the racers behind him, but it only stays for 7 seconds. If the player charges up this item, becomes able to breath out strong gusts of winds (much like a Ty-Foo), blowing away obstacles, drivers and projectiles, as well as giving the player a speed boost, however, the Foo disappears sooner. Six Foos will drag behind the user's vehicle and creates a strong rainbow fog trail, that obscure the view of the racers behind him. Also, these Foos, together, blow strong gusts of winds, that push away players and items behind the player, and gives the player a speed boost.
  • Lakitu
  • Jibberjay
  • Paragoomba

X Rank - Sonic Heroes

Fan-Ten-Stic

The sucessor of Lucky 7, Crazy 8 (and lots of fan-made 9 ones, like Divine Nine or Nifty Nine). When used, ten normal items appear surrounding the racer's kart rotating. The racer can then use them one by one and, if the player charges up this item, it becomes able to use them in rapid succession in a specific order (Red Shell, Green Shell, Fake Item Box, Banana, Black Shell, Bob-omb, Super Horn, Mushroom, Coin and Blooper Nanny), in a move named Fan-Ten-Stic attack. All the items will rotate arround the vehicle. The player has unlimited supply of all of the items, and is able to make one Fan-Ten-Stic attack at time.
  • Goomba
  • Foreman Spike

Question Block 3D

? Block

The ? Block allows the user to get any other special item (much like King Boo and Petey on MKDD). It has the same design of Coin Box from MKT. The player gets the other special item before activating its Frenzy Action. Mii
  • OBS: The Coin Box from MKT was replaced for the Gold Block (from NSMB2), since its appearance is identical to the ? Block (that now is one actual new special item), making one of the only items to do not return from other main Mario Kart games.
  • Bubble, Super Horn, Super Bell and Thunder cloud are old items that have gotten new and/or improved features. Thwomp, Blooper Nanny, Boo Buddies and Gold Block are new items that mimic old items features.
  • Items that only appeared before on Mario Kart Arcade series games, but didn't appeared on the main games, are considered new items to the series, like Black Shell.

Vehicle Customization[]

Kart customization is a returning feature, in where it lets the player to customize its vehicle acording to the available vehicle parts. Each combination sets a certain amount of stats, which are split into Speed, Acceleration, Weight, Handling and Traction. The player can customize the vehicle body, alongside its tires, glider and horn, The massive amount of vehicle bodies are composed by karts, however, bikes and ATVs are also included on the game.

For the Double Dash Versus mode, the design of some vehicle bodies change, regarding the concept "two racers in one vehicle" within the game. The karts have a seat on the front where a character drives the kart and a platform in the rear of the vehicle where the second character is able to use an item, taken from the Item Boxes.

All playable vehicle parts from all previous mainline instalments return, with standard vehicle parts being the only group of vehicle parts available from the start. The unlockable vehicle parts can be purchased in the Coin Shop with the coins gathered in the races.

Karts[]

Standard Retro Karts[]

standard kart flying mode ultimate challenge standard kart

MKT Icon PipeFrameRed
Pipe Frame

MKT Icon GoldPipeFrame
Gold Pipe Frame

9.Toadkart Transparent

Standard DD

Toad Kart

10.Toadette kart Transparent
Toadette Kart

Standard Kart AGP2
Standard AGP1/2

MKDS StandardKartMR
Standard DS

Standard Kart M (Mario) Model.PNG
Standard Wii

mario movie 2023.standard kart Mario movie vehicles

MK7 StandardKartTD
Standard 7

MK7 StandardGoldKart
Gold Standard 7

Standard Kart AGPDX
Standard AGPDX

MKT Icon RedStandard8
Standard 8

MKT Icon GreenStandard8
Green Standard 8

MKT Icon GoldStandard8
Gold Standard 8

MKT Icon PipeBuggy

Standard Tour

Pipe Buggy

MKT Icon RainbowPipeBuggy

Rainbow Standard Tour

Rainbow Pipe Buggy

MKLHC RedStandardLive
Standard Live

MKLHC GreenStandardLive
Green Standard Live

Unlockable Retro Karts[]

GCN Karts

1.Redfire Transparent
Red Fire

2.Greenfire Transparent
Green Fire

3.HearthCoach Transparent
Heart Coach

4.BloomCoach Transparent
Bloom Coach

MKT Icon TurboYoshi
Turbo Yoshi

MKT Icon LightblueTurboYoshi
Light-Blue Turbo Yoshi

MKT Icon RedTurboYoshi
Red Turbo Yoshi

MKT Icon YellowTurboYoshi
Yellow Turbo Yoshi

MKT Icon BlueTurboYoshi
Blue Turbo Yoshi

MKT Icon PinkTurboYoshi
Pink Turbo Yoshi

MKT Icon OrangeTurboYoshi
Orange Turbo Yoshi

MKT Icon BlackTurboYoshi
Black Turbo Yoshi

MKT Icon WhiteTurboYoshi
White Turbo Yoshi

MKT Icon TurboBirdo
Turbo Birdo

MKT Icon LightBlueTurboBirdo
Light-Blue Turbo Birdo

MKT Icon RedTurboBirdo
Red Turbo Birdo

MKT Icon YellowTurboBirdo
Yellow Turbo Birdo

MKT Icon BlueTurboBirdo
Blue Turbo Birdo

MKT Icon GreenTurboBirdo
Green Turbo Birdo

MKT Icon OrangeTurboBirdo
Orange Turbo Birdo

MKT Icon BlackTurboBirdo
Black Turbo Birdo

MKT Icon WhiteTurboBirdo
White Turbo Birdo

MKT Icon GooGooBuggy
Goo-Goo Buggy

8.Rattlebuggy Transparent

Goo-Goo Green

Rattle Buggy

MKT Icon GooGooPink
Goo-Goo Pink

MKT Icon PurpleRattleBuggy
Purple Rattle Buggy

MKT Icon GooGooBlack
Goo-Goo Black

MKT Icon GooGooGold
Goo-Goo Gold

MKT Icon KoopaDasher
Koopa Dasher

MKT Icon ParaWing
Para-Wing

MKT Icon PartyWing
Party-Wing

MKT Icon DryBonesDasher
Dry Bones Dasher

MKT Icon DKJumbo
DK Jumbo

MKT Icon ChromeDKJumbo
Chrome DK Jumbo

MKT Icon DKMaximum
DK Maximum

MKT Icon BarrelTrain
Barrel Train

MKT Icon GoldTrain
Gold Barrel Train

MKT Icon KoopaKing
Koopa King

MKT Icon HolidayKing
Holiday King

MKT Icon SilverKing
Silver King

MKT Icon GildedKing
Glided King

MKT Icon BulletBlaster
Bullet Blaster

MKT Icon Bull'sEyeBanzai
Bull's-Eye Banzai

MKT Icon SilverBulletBlaster
Silver Bullet Blaster

MKT Icon GoldBulletBlaster
Gold Bullet Blaster

17.Wario Car Transparent
Wario Car

18.Waluigi Racer Transparent
Waluigi Racer

MKT Icon PiranhaPipes
Piranha Pipes

MKT Icon BooPipes
Boo Pipes

MKT Icon GoldPipes
Gold Pipes

21.Parade Kart Transparent
Parade Kart

DS Karts

MKT Icon BDasher
B Dasher

MKT Icon RedBDasher
Red B Dasher

MKT Icon BlackBDasher
Black B Dasher

MKT Icon KabukiDasher
Kabuki Dasher

MKT Icon BlackKabukiDasher
Black Kabuki Dasher

MKT Icon GoldBDasher
Gold B Dasher

MKDS Shooting Star
Shooting Star

MKT Icon Poltergust4000
Poltergust 4000

MKT Icon IcebluePoltergust
Ice-Blue Poltergust

MKT Icon Streamliner
Streamliner

MKT Icon RedStreamliner
Red Streamliner

MKT Icon DecalStreamliner
Decal Streamliner

MKT Icon OrangeStreamliner
Orange Streamliner

MKT Icon LightningStreamliner
Lightning Streamliner

MKT Icon Royale
Royale

MKT Icon BlueRoyale
Blue Royale

MKT Icon WhiteRoyale
White Royale

LightTripperKart
Light Tripper

LightDancerKart
Light Dancer

MKT Icon Egg1

Egg 1

Egg Rider

MKT Icon DreamyEgg
Dreamy Egg

MKT Icon HuffinPuffinEgg
Huffin Puffin Egg

MKT Icon WigglerEgg
Wiggler Egg

MKT Icon Coconut1
Coconut 1

MKT Icon Pineapple1
Pineapple 1

MKT Icon GoldEgg
Gold Egg

MKT Icon Cucumber
Cucumber

MKT Icon DasherII
Dasher II

MKT Icon IronCucumber
Iron Cucumber

MKT Icon BronzeCucumber
Bronze Cucumber

Mushmellow
Mushmellow

MKT Icon PinkMushmellow
Pink Mushmellow

MKT Icon Cheermellow
Cheermellow

Mash Run AGP2
Mash Run

4-WheelCradleKart
4-Wheel Cradle

MKT Icon RambiRider
Rambi Rider

MKT Icon RambiRunner
Rambi Runner

MKT Icon GoldRambiRider
Gold Rambi Rider

WildlifeKart
Wildlife

BruteKart
Brute

MKT Icon Dragonfly
Dragonfly

MKT Icon Firefly
Firefly

PowerFlowerKart
Power Flower

TyrantKart
Tyrant

HurricaneKart
Hurricane

BanisherKart
Banisher

MKDS Dry Bomber
Dry Bomber

Gold mantis
Gold Mantis

Wario Racer Unused MKDS
Wario Beta*

Wii Karts

Classic Dragster (Yoshi) Model

Classic Dragster

Nostalgia 1

Classic Dragster (Mario) Model.PNG

Red Classic Dragster

Red Nostalgia 1

Classic Dragster (Luigi) Model

Green Classic Dragster

Green Nostalgia 1

Classic Dragster (Peach) Model

Pink Classic Dragster

Pink Nostalgia 1

Classic Dragster (Daisy) Model

Orange Classic Dragster

Orange Nostalgia 1

Classic Dragster (Birdo) Model

Purple Classic Dragster

Purple Nostalgia 1

Classic Dragster (Diddy Kong) Model

Brown Classic Dragster

Brown Nostalgia 1

Classic Dragster (Bowser Jr) Model

Yellow Classic Dragster

Yellow Nostalgia 1

Classic Dragster (Medium Male Mii) Model

Blue Classic Dragster

Blue Nostalgia 1

Classic Dragster (Medium Female Mii) Model

Cream Classic Dragster

Cream Nostalgia 1

MKT Icon WildWing
Wild Wing

MKT Icon SwiftJack
Swift Jack

MKT Icon WildPink
Wild Pink

Wild Wing (Luigi) Model
Wild Green

Wild Wing (Daisy) Model
Wild Orange

Wild Wing (Yoshi) Model
Wild White-Green

Wild Wing (Birdo) Model
Wild Purple

Wild Wing (Diddy Kong) Model
Wild Brown

Wild Wing (Medium Male Mii) Model
Wild Blue

Wild Wing (Medium Female Mii) Model
Wild Knip

Wild Wing (Bowser Jr) Model
Wild Junior

MKT Icon WildBlack
Wild Black

MKT Icon WildGold
Wild Gold

SuperBlooper

Super Blooper

Turbo Blooper

Super Blooper (Medium Male Mii) Model
Gray Blooper

Super Blooper (Bowser Jr) Model
Junior Blooper

MKT Icon GoldBlooper
Gold Blooper

MKT Icon Daytripper

Daytripper

Royal Racer

MKT Icon SweetDaytripper

Sweet Daytripper

Sweet Royal Racer

Daytripper (Mario) Model

Red Daytripper

Red Royal Racer

Daytripper (Luigi) Model

Green Daytripper

Green Royal Racer

Daytripper (Daisy) Model

Orange Daytripper

Orange Royal Racer

Daytripper (Yoshi) Model

Mint Daytripper

Mint Royal Racer

Daytripper (Birdo) Model

Purple Daytripper

Purple Royal Racer

Daytripper (Diddy Kong) Model

Brown Daytripper

Brown Royal Racer

Daytripper (Bowser Jr) Model

Yellow Daytripper

Yellow Royal Racer

Daytripper (Medium Male Mii) Model

Blue Daytripper

Blue Royal Racer

Daytripper (Medium Female Mii) Model

Coral Daytripper

Coral Royal Racer

MKT Icon HeadHoncho
Head Honcho

MKT Icon BDasherMk2

B Dasher Mk. 2

Sprinter

MKT Icon RedBDasherMk2

Red B Dasher Mk. 2

Red Sprinter

MKT Icon GreenBDasherMk2

Green B Dasher Mk. 2

Green Sprinter

MKT Icon PinkBDasherMk2

Pink B Dasher Mk. 2

Pink Sprinter

MKT Icon SkyBlueBDasherMk2

Sky Blue B Dasher Mk. 2

Sky Blue Sprinter

MKT Icon CreamBDasherMk2

Cream B Dasher Mk. 2

Cream Sprinter

MKT Icon ClassicBDasherMk2

Classic B Dasher Mk. 2

Classic Sprinter

Sprinter (Luigi) Model

White-Green B Dasher Mk. 2

White-Green Sprinter

Sprinter (Daisy) Model

White-Orange B Dasher Mk. 2

White-Orange Sprinter

Sprinter (Yoshi) Model

White-Lime B Dasher Mk. 2

White-Lime Sprinter

Sprinter (Birdo) Model

White-Magenta B Dasher Mk. 2

White-Magenta Sprinter

Sprinter (Diddy Kong) Model

Orange B Dasher Mk. 2

Orange Sprinter

Sprinter (Medium Male Mii) Model

Navy Blue B Dasher Mk. 2

Navy Blue Sprinter

MKT Icon MetalBDasherMk2

Metal B Dasher Mk. 2

Metal Sprinter

MKT Icon BlackBDasherMk2

Black B Dasher Mk. 2

Black Sprinter

Booster Seat (Baby Mario) Model.PNG

Booster Seat

Baby Booster

Booster Seat (Baby Luigi) Model

Green Booster Seat

Green Baby Booster

Booster Seat (Baby Peach) Model

Pink Booster Seat

Pink Baby Booster

Booster Seat (Baby Daisy) Model

Orange Booster Seat

Orange Baby Booster

Booster Seat (Toad) Model

Toad Booster Seat

Toad Baby Booster

Booster Seat (Toadette) Model

Toadette Booster Seat

Toadette Baby Booster

Booster Seat (Koopa Troopa) Model

Light Green Booster Seat

Light Green Baby Booster

Booster Seat (Dry Bones) Model

Black Booster Seat

Black Baby Booster

Booster Seat (Small Male Mii) Model

Sky Blue Booster Seat

Sky Blue Baby Booster

Booster Seat (Small Female Mii) Model

Magenta Booster Seat

Magenta Baby Booster

Mini Beast (Baby Daisy) Model

Mini Beast

Concerto

Mini Beast (Baby Mario) Model.PNG

Red Mini Beast

Red Concerto

Mini Beast (Baby Luigi) Model

Blue Mini Beast

Blue Concerto

Mini Beast (Baby Peach) Model

Pink Mini Beast

Pink Concerto

Mini Beast (Toad) Model

Yellow Mini Beast

Yellow Concerto

Mini Beast (Toadette) Model

Magenta Mini Beast

Magenta Concerto

Mini Beast (Koopa Troopa) Model

Green Mini Beast

Green Concerto

Mini Beast (Dry Bones) Model

Gray Mini Beast

Gray Concerto

Mini Beast (Small Male Mii) Model

Sky Blue Mini Beast

Sky Blue Concerto

Mini Beast (Small Female Mii) Model

Orange Mini Beast

Orange Concerto

MKT Icon CheepCharger
Cheep Charger

MKT Icon GreenCheepCharger

Deep Cheep Charger

Green Cheep Charger

Cheep Charger (Baby Daisy) Model

Eep Cheep Charger

Orange Cheep Charger

Cheep Charger (Toadette) Model

Snow Cheep Charger

Purple Cheep Charger

Cheep Charger (Baby Luigi) Model
Dark Green Cheep Charger

Cheep Charger (Baby Peach) Model
Pink Cheep Charger

Cheep Charger (Toad) Model
Dark Blue Cheep Charger

Cheep Charger (Small Male Mii) Model
Sky Blue Cheep Charger

Cheep Charger (Small Female Mii) Model
Yellow Cheep Charger

Cheep Charger (Dry Bones) Model
Gray Cheep Charger

MKT Icon GoldCheepCharger
Gold Cheep Charger

Tiny Titan (Baby Luigi) Model

Tiny Titan

Rally Romper

Tiny Titan (Baby Mario) Model.PNG

Red Tiny Titan

Red Rally Romper

Tiny Titan (Baby Peach) Model

Lilac Tiny Titan

Lilac Rally Romper

Tiny Titan (Baby Daisy) Model

Orange Tiny Titan

Orange Rally Romper

Tiny Titan (Toad) Model

Dark Blue Tiny Titan

Dark Blue Rally Romper

Tiny Titan (Toadette) Model

Purple Tiny Titan

Purple Rally Romper

Tiny Titan (Koopa Troopa) Model

Olive Tiny Titan

Olive Rally Romper

Tiny Titan (Small Male Mii) Model

Sky Blue Tiny Titan

Sky Blue Rally Romper

Tiny Titan (Small Female Mii) Model

Yellow Tiny Titan

Yellow Rally Romper

Tiny Titan (Dry Bones) Model

Black Tiny Titan

Black Rally Romper

MKT Icon Offroader
Offroader

MKT Icon BrownOffroader
Brown Offroader

MKT Icon YellowOffroader
Yellow Offroader

MKT Icon RedOffroader
Red Offroader

MKT Icon MooMooOffroader
Moo Moo Offroader

Offroader (Waluigi) Model
Purple Offroader

Offroader (Funky Kong) Model
Dark Blue Offroader

Offroader (Rosalina) Model
Sky Blue Offroader

Offroader (Large Female Mii) Model
Pink Offroader

Offroader (Dry Bowser) Model
Gray Offroader

Offroader (Large Male Mii) Model
Camo Offroader

Offroader (King Boo) Model
Black Offroader

MKT Icon FlameFlyer
Flame Flyer

MKT Icon WildfireFlyer
Wildfire Flyer

Flame Flyer (Large Female Mii) Model
Firewild Flyer

Flame Flyer (Waluigi) Model
Nightfire Flyer

Flame Flyer (Large Male Mii) Model
Firenight Flyer

Flame Flyer (Wario) Model
Eructation Flyer

Flame Flyer (Rosalina) Model
Aquafire Flyer

Flame Flyer (Donkey Kong) Model
Woodfire Flyer

Flame Flyer (Funky Kong) Model
Funkyblaze Flyer

Flame Flyer (Dry Bowser) Model
Dryflame Flyer

Flame Flyer (King Boo) Model
Phantom Flyer

MKT Icon InfernoFlyer
Inferno Flyer

MKT Icon StarSpangledFlyer
Star-Spangled Flyer

Piranha Prowler (Funky Kong) Model.PNG
Piranha Prowler

Piranha Prowler (Wario) Model
Glad Piranha Prowler

Piranha Prowler (Donkey Kong) Model
Fire Piranha Prowler

Piranha Prowler (Rosalina) Model
Frost Piranha Prowler

Piranha Prowler (Waluigi) Model
Poison Piranha Prowler

Piranha Prowler (King Boo) Model
Inky Piranha Prowler

Piranha Prowler (Large Female Mii) Model
Creeper Piranha Prowler

Piranha Prowler (Large Male Mii) Model
Snow Piranha Prowler

Piranha Prowler (Bowser) Model
Wild Piranha Prowler

Piranha Prowler (Dry Bowser) Model
Dry Piranha Prowler

MKT Icon GreenSpeeder

Speeder

Jetsetter

MKT Icon BlueSpeeder

Blue Speeder

Blue Jetsetter

MKT Icon PinkSpeeder

Pink Speeder

Pink Jetsetter

MKT Icon FlamingSpeeder

Flaming Speeder

Flaming Jetsetter

MKT Icon HolidaySpeeder

Holiday Speeder

Holiday Jetsetter

Jetsetter (Funky Kong) Model

Brown Speeder

Brown Jetsetter

Jetsetter (Wario) Model.PNG

Purple Speeder

Purple Jetsetter

Jetsetter (Waluigi) Model

Dark Blue Speeder

Dark Blue Jetsetter

Jetsetter (Bowser) Model

Dark Green Speeder

Dark Green Jetsetter

Jetsetter (Large Male Mii) Model

Yellow Speeder

Yellow Jetsetter

Jetsetter (Dry Bowser) Model

Black Speeder

Black Jetsetter

Jetsetter (King Boo) Model

White Speeder

White Jetsetter

Honeycoupe (Rosalina) Model

Honeycoupe

Dragonetti

Honeycoupe (Bowser) Model

Green Honeycoupe

Green Dragonetti

Honeycoupe (Donkey Kong) Model.PNG

Orange Honeycoupe

Orange Dragonetti

Honeycoupe (Funky Kong) Model

Red Honeycoupe

Red Dragonetti

Honeycoupe (Wario) Model

Purple Honeycoupe

Purple Dragonetti

Honeycoupe (Waluigi) Model

Blue Honeycoupe

Blue Dragonetti

Honeycoupe (Large Male Mii) Model

Dark Blue Honeycoupe

Dark Blue Dragonetti

Honeycoupe (Large Female Mii) Model

Pink Honeycoupe

Pink Dragonetti

Honeycoupe (Dry Bowser) Model

Black Honeycoupe

Black Dragonetti

Honeycoupe (King Boo) Model

White Honeycoupe

White Dragonetti

3DS Karts

BirthdayGirl
Birthday Girl

MKT Icon BirthdayGirlDaisy
Birthday Girl Daisy

MKT Icon BirthdayGirlRosalina
Birthday Girl Rosalina

MKT Icon RibbonRider
Ribbon Rider

MKT Icon FestivalGirl
Festival Girl

MKT Icon BrightGirl
Bright Girl

MKT Icon BumbleV
Bumble V

MKT Icon QueenBee
Queen Bee

MKT Icon RoseQueen
Rose Queen

MKT Icon Bruiser

Bruiser

Growlster

MKT Icon GlamBruiser

Glam Bruiser

Glam Growlster

MKT Icon TigerBruiser

Tiger Bruiser

Tiger Growlster

MKT Icon WhiteBruiser

White Bruiser

White Growlster

MKT Icon GoldBruiser

Gold Bruiser

Gold Growlster

MKT Icon SodaJet
Soda Jet

MKT Icon BlueSoda
Blue Soda

MK7 Tiny Tug
Tiny Tug

MKT Icon CactX
Cact-X

MKT Icon CactIce
Cact-Ice

MKT Icon CactR
Cact-R

MKT Icon CactB
Cact-B

MKT Icon KoopaClown
Koopa Clown

MKT Icon DarkClown
Dark Clown

MKT Icon CandyClown
Candy Clown

MKT Icon Cloud9
Cloud 9

MKT Icon SunsetCloud
Sunset Cloud

MKT Icon Zucchini

Zucchini

Gherkin

MKT Icon SpicyZucchini

Spicy Zucchini

Spicy Gherkin

MKT Icon GoldZucchini

Gold Zucchini

Gold Gherkin

MKT Icon BlueSeven
Blue Seven

MKT Icon Super1
Super 1

MKT Icon BoltBuggy
Bolt Buggy

MKT Icon DarkBuggy
Dark Buggy

MKT Icon GreenLightning
Green Lightning

WiiU Karts

MKT Icon Mach8
Mach 8

MKT Icon Mach8R
Mach 8-R

MKT Icon KarpKart
Karp Kart

MKT Icon SteelDriver
Steel Driver

MKT Icon GoldDriver
Gold Driver

MKT Icon CatCruiser
Cat Cruiser

MKT Icon GreenCatCruiser
Green Cat Cruiser

MKT Icon CreamCatCruiser
Cream Cat Cruiser

MKT Icon GrayCatCruiser
Gray Cat Cruiser

MKT Icon BlackCatCruiser
Black Cat Cruiser

MKT Icon CircuitSpecial
Circuit Special

MKT Icon GreenCircuit
Green Circuit

MK8 Orange Circuit
Orange Circuit

MKT Icon BlackCircuit
Black Circuit

Tri-SpeederBodyMK8
Tri-Speeder

MKT Icon Badwagon
Badwagon

MKT Icon BlueBadwagon
Blue Badwagon

MKT Icon GrandBadwagon
Grand Badwagon

MKT Icon FloweryBadwagon
Flowery Badwagon

MKT Icon Prancer
Prancer

MKT Icon GildedPrancer
Glided Prancer

MKT Icon SleighRider
Sleigh Rider

MKT Icon Biddybuggy

Biddybugy

Buggybud

MKT Icon BlueBiddybuggy

Blue Biddybugy

Blue Buggybud

MK8 Biddybuggy Pink

Pink Biddybugy

Pink Buggybud

MK8 Biddybuggy Yellow

Yellow Biddybugy

Yellow Buggybud

MK8 Biddybuggy Green

Green Biddybugy

Green Buggybud

MKT Icon Landship
Landship

MKT Icon Warship
Warship

MKT Icon Cheership
Cheership

MKT Icon Sneeker

Sneeker

Bounder

MKT Icon PinkSneeker

Pink Sneeker

Pink Bounder

MK8 Wario Sneeker

Yellow Sneeker

Yellow Bounder

MKT Icon BlackSneeker

Black Sneeker

Black Bounder

MKT Icon SportsCoupe
Sports Coupe

MKT Icon SakuraSportsCoupe
Sakura Sports Coupe

MKT Icon SportsCoupe2022
Sports Coupe 2022

MKT Icon TanookiKart
Tanooki Kart

MKT Icon CamoTanookiKart
Camo Tanooki Kart

MKT Icon PWing
P-Wing

MKT Icon PinkWing
Pink Wing

MKT Icon FrostWing
Frost Wing

W25SilverArrow-MK8
W 25 Silver Arrow

300SLRoadster-MK8
300 SL Roadster

GLA-MK8
GLA

Tour Karts

MKT Icon YellowTaxi
Yellow Taxi

MKT Icon RedTaxi
Red Taxi

MKT Icon RoseTaxi
Rose Taxi

MKT Icon PlatinumTaxi
Platinum Taxi

MKT Icon RainbowTaxi
Rainbow Taxi

MKT Icon Quickshaw
Quickshaw

MKT Icon SakuraQuickshaw
Sakura Quickshaw

MKT Icon GoldQuickshaw
Gold Quickshaw

MKT Icon Trickster
Trickster

MKT Icon DarkTrickster
Dark Trickster

MKT Icon GoldTrickster
Gold Trickster

MKT Icon GhostRide
Ghost Ride

MKT Icon HappyRide
Happy Ride

MKT Icon BlackCarriage
Black Carriage

MKT Icon Macharon
Macharon

MKT Icon ChocoMacharon
Choco Macharon

MKT Icon CarrotKart
Carrot Kart

MKT Icon RadishRider
Radish Rider

MKT Icon DaikonRocket
Daikon Rocket

MKT Icon DoubleDecker
Double Decker

MKT Icon GreenDoubleDecker
Green Double Decker

MKT Icon GoldDoubleDecker
Gold Double Decker

MKT Icon JingleBells
Jingle Bells

MKT Icon FrostyBells
Frosty Bells

MKT Icon BlackJingleBell
Black Jingle Bell

MKT Icon GoldJingleBell
Gold Jingle Bell

MKT Icon RedKiddieKart
Red Kiddie Kart

MKT Icon GreenKiddieKart
Green Kiddie Kart

MKT Icon GoldKiddieKart
Gold Kiddie Kart

MKT Icon AppleKart
Apple Kart

MKT Icon GreenAppleKart
Green Apple Kart

MKT Icon PoisonAppleKart
Poison Apple Kart

MKT Icon WatermelonKart
Watermelon Kart

MKT Icon PumpkinKart
Pumpkin Kart

MKT Icon GoldPumpkinKart
Gold Pumpkin Kart

MKT Icon CometTail
Comet Tail

MKT Icon RedComet
Red Comet

MKT Icon GreenComet
Green Comet

MKT Icon PinkComet
Pink Comet

MKT Icon GoldComet
Gold Comet

MKT Icon SnowSkimmer
Snow Skimmer

MKT Icon WhiteSnowSkimmer
White Snow Skimmer

MKT Icon GoldSnowSkimmer
Gold Snow Skimmer

MKT Icon TeaCoupe
Tea Coupe

MKT Icon LimeTeaCoupe
Lime Tea Coupe

MKT Icon BrightBunny
Bright Bunny

MKT Icon PurpleBunny
Purple Bunny

MKT Icon GoldBunny
Gold Bunny

MKT Icon DozerDasher
Dozer Dahser

MKT Icon PinkDozer
Pink Dozer

MKT Icon PurpleDozer
Purple Dozer

MKT Icon IceDozer
Ice Dozer

MKT Icon BlackDozer
Black Dozer

MKT Icon ClankyKart
Clanky Kart

MKT Icon ClacketyKart
Clackety Kart

MKT Icon GoldClankyKart
Gold Clanky Kart

MKT Icon BananaMaster
Banana Master

MKT Icon CheepSnorkel
Cheep Snorkel

MKT Icon GoldCheepSnorkel
Gold Cheep Snorkel

MKT Icon SushiRacer
Sushi Racer

MKT Icon PirateSushiRacer
Pirate Sushi Racer

MKT Icon GoldSushiRacer
Gold Sushi Racer

MKT Icon SurfSailer
Surf Sailer

MKT Icon SunnySurfSailer
Sunny Surf Sailer

MKT Icon CrawlyKart
Crawly Kart

MKT Icon RedCrawlyKart
Red Crawly Kart

MKT Icon BlueCrawlyKart
Blue Crawly Kart

MKT Icon FastFrank
Fast Frank

MKT Icon WhiteFastFrank
White Fast Frank

MKT Icon PenguinSlider
Penguin Slider

MKT Icon BlackPenguinSlider
Black Penguin Slider

MKT Icon JadeHopRod
Jade Hop Rod

MKT Icon CrimsonHopRod
Crimson Hop Rod

MKT Icon SakuraHopRod
Sakura Hop Rod

MKT Icon DarkHopRod
Dark Hop Rod

MKT Icon GoldHopRod
Gold Hop Rod

MKT Icon JetCruiser
Jet Cruiser

MKT Icon CoralJetCruiser
Coral Jet Cruiser

MKT Icon Paintster
Paintster

MKT Icon GoldPaintster
Gold Paintster

MKT Icon PinchHitter
Pinch Hitter

MKT Icon CleanupHitter
Cleanup Hitter

MKT Icon WildSlugger
Wild Slugger

MKT Icon GoldWildSlugger
Gold Wild Slugger

MKT Icon VampireFlyer
Vampire Flyer

MKT Icon RedVampireFlyer
Red Vampire Flyer

MKT Icon LunarCruiser
Lunar Cruiser

MKT Icon GoldLunarCruiser
Gold Lunar Cruiser

MKT Icon RoaringRacer
Roaring Racer

MKT Icon JukeboxBuggy
Jukebox Buggy

MKT Icon CupidsArrow
Cupid's Arrow

MKT Icon SilverCupidsArrow
Silver Cupid's Arrow

MKT Icon GoldCupidsArrow
Gold Cupid's Arrow

MKT Icon ComboCruiser
Combo Cruiser

MKT Icon PropKart
Prop Kart

MKT Icon WarriorWagon
Warrior Wagon

MKT Icon ArmoredRider
Armored Rider

MKT Icon SilverWarriorWagon
Silver Warrior Wagon

MKT Icon GoldWarriorWagon
Gold Warrior Wagon

MKT Icon FlowerKart
Flower Kart

MKT Icon SilverFlowerKart
Silver Flower Kart

MKT Icon CapsuleKart
Capsule Kart

MKT Icon BlueGreenCapsuleKart
Blue-Green Capsule Kart

MKT Icon PinkCapsuleKart
Pink Capsule Kart

MKT Icon GreenYellowCapsuleKart
Green-Yellow Capsule Kart

MKT Icon GoldCapsuleKart
Gold Capsule Kart

MKT Icon SweetRide
Sweet Ride

MKT Icon GoldSweetRide
Gold Sweet Ride

MKT Icon TukTukKart
Tuk-Tuk Kart

MKT Icon TropicalTruck
Tropical Truck

MKT Icon IceCreamMinibus
Ice-Cream Minibus

MKT Icon ChocolateBananaMinibus
Chocolate Banana Minibus

MKT Icon StrawberrySoftSwerve
Strawberry Soft Swerve

MKT Icon ChocolateMintSoftSwerve
Chocolate Mint Soft Swerve

MKT Icon GoldSoftSwerve
Gold Soft Swerve

MKT Icon ShieldedSpeedster
Shielded Speedster

MKT Icon BlackShieldedSpeedster
Black Shielded Speedster

MKT Icon GoldShieldedSpeedster
Gold Shielded Speedster

MKT Icon SwiftTalon
Swift Talon

MKT Icon BlazingEagle
Blazing Eagle

MKT Icon GoldEagle
Gold Eagle

MKT Icon BlooperShuttle
Blooper Shuttle

MKT Icon HotPotHotRod
Hot Pod Hot Rod

MKT Icon TaikoDrumDasher
Taiko Drum Dasher

MKT Icon CreamClassic
Cream Classic

MKT Icon JumboJetter
Jumbo Jetter

MKT Icon WaluigiRacerMk2
Waluigi Racer Mk.2

MKT Icon YeehawWagon
Yeehaw Wagon

MKT Icon DesertRoseWagon
Desert Rose Wagon

MKT Icon ChainChompChariot
Chain Chomp Chariot

MKT Icon FishBoneFerry
Fish Bone Ferry

MKT Icon GoldFishBoneFerry
Gold Fish Bone Ferry

MKT Icon YellowSubScooter
Yellow Sub Scooter

MKT Icon BlueSubScooter
Blue Sub Scooter

MKT Icon DolphinDrifter
Dolphin Drifter

MKT Icon 8BitPipeFrame
8-Bit Pipe Frame

MKT Icon Gold8BitPipeFrame
Gold 8-Bit Pipe Frame

MKT Icon MonarchKart
Monarch Kart

MKT Icon GoldMonarchKart
Gold Monarch Kart

GP Karts

M-Arcade AGP2
M-Arcade

L-Train AGP2
L-Train

Heart Kart AGP2
Heart Kart

Shell Body AGP2
Shell Body

Lightning Champ AGPDX
Lightning Champ

Rainy Dream AGPDX
Rainy Dream

Country Winner AGPDX
Country Winner

Vacuum Star AGPDX
Vacuum Star

Road Galleon AGPDX
Road Galleon

Bull Track AGPDX
Bull Track

Sweets Party AGPDX
Sweets Party

Drill Master AGPDX
Drill Master

Dyno Buggy AGPDX
Dyno Buggy

Metal Spark AGPDX
Metal Spark

Galaxy Comet AGPDX
Galaxy Comet

Road Jetter AGPDX
Road Jetter

Marine Driver AGPDX
Marine Driver

Mach Pegasus AGPDX
Mach Pegasus

Turbo Dolphin AGPDX
Turbo Dolphin

Hambucar AGPDX
Hamburcar

Blooper Driver AGPDX
Blooper Driver

Ultra Voyager AGPDX
Ultra Voyager

Ultra Speeder AGPDX
Ultra Speeder

Ultra Leon AGPDX
Ultra Leon

Live Karts

MKLHC Kart HomeLandship
Home Landship

MKLHC Kart CattleCruiser
Cattle Cruiser

MKLHC Kart AdventureBuggy
Adventure Buggy

MKLHC Kart ScubaDriver
Scuba Driver

MKLHC Kart RocketKart
Rocket Kart

MKLHC Kart CandyCaneCruiser Red
Candy-Crane Cruiser

MKLHC Kart CandyCaneCruiser Green
Green Candy-Crane Cruiser

MKLHC Kart SweetRide
Home Sweet Ride

MKLHC Kart BigScoop
Big Scoop

MKLHC Kart Fastball Green
Fastball

MKLHC Kart Fastball Red
Red Fastball

MKLHC Kart Quarterback
Quarterback

MKLHC MarioKart BoxKart
Box Kart

MKLHC Kart RescueWagon
Rescue Wagon

MKLHC Kart SnowDrifter Green
Snow Drifter

MKLHC Kart SnowDrifter Red
Red Snow Drifter

MKLHC Kart HauntRod
Haunt Rod

MKLHC Kart NobleRider Red
Noble Rider

MKLHC Kart NobleRider Green
Green Noble Rider

MKLHC Kart PoltergustG00
Poltergust G-00

  • OBS: This game introduces a beta kart from MKDS known in-game as Wario Beta, which, despite being a kart (made for MKDS that went unused) new to this game, is categorized as a retro MKDS kart in-game.

New Karts[]

New Variants of Retro Karts:

  • Standard Karts:
    • Pipe Frame:
      • Paper Frame: a Pipe Frame variant made of cardboard;
  • GCN Karts:
    • Heart Coach:
      • Star Coach: a Heart Coach variant based on Rosalina, with a sky-blue color scheme;
      • Moon Coach: a Heart Coach variant based on Pauline, with a rosey-red color scheme;
    • Turbo Yoshi:
      • Purple Turbo Yoshi: a Turbo Yoshi variant that uses Purple Yoshi's color scheme;
      • Brown Turbo Yoshi: a Turbo Yoshi variant that uses Brown Yoshi's color scheme;
      • Turbo Sphinx Yoshi: a Turbo Yoshi variant based on Yoshi Sphinx from GBA Yoshi Desert;
    • Turbo Birdo:
      • Purple Turbo Birdo: a Turbo Birdo variant that uses Purple Birdo's color scheme;
      • Brown Turbo Birdo: a Turbo Birdo variant that uses Brown Birdo's color scheme;
      • Turbo Robo Birdo: a Turbo Birdo variant based on Robirdo from Super Mario Advance;
    • Goo-Goo Buggy:
      • Goo-Goo Orange: an orange variant of Goo-Goo Buggy;
    • Koopa Dasher/Para-Wing:
      • Egyptian Dasher: a Koopa Dasher variant based on Egyptian Koopa;
      • Blue Dasher: a Koopa Dahser variant based on a Blue Shell;
      • Spiny Crasher: a Para-Wing variant based on a Blue Spiny Shell;
    • DK Jumbo:
      • Gold DK Jumbo: a golden variant of DK Jumbo, based on the golden barrels from MKL:HC;
      • Oil DK Drum: a DK Jumbo variant based on a Oil Drum from Donkey Kong games;
    • Barrel Train:
      • Boo Barrel Train, a Barrel Train variant based on Boo Barrel from DKC3;
      • Bowser Barrel: a Barrel Train variant based on Barrel Bombs from MKT;
    • Koopa King:
      • Meow King: a Koopa King variant based on Meowser;
      • Fury King: a Koopa King variant based on Fury Bowser;
    • Bullet Blaster:
      • Bullet Bouncer: a green variant of Bullet Blaster, based on Bouncing Bullet Bill from YNI;
      • Woollet Yarner: a white variant of Bullet Blaster, based on Woollet Bill from YWW, remade with wool;
      • Torpedo Trasher: a Bullet Blaster variant based on Torpedo Ted;
      • Cat Bullet Blaster: a Bullet Blaster variant based on Cat Banzai Bill;
    • Waluigi Racer:
      • Waluigi Richer: a Waluigi Racer variant, with money, diamond and gold details;
    • Piranha Pipes:
      • Clear Pipes: a Piranha Pipes variant with Clear Pipes instead of normal pipes;
      • Bob-omb Pipes: a black variant of Piranha Pipes, with a Bob-omb emblem on the rear pipe's cover;
  • DS Karts:
    • B Dasher:
      • Green B Dasher: a green variant of B Dasher;
    • Shooting Star:
      • Comet Star: a Shooting Star variant that uses Comet Tail's color scheme;
    • Poltergust 4000:
      • Fire-orange Poltergust: a fiery-orange variant of Poltergust 4000;
      • Gooeygust 4000: a gooey variant of Poltergust 4000, based on Gooigi;
    • Streamliner:
      • Green Streamliner: a green variant of Streamliner;
    • Royale:
      • Orange Royale: an orange variant of Royale;
    • Egg 1:
      • Egg Emu: an Egg 1 variant based on a emu egg;
    • Mushmellow:
      • Rottenmellow: a Mushmellow variant based on a Rotten Mushroom;
    • Wildlife:
      • Wildjungle Junker: a brown variant of Wildlife, based on Jungle Junker from MP9;
    • Hurricane:
      • Dark Hurricane: a Hurricane variant that uses Dark Clown's color scheme;
    • Banisher:
      • Dark Banisher: a Banisher variant based on Dark Bones;
    • Gold Mantis:
      • Waluigi Mantis: a purple variant of Gold Mantis;
  • Wii Karts:
    • Super Blooper:
      • Poison Blooper: a Super Blooper variant based on Poison Blooper from PM:SS;
    • Daytripper:
      • Nightripper: a purple, black and red variant of Daytipper;
    • Cheep Charger:
      • Mecha Cheep Charger: a Cheep Charger variant based on Mecha Cheep-Cheep;
      • Spiny Cheep Charger: a Cheep Charger variant based on Spiny Cheep Cheep;
    • Piranha Prowler:
      • Proto Piranha Prowler: a Piranha Prowler based on a brown Proto Piranha;
    • Speeder/Jetsetter:
      • Frozen Speeder/Frozen Jetsetter: a Speeder/Jetsetter variant with a icy-blue body, several snowflake markings and purple stripes;
    • Honeycoupe:
      • Honeybeecoupe: a Honeycoupe variant based on a bee, with interspersed yellow and brown stripes, brown cable and yellow tip antennas;
  • 3DS Karts:
    • Birthday Girl:
      • Birthday Girl Honey Queen: an purple variant of Birthday Girl;
      • Birthday Girl Pauline: an rose-red variant of Birthday Girl;
    • Bumble V:
      • Bumble Γ: a Bumble V variant that uses Waluigi's color scheme;
      • Mosqui-Ton: a gray Bumble V variant based on Urban Stingby, with the stinger replaced for the blue probocis and its lanterns, both front and rear, resemble the eyes of the enemy;
    • Koopa Clown:
      • Clown Clown: a Koopa Clown variant with a red nose, red mouth and a yellow clown wig;
    • Cloud 9:
      • Cloud 6: a Cloud 9 variant that uses an inverted color scheme;
  • WiiU Karts:
    • Steel Driver:
      • Bowser Sub: a Steel Driver variant based on Bowser's Submarine from SM64;
    • Cat Cruiser:
      • Dark Pink Cat Cruiser: a dark pink variant of Cat Cruiser;
      • Dark Blue Cat Cruiser: a dark blue variant of Cat Cruiser;
      • Meowser Cruiser: a Cat Cruiser variant based on Meowser, with interspersed yellow and orange stripes;
    • Prancer:
      • Horse Chariot: a Prancer variant based on roman Chariots, with brown horses;
    • Landship:
      • Sandship: a sandy variant of Landship;
    • Tanooki Kart:
      • Kitsune Kart: a Tanooki Kart variant that uses Kitsune Luigi's color scheme;
      • Statue Tanooki: a Tanooki Kart variant that uses Statue Tanooki Mario's color scheme;
    • P-Wing:
      • Flame Wing: a P-Wing variant with a orange and red body, as well as several flame markings, metal accents, and black steering wheel;
  • Tour Karts:
    • Red/Green Kiddie Kart:
      • Classic Red Kiddie: a Red Kiddie Kart variant that uses Mario (Classic)'s color scheme;
      • Classic Green Kiddie: a Green Kiddie Kart variant that uses Luigi (Classic)'s color scheme;
    • Comet Tail:
      • Luma Tail: a light-blue variant of Comet Tail with a yellow stripe in the middle;
    • Dozer Dahser:
      • Fire Dozer: a fiery-orange variant of Dozer Dasher;
    • Crawly Kart:
      • Scuttlebug Dasher: a Crawly Kart variant that uses the Scuttlebug's actual color scheme;
      • Sprangler Kart: a Crawly Kart variant that uses the Sprangler's color scheme;
    • Jet Cruiser:
      • Daisy Cruiser Mini: a Jet Cruiser variant based on Daisy Cruiser;
    • Roaring Racer:
      • Jaxi Racer: a Roaring Racer variant based on Jaxi;
  • GP Karts:
    • L-Train:
      • Toy Train: a woody variant of L-Train variation, based on Toy Train from MP10;
    • Mach Pegasus
      • Green Pegasus: a green variant of Mach Pegasus variation, with white wings, based on Winged Yoshi;
  • Live Karts:
    • Rescue Wagon:
      • Black Rescue Wagon: a black variant of Rescue Wagon;
    • Poltergust G-00:
      • Poltergust Type-G: a Poltergust G-00 variant based on the Poltergust Type-G from LM3;
  • more coming soon...

New Karts:

  • Turbo Dorrie: a kart themed after Dorrie, similar to Turbo Yoshi;
  • Beetle Buzzer: a kart themed after a Buzzy Beetle's shell, similar to Koopa Dasher;
    • Beetle-Wing: a kart themed after a Para-Beetle's shell, similar to Para-Wing;
    • Beetle Bonner: a kart themed after a Bony Beetle's shell, similar to Dry Bones Dasher;
  • Spike Topper: a kart themed after a Spike Top's shell, similar to Koopa Dasher;
    • Blue Spike Topper: a kart themed after a Blue Spike Top's shell, similar to Koopa Dasher;
  • Bullet Express: a kart themed after the Bullet Bill express from SM3DW, very similar to Bullet Blaster in bronze;
  • Roller Coaster: a kart based on Roller Coasters from DKC2:DDQ;
  • Mole Train: based on the Mole Miner Max's train from DKCR;
  • Marine Whale: a kart variation of Whale Submarine from MP10;
  • Supermarket Trolley: based on a real life shopping cart;
  • Starship Mario: based on Starship Mario from SMG2;
  • Mecha Odyssey: based on The Odyssey from SMO;
  • Chomp Coupe: a kart variation of Chain Chomp Coupe from MP9;
  • Brick Blocker: a kart made of Brick Blocks;
  • Autobomber: based on Autobomb enemie from SMB2;
  • Sphynyx: based on the Sphynx from SMO;
  • Bowser Mobile: a replica of Bowser Mobile from SM3DW;
  • Bowser Tank: a replica of Bowser Tank from MP10;
  • King Bob-omb Bus: a kart variation of King Bob-omb Bus from MP9;
  • Cheep Chomper: a kart based on Cheep Chomp;
  • Coliseum Mobile: a kart based on Rome's Coliseum;
  • more coming soon...

Bikes[]

Much like Mario Kart Wii and Mario Kart 8, bikes can be subdivided into standard bikes (bikes that are able to drift) and sport bikes (bikes that commit to the turn instead of actually "drifting"). However, instead of having exclusive bikes for a subtype, the style of operation of the bike will be defined after choosing the bike, at the vehicle costumization, making any bike possible to be a standard bike or a sport bike.

Standard Retro Bikes[]

Standard Bike M (Mario) Model.PNG
Standard Bike Wii

StandardBikeBodyMK8
Standard Bike 8

Unlockable Retro Bikes[]

Wii Bikes

Mach Bike (Mario) Model.PNG
Mach Bike

Sugarscoot (Mario) Model.PNG

Sugarscoot

Bon Bon

Zip Zip (Mario) Model.PNG

Zip Zip

Rapide

Sneakster (Mario) Model.PNG

Sneakster

Nitrocycle

Dolphin Dasher (Mario) Model.PNG
Dolphin Dasher

Bullet Bike (Baby Mario) Model.PNG
Bullet Bike

Bit Bike (Baby Mario) Model.PNG

Bit Bike

Nanobike

Quacker (Baby Mario) Model.PNG
Quacker

Magikruiser (Baby Mario) Model.PNG
Magikruiser

Jet Bubble (Baby Mario) Model.PNG

Jet Bubble

Bubble Bike

Flame Runner (Bowser) Model.PNG

Bowser Bike

Flame Runner

Wario Bike (Waluigi) Model.PNG
Wario Bike

Shooting Star (Donkey Kong) Model.PNG

Shooting Star

Twinkle Star

Spear (Dry Bowser) Model.PNG

Torpedo

Spear

Phantom (King Boo) Model.PNG
Phantom

WiiU Bikes

SportBikeBodyMK8
Sport Bike

TheDukeBodyMK8
The Duke

FlameRiderBodyMK8
Flame Rider

VarmintBodyMK8
Varmint

MrScootyBodyMK8
Mr. Scooty

CometBodyMK8
Comet

JetBikeBodyMK8
Jet Bike

YoshiBikeBodyMK8
Yoshi Bike

New Bikes[]

New Variant Bikes:

  • Wii Bikes:
    • Kamellakruiser: a variation of Magikruiser, however based on Kamella;
  • WiiU Bikes:
    • Frozen Rider: a variation of Flame Rider, however with frozen dusts on it;
  • more coming soon...

New Bikes:

  • Maw-Ray: based on the enemie Maw-Ray;
  • Mini Rocket: based on the Mini Rocket from SMO;
  • Motor Scooter: a replica of Motor Scooter from SMO;
  • more coming soon...

ATVs[]

Much like Mario Kart 8, the group of ATVs includes both quadricycles and tricycles, with some other karts from other Mario Kart games being adapted into tricycles and included into this group.

Standard Retro ATVs[]

StandardATVBodyMK8

Standard ATV 8

Standard Quad 8

Unlockable Retro ATVs[]

WiiU ATVs

MKT Icon WildWiggler
Wild Wiggler

TeddyBuggyBodyMK8
Teddy Buggy

MK8BoneRattler
Bone Rattler

Other MK (series) ATVs

Purple Strike AGPDX
Purple Strike

Ultra Chaser AGPDX
Ultra Chaser

Hunter Bee AGPDX
Hunter Bee

Zipper
Zipper

MKT Icon KameksZoomBroom
Kamek's Zoom Broom

MKT Icon StarBroom
Star Broom

MKT Icon MagmaBroom
Magma Broom

New Variant ATVs:

  • WiiU ATVs:
    • Mad Wiggler: a variation of Wild Wiggler, however based on angry Wiggler;
    • Furious Wiggler: a variation of Wild Wiggler, however based on Sunshine Wiggler;
  • Other MK (series) ATVs:
    • Hunter Fly: a Hunter Bee variation, however based on a Fly;
  • more coming soon...

New ATVs:

  • Great Kong ATV: a replica of Cranky Kong's ATV from The Super Mario Bros. Movie;
  • BAATV: based on sheeps from SMO;
  • Ghost Clasher: based on the enemie Broozer;
  • Papercraft: based on Papercraft Mario from M&L:PJ;
  • Ice Creamer: based on an cone Ice Cream;
  • Lava Monster: based on the enemie Charvaargh;
  • Spine Coaster: based on the Spine Coaster and on the Bone Marrow from MP9;
  • more coming soon...

Gliders[]

Standard Glider[]

MKT Icon SuperGliderRed
Super Glider

Unlockable Retro Gliders[]

3DS Gliders

MKT Icon PeachParasol
Peach Parasol

PeachParasolGliderDaisyMK8
Daisy Parasol

PeachParasolGliderRosalinaMK8
Rosalina Parasol

PeachParasolGliderHoneyQueenMK7
Honey Queen Parasol

MKT Icon BlizzardParasol
Blizzard Parasol

MKT Icon RoseParasol
Rose Parasol

MKT Icon MagicParasol
Magic Parasol

MKT Icon GlitteringParasol
Glittering Parasol

MKT Icon DaisyGlider

Daisy Glider

Flower Glider

MKT Icon FlowerGlider
Orange Flower Glider

MKT Icon PinkFlowerGlider
Pink Flower Glider

MKT Icon BlueFlowerGlider
Blue Flower Glider

Ghastly Glider
Ghastly Glider

MKT Icon Swooper

Swooper

Swoop

MKT Icon GoldSwooper

Gold Swooper

Gold Swoop

MKT Icon Parafoil
Parafoil

MKTVParafoilGliderMK8
MKTV Parafoil

MKT Icon BobombParafoil
Bob-omb Parafoil

MKT Icon BBIAParafoil
BBIA Parafoil

MKT Icon PiranhaPlantParafoil
Piranha Plant Parafoil

MKT Icon BaNaNaParafoil
BaNaNa Parafoil

MKT Icon LumaParafoil
Luma Parafoil

MKT Icon QuestionMarkBlockParafoil
? Block Parafoil

MKT Icon LuigiRacewayParafoil
Luigi Raceway Parafoil

MKT Icon SoaringJack
Soaring Jack

MKT Icon MarioBrosParafoil
Mario Bros. Parafoil

WiiU Gliders

MKT Icon CloudGlider
Cloud Glider

MKT Icon RainyBalloons
Rainy Balloons

MKT Icon BlizzardBalloons
Blizzard Balloons

MKT Icon SunsetBalloons
Sunset Balloons

MKT Icon AuroraBalloons
Aurora Balloons

MKT Icon TropicalBalloons
Tropical Balloons

MKT Icon GoldCloudBalloons
Gold Cloud Balloons

MKT Icon WarioWing
Wario Wing

MKT Icon WaluigiWing
Waluigi Wing

MKT Icon SpiderGlider
Spider Glider

MKT Icon PlanetGlider
Planet Glider

WaddleWingMK8
Waddle Wing

PlaneGliderMK8
Plane Glider

MKT Icon StealthGlider
Stealth Glider

MKT Icon GoldenGlider
Golden Glider

MKT Icon Parachute
Parachute

MKT Icon ShellParachute
Shell Parachute

MKT Icon BulletBillParachute
Bullet Bill Parachute

MKT Icon RoyalParachute
Royal Parachute

MKT Icon FireworksParachute
Fireworks Parachute

MKT Icon NabbitParachute
Nabbit Parachute

MKT Icon WigglerParachute
Wiggler Parachute

MKT Icon Jellychute
Jellychute

BowserKiteMK8
Bowser Kite

MKT Icon PaperGlider
Paper Glider

MKT Icon PaperGlider
Minion Paper Glider

MKT Icon PaperGlider
Pink Gold Paper Glider

Tour Gliders

MKT Icon SafetyGlider
Safety Glider

MKT Icon DropletGlider
Droplet Glider

MKT Icon PistonGlider
Piston Glider

MKT Icon MushroomGlider
Mushroom Glider

MKT Icon LeTricolore
Le Tricolore

MKT Icon RedCheckeredGlider
Red Checkered Glider

MKT Icon GreenCheckeredGlider
Green Checkered Glider

MKT Icon PinkCheckeredGlider
Pink Checkered Glider

MKT Icon GoldCheckeredGlider
Gold Checkered Glider

MKT Icon FareFlier
Fare Flier

MKT Icon RainbowFareFlier
Rainbow Fare Flier

MKT Icon OilpaperUmbrella
Oilpaper Umbrella

MKT Icon PurpleOilpaperUmbrella
Purple Oilpaper Umbrella

MKT Icon LightningOilpaper
Lightning Oilpaper

MKT Icon RoyOilpaper
Roy Oilpaper

MKT Icon NabbitOilpaperUmbrella
Nabbit Oilpaper Umbrella

MKT Icon DryBowserUmbrella
Dry Bowser Umbrella

MKT Icon FullFlight
Full Flight

MKT Icon FuzzyKite
Fuzzy Kite

MKT Icon NewYearsKite
New Year's Kite

MKT Icon GoldNewYearsKite
Gold New Year's Kite

MKT Icon WickedWings
Wicked Wings

MKT Icon VampireWings
Vampire Wings

MKT Icon DragonWings
Dragon Wings

MKT Icon GoldenWings
Golden Wings

MKT Icon StrawberryCrepe
Strawberry Crêpe

MKT Icon ChocolateBananaCrepe
Chocolate Banana Crêpe

MKT Icon Starchute
Starchute

MKT Icon StarSpangledGlider
Star-Spangled Glider

MKT Icon MosaicStarchute
Mosaic Starchute

MKT Icon BlackStarchute
Black Starchute

MKT Icon RainbowStarchute
Rainbow Starchute

MKT Icon SilverStarchute
Silver Starchute

MKT Icon GlitterGlider
Glitter Glider

MKT Icon PlaidRibbon
Plaid Ribbon

MKT Icon YukataRibbon
Yukata Ribbon

MKT Icon BrightRibbon
Bright Ribbon

MKT Icon GalaxyGlider
Galaxy Glider

MKT Icon GiftGlider
Gift Glider

MKT Icon SweetheartGlider
Sweetheart Glider

MKT Icon CrimsonCrane
Crismon Crane

MKT Icon SpringtimeCrane
Springtime Crane

MKT Icon GoldCrane
Gold Crane

MKT Icon BabyMarioHanafuda
Baby Mario Hanafuda

MKT Icon YoshisEggHanafuda
Yoshi's Egg Hanafuda

MKT Icon PeachHanafuda
Peach Hanafuda

MKT Icon BarrelHanafuda
Barrel Hanafuda

MKT Icon BlooperHanafuda
Blooper Hanafuda

MKT Icon CapeMarioHanafuda
Cape Mario Hanafuda

MKT Icon BulletBillHanafuda
Bullet Bill Hanafuda

MKT Icon BooHanafuda
Boo Hanafuda

MKT Icon PiranhaPlantHanafuda
Piranha Plant Hanafuda

MKT Icon GoombaHanafuda
Goomba Hanafuda

MKT Icon JumpingMarioHanafuda
Jumping Mario Hanafuda

MKT Icon BowserHanafuda
Bowser Hanafuda

MKT Icon HeartBalloons
Heart Balloons

MKT Icon BrightBalloons
Bright Balloons

MKT Icon SilverandGoldHearts
Silver-and-Gold Hearts

MKT Icon EggshellGlider
Eggshell Glider

MKT Icon BrightGlider
Bright Glider

MKT Icon GoldEggshellGlider
Gold Eggshell Glider

MKT Icon BlooperWingtip
Blooper Wingtip

MKT Icon BananaWingtip
BaNaNa Wingtip

MKT Icon PenguinWingtip
Penguin Wingtip

MKT Icon GoldPenguinWingtip
Gold Penguin Wingtip

MKT Icon TropicalGlider
Tropical Glider

MKT Icon ChocolateDonut
Chocolate Donut

MKT Icon StrawberryDonut
Strawberry Donut

MKT Icon SilverBells
Silver Bells

MKT Icon RainbowBells
Rainbow Bells

MKT Icon GoldBells
Gold Bells

MKT Icon MantaGlider
Manta Glider

MKT Icon PolkaDotMantaGlider
Polka-Dot Manta Glider

MKT Icon FireMantaGlider
Fire Manta Glider

MKT Icon SilverMantaGlider
Silver Manta Glider

MKT Icon GoldMantaGlider
Gold Manta Glider

MKT Icon TreasureMap
Treasure Map

MKT Icon ButterflyWings
Butterfly Wings

MKT Icon ButterflySunset
Butterfly Sunset

MKT Icon ButterflyPrism
Butterfly Prism

MKT Icon GreatSail
Great Sail

MKT Icon StarryGreatSail
Starry Great Sail

MKT Icon WavyGreatSail
Wavy Great Sail

MKT Icon DolphinGreatSail
Dolphin Great Sail

MKT Icon BlackGreatSail
Black Great Sail

MKT Icon FestivalWings
Festival Wings

MKT Icon FlyingFlappers
Flying Flappers

MKT Icon CheepCheepMasks
Cheep Cheep Masks

MKT Icon SuperMarioKartGlider
Super Mario Kart Glider

MKT Icon JollyBells
Jolly Bells

MKT Icon FestiveHolly
Festive Holly

MKT Icon ToeBeanBalloons
Toe-Bean Balloons

MKT Icon CreamToeBeanBalloons
Cream Toe-Bean Balloons

MKT Icon BlackToeBeanBalloons
Black Toe-Bean Balloons

MKT Icon CalicoToeBeanBalloons
Calico Toe-Bean Balloons

MKT Icon GoldToeBeanBalloons
Gold Toe-Bean Balloons

MKT Icon CatParafoil
Cat Parafoil

MKT Icon GreenCatParafoil
Green Cat Parafoil

MKT Icon BlackCatParafoil
Black Cat Parafoil

MKT Icon CalicoParafoil
Calico Cat Parafoil

MKT Icon SnowCrystals
Snow Crystals

MKT Icon NinjaScroll
Ninja Scroll

MKT Icon SecretScroll
Secret Scroll

MKT Icon SurfMaster
Surf Master

MKT Icon SunnySurfMaster
Sunny Surf Master

MKT Icon SilverSurfMaster
Silver Surf Master

MKT Icon GlintingGlider
Glinting Glider

MKT Icon GlitteringGlider
Glittering Glider

MKT Icon FlyingEasel
Flying Easel

MKT Icon HomeFieldGlider
Home-Field Glider

MKT Icon GoldHomeFieldGlider
Gold Home-Field Glider

MKT Icon DreamGlider
Dream Glider

MKT Icon ShipsWheel
Ship's Wheel

MKT Icon TanookiParafoil
Tanooki Parafoil

MKT Icon GoldTanookiParafoil
Gold Tanooki Parafoil

MKT Icon MeteorBalloons
Meteor Balloons

MKT Icon LavaRocks
Lava Rocks

MKT Icon PinkGoldMeteors
Pink Gold Meteors

MKT Icon GoldMeteors
Gold Meteors

MKT Icon CandlelightFlight
Candlelight Flight

MKT Icon CandlelightFlightCake
Candlelight Flight Cake

MKT Icon SilverCandlelightFlight
Silver Candlelight Flight

MKT Icon GoldCandlelightFlight
Gold Candlelight Flight

MKT Icon WariosMustache
Wario's Mustache

MKT Icon WaluigisMustache
Waluigi's Mustache

MKT Icon SkyHighFlyer
Sky-High Flyer

MKT Icon RecordSetter
Record Setter

MKT Icon WonderfulWings
Wonderful Wings

MKT Icon RainbowFlappyWings
Rainbow Flappy Wings

MKT Icon GoldFlappyWings
Gold Flappy Wings

MKT Icon MariosMustache
Mario's Mustache

MKT Icon IcyMariosMustache
Icy Mario's Mustache

MKT Icon LuigisMustache
Luigi's Mustache

MKT Icon SilverLuigisMustache
Silver Luigi's Mustache

MKT Icon OrigamiGlider
Origami Glider

MKT Icon WhiteWavesOrigamiGlider
White Waves Origami Glider

MKT Icon SakuraOrigamiGlider
Sakura Origami Glider

MKT Icon GoldOrigamiGlider
Gold Origami Glider

MKT Icon GreenSprout
Green Sprout

MKT Icon MagniflyingGlass
Magniflying Glass

MKT Icon PinkMagniflyingGlass
Pink Magniflying Glass

MKT Icon FlybraryBook
Flybrary Book

MKT Icon WickedTopaz
Wicked Topaz

MKT Icon PretzelGlider
Pretzel Glider

MKT Icon ChocolatePretzel
Chocolate Pretzel

MKT Icon TulipCorsage
Tulip Corsage

MKT Icon GoldTulips
Gold Tulips

MKT Icon RedandGoldUmbrella
Red-and-Gold Umbrella

MKT Icon GoldUmbrella
Gold Umbrella

MKT Icon PiranhaPlantBalloons
Piranha Plant Balloons

MKT Icon GoldPiranhaPlantBalloons
Gold Piranha Plant Balloons

MKT Icon Vanilla&ChocolateBalloons
Vanilla & Chocolate Balloons

MKT Icon Mint&BerryBalloons
Mint & Berry Balloons

MKT Icon Melon&BananaBalloons
Melon & Banana Balloons

MKT Icon SpookySprinkleBalloons
Spooky Sprinkle Balloons

MKT Icon GoldChocolateBalloons
Gold Chocolate Balloons

MKT Icon BooMasks
Boo Masks

MKT Icon GoldBooMasks
Gold Boo Masks

MKT Icon MariosHatBalloon
Mario's Hat Balloon

MKT Icon LuigisHatBalloon
Luigi's Hat Balloon

MKT Icon GoldMariosHatBalloon
Gold Mario's Hat Balloon

MKT Icon ParaPanini
Para Panini

MKT Icon AutumnLeaves
Autumn Leaves

MKT Icon WonderfulGarnet
Wonderful Garnet

MKT Icon WonderfulDiamond
Wonderful Diamond

MKT Icon YellowHardHatBalloon
Yellow Hard Hat Balloon

MKT Icon GoldHardHatBalloon
Gold Hard Hat Balloon

MKT Icon YoshisCookies
Yoshi's Cookies

MKT Icon SmileyFlowerGlider
Smiley Flower Glider

MKT Icon RedEmblem
Red Emblem

MKT Icon GreenEmblem
Green Emblem

MKT Icon PinkBubbleBalloon
Pink Bubble Balloon

MKT Icon MarioGolfCap
Mario Golf Cap

MKT Icon LuigiGolfCap
Luigi Golf Cap

MKT Icon GoldMarioGolfCap
Gold Mario Golf Cap

MKT Icon 8BitJumpingMario
8-Bit Jumping Mario

MKT Icon 8BitJumpingLuigi
8-Bit Jumping Luigi

MKT Icon 8BitStar
8-Bit Star

MKT Icon 8BitFireFlower
8-Bit Fire Flower

MKT Icon 8BitBulletBill
8-Bit Bullet Bill

MKT Icon 8BitSuperMushroom
8-Bit Super Mushroom

MKT Icon 8Bit1UpMushroom
8-Bit 1-Up Mushroom

MKT Icon 8BitGoomba
8-Bit Goomba

MKT Icon 8BitSuperGlider
8-Bit Super Glider

MKT Icon 8BitBlockGlider
8-Bit Block Glider

MKT Icon Gold8BitGlider
Gold 8-Bit Glider

MKT Icon NewYears2020
New Year's 2020

MKT Icon NewYears2021
New Year's 2021

MKT Icon NewYears2022
New Year's 2022

MKT Icon NewYears2023
New Year's 2023

MKT Icon RoyalFlush
Royal Flush

New Gliders[]

New Variants of Retro Gliders:

  • 3DS Gliders:
    • Daisy Glider:
      • Purple Flower Glider: a purple variant of Daisy Glider;
    • Swooper:
      • Swampire: a Swooper variant with a green body and red wings and feet, similar to its debut appearence and to Swampires from PMTTYD;
      • Beast Swooper: a Swooper variant that uses Ghastly Glider's color scheme (black body, orange wings, yellow feet and red eyes);
  • WiiU Gliders:
    • Cloud Glider:
      • Thunder Cloud Glider: a Cloud Glider variant based on the Thunder Cloud item;
      • Sandy Balloons: a sandy variant of Cloud Glider;
    • Paper Glider:
      • Paper Mario Glider: a Paper Glider variant based on Paper Mario, folded into an airplane, similar to Trio Glider from M&L:PJ;
      • Mr. L Glider: a Paper Glider variant based on Mr. L, folded into an airplane, similar to Paper Mario Glider;
  • Tour Gliders:
    • Fare Flier:
      • Rose Flier: a Fare Flier variant based on Rose Taxi;
    • Starchute:
      • Cosmic Starchute: a Starchute variant based on Cosmic Spirit;
      • Green Starchute: a green variant of Starchute;
      • Bronze Starchute: a bronze variant of Starchute;
    • Glitter Glider:
      • Wendy's Bow: a Glitter Glider variant based on Wendy O. Koopa's pink bow, with white polka-dots;
    • Baby Mario Hanafuda:
      • Toady Hanafuda: a Hanafuda variant based on the second illustration of January cards from Mario Hanafuda;
      • Shy Guy Hanafuda: a Hanafuda variant based on the third illustration of January cards from Mario Hanafuda;
      • Kamek Hanafuda: a Hanafuda variant based on the fourth illustration of January cards from Mario Hanafuda;
      • Yoshi Hanafuda: a Hanafuda variant based on the first illustration of February cards from Mario Hanafuda;
      • Birdo Hanafuda: a Hanafuda variant based on the second illustration of February cards from Mario Hanafuda;
      • Baby Yoshi Hanafuda: a Hanafuda variant based on the third illustration of February cards from Mario Hanafuda;
      • Rosalina & Luma Hanafuda: a Hanafuda variant based on the second illustration of March cards from Mario Hanafuda;
      • Daisy Hanafuda: a Hanafuda variant based on the third illustration of March cards from Mario Hanafuda;
      • Toadette Hanafuda: a Hanafuda variant based on the fourth illustration of March cards from Mario Hanafuda;
      • Donkey Kong Hanafuda: a Hanafuda variant based on the first illustration of April cards from Mario Hanafuda;
      • Diddy Kong Hanafuda: a Hanafuda variant based on the second illustration of April cards from Mario Hanafuda;
      • Banana Bunch Hanafuda: a Hanafuda variant based on the third illustration of April cards from Mario Hanafuda;
      • Frog Mario Hanafuda: a Hanafuda variant based on the second illustration of May cards from Mario Hanafuda;
      • Pipe Hanafuda: a Hanafuda variant based on the third illustration of May cards from Mario Hanafuda;
      • Cheep-Cheep Hanafuda: a Hanafuda variant based on the fourth illustration of May cards from Mario Hanafuda;
      • Beach Koopa Hanafuda: a Hanafuda variant based on the second illustration of June cards from Mario Hanafuda;
      • Bob-ombs Hanafuda: a Hanafuda variant based on the third illustration of June cards from Mario Hanafuda;
      • Super Mushroom Hanafuda: a Hanafuda variant based on the fourth illustration of June cards from Mario Hanafuda;
      • Tanooki Mario Hanafuda: a Hanafuda variant based on the first illustration of July cards from Mario Hanafuda;
      • Kitsune Luigi Hanafuda: a Hanafuda variant based on the second illustration of July cards from Mario Hanafuda;
      • Fire Flower Hanafuda: a Hanafuda variant based on the fourth illustration of July cards from Mario Hanafuda;
      • Luigi's Mansion Hanafuda: a Hanafuda variant based on the second illustration of August cards from Mario Hanafuda;
      • Polterpup Hanafuda: a Hanafuda variant based on the third illustration of August cards from Mario Hanafuda;
      • Spider Web Hanafuda: a Hanafuda variant based on the fourth illustration of August cards from Mario Hanafuda;
      • Lakitu Hanafuda: a Hanafuda variant based on the second illustration of September cards from Mario Hanafuda;
      • Spiny Hanafuda:: a Hanafuda variant based on the third illustration of Spetember cards from Mario Hanafuda;
      • Koopa Paratroopa Hanafuda: a Hanafuda variant based on the fourth illustration of November cards from Mario Hanafuda;
      • Cat Mario Hanafuda: a Hanafuda variant based on the first illustration of October cards from Mario Hanafuda;
      • Chain Chomp Hanafuda: a Hanafuda variant based on the second illustration of October cards from Mario Hanafuda;
      • Super Star Hanafuda: a Hanafuda variant based on the fourth illustration of October cards from Mario Hanafuda;
      • Jumping Toad Hanafuda: a Hanafuda variant based on the second illustration of November cards from Mario Hanafuda;
      • Spike Hanafuda: a Hanafuda variant based on the third illustration of November cards from Mario Hanafuda;
      • Thwomp Hanafuda: a Hanafuda variant based on the fourth illustration of November cards from Mario Hanafuda;
      • Bowser Jr. Hanafuda: a Hanafuda variant based on the second illustration of December cards from Mario Hanafuda;
      • Koopalings Hanafuda #1: a Hanafuda variant based on the third illustration of December cards from Mario Hanafuda;
      • Koopalings Hanafuda #2: a Hanafuda variant based on the fourth illustration of December cards from Mario Hanafuda;
    • Eggshell Glider:
      • Ribbon Eggshell Glider: a Eggshell Glider variant based on Birdo's Egg, with pink spots and a red ribbon;
    • Great Sail:
      • Shy Galleon Sail: a Great Sail variant based on Shy Guy Galleon from GBA Shy Guy Beach;
    • Toe-Bean Balloons:
      • Green Toe-Bean Balloons: a green variant of Toe-Bean Balloons;
      • Dark Pink Toe-Bean Balloons: a dark pink variant of Toe-Bean Balloons;
      • Dark Blue Toe-Bean Balloons: a dark blue variant of Toe-Bean Balloons;
      • Red Toe-Bean Balloons: a red variant of Toe-Bean Balloons;
    • Cat Parafoil:
      • Yellow Cat Parafoil: a yellow variant of Cat Parafoil;
      • Dark Pink Cat Parafoil: a dark pink variant of Cat Parafoil;
      • Dark Blue Cat Parafoil: a dark blue variant of Cat Parafoil;
      • Red Cat Parafoil: a red variant of Cat Parafoil;
      • Tiger Parafoil: a Cat Parafoil variant based on Meowser;
    • Surf Master:
      • Surf Funky: a Surf Master variant based on Funky Kong's surfboard;
    • Flying Easel:
      • Canvas Swampland: a Flying Easel variant based on Painted Swampland level from NSMBU, with a dark purple easel;
    • Tanooki Parafoil:
      • Kitsune Parafoil: a Tanooki Parafoil variant based on Kitsune Luigi;
    • Mario's Hat Balloon:
      • Wario's Hat Balloon: a Mario's Hat Balloon variant based on Wario's Hat;
      • Waluigi's Hat Balloon: a Mario's Hat Balloon variant based on Waluigi's Hat;
    • 8-Bit Jumping Mario:
      • 8-Bit Jumping Invincible Mario: a 8-bit Jumping Mario variant based on Invincible Mario;
    • 8-Bit Fire Flower:
      • 8-Bit Ice Flower: a 8-bit Fire Flower variant based on Ice Flower;
    • 8-Bit Super Mushroom:
      • 8-Bit Rotten Mushroom: a 8-bit Super Mushroom variant based on Rotten Mushroom;
  • More coming soon...

New Gliders:

  • Shy Guy Balloon: a replica of the balloon in the shape of a Shy Guy's hood from The Super Mario Bros. Movie;
  • Rocket Barrel Balloons: a pair of hot-air balloons in the shape of Rocket Barrels from DKC:TF;
  • Balloon-per: a hot-air balloon in the shape of one giant Blooper;
  • Shurikoons: a pair of hot-air balloons in the shape of shurikens;
  • Coin Boxes: a pair of hot-air balloons in the shape of Coin Boxes;
  • Poochy Puppies: a trio of hot-air balloons in the shape of each Poochy Pup;
  • Donkey Kong Balloons: a trio of hot-air balloons in the shape of each Donkey Kong Balloon from DKC;
  • Star Bitloons: a set of multicolored balloons in the shape of Star Bits;
  • Goonie Glider: a glider that takes the shape and look of a Goonie;
  • Pizza Flyer: a glider that takes the shape and look of a pizza;
  • Aerial Pyramid: a glider that takes the shape and look of an egyptian pyramid;
  • Shinechute: a parachute that resembles a Shine Sprite, similar to how Starchute resembles a Super Star;
  • Moonchute: a parachute that resembles a Power Moon, similar to how Starchute resembles a Super Star;
  • Shadow Mario Balloon: based on Shadow Mario's logo in black graffiti;

Horns[]

Coming Soon...

Tires[]

Coming Soon...

Courses[]

Mario Kart: Ultimate Challenge features more detail on the courses, particularly the retro tracks, which appear with a vast improvement in design compared to their original appearances (and retro appearances that some already made on other games).

In this game, all tracks and battle arenas from previous games are back, along with new ones. Cups appear in a new organization, under Championships. Also, instead of each retro cup having the same names (like Mushroom, Flower, and Star Cups), each cup has specific symbols in order to differentiate each cup.

Some championships with retro tracks have their courses in the same order as they are in their respective games, but some have changes in the distribution of courses. All championships that have at least one Bowser's Castle and/or Rainbow Road will have them as their penultimate and last course respectively. Tracks that appear chronologically after Bowser's Castle and Rainbow Road (such as tracks that were DLC in their original games) will also be redistributed earlier.

SNES Championship[]

The SNES Championship incorporates cups with all the courses of the Super Mario Kart game. Instead of having 5 courses, each cup have only 4 courses, much like the extra cups from Mario Kart: Super Circuit. Also, the order of the courses changes from its origin game, as SNES Bowser's Caslte 3 appeas only before SNES Rainbow Road.

MushroomMK8 Mushroom Cup MushroomMK8
SNES Mario Circuit 1 SNES Donut Plains 1 SNES Ghost Valley 1 SNES Bowser's Castle 1
FireFlowerMK8 Fire Flower Cup FireFlowerMK8
SNES Mario Circuit 2 SNES Choco Island 1 SNES Ghost Valley 2 SNES Donut Plains 2
MK8 Deluxe Art - Cape Feather Feather Cup MK8 Deluxe Art - Cape Feather
SNES Bowser's Castle 2 SNES Mario Circuit 3 SNES Koopa Beach 1 SNES Choco Island 2
Star MK8 Star Cup Star MK8
SNES Vanilla Lake 1 SNES Mario Circuit 4 SNES Donut Plains 3 SNES Koopa Beach 2
CoinMK8 Coin Cup CoinMK8
SNES Ghost Valley 3 SNES Vanilla Lake 2 SNES Bowser's Castle 3 SNES Rainbow Road

N64 Championship[]

The N64 Championship incorporates cups with all the courses of the Mario Kart 64 game. The order of the courses changes from its origin game, as N64 Bowser's Caslte appears only before N64 Rainbow Road. Kalimari Desert combine both layouts of the original course and its reroute (Tour N64 Kalimari Desert 2) into one race, much like its appearence on Mario Kart 8 Deluxe, justifying the absence of the reroute as a separated course.

DoubleCherry Cherry Cup DoubleCherry
N64 Luigi Raceway N64 Moo Moo Farm N64 Koopa Troopa Beach N64 Kalimari Desert
GreenShellMK8 Green Shell Cup GreenShellMK8
N64 Toad's Turnpike N64 Frappe Snowland N64 Choco Mountain N64 Mario Raceway
BananaMK8 Banana Cup BananaMK8
N64 Wario Stadium N64 Sherbet Land N64 Royal Raceway N64 DK's Jungle Parkway
DiamondCupMKNW Gem Cup DiamondCupMKNW
N64 Yoshi Valley N64 Banshee Boardwalk N64 Bowser's Castle N64 Rainbow Road

GBA Championship[]

The GBA Championship incorporates cups with all the courses of the Mario Kart: Super Circuit game.

ACL1UpMushroom 1-Up Cup ACL1UpMushroom
GBA Peach Circuit GBA Shy Guy Beach GBA Riverside Park GBA Bowser's Castle 1
SuperBellSM3DW Bell Cup SuperBellSM3DW
GBA Mario Circuit GBA Boo Lake GBA Cheese Land GBA Bowser's Castle 2
CloudFlower Cloud Cup CloudFlower
GBA Luigi Circuit GBA Sky Garden GBA Cheep-Cheep Island GBA Sunset Wilds
Berry Fruit Cup Berry
GBA Snow Land GBA Ribbon Road GBA Yoshi Desert GBA Bowser's Castle 3
WinglessBlueSpinyShell - MarioPartyStarRush Spiny Shell Cup WinglessBlueSpinyShell - MarioPartyStarRush
GBA Lakeside Park GBA Broken Pier GBA Bowser's Castle 4 GBA Rainbow Road

GCN Championship[]

The GCN Championship incorporates cups with all the courses of the Mario Kart: Double Dash!! game.

GoldenMushroomMK8 Golden Dash Cup GoldenMushroomMK8
GCN Luigi Circuit GCN Peach Beach GCN Baby Park GCN Dry Dry Desert
MKT Icon Heart Heart Cup MKT Icon Heart
GCN Mushroom Bridge GCN Mario Circuit GCN Daisy Cruiser GCN Waluigi Stadium
YoshiEggGT Egg Cup YoshiEggGT
GCN Sherbet Land GCN Mushroom City GCN Yoshi Circuit GCN DK Mountain
Nintendochitchatshinespriterender Shine Cup Nintendochitchatshinespriterender
GCN Wario Colosseum GCN Dino Dino Jungle GCN Bowser's Castle GCN Rainbow Road

DS Championship[]

The DS Championship incorporates cups with all the courses of the Mario Kart DS game.

SMP Poison Mushroom Poison Cup SMP Poison Mushroom
DS Figure-8 Circuit DS Yoshi Falls DS Cheep-Cheep Beach DS Luigi's Mansion
Turniper Turnip Cup Turniper
DS Desert Hills DS Delfino Square DS Waluigi Pinball DS Shroom Ridge
472px-Plus Clock Artwork - Super Mario 3D World Clock Cup 472px-Plus Clock Artwork - Super Mario 3D World
DS DK Pass DS Tick-Tock Clock DS Mario Circuit DS Airship Fortress
Propeller Mushroom Propeller Cup Propeller Mushroom
DS Wario Stadium DS Peach Gardens DS Bowser's Castle DS Rainbow Road

Wii Championship[]

The Wii Championship incorporates cups with all the courses of the Mario Kart Wii game.

MTUS Mega Mushroom Mega Cup MTUS Mega Mushroom
Wii Luigi Circuit Wii Moo Moo Meadows Wii Mushroom Gorge Wii Toad's Factory
Ice Flower Ice Flower Cup Ice Flower
Wii Mario Circuit Wii Coconut Mall Wii DK Summit Wii Wario's Gold Mine
SuperLeafSM3DW Leaf Cup SuperLeafSM3DW
Wii Daisy Circuit Wii Koopa Cape Wii Maple Treeway Wii Grumble Volcano
Power Moon SMO Moon Cup Power Moon SMO
Wii Dry Dry Ruins Wii Moonview Highway Wii Bowser's Castle Wii Rainbow Road

3DS Championship[]

The 3DS Championship incorporates cups with all the courses of the Mario Kart 7 game. Although Wuhu Loop and Maka Wuhu are retro Mario Kart tracks based on a non-Mario game (Wii Sports Resort), these are the only tracks of their kind that do not appear in the Crossover DLC, but as an integral part of the original game.

Mini Mushroom MSC Mini Cup Mini Mushroom MSC
3DS Toad Circuit 3DS Daisy Hills 3DS Cheep-Cheep Lagoon 3DS Shy Guy Bazaar
RockMushroomMKH Rock Cup RockMushroomMKH
3DS Wuhu Loop 3DS Mario Circuit 3DS Music Park 3DS Rock Rock Mountain
RedShellMK8 Red Shell Cup RedShellMK8
3DS Piranha Plant Slide 3DS Wario Shipyard 3DS Neo Bowser City 3DS Maka Wuhu
BoomerangFlowerMK8 Boomerang Cup BoomerangFlowerMK8
3DS DK Jungle 3DS Rosalina's Ice World 3DS Bowser's Castle 3DS Rainbow Road

WiiU Championship[]

The WiiU Championship incorporates cups with all the courses of the Mario Kart 8 game, however, courses that debuted on Mario Kart 8 Deluxe are included on a championship with Mario Kart Tour's courses. The non-crossover WiiU DLC courses appear integrated into a single cup, placed before the championship's final cup.

AcornCupMKNW Acorn Cup AcornCupMKNW
WiiU Mario Kart Stadium WiiU Water Park WiiU Sweet Sweet Canyon WiiU Thwomp Ruins
SuperCarrot Carrot Cup SuperCarrot
WiiU Mario Circuit WiiU Toad Harbor WiiU Twisted Mansion WiiU Shy Guy Falls
SuperHornMK8 Horn Cup SuperHornMK8
WiiU Sunshine Airport WiiU Dolphin Shoals WiiU Electrodome WiiU Mount Wario
Lucky Bell SM3DW Lucky Bell Cup Lucky Bell SM3DW
WiiU Dragon Driftway WiiU Ice Ice Outpost WiiU Wild Woods WiiU Super Bell Subway
LightningBoltMK8 Lightning Cup LightningBoltMK8
WiiU Cloudtop Cruise WiiU Bone-Dry Dunes WiiU Bowser's Castle WiiU Rainbow Road

Tour/8DX Championship[]

The Tour/8DX Championship incorporates cups with all the new courses of the Mario Kart Tour and Mario Kart 8 Deluxe games. The circuits are organized into cups, most with 4 tracks each. The course distribution does not follow a chronological order of their first appearance in the original game; however, it follows this order: city based courses appear first, then non-city based courses, and, finally, remixed Courses. Each city-based course will appear similar to its appearence in the MK8DX BCP, based on a mix of all the different variations of the course in Mario Kart Tour.

Hammer MKT Hammer Cup Hammer MKT
Tour New York Minute Tour Tokyo Blur Tour Paris Promenade Tour London Loop
DashPepper Pepper Cup DashPepper
Tour Vancouver Velocity Tour Los Angeles Laps Tour Berlin Byways Tour Sydney Sprint
Smflower Smiley Flower Cup Smflower
Tour Singapore Speedway Tour Amsterdam Drift Tour Bangkok Rush Tour Athens Dash
GarlicSMSJ Garlic Cup GarlicSMSJ
Tour Rome Avanti Tour Madrid Drive SW Merry Mountain SW Ninja Hideaway
Question Block 3D ? Block Cup Question Block 3D
SW Sky-High Sundae SW Piranha Plant Cove SW Yoshi's Island SW Squeaky Clean Sprint
SMS Pineapple Pineapple Cup SMS Pineapple
Tour Piranha Plant Pipeline RMX Mario Circuit RMX Donut Plains RMX Ghost Valley
Power Flower2 Power Flower Cup Power Flower2
RMX Choco Island 1 RMX Choco Island 2 RMX Vanilla Lake 1 RMX Vanilla Lake 2
StarBits Star Bit Cup StarBits
RMX Bowser's Castle RMX Rainbow Road 1 RMX Rainbow Road 2

GP Championship[]

The GP Championship incorporates cups with all the Mario (series) based courses of the Mario Kart Arcade games, such as Mario Kart Arcade GP, Mario Kart Arcade GP 2 and Mario Kart Arcade GP DX. Similar to what happened with city-based courses in MK8X BCP, the tracks that are located in the same locations were integrated into a single course, with variations in each lap. Their names were also changed, in order to integrate the old names into one. The order of the tracks also doesn't exactly follow the chronological order of appearance in the games, with some DX tracks appearing before others from GP and GP2.

MKT Icon Bubble Bubble Cup MKT Icon Bubble
DX Kingdom Way GP Yoshi Park GP Mario Highway DX Tropical Coast
MKT Icon BananaBarrel Barrel Cup MKT Icon BananaBarrel
GP Bananan Ruins GP Diamond City DX Bananan Labyrinth GP Stadium Arena
MKT Icon BobombCannon Cannon Cup MKT Icon BobombCannon
DX Sky Arena GP Bowser's Castle DX Bowser's Factory GP Rainbow Coaster
  • DX Kingdom Way: an expanded and combined version of DX Peach Castle and DX Kingdom Way, however, this version dedicates separated laps to each variation: the first lap is based exclusively on DX Peach Castle, the second lap is based exclusively on DX Kingdom Way, and the third lap is a new route, which includes parts of the routes from the two previously mentioned tracks, with each lap visiting the respective landmarks of those stages;
  • GP Yoshi Park: an expanded and combined version of GP2 Yoshi Park 1 and GP2 Yoshi Park 2, however, this version dedicates separated laps to each variation: the first lap is based exclusively on GP2 Yoshi Park 1, the second lap is based exclusively on GP2 Yoshi Park 2, and the third lap is a new route, which includes parts of the routes from the two previously mentioned tracks, with each lap visiting the respective landmarks of those stages;
  • GP Mario Highway: an expanded and combined version of GP Mario Highway and GP Mario Beach, however, this version dedicates separated laps to each variation: the first lap is based exclusively on GP Mario Highway, and the second and third laps are based exclusively on GP Mario Beach, with each lap visiting the respective landmarks of those stages;
  • DX Tropical Coast: an expanded and combined version of DX Splash Circuit and DX Tropical Coast, however, this version dedicates separated laps to each variation: the first lap is based exclusively on DX Splash Circuit, and the second and third laps are based exclusively on DX Tropical Coast, with each lap visiting the respective landmarks of those stages;
  • GP Bananan Ruins: an expanded and combined version of GP DK Jungle and GP Bananan Ruins, however, this version dedicates separated laps to each variation: the second lap is based exclusively on GP DK Jungle, and the first and third laps are based exclusively on GP Bananan Ruins, with each lap visiting the respective landmarks of those stages;
  • GP Diamond City: an expanded and combined version of GP Diamond City and GP Snow Panic, however, this version dedicates separated laps to each variation: the first lap is based exclusively on GP Diamond City, and the second and third laps are based exclusively on GP Snow Panic, with each lap visiting the respective landmarks of those stages;
  • DX Bananan Labyrinth: an expanded and combined version of DX Bananan Labyrinth and DX DK Jungle, however, this version dedicates an one-lap route, that combine both routes of DX Bananan Labyrinth and DX DK Jungle, and split it into 3 sections, with each section visiting the respective landmarks of those stages;
  • GP Stadium Arena: an expanded and combined version of GP2 Stadium Arena and GP2 Waluigi Stadium, however, this version dedicates separated laps to each variation: the first lap is based exclusively on GP2 Stadium Arena, the second lap is based exclusively on GP2 Waluigi Stadium, and the third lap is a new route, which includes parts of the routes from the two previously mentioned tracks, with each lap visiting the respective landmarks of those stages;
  • DX Sky Arena: an expanded and combined version of DX Aerial Road and DX Sky Arena, however, this version dedicates an one-lap route, that combine both routes of DX Aerial Road and DX Sky Arena, and split it into 3 sections, with each section visiting the respective landmarks of those stages;
  • GP Bowser's Castle: an expanded and combined version of GP Bowser's Castle and GP Castle Wall, however, this version dedicates separated laps to each variation: the first lap is based exclusively on GP Bowser's Castle, the second lap is based exclusively on GP Castle Wall, and the third lap is a new route, which includes parts of the routes from the two previously mentioned tracks, with each lap visiting the respective landmarks of those stages;
  • DX Bowser's Factory: an expanded and combined version of DX Bowser's Factory and DX Bowser's Castle, however, this version dedicates separated laps to each variation: the first lap is based exclusively on DX Bowser's Factory, the second lap is based exclusively on DX Bowser's Castle, and the third lap is a new route, which includes parts of the routes from the two previously mentioned tracks, with each lap visiting the respective landmarks of those stages;
  • GP Rainbow Coaster: an expanded and combined version of GP Rainbow Coaster and GP Rainbow Downhill, however, this version dedicates an one-lap route, splitted into 3 sections, with each section visiting the respective landmarks of those stages, which is presented as follows: the first section includes the initial route portion common to the two tracks, and the portion exclusive to Rainbow Coaster with the sky environment; the second section includes a new route, that merges the Rainbow Downhill and the Rainbow Coaster routes into one, in the underwater environment; the third section includes the portion exclusive to Rainbow Downhill with the sky environment and the final route portion common to the two tracks;

Live Championship[]

The Live Championship incorporates cups with all the courses of the Mario Kart Live: Home Circuit game. On MKLHC, these tracks are just creations of players (whose layout and background changes from player to player); however, on MKUC, they were remade as new courses, with unique features, layouts, and backgrounds (although it is possible to see real world scenarios on the background as holograms), based on the courses' icons from the original game. Consequently, these are new circuits inspired by the circuits of the game mentioned above, organized into cups, most of them with 4 tracks each. Live DLC courses appear before the championship's Bowser's Castle (that was relocated to the final championship) and Rainbow Road.

AMP Amp Cup AMP
Live Live Circuit Live Lightning Lagoon

Live Stormy Bay

Live Piped Wetlands

Live Piped Sewers

Live Freezie Frosts
PottedPiranhaPlantMK8 Piranha Plant Cup PottedPiranhaPlantMK8
Live Glazed Gardens

Live P-Switch Candy Garden

Live Piranha Paradise

Live Piranha Botanical Garden

Live Work Zone

Live Construction Zone

Live Cheep-Cheep Reef
Thwomp SMG model Thwomp Cup Thwomp SMG model
Live Royal Highway

Live Peach Neon City

Live Wibble Woods

Live Tall Treetop

Live Windswept Prairie Live Mushroom Fields
DMW-Scuttlebug Scuttlebug Cup DMW-Scuttlebug
Live Boo Fortress

Live Ruined Fortress

Live Tornado Tundra Live Magikoopa Mirage

Live Kamek Mirage

Live Crafty Tropics
MP9 Chain Chomp Bust Chain Chomp Cup MP9 Chain Chomp Bust
Live Gusty Galaxy Live Jolly Workshop Live Chain Chomp Stadium Live Ember Island
FooNSMBU Foo Cup FooNSMBU
Live World 1-1 Live Chain Chomp Glacier Live Slick Circuit Live Barrel Temple
Black shell Black Shell Cup Black shell
Live Fossil Fields

Live Cascade Cliffs

Live Windmill Meadows Live Music Broadway
BobombNSMBU Bob-omb Cup BobombNSMBU
Live King Boo’s Courtyard Live Bowser's Castle Live Rainbow Road

Nitro Championship[]

The Nitro Championship incorporates cups with all the exclusive new courses of the game. Each cup has the term “Special” before its name, indicating that is one nitro cup: Special Mushroom, Special Flower, Special Shell, Special Banana, Special Leaf, Special Egg, Special Bell, Special Lightning and Special Star Cups, and Special Cup.

Golden Mushroom NSMB2 Special Mushroom Cup Golden Mushroom NSMB2
Goomba Circuit Papercraft World Toadette Park Fungus Fairytale
Gold Flower NSMB2 Special Flower Cup Gold Flower NSMB2
Metallic Mine Haunted Hotel Searchlight Circus Flutter Garden
GoldShell MKBR Special Shell Cup GoldShell MKBR
Delfino Resort Wario Bank Canvas Forest Lakitu Movie Studio
GoldBananaMK8 Special Banana Cup GoldBananaMK8
Sunset Savannah E. Gadd Laboratory Borealis Freezeway Crocodile Isle
InvincibilityLeafSM3DW Special Leaf Cup InvincibilityLeafSM3DW
Sarasaland Kingdom Midnight Museum Magmatic Wasteland Honeybee Hideout
Invincibility Bell fandom Special Bell Cup Invincibility Bell fandom
Anthill Mountain Bowser Jr. Playground Honeylune Crater Meow Lake
Golden Baby Yoshi Egg Special Egg Cup Golden Baby Yoshi Egg
Nabbit Hideout Magikoopa Library Gearmo Factory Birdo Train Express
LightningRed Special Lightning Cup LightningRed
Waluigi Casino Bob-omb Nuclear Plant Brick Block University Thunder Skyland
GrandStarModel Special Star Cup GrandStarModel
Pizzeria Dream Supermassive Raceway Elemental Paradox Cosmic Space Station
SuperCrown Special Cup SuperCrown
Mario Kart Generations Mario Circuit Bowser's Castle Rainbow Road

Grand Championship[]

The Grand Championship is a exclusive group of special grand cups, exclusive to Engine Speed 150cc and 200cc classes: Mario Grand Cup, Bowser Grand Cup and Rainbow Grand Cup; these cups are only available on a separated selection screen after the Nitro Championship selection screen.

MarioEmblemMK8 Mario Grand Cup MarioEmblemMK8
SNES Mario Circuit 1 SNES Mario Circuit 2 SNES Mario Circuit 3 SNES Mario Circuit 4
N64 Mario Raceway GBA Mario Circuit GCN Mario Circuit DS Mario Circuit
Wii Mario Circuit 3DS Mario Circuit WiiU Mario Circuit Tour RMX Mario Circuit 1
Nitro Mario Circuit
Bowser Emblem MK8 Bowser Grand Cup Bowser Emblem MK8
SNES Bowser’s Castle 1 SNES Bowser’s Castle 2 SNES Bowser’s Castle 3 N64 Bowser’s Castle
GBA Bowser’s Castle 1 GBA Bowser’s Castle 2 GBA Bowser’s Castle 3 GBA Bowser’s Castle 4
GCN Bowser’s Castle DS Bowser’s Castle Wii Bowser’s Castle 3DS Bowser’s Castle
WiiU Bowser’s Castle Tour RMX Bowser's Castle 1 GP Bowser’s Castle Wall DX Bowser’s Factory Castle
Live Bowser’s Castle Nitro Bowser’s Castle
RainbowStar SM64S Rainbow Grand Cup RainbowStar SM64S
SNES Rainbow Road N64 Rainbow Road GBA Rainbow Road GCN Rainbow Road
DS Rainbow Road Wii Rainbow Road 3DS Rainbow Road WiiU Rainbow Road
Tour RMX Rainbow Road 1 Tour RMX Rainbow Road 2 GP Rainbow Coaster Live Rainbow Road
Nitro Rainbow Road

All-Cup Tour[]

Returning from Mario Kart: Double Dash!!, the All-Cup Tour is considered one of the hardest challenge of the game, coming back as the conglomeration of all the courses in the game. All the tracks are played through one after another in random order, with the exceptions of WiiU Mario Kart Stadium always appearing first and Mario Kart Generations always appearing last. This championship/cup is only available on Grand Prix Engine Speed 150cc mode, on a separated selection screen after the Grand Championship selection screen. It is unlocked after the player beats all the cups of Grand Championship on both 150cc and 200cc classes.

Platinum Star All-Track Mega Cup Platinum Star
Wii U Mario Kart Stadium Every other track in the game, played one after another, randomized; Mario Kart Generations

Battle Courses[]

As like as the race courses, all prevoius battle courses return to the game, alognside new ones. The arenas are also split according to its original game.

NTSCSNES SNES Battle Courses NTSCSNES
SNES Battle Course 1 SNES Battle Course 2 SNES Battle Course 3 SNES Battle Course 4
N64-Console-Set N64 Battle Courses N64-Console-Set
N64 Big Donut N64 Block Fort N64 Double Deck N64 Skyscraper
250px-Game-Boy-Advance-1stGen GBA Battle Courses 250px-Game-Boy-Advance-1stGen
GBA Battle Course 1 GBA Battle Course 2 GBA Battle Course 3 GBA Battle Course 4
Gamecube GCN Battle Courses Gamecube
GCN Cookie Land GCN Block City GCN Pipe Plaza GCN Luigi's Mansion GCN Tilt-a-Kart
NintendoDeeEss DS Battle Courses NintendoDeeEss
DS Twilight House DS Palm Shore DS Tart Top
Wii console Wii Battle Courses Wii console
Wii Block Plaza Wii Delfino Pier Wii Funky Stadium
Wii Chain Chomp Wheel

Wii Chain Chomp Roulette

Wii Thwomp Desert Wii Galaxy Colosseum

Wii Galaxy Arena

NINTENDO3DS 3DS Battle Courses NINTENDO3DS
3DS Honeybee Hive

3DS Honeybee House

3DS Sherbet Rink 3DS Wuhu Town
Crazy8Deluxe 8DX Battle Courses Crazy8Deluxe
8DX Battle Stadium 8DX Sweet Sweet Kingdom 8DX Dragon Palace 8DX Lunar Colony
Nintendo Switch Docked Mode Nitro Battle Courses Nintendo Switch Docked Mode
Bob-omb Battlefield Sledgehammer Pyramid Area 64 Rammerhead Aquarium Anatomic Park
Icicle Cavern Conveyor Conundrum Sandcastle Beach Paper Theater Magmaw Volcano
Pumpkin Cemetery Megavitamin Hospital Koopa Warzone Beep Block Galaxy Platform Land*
  • OBS (*): This Battle Course includes the GCN Nintendo Game Cube and DS Nintendo DS Battle Arenas on it;

Boss Arenas[]

The Mission Mode uses several locations for its Boss Battles, that were created for the Mission Mode and are not found anywhere else.

Downloadble Content: Crossover DLC Pack[]

Mario Kart: Ultimate Challenge, like Mario Kart 8, includes at the Coin Shop a feature through which players can purchase and pre-order a downloadable content pack, know as Crossover DLC Pack, which includes all previous Mario Kart content themed after other games rather than Mario (series). This pack includes 20 additional racers, retro (9 Karts, 3 Bikes, 2 ATVs and 3 Gliders) and new vehicle parts, 5 battle courses, 20 courses organized in five cups at the Crossover Championship and a exclusive Crossover expansion at the Adventure mode.

Crossover Racers[]

Pac-Man SSBUltimate

CX 01. Pac-Man

Medium

MS. PAC-MAN Charged Alt 1

CX 02. Ms. Pac-Man

Medium

Blinky1

CX 03. Blinky

Medium

ROB SSBUltimate

CX 04. R.O.B.

Medium

MametchiArt

CX 05. Mametchi

Feather

DonChan

CX 06. Don-Chan

Cruiser

Villager SSBUltimate

CX 07. Villager

Light

Isabelle SSBUltimate

CX 08. Isabelle

Light

Link SSBUltimate

CX 09. Link

Cruiser

Inkling SSBUltimate

CX 10. Inkling Girl

Medium

Inkling SSBUltimate (Male)

CX 11. Inklinkg Boy

Medium

ExcitebikerSSBH

CX 12. Excitebiker

Cruiser

Pikachu SSBUltimate

CX 13. Pikachu

Feather

Olimar SSBUltimate

CX 14. Captain Olimar

Feather

Kirby SSBUltimate

CX 15. Kirby

Feather

Fox SSBUltimate

CX 16. Fox McCloud

Medium

Sonic SSBUltimate

CX 17. Sonic the Hedgehog

Medium

Samus SSBUltimate

CX 18. Samus Aran

Heavy

ZeroSuitSamus SSBUltimate

CX 19. Zero Suit Samus

Cruiser

Captain Falcon - Super Smash Bros Ultimate

CX 20. Captain Falcon

Heavy

Crossover Adventure Bosses[]

These characters appear at the ending of the DLC expansion of the Adventure mode, being necessary to defeat them to finish the pack.

Boss Attack Method Way to Defeat

Master Hand and Crazy Hand KDL3D

Master Hand & Crazy Hand

Crossover Vehicle Parts[]

Crossover Retro Karts Crossover Retro Bikes Crossover Retro ATVs Crossover Retro Gliders
ROB-BLS Master Cycle Splat Buggy Hylian Glider
ROB-LGS Master Cycle Zero Inkstriker The Legend of Zelda's Paraglider
Blue Falcon City Tripper Animal Crossing's Paper Glder
Soul Varoon
Mametchi's Kart
Blinky's Kart
Don Doko Drive
X Racer
Streetle

Crossover Championship[]

The Crossover Championship incorporates cups with all the retro Mario Kart tracks that are themed after other games rather than Mario (series), mainly from Arcade games and Mario Kart 8. Also, alongside some new tracks. The circuits are organized into cups with 4 tracks each.

PAC-MAN Nibroc-Rock Pixel Pac-Man Cup PAC-MAN Nibroc-Rock Pixel
GP Pac Mountain GP Pac Labyrinth DX PAC-MAN Stadium DX NAMCO Circuit
Triforce Triforce Cup Triforce
GP Bon Dance Street GP Omatsuri Circuit WiiU Excitebike Arena WiiU Hylure Circuit
Animal Crossing icon Crossing Cup Animal Crossing icon
WiiU Mute City WiiU Animal Crossing WiiU Big Blue NES Legacy
SugimoriPokeBall Pokéball Cup SugimoriPokeBall
PNF-404 Green Hill Zone Inkopolis Splatfest Pokemon Stadium
MetroidSamusReturns Metroid Metroid Cup MetroidSamusReturns Metroid
Dream Land Corneria Binstar Death Wind

Crossover Battle Courses[]

The Crossover Tour 5 battle courses, one from Mario Kart 8 Deluxe, based on the game series Splatoon, and 4 new battle courses that are themed after other games rather than Mario (series).

Sonic Ring Crossover Battle Courses Sonic Ring
8DX Urchin Underpass Great Plateau Tower Norfair Windy Hill Zone Final Destination

Adventure mode DLC Expansion: Other Universes Challenges[]

Coming soon...

Gold Pack[]

The Gold Pack is a pack that contain the golden Echo Racer of Mario, Gold Mario, the Gold Mii Racing Suit, and the gold standard vehicle parts: Gold Kart, Gold Bike, Gold ATV, Gold Tires, Gold Horn and Gold Glider. When the player uses the Gold Pack on a race, it can use the Coin Magnet ability (the same one from Coin Rush Mode from MKT), drawing in nearby Coins. That Gold Pack has a kind of unlocking criterias to be unlocked. If the player achieve all the following rules, it will receive all the awards of the Gold Pack:

  1. Adventure: Complete 100% of Adventure mode;
  2. Grand Prix: Rank MKT Icon GrandStar or higher at all cups of all tours on every Grand Prix mode, completing the Trophy Room;
  3. Time Trials: Unlock and beat all 200cc Expert Staff ghost data records, turning all the circuits outlines on the selection screen on gold;
  4. Versus: Win in all courses on Classic Versus, Double Dash, Frenzy Chaos, Team Mania and Elimination at least once;
  5. Battle: Win all battle modes on every battle arena at least once;
  6. Online: Win 100 online races, 50 online battles, 10 online Ghost races and 1 online Tournament;
  7. Mario Kart Channel: Unlock all Stamps at the Stamp Album found on Mario Kart TV;
  8. Mario Kart Channel: Listen to all musics of Mario Kart Junkebox;
  9. Mario Kart Channel: Create at least one track and one battle arena on Mario Kart Creator;
  10. Racers: Unlock all Racers and all Alternate Costumes (except for Gold Mario) and win at least one race and one battle with each one of them;
  11. Items: Activate Frenzy mode with all items on Frenzy Chaos Versus mode at least once;
  12. Vehicle pieces: Unlock all karts, bikes, ATVs, tires, horns and gliders (except the Gold Standard ones);

References[]

  • Super Mario Kart:
  • Mario Kart 64:
  • Mario Kart: Super Circuit:
  • Mario Kart: Double Dash!!:
  • Mario Kart DS:
  • Mario Kart Wii:
  • Mario Kart 7:
  • Mario Kart 8:
  • Mario Kart 8 Deluxe:
  • Mario Kart Tour:
  • Mario Kart Live: Home Circuit
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