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This page contains characters that appear in Super Smash Bros: Computerboy Edition.


Mario Characters[]

Mario[]

Artwork Description & Moveset
0.1.SSB CE Mario Artwork 0
Description:

Mr. Video Game himself joins the fray once again. He's the perfect character for newcomers and he also has a few tricks up his sleeve for veterans.

This time,He also brought Cappy along,Allowing him to perform some new moves.

Stage Entrance: Mario will jump out of a pipe and yell "Let's-a-Go" while Cappy winks.

Idle Animation 1: Mario will adjust his hat.

Idle Animation 2: Mario yawn while Cappy Looks around.

Taunt 1: Mario will give the player a thumbs up.

Taunt 2: Mario will throw cappy and smile while Cappy circles around him.

Taunt 3: Mario will jump in surprise and spin around before landing on his back. Resembling his death animation from Donkey Kong.

Taunt 4: Cappy will return to his normal from and talk with Mario briefly before turning back into his hat.

Can Wall Jump?: Yes

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. Red: Mario's default costume.
  2. Blue: Mario's appearance as Jumpman in Donkey Kong.
  3. White: Mario's fire outfit.
  4. Red: Mario outfit from NES Open Tournament Golf
  5. Yellow: Mario's builder outfit from Super Mario Maker.
  6. Brown: Based off Foreman Spike
  7. Black: Mario's black tuxedo from Super Mario Odyssey.
  8. White: Mario's wedding tuxedo from Super Mario Odyssey.
Neutral Attack: Mario will throw out a punch,then another punch and then a kick.

Side Tilt: Mario will perform a roundhouse kick

Up Tilt: Mario will perform an uppercut.

Down Tilt: Mario performs a sweep kick.

Dash Attack: Mario will dive forward and roll.

Side Smash: Mario will hit whoever is in front of him with cappy.

Up Smash: Mario will perform an upwards headbutt.

Down Smash: Mario performs a breakdance while Cappy circles around him.

Neutral Aerial: Mario will perform an upwards kick.

Forward Aerial: Mario will swing his fist downwards. This move can meteor smash.

Backwards Aerial: Mario performs a drop kick.

Upwards Aerial: Mario will perform a flip kick.

Downwards Aerial: Mario will perform a spin that hits multiple times.

Grab: Mario will reach out with one hand.

Pummel: Mario will headbutt his opponent.

Forward Throw: Mario will spin around and throw his opponent forward.

Backwards Throw: Mario will spin around multiple times before throwing his opponent

Upwards Throw: Mario will throw his opponent upwards.

Downwards Throw: Mario will jump up and ground pound his opponent.

Neutral Special (Fire Ball): Mario will throw a fire ball forward. This fire ball will bounce along the ground and has long range.

Side Special (Cape): Mario will swing his cape forward. This will allow him to slow his descent and turn whoever is hit by the cape around. The cape can also be used to reflect Projectiles.

Down Special (Cappy Throw): Mario will hold Cappy and prepare to throw him at opponents. You can throw him straightforward,upwards or downwards. You can also hold down the button to keep cappy in place once you've thrown him. Touching Cappy while he's thrown out will allow Mario to jump of him,Making this a useful move for recovering.

Up Special (Super Jump Punch): Mario will jump up and strike whoever is near him.

Final Smash (Mario Finale): Mario will fire two giant fireballs forward that'll will drag whoever is caught in them off screen.

Luigi[]

Artwork Description & Moveset
0.2.SSB CE Luigi Artwork 0
Description:

The young and meek brother of our beloved red super star. He has a higher jump than his brother,But he has a slower falling speed and is trackion isn't very good.

In this game,he uses his Poltergust G-00 in a good chunk of his moveset. Like in grabs,aerials and smash attacks. And he even brought Gooigi with him. But Gooigi is an alternate color for Luigi,so he doesn't have the abilities he has in Luigi's Mansion 3.

Stage Entrance: A bunch of pixels will come out of a camera and form Luigi will then land on his rear and prepare his poltergust.

Idle Animation 1: Luigi will pull his nose.

Idle Animation 2: Luigi will scratch his head.

Taunt 1: Luigi will perform multiple poses. First a peace sign,Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his left hand just below his nose.Then he turns away from the screen and crouches depressingly and Finally, he faces the screen and places both hands on his face while sporting a frightened look

Taunt 2: Luigi will plank and get up.

Taunt 3: Bashfully kicks the ground. This taunt meteor smashes whoever is below him at a ledge.

Taunt 4: Luigi will inspect his poltergust G-00 before looking forward.

Can Wall Jump?: No

Can Wall Grapple?: Yes

Can Crawl?: Yes

Can Glide?: No

Luigi has 16 costume slots. 8 of them being for his regular form and 8 of them being for Gooigi.

  1. Green: Luigi's default costume.
  2. Orange: Based off One of the Multiplayer Colors in Luigi's Mansion 3
  3. Pink: Based off One of the Multiplayer Colors in Luigi's Mansion 3
  4. Blue: Based off One of the Multiplayer Colors in Luigi's Mansion 3
  5. Black:Based off Mr. L
  6. Purple: His appearance in Super Mario World.
  7. White: His appearance in the original Mario Bros.
  8. Blue: His appearance in Super Mario Bros.: Pīchi-hime Kyushutsu Dai Sakusen!.


Neutral Attack: Luigi will throw out a punch,then another punch and then he will bash his opponent with his rear.

Side Tilt: Luigi will swing the vacuum of his poltergust forward.

Up Tilt: Luigi performs an uppercut.

Down Tilt: Luigi performs a back kick.

Dash Attack: Luigi will dash forward while swinging his arms around.

Side Smash: Luigi will perform a karate chop.

Up Smash: Luigi performs an upwards Headbutt.

Down Smash: Luigi will spin around while holding out the vacuum of his poltergut.

Neutral Aerial: Luigi performs a sex kick.

Forward Aerial: Luigi will shoot a plunger forward from his poltergust.

Backwards Aerial: Luigi performs a drop kick.

Upwards Aerial: Luigi will point the poltergust upwards and blow some wind. This wind can push opponents upwards.

Downwards Aerial: Luigi will perform a downwards drill kick.

Grab: Luigi will suck in whoever is close with his Poltergust G-00.

Pummel: Luigi will chop whoever is attached to the vacuum.

Forward Throw: Luigi will shoot his opponent out of his vacuum.

Backwards Throw: Luigi will aim backwards and shoot his opponent.

Upwards Throw: Luigi will aim upwards and shoot his opponent.

Downwards Throw: Luigi will aim downwards and jump up and down repeatedly,slamming the opponent multiplte times into the ground.

Neutral Special (Fire Ball): Luigi will throw a green fire ball forward. Unlike Mario's fire balls,These will fly in a straight line,But they also have less range.

Side Special (Green Missile): Luigi will hunch over and charge himself up. Once you let go of the button,he will launch himself towards the enemy. This move has a 1/10 chance of Misfiring.

Down Special (Elemental Poltergust): Luigi will pull out his Poltergust G-00 and shoot one of 3 elements forward. Fire,Wich will hit the opponent multiple times and does the most damage. Ice,Wich does less damaga,But will freeze the opponents. And water,wich does no damage,but will push enemies away. You can choose wich element to use by taunting.

Up Special (Super Jump Punch): Luigi will jump up just like Mario. Unlike Mario,he will leap vertically. The move will do a lot of damage if you hit your enemies at the start-up of the move.

Final Smash (Poltergust G-00): Luigi will pull out the Poltergust G-00 and Activate his flash light. This will stun whoever is close to him. He will then proceed to suck in whoever is close to him. If you mash the button while the final smash is activated,you can suck in your enemies with more ease. After a few seconds,He will launch whoever he caught with the poltergust towards the K.O. lines.

Dr.Mario[]

Artwork Description & Moveset
0.3.SSB CE Dr. Mario Artwork 0
Description:

The Doctor Version of our Beloved plumber has Returned. He is very similiar to Mario,But he is heavier and more powerful. But he is also a bit slow due to his uniform.

Stage Entrance: A stack of Megavitamins will appear and slowly collapse,revealing Dr. Mario.

Idle Animation 1: Pounds his fist into the ground.

Idle Animation 2: Rolls his neck.

Taunt 1: Grinds his shoe into the ground.

Taunt 2: Pulls out a randomly colored megavitamin and throws it upwards and catches it before putting it away.

Taunt 3: Lightly pounds his shoulder.

Taunt 4: He will pull on his gloves and adjust his coat.

Can Wall Jump?: Yes

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

Can Glide?: No

  1. White: Dr.Mario's default costume.
  2. Blue: Based off scrubs worn by medics.
  3. Green: Based off scrubs worn by surgeons.
  4. Red: Based off scrubs worn by nurses.
  5. Yellow: Based off the yellow virus
  6. Purple: -
  7. Pink: Based off Nurse Peach.
  8. Black: Unlicensed Dr.Mario

Neutral Attack: Dr.Mario will throw out a punch,then another punch and then a kick.

Side Tilt: Dr.Mario will perform a roundhouse kick

Up Tilt: Dr.Mario will perform an uppercut.

Down Tilt: Dr.Mario performs a sweep kick.

Dash Attack: Dr.Mario will perform a slide kick.

Side Smash: Dr.Mario will hit whoever is in front of him with electricy.

Up Smash: Mario will perform an upwards headbutt.

Down Smash: Mario performs a breakdance that hits on both sides.

Neutral Aerial: Dr.Mario will perform an upwards kick.

Forward Aerial: Dr.Mario will swing his fist downwards. Unlike Mario,this move comes out faster but doesn't meteor smash.

Backwards Aerial: Dr.Mario performs a drop kick.

Upwards Aerial: Dr.Mario will perform a flip kick.

Downwards Aerial: Dr.Mario will perform a stomp that'll meteor smash whoever is below.

Grab: Dr.Mario will reach out with one hand.

Pummel: Dr.Mario will headbutt his opponent.

Forward Throw: Dr.Mario will spin around and throw his opponent forward.

Backwards Throw: Mario will throw his opponent behind him.

Upwards Throw: Mario will throw his opponent upwards.

Downwards Throw: Mario will slam his opponent into the ground.

Neutral Special (Megavitamin): Dr. Mario will throw a Megavitamin forward that will bounce along the ground. These work like Mario's fireballs,except without the burn effect and they can't be absorbed.

Side Special (Super Sheet): Mario will swing a sheet forward. This sheet works like Mario's cape.

Down Special (Dr. Tornado): Dr. Mario will spin around and hit whoever is near him multiple times. This move can also be used to recover if you mash the special button.

Up Special (Super Jump Punch): Dr. Mario will jump up and strike whoever is near him. If you hit an enemy at the start up of the move,they'll be sent flying. This move has less distance than Mario's Super Jump Punch.

Final Smash (Doctor Finale): Dr. Mario will fire two giant vitamins forward that'll will drag whoever is caught in them off screen.

Peach[]

Artwork Description & Moveset
0.4.SSB CE Peach Artwork 0
Description:

The ruler of the Mushroom Kingdom returns to the Battlefield. She can use her magic to float for a few seconds. Her attacks also have a decent amount of range,But she's a bit slow and light.

Stage Entrance: Peach and Toad will appear from an explosion of hearts. She will then say "Hi" while putting away her umbrella. Toad then disappears while Peach gets into a fighting stance.

Idle Animation 1: Peach will look around and dust off her dress.

Idle Animation 2: Peach will look at her ring.

Taunt 1: She twirls her umbrella and says "Sweet". Toad will appear and give a thumbs up.

Taunt 2: Dances and sings in a taunting manner. Toad will appear and dance next to her.

Taunt 3: Spins around and winks while pointing at the screen. Toad will appear and scratch his head.

Taunt 4: Peach will pull out a fan and fan herself while toad appears and looks around.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No (But she can float for a few seconds)

  1. Pink: Peach's default costume.
  2. Brown: Based of her appearance in Super Mario Bros. 2
  3. White: Based of her appearance when using a fire flower.
  4. White: Based of her appearance in the original Super Mario Bros.
  5. Red: Based off Pauline.
  6. White: -
  7. Green: Based off her appearance on the title screen of NES Open Tournament Golf.
  8. Gold:-

Neutral Attack: Peach Slaps the enemy twice.

Side Tilt: Peach kicks her opponents upwards.

Up Tilt: Raises her hand and creates a heart.

Down Tilt: Peach will perform a sweep kick.

Dash Attack: Peach will strike her opponent with her hands.

Side Smash: Peach will hit whoever is in front of her with a prying pan,a golf club and a tennis racket.

Up Smash: Peach will spin around while a ribbon appears around her.

Down Smash: Peach will spin around and hit opponents multiple times with her dress.

Neutral Aerial: Peach will spin around while holding out a fan.

Forward Aerial: Peach will swing her crown downwards.

Backwards Aerial: Peach will bash whoever is behind her with her hip.

Upwards Aerial: Peach creates a rainbow above her.

Downwards Aerial: Peach will kick below her 4 times.

Grab: Peach will reach out and grab her opponent.

Pummel: Toad will appear and punch her opponents.

Forward Throw: Toad will headbut whoever peach is holding.

Backwards Throw: Peach and Toad will strike the opponent with their hips.

Upwards Throw: Toad will push whoever peach is holding upwards.

Downwards Throw: Peach will drop the opponent while Toad ground pounds the enemy.

Neutral Special (Toad): A Toad will step in front of Peach and prepare to take a hit. This move acts as a counter. If you hit Toad,He'll retaliate by attacking you with spores.

Side Special (Peach Bomber): Peach will lunge forward and hit however is in her path with her hip. If the hit connects,hearts will fly out and knock away whoever was hit by the attack.

Down Special (Turnip): Peach will pull out a turnip that can be thrown. The face of the turnip determines how strong a turnip is. There's a 1/128 chance that peach will pull out a Bob-Omb instead of a turnip

Up Special (Parasol): Peach will leap upwards and hit whoever is in her way multiple times. Once she stops rising,She will open her parasol and slowly descent. However is hit by the parasol will be sent flying.

Final Smash (Peach Blossom): Peach will dance and put whoever is close to her to sleep. A bunch of peaches will also appear around the arena,Wich peach can eat to heal herself.

Daisyε[]

Artwork Description & Moveset
0.5.SSB CE Daisy Artwork 0
Description:

The ruler of the Sarasaland joins the Game once again. Daisy is an Echo Fighter of Peach. Most of her moves are the same as Peach's,but with different properties.

Stage Entrance: Daisy and Toad will appear from an explosion of Daisys. She will then yell "Yo" while putting away her umbrella. Toad then disappears while Daisy gets into a fighting stance.

Idle Animation 1: Daisy will put a hand on her hip.

Idle Animation 2: Daisy will stretch.

Taunt 1: She jumps around and waves while saying "Hi,i'm Daisy!"

Taunt 2: Daisy will pull out a tennis racket and twirl it.

Taunt 3: Spins around makes a peace sign.

Taunt 4: Daisy will throw out some punches.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No (But she can float for a few seconds)

  1. Orange: Daisy's default costume.
  2. Green: Based off the game boy's screen pallete.
  3. Gray: Based off her pallete in Super Mario Land.
  4. Blue: Based off her appearance on the title screen of NES Open Tournament Golf.
  5. White: Based off a wedding dress.
  6. Red: Resembles a Flamenco outfit.
  7. Black: Resembles a maid outfit.
  8. Orange: Her sport outfit.

Neutral Attack: Daisy Slaps the enemy twice.

Side Tilt: Daisy kicks her opponents upwards.

Up Tilt: Raises her hand and creates a Daisy.

Down Tilt: Daisy will perform a sweep kick.

Dash Attack: Daisy will strike her opponent with her hands.

Side Smash: Daisy will hit whoever is in front of her with a Frying pan,a golf club and a tennis racket.

Up Smash: Daisy will spin around while a ribbon appears around her.

Down Smash: Daisy will spin around and hit opponents multiple times with her dress.

Neutral Aerial: Daisy will spin around while holding out a fan.

Forward Aerial: Daisy will swing her crown downwards.

Backwards Aerial: Daisy will bash whoever is behind her with her hip.

Upwards Aerial: Daisy creates a rainbow above her.

Downwards Aerial: Daisy will kick below her 4 times.

Grab: Daisy will reach out and grab her opponent.

Pummel: Toad will appear and punch her opponents.

Forward Throw: Toad will headbut whoever Daisy is holding.

Backwards Throw: Daisy and Toad will strike the opponent with their hips.

Upwards Throw: Toad will push whoever Daisy is holding upwards.

Downwards Throw: Daisy will drop the opponent while Toad ground pounds the enemy.

Neutral Special (Toad): A Toad will step in front of Daisy and prepare to take a hit. This move acts as a counter. Unlike peach whoever,If the toad is hit he will attach a flower to whoever hit him.

Side Special (Daisy Bomber): Daisy will lunge forward and hit however is in her path with her hip. This move has less range than the Peach Bomber,But it has a lot more power and it knocks her enemies vertically instead of horizontally.

Down Special (Turnip): Daisy will pull out a turnip that can be thrown. The face of the turnip determines how strong a turnip is. There's a 1/128 chance that peach will pull out a Bob-Omb instead of a turnip

Up Special (Parasol): Daisy will leap upwards. Once she stops rising,She will open her parasol and slowly descent. However is hit by the parasol will be sent flying. Unlike Peach's Parasol,If someone is hit at the start of the move,They will be sent flying horizontally.

Final Smash (Daisy Field): Daisy will dance and place flowers on whoever is close to her. Daisy will also be automatically be healed while she's dancing.

Bowser[]

Artwork Description & Moveset
0.3.CSBB Bowser Artwork
Description:

The King of Koopas himself and Mario's long time nemesis. He is the heaviest character in the game and packs a lot of power. But it's very difficult to recover with him.

In this game,The moves that involve his shell will give him Super Armor.

Stage Entrance: Bowser will step out of some flames before standing upright.

Idle Animation 1: Bowser will exhale some fire.

Idle Animation 2: Bowser will stretch his shoulders and roar.

Taunt 1: Sways his head backward around while roaring and exhaling fire.

Taunt 2: Leans forward and snaps 6 times.

Taunt 3: Balances on one leg.

Taunt 4: Bowser will face the screen and roar.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: Yes

Can Glide?: No

  1. Orange: Bowser's default colors.
  2. Orange: -
  3. White: His wedding tuxedo from Super Mario Odyssey.
  4. Blue: Based of Dark Bowser from Mario & Luigi: Bowser’s Inside Story.
  5. Blue: Based off his appearance on the Box-art of Super Mario Bros.
  6. Brown: -
  7. Black: Based off Black Bowser from Paper Mario Color Splash.
  8. Gray: Dry Bowser.

Neutral Attack: Bowser punches his enemies twice.

Side Tilt: Bowser performs a straight punch.

Up Tilt: Bowser will slash upwards.

Down Tilt: Bowser will swing a hammer downwards.

Dash Attack: Bowser will retreat in his shell and knock away whoever is in his way. This move provides Super Armor.

Side Smash: Bowser performs a dropkick. This move provides Super Armor.

Up Smash: Bowser thrusts his shell upwards. This move provides Super Armor

Down Smash: Bowser retreats in his shell and spins around. This move provides Super Armor at the start.

Neutral Aerial: Bowser will perform a cartwheel.

Forward Aerial: Bowser will swing a hammer downwards.

Backwards Aerial: Bowser will dropkick opponents behind him.

Upwards Aerial: Bowser will perform an upwards headbutt.

Downwards Aerial: Bowser will retreat in his shell and flip over before diving down. The move has Super Armor at the start.

Grab: Bowser will reach out and grab her opponent.

Pummel: He breathe fire and burn whoever he's grabbing.

Forward Throw: Bowser will throw away whoever he's holding.

Backwards Throw: Bowser will chuck his opponent behind him.

Upwards Throw: Bowser throws the opponent slightly upward, retreats into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes.

Downwards Throw: Bowser puts down his opponents and falls on them.

Neutral Special (Fire Breath): Bowser will spew some flames forward as long as you hold down the special button. The flames will get smaller the longer you hold down the button.

Side Special (Koopa Claw): Returning from Melee,Bowser can use this move to slash away enemies that are a short distance away from him. This move also allows him to grab whoever is very close to him. While they're grabbed,You can press the Special Button repeatedly to bite them. You can then throw them forward,Backwards or you can perform the Flying Slam by holding up while grabbing an opponent

Down Special (Bowser Bomb): Bowser will leap into the air and perform a ground pound. This ground pound is capable of breaking shields.

Up Special (Whirling Fortress): Bowser will retreat in his shell and spin around. If you mash the special button in the air,Bowser will rise a bit higher. The move provides Super Armor when on the ground.

Final Smash (Giga Bowser): Bowser will transform into Giga Bowser and he will be able to use multiple new moves to K.O. his opponents.

Bowser Jr.[]

Artwork Description & Moveset
0.4.CSBB Bowser Jr Artwork
Description:

The Prince of Koopas has arrived to the battlefield in order to defeat Mario and everyone in the game. And he's also brought the Koopalings with him. He is faster than his father and he has a lot more projectiles,But he is lighter and easier to K.O.

Stage Entrance: The Clown Car will appear on the stage. Bowser Jr. will then jump out of the Car and wave.

Idle Animation 1: Bowser Jr looks around.

Idle Animation 2: Bowser jr hops in place

Taunt 1: Bowser Jr sits on the rim of the car and breathes fire.

Taunt 2: Bowser Jr spins a hammer around.

Taunt 3: The Clown car goes into Kart mode and performs a donut.

Taunt 4: Bowser Jr will pose with a brush in his hand.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: Yes

Can Glide?: No

  1. Green: Bowser Jr's default colors.
  2. Blue: Larry Koopa.
  3. Red: Roy Koopa.
  4. Yellow: Lemmy Koopa.
  5. Pink: Wendy O. Koopa.
  6. Green: Iggy Koopa.
  7. Gray: Morton Koopa Jr.
  8. Blue: Ludwig Von Koopa.

Neutral Attack: The Clown Car punches his enemies twice before performing a flurry of punches.

Side Tilt: The Clown Car will stab whoever is in front with a fork.

Up Tilt: The Clown Car will swing a fork upwards.

Down Tilt: The Clown Car will stick out it's tongue.

Dash Attack: The Clown Car will slash whoever is in front with some saw blades.

Side Smash: The Clown Car will pull out two drills and drill through whoever is in front.

Up Smash: Bowser Jr. will flip over and attack enemies with the propellers of the Clown Car.

Down Smash: The Clown Car will slam two wrecking nalls on both sides.

Neutral Aerial: Bowser Jr will spin around while the Clown Car holds out it's punching gloves.

Forward Aerial: The Clown Car will spin a wrecking ball forward.

Backwards Aerial: The Clown Car will swing a wrecking ball behind Bowser Jr.

Upwards Aerial: Bowser jr will swing a hammer upwards.

Downwards Aerial: The Clown Car will pull out a drill and drill downwards.

Grab: Bowser jr will grab the opponent with a claw from the Clown Car.

Pummel: Bowser Jr. Pummels his opponent with a hammer.

Forward Throw: The Clown Car will uppercut whoever is grabbed.

Backwards Throw: Bowser Jr will spin around while the Clown Car throws the opponent.

Upwards Throw: Bowser Jr will throw his opponent upwards with the Clown Car.

Downwards Throw: The Clown Car will throw the opponent downwards and drill through them.

Neutral Special (Clown Cannon): Bowser Jr will prepare to fire a cannon ball. Holding down the button will increase the range,speed and power of the cannon ball.

Side Special (Clown Kart Dash): The Clown Car will transform into a go-kart and speed forward. Mowing down whoever is in Bowser Jr's way. Turning around will cancel the move.

Down Special (MechaKoopa): Bowser Jr will throw out a MechaKoopa. The mechakoopa will walk around and look for targets. Once a target gets close,it will attach itself to that target and explode. The Mechakoopa can be picked up like an item.

Up Special (Abandon Ship): Bowser Jr will eject out of his Clown Car. The clown car will explode after a while and hurt whoever is close to it. While Bowser Jr is falling down,he can attack his enemies with a hammer.

Final Smash (Shadow Mario Paint): Bowser Jr. will transform into Shadow Mario and draw an X on the screen. This x will harm whoever touches it. After a while,The X will explode and send whoever is close to it flying.


Rosalina & Luma[]

Artwork Description & Moveset
0.1.CSSB Rosaline Artwork
Description:

The guardian of the Cosmos and the mother of all the Lumas joins the fray once again. With the help of her Lumas,She has a lot of range with her moves. She is very floaty however,and both her and her Lumas are easy to K.O.

Stage Entrance: Rosalina and Luma will float towards the stage.

Idle Animation 1: Rosalina leans forward and looks around.

Idle Animation 2: Rosalina swings her wand.

Taunt 1: Rosalina and Luma will twirl in place.

Taunt 2: Rosalina puts her hand on her hip, leans back, waves her wand and says "Mmm hmm!" while Luma nods.

Taunt 3: Rosalina crouches and then slowly rises up while waving her wand and while Luma dances around

Taunt 4: Rosalina will swing her wand around and create a Star Bit.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: Yes

Can Glide?: No

  1. Teal: Rosalina's default costume.
  2. Yellow: Based off Yellow Lumas.
  3. Black: Based off Polari.
  4. Blue: Based off Blue Lumas.
  5. Green: Based off Green Lumas.
  6. Orange: Based off the Orange P2 Luma.
  7. Red: Based off the Red Star and the Red Luma.
  8. White: Based off her appearance as a child.

Neutral Attack: Rosalina will swing her wand around 3 and then repeatedly twirl it. Luma will throw out a punch and then two kicks. He will then spin around repeatedly until you let go of the button.

Side Tilt: Rosalina performs a double footed roundhouse kick while Luma performs a roundhouse kick.

Up Tilt: Rosalina will create a planetary ring above her head while Luma performs an uppercut.

Down Tilt: Rosalina performs a sweepkick while Luma performs a headbutt.

Dash Attack: Both Rosalina and Luma will ram their opponents.

Side Smash: Rosalina will create a small galaxy while Luma throws out a punch.

Up Smash: Rosalina will swing her arms upwards while Luma kicks upwards.

Down Smash: Rosalina will kick on both sides and create two galaxies while performs a spinning kick.

Neutral Aerial: Rosalina performs a somersault with sparkles while Luma performs a cartwheel.

Forward Aerial: Rosalina performs a bicycle kick while Luma performs an upwards headbutt.

Backwards Aerial: Rosalina performs a dropkick that emits a small galaxy while Luma performs a backwards kick.

Upwards Aerial: A planetary ring will appear above Rosalina's head while Luma performs a headbutt.

Downwards Aerial: A planetary ring will appear below Rosalina while Luma performs a downwards kick. Rosalina's ring can meteor smash.

Grab: Rosalina will use her staff to grab whoever is in front of her.

Pummel: Rosalina will slap her opponent with her wand.

Forward Throw: Makes the opponent float in front of her before throwing her.

Backwards Throw: Spins the opponent around her before throwing it behind her. 

Upwards Throw: Flings the opponent into the air.

Downwards Throw: Slams the opponent into the ground.

Neutral Special (Luma Shot): A Chargable move. When you release the button,Rosalina will send her luma forward. The luma will ram whoever is in his path. pressing B again will make the luma return to rosalina.

Side Special (Star Bits): The luma will shoot 3 Star Bits forward. Hit doesn't have a lot of range,But it hits multiple times and it can deal a lot of knockback.

Down Special (Gravitational Pull): A Star Cursor will circle around Rosalina,Pulling in whatver item is near her. This move can also absorb energy projectiles

Up Special (Launch Star): Rosalina will launch herself upwards with a Launch Star. The direction where rosalina is launched can be aimed slightly

Final Smash (Power Star): Rosalina will summon a giant Power Star that shoors small Power Stars. However is caught in the giant star will be hurt repeatedly until it explodes and sends them flying.

Piranha Plant[]

Artwork Description & Moveset
1.CSSB Piranha Plant Artwork 1
Description:

This unexpected minion has returned once again. It has very fast attacks and a ton of range thanks to it's stem. But it's attacks are also very weak and it's very easy to K.O.

Stage Entrance: Piranha Plant will wake up from it's sleep and snap forward.

Idle Animation 1: Piranha Plant will yawn and snap forward.

Idle Animation 2: Piranha Plant will shake it's head.

Taunt 1: Piranha Plant rises up and retreats back into its pot continuously

Taunt 2: Piranha Plant snaps forward repeatedly.

Taunt 3: Piranha Plant spins before striking a joyous pose.

Taunt 4: Piranha Plant bops it's head while music notes appears around it.

Can Wall Jump?: No

Can Wall Grapple?: Yes

Can Crawl?: No

Can Glide?: No

  1. Red: Piranha Plant's Default Color
  2. Green: Resembles it's original design.
  3. Yellow: Resembles the Wild Ptooey Piranha Plant from Yoshi's Island.
  4. Pink: Based off the Piranha Creeper.
  5. Black: Based off the Inky Piranha Plant.
  6. White: Based off the Bone Piranha Plant.
  7. Purple: Resembles the Big Bungee Piranha from Yoshi's Island.
  8. Blue: Based off it's cave sprite from Super Mario Bros.

Neutral Attack: Piranha Plant bytes the opponent two times.

Side Tilt: Piranha Plant snaps forward.

Up Tilt: Piranha Plant performs an upwards headbutt.

Down Tilt: Piranha Plant performs a leaf swipe.

Dash Attack: Piranha Plant performs a pot-first lunge

Side Smash: Piranha Plant Transforms into a Spiny Piranha Plant and headbutts the opponent.

Up Smash: Piranha Plant lunges upward and bites. 

Down Smash: Piranha Plant sweeps its pot around itself. 

Neutral Aerial: Piranha Plant spins rapidly with its leaves extended.

Forward Aerial: Piranha Plant swings its pot upwards,

Backwards Aerial: Piranha Plant snaps behind it.

Upwards Aerial: Piranha Plant snaps upwards multiple times.

Downwards Aerial: A pot stomp

Grab: Piranha Plant grabs with its leaves.

Pummel: Piranha Plant bites the opponent.

Forward Throw: Piranha Plant headbutts the opponent.

Backwards Throw: Piranha Plant flings the opponent backwards.

Upwards Throw: Piranha Plant throws the opponent upwards and snaps them.

Downwards Throw: Piranha Plant throws the opponent down and spits a fireball at them.

Neutral Special (Ptooey Spike): Piranha Plant will blow a spiked ball upwards as long as you hold down the button. Letting go of the button will make it blow the spiked ball sideways.

Side Special (Putrid Piranha Poison): A Chargable Move. Piranha Plant will transform into a Putrid Piranha Plant and charge up poison. Once it's fully charged,pressing the button again will make it exhale the poison.

Down Special (Plant Lunge): Piranha Plant will hide in it's pot. You can aim the head of the Piranha as long as you hold down the button. Letting go off the button will make it extend forward and snap at it's opponents. This move can be used to grapple onto walls.

Up Special (Leaf Propeller): Piranha Plant will spin it's leaves around and rise upwards.

Final Smash (Petey Piranha): Petey Piranha will appear on the stage and hop around with it's cage. Whoever is hit by the cage will be trapped in it until the final smash ends.

(NEW) Captain Toad[]

Artwork Description & Moveset
0.1.CSSB Captain Toad Artwork 3
Description:

The captain of the Toad Brigade has joined the battle. He had to leave some of the stuff inside his backpack behind so that he could jump.

even though his backpack is lighter, it’s still heavy enough to make it difficult to knock him off the stage. Unfortunately,his jumps aren’t very high,making it difficult to recover with him.

Stage Entrance: Captain Toad will fall from the sky and land on his back. He will then get back up and adjust his backpack.

Idle Animation 1: Captain Toad will adjust his backpack.

Idle Animation 2: Captain Toad will look around and then yawn.

Taunt 1: Captain Toad will pull out a Green Star and dance.

Taunt 2: Captain Toad will start clapping.

Taunt 3: Captain Toad will pull out a Super Gem and inspect it before putting it back in his backpack.

Taunt 4: Captain Toad will fall asleep on the spot before waking back up.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. Cream: Captain Toad's default costume.
  2. White: His appearance in Super Mario Galaxy.
  3. Red: Based off his appearance when shrunk in Super Mario 3D World and Captain Toad Treasure Tracker.
  4. Blue: Hint Toad from Super Mario Odyssey.
  5. Green: Bank Toad from Super Mario Galaxy with his Captain Toad Treasure Tracker. uniform.
  6. Yellow: Based off the Yellow Toad that can be found sleeping in Super Mario Galaxy and Captain Toad Treasure Tracker.
  7. Purple: Mail Toad from Super Mario Galaxy with his Captain Toad Treasure Tracker.
  8. Pink: Archivist Toadette.

Neutral Attack: Captain Toad will swing his super pickaxe sideways 2 times and swing it downwards.

Side Tilt: Captain Toad will spin around and knock away his opponent with his backpack.

Up Tilt: Captain Toad will swing his arms upwards.

Down Tilt: Captain Toad will perform a sweep kick

Dash Attack: Captain Toad will trip and land on whoever is in front of him.

Side Smash: Captain Toad will charge up his flash light and stun whoever is in front of him.

Up Smash: Captain Toad will swing his backpack upwards.

Down Smash: Captain Toad will throw a POW Block downwards that'll knock whoever is close to him upwards.

Neutral Aerial: Captain Toad will spin around while holding out his Super Pickaxe.

Forward Aerial: He will swing his Super Pickaxe downwards and Meteor Smash whoever is hit by it.

Backwards Aerial: Captain Toad will strike whoever is behind him with his backpack.

Upwards Aerial: Captain Toad will throw some coins upwards.

Downwards Aerial: Captain Toad will perform a ground pound.

Grab: Captain Toad will reach out with both hands and grab whoever is close.

Pummel: He will flash his opponent with his flash light.

Forward Throw: Captain Toad will throw his opponent forward.

Backwards Throw: Captain Toad will throw his opponent behind him and strike them with his Super Pickaxe.

Upwards Throw: Captain Toad will throw his opponent into a cannon and shoot them upwards.

Downwards Throw: Captain Toad will throw his opponent downward and repeatly slash them with his Super Pickaxe.

Neutral B (Turnip Toss): Captain Toad will pull out a turnip and throw it in an arc. The arc of the turnip can be aimed by holding down the button and tilting the control stick. If the turnip collides with something,it’ll bounce for a few seconds. During these seconds,it can be picked up and thrown like a normal item.

Side B (Super Pickaxe): Toad will start swinging a Super Pickaxe up and down. This move can deal a lot of damage to an opponents shield. And if you mash the button,Toad will even hover for a short time when in midair.

Down B (Potted Piranha Plant): Captain Toad will pull out a Potted Piranha Plant. This Piranha Plant will trap whoever is in front of it in it’s mouth before spitting them back out. This move acts as a grapple and can be used to grab the ledge.

Up  B (Clear Cannon): Captain Toad will enter a Clear Pipe Cannon and be launched up before falling back down. Anyone who touches him while he’s falling will be meteor smashed. The direction where Captain Toad is launched can be aimed slightly.

Final Smash (Turnip Cart): Captain Toad will enter a minecart and move towards the foreground. While he’s in the cart,You can aim at opponents and throw giant turnips at them. These turnips deal a lot of damaga and knockback.

Yoshi Characters[]

Yoshi[]

Artwork Description & Moveset
0.3.CSSB Yoshi Artwork
Description:

One of the many Yoshi's from Yoshi's Island has arrived to the battlefield. Yoshi is fast and can deliver some quick attacks. He also has a high jump and a slow falling speed. He doesn't really have a recovery,So recovering can be a bit difficult with him.

Stage Entrance: Yoshi will break free from an egg and cheer.

Idle Animation 1: Yoshi will look around.

Idle Animation 2: Yoshi will hop on one foot and then on the other.

Taunt 1: Yoshi will chase his tail for a bit.

Taunt 2: Yoshi dances in a circle before posing and saying "Yoshi".

Taunt 3: Yoshi will hop in place while saying "Yoshi,Yoshi".

Taunt 4: Yoshi will throw a fruit in the air and eat it. This will heal 5% of his health. But if he's attacked during this taunt,he'll drop the fruit for the opponent.

Can Wall Jump?: No

Can Wall Grapple?: Yes

Can Crawl?: Yes

Can Glide?: No

  1. Green: Yoshi’s default colors.
  2. Red: A Red Yoshi from Yoshi’s island.
  3. Blue: A Blue Yoshi from Yoshi’s island.
  4. Yellow: A Yellow Yoshi from Yoshi’s island.
  5. Light Blue: A Light Blue Yoshi from Yoshi’s island.
  6. Pink: A Pink Yoshi from Yoshi’s island.
  7. Black: A Black Yoshi from Yoshi’s Story.
  8. White: A White Yoshi from Yoshi’s Story.

Neutral Attack: Yoshi will perform two kicks.

Side Tilt: Yoshi will swing his tail forward.

Up Tilt: Yoshi will turn around and swing his tail upwards.

Down Tilt: Yoshi will crouch and swing his tail.

Dash Attack: Yoshi will leap forward and kick his opponent.

Side Smash: Yoshi will perform a sideways headbutt.

Up Smash: Yoshi performs a flip kick.

Down Smash: Yoshi will swing his tail on both sides.

Neutral Aerial: Yoshi performs a sex kick.

Forward Aerial: Yoshi will perform a downwards headbutt that meteor smashes opponents.

Backwards Aerial: Yoshi will swing his tail multiple times.

Upwards Aerial: Yoshi will swing his tail upwards.

Downwards Aerial: Yoshi will repeatly perform some bicycle kicks under him.

Grab: Yoshi will stick out his tongue. He can use this to grab walls and ledges

Pummel: Yoshi will munch on his opponent.

Forward Throw: Yoshi will spit out his opponent in front of him.

Backwards Throw: Yoshi will spit out his opponent behind him.

Upwards Throw: Yoshi will spit out his opponent in above him.

Downwards Throw: Yoshi will spit out his opponent on the ground.

Neutral Special (Egg Lay): He will stick his tongue out and swallow whoever is caught by it. Whoever is caught will be trapped in an egg. 

Side Special (Egg Roll): Yoshi will curl into an egg and roll forward,Moving down whoever is in his path. You can change directions while rolling.

Down Special (Yoshi Bomb): Yoshi will jump up and perform a ground pound. The impact will create stars that damage those who are close to yoshi.

Up Special (Egg Throw): Yoshi will throw eggs in an arc. This move can be aimed. If used in the air,it will lift yoshi up slightly.

Final Smash (Super Dragon): Yoshi will grow a pair of wings and take flight. You can ram into opponents and spit fire balls at them while you're in this state.

(NEW) Kamek[]

Artwork Description & Moveset
0.2.CSSB Kamek Artwork 1
Description:

The leader of the Magikoopas and a loyal servant to Bowser. Kamek has a lot of range thanks to his ability to cast spells. But He is very floaty and has difficulty landing once he enters the air.

Stage Entrance: Kamek will appear on the stage with his broom. He will them hop off his broom and prepare his wand.

Idle Animation 1: Kamek will chuckle.

Idle Animation 2: Kamek will hit the palm of his hand with his wand.

Taunt 1: Kamek will hop on his broom and spin around.

Taunt 2: Kamek will start laughing.

Taunt 3: Kamek will spin his staff.

Taunt 4: Kamek will briefly transform into peach before reverting back to his regular form.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: Yes

  1. Blue: Kamek’s default costume.
  2. Red: Based off his red alt from Mario Super Sluggers.
  3. Yellow: Based off his yellow alt from Mario Super Sluggers.
  4. Green: Based off his green alt from Mario Super Sluggers.
  5. Pink: -
  6. White: Based off one of his clones in Mario & Luigi: Dream Team.
  7. Black: -
  8. Red: The uniform worn by Toadies.

Neutral Attack: Kamek will swing his wand forward two times and then thrust it forward.

Side Tilt: He will swing his wand sideways.

Up Tilt: Kamek will raise his wand and create a small explosion.

Down Tilt: Kamek will perform a sweep kick.

Dash Attack: Kamek will transform into a ball of magic and dash forward.

Side Smash: Kamek will spin his wand and shoot a purple ball of magic forward that'll explode after traveling a short distance.

Up Smash: Kamek will transform into a Toady and attack with his propeller.

Down Smash: Kamek will summon two thwimps on both his sides that'll bury whoever is close to him.

Neutral Aerial: Kamek will spin his wand around him.

Forward Aerial: Kamek will swing his wand forward. This move deals electrical damage.

Backwards Aerial: Kamek performs a dropkick that deals fire damage.

Upwards Aerial: Kamek will shoot a spell upwards.

Downwards Aerial: Kamek will drop a thwimp.

Grab: Kamek will send a Toady forward.

Pummel: Kamek will hit the opponent with a flip flop while the Toady holds them.

Forward Throw: The Toady will throw the opponent away.

Backwards Throw: Kamek will use his wand to lift the opponent and chuck them behind him.

Upwards Throw: Toady will rise with the opponent before slamming them down.

Downwards Throw: Toady will place the opponent on the ground while Kamek shoots multiple spells at them.

Neutral Special (Shape Spell): A chargable move. If you tap the button,Kamek will fire a single spell that travels fast and can home in on opponents. Holding down the button will make Kamek fire 3 spells. Once that travels in a straight line and two that go diagonally up and down. These spells won't home in on opponents and they're very slow,But they're more powerful and deal more knock back.

Side Special (Broom Ride): Kamek will summon his broom and fly a short distance forward,Ramming whoever is in his path. The move can be aimed slightly up and down. This move is very useful for recovering,But Kamek will be helpless after executing the move.

Down Special (Flip Flop): Kamek will summon and swing it forward. This move deals a lot of knockback to those that are near him and he can also use this move to reflect projectiles

Up Special (Teleport): Kamek will spin around and teleport where you're pointing you control stick. This move can hurt opponents who are close to Kamek.

Final Smash (Giant Baby Bowser): Kamek will cast a spell and summon a giant Baby Bowser in the background. Kamek will then turn into a reticle and giant Baby Bowser will shoot fireballs wheverer the reticle is upon pressing the attack button.

(NEW) Shy Guy[]

Artwork Description & Moveset
0.2.CSSB Shy Guy Artwork 1
Description:

This masked minion has joined the smash tournament. He is very small and fast,so he can be difficult to hit. But most of his attacks have very short range and his size makes him very light.

Stage Entrance: Shy Guy will jump out of a vace and pose.

Idle Animation 1: Shy Guy will adjust his mask.

Idle Animation 2: Shy Guy will look around.

Taunt 1: Shy Guy will perform a backflip.

Taunt 2: Shy Guy will pull out a bob-omb only for it to explode. This deals a small amount of knockback to whoever is close.

Taunt 3: Shy Guy will pull out a spear and spin it.

Taunt 4: Shy Guy will look at a timer before putting it away.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. Red: Shy Guy’s default costume.
  2. Yellow: A Yellow Shy Guy.
  3. Orange: A Orange Shy Guy.
  4. Green: A Green Shy Guy.
  5. Light Blue: A Light Blue Shy Guy.
  6. Blue: A Blue Shy Guy.
  7. Pink: A Pink Shy Guy.
  8. Black: A Black Shy Guy.

Neutral Attack: Shy Guy will throw out two weak punches.

Side Tilt: Shy Guy will stab his opponent with a pitchfork.

Up Tilt: Shy Guy will hop in place.

Down Tilt: Shy Guy will light up a burner that knocks opponents upwards.

Dash Attack: Shy Guy will trip and fall down.

Side Smash: Shy Guy will throw a snowball forward that'll freeze opponents if it's fully charged.

Up Smash:  Shy Guy will transform into a Fly Guy and spin around.

Down Smash: Shy Guy will swing a spiky chained ball around him.

Neutral Aerial: Shy Guy will spin around.

Forward Aerial: Shy Guy will swing a spiky chained ball forward.

Backwards Aerial: Shy Guy will perform a backwards kick.

Upwards Aerial: Shy Guy will open a parasol and strike his opponent upwards.

Downwards Aerial: Shy Guy will transform into a Fly Guy and performa drill kick.

Grab: Shy Guy reaches out for an opponent with one hand.

Pummel: Shy Guy will punch the opponent

Forward Throw: Shy Guy will throw the opponent forward.

Backwards Throw: Shy Guy will stab the opponent with a spear and knock them back.

Upwards Throw: Shy Guy will place the opponent on a burner and light it up.

Downwards Throw: Shy Guy will perform a ground pound on the opponent.

Neutral B (Vegetable): Shy guy will pull out a random vegetable from the ground. This vegetable can be thrown like a crate. The damage done depends on the vegetable that’s pulled out.

Side B (Flammer Guy): Shy guy will be engulfed in flames and he will start running forward. Pushing whoever is in is path with him. This move will leave Shy Guy vulnerable after use.

Down B (Mace Guy): Shy guy will pull out a mace and swing it down. This move will bury whoever is hit by it and it will meteor smash however is airborne.

Up  B (Fly Guy): Shy Guy will grow some propellers on his head and take flight. You can control where Shy Guy flies until the propeller disappears. The propeller will hurt whoever is hit by it.

Final Smash (Metal Guy): Shy Guy will grow in size and cover his body in metal. He will then stomp the ground 3 times. Each time he stomps,an earthquake will occur and knock enemies upwards,With the final stomp dealing the most knockback. However is in the air when a stomp occurs will be meteor smashed.

Donkey Kong Characters[]

Donkey Kong[]

Artwork Description & Moveset
0.1.CSSB DonkeyKongNew Artwork 1
Description:

The king of the jungle and the defender of a very larga banana hoard. He's the leader of the bunch and you know him well!

This Kong can move fast around the battlefield and he can hit his enemies just as fast. However,While it's difficult to knock him away,He has trouble making it back to the stage if you manage it.

Stage Entrance: DK will burst out of a DK barrel and flex before getting in a fighting stance.

Idle Animation 1: DK will lean forward.

Idle Animation 2: DK will punch his palm and then swing his fist.

Taunt 1: DK will beat his chest.

Taunt 2: DK will shake his body.

Taunt 3: DK Will face the screen and shrug.

Taunt 4: DK will throw a banana upwards and eat it. This move will heal 5%.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. Brown: DK’s default color.
  2. Red: Based of his appearance in Donkey Kong.
  3. Blue: Based of one of his alts in Donkey Kong 64.
  4. Black: Based off a real gorilla.
  5. Green: Based off the color pallete from the game boy.
  6. White: Based off fire Mini Donkey Kong from Mario vs Donkey Kong 2: March of the Minis.
  7. Pink: Based off Junior II from Donkey Kong Jr. Math.
  8. Yellow: His appearance in the New 3DS Commercial.

Neutral Attack: DK Peforms two slams before slapping the ground.

Side Tilt: DK performs a backhanded slap.

Up Tilt: DK will swing his hand upwards.

Down Tilt: DK will crouch and swing his arm forward.

Dash Attack: DK will roll forward.

Side Smash: DK will clap in front of him.

Up Smash: DK will clap above him.

Down Smash: DK will slam his fist into the ground on both sides.

Neutral Aerial: DK will spin around with his hands outwards.

Forward Aerial: DK will swing both of his hands downwards and meteor smash whoever is hit.

Backwards Aerial: DK will kick whoever is behind him.

Upwards Aerial: DK will perform a headbutt.

Downwards Aerial: DK will kick downwards and meteor smash whoever is hit.

Grab: DK will reach out for his opponent.

Pummel: DK will slap whoever is holding him.

Forward Throw: DK will pick up and hold his opponent. You can walk around with the opponent and throw them before they break free.

Backwards Throw: DK flings his opponent backwards.

Upwards Throw: DK will throw his opponent upwards.

Downwards Throw: DK will slam his opponent downwards.

Neutral Special (Giant Punch): He will start winding up his fist. Once he stops winding up,His body will glow and there will be smoke coming out of his head. If you press the Special Button in this state,Donkey Kong will throw out a powerful punch. The move provides Super Armor when you throw out the punch.

Side Special (Headbutt): DK will headbutt whoever is infront of him and burry them. In the air,this move can meteor smash opponents. The move also provides Super Armor at the start.

Down Special (Hand Slap): DK will start pounding the ground with his hands and creating an earthquake. This will hurt whoever is standing near him. While you're on the ground,This move has no effect on those in the air however. But while in the air,This move can meteor smash opponents.

Up Special (Spinning Kong): DK will started spinning around and hitting however is in front of him multiple times. In the air,This move mostly goes horizontally. So it can be difficult to recover with this. On the ground,this move provides Super Armor.

Final Smash (Jungle Beat): DK will punch whoever is in front of him. He will then unleash a flurry of powerful punches before finishing it with an uppercut.

Diddy Kong[]

Artwork Description & Moveset
0.2.CSSB Diddy Kong Artwork 1
Description:

Donkey Kong's friend is back in the game and he's once again in the mood! Diddy Kong is a very fast character with very fast attacks. He also has projectiles that can leave his opponents vulnerable.  His physical attacks don't have a lot of power and he's easy to knock away.

Stage Entrance: Diddy will jump out of a DD Barrel and clap before getting into a fighting stance.

Idle Animation 1: Diddy will hop in place.

Idle Animation 2: Diddy will scratch his rump and shake his body.

Taunt 1: Diddy will throw his hat upwards and catch it.

Taunt 2: Diddy will perform a fighters stance.

Taunt 3: Diddy will bounce in place and clap.

Taunt 4: Diddy will pull out a radio and start rapping.

Can Wall Jump?: Yes (And wall cling)

Can Wall Grapple?: No

Can Crawl?: Yes

Can Glide?: No

  1. Red: Diddy’s default costume.
  2. Red: Based off his appearance when he completes a stage in Donkey Kong Country.
  3. Blue: Based off Kiddy Kong.
  4. Yellow: Based off one of his alts from Donkey Kong 64.
  5. Green: Based off one of his alts from Donkey Kong 64.
  6. Purple: -
  7. Orange: -
  8. Black: -

Neutral Attack: Diddy will swing his tail forward two times and then swing them rapidly while you hold down the button.

Side Tilt: Diddy will stretch both of his arms forward.

Up Tilt: Diddy will swing his arm upwards.

Down Tilt: Diddy will clap downwards.

Dash Attack: Diddy will perform a cartwheel.

Side Smash: Diddy will crouch and run in place while the Smash Attack charges. Once you let go of the button,he will dash forward and ram whoever is in front of him.

Up Smash: Diddy will perform a flip that hits twice and then perform an uppercut.

Down Smash: Diddy will perform a breakdance that hits on both sides.

Neutral Aerial: Diddy performs a cartwheel.

Forward Aerial: Diddy will perform a dropkick.

Backwards Aerial: Diddy will kick behind him.

Upwards Aerial: Diddy will perform an upwards kick.

Downwards Aerial: DIddy will swing both of his hands downwards and meteor smash whoever is below him.

Grab: Diddy reaches out with both hands.

Pummel: Diddy will headbutt his opponent.

Forward Throw: Diddy will throw his opponent upwards.

Backwards Throw: Diddy will throw his opponent backwards.

Upwards Throw: Diddy will throw his opponent upwards and kick them.

Downwards Throw: Diddy throws his opponent on the ground and hops over them.

Neutral Special (Peanut Popgun): Diddy Kong will pull out is Peanut Popguns and shoot 2 peanuts in an arc. Charging the attack will allow Diddy to shoot the farther and more straight. If you charge the Popguns for too long,they'll explode and harm whoever is close to diddy. This move will also harm diddy,so be careful.

Side Special (Monkey Flip): Diddy Kong will leap forward and perform a flip. If there's an opponent near him,He will cling onto that opponent and harm them for a few seconds. While holding an opponent,Diddy can either knock them away or jump off them. If you press A while Diddy is leaping,He will perform a kick that sends the opponents flying.

Down Special (Banana Peel): Diddy Kong will throw a banana peel behind him. Whoever touches it will trip and be vulnerable for an attack. Only one peel can be out at a time.

Up Special (Rocketbarrel Boost): Diddy Kong will put on his Rocketbarrel Pack and prepare to launch up. While he's preparing,the direction he flies can be aimed. The distance Diddy will travel depends on how long you hold down the button. If Diddy gets hit while he's wearing the Rocketbarrel Pack,It'll fly off his back and start flying randomly around.

Final Smash (Rocketbarrel Barrage): Diddy Kong will put on his Rocketbarrel Pack and take flight while holding his peanut popguns. He can fly around and ram opponents but he can also shoot explosive peanuts at them.

King K. Rool[]

Artwork Description & Moveset
0.1.CSSB King K.Rool Artwork 1
Description:

The King of the Kremling Krew and long time enemy of the Kongs makes returns. He his a very heavy characters with very powerful and long ranged attacks at his dispossal. But his attacks tend to leave him vulnerable.

His Golden Belly also provides Super Armor for certain attacks. His belly will break and stun him if attacked too much so be careful.

Stage Entrance: K.Rool will fall down with his arms crossed and laugh before entering his fighting stance.

Idle Animation 1: K.Rool will pat his belly.

Idle Animation 2: K.Rool will place his hands on his hips.

Taunt 1: K.Rool will perform a sumo-stomp.

Taunt 2: K.Rool will snap forward a couple of times.

Taunt 3: K.Rool will pat his belly. This Taunt provides a bit of Super Armor.

Taunt 4: K.Rool will start laughing.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: Yes

Can Glide?: No

  1. Green: K.Rool’s default colors.
  2. Red: Based off Red Kritters.
  3. Blue: Based off Blue Kritters.
  4. Brown: Based off Brown Kritters
  5. Purple: Based off Skiddas.
  6. Pink: Based off General Klumps from Donkey Kong 64.
  7. Lime Green: Based off K. Lumsy from Donkey Kong 64.
  8. Orange: Based off Re-Koils.

Neutral Attack: K.Rool performs a palm strike, followed by a claw swipe, followed by a front kick.

Side Tilt: K.Rool will clap in front of him.

Up Tilt: K.Rool performs an uppercut.

Down Tilt: K.Rool stomps his opponent and burries them.

Dash Attack: K.Rool will lunge forward and crush his opponent with his belly. This move has Super Armor.

Side Smash: K.Rool will punch his opponent with a boxing glove.

Up Smash: K.Rool performs a headbutt followed by a plank.

Down Smash: K.Rool will leap and perform a belly flop

Neutral Aerial: K.Rool will thrust his belly forward. This move provides Super Armor.

Forward Aerial: K.Rool will perform a drop kick.

Backwards Aerial: K.Rool will swing his fist downwards. This move meteor smashes whoever is hit.

Upwards Aerial: An upwards headbutt.

Downwards Aerial: K.Rool will stomp his opponent and meteor smash them.

Grab: K.Rool will reach out for his opponent.

Pummel: K.Rool will chomp his opponent.

Forward Throw: Lifts the opponent over his head before slamming them into the ground.

Backwards Throw: Drags the opponent on the ground and throws them upwards.

Upwards Throw: He will leap into the air an perform an Argentine backbreaker upon landing

Downwards Throw: Slams the opponent into the ground, burying them

Neutral Special (Blunderbuss): K.Rool will pull out his Blunderbuss and shoot a big cannon ball forward, Damaging whoever is hit by it. While the Cannonball is out,If you press the B button again,The Blunderbuss will suck in whoever is close.

Side Special (Crown Toss): K.Rool will throw his crown forward. After a few seconds,it'll come back to him like a boomerang.

Down Special (Stomach Attack): K.Rool will inflate his belly. If an enemy attacks him in this state,they'll be bounced back by his belly.

Up Special (Helicopter Pack): K.Rool will pull out his Helicopter pack and hover upwards. The propeller will hurt whoever comes in contact with it.

Final Smash (Blast-O-Matic): K.Rool will dash forward and knock whoever is in his way upwards. He will then jump in the pilot room of the Crocodile Isle and charge up the Blast-O-Matic before firing a laser at DK Island. This final smash will instantly K.O. whoever was knocked away by K.Rool before he entered the island.

(NEW) Dixie Kong[]

Artwork Description & Moveset
0.1.CSSB Dixie Kong Artwork 1
Description:

Diddy Kong’s girlfriend has decided to join him in this installment. She’s slightly slower than diddy and she’s a bit more floaty.

Most of her attacks involve her air. Because of this,she has a bit more range than Diddy. But she is lighter than diddy.

Stage Entrance: Dixie will jump out of a DX barrel and pose before entering a fighting stance.

Idle Animation 1: Dixie will blow a bubblegum.

Idle Animation 2: Dixie will brush her hair.

Taunt 1: Dixie will play an invisible guitar.

Taunt 2: Dixie will blow a bubblegum and cause it to pop.

Taunt 3: Dixie will twirl in place and look at her opponent with angry eyes.

Taunt 4: Dixie will hover in place with her hair.

Can Wall Jump?: Yes

Can Wall Grapple?: No

Can Crawl?: Yes

Can Glide?: No

  1. Pink: Dixie’s default costume.
  2. Red: Based off Diddy Kong.
  3. Light Blue: Based off Kiddy Kong.
  4. Green: Based off Wrinkly Kong from the DKC Trilogy.
  5. Light Blue: Based off Wrinkly Kong after the DKC Trilogy.
  6. White: Based off Tiny Kong.
  7. Yellow: -
  8. Blue: Based of the Super Kongs.

Neutral Attack: Dixie will swing her hair forward two times before drop kicking her opponent.

Side Tilt: Dixie swings her hair forward.

Up Tilt: Dixie swings her hair upwards.

Down Tilt: Dixie crouches and swings her hair forward.

Dash Attack: Dixie performs a cartwheel.

Side Smash: Dixie will jump forward and slam her fists downwards.

Up Smash: Dixie will perform a twirl that hits multiple times.

Down Smash: Dixie will perform a breakdance that hits on both sides.

Neutral Aerial: Dixie will spin around and hit her opponents with her hair.

Forward Aerial: Dixie will perform a dropkick.

Backwards Aerial: Dixie will swing her hair behind her.

Upwards Aerial: Dixie will spin her hair like a propeller.

Downwards Aerial: Dixie will dive down and kick whoever is below her. She will bounce of her opponent if the move connects.

Grab: Dixie uses her hair to grab her opponent.

Pummel: Dixie will slam her opponent into the ground.

Forward Throw: Dixie will toss her opponent forward.

Backwards Throw: Dixie will let go of her opponent and dropkick them.

Upwards Throw: Dixie will let go of her opponent and kick them upwards.

Downwards Throw: Dixie will slam the opponent downwards.

Neutral Special (Bubblegum Popgun): Dixie Kong will pull out her Bubblegum Pop-Gun and fire a bubblegum forward that will stun opponents once you let go of the button. This move can be charged to increase it’s power. But like Diddy’s Peanut Popgun,It’ll explode if you charge for too long. Dixie Bubblegums can be charged faster,but they’re weaker.

Side Special (Hair Whip): Dixie Kong will swing her hair forward. This move can be angled and deals the most damage at the tip of the move. This can also be used as a grapple.

Down Special (Explosive Watermelon): Dixie Kong will pull out a Watermelon with a fuse. She will carry it around like a crate and throw it forward if you press the attack button again. This watermelon will explode after a few seconds and if you’re holding it when the fuse is completely gone,you’ll take damage yourself.

Up Special (Dixie Copter): Dixie Kong will spin around and rise up. Hurting whoever is in her way. Once she stops spinning,she will slowly descend by spinning her hair like a helicopter blade. Whoever touches her hair while she’s descending will be hurt.

Final Smash (Dixie Concert): Dixie Kong will pull out her guitar and start playing some notes. If you press A at the right time,She will create a soundwave that’ll knock her enemies back.

Wario Character[]

Wario[]

Artwork Description & Moveset
0.2.CSSB Wario Artwork 1
Description:

The greedy treasure hunter with a golden waft has returned to the game once again (Most likely to earn a lot of coins). Wario is a heavy character that can move very fast and has a lot of quick attacks. But he doesn't have a lot of range with his physical attacks,nor does he have many projectiles at his dispossal.

His moveset in this game has been altered a bit to reference his appearances in the Wario Land games.

Stage Entrance: Wario will fall of his bike and dust himself off.

Idle Animation 1: Wario crosses his arms with his fists clenched

Idle Animation 2: Wario scratches his rear.

Taunt 1: Wario laughes and closes his mouth with his hands.

Taunt 2: Wario will turn around and shake his butt.

Taunt 3: Wario Faces the screen and shouts "Wah!" three times.For each "Wah!" Wario holds up three fingers that form a "W". first with his left hand, then his right, then both hands at the same time.

Taunt 4: Wario will pull out some garlic and eat it. This will heal him a little bit and charge his waft a bit faster.

Bike Taunt: While on his bike,Wario laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: Yes

Can Glide?: No

  1. Yellow: Wario’s default costume.
  2. Purple: Based off Waluigi.
  3. Gray: Based off his pallete in Wario Land.
  4. Blue:-
  5. Red: Based off Mario.
  6. Green: Based off based off the Game Boy Pallete.
  7. Brown: Based off Mario's appearance on the spanish box-art of Wrecking Crew.
  8. Blue: His appearance in WarioWare.

Neutral Attack: A downwards punch followed by an uppercut.

Side Tilt: Wario will slap his opponent.

Up Tilt: Wario will raise both of his hands.

Down Tilt: Wario will poke the opponent with his finger.

Dash Attack: Wario will catch fire and dash forward. Dealing fire damage to whoever is in the way.

Side Smash: Wario will perform his Shoulder Bash. The move provides Super Armor at the start.

Up Smash: Wario will perform an upwards headbutt. The move provides Super Armor at the start.

Down Smash: Wario will punch the ground and create an earthquake. This move can bury opponents.

Neutral Aerial: Wario inflates his body and hits whoever is close.

Forward Aerial: Wario will perform a forward kick.

Backwards Aerial: Wario will lean back and attack the opponent with his back.

Upwards Aerial: Wario will clap upwards.

Downwards Aerial: Wario will perform a ground pound that meteor smashes whoever is hit by it.

Grab: Wario will grab his opponent with one hand.

Pummel: Wario will shake his opponent.

Forward Throw: Wario will spin around and throw them forward.

Backwards Throw: Wario will throw his opponent behind him and hit them with his rear.

Upwards Throw: Wario will throw his opponent upwards and hit them with both his fists.

Downwards Throw: Wario will throw his opponent on the floor and ground pound them.

Neutral Special (Chomp): Wario will open his mouth and chomp whoever is close to him before spitting them back out. He will be healed while chomping his opponent. In this game,he can also inhale enemies and items like in Wario World. Inhaling food will recover more health than when you just grab it.

Side Special (Wario Bike): Wario will hop on his bike and speed forward. You can turn around while driving the bike and you can jump off at any time. (You can even taunt while on the bike). If you jump off the bike,you can pick it up and throw it like a crate. The Bike and make contact with something 3 times before exploding.

Down Special (Wario Waft): This move will charge as long as you're not using it. Once you press the button,Wario will let out some gas and knock away whoever is close to him. The range and power of the move is determined by how long you don't use the move. If the move is fully charged,Wario will start glowing. At full charge,the move provides Super Armor at the start.

Up Special (Wario Spring): Wario's legs will transform into a coil and he will jump up. Once he's at the peak of his jump,He will puff his cheeks and fall slowly. The start up deals damage to opponents

Final Smash (Wario-Man): Wario will eat a piece of garlic and transform into Wario-Man. In this form,He is faster,stronger and invincible. His arials will even lift him in the air a little.

Zelda Characters[]

Link[]

Artwork Description & Moveset
0.5.CSSB Link Artwork
Description:

The hero of Hyrule and the one who possesses the Triforce of courage. Thanks to his sword,He has a lot of range. He can even shoot sword beams forward. He is a bit on the slow side due to all of his equipment  weighing him down.

Link can also block certain projectiles with his shield if the shield is facing the right direction.

Stage Entrance: Link will descend on the stage with his paraglider and unsteath his sword.

Idle Animation 1: Link will hold his sword forward and look at it.

Idle Animation 2: Link will look around.

Taunt 1: Swings the Master Sword twice and twirls it behind him before sheathing it. If you don't attack afterwards,The sword will remain sheathed until you attack.

Taunt 2: A fairy appears and will fly around link before disappearing. This fairy will heal 5% of Link's damage.

Taunt 3: Link will twirl his sword twice.

Taunt 4: Link will sheath his sword and yawn.

Can Wall Jump?: Yes (And Wall Cling)

Can Wall Grapple?: Yes

Can Crawl?: No

Can Glide?: He can use his Paraglider to slow down his descent.

  1. Light Blue: Link's Default Costume.
  2. Brown: The Snowquill set from Breath of the Wild.
  3. Blue: The Zora Armor from Breath of the Wild.
  4. Blue: The Climber set from Breath of the Wild.
  5. Black: The Dark set from Breath of the Wild
  6. Blue: Link without any gear.
  7. Red: The Switch shirt from Breath of the Wild.
  8. Green: The Tunic of the wild from Breath of the Wild.

Neutral Attack: Link will swing his sword left and right. He will then finish it by spinning and swinging his sword forward.

Side Tilt: Link will swing his sword downwards.

Up Tilt: Link wil swing his sword upwards.

Down Tilt: Link will crouch and swing his sword close to the ground.

Dash Attack: Link will leap forward

Side Smash: Link will swing his sword forward. Pressing the button will make him swing his sword again. If you're at 0%,Link will shoot a sword beam forward.

Up Smash: Link will swing his sword upwards 3 times.

Down Smash: Link will crouch and swing his sword on both sides.

Neutral Aerial: Link will perform a sex kick.

Forward Aerial: Link will swing his sword forward twice.

Backwards Aerial: Link will kick behind him twice.

Upwards Aerial: Link will thrust his sword upwards.

Downwards Aerial: Link will thrust his sword downwards. This move meteor smashes at the start and Link will bounce up if the hit connects.

Grab: Link reaches out for his opponent.

Pummel: Link hits the opponent with the hilt of his sword.

Forward Throw: Link kicks his opponent forward.

Backwards Throw: Link will kick his opponent behind him.

Upwards Throw: Link will throw his opponent upwards and slash them with his sword.

Downwards Throw: Link will throw his opponent downwards and elbow drops on them.

Neutral Special (Traveller's Bow): Link will pull out his Bow and prepare an arrow. He will then shoot this arrow once you let go off the button,With the range and power of the move increasing the longer you hold down the button. If the arrow lands on the ground,You and pick it up to fire two arrows once you perform the move again.

Side Special (Boomerang): Link will throw a boomerang forward. The throw can be aimed up and down.

Down Special (Remote Bomb Rune): Link will pull out a bomb that can be thrown. Once thrown,The bomb can be manually detonated by pressing the special button again. Beware,For the explosion can also harm Link if he's close.

Up Special (Spin Attack): A chargable move. Once you let go off the button,Link will spin around and hit his opponents multiple times.

Final Smash (Ancient Arrow): Link will pull out an Ancient Bow and fire an Ancient Arrow forward that does a lot of damage and knockback

Young Link[]

Artwork Description & Moveset
0.2.CSSB Young Link Artwork 1
Description:

The younger version of the Hero of Time has once again decided to join the tournament. He’s lighter than the normal Link and he doesn’t have as much range. But he is faster,More agile and has quicker attacks.

Like Link,He can also block projectiles with his shield. But his shield is a bit weaker.

Stage Entrance: Young Link will descend on the stage inside a light and unsheath his sword.

Idle Animation 1: Young Link will look around.

Idle Animation 2: Young Link will tap his foot on the ground.

Taunt 1: Young Link triumphantly lifts his sword into the air while grinning

Taunt 2: Young Link will look around while Navi circles around him.

Taunt 3: Young Link will pull out some Lon Lon Milk and drink it. This heal 5% of his health.

Taunt 4: Young Link will sheath his sword and dust off his hands. The sword will remain sheathed as long as he doesn't attack.

Can Wall Jump?: Yes

Can Wall Grapple?: Yes

Can Crawl?: Yes

Can Glide?: No

  1. Green: Young Link's Default costume.
  2. Red: Based off the Goron Tunic from Ocarina of Time
  3. Blue: Based off the Zora Tunic from Ocarina of Time Green:-
  4. Black: -
  5. Purple: -
  6. Green: Based off his sprite from A Link to the Past.
  7. Yellow: -
  8. Black: Based off Dark Link from Twilight Princess.

Neutral Attack: Young Link will swing his sword left and right. He will swing his sword rapidly as long as you hold down the button.

Side Tilt: Young Link will swing his sword downwards.

Up Tilt: Young Link wil swing his sword upwards.

Down Tilt: Young Link will crouch and swing his sword close to the ground.

Dash Attack: Young Link will roll and knock away whoever is in the way.

Side Smash: Young Link will swing his sword forward. Pressing the button will make him swing his sword again.

Up Smash: Young Link will swing his sword upwards 3 times.

Down Smash: Young Link will crouch and swing his sword on both sides.

Neutral Aerial: Young Link will perform a sex kick.

Forward Aerial: Young Link will swing his sword forward twice.

Backwards Aerial: Young Link will kick behind him twice.

Upwards Aerial: Young Link will thrust his sword upwards.

Downwards Aerial: Young Link will thrust his sword downwards. This move deals fire damage and meteor smashes at the start. Young Link will bounce up if the hit connects.

Grab: Young Link uses his Hookshot to grab opponents. This move can be used to grab ledges and walls.

Pummel: Young Link hits the opponent with the hilt of his sword.

Forward Throw: Young Link kicks his opponent forward.

Backwards Throw: Young Link will kick his opponent behind him.

Upwards Throw: Young Link will throw his opponent upwards and slash them with his sword.

Downwards Throw: Young Link will throw his opponent downwards and elbow drops on them.

Neutral B (Fire Bow): A chargable move. Young Link will prepare a fire arrow and fire it once you let go. The arrow deals fire damage and will stay on the ground after being fired for a short time. The arrows on the ground can hurt enemies who walk into it.

Side B (Boomerang): Young Link will throw a Boomerang forward,Naturally,will come back to him after a short while. The direction where it’s thrown can be angled

Down B (Bombchu): Young Link will pull out a Bomchu and send it forward. The Bomchu will stay attached to surfaces and will explode after a short time or when it comes in contact with something.

Up B (Spin Attack): Young Link will spin around and slash whoever is in front of him. Unlike link’s spin attack,it can’t be charged. But if you can move forward while link is spinning.

Final Smash (Fierce Deity): Young Link will put on the Fierce Deity Mask and transform into Fierce Deity Link for a short time. In this form,Young Link has access to slashes with more range and power. He can even more faster in this form.

Toon Link[]

Artwork Description & Moveset
0.1.CSSB Toon Link Artwork 1
Description:

The hero of Winds that resides in Outset Island. He is very quick on his feet and he has a lot of quick attacks. He also has an easier time recovering than other links. He is weaker than the other links and also lighter.

Like Link,He can also block projectiles with his shield. Thanks to his size,he has an easier time hiding behind the shield.

Stage Entrance: An explosion will occur. Once it clears up,Toon Link will be revealed.

Idle Animation 1: Toon Link will look around.

Idle Animation 2: Toon Link will tap his foot on the ground.

Taunt 1: Toon Link will play a song with the Wind Waker.

Taunt 2: Toon Link will look around while a fairy flies around him. 

Taunt 3: Toon Link will flail his sword around wildly. After a second,he will stop to catch his breath.

Taunt 4: Toon Link will pull out a barrel and hide in it. He will stay in the barrel until you press the button again or until he's attacked.

Can Wall Jump?: Yes

Can Wall Grapple?: Yes

Can Crawl?: No

Can Glide?: No

  1. Green: Toon Link's Default costume.
  2. Red: Red Link from Four Swords.
  3. Blue: Blue Link from Four Swords.
  4. Purple: Purple Link from Four Swords.
  5. Brown: Resembles Link's sprite from the the Legend of Zelda.
  6. Black: Resembles Dark Link.
  7. Blue: Link's outfit from the begining of Wind Waker.
  8. Black: Link's outfit from Spirit Tracks.

Neutral Attack: Toon Link will swing his sword left and right. He will then trust his sword forward.

Side Tilt: Toon Link will swing his sword downwards.

Up Tilt: Toon Link wil swing his sword upwards.

Down Tilt: Toon Link will crouch and swing his sword close to the ground.

Dash Attack: Toon Link will swing his sword forward while running.

Side Smash: Toon Link will swing his sword upwards.

Up Smash: Toon Link will swing his sword upwards 3 times.

Down Smash: Toon Link will crouch and swing his sword on both sides.

Neutral Aerial: Toon link will swing his sword on both sides.

Forward Aerial: Toon Link will swing his sword forward twice.

Backwards Aerial: Toon Link will swing his sword behind him.

Upwards Aerial: Toon Link will thrust his sword upwards.

Downwards Aerial: Toon Link will dive down while thrusting his sword downwards. This move Meteor Smashes at the start.

Grab: Toon Link uses his Hookshot to grab opponents. This move can be used to grab ledges and walls.

Pummel: Toon Link hits the opponent with the hilt of his sword.

Forward Throw: Toon Link rams the opponent and knocks them forward.

Backwards Throw: Toon Link will Judo Throw his opponent behind him.

Upwards Throw: Toon Link will throw his opponent upwards and slash them with his sword.

Downwards Throw: Toon Link will throw his opponent downwards and elbow drops on them.

Neutral Special (Hero's Bow): Toon Link will pull out his Bow and prepare an arrow. He will then shoot this arrow once you let go off the button. Unlike other links,His arrows are a bit slower but more powerful.

Side Special (Boomerang): Toon Link will throw a boomerang forward. The throw can be aimed up and down. This boomerang is slower,but has more range.

Down Special (Bomb): Toon Link will pull out a bomb that can be thrown. Once thrown,The bomb will explode after making contact with something.

Up Special (Deku Leaf): Toon Link will jump up and perform a spin attack. Once he's done,he will pull out his Deku Leaf and descend slowly.

Final Smash (Triforce Slash): Toon Link will fire a small beam whoever. Whoever is hit by the beam,will be trapped inside two triforce symbols while Toon Link slashes them repeatedly. He will finish the Final Smash by thrusting his sword forward and knocking his opponents away.

Zelda[]

Artwork Description & Moveset
0.1.CSSB Zelda Artwork 1
Description:

The ruler of Hyrule returns and is as graceful as ever. She has access to a lot of magic attacks wich have a lot of range and deal a lot of knockback. Zelda is a bit slow and some of her attacks can be ineffective if you hit the wrong spot.

Stage Entrance: Zelda will teleport to the arena using Farore's Wind.

Idle Animation 1: Zelda will look around with a finger on her cheek.

Idle Animation 2: Zelda will brush her hair.

Taunt 1: Zelda will swing her hand with magic.

Taunt 2: Zelda will raise her hand and emit some fire.

Taunt 3: Zelda will wave at her opponent.

Taunt 4: Zelda will hold out her hand while the Triforce of Wisdom appears above it.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. Pink:Zelda's Default costume.
  2. Red: Based off her appearance when the Red Ring is equipped in The Legend of Zelda.
  3. Blue: Based off her appearance when the Bue Ring is equipped in The Legend of Zelda.
  4. Green: Based off her appearance when there is no ring equipped in The Legend of Zelda.
  5. Purple: Based off adult Zelda from Ocarine of time.
  6. White: Based off her sprite from A Link to the Past.
  7. Pink: Based off her appearance in Twilight Princess.
  8. Purple: Based off Hilda from A Link Between Worlds.

Neutral Attack: Zelda will extend her palm forward and creates a small blast of magic that hits multiple times.

Side Tilt: Zelda performs a handknife strike with magic.

Up Tilt: Zelda waves her arm above her with magic.

Down Tilt: Zelda performs a sweep kick.

Dash Attack: Zelda extends her palm forward while running to attack opponents with magic.

Side Smash: Zelda performs a palm thrust that emits a multiple-hitting blast of magical energy.

Up Smash: Zelda waves her arm twice in an overhead fanning motion while her hand is infused with magical energy.

Down Smash: Zelda performs a spinning shin kick.

Neutral Aerial: Zelda spins with her arms outstretched and infused with magical energy

Forward Aerial: Zelda performs a forward kick. Hitting at the sweetspot will deal a lot of electrical damage.

Backwards Aerial: Zelda performs a dropkick. Hitting at the sweetspot will deal a lot of electrical damage.

Upwards Aerial: Zelda raises her hand and creates an explosion above her.

Downwards Aerial: Zelda performs a downwards kick. Hitting at the sweetspot will deal a lot of electrical damage.

Grab: Zelda uses her magic to grab her opponent.

Pummel: Zelda strikes her opponent with magic.

Forward Throw: Zelda spins the opponent in front of herself and then throws them away.

Backwards Throw: Zelda spins the opponent and turns around with them in tow before throwing them away.

Upwards Throw: Zelda spins the opponent overhead and then throws them upward.

Downwards Throw: Zelda drops the opponent and strikes them with fireballs.

Neutral Special (Nayru’s Love): Zelda will spin around while a barrier appears around her. This barrier will reflect projectiles and knock away whoever is close to her.

Side Special (Din’s Fire): Zelda will send a fireball forward. The fireball will travel a certain distance as long as you hold down the button. The fireball will explode once you either let go of the button or it travels a certain distance. The farther it travels,the bigger and more powerful the explosion will be. While the fireball travels,it can be aimed up and down.

Down Special (Phantom Slash) Zelda will create a phantom behind her that will dash forward once you let go off the attack button. The Phantom will slash whoever is in his way after dashing a short distance. The phantom can be broken with powerfull attacks and once it’s broken,you need to wait for a few seconds before you can summon another one.

Up Special (Farore’s Wind): Zelda will spin around and teleport wherever you aim the control stick. The start-up and end of the move will knock enemies back.

Final Smash (Triforce of Wisdom): Zelda will summon the Triforce of Wisdom and trap whoever is close to her inside of it. The triforce will then explode and send whoever was trapped in it flying.

Sheik[]

Artwork Description & Moveset
0.1.CSSB Sheik Artwork 1
Description:

Zelda’s alter-ego joins the battle and she’s once again a separate character instead of a transformation for Zelda. She is faster and more agile than Zelda,But she is a bit weaker and she doesn’t have as much range. In this game,she can even use her chain as a grapple move.

Stage Entrance: Sheik will appear in a flash thanks to a Deku Nut.

Idle Animation 1: Sheik rears back her left hand up to her face, then quickly swings it outward.

Idle Animation 2: Sheik stands on one foot.

Taunt 1: Sheik will stand on one hand she will remain on her hand as long as you hold down the button.

Taunt 2: Sheik will snap her chain before putting it away.

Taunt 3: Sheik performs an Age Uke.

Taunt 4: Sheik will play a song on her harp.

Can Wall Jump?: Yes (And wall cling)

Can Wall Grapple?: Yes

Can Crawl?: Yes

Can Glide?: No

  1. Blue: Sheik's Default costume.
  2. Red: Based off a Red Stealth Set from Breath of the wild.
  3. Blue: Based off her appearance in Ocarina of Time.
  4. Purple: Based off a Purple Stealth Set from Breath of the wild.
  5. Green: Based off a Green Stealth Set from Breath of the wild.
  6. Black: Based off a Black Stealth Set from Breath of the wild.
  7. Yellow: Based off a Yellow Stealth Set from Breath of the wild.
  8. Teal: -

Neutral Attack: Two knifehand strikes followed by a barrage of strikes as long as you hold down the button.

Side Tilt: Sheik Performs a roundhouse kick.

Up Tilt: Sheik performs a stretch kick followed by an axe kick.

Down Tilt: Sheik performs a legsweep.

Dash Attack: Sheik will grab two Kunai and swing both of them forward.

Side Smash: Sheik will throw a Deku Nut downwards that'll stun opponents for a second.

Up Smash: Sheik raises her arms overhead and then quickly swings them downward.

Down Smash: Sheik performs a breakdance that hits on both sides.

Neutral Aerial: Sheik performs a sex kick.

Forward Aerial: Sheik will swing a kunai forward.

Backwards Aerial: Sheik will perform a backwards kick.

Upwards Aerial: Sheik will perform an upwards drill kick.

Downwards Aerial: Sheik will perform a dive kick that Meteor Smashes at the start.

Grab: Sheik will use her chain to grab opponents. This move can be used to grab walls and ledges.

Pummel: Sheik will strike the opponent with a kunai.

Forward Throw: Sheik performs a tie shan kao.

Backwards Throw: Sheik throws opponent behind herself and performs a side kick

Upwards Throw: Sheik throws the opponent upwards and performs a handstand kick.

Downwards Throw: Sheik will throw the opponent downwards and follow up with an axe kick.

Neutral B (Needle Storm): A chargable move. Sheik will pull out 1 needle at a time until she has 6 in her hand. Once she has 6,she will store them away until you press the attack button again. Pressing the button again will make sheik throw these needles forward. In the air,she will throw these needle diagonally.

Side B (Burst Grenade): If you hold down the button,Sheik will throw a grenade forward attached to a rope. Once you let go of the button,she will pull the rope and detonate the grenade.

Down B (Bouncing Fish): Sheik will leap forward and perform a downwards kick. Pressing the attack button will make her perform the kick early. If you collide with a wall while using this move,sheik will jump off it.

Up B (Vanish): Sheik will throw a smoke bomb and vanish from sight. She will reappear where you tilt the control stick. The start up and the end of the move will damage opponents.

Final Smash (Sheika Slash): Sheik will throw a Kunai forward. Whoever is hit by the Kunai will be stunned. Sheik will then start beating up the stunned opponents while a Sheika symbol appears. She will then punch the opponents that are trapped in the Sheika symbol and knock them back.

Ganondorf[]

Artwork Description & Moveset
0.1.CSSB Ganondorf Artwork 1
Description:

The King of Evil returns once again and this time he uses his sword for more moves. He is a very powerful character and has a lot of range thanks to his sword. But he is very slow and has difficulty recovering.

Stage Entrance: Ganondorf will play an organ before getting up.

Idle Animation 1: Ganondorf crosses his arm and looks behind him.

Idle Animation 2: Ganondorf brings his hands together, then swings his right arm over his head.

Taunt 1: Ganondorf floats in the air and then curls into a ball while spinning before opening up from his curled position and striking a pose while laughing.

Taunt 2: Ganondorf punches his right hand into his open palm and scoffs, with dark magic emitting from his hands afterward

Taunt 3: Unsheathes his sword, looks at it while smirking as the blade's tip pulses with dark magic, then sheathes it.

Taunt 4: Spins his sword upward while laughing evilly before thrusting it into the ground. He then sheathes his sword.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No,But he is Capable of Floating.

  1. Green: Ganondorf's Default costume.
  2. Red:-
  3. Blue: Based off his sprite in A Link to the Past.
  4. Green:-
  5. Purple: -
  6. Red: -
  7. White: Based off Yuga from A Link Between Worlds.
  8. Black: Based off Twilight Princess Ganon.

Neutral Attack: Ganondorf will throw out a lighting punch.

Side Tilt: Ganondorf will perform a forward kick.

Up Tilt: Ganondorf performs delayed axe kick that produces an explosion.

Down Tilt: Ganondorf performs a crouching front kick.

Dash Attack: Ganondorf will swing his sword downwards.

Side Smash: Ganondorf performs a downward sword slash.

Up Smash: Ganondorf performs an overhead sword swing from front to back.

Down Smash: Ganondorf performs a forward hilt thrust that leads into a backwards stab.

Neutral Aerial: Ganondorf swings his sword around him.

Forward Aerial: Ganondorf swings his sword forward.

Backwards Aerial: Ganondorf swings his sword behind him.

Upwards Aerial: Ganondorf swings his sword above him.

Downwards Aerial: Ganondorf stomps whoever is below him. This move can meteor smash.

Grab: Ganondorf uses dark magic to grab the opponent.

Pummel: Ganondorf blasts the opponent with dark magic.

Forward Throw: Ganondorf punches his opponent.

Backwards Throw: Ganondorf kicks his opponent behind him.

Upwards Throw: Ganondorf uppercuts his opponent.

Downwards Throw: Ganondorf drops his opponent and stabs them with his sword.

Neutral B (Warlock Blade): Ganondorf will wind up his blade for a bit before thrusting it forward and knocking away whoever is hit by the blade. The move has super armor during the start-up and ganondorf can turn around during the wind up. But the move takes a few seconds to execute.

Side B (Flame Choke): Ganondorf will lunge forward and Grab whoever is in his path. On the ground,he will blast their face and cause them to fall down. In the air,he will grab them and hold their face until he reaches the ground.

Down B (Wizards Sword): Ganondorf will thrust his sword forward and knock away whoever is in his path. In the air,he will dive downwards and Meteor Smash whoever is below him.

Up B (Dark Dive): Ganondorf will jump up and grab whoever comes in contact with him. Once grabbed,he will shock them before knocking them away with an explosion. If the move connects,it can be used again.

Final Smash (Beast Gannon): Ganondorf will transform into Beast Ganon. At the start of the final smash,he will swing his sword downwards and bury whoever is hit by it. Once he swings his sword,he will dash forward and knock away whoever is in his way.

(NEW) Tingle[]

Artwork Description & Moveset
0.1.CSSB Tingle Artwork 1
Description:

This 35 year old old salesman with an obsession with forest fairies has broken out of his assist trophy state to join the battle. Tingle is very fast and has a lot of projectiles along with a great recovery. His physical attacks don’t have a lot of range and while they’re pretty fast,they don’t deal a lot of damage.

Stage Entrance: Tingle will float towards the stage with his balloon.

Idle Animation 1: Tingle will perform a small dance.

Idle Animation 2: Tingle will look around.

Taunt 1: Tingle will place a rose in his mouth and throw it forward a second later. The rose deals a small amount of damage to opponents.

Taunt 2: Tingle will laugh while hearts appears in his eyes.

Taunt 3: Tingle will write down a map.

Taunt 4: Tingle will dig into a bag of rupees and grab one.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. Green: Tingle's Default costume.
  2. Pink: Based off Ankle from Wind Waker.
  3. White: Based off David Jr from Wind Waker.
  4. Blue: Based off Knuckle from Wind Waker.
  5. Red: -
  6. Black: -
  7. Yellow:-
  8. Purple:-

Neutral Attack: Tingle will perform two slaps and then follow up with a headbutt.

Side Tilt: Tingle will slash his opponent with a map.

Up Tilt: Tingle will perform an upwards headbutt.

Down Tilt: Tingle will clap his hands.

Dash Attack: Tingle will push his opponent.

Side Smash: Tingle will slam the ground with a bag of rupees.

Up Smash: Tingle will swing a bag of rupees upwards.

Down Smash: Tingle will swin a bag of rupees around him.

Neutral Aerial: Tingle will pop a balloon above him.

Forward Aerial: Tingle will swing a bag of rupees forward that Meteor Smashes his opponent.

Backwards Aerial: Tingle will bash the opponent with his rear.

Upwards Aerial: Tingle will perform an upwards headbutt.

Downwards Aerial: Tingle will flip over and dive down headfirst. Hitting people multiple times on his way down.

Grab: Tingle reaches out for his opponent with both hands.

Pummel: Tingle knees his opponent.

Forward Throw: Tingle will bash his opponent forward with a bag of rupees.

Backwards Throw: Tingle throws his opponent behind him and bashes them with his rear.

Upwards Throw: Tingle throws his opponent above him and strikes them with his head.

Downwards Throw: Tingle will drop the opponent and drop a bag of rupees on them.

Neutral B (Rupee Toss): A chargable move. Tingle will throw a rupee forward. Holding down the button will make him throw up to 5 rupees in random directions. How many rupees he throws depends on how long you hold down the button. Tingle has a rupee tally next to his percentage. If you run out of rupees,you’ll unable to use this attack. However,you can easily knock rupees out of opponents in order to refill the tally.

Side B (Bomb Toss): Tingle will pull out a bomb and throw it in an arc. The arc can be altered a bit by tilting the control stick. If the bomb doesn’t make contact with an enemy,it’ll stay on the ground and explode after a few seconds.

Down B (Balloon): Tingle will inflate a balloon and take flight. After a few seconds,the balloon will pop and damage whoever is close. On his way to the ground,tingle’s head will meteor smash whoever comes in contact with it. While he’s rising,the balloon can be popped and if it’s popped,tingle will fall down helplessly without meteor smashing his enemies.

Up B (Balloon Counter): A Balloon will briefly pop out of Tingles backpack. If Tingle is attacked in this state,the balloon will pop and stun enemies.

Final Smash (Kooloo Limpah): Tingle will perform his Kooloo Limpah spell. A bunch of random items will fly out of him and affect whoever is close to tingle. His enemies will slow down,they will take damage as long as they’re close to tingle and they will occasionally trip.

(NEW) Linkle[]

Artwork Description & Moveset
1.CSSB Linkle Artwork 0
Description:

A young shepherd of Cucco’s that believes she is the reincarnated hero. Unlike the links,she uses kicks and bow instead of a sword. She is a bit more agile than the other links in this game,but she doesn’t have a lot of power.

Stage Entrance: Linkle will slowly descend from the sky thanks to a Cucco and get into a fighting stance.

Idle Animation 1: Linkle will spin her crossbows.

Idle Animation 2: Linkle will lift her leg and shake it.

Taunt 1: Linkle will pull out a map and look around.

Taunt 2: Linkle will hold out her compass and smile.

Taunt 3: A cucco will appear behind Linkle. She will then hunch over and pet the Cucco.

Taunt 4: Linkle will face the screen and perform some kicks.

Can Wall Jump?: Yes

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. Green: Default
  2. Red:-
  3. Blue:-
  4. Purple:-
  5. Black:-
  6. Yellow:-
  7. White:-
  8. Brown:-

Neutral Attack: Linkle will perform 3 roundhouse kicks.

Side Tilt: Linkle will perform a forward kick.

Up Tilt: Linkle will perform an axe kick.

Down Tilt: Linkle will perform a slide kick.

Dash Attack: Linkle will perform a dropkick.

Side Smash: Linkle will bash the opponent with one of her crossbows.

Up Smash: Linkle will perform a flip kick.

Down Smash: Linkle will perform a sweep kick on both sides.

Neutral Aerial: Linkle will perform 3 kicks.

Forward Aerial: Linkle will perform a drop kick.

Backwards Aerial: Linkle will bash the opponent behind her with both of her crossbows.

Upwards Aerial: Linkle perform a flip kick.

Downwards Aerial: Linkle will perform a downward kick that Meteor Smashes.

Grab: Linkle will send a Cucco forward.

Pummel: Linkle kicks the opponent while a Cucco holds onto the opponent.

Forward Throw: Linkle will knee the opponent.

Backwards Throw: Linkle will throw the opponent behind her and shoot 3 arrows at them.

Upwards Throw: Linkle will perform a handstand kick.

Downwards Throw: Linkle will drop the opponent and perform an axe kick.

Neutral Special (Crossbow): Holding down the button will make Linkle charge up two crossbows. You can aim the bows while she charging. Letting go off the button will make her shoot two arrows.

Side Special ( Pegasus Boots): Linkle will hunch over as long as you hold down the button. Letting go off the button will make linkle propel herself forward with multi spin kicks. This move will leave you helpless at the end if you use it to recover.

Down Special (Bomb Arrow): Linkle will shoot a Bomb Arrow downwards. The arrow will explode once it hits the ground. This arrow has more power than the regular arrows,but they take longer to fire and don’t have a lot of range.

Up Special (Cucco Lift-off): Linkle will hold onto a Cucco and rise upwards. Once they reach the peak of the recovery,Linkle will slowly fall down with the Cucco slowing down her descent. Attacking Linkle while she’s holding onto the Cucco will make the Cucco home in on you.

Final Smash (Crossbow Kick): Linkle will shoot an arrow forward. Whoever Is hit by the arrow will be stunned. She will then dash towards the stunned opponents and shoot multiple arrows before kicking them upwards.

(NEW) Toon Zelda[]

Artwork Description & Moveset
1.CSSB Toon Zelda Artwork 1
Description:

The Toon version of Hyrule's Princess has joined the fray. In this game,she takes control of a phantom to fight. This phantom is very heavy and powerful,But also very slow.

Thanks to their shield,they can block projectiles by standing still and walking.

Stage Entrance: Toon Zelda will enter the Phantom and raise her sword.

Idle Animation 1: Toon Zelda will look at her arm and then at her sword.

Idle Animation 2: Toon Zelda will shake her shield.

Taunt 1: Toon Zelda will sheath her sword and bounce in place happily.

Taunt 2: Toon Zelda will leave the phantom and fly around it before re-entering it.

Taunt 3: Toon Zelda will leave the phantom and sit on it's shoulder before re-entering it.

Taunt 4: Toon Zelda will thrust the sword into the ground and close her eyes before lifting it and getiing back in her fighting stance.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. Purple: Default
  2. Blue: Based off the enemy Phantom from Phantom Hourglass.
  3. Gray:-
  4. Green:-
  5. Red:-
  6. Purple:-
  7. Yellow:-
  8. Black:-

Neutral Attack: Toon Zelda will swing her sword in front of her twice.

Side Tilt:Toon Zelda will punch the opponent.

Up Tilt: Toon Zelda will perform an uppercut.

Down Tilt: Toon Zelda will perform a sweep kick.

Dash Attack: Toon Zelda will bash the opponent with her shield. This move provides invincibility frames thanks to the shield.

Side Smash: Toon Zelda will leave the Phantom's body and bash the opponent.

Up Smash: Toon Zelda will swing her sword upwards. This move has Super Armor at the start.

Down Smash: Toon Zelda will leave the phantom and fly around it.

Neutral Aerial: Toon Zelda swings her sword around her.

Forward Aerial: Toon Zelda swings her sword upwards.

Backwards Aerial: Toon Zelda thrusts her sword behind her.

Upwards Aerial: Toon Zelda will thrust her sword upwards.

Downwards Aerial: Toon Zelda will thrust her sword downwards. This move can meteor smash opponents.

Grab: Toon Zelda reaches out for her opponent.

Pummel: Toon Zelda hits the opponent with the hilt of her sword.

Forward Throw: Toon Zelda will swing her sword upwards and knock away her opponent.

Backwards Throw: Toon Zelda will chuck the opponent behind her.

Upwards Throw: Toon Zelda will leave the phantom and carry the opponent upwards before flying back down and bashing them into the ground.

Downwards Throw: Toon Zelda will drop the opponent and hit them with her sword.

Neutral Special (Sword Beam): The Phantom will charge up it's sword and send a Sword Beam forward once you let go off the button. If an opponent is close,you'll slash them with your sword.

Side Special (Phantom Shield): The Phantom will swing it's shield forward. This move deals a lot of knockback and it can reflect projectiles.

Down Special (Phantom Slash): The Phantom will hunch over and charge up it's sword. Letting go off the button will make it dash forward and slash whoever is in the way. This move has super armor.

Up Special (Exit Phantom): Toon Zelda will leave the Phantom and Float a short distance upwards. Toon Zelda will regain the Phantom once she lands on the ground. If she gets hit while she's outside the Phantom,she can't recover until she regains the phantom.

Final Smash (Power of Spirits): Toon Zelda will exit the Phantom and create a circle in front of her. Whoever is standing in the circle will be hit by a powerful beam.

Metroid Characters[]

Samus[]

Artwork Description & Moveset
0.6.CSSB Samus Artwork
Description:

A galactic bounty hunter that has been trained by the Chozo. Samus has a lot of projectiles in her arsenal,Making her suitable for dealing with opponents from far away. She is a bit on the floaty side and her air movement is a bit slow.

Stage Entrance: Samus walks out of a save point and prepares her arm cannon.

Idle Animation 1: Samus plays with her arm cannon.

Idle Animation 2: Samus brings her Arm Cannon down and then pulls it back up

Taunt 1: Samus performs a salute.

Taunt 2: Samus faces the screen and demonstrates her Arm Cannon's mechanics

Taunt 3: Samus aims her Arm Cannon behind herself, then kneels while aiming it in front of herself.

Taunt 4: Samus holds her arm cannon upright. Just like in melee.

Can Wall Jump?: Yes

Can Wall Grapple?: Yes

Can Crawl?: No

Can Glide?: No

  1. Orange: Samus' Default costume.
  2. Yellow: Based off her original appearance in Metroid.
  3. Green: Mass Produced Samus.
  4. Purple: Based off the Gravity Suit from Super Metroid.
  5. Teal: The Fusion Suit from Metroid Fusion.
  6. Red: The Dark Suit from Metroid Prime 2.
  7. White:The Light Suit from Metroid Prime 2.
  8. White: Her suit from the New 3DS Commercial.

Neutral Attack: Samus throws out a punch followed by a swing from her arm cannon.

Side Tilt: Samus performs a roundhouse kick.

Up Tilt: Samus performs an axe kick that can Meteor Smash.

Down Tilt: Samus strikes the ground with her arm cannon. Creating an explosion.

Dash Attack: Samus bashes the opponent with her shoulder.

Side Smash: Samus thrusts her arm cannon forward. This move deals fire damage.

Up Smash: Samus fires five fiery blasts in an overhead arcing motion.

Down Smash: Samus performs a legsweep on both sides.

Neutral Aerial: Samus performs a Sex Kick.

Forward Aerial: Samus fires five fiery blasts in a slow, downward arcing motion

Backwards Aerial: Samus kicks behind her.

Upwards Aerial: Samus performs an upwards drill kick.

Downwards Aerial: Samus will swing her arm cannon under her. This move can Meteor Smash.

Grab: Samus uses her grapple beam to grab her opponent. This move can be used to grab walls and ledges.

Pummel: Samus will slap the opponent.

Forward Throw: Samus will throw the opponent forward.

Backwards Throw: Samus will throw the opponent behind her.

Upwards Throw: Samus will throw the opponent above her.

Downwards Throw: Samus will slam the opponent into the ground.

Neutral Special (Charge Shot): Samus will started chargin up her arm cannon. Once the shot is fully charged,Samus's arm cannon will start shinning. Pressing the Special Button again will make samus fire a powerful shot forward. 

Side Special (Missile): Allows Samus to fire two types of missiles forward. Homing missiles,Wich are slow and not very powerful,But will home in on opponents. And Super Missiles,Wich are faster and more powerful,but won't home in on opponents.

Down Special (Bomb): Samus will enter her Morph Ball form and drop a bomb that will explode after a second. The explosion will bounce samus up a bit if she's close.

Up Special (Screw Attack): Samus will somersault upwards and hit whoever is in her way.

Final Smash (Zero Laser): Samus will take aim before firing a giant and powerful laser forward.

Dark Samus ε[]

Artwork Description & Moveset
0.2.CSSB Dark Samus Artwork 1
Description:

Samus' Phazon doppleganger returns to the frey once again. She's an Echo Fighter of Samus and as such,they share similiar attributes.

Dark Samus is a bit stronger than the normal Samus,But she is a bit slower and has slightly more difficulty with recovery. Her fire attacks are also replaced with Phazon.

Stage Entrance: Dark Samus will float out of a portal.

Idle Animation 1: Dark Samus will raise her arm cannon before lowering it.

Idle Animation 2: Dark Samus places a hand on her arm cannon.

Taunt 1: Dark Samus spins around while being covere in phazon.

Taunt 2: Dark Samus grabs her arm cannon and glows in phazon.

Taunt 3: Dark Samus will raise her arm cannon and emit some electricity.

Taunt 4: Dark Samus will split into two before merging back together.

Can Wall Jump?: No

Can Wall Grapple?: Yes

Can Crawl?: No

Can Glide?: No (But can float)

  1. Dark Blue: Dark Samus' Default costume.
  2. Purple: -
  3. Teal: -
  4. Orange: Based off Samus' Varia Suit.
  5. White: -
  6. Purple: Based off Ridley's Sprite in Metroid.
  7. Blue:Based off Sylux from Metroid Prime Hunters.
  8. Green: -

Neutral Attack: Dark Samus throws out a sloppy punch followed by a swing from her arm cannon.

Side Tilt: Dark Samus performs a roundhouse kick.

Up Tilt: Dark Samus performs an axe kick that can Meteor Smash.

Down Tilt: Dark Samus strikes the ground with her arm cannon. Creating an electric explosion.

Dash Attack: Dark Samus bashes the opponent with her shoulder.

Side Smash: Dark Samus thrusts her arm cannon forward. This move deals electric damage.

Up Smash: Dark Samus fires five electric blasts in an overhead arcing motion.

Down Smash: Dark Samus performs a legsweep on both sides.

Neutral Aerial: Dark Samus performs a Sex Kick.

Forward Aerial: Dark Samus fires five electric blasts in a slow, downward arcing motion

Backwards Aerial: Dark Samus kicks behind her.

Upwards Aerial: Dark Samus performs an upwards drill kick.

Downwards Aerial: Dark Samus will swing her arm cannon under her. This move can Meteor Smash.

Grab: Dark Samus uses her grapple beam to grab her opponent. This move can be used to grab walls and ledges.

Pummel: Dark Samus will slap the opponent.

Forward Throw: Dark Samus will throw the opponent forward.

Backwards Throw: Dark Samus will throw the opponent behind her.

Upwards Throw: Dark Samus will throw the opponent above her.

Downwards Throw: Dark Samus will slam the opponent into the ground.

Neutral Special (Charge Shot): A shot that can be charged up and saved for later use. This works like Samus' charge shot,But it has more power at the cost of less range.

Side Special (Missile): Dark Samus will fire a missile forward that'll slowly speed up. This missile will slightly home in on enemies.

Down Special (Bomb): Dark Samus will enter her Morph Ball form and drop a bomb that will explode after a second. The explosion deals electric damage instead of fire and will stun enemies for a few seconds.

Up Special (Screw Attack): Dark Samus will somersault upwards. This move will take Dark Samus more horizontally then vertically.

Final Smash (Phazon Laser): Dark Samus will take aim before firing a giant and powerful laser forward like Samus' Final Smash.

Zero Suit Samus[]

Artwork Description & Moveset
0.1.CSSB Zero Suit Samus Artwork 1
Description:

Ocassionally,Samus decides to fight without her power suit. Without it,she's much more quick and agile and her attacks are faster. But she loses most of her projectiles and power.

Stage Entrance: Samus will float out of her ship thanks to her rocket boots.

Idle Animation 1: Samus presses buttons on her Paralyzer.

Idle Animation 2: Samus will look around.

Taunt 1: Samus tosses her Paralyzer into the air, spins once, and catches it behind herself while saying "Is that all?"

Taunt 2: Samus swings her whip in a circular motion while saying "Try me."

Taunt 3: Samus Holds her Paralyzer near her waist, and then performs a pirouette while twirling a whip of plasma around herself and saying "You're mine!"

Taunt 4: Samus spins her Paralyzer and puts it back in her holder.

Can Wall Jump?: Yes

Can Wall Grapple?: Yes

Can Crawl?: Yes

Can Glide?: No

  1. Blue: Zero Suit Samus' Default costume.
  2. Dark Blue: Based off her suit from Metroid Prime 2.
  3. Green: -
  4. Red: Based off her Justin Bailey appearance in Metroid.
  5. White: Based off an outfit from one of the endings of Super Metroid.
  6. Black: Based off her outfit at the end of Super Metroid.
  7. Blue: her outfit at the end of Fusion.
  8. Orange: Based on her outfit at the end of Metroid Zero Mission.

Neutral Attack: A punch followed by a knee strike. Samus finishes the combo by elbowing the enemy.

Side Tilt: Samus performs a roundhouse kick.

Up Tilt: Samus performs a handstand and kicks upwards.

Down Tilt: Samus performs a sweep kick.

Dash Attack: Samus knees the opponent.

Side Smash: Samus will perform two roundhouse kicks.

Up Smash: Samus will swing her Plasma Whip upwards.

Down Smash: Samus will shoot diagonally downwards. She only attacks on one side,but the attack stuns opponents.

Neutral Aerial: Samus spins her whip around her.

Forward Aerial: Samus performs two kicks.

Backwards Aerial: Samus kicks behind her.

Upwards Aerial: Samus performs a flip kick.

Downwards Aerial: Samus will perform a dive kick that meteor smashes.

Grab: Samus uses her plasma whip to grab opponents. This move can be used to grab walls and ledges.

Pummel: Samus will knee the opponent.

Forward Throw: Samus will knock away the opponent with her gun.

Backwards Throw: Samus will kick the opponent behind her.

Upwards Throw: Samus will flip kick the opponent.

Downwards Throw: Samus will drop the opponent and axe kick them.

Neutral Special (Paralyzer): Samus charge up some energy before firing an electric projectile from her gun. This projectile will stun whoever is hit by it. The longer the projectile is charged,they longer your opponent will be stunned.

Side Special (Plasma Whip): Samus will swing her plasma whip forward. This move deals a lot of damage and knockback at the tip and it can even be used as a grapple recovery.

Down Special (Flip Jump): Samus will jump and flip in an arc. However is below her on her way back down will be meteor smashed while airborne and burried when on the ground. Pressing the attack button while using this move will make Samus perform a kick that deals a lot of knockback.

Up Special (Boost Kick): Samus will fly upwards while sticking out her leg,Hurting whoever is in her way. She will finish the move by performing a roundhouse kick that knocks the opponents away.

Final Smash (Gunship): Samus will board her ship and cause a reticle to appear. You can move the reticle and pressing the attack button will make Samus fire a beam where the reticle is.

Ridley[]

Artwork Description & Moveset
0.1.CSSB Ridley Artwork 1
Description:

The big bad Space Pirate of the Metroid returns to the game once again. Ridley has a lot of range and power with his attacks,But he is a big target and can be hit very easily.

Stage Entrance: Ridley will dive bomb towards the stage and roar.

Idle Animation 1: Ridley spreads his wings out and shakes his body a little

Idle Animation 2: Ridley grips his claw over his jaws and snarls

Taunt 1: Ridley stands more upright.

Taunt 2: Ridley roars and strikes a menacing pose while flapping his wings rapidly.

Taunt 3: Ridley spins in a circle, finishing in a celebrating pose

Taunt 4: Ridley will stab forward with his tail a couple of times.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: Yes

Can Glide?: Yes

  1. Purple: Ridley's Default color.
  2. Red: Based off his artwork on the American box-art of Super Metroid.
  3. Blue: Based off Ridley-X from Metroid Fusion.
  4. Green:Based off Knuckle from Wind Waker.
  5. Purple: Based off his sprite in Metroid.
  6. Yellow: Based off the boss statues from Super Metroid.
  7. White:-
  8. Gray: Metal Ridley.

Neutral Attack: A double claw swipe followed by a bite. this can be followed up with a rapid-fire tail stab that ends with a swing.

Side Tilt: Ridley grabs his tail and stabs forward

Up Tilt: Ridley extends one of his wings to swoop from behind

Down Tilt: a low tail swipe

Dash Attack: Ridley performs a leaning bite.

Side Smash: Ridley reels back before exploding a fireball within his mouth

Up Smash: Ridley performs a spinning tail/kick attack.

Down Smash: Ridley slams his wings onto the ground.

Neutral Aerial: Ridley performs a spinning tail attack

Forward Aerial: Ridley stabs with his tail forward three times.

Backwards Aerial: Ridley performs a backward roundhouse kick

Upwards Aerial: Ridley thrusts both wings into the air while closed.

Downwards Aerial: Ridley will perform a dive kick that meteor smashes opponents at the begining.

Grab: Ridley grabs the opponent with his right hand

Pummel: Ridley stabs the opponent with his tail.

Forward Throw: Ridley hurls the opponent forward.

Backwards Throw: Ridley performs an underhanded toss with one arm

Upwards Throw: Ridley throws the opponent overhead and stabs them with his tail

Downwards Throw: Ridley slams the opponent on the ground with one hand

Neutral B (Plasma Breath): A chargable move. If you tap the button,Ridley will spew a fireball forward. Holding down the button will make him spew multiple fireballs. How many fireballs he spews is determined by how long you hold down the button.

Side B (Space Pirate Rush): Ridley will grab whoever is close to him. Once he grabs someone,he will fly forward and drag them across the ground.

Down B (Skewer): Ridley will skewer whoever is in front of him with his tail. Whoever is hit by the tail will be stunned and vulnerable for attacks.

Up B (Wing Blitz): Ridley will fly a short distance upwards. This move can be angled.

Final Smash (Plasma Scream):Ridley will slash whoever is in front of him and knock them away. Whoever was slashed will be slammed against samus’ ship. Ridley will then shoot a fireball and destroy the ship,Knocking away whoever is against it.

Kirby Characters[]

Kirby[]

Artwork Description & Moveset
0.7.CSSB Kirby Artwork
Description:

The hero of Dreamland that has the ability to send your attacks right back at ya! Kirby has very fast attacks and he can jump 5 times,Making it easy for him to recover. However,He is very light. So it's easy to K.O. him.

Stage Entrance: Crashes into the stage with his Warp Star.

Idle Animation 1: Kirby will hop to look off-screen, then hop back into his default position.

Idle Animation 2: Kirby nods off but quickly shakes himself.

(NOTE: Kirby will discard his abilities if you taunt)

Taunt 1: Dances and raises his hand.

Taunt 2: Kirby spins repeatedly, then stops to balance on one leg and extend one arm and say "Eeu!"

Taunt 3: Kirby leans inward to face the screen and wave his arms while saying "Hi!"

Taunt 4: Kirby raises his hand with an angry expression. A heart appears above his hand.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. Pink: Kirby's Default color.
  2. Yellow: Based off “Keeby”. Also based off Beam Kirby in Kirby Super Star.
  3. Blue: Based off Ice Kirby in Kirby Super Star.
  4. Red: Based off Fire Kirby in Kirby Super Star.
  5. Green: Based off Plasma Kirby in Kirby Super Star.
  6. White: Based off his sprite in Kirby ‘s Dream Land.
  7. Black: Based off Shadow Kirby & the Amazing Mirror.
  8. White: Based off a pallete from Kirby & the Amazing Mirror.

Neutral Attack: Kirby throw two punches followed by multiple quick punches.

Side Tilt: Kirby performs a roundhouse kick.

Up Tilt: Kirby performs a scorpion kick.

Down Tilt: Kirby performs a sweep kick.

Dash Attack: Kirby bursts into flames and dashes forward.

Side Smash: Kirby will jump forward and kick his opponent.

Up Smash: Kirby performs a flip kick.

Down Smash: Kirby performs a spinning split kick.

Neutral Aerial: Kirby spins around while holding out his limbs.

Forward Aerial: Kirby performs 3 roundhouse kicks.

Backwards Aerial: Kirby performs a dropkick.

Upwards Aerial: Kirby performs a flip kick.

Downwards Aerial: Kirby performs a drill kick that can meteor smash opponents.

Grab: Kirby quickly reaches out for his opponent.

Pummel: Kirby jabs his opponent.

Forward Throw: Kirby performs a flip with his opponent and slams them into the ground.

Backwards Throw: Kirby suplexes the opponent behind him.

Upwards Throw: Kirby jumps Sky-high before coming back down and slamming his opponent into the ground,creating an explosion.

Downwards Throw: Kirby drops his opponent and repeadetly stomps on them.

Neutral Special (Inhale): Kirby will inhale whoever or whatever is close to him. If he inhales an enemy,He can spit them back out or copy their Neutral Specials. He can also inhale items and projectiles to heal himself.

Side Special (Hammer): Kirby will pull out a hammer that can be charged up. Once the hammer is fully charged,Flames will come out of it. When you let go off the button,Kirby will swing his hammer and hit whoever is in front of him with a powerful strike. Beware,If you charge for too long,Kirby will start taking damage.

Down Special (Stone): Kirby will transform into a Stone and crush whoever is below him. Kirby is invulnerable while he is in his stone form. But he is very vulnerable when he exits his stone form.

Up Special (Final Cutter): Kirby will pull out a cutter and perform a leaping slash before swinging his sword downwards. Once he lands on the ground,He will send a slash forward.

Final Smash (Ultra Sword): Kirby will pull out his Ultra Sword and slash whoever is in front of him repeatedly.

Meta Knight[]

Artwork Description & Moveset
0.3.CSSB Meta Knight Artwork 1
Description:

The lonely knight of Dreamland returns for a fair(?) fight. With the ability to teleport with his cape and transform it into bat wings,Meta Knight can move around the arena very fast.

His sword can also be used for long ranged and fast attacks. Unfortunately,Meta Knight doesn't have any projectiles and all of his special moves leave him vulnerable after execution.

Stage Entrance: Meta Knight warps towards the stage with his cape.

Idle Animation 1: Meta Knight looks around.

Idle Animation 2: Meta Knight pulls his cape in front of himself and then throws it back

Taunt 1: Meta Knight Wraps himself in his cape and spins repeatedly while scoffing.

Taunt 2: Meta Knight says "Fight me!" while slashing twice and then pointing Galaxia at his opponent.

Taunt 3: Meta Knight turns his cape into wings and spreads them out while shouting "Come!"

Taunt 4: Meta Knight warps his cape around him before throwing it back.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: Yes

  1. Blue: Meta Knight's Default costume.
  2. Yellow:Based off his appearance when a 2nd player controls him in Kirby Star Allies.
  3. Teal: Based off his appearance when a 3rd player controls him in Kirby Star Allies.
  4. Black: Based off his sprite in Kirby’s Adventure.
  5. Pink: Galacta Knight.
  6. Black: Dark Meta Knight.
  7. Red: Morpho Knight.
  8. Blue:Mecha Knight.

Neutral Attack: Meta Knight swings his sword around him very quickly.

Side Tilt: Meta Knight performs an inward slash followed by an outward slash, followed by an upward slash

Up Tilt: Meta Knight performs a spinning, upward thrust.

Down Tilt: Meta Knight trusts his sword while crouching.

Dash Attack: Meta Knight will kick his opponent while flying.

Side Smash: Meta Knight will swing his sword forward.

Up Smash: Meta Knight will swing his sword upwards 3 times.

Down Smash: Meta Knight will swing his sword on both sides.

Neutral Aerial: Meta Knight spins around while holding out his sword.

Forward Aerial: Meta Knight performs 3 slashes in front of him.

Backwards Aerial: Meta Knight performs 3 slashes behind him.

Upwards Aerial: Meta Knight slashes above him.

Downwards Aerial: Meta Knight dives down while thrusting his sword under him. This move meteor smashes at the start.

Grab: Meta Knight quickly reaches out for his opponent.

Pummel: Meta Knight hits the opponents with the spikes on his swings.

Forward Throw: Meta Knight kicks his opponent forward.

Backwards Throw: Meta Knight teleports behind the opponent and slashes them.

Upwards Throw: Meta Knight jumps Sky-high before coming back down and slamming his opponent into the ground.

Downwards Throw: Meta Knight drops his opponent and repeatedly stomps on them.

Neutral Special (Mach Tornado): Meta Knight will spin around in a tornado,Trapping however is close to him and hitting them multiple times. You can move around while executing this move and this move can also be used to recover. Holding down the button will increase how long this move lasts.

Side Special (Drill Rush): Meta Knight will stick his sword forward and spin like a drill,hitting whoever is in his path multiple times. This move can be angled slightly for better recovery.

Down Special (Dimensional Cape): This move allows Meta Knight to warp around the arena. If you press the attack button when Meta Knight reappears,He'll perform a slash that deals a lot of knockback

Up Special (Shuttle Loop): Meta Knight will leap in the air with his sword held upwards. He will then perform a loop and slash whoever is in his way

Final Smash (Galaxia Darkness): Meta Knight will swing his cape in front of him and trap opponents under him. However is trapped under the cape will be sent flying with a big slash.

King Dedede[]

Artwork Description & Moveset
0.2.CSSB King Dedede Artwork 1
Description:

The self-proclaimed ruler of Dreamland. He is a fast heavy weight that can deal a lot of damage thanks to his hammer. He can also puff himself up and jump 5 times like kirby. While his attacks are very powerful,They're very slow and can leave you vulnerable.

Stage Entrance: Dedede sits on a throne carries by Waddle Dees. He will then jump off and get in a fighting stance.

Idle Animation 1: Dedede pats his belly.

Idle Animation 2: Dedede holds the hammer on his shoulder before putting it back on the ground.

Taunt 1: Dedede pumps his hammer up and down while chuckling.

Taunt 2: Dedede spins his hammer while laughing.

Taunt 3: Dedede dances in a circle while drumming on his belly.

Taunt 4: Dedede will roar at his enemies.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. Red: King Dedede's Default costume.
  2. Gray:Based off his sprite in Kirby’s Dream Land.
  3. Pink: Based off one of his alternate colors from Kirby 64: the Crystal Shards.
  4. Blue: Based off one of his alternate colors from Kirby 64: the Crystal Shards.
  5. Green: Based off one of his alternate colors from Kirby Air Ride.
  6. Black: Shadow Dedede from Kirby Triple Deluxe.
  7. Purple: Dedede Clone from Kirby Planet Robobot.
  8. Cream: Dedede Clone 2.0.  from Kirby Planet Robobot.

Neutral Attack: Dedede will swing his hammer twice before spinning it. The spin hits multiple times as long as you hold down the button.

Side Tilt: Dedede spins his hammer forward.

Up Tilt: Dedede headbutts the opponent.

Down Tilt: Dedede will roll forward.

Dash Attack: Dedede will jump forward and trip on an opponent. This move has Super Armor at the start.

Side Smash: Dedede holds his hammer overhead and swings his down.

Up Smash: Dedede swings his hammer above him.

Down Smash: Dedede spins his hammer around him.

Neutral Aerial: Dedede inflates his belly and strikes his opponents with it.

Forward Aerial: Dedede will swing his hammer forward.

Backwards Aerial: Dedede will perform a dropkick.

Upwards Aerial: Dedede will spin the hammer above him.

Downwards Aerial: Dedede will swing his hammer under him. This move can Meteor Smash.

Grab: Dedede reaches out for the opponent.

Pummel: Dedede headbutts his opponent.

Forward Throw: Dedede strikes the opponent with his hammer.

Backwards Throw: Dedede strikes the opponent with his hammer behind him.

Upwards Throw: Dedede chucks the opponent upwards.

Downwards Throw: Dedede slams the opponent into the ground.

Neutral Special (Inhale): Dedede will inhale whoever is in front of him just like Kirby. Dedede cannot copy abilities like Kirby whoever. He can only spit opponents back out after inhaling them. He can also inhale items to heal himself.

Side Special (Gordo Throw): He will throw a Gordo forward. This gordo will bounce along the ground until it collides with something. The speed of the Gordo when thrown can also be altered with the control stick. The gordo can be reflected by attacks,so be careful.

Down Special (Hammer Flip): A Chargable Move. He will hold his hammer overhead and his hammer will light on fire as you charge it. Once you let go of the button,Dedede will perform a swing that knocks his enemies upwards. If you hold down the button for too long,Dedede will start taking damage.

Up Special (Super Dedede Jump): Dedede will leap into the air before falling back down and stomping on whoever is below him. This move will meteor smash whoever is below him in midair and on the ground,the move will bury opponents. The stomp can be cancelled,but you'll be vulnerable upon landing.

Final Smash (Masked Dedede): Dedede will put on his mask. While you're wearing the mask,You can move around faster. You and knock your enemies away with the hammer of you can fire missiles at them in this state. 

(NEW) Bandana Dee[]

Artwork Description & Moveset
0.4.CSSB Bandana Dee Artwork 3
Description:

A Waddle Dee that is known for his blue bandana and his skills with the spear. Thanks to this spear,He has access to fast and long ranged attacks.

He is almost as light as Kirby and his attacks,though fast and long ranged,don't deal a lot of damage. And unlike his friends, He can only Jump 2 times.

Stage Entrance: Waddle Dee will hover towards the stage with his Spear Copter move.

Idle Animation 1: Waddle Dee will stretch.

Idle Animation 2: Waddle Dee will sit down and then get back up.

Taunt 1: Waddle Dee happily raises his spear.

Taunt 2: Waddle Dee will spin his spear above him without hovering.

Taunt 3: Waddle Dee will face the screen and wave at you.

Taunt 4: Waddle Dee will pull out a parasol and open it. He will spin it before putting it away.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: Yes

Can Glide?: No

  1. Blue: Waddle Dee's Default costume
  2. Yellow: Based off his appearance when a 2nd player controls him in Kirby Star Allies.
  3. Blue: Based off his appearance when a 3rd player controls him in Kirby Star Allies.
  4. Green: Based off his appearance when a 4th player controls him in Kirby Star Allies.
  5. Gray: Based off the sprite of Waddle Dees in Kirby's Dream Land.
  6. Pink: Based off Kirby.
  7. Red: -
  8. Brown: A normal Waddle Dee.

Neutral Attack: Waddle Dee will thrust his spear forward once before following up with a flurry of spear attacks.

Side Tilt: Waddle Dee will swing his spear forward.

Up Tilt: Waddle Dee will thrust his spear upwards.

Down Tilt: Waddle Dee will perform a slide kick.

Dash Attack: Waddle Dee will dive forward and while holding out his spear.

Side Smash: Waddle Dee will thrust his spear forward 3 times.

Up Smash: Waddle Dee will swing his spear above him.

Down Smash: Waddle Dee will thrust his spear forward and then behind.

Neutral Aerial: Waddle Dee will spin his spear.

Forward Aerial: Waddle Dee will thrust his spear forward 3 times.

Backwards Aerial: Waddle Dee will perform a dropkick.

Upwards Aerial: Waddle Dee will thrust his spear upwards.

Downwards Aerial: Waddle Dee will kick below him multiple times.

Grab: Waddle Dee quickly reaches out for his opponent.

Pummel: Waddle Dee jabs the opponent.

Forward Throw: Waddle Dee performs a flip with his opponent and slams them into the ground.

Backwards Throw: Waddle Dee will kick the opponent behind him.

Upwards Throw: Waddle Dee will throw his opponent upwards.

Downwards Throw: Waddle Dee will slam his opponent into the ground.

Neutral Special (Spear Throw): Waddle Dee will take aim and throw a spear in an arc. holding down the button will make him throw 3 spears.

Side Special (Spear Thrust): Waddle Dee will extend his spear forward. This move deals a lot of horizontal knockback and it can also allow Waddle Dee to cling onto walls. But there's a slight delay before using the move.

Down Special (Moon Drop): Waddle Dee will leap into the air and drop down while twirling his spear. This move can meteor smash midair opponents and it can even break shields.

Up Special (Spear Copter): Waddle Dee will jump up and spin his spear like a helicopter. Allowing him to slowly descend. The spear will damage whoever is hit by it.

Final Smash (Waddle Dee Army): Waddle Dee will raise his spear upwards and summon a bunch of other Waddle Dees for a limited time. These Waddle dees will try to attack whoever is close to them.

(NEW) Knuckle Joe[]

Artwork Description & Moveset
0.1.CSSB Knuckle Joe 1
Description:

The bearer of the Fighter Ability has broken his status as an Assist Trophy to join his allies. He his very quick on his feet and has a lot of quick attacks with lots of range.

However,his attacks are rather weak. He is very light and has a fast falling speed,So if he gets knocked off the stage,he can have difficulty recovering.

Stage Entrance: Knuckle Joe will dive kick towards the arena and throw out some punches.

Idle Animation 1: Knuckle Joe will scratch his nose.

Idle Animation 2: Knuckle Joe will punch his palm.

Taunt 1: Knuckle Joe will perform a backflip and hold up his feet.

Taunt 2: Knuckle Joe cracks his knuckles.

Taunt 3: Knuckle Joe will hop in place while throwing out some punches.

Taunt 4: Knuckle Joe will throw a Star Block in the air and then punch it and break it.

Can Wall Jump?: Yes

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No.

  1. Blue: Knuckle Joe's Default costume
  2. Red: Based off the helper from Kirby Super Star.
  3. Yellow: Based off his appearance when a 2nd player controls him in Kirby Star Allies.
  4. Teal: Based off his appearance when a 3rd player controls him in Kirby Star Allies.
  5. Green: Based off his appearance when a 4th player controls him in Kirby Star Allies.
  6. Red: Based off the Fighter Ability.
  7. Purple: Based off his first appearance In Kirby Right Back At Ya.
  8. Purple: Based off his father, Who appeared in Kirby Right Back At Ya.

Neutral Attack: Knuckle Joe throws two punches followed by multiple quick punches.

Side Tilt: Knuckle Joe throws a forward leaning overhead punch

Up Tilt: Knuckle Joe will uppercut his opponent.

Down Tilt: Knuckle Joe will perform a leg sweep.

Dash Attack: Knuckle Joe slides along the ground.

Side Smash: Knuckle Joe will jump forward and kick his opponent.

Up Smash: Knuckle Joe performs a flip kick.

Down Smash: Knuckle Joe performs a roundhouse kick on both sides.

Neutral Aerial: Knuckle Joe will perform a Sex Kick.

Forward Aerial: Knuckle Joe performs a drop kick.

Backwards Aerial: Knuckle Joe will perform a backhanded punch.

Upwards Aerial: Knuckle Joe will punch upwards.

Downwards Aerial: Knuckle Joe performs a downward kick. This move can Meteor Smash at the start and Knuckle Joe will bounce of enemies.

Grab: Knuckle Joe quickly reaches out for his opponent.

Pummel: Knuckle Joe kicks the opponent.

Forward Throw: Knuckle Joe Punches the enemy forward.

Backwards Throw: Knuckle Joe Judo throws the opponent behind him.

Upwards Throw: Knuckle Joe jumps Sky-high before coming back down and slamming his opponent into the ground.

Downwards Throw: Knuckle Joe drops his opponent and repeadetly stomps on them.

Neutral B (Force Blast): Knuckle Joe will charge an energy blast as long as you hold down the button. Once you let go off the button,he will fire the blast forward.

Side B (Spin Kick): Knuckle Joe will jump forward and perform 3 kicks while spinning. If you mash the button,Knuckle Joe will slowly rise while performing the attack.

Down B (Sky Kick): Knuckle Joe will jump up and perform a dive kick. This Dive Kick will meteor smash whoever is below Knuckle Joe and this move can even break shields.

Up B (Rising Break): Knuckle Joe will perform an uppercut that’ll stun his enemies. The move deals the most damage at the peak of the uppercut.

Final Smash (Non-Stop Vulcan Jab): Knuckle Joe will jump forward and stun whoever is in front of him. He will then Vulcan Jab the stun opponents before finishing the attack with a Smash Punch.

(NEW) Lololo[]

Artwork Description & Moveset
0.1.CSSB Lololo 1
Description:

This mini-boss has joined the battle (along with his partner Lalala). He is very slow and light,but he has a lot of projectiles at his dispossal and it’s very easy for him to recover.

Stage Entrance: A light will appear. Lololo will then jump out of the light and raise his fist.

Idle Animation 1: Lololo will hop in place.

Idle Animation 2: Lololo will look at his opponent with an angry face.

Taunt 1: Lololo will face the screen and flex his arms.

Taunt 2: Lololo will face the camera and swing his arms around angrily.

Taunt 3: Lololo will perform a flip.

Taunt 4: Lololo will hover in place and cheer.

Can Wall Jump?: Yes (And wall cling)

Can Wall Grapple?: No

Can Crawl?: No (But can float)

  1. Blue: Lololo's Default color.
  2. Pink: Lalala.
  3. Purple: EX Lololo.
  4. Orange: EX Lalala.
  5. Pink: Based off Kirby.
  6. Green:-
  7. Black: Based off their Game Boy pallete.
  8. Brown: Based off their Game Boy pallate.

Neutral Attack: Lololo throws two punches.

Side Tilt: Lololo will wind up and throw a punch.

Up Tilt: Lololo will perform an uppercut.

Down Tilt: Lololo performs a sweep kick.

Dash Attack: Lololo will hold out his hands while running.

Side Smash: Lololo will clap in front of him.

Up Smash: Lololo will jump up while spinning.

Down Smash: Lololo will throw two projectiles on the ground. Whoever gets hit by these projectiles will be trapped in eggs.

Neutral Aerial: Lololo will spin around while holding out his arm. This move hits multiple times.

Forward Aerial: Lololo will kick in front of him 3 times.

Backwards Aerial: Lololo will swing his fist behind him.

Upwards Aerial: Lololo will clap his hands above him.

Downwards Aerial: Lololo will stomp under him multiple times.

Grab: Lololo uses a snake to grab opponents. This move can be used to grab ledges and walls.

Pummel: The snake bites the opponents.

Forward Throw: Lololo punches the opponent.

Backwards Throw: Lololo spins his opponent around before throwing them.

Upwards Throw: Lololo will throw his opponent upwards.

Downwards Throw: Lololo will slam the opponent into the ground.

Neutral Special (Box Push): Lololo will place a box in front of him and push it forward. This box will bury whoever is in the way.

Side Special (Gordo Kick): Lololo will kick a Gordo forward that’ll fly in a straight line and knock away whoever is in the way. The Gordo can be reflected with any attack.

Down Special (Fire Box): Lololo will place a red box in front of him that will catch fire. This box will hurt whoever touches it. This box will fall down if you use it in the air or near a ledge.

Up Special (Flight): Lololo will take flight. You can control where he goes for 3 seconds before he enters his helpless state.

Final Smash (Jewel of Edenah): Lololo will pull out a jewel that will emit shockwaves that knock away whoever is near him. These shockwaves will also Meteor Smash whoever is in the air.

(NEW) Gooey[]

Artwork Description & Moveset
1.CSSB Gooey Artwork 1
Description:

A friend of Kirby that is made from the same stuff as Dark Matter. He has very quick and long ranged attacks,but their very weak and he is very light.

Stage Entrance: Gooey will jump out of a bag and stick his tongue out.

Idle Animation 1: Gooey will scratch his head with his tongue.

Idle Animation 2: Gooey will hop in place.

Taunt 1: Gooey will stand on his tongue.

Taunt 2: Gooey will hide in a bag before jumping back out.

Taunt 3: Gooey will briefly transform into his Mock Matter form.

Taunt 4: Gooey will pull out a parasol and spin it before putting it away.

Can Wall Jump?: No

Can Wall Grapple?: Yes

Can Crawl?: Yes

Can Glide?: No

  1. Blue: Gooey's Default color..
  2. Black: Based off Dark Matter.
  3. White: Based off Zero.
  4. Purple: EX Lalala.
  5. Yellow: Based off his appearance when a 2nd player controls him in Kirby Star Allies.
  6. Blue: Based off his appearance when a 3rd player controls him in Kirby Star Allies.
  7. Green: Based off his appearance when a 4th player controls him in Kirby Star Allies.
  8. Pink:Based off the female Gooey from Kirby's Dream land 2.

Neutral Attack: Gooey will swing his tongue around twice and swing it rapidly.

Side Tilt: Gooey will swing his tongue forward.

Up Tilt: Gooey will stick out his tongue upwards.

Down Tilt: Gooey will stick out his tongue while crouching.

Dash Attack: Gooey will transform into a curling stone and slide forward. This move can freeze opponents at high percentages.

Side Smash: Gooey will pull out a broom and sweep forward.

Up Smash: Gooey will spin his parasol above him.

Down Smash: Gooey will spin around while breathing ice.

Neutral Aerial: Gooey will spin around while breathing ice.

Forward Aerial: Gooey will swing his tongue forward 3 times.

Backwards Aerial: Gooey will swing his broom behind him.

Upwards Aerial: Gooey will swing his tongue upwards.

Downwards Aerial: Gooey will spin his parasol downwards.

Grab: Gooey will stick out his tongue and grab his opponent. This move can grab walls and ledges.

Pummel: Gooey will squeeze his opponent with his tongue.

Forward Throw: Gooey will throw his opponent forward.

Backwards Throw: Gooey will throw his opponent behind him.

Upwards Throw: Gooey will throw his opponent upwards and spin them on his umbrella.

Downwards Throw: Gooey will jump up and transform into a stone. Once he lands on his opponent,he will burry them.

Neutral Special (Snack Lick): Gooey will stick out his tongue. Whoever touches it will be swallowed. You can then munch on the opponent for a few seconds before spitting them back out.

Side Special (Burning): Gooey will dive forward while being on fire. This move will leave him helpless after using it.

Down Special (Stone): Gooey will transform into a stone and fall down,burrying whoever is below him.

Up Special (Parasol): Gooey will jump up while twirling his parasol. Once he reaches the peak of the recovery,he will open the parasol and slowly fall down.

Final Smash (Mock Matter): Gooey will transform into his Mock Matter form and shoot lightning each time to press the button. He can also ram into enemies in this form,wich will stun them.

Pokemon Characters[]

Pikachu[]

Artwork Description & Moveset
0.8.CSSB Pikachu Artwork
Description:

The most recognizable Pokemon of all. Being an electric type,He can perform lightning attacks to stun his opponents. Both his movement and his attacks are lightning fast. But he's very light,Making him easy to K.O.

Stage Entrance: Pikachu will jump out of a Pokeball.

Idle Animation 1: Pikachu will scratch his ears.

Idle Animation 2: Pikachu will look around.

Taunt 1: Pikachu will hunch and discharge electricity around itself while saying "Piiiii!"

Taunt 2: Pikachu faces the screen and waves its left paw twice and then its right paw twice while saying "Pika Pika!"

Taunt 3: Pikachu will roll on its back while saying "Pikaaaaa!"

Taunt 4: Pikachu will fall asleep before waking up.

Can Wall Jump?: Yes

Can Wall Grapple?: No

Can Crawl?: Yes

Can Glide?: No

  1. Yellow: Pikachu's Default colors.
  2. Yellow: Female Pikachu
  3. Red: Red’s hat from Pokemon Red & Blue
  4. Green: Brendan’s headband from Pokemon Emerald.
  5. Blue:-
  6. Red: Red’s hat worn sideways.
  7. Brown: Detective Pikachu.
  8. Orange: Pikachu Libre.

Neutral Attack: Pikachu will headbutt the opponent.

Side Tilt: Pikachu will performs a double-footed side kick

Up Tilt: Pikachu will swing his tail upwards.

Down Tilt: Pikachu will swing his tail forward.

Dash Attack: Pikachu will bash the opponent with his head.

Side Smash: Pikachu rears back and then leans forward to discharge a bolt of electricity from its cheeks

Up Smash: Pikachu backflips to strike with its tail.

Down Smash: Pikachu discharges electricity while spinning around.

Neutral Aerial: Pikachu emits an electric surge around himself.

Forward Aerial: Pikachu performs an electrified, corkscrew battering ram.

Backwards Aerial: Pikachu will spin around repeatedly. This move slightly propels him backwards.

Upwards Aerial: Pikachu backflips to strike with its tail.

Downwards Aerial: Pikachu will spin around while discharging energy.

Grab: Pikachu will reach out with both of his hands.

Pummel: Pikachu will shock the opponent.

Forward Throw: Pikachu places the opponent on his back and zaps them.

Backwards Throw: Pikachu rolls multiple times and throws them away.

Upwards Throw: Pikachu will headbutt the opponent upwards.

Downwards Throw: Pikachu drops the opponent and slams them with his tail.

Neutral Special (Thunder Jolt): Pikachu will shoot a Thunder Jolt forward that bill bounce along surfaces.

Side Special (Skull Bash): Pikachu will charge up as long as you hold down the Special Button. Once you let go,He will launch himself forward and bash whoever is in his way.

Down Special (Thunder): Pikachu will summon a cloud and strike himself with lightning. Hurting whoever is close to him. The cloud will Meteor Smash whoever is close to it.

Up Special (Quick Attack): Pikachu will dash wherever you point your control stick at high speed. This move can be performed twice,But not in the same direction.

Final Smash (Volt Tackle): Pikachu will turn into a ball of lighting and fly around,Ramming and stunning whoever is in his way.

Pichu[]

Artwork Description & Moveset
0.1.CSSB Pichu Artwork 1
Description:

This tiny electric rodent has once again returned to the game with a moveset similar to Pikachu. His attacks have less range and damage,but they can be executed quicker.

Pichu is also faster than Pikachu and has an easier time recovering,But he is lighter and as such is easier to knock off the stage. He will also take recoil damage each time he performs an electric attack,so use them wisely.

Stage Entrance: Pichu will jump out of a Pokeball.

Idle Animation 1: Pichu looks back and twitches it's tail.

Idle Animation 2: Pichu will hop in place while looking around.

Taunt 1: Pichu will hunch and discharge electricity around itself. He will get dizzy for a second after using the taunt.

Taunt 2: Pichu faces the screen hops and waves at it while yelling "Pichu!"

Taunt 3: Pichu will lay on the ground and yell "Pichu!" Excitedly.

Taunt 4: Pichu will twitch his hears before jumping up and yelling "Pi"

Can Wall Jump?: Yes

Can Wall Grapple?: No

Can Crawl?: Yes

Can Glide?: No

  1. Yellow: Pichu’s Default Colors.
  2. Yellow: Spiky Eared Pichu.
  3. Blue: Based off Ukelele Pichu from  Pokemon Rangers: Guardian Signs.
  4. Red:-
  5. Blue: Based of the Swimmer Trainer class.
  6. Green: A Pokemon Trainer’s Backpack.
  7. Green:-
  8. Blue:-

Neutral Attack: Pichu will headbutt the opponent.

Side Tilt: Pikachu will performs a side kick that deals electric damage.

Up Tilt: Pichu will swing his tail upwards.

Down Tilt: Pichu will swing his tail forward.

Dash Attack: Pichu will bash the opponent with his head.

Side Smash: Pichu rears back and then leans forward to discharge a bolt of electricity from his cheeks. This move hits multiple times.

Up Smash: Pichu performs an upwards headbutt.

Down Smash: Pichu discharges electricity while spinning around.

Neutral Aerial: Pichu performs a flip while sticking out his tail.

Forward Aerial: Pichu performs an electrified, corkscrew battering ram.

Backwards Aerial: Pichu will spin around repeatedly. This move slightly propels him backwards.

Upwards Aerial: Pichu backflips to strike with its tail.

Downwards Aerial: Pichu will spin around while discharging energy.

Grab: Pichu will reach out with both of his hands.

Pummel: Pichu will shock the opponent.

Forward Throw: Pichu places the opponent on his back and zaps them.

Backwards Throw: Pichu rolls multiple times and throws them away.

Upwards Throw: Pichu will headbutt the opponent upwards.

Downwards Throw: Pichu drops the opponent and slams them with his tail.

Neutral Special (Thunder Jolt): Pichu will shoot a Thunder Jolt forward that bill bounce along surfaces.

Side Special (Skull Bash): Pikachu will charge up as long as you hold down the Special Button. Once you let go,He will launch himself forward and bash whoever is in his way. This move has more range and power than Pikachu’s skull bash,but it takes longer to use and it has more cooldown.

Down Special (Thunder): Pichu will summon a cloud and strike himself with lightning. Hurting whoever is close to him. The cloud will Meteor Smash whoever is close to it. Unlike Pikachu,Pichu’s thunder hits multiple times instead of just once.

Up Special (Agility): Pichu will dash wherever you point your control stick at high speed. This move can be performed twice and it can almost be done in the same direction the second time. But you can’t damage opponents.

Final Smash (Volt Tackle): Pichu will turn into a ball of lighting and fly back and forth,stunning whoever gets hit by him.

Jigglypuff[]

Artwork Description & Moveset
0.9.CSSB Jigglypuff Artwork
Description:

The puffy Balloon Pokemon. It has the most jumps out of the cast and can get back to the stage with ease. It's airial attacks are also very effective and it can put people to sleep. However,It's very slow and it's very light,Making it easy to K.O.

Stage Entrance: Jigglypuff will jump out of a Pokeball and bounce around.

Idle Animation 1: Jigglypuff will hop and look at the background and then face the foreground again.

Idle Animation 2: Jigglypuff will nod off before waking up.

Taunt 1: Jigglypuff happily spins in place on one foot, then looks and wiggles at the camera while inflated and smiling, all while saying "Jigglypuff!"

Taunt 2: Jigglypuff Twirls around then poses while looking away at the opposite side it is facing.

Taunt 3: Jigglypuff deflates and falls to the ground, flattened, then quickly inflates again. 

Taunt 4: Jigglypuff pulls out a marker while looking angry.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. Pink: Jigglypuff's Default color.
  2. Green: Based off the headband of the Blackbelt Trainer class.
  3. Red: Based of Phoebe, from the Elite Four from Pokemon Ruby and Sapphire
  4. Green: Based off Kirby’s Nightcap.
  5. Brown: Based off Bug Catchers in Pokemon.
  6. Blue:-
  7. White: The hat worn by Nurse Joy.
  8. Yellow: Peach’s Crown.

Neutral Attack: Jigglypuff will slap it's opponent twice.

Side Tilt: Jigglypuff will perform a roundhouse kick.

Up Tilt: Jigglypuff performs a scorpion kick.

Down Tilt: Jigglypuff will perform a shin kick.

Dash Attack: Jigglypuff will perform a headbutt.

Side Smash: Jigglypuff will jump forward and kick it's opponent.

Up Smash: Jigglypuff performs an upwards headbutt.

Down Smash: Jigglypuff spins around before performing a split.

Neutral Aerial: Jigglypuff will perform a sex kick.

Forward Aerial: Jigglypuff will perform a drop kick.

Backwards Aerial: Jigglypuff will perform a backwards roundhouse kick.

Upwards Aerial: Jigglypuff will swing her hand upwards.

Downwards Aerial: Jigglypuff will perform a drill kick.

Grab: Jigglypuff will reach out with both of his hands.

Pummel: Pichu will kick the opponent.

Forward Throw: Jigglypuff puffs up and knocks back the opponent.

Backwards Throw: Jigglypuff suplexes the opponent behind them.

Upwards Throw: Jigglypuff flings the opponent upwards.

Downwards Throw: Jigglypuff pins the opponent to the ground and then rolls back and forth on their back

Neutral Special (Roll Out): Jigglypuff will start rolling in place as long as you hold down the button. Once you let go of the button,It will roll forward and ram whoever is in front of it. The direction of the move can be altered.

Side Special (Pound): Jigglypuff will throw out a punch that knocks whoever is hit by it in the air. The 

Down Special (Rest): Jigglypuff will fall asleep on the spot and be vulnerable for a few seconds. If an opponent is close to it at the start up,They will be sent flying. Unlike previous games however,Jigglypuff will recover some health while asleep.

Up Special (Sing): Jigglypuff will sing a song and put whoever is close to it to sleep.

Final Smash (Puff Up): Jigglypuff will inflate itself to a giant size before jelling and sending whoever is close to her flying.

Mewtwo[]

Artwork Description & Moveset
0.1.CSSB Mewtwo Artwork 0
Description:

The legendary Psychic Pokemon returns once again. It has very powerful attacks with a lot of range. But it’s very floaty and light,so it can be easily knocked off the stage.

Stage Entrance: Mewtwo emerges from a large mass of dark energy and then descends onto the ground.

Idle Animation 1: Mewtwo motions toward itself with its arm further from the screen.

Idle Animation 2: Mewtwo draws its arms towards itself and strikes a pose.

Taunt 1: Mewtwo closes its eyes and folds its arms as it telekinetically spins around on the spot while laughing ominously.

Taunt 2: Mewtwo surrounds itself in a flame-like aura of dark energy

Taunt 3: Mewtwo's eyes shine briefly before it turns to face the screen. While facing the screen, it thrusts its arm forward to emit a small spark of dark energy.

Taunt 4: Mewtwo hovers in place while closing it's eyes.

Can Wall Jump?: Yes

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No (But can float)

  1. Purple: Mewtwo’s Default Colors.
  2. Green: Based off a Shiny Mewtwo.
  3. Blue: Based of one of the colors for Mewtwo in Pokémon Stadium.
  4. Orange: Based of one of the colors for Mewtwo in Pokémon Stadium.
  5. Brown:-
  6. Red:
  7. Purple:Based off Shadow Lugia.
  8. Blue:Based off Shadow Mewtwo.

Neutral Attack: Mewtwo extends its arm to emit a pulse of dark energy. Repeatedly pressing the attack button causes Mewtwo to sway its arm up and down to emit multiple pulses of dark energy.

Side Tilt: Mewtwo swings its tail forward

Up Tilt: Mewtwo backflips to swing its tail in an overhead arcing motion

Down Tilt: Mewtwo crouches and spins around to swing its tail in front of itself

Dash Attack: Mewtwo performs a lunging, dark energy-infused palm thrust.

Side Smash: Mewtwo quickly cups its hands to its side, and then thrusts them forward to perform a double palm thrust that emits a blast of dark energy.

Up Smash: Mewtwo thrusts its arm upward to emit a swirling blast of dark energy

Down Smash: Mewtwo extends its arm at a diagonal angle toward the ground to emit a blast of dark energy from its finger.

Neutral Aerial: Mewtwo discharges electricity around itself.

Forward Aerial: Mewtwo performs a dark energy-infused swipe

Backwards Aerial: Mewtwo swings its tail in an upward arc

Upwards Aerial: Mewtwo backflips to swing its tail in an overhead arcing motion

Downwards Aerial: Mewtwo backflips to perform a dark energy-infused stomp. This move can Meteor Smash.

Grab: Mewtwo telekinetically holds an opponent

Pummel: Mewtwo electrocutes the opponent.

Forward Throw: Mewtwo telekinetically lifts the opponent diagonally in the air before firing five small Shadow Balls at them.

Backwards Throw: Mewtwo telekinetically throws the opponent backwards.

Upwards Throw: Mewtwo elekinetically spins the opponent around itself before launching them upward.

Downwards Throw: Mewtwo telekinetically slams the opponent to the ground, and then somersaults in order to strike them with its tail

Neutral B (Shadow Ball): Mewtwo will charge up a Shadow Ball as long as you hold down the button. Moving will make him store the ball until you press the button again. Once you do so,he will shoot the ball forward.

Side B (Confusion): He will create a ripple and flip over his opponents. This move can be used to reflect projectiles.

Down B (Disable): Mewtwo’s eyes will shine and he will stun whoever is close to him. This move has very little range and only works when your opponent if facing you.

Up B (Teleport): He will teleport to wheverer your pointing the control stick.

Final Smash (Psystrike): Mewtwo will Mega Evolve and shoot a giant ball of energy forward that’ll knock away whoever is infront of him.

Lucario[]

Artwork Description & Moveset
0.1.CSSB Lucario Artwork 1
Description:

This Pokemon with a very strong Aura has returned to fight. Lucario’s aura will increase in power with how much damage you take. This can give your moves more power at the cost of making your easier to K.O.

Stage Entrance: Lucario

Idle Animation 1: Lucario

Idle Animation 2: Lucario

Taunt 1: Lucario

Taunt 2: Lucario

Taunt 3: Lucario

Taunt 4: Lucario

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: Yes

  1. Blue: Lucario’s Default Colors.
  2. Yellow: Shiny Lucario
  3. Purple:-
  4. Gray:-
  5. Blue:-
  6. Green:-
  7. Gray:-
  8. Purple:-

Neutral Attack: Lucario will perform a downward sweeping punch, followed by a jab-styled punch, followed by a stretch kick.

Side Tilt: Lucario performs a low-angle cross-style punch.

Up Tilt: Lucario performs an outside crescent kick.

Down Tilt: Lucario performs a kneeling Hapkido-style shin kick.

Dash Attack: Lucario performs a flying kick. 

Side Smash: Lucario will strike the opponent with a bone.

Up Smash: Lucario performs an uppercut styled punch.

Down Smash: Lucario strikes on both sides with his bone.

Neutral Aerial: Lucario spins his bone around him.

Forward Aerial: Lucario performs a stretch kick.

Backwards Aerial: Lucario thrusts his bone behind him.

Upwards Aerial: Lucario spins his bone upwards.

Downwards Aerial: Lucario stomps below him multiple times. This move can stall in the air.

Grab: Lucario reaches out for the opponent with both of his hands.

Pummel: Lucario strikes the opponent with his aura.

Forward Throw: Lucario shoves the opponent away.

Backwards Throw: Lucario throws the opponent behind him and strikes them with his bone.

Upwards Throw: Lucario throws the opponent upwards and strikes them with his bone.

Downwards Throw: Lucario slams the opponent into the ground.

Neutral B (Aura Sphere): Lucario will charge up an Aura Sphere as long as you hold down the button. He will throw the shuriken you press the button again. The power and size of the sphere will increase with your aura.

Side B (Force Palm): Lucario will fire a blast forward. The range wil increase with his aura. If an opponent is close to him,he will grab them and shove them away.

Down B (Double Team): Lucario will pose. If he’s attacked in this state,He will disappear before kicking the attacker away. The power of the counter attack increase with your aura.

Up B (Extreme Speed): Lucario will fly in the direction you aim for a short time. The distance you travel depends on your aura.

Final Smash (Mega Lucario): Lucario will Mega Evolve and transform into Mega Lucario. In this state,his aura increases. Meaning his attacks deal more damage than when he’s in his normal state.

Greninja[]

Artwork Description & Moveset
0.2.CSSB Greninja Artwork 1
Description:

This Ninja Pokemon has once again sneaked into the roster. He is very fast and has fast attacks as well. But his attacks aren’t very powerful and his falling speed is very fast.

Stage Entrance: Greninja will jump out of a Pokeball and pose.

Idle Animation 1: Greninja crosses arms over his body, then separates them with a flourish.

Idle Animation 2: Greninja hunches over and assumes a ninjutsu stance.

Taunt 1: Greninja strikes a pose, then rises slightly more upright to strike a ninjutsu pose.

Taunt 2: Greninja shakes his head from side to side, causing his tongue to whip out in the same directions.

Taunt 3: Greninja poses upright and holds out arms to either side, releasing fountains of water from its palms. These fountains can damage opponents.

Taunt 4: Greninja throws a log upwards and slashes it in half.

Can Wall Jump?: Yes (And Wall Cling)

Can Wall Grapple?: No

Can Crawl?: Yes

Can Glide?: No

  1. Blue: Greninja’s Default Colors.
  2. Red:-
  3. Pink:-
  4. Black:-
  5. Purple:-
  6. Green:-
  7. Gray:-
  8. Purple:-

Neutral Attack: Greninja performs two alternating palm thrusts followed by a double palm thrust that emits a small blast of water. Mashing the button will make him perform multiple knifehand strikes.

Side Tilt: Greninja performs a hook kick.

Up Tilt: Greninja crouches forward and bobs his head to strike with its tongue.

Down Tilt: Greninja performs a downward sweep with his hand.

Dash Attack: Greninja will strike the opponent with two water katanas.

Side Smash: Greninja performs a reverse gripped inward slash while wielding a katana made of water.

Up Smash: Greninja will swing two katanas made of water upwards.

Down Smash: Greninja will swing two katanas on both his sides.

Neutral Aerial: Greninja strikes a ninjutsu pose while it emitting an exploding water bubble around itself.

Forward Aerial: Greninja will swing a water katana forward.

Backwards Aerial: Greninja will perform 3 kicks behind him.

Upwards Aerial: Greninja performs an upwards Corkscrew kick.

Downwards Aerial: Greninja performs a dive kick. This move can meteor smash and Greninja bounces off his opponents if the move connects.

Grab: Greninja grabs the opponent with a water tornado.

Pummel: Greninja will jab the opponent.

Forward Throw: Greninja shoves the opponent forward.

Backwards Throw: Greninja leans forward and then flings the opponent backward.

Upwards Throw: Greninja heaves the opponent upward.

Downwards Throw: Greninja slams opponents onto the ground in front of himself.

Neutral B (Water Shuriken): Greninja will charge up an Water Shruriken as long as you hold down the button. He will throw the shuriken once it’s fully charged.

Side B (Shadow Sneak): Greninja will tiptoe forward while his shadow moves away from him while you hold down the button. If you let go of the button,he will warp towards the shadow and kick whoever is close to

Down B (Subsitute): Greninja will prepare to block an attack. If you get hit in this state,he will disappear and leave a doll or a log behind. He will then reappear and kick away the attacker.

Up B (Hydro Pump): Greninja will shoot a blast downwards that pushes him upwards. The direction he goes is determined by where you point the control stick.

Final Smash (Secret Ninja Attack): Greninja will hit however is close to him with a mat. He then proceeds to slash whoever is hit several times in midair while a moon background appears. He will then spike them down to the stage with a downward knifehand strike.

Incineroar[]

Artwork Description & Moveset
1.CSSB Incineroar Artwork 0
Description:

This Fiery Pokemon has once again returned to the frey to show off his wrestiling moves. He has alot of power and he has a lot of strong throws,but most of his moves leave him vulnerable.

Incineroar tends to pose each time he lands an attack. These poses can be cancelled by moving.

Stage Entrance: Incineroar will jump out of his Pokeball and pose for the audience.

Idle Animation 1: Incineroar flexes his muscles.

Idle Animation 2: Incineroar will roar and breathe fire.

Taunt 1: Incineroar points to the sky as his flame belt ignites.

Taunt 2: Incineroar kneels and poses with its arms out.

Taunt 3: Incineroar rounds its chest then raises its fist triumphantly.

Taunt 4: Incineroar stretch and then let out a roar.

Can Wall Jump?: No.

Can Wall Grapple?: No.

Can Crawl?: No.

Can Glide?: No

  1. Red: Incineroar's default colors.
  2. Green:-
  3. Black:-
  4. Blue:-
  5. Yellow:-
  6. Purple:-
  7. Black:-
  8. Orange:-

Neutral Attack:  Incineroar performs a throat thrust, a knee strike, and an uppercut with the forearm.

Side Tilt: Incineroar performs a knifehand jab.

Up Tilt: Incineroar performs a headbutt.

Down Tilt: Incineroar performs a sweep kick.

Dash Attack: Incineroar performs a knee strike.

Side Smash: Incineroar performs a drop kick.

Up Smash: Incineroar performs a double axe handle.

Down Smash: Incineroar performs a belly flop.

Neutral Aerial: Incineroar performs a belly flop. This move provides Super Armor.

Forward Aerial: Incineroar performs a drop kick.

Backwards Aerial: Incineroar performs a backwards roundhouse kick.

Upwards Aerial: Incineroar performs an arching leg sweep

Downwards Aerial: Incineroar performs a stomp kick. This move can Meteor Smash.

Grab: Incineroar reaches out with both hands.

Pummel: Incineroar headbutts the opponent.

Forward Throw: Incineroar will spin around before throwing the opponent.

Backwards Throw: Incineroar suplexes the opponent.

Upwards Throw: Incineroar performs an argentine backbreaker.

Downwards Throw: Incineroar choke slams the opponent.

Neutral Special (Darkest Lariat): Incineroar extends his arms and starts spinning around. This move can destroy weak projectiles.

Side Special (Alolan Whip): Incineroar dashes towards its opponent, grabs them and then throws them towards wrestling ring ropes. Upon being rebounded by ropes, Incineroar has to press the B button to preform an move against the oncoming opponent. Pressing the button too early will cause Incineroar to do a Back Body Drop. Hitting the button at the right time will cause Incineroar to do a lariat, and hitting the button too late will cause the opponent to slam into Incineroar, damaging him in the process.

Down Special (Revenge): Incineroar will prepare himself. If he's attacked in this stage,his body will egnite and knock opponents away. While his body is on fire,his next attack will be powered.

Up Special (Cross Chop): Incineroar will jump up and then dive down. If used close to a ledge,you will K.O. yourself,so be careful.

Final Smash (Max Malicious Moonsault): Incineroar rushes forward and grabs an opponent. If it connects, Incineroar will throw its opponent into a fighting ring and assault them with an uppercut, a dropkick and another uppercut before splashing them, causing a giant explosion.

Pokemon Trainer[]

Artwork Description & Moveset
0.CSSB Pokemon Trainer 1
Description:

This trainer has once again returned with 3 pokemon. You can switch between pokemon on the fly and you can keep playing with one pokemon without any penalties.

Stage Entrance: The Pokemon Trainer will throw out a Pokeball and summon the Pokemon you selected.

Idle Animation 1: The Trainer Steps aside.

Idle Animation 2: The Trainer rubs their leg.

Taunt 1: The Trainer raises an arm up while holding a Poké Ball and opens his mouth

Taunt 2: The Trainer quickly jabs an arm to the side.

Taunt 3: The Trainer brings an elbow downwards in a victorious manner

Taunt 4: The Trainer throws his Pokeball upwards and then catches it.

  1. Red: Their default color
  2. Blue: Based off the female trainer from Firered and Leafgreen.
  3. Yellow: Based off Ethan from Gold,Silver and Crystal.
  4. Green: Based off May from Emerald.
  5. Black: Based off Lucas from Diamond and Pearl.
  6. White: Based off Hilda from Black and White.
  7. Black: Based off Calem from X and Y.
  8. Yellow: Based off Celene from Ultra Sun and Ultra Moon.

Down B (Pokemon Change): Pokemon Trainer will let out the next Pokemon in his line up.

Final Smash (Triple Finish): All three Pokemon will appear and unleash powerfull attacks forward. Charizard uses Fire Blast. Squirtle uses Hydro Pump and Ivysaur uses Solar Beam.

Squirtle[]

Artwork Description & Moveset
1.CSSB Squirtle Alone Artwork
Description:

The First Pokemon in the Trainer's Line up. He is the fastest and has very fast attacks,but he is very light and his attacks don't deal a lot of damage.

Stage Entrance: Pokemon Trainer throws a Pokeball and Squirtle jumps out.

Idle Animation 1: Squirtle jumps twice.

Idle Animation 2: Squirtle wiggles his arms in front of him.

Taunt 1: Squirtle backflips, spreads out its arms and opens its mouth saying "Squirtle, Squirtle".

Taunt 2: Squirtle spins on its tail and squirts out water and says "Squirtle".

Taunt 3: Squirtle goes into its shell and hops while spinning.

Taunt 4: Squirtle will put on some shades and then put them away.

Can Wall Jump?: Yes (and Wall Cling)

Can Wall Grapple?: No.

Can Crawl?: Yes.

Can Glide?: No

  1. Brown: Squirtles Default Colors.
  2. Red: Based off Wartortle.
  3. Green: Based off his Shiny Form.
  4. White: -
  5. Yellow: Based off Shuckle.
  6. Blue: Based off Tirtouga.
  7. Cream:-
  8. Green: Based off Turtwig.

Neutral Attack: Squirtle throws out a punch, a jumping kick, and a roundhouse tail whip.

Side Tilt: Squirtle gets on all fours and slaps forward with its tail. 

Up Tilt: Squirtle hops up onto its tail, headbutting upwards.

Down Tilt: Squirtle gets on its belly and withdraws its limbs, then spins forward, sweeping with its tail.

Dash Attack: Squirtle runs, turns around while jumping, and hits with the back of its shell. This move provides Super Armor.

Side Smash: Squirtle withdraws into its shell and launches forward. This move provides Super Armor.

Up Smash: Squirtle slams hands onto the ground, sending twin geysers into the air.

Down Smash: Squirtle withdraws into its shell and spins, shooting water out of both sides.

Neutral Aerial: Squirtle performs a midair cartwheel.

Forward Aerial: Squirtle performs a dropkick.

Backwards Aerial: Squirlte withdraws in his shell and spins around.

Upwards Aerial: Squirtle swings his tail upwards.

Downwards Aerial: Squirtle spins around while his tail sticks out.

Grab: Squirtle reaches out with both hands.

Pummel: Squirtle headbutts the opponent.

Forward Throw: Squirtle puts its opponent in front of himself, and then kicks them.

Backwards Throw: Squirtle puts its opponent behind him and then kicks their back.

Upwards Throw: Squirtle throws his opponent upwards and tackles them while in his shell.

Downwards Throw: Squirtle throws its opponent on the ground and slams on top of them.

Neutral B (Water Gun): A chargable move. Squirtle will spew out water and push away whoever is hit by it.

Side B (Withdraw): Squirtle will retreat in his shell and move forward. You can alter the speed of the attack,but you cannot turn around. This move has super armor.

Up B (Waterfall): Squirtly will surf upwards and hurt whoever is in his way.

Ivysaur[]

Artwork Description & Moveset
2.CSSB Ivysaur Alone Artwork
Description:

The Second Pokemon in the Trainer's Line up. He has a lot of range thanks to his vines,but they're very weak.

Stage Entrance: Pokemon Trainer throws a Pokeball and Ivysaur jumps out.

Idle Animation 1: Ivysaur stomps from side to side.

Idle Animation 2: Ivysaur looks around then shakes its body.

Taunt 1: Ivysaur apins its bud, and shakes off some leaves.

Taunt 2: Ivysaur atands on its front legs and walks around while saying "Saur, Ivysaur".

Taunt 3: Ivysaur spins around and extends its vines doing a dance, it throws around some leaves while saying "Ivy, Ivy".

Taunt 4: Ivysaur lets out some gas from it's bulb.

Can Wall Jump?: No.

Can Wall Grapple?: Yes.

Can Crawl?: Yes.

Can Glide?: No

  1. Blue: Ivysaur's Default Color.
  2. Green:-
  3. Yellow: Based off his Shiny Form.
  4. Blue:-
  5. White:-
  6. Green:-
  7. Gray:-
  8. Yellow:-

Neutral Attack: Ivysaur whips a vine, then another, then extends the range for repeated vine slaps.

Side Tilt: Ivysaur leans forward and spins the leaves around the main bulb like a helicopter blade, hitting multiple times.

Up Tilt: Ivysaur plants its vines on the ground and launches itself into the air.

Down Tilt: Ivysaur whips two vines quickly along the ground, hitting twice.

Dash Attack: Ivysaur performs a shoulder charge/headbutt.

Side Smash: Ivysaur plants its vines on the ground and launches its body forward. 

Up Smash: Ivysaur launches a burst of spores from its bulb. 

Down Smash: Ivysaur quickly whips out vines across the ground simultaneously on both sides.

Neutral Aerial: Ivysaur spins while facing diagonally downwards.

Forward Aerial: Ivysaur slaps forward with a vine.

Backwards Aerial: Ivysaur spins around vertically and hits behind itself with two vines.

Upwards Aerial: Ivysaur shoots a burst of gas out of the bulb.

Downwards Aerial: Turns upside-down and shoots a burst of gas out of its bulb. This move can Meteor Smash.

Grab: Ivysaur reaches out with it's vines. This move can grab ledges and walls.

Pummel: Ivysaur squeezes his opponent.

Forward Throw: Ivysaur shoves his opponent forward.

Backwards Throw: Ivysaur tosses his opponents backwards.

Upwards Throw: Ivysaur strikes the opponents with it's bulb.

Downwards Throw: Ivysaur grabs opponent with vines, does a flip, and smashes them to the ground.

Neutral B (Bullet Seed): Ivysaur shoots a barrage of seeds upwards from its bulb. 

Side B (Razor Leaf): Ivysaur shoots a large leaf that can hit multiple opponents.

Up B (Vine whip): Ivysaur shoots a vine diagonally upwards. This can be used as a tether.

Charizard[]

Artwork Description & Moveset
3.CSSB Charizard Alone Artwork
Description:

The 3rd and Final Pokemon in the Trainer's line-up. He is very strong and can jump 3 times,but his attacks are a bit slow.

Stage Entrance: Pokemon Trainer throws a Pokeball and Charizard jumps out and roars.

Idle Animation 1: Charizard leans back and then stomps once.

Idle Animation 2: Charizard turns his head to the side and quickly spits an ember onto the ground.

Taunt 1: Charizard atomps once and then rears back to roar upward while flapping his wings.

Taunt 2: Charizard faces the camera while stomping once and growling while spreading his wings out.

Taunt 3: Charizard violently stomps twice while facing the camera.

Taunt 4: Charizard will face the camera and breathe some fire.

Can Wall Jump?: No.

Can Wall Grapple?: No.

Can Crawl?: No.

Can Glide?: Yes

  1. Orange: Charizard's Default Colors.
  2. Red: Based off Charmeleon.
  3. Green: -
  4. Pink:-
  5. Yellow: Based off Shiny Charmander and Charmeleon.
  6. Gray: Based off Aerodactyl.
  7. Blue: Based off Zubat.
  8. Purple: Based off the original Shiny Charizard.

Neutral Attack: Charizard performs 2 claw swipes followed by a wing attack.

Side Tilt: Charizard swings his tail forward.

Up Tilt: Charizard thrusts his wings upwards.

Down Tilt: Charizard headbutts the opponent.

Dash Attack: Charizard performs a dashing kick.

Side Smash: Charizard will headbutt forward.

Up Smash: Charizard will swing his swings upwards twice.

Down Smash: Charizard will stomp the ground.

Neutral Aerial: Charizard will spin around and attack with his tail.

Forward Aerial: Charizard swings his claw downwards.

Backwards Aerial: Charizard swings his tail behind him.

Upwards Aerial: Charizard performs an upwards headbutt.

Downwards Aerial: Charizard stomps his opponent. This move can Meteor Smash.

Grab: Charizard reaches out with both his hands.

Pummel: Charizard bites the opponent.

Forward Throw: Charizard sways his head with the opponent in tow and then flings them forward.

Backwards Throw: Charizard flings his opponent behind him.

Upwards Throw: Charizard flies upwards before diving back down and slamming the opponent into the ground.

Downwards Throw: Charizard drops the opponent and breathes fire on them.

Neutral B (Flamethrower): Charizard will spew some flames forward as long as you hold down the special button. The flames will get smaller the longer you hold down the button. The flames can also be aimed.

Side B (Flare Blitz): Charizard will dash forward while being engulfed in flames. This moves deal a lot of the damage and knockback to enemies,But it also deals recoil damage to charizard.

Up B (Fly): Charizard will take flight and spin around. Hurting whoever is in his way.

Starfox Characters[]

Fox[]

Artwork Description & Moveset
1.CSSB Fox Artwork No.0
Description:

The leader of the Star Fox team. He is very quick on his feet and has attacks that are just as quick as his movement. However,he has a very fast falling speed.

Stage Entrance: Fox will jump out of an Arwing an pose.

Idle Animation 1: Fox does a Tae Kwon Do fighting stance and takes a deep breath.

Idle Animation 2: Fox holds out his hand and makes a beckoning gesture.

Taunt 1: Fox charges up a fiery field around himself while saying "Here i come!".

Taunt 2: Fox throws his blaster upwards and catches it.

Taunt 3: Fox backs up, bends down slightly, and says "Come on!"

Taunt 4: Fox looks at the stats on his scouter before looking at his opponent.

Can Wall Jump?: Yes

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. White Default: Fox's default colors.
  2. Black: "Dark Fox"
  3. RedResembles his red "Player 1" costume from Star Fox: Assault's versus mode.
  4. GreenResembles his green "Player 4" costume from Star Fox: Assault's Versus Mode.
  5. Orange:-
  6. White:-
  7. Yellow: Resembles his green "Player 3" costume from Star Fox: Assault's Versus Mode.
  8. Purple: Based off Wolf.

Neutral Attack: Fox performs two alternating jabs followed by a flurry of kicks.  

Side Tilt: Fox performs a roundhouse kick.

Up Tilt: Fox performs a scorpion kick.

Down Tilt: Fox performs a sweep kick.

Dash Attack: Fox performs a flying kick.

Side Smash: Fox performs an outward crescent kick.

Up Smash: Fox performs a flip kick.

Down Smash: Fox performs a split that hits on both sides.

Neutral Aerial: Fox performs a sex kick.

Forward Aerial: Fox performs 6 roundhouse kicks.

Backwards Aerial: Fox performs a backwards roundhouse kick.

Upwards Aerial: Fox performs a somersault kick.

Downwards Aerial: Fox performs a drill kick that hits multiple times.

Grab: Fox reaches out with one hand.

Pummel: Fox knees the opponent.

Forward Throw: Fox punches the opponent and knocks them away.

Backwards Throw: Fox throws the opponent behind and shoots them 3 times.

Upwards Throw: Fox throws the opponent upwards and shoots them 3 times.

Downwards Throw: Fox throws the opponent down and shoots them 3 times.

Neutral Special (Blaster): Fox will started firing a bunch of lasers rapidly as long as you tap the special button. Opponents won't flinch from the laser,But this move can quickly rack up some damage.

Side Special (Fox Illusion): Fox will hunch over and dash forward at high speed and slash however is in his path. This move can be used for horizontal recovery.

Down Special (Reflector): Fox will activate his reflector. However is close to him during the start up will be damaged. While this move is active,Any projectile thrown at fox will be reflected.

Up Special (Fire Fox): Fox will burst into flames and leap towards wherever you hold the control stick.

Final Smash (Landmaster): Fox will hop inside his Landmaster for a short time. While he's in the Landmaster,he can take flight,Mow his enemies down and he can also fire lasers at them.

Falco[]

Artwork Description & Moveset
1.CSSB Falco Artwork 0
Description:

The snarky member of Star Fox. He is a bit slower than Fox,But he was a higher jump and a slower falling speed. His attacks also have more power than Fox.

Stage Entrance: Falco will jump out of an Arwing an pose.

Idle Animation 1: Falco slightly turns to his side

Idle Animation 2: Falco moves his hand in front of his face.

Taunt 1: Kicks his Reflector around like a hacky sack and says "Piece of cake!" before catching it.

Taunt 2: Falco poses by standing on one foot with his hand raised before saying "Don't try me!"

Taunt 3: Spins once and crosses one wing before saying "Hands off my prey!"

Taunt 4: Falco will hunch over and be covered in blue flames.

Can Wall Jump?: Yes

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. White: Falco's Default Costume.
  2. Orange: Based off his appearance in Star Fox 64 (and 3D)
  3. Blue:-
  4. Red: Based off his appearance in Star Fox Assault.
  5. Green:-
  6. Black: Dark Falco
  7. White:-
  8. Pink:-
Neutral Attack: Falco swings his hands forward twice. He will then start spinning around and hitting the opponent multiple times.

Side Tilt: Falco performs a straight kick.

Up Tilt: Falco swings both of his hands upwards.

Down Tilt: Fox performs a sweep kick.

Dash Attack: Fox performs a flying kick.

Side Smash: Falco swings both of his hands forward.

Up Smash: Falco performs a flip kick.

Down Smash: Falco performs a split that hits on both sides.

Neutral Aerial: Fox spins around while holding out his hands.

Forward Aerial: Falco spins in a horizontal corkscrew to perform a drilling peck.

Backwards Aerial: Falco performs a backwards roundhouse kick.

Upwards Aerial: Falco performs a somersault kick.

Downwards Aerial: Falco performs a drill kick that can meteor smash.

Grab: Falco reaches out with one hand.

Pummel: Falco knees the opponent.

Forward Throw: Falco punches the opponent and knocks them away.

Backwards Throw: Falco throws the opponent behind and shoots them 3 times.

Upwards Throw: Falco throws the opponent upwards and shoots them 3 times.

Downwards Throw: Falco throws the opponent down and shoots them 3 times.

Neutral Special (Blaster): Falco will start firing a bunch of lasers as long as you tap the special button. Opponents will flinch slightly but the lasers can’t be fired rapidly.

Side Special (Falco Phantasm): Falco will hunch over and dash forward at high speed and slash however is in his path. This move will meteor smash whoever is hit in the air.

Down Special (Reflector): Falco will kick his reflector forward and hurt whoever is in front of him. It will also deflect projectiles as it’s name implies.

Up Special (Fire Bird): Falco will burst into blue flames and leap towards wherever you hold the control stick.

Final Smash (Arwing): Falco will hop inside an arwing and allow you to take control of it. You can shoot lasers and ram whoever is in your way. You can also perform a barrel roll to knock enemies away from you.

Wolf[]

Artwork Description & Moveset
2.CSSB Wolf Artwork 0
Description:

The leader of Star Wolf. He is way slower than Fox and Falco and his attacks leave you very vulnerable. But he is heavier and more powerful.

Stage Entrance: Wolf will jump out of an Wolfen an pose.

Idle Animation 1: Wolf slashes at the air

Idle Animation 2: Wolf pretends to howl.

Taunt 1: Wolf  leans his head back and howls.

Taunt 2: Wolf does three kicks whilst spinning on one foot, and says "Are you scared?"

Taunt 3:  Wolf kneels down, slaps one hand on the ground and snarls.

Taunt 4: Wolf spins his blaster around while grinning before putting it away.

Can Wall Jump?: Yes

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. Purple: Wolf's Default Colors.
  2. Brown: Resembles his color scheme in Star Fox Zero
  3. Red: Resembles Andrew Oikonny.
  4. 'Blue: Resembles his blue "Player 2" costume from Assaults VS mode
  5. 'Green: Resembles his blue "Player 4" costume from Assaults VS mode
  6. Orange:-
  7. Black: Dark Wolf
  8. Pink:-
Neutral Attack: Wolf slashes with one arm, then the other, and bites on the third hit. 

Side Tilt: Leans forward with both arms together and swipes, separating his claws on impact

Up Tilt: Wolf kicks upward in front of his body

Down Tilt: Wolf kicks out with his foot.

Dash Attack: Wolf performs a short ranged kick.

Side Smash:  Wolf performs a forceful, standing palm strike.

Up Smash: Wolf does a flipping scissor kick above his head.

Down Smash: Wolf swipes his claws on both sides of his body, first in front and then behind.

Neutral Aerial: Wolf performs a Sex Kick.

Forward Aerial: Wolf slashes forward with his left arm.

Backwards Aerial: Wolf jams his leg backwards 

Upwards Aerial: Wolf swipes in an arc above his head.

Downwards Aerial: Wolf plunges both his hands below himself. This move can Meteor Smash

Grab: Wolf reaches out with one hand.

Pummel: Wolf knees the opponent.

Forward Throw: Wolf slashes the opponent downwards.

Backwards Throw: Wolf slashes the opponent upwards.

Upwards Throw:  Wolf jumps and slashes the opponent with one claw.

Downwards Throw: Wolf grabs the opponent by the head, jumps while spinning around once, and slams them into the ground.

Neutral Special (Blaster): Wolf will start firing a bunch of lasers as long as you tap the special button. Opponents will be stunned and however is close to Wolf will be slashed by the gun’s claw.

Side Special (Wolf Flash): Wolf will hunch over and dash forward diagonally. Whoever is in the way will be meteor smashed.

Down Special (Reflector): Wolf will activate his reflector and reflect projectiles as it’s name implies. The start of the move deals a lot of damage.

Up Special (Fire Wolf): Wolf will burst into purple flames and leap towards wherever you hold the control stick.

Final Smash (Team Star Wolf): Wolf will hop inside a wolfen and ram whoever is in the way. However is hit will be knocked into space where the rest of the Starwolf group will start shooting them.

(NEW) Krystal[]

Artwork Description & Moveset
3.CSSB Krystal Artwork 2
Description:

Fox’s love interest and a member of the Starfox. She is a bit faster than fox and has a lot more melee reach with her staff. But her attacks are less powerful and they can leave you vulnerable.

Stage Entrance: Krystal will jump out of an Arwing an pose.

Idle Animation 1: Krystal will spin her staff.

Idle Animation 2: Krystal will cross her arms briefly.

Taunt 1: Krystal aims her staff forward and says "Here i come!"

Taunt 2: Krystal will aim upwards with her staff. The tip of the staff will briefly glow.

Taunt 3:  Krystal will throw her staff upwards and catch it.

Taunt 4: Krystal will briefly hover in place while a small Krazoe face hovers around her.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. Purple: Krystal's Default Colors.
  2. Brown: Based off Fox.
  3. Blue: Based off her colors in Assault.
  4. Purple: Based off her colors in Command.
  5. White: Based off an arwing.
  6. Red:-
  7. Yellow:-
  8. Green:-
Neutral Attack: Krystal Swings her staff forward twice before stabbing forward repeadetly.

Side Tilt: Krystal thrusts her staff forward.

Up Tilt: Krystal spins her staff above her.

Down Tilt: Krystal performs a sweep kick.

Dash Attack: Krystal jumps forward and swings her staff downwards.

Side Smash:  Krystal will throw out a punch.

Up Smash: Krystal thrusts her spear upwards.

Down Smash: Krystal performs two low roundhouse kicks on both her sides.

Neutral Aerial: Krystal spins her staff around.

Forward Aerial: Krystal stabs forward 3 times.

Backwards Aerial: Krystal elbows whoever is behind her.

Upwards Aerial: Krystal thrusts her staff upwards.

Downwards Aerial: Krystal dives down while holding her staff upside down. This move meteor smashes at the start.

Grab: Krystal reaches out with one hand.

Pummel: Krystal knees the opponent.

Forward Throw: Krystal stabs the opponent with her staff.

Backwards Throw: Krystal kicks her opponent behind her.

Upwards Throw:  Krystal throws the opponent upwards.

Downwards Throw: Krystal drops the opponent and stabs them with her staff.

Neutral Special (Freeze Blast): Krystal will send a blizzard forward with her staff,freezing whoever is in front of her.

Side Special (Fire Blaster): Krystal will shoot a fireball forward that’ll explode after a while. The fireball can be aimed slightly.

Down Special (Ground Quake): Krystal will strike the ground and bury whoever is close to her. In the air,this move will meteor smash.

Up Special (Staff Booster): Krystal will start rising with her staff and hurting whoever is near her.

Final Smash (Krazoa Spirit): Krystal will summon a Krazoa Spirit and take control of it. You can fly around and ram opponents while controlling the spirit.

Earthbound Characters[]

Ness[]

Artwork Description & Moveset
0.11.CSSB Ness Artwork
Description:

The psychic resident of Eagleland. He uses his bat and his Yo-Yo to attack his enemies. and he also uses his PSI to perform long ranged attacks. He is a bit on the slow and light side however. And his recovery can be tricky to use.

Stage Entrance: Ness teleports on the screen using PSI Teleport. He then shakes the ash off of his body.

Idle Animation 1: Ness looks around curiously.

Idle Animation 2: Ness closes his eyes and places his fingers on his forehead, concentrating his PSI, and then points it forward.

Taunt 1: Ness turns to the screen and nods his head while saying "Okay".

Taunt 2: Ness takes his bat out and points it in front of him.

Taunt 3: Ness releases a wave of PSI from his finger.

Taunt 4: Ness faces the screen and gives a peace sign.

Can Wall Jump?: No

Can Wall Grapple?: No

Can Crawl?: No

Can Glide?: No

  1. Red: Ness' Default Colors.
  2. Blue: Based off Ninten's Sprite
  3. Yellow: Based off the Hanshin Tigers
  4. Green:-
  5. Purple: Based off his younger self.
  6. Black: Features the sprite of a Mr. Saturn.
  7. White: Based off Pokey.
  8. White: Ness' PJ.
Neutral Attack: Ness throws out 2 punches followed by a kick.

Side Tilt: Ness performs a roundhouse kick.

Up Tilt: Ness extends both of his hands upwards while emiting some PSI energy.

Down Tilt: Ness performs a sweep kick.

Dash Attack: Ness sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air.

Side Smash: Ness swings his bat forward. This move can reflect projectiles.

Up Smash: Ness sends his yo-yo forward and performs "around-the-world" over himself.

Down Smash: Ness sends his yo-yo backwards and "walk-the-cat" with it before pulling the yo-yo back.

Neutral Aerial: Ness spins around while holding out his arms.

Forward Aerial: Ness sticks his palms out, sending a stream of PSI sparks in front of him.

Backwards Aerial: Ness performs a dropkick.

Upwards Aerial: Ness performs an upwards headbutt.

Downwards Aerial: Ness performs a downward kick. This move can meteor smash.

Grab: Ness grabs the opponent with his PSI.

Pummel: Ness headbutts the opponent very fast.

Forward Throw: Ness psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.

Backwards Throw: Ness psychokinetically swings the opponent over his head before sending them off backwards.

Upwards Throw: Ness psychokinetically spins the opponent above his head before sending them up.

Downwards Throw: Ness throws the opponent onto the ground and burns them with PK Fire.

Neutral Special (PK Flash): Ness will summon a ball of psychic energy that will explode after a while. Holding down the button will increase the range and power of the explosion.

Side Special (PK Fire): Ness will shoot a bolt of fire forward. However is hit by this bolt will be lit on fire. In the air,Ness will fire the bolt diagonally downwards.

Down Special (PSI Magnet): Ness will cover himself in a barrier of PSI energy. This barrier will absorb energy projectiles and heal ness.

Up Special (PK Thunder): Ness will summon a stream of lightning that can be controlled. If Ness hits himself with this bolt on one side,He will be launched in the opposite direction of where he was hit.

Final Smash (PK Starstorm): Ness will summon a stream of meteors. The stream can be angled.

Lucas[]

Artwork Description & Moveset
1.CSSB Lucas Artwork 1
Description:

The psychic resident of the Nowhere Islands. He uses his stick and rope snake to attack his enemies.

he also uses his PSI to perform long ranged attacks. He is a bit faster than ness and his attacks deal more damage,but they leave him more vulnerable.

Stage Entrance: Lucas comes in on a Mr. Saturn Coffee Table.

Idle Animation 1: Lucas taps his feet on the ground.

Idle Animation 2: Lucas points to his forehead with his eyes closed with his leading hand then waves it in front of him.

Taunt 1: Lucas trips, shakes his head, and gets back up.

Taunt 2: Duster's Rope Snake taps Lucas on the shoulder and has a brief conversation with him, as Lucas shrugs at it.

Taunt 3: Lucas positions his right hand up to his forehead and grunts while generating small bursts of PSI energy from his index and middle fingers, then swings his hand downward to emit a trail of PSI energy.

Taunt 4: Lucas while swing his hands in front of him with a scared expression on his face. He'll keep doing this as long as you hold down the button.

Can Wall Jump?: No

Can Wall Grapple?: Yes.

Can Crawl?: No

Can Glide?: No

  1. Red: Ness' Default Colors.
  2. Orange: Based off Claus
  3. Blue:-
  4. Red:-
  5. Blue: Based off Ness' PJ's/
  6. Pink: Based off Duster
  7. Black: Based off the Masked Man
  8. Green: Based off Boney's Human disguise.
Neutral Attack: Lucas throws out 3 kicks.

Side Tilt: Lucas swings his hand forward and spreads some PSI energy.

Up Tilt: Lucas performs a PSI Powered upwards kick.

Down Tilt: Lucas performs a sweep kick.

Dash Attack: Lucas sends a PSI spark out in front of him.

Side Smash: Lucas swings his stick forward. This move can reflect projectiles.

Up Smash: Lucas emits a large blast of PSI energy above his head.

Down Smash: Lucas strikes the ground 3 times with PSI energy.

Neutral Aerial: Lucas flips while letting out PSI energy.

Forward Aerial: Lucas performs a PSI powered kick.

Backwards Aerial: Lucas performs a downwards kick behind him. This move can meteor smash.

Upwards Aerial: Lucas performs an upwards headbutt.

Downwards Aerial: Lucas performs multiple downward kicks. This move can meteor smash.

Grab: Lucas grabs the opponent with his rope snake. This move can be used to grab walls and ledges.

Pummel: Ness headbutts the opponent very fast.

Forward Throw: Lucas throws his opponent in front of himself with PSI.

Backwards Throw: Lucas throws his opponent behind him with PSI.

Upwards Throw: Lucas throws his opponent above of himself with PSI.

Downwards Throw: Lucas slams the opponent into the ground and burries them.

Neutral Special (PK Freeze): Lucas will summon a snow flake that will explode after a while. Holding down the button will increase the range and power of the explosion. The explosion will freeze whoever is close.

Side Special (PK Fire): Lucas will shoot a bolt of fire forward. However is hit by this bolt will be sent flying.

Down Special (PSI Magnet): Lucas will hold a PSI Barrier in front of him to absorb projectiles. Whoever is close to the barrier will be hurt once you let go of the button.

Up Special (PK Thunder): Lucas will summon a stream of lightning that can be controlled. If Lucas hits himself with this bolt on one side,He will be launched in the opposite direction of where he was hit. Lucas’ version is a bit slower,but launches him farther.

Final Smash (PK Starstorm): Lucas will summon a stream of meteors. The meteors fall around randomly.

(NEW) Paula[]

Artwork Description & Moveset
1.CSSB Paula Alts Artwork 0
Description:

The 2nd member of Ness' party and the bearer of most of Ness' PSI Abilities. She is a bit floatier and slower than ness,but has a lot of power and range.

Stage Entrance: Paula teleports on the screen using PSI Teleport.

Idle Animation 1: Paula taps her foot on the floor.

Idle Animation 2: Paula looks around while scratching her head.

Taunt 1: Paula will pull out her frying pan and spin it.

Taunt 2: Paula will place her hands together and pray.

Taunt 3: Paula will swing her hand around while emiting PK fire.

Taunt 4: Paula will look at the screen and give a peace sign.

Can Wall Jump?: No

Can Wall Grapple?: no.

Can Crawl?: No

Can Glide?: No

  1. Pink: Paula's' Default Colors.
  2. Magenta: Based off Ana.
  3. Red: Based off Tracy
  4. Purple: Based off Kumatora.
  5. Red: Based off Hinawa.
  6. Black: Based off Venus
  7. Blue: Based off Ness.
  8. Red: Based off Loydd
Neutral Attack: Paula performs 2 slaps.

Side Tilt: Paula swings her hand forward while emiting PK fire from her hands.

Up Tilt: Paula performs an upwards headbutt.

Down Tilt: Paula performs a sweep kick.

Dash Attack: Paula extends her hands forward and strikes the opponent with PK fire.

Side Smash: Paula swings her frying pan forward. This move can reflect projectiles and deals upwards diagonal knockback.

Up Smash: Paula raises both her hands and electrocutes the opponent with PK thunder.

Down Smash: Paula creates a PK Thunder bolt and circles it around her.

Neutral Aerial: Paula spins around while holding out her arms.

Forward Aerial: Paula sticks her palms out, sending PK fire flames in front of her.

Backwards Aerial: Paula performs an elbow strike.

Upwards Aerial: Paula performs an upwards headbutt.

Downwards Aerial: Paula performs multiple downward kicks. This move can meteor smash.

Grab: Paula grabs the opponent with PSI.

Pummel: Paula headbutts the opponent very fast.

Forward Throw: Paula twirls the opponent with PSI before hurling them forward.

Backwards Throw: Paula twirls the opponent with PSI before hurling them behind her.

Upwards Throw: Paula twirls the opponent with PSI before hurling them upwards.

Downwards Throw: Paula throws the opponent onto the ground and burns them with PK Fire.

Neutral Special (PK Freeze): Paula will summon a snow flake that will explode after a while. Holding down the button will increase the range and power of the explosion. The explosion will freeze whoever is close.

Side Special (PK Fire): However is hit by this bolt will be lit on fire for a few seconds before getting knocked back.

Down Special (Offense Up): Paula will pose for a bit. If she's not interrupted,her hands will emit PK energy and her attacks will deal more damage for 10 seconds. After using it,there's a 15 second cool down.

Up Special (PK Thunder): Paula will summon a stream of lightning that can be controlled. If Paula hits herself with this bolt on one side,She will be launched in the opposite direction of where she was hit. Her bolt travels much faster,but is weaker.

Final Smash (PK Starstorm): Paula will summon a stream of meteors. The meteors will home in on opponents.

F-Zero Characters[]

Captain Falcon[]

Artwork Description & Moveset
1.CSSB Captain Falcon With Gun Artwork 0
Description:

The star of the F-Zero Grand Prix. He's the second fastest character in the game and he has a lot of quick and powerful melee attacks. But his falling speed is pretty fast,Making him easy to combo.

In this game,he uses his Blaster in some of his moves. Giving him more range than in previous games.

Stage Entrance: Captain Falcon comes in with the Blue Falcon and jumps out of it.

Idle Animation 1: Falcon leans forward and thrusts his arm out.

Idle Animation 2: Falcon crouches slightly and thrusts his elbow out.

Taunt 1: Falcon charges himself up with a fiery aura. This will power him up for 5 seconds.

Taunt 2: Falcon briefly pulls back his arm before thrusting it out and gesturing his opponent to come closer, exclaiming "Come on!".

Taunt 3: Falcon gives a salute to his right side while saying "Show me your moves!". If you're facing left, Captain Falcon extends his saluting arm behind him.

Taunt 4: Falcon spins his Blaster and smile.

Can Wall Jump?: Yes

Can Wall Grapple?: no.

Can Crawl?: No

Can Glide?: No

  1. Blue: Falcon's Default Colors.
  2. Black: Based off his appearance in the japanese commercial of F-Zero X.
  3. Red: Based off Blood Falcon.
  4. Green:-
  5. Blue: Based off his appearances in the original F-Zero.
  6. White: Based off Jody Summer.
  7. Gold:-
  8. Blue:
Neutral Attack: Falcon throws out two punches followed by a knee strike. He will then follow up by throwing out a flurry of punches.

Side Tilt: Falcon will shoot forward with his blaster. If an opponent is close,They will be knocked away. If they're far away,they will take chip damage from the laser.

Up Tilt: Falcon performs an axe kick. This move can meteor smash.

Down Tilt: Falcon performs a sweep kick.

Dash Attack: Falcon performs a shoulder tackle.

Side Smash: Falcon strike the opponent with it's elbow.

Up Smash: Falcon performs a spinning double hop-kick.

Down Smash: Falcon will shoot the ground on both of his sides. This move has more power,but shorter range than his previous down smash.

Neutral Aerial: Falcon performs two roundhouse kicks.

Forward Aerial: Falcon will perform a knee strike. If you sweetspot the move,the move deals electric damage and a lot of knockback.

Backwards Aerial: Falcon will pull out his blaster and shoot behind him.

Upwards Aerial: Falcon will shoot above him. Opponents that are close will be knocked away while opponents that are very high above will take chip damage.

Downwards Aerial: Falcon will stomp the opponent below him,this move can meteor smash.

Grab: Falcon will reach out for his opponent.

Pummel: Falcon will shoot the opponent.

Forward Throw: Falcon punches the opponet and knocks them forward.

Backwards Throw: Falcon kicks the opponent behind him.

Upwards Throw: Falcon will stand on his hands and kick the opponent upwards.

Downwards Throw: Falcon drops the opponent and shoots them repeatedly with his blaster.

Neutral Special (Falcon Punch): Captain Falcon will take a stance before throwing out a powerful,fiery,falcon-shaped punch that can K.O. at pretty low percentages. This attack is very slow,so use it wisely.

Side Special (Raptor Boost): Falcon will dash a certain distance forward and uppercut whoever is in his way.

Down Special (Falcon Dive): Captain Falcon will leap upwards. He will attach himself to whoever is caught in the dive before jumping off them and creating an explosion. If the move connects with an opponent,it can be used again after the explosion.

Up Special (Falcon Kick): Falcon will burst forward and kick however is in the way. If this move is performed in the air,it'll act as a dive kick.

Final Smash (Blue Falcon): Captain Falcon will hit his opponents with the Blue Falcon. Whoever is hit will be knocked into a F-Zero racetrack,where they'll be mowed down by the Blue Falcon.

Samurai Goroh[]

Artwork Description & Moveset
2.CSSB Samurai Goroh Artwork 1
Description:

The Samurai Space Bandit of the F-Zero Games has been promoted to playable fighter. He is very heavy and can swing his sword really fast. And thanks to his blaster,he has some decent range. But he moves pretty slow and his size makes him easy to combo.

Stage Entrance: Samurai Goroh comes in with the Fire Stingray and jumps out of it.

Idle Animation 1: Samurai Goroh clenches his fist.

Idle Animation 2: Samurai Goroh performs a Sumo Stomp.

Taunt 1: Samurai Goroh will laugh.

Taunt 2: Samurai Goroh will spin his sword while chuckling.

Taunt 3: Samurai Goroh will pull out his blaster and aim it forward.

Taunt 4: Samurai Goroh will stomp the ground twice.

Can Wall Jump?: No.

Can Wall Grapple?: no.

Can Crawl?: Yes.

Can Glide?: No

  1. Brown: Samurai Goroh's Default Colors.
Neutral Attack: Samurai Goroh will perform an open palm strike,followed by a flurry of rapid slashes.

Side Tilt: Samurai Goroh will throw out a punch.

Up Tilt: Samurai Goroh will perform an uppercut.

Down Tilt: Samurai Goroh will perform a sweep kick.

Dash Attack: Samurai Goroh will jump forward and swing his sword downwards.

Side Smash: Samurai Goroh will swing his sword downwards.

Up Smash: Samurai Goroh will swing his sword above him.

Down Smash: Samurai Goroh will swing his sword on both sides.

Neutral Aerial: Samurai Goroh will spin his sword around him.

Forward Aerial: Samurai Goroh will swing his sword forwad 3 times.

Backwards Aerial: Samurai Goroh will swing his sword downwards.

Upwards Aerial: Samurai Goroh will perform a palm strike.

Downwards Aerial: Samurai Goroh will perform a stomp. This move can Meteor Smash.

Grab: Samurai Goroh will reach out for his opponent.

Pummel: Samurai Goroh will punch the opponent.

Forward Throw: Samurai Goroh punches the opponent.

Backwards Throw: Samurai Goroh suplexes the opponent.

Upwards Throw: Samurai Goroh uppercuts the opponent.

Downwards Throw: Samurai Goroh will drop the opponent and stomp them.

Neutral Special (Samurai Blaster): Samurai Goroh will shoot a laser forward with his blaster. Each time you tap the button,he will shoot.

Side Special (Samurai Dash): Samurai Goroh will leap forward. Pressing the button will make him swing his sword downwards. He has super armor at the start of the move.

Down Special (Samurai Goon): A Goon will appear in front of Samurai Goroh and protect him. If the Goon is attacked,he will retaliate by striking the opponent 3 times.

Up Special (Samurai Leap): Samurai Goroh will hunch over and jump up. Pressing the button again will make Samurai Goroh dive down while thrusting his sword downwards.

Final Smash (Fire Stingray): Samurai Goroh will hit his opponents with the Fire Stingray. Whoever is hit will be knocked into a F-Zero racetrack,where they'll be mowed down by the Fire Stingray.

Ice Climber Characters[]

Ice Climbers[]

Artwork Description & Moveset
1.CSSB Ice Climbers Artwork 0
Description:

The two brave climbers of the Infinite Glacier. You need to keep nana alive in order for your attacks to be effective. Once nana is gone,Most of your attacks will lose power and you will have trouble recovering.

In this game,like true Climbers,they can both Wall jump. The belay rope can be used as a grapple. However,Only Popo can use it. He will grab Nana's hand if she's close.

Stage Entrance: The Two climbers will appear on stage by hanging onto a condor. Once they land,they high five each other.

Idle Animation 1: They will look around.

Idle Animation 2: They will spin their hammers.

Taunt 1: They will point their hammers at their opponents and say "Yup".

Taunt 2: They will hop in place 3 times while holding a 1 flag.

Taunt 3: They will skip in place.

Taunt 4: They will raise their hands and emit some ice from it.

Can Wall Jump?: Yes.

Can Wall Grapple?: Yes.

Can Crawl?: No.

Can Glide?: No

  1. Blue & Pink: The Ice Climbers' Default Colors.
  2. Teal & Red: Resembles their sprites upon getting hit in Ice Climber.
  3. Red & Pink: Based off the Ice Climber Box-Arts.
  4. White & White: Resembles their death sprites in Ice Climber.
  5. Yellow & Green:-
  6. Orange & Purple:-
  7. Gray & Brown:-
  8. Black & Black:-
Neutral Attack: They will swing their hammers twice.

Side Tilt: They will spin their hammers forward.

Up Tilt:  They will spin their hammers above them.

Down Tilt: They will swing their hammers forward while crouching.

Dash Attack: They will swing their hammers while running.

Side Smash: They will swing their hammers overhead.

Up Smash: They will swing their hammers upwards.

Down Smash: They will swing their hammers on both sides.

Neutral Aerial: They will spin around while holding out their hammers.

Forward Aerial: They will swing their hammers downwards. Nana can meteor smash opponents with this move.

Backwards Aerial: They will perform a dropkick.

Upwards Aerial: They will swing their hammers upwards.

Downwards Aerial: They will hold their hammers below themselves and falls downwards.

Grab: Popo uses his belay rope to grab opponents. Nana is unable to grab opponents,so only Popo can use it. Can be used as to grab walls and ledges,but Nana won't be pulled towards them unless she's close to Popo.

Pummel: Popo headbutts the opponent.

Forward Throw: Popo strikes the opponent with his hammer while Nana cheers.

Backwards Throw: Popo strikes the opponent with his hammer behind him while Nana cheers.

Upwards Throw: Popo will throw his opponent upwards while Nana cheers.

Downwards Throw: Popo will slam the opponent into the ground while Nana cheers.

Neutral Special (Ice Shot): Both of the Ice Climbers will fire an icicle that will slide along the ground. If nana is gone,only on icicle will be shot

Side Special (Squal Hammer):The Ice Climbers will spin around while holding out their hammers. This move can be used to hit opponents multiple times and it can also be used for recovery. 

Down Special (Blizzard): Both Ice Climbers will blow a cold wind forward with their hands. This wind will freeze whoever is in front of them. The wind will lose it's power if nana is gone.

Up Special (Belay): The leading Ice Climber will throw the following Ice Climber upwards. The ice climber will then pull the leader upwards. This move won't help you recover if you lose Nana.

Final Smash (Iceberg): The Ice Climbers will summon a giant mountain in the middle of the stage. This mountain will damage and freeze whoever is near it.

Fire Emblem Characters[]

Marth[]

Artwork Description & Moveset
0.1.CSSB Marth Artwork 1
Description:

The Hero King himself joins the fray once again. Like all the previous games,His attacks are effective you hit your enemies with the tip of his sword. Unfortunately,He doesn't have any projectiles. So it can be difficult to deal with opponents with rang longer than his sword.

Stage Entrance: Marth warps onto the stage using a warp circle with a twirl and unsheathes his sword.

Idle Animation 1: Marth brushes his hair.

Idle Animation 2: Marth places a hand on his chest.

Taunt 1: Marth points his sword skyward with a quick spark of light emitting at the tip. 

Taunt 2: Marth swings his sword twice before sheathing it. The Sword will remain sheathed as long as you don't attack.

Taunt 3: Swings Falchion downwards before holding it in front of his face. While doing this,he'll say "Keep your eyes open!"

Taunt 4: Marth spins his sword then poses with it pointed to the ground.

Can Wall Jump?: No.

Can Wall Grapple?: No.

Can Crawl?: No.

Can Glide?: No

  1. Blue: Marth's Default Colors.
  2. Red: Resembles the enemy units.
  3. Green: Resembles ally units.
  4. Black:-
  5. White: Based off Leif.
  6. Blue: Based off his appearance in Mystery of the Emblem.
  7. Yellow:-
  8. Purple: Resembles Marth's artwork from the original Fire Emblem: Shadow Dragon and the Blade of Light.
Neutral Attack: Marth swings his sword forward twice.

Side Tilt: Marth swings his sword upwards.

Up Tilt:  Marth swings his sword above him.

Down Tilt: Marth pokes the opponent with his sword while crouching.

Dash Attack: Marth will swing his sword while running.

Side Smash: Marth will swing his sword downwards and strike the ground.

Up Smash: Marth will thrust his sword upwards.

Down Smash: Marth will swing his sword on both sides.

Neutral Aerial: Marth will swing his sword around him.

Forward Aerial: Marth will swing his sword downwards.

Backwards Aerial: Marth will turn around and swing his sword upwards. Marth will face behind him once the move is finished.

Upwards Aerial: Marth will swing his sword upwards.

Downwards Aerial: Marth will swing his sword below him. The move Meteor Smashes at the Tip.

Grab: Marth reaches out for the opponent.

Pummel: Marth knees the opponent.

Forward Throw: Marth shoves the opponent forward.

Backwards Throw: Marth throws the opponent behind him.

Upwards Throw: Marth throws his opponents above him.

Downwards Throw: Marth throws his opponent on the ground.

Neutral Special (Shield Breaker): A Chargable move. Once you let go of the button,Marth will thrust his sword forward. This move (As it's name implies) will break shields and leave opponents vulnerable.

Side Special (Dancing Blade): Marth will perform a slash. This can be followed up with 3 more slashes. The 3 following slashes can be angled by tilting the control stick.

Down Special (Counter): Marth will take a defensive stance. If he's hit while he's in this stance,He will counter by slashing whoever attacked him.

Up Special (Dolphin Slash): Marth will make a big leap and slash whoever is close to him.

Final Smash (Critical Hit): Marth will dash forward and K.O. whoever is in his way.

Lucinaε[]

Artwork Description & Moveset
1.CSSB Lucina Alt Artwork 0
Description:

The daughter of the ruler of Ylisse. She is an Echo Fighter of Marth and has access to all of his moves. However,her power is balanced throught the entire sword.

Stage Entrance: Lucina warps onto the stage using a warp circle with a twirl and unsheathes her sword. Using the taunt button during this will make her drop her mask.

Idle Animation 1: Lucina brushes his hair.

Idle Animation 2: Lucina places a hand on his chest.

Taunt 1: Lucina twirls her sword and then assumes a stance while saying "Come at me!"

Taunt 2: Lucina turns around to have her back face the screen while sheathing the Parallel Falchion and saying "I cannot lose." The sword remains sheathed as long as she doesn't attack.

Taunt 3: If she's not wearing the mask,She'll put it on. If she's wearing the Mask,she'll take it off.

Taunt 4: Lucina raises her sword and causes it to sparkle.

Can Wall Jump?: No.

Can Wall Grapple?: No.

Can Crawl?: No.

Can Glide?: No

  1. Blue: Lucina's Default Colors.
  2. Green: Resembles Nowi.
  3. Black: Resembles Cherche.
  4. White: Resembles Cordelia.
  5. Red: Resembles Tiki.
  6. Yellow: Resembles Lissa.
  7. Navy: Resembles Tharja.
  8. Purple: Resembles Sumia.
Neutral Attack: Lucina swings her sword forward twice.

Side Tilt: Lucina swings her sword upwards.

Up Tilt:  Lucina swings her sword above her.

Down Tilt: Lucina pokes the opponent with her sword while crouching.

Dash Attack: Lucina will swing her sword while running.

Side Smash: Lucina will swing her sword downwards and strike the ground.

Up Smash: Lucina will thrust her sword upwards.

Down Smash: Lucina will swing her sword on both sides.

Neutral Aerial: Lucina will swing her sword around her.

Forward Aerial: Lucina will swing her sword downwards.

Backwards Aerial: Lucina will turn around and swing her sword upwards. Marth will face behind him once the move is finished.

Upwards Aerial: Lucina will swing her sword upwards.

Downwards Aerial: Lucina will swing her sword below her. The move Meteor Smashes at the Tip.

Grab: Lucina reaches out for the opponent.

Pummel: Lucina knees the opponent.

Forward Throw: Lucina shoves the opponent forward.

Backwards Throw: Lucina throws the opponent behind her.

Upwards Throw: Lucina throws her opponents above her.

Downwards Throw: Lucina throws her opponent on the ground.

Neutral Special (Shield Breaker): A Chargable move. Once you let go of the button,Lucina will thrust her sword forward. This move will break shields and leave opponents vulnerable.

Side Special (Dancing Blade): Lucina will perform a slash. This can be followed up with 3 more slashes. The 3 following slashes can be angled by tilting the control stick.

Down Special (Counter): Lucina will take a defensive stance. If she's hit while she's in this stance,She will counter by slashing whoever attacked her.

Up Special (Dolphin Slash): Lucina will make a big leap and slash whoever is close to her.

Final Smash (Critical Hit): Lucina will dash forward and K.O. whoever is in her way.

Roy[]

Artwork Description & Moveset
2.CSSB Roy Artwork 1
Description:

The wielder of the Sword of Seals. Roy behaves almost like marth,but his attacks are stronger at the base of the sword and he has fire effects.

Stage Entrance: Roy Warps onto the stage using Warp Magic while crouching. He then pulls his sword out with a flourish before assuming his idle stance.

Idle Animation 1: Roy pumps his fist while smiling.

Idle Animation 2: Roy rubs the edge of his blade.

Taunt 1: Roy triumphantly holds his Sword  overhead.

Taunt 2: Roy winds back before striking a pose while holding the Sword in a reverse grip while saying "I won't lose".

Taunt 3: Roy kneels and twirls the sword behind himself while yelling.

Taunt 4: Roy raises his sword while it emits fire.

Can Wall Jump?: No.

Can Wall Grapple?: No.

Can Crawl?: No.

Can Glide?: No

  1. Blue: Roy's Default Colors.
  2. Red: Resembles the enemy units
  3. Green: Resembles ally units.
  4. Violet: Resembles Marcus.
  5. Cyan: Resembles Eliwood.
  6. Purple: Resembles Zephiel.
  7. Pink: Resembles Cecilia.
  8. Yellow: - 
Neutral Attack: Roy performs a reversed gripped upward slash

Side Tilt: Roy swings his sword upwards.

Up Tilt:  Roy swings his sword above him.

Down Tilt: Roy pokes the opponent with his sword while crouching.

Dash Attack: Roy will swing his sword while running.

Side Smash: Roy performs a two handed sword slash.

Up Smash: Roy will thrust his sword upwards. The flames of the sword causes the opponents to get hit multiple times.

Down Smash: Roy will swing his sword on both sides.

Neutral Aerial: Roy will swing his sword around him.

Forward Aerial: Roy will swing his sword downwards.

Backwards Aerial: Roy will turn around and swing his sword upwards. Marth will face behind him once the move is finished.

Upwards Aerial: Roy will swing his sword upwards.

Downwards Aerial: Roy will swing his sword between his legs. The move Meteor Smashes at the base.

Grab: Roy reaches out for the opponent.

Pummel: Roy knees the opponent.

Forward Throw: Roy shoves the opponent forward.

Backwards Throw: Roy throws the opponent behind him.

Upwards Throw: Roy throws his opponents above him.

Downwards Throw: Roy throws his opponent on the ground.

Neutral Special (Flare Blade): Roy will charge up his sword as long as you hold down the button. Once you let go of the button,He will slam his sword downwards and create an explosion.

Side Special (Double Edge Sword): Roy will perform a slash. This can be followed up with 3 more slashes. The 3 following slashes can be angled by tilting the control stick.

Down Special (Counter): Roy will take a defensive stance. If he's hit while he's in this stance,He will counter by slashing whoever attacked him.

Up Special (Blazer): Roy will make a big leap and slash whoever is close to him. This recovery works better horizontally.

Final Smash (Critical Hit): Roy will stand still and swing his sword around him before slamming it downwards and K.O.ing whoever is caught in the explosion.

Chromε[]

Artwork Description & Moveset
1.CSSB Chrom Artwork 1
Description:

The ruler of Ylisse has gotten his chance one again. he is an Echo Fighter. He is an Echo Fighter of Roy. His moves are weaker than Roy's,But his power is consistent throught the entire blade.

Stage Entrance: Chrom Warps onto the stage using Warp Magic while crouching. He then pulls his sword out with a flourish before assuming his idle stance.

Idle Animation 1: Chrom will close his fist

Idle Animation 2: Chrom will wipe his sword.

Taunt 1: Chrom will spin his sword while saying "Come at me!"

Taunt 2: Chrom will raise his sword while saying "C'mon.

Taunt 3: Chrom will spin his sword and grip the blade while saying "I will not fail!"

Taunt 4: Chrom will sheath his sword. The sword will remain sheathed as long as he doesnt' attack.

Can Wall Jump?: No.

Can Wall Grapple?: No.

Can Crawl?: No.

Can Glide?: No

  1. Blue: Chrom's Default Colors.
  2. Red: Resembles Walhart.
  3. Green: Resembles Stahl.
  4. Yellow: Resembles Owain.
  5. Black: -
  6. Purple: Resembles Yen'Fay.
  7. White: Resembles Kellam.
  8. Cyan: - 
Neutral Attack: Chrom performs a reversed gripped upward slash

Side Tilt: Chrom swings his sword upwards.

Up Tilt:  Chrom swings his sword above him.

Down Tilt: Chrom pokes the opponent with his sword while crouching.

Dash Attack: Chrom will swing his sword while running.

Side Smash: Chrom performs a two handed sword slash.

Up Smash: Chrom will thrust his sword upwards. The flames of the sword causes the opponents to get hit multiple times.

Down Smash: Chrom will swing his sword on both sides.

Neutral Aerial: Chrom will swing his sword around him.

Forward Aerial: Chrom will swing his sword downwards.

Backwards Aerial: Chrom will turn around and swing his sword upwards. Marth will face behind him once the move is finished.

Upwards Aerial: Chrom will swing his sword upwards.

Downwards Aerial: Chrom will swing his sword between his legs. The move Meteor Smashes at the base.

Grab: Chrom reaches out for the opponent.

Pummel: Chrom knees the opponent.

Forward Throw: Chrom shoves the opponent forward.

Backwards Throw: Chrom throws the opponent behind him.

Upwards Throw: Chrom throws his opponents above him.

Downwards Throw: Chrom throws his opponent on the ground.

Neutral Special (Wind Blade): Chrom will charge up his sword as long as you hold down the button. Once you let go of the button,He will slam his sword downwards and create a blue blast. This move can also push away enemies.

Side Special (Dancing Blade): Chrom will perform a slash. This can be followed up with 3 more slashes. The 3 following slashes can be angled by tilting the control stick.

Down Special (Counter): Chrom will take a defensive stance. If he's hit while he's in this stance,he will counter by slashing whoever attacked him.

Up Special (Soaring Slash): He will swing his sword upwards before jumping. He will then dive down and slash whoever is below him.

'Final Smash (Awakening Aether'): Chrom will lunge forward and attack whoever is in the way. Chrom then attacks the opponent again with a more powerful sword strike, sending them flying.

Ike[]

Artwork Description & Moveset
1.CSSB Ike Artwork 2
Description:

The hero of Blue flames has returned to the game and he is as though as ever. He doesn’t flinch during some attacks and these attacks have a lot of power and range. But they’re very slow to perform.

Stage Entrance: Ike warps onto the stage using Warp Magic while swinging his sword.

Idle Animation 1: Ike will rub the edge of his sword.

Idle Animation 2: Ike taps the blade on his shoulder.

Taunt 1: Ike holds his sword with both hands in front of himself while growling loudly as wind blows through his cape.

Taunt 2: Ike rears back and then holds Ragnell to his side while saying "Prepare yourself!"

Taunt 3: Ike plunges his sword into the ground, then folds his arms while saying "Hmph!" as wind blows through his cape, then removes Ragnell from the ground. 

Taunt 4: Ike will hold his sword in front of him while some blue flames escape from it.

Can Wall Jump?: No.

Can Wall Grapple?: No.

Can Crawl?: No.

Can Glide?: No

  1. Blue: Ike's Default Colors.
  2. Purple: -
  3. Green: Resembles Greil
  4. Blue: Resembles Sigurd.
  5. Brown: his appearance as a hero in Fire Emblem Radiant Dawn.
  6. Red: -
  7. Green: Resembles Geoffrey.
  8. Black: Resembles the Black Knight.
Neutral Attack: Ike throws out a jab, followed by a front kick, followed by a kneeling downward slash.

Side Tilt: Ike performs a sideways slash.

Up Tilt: Ike hops and slashes his opponent with the edge of his sword.

Down Tilt: Ike performs a kneeling inward slash.

Dash Attack: Ike performs a running slash.

Side Smash: Ike performs a slow,but powerful overhead slash.

Up Smash: Ike performs an upwards slash.

Down Smash: Ike will swing his sword on both sides.

Neutral Aerial: Ike will swing his sword around him.

Forward Aerial: Ike will swing his sword downwards.

Backwards Aerial: Chrom will turn around and swing his sword behind him.

Upwards Aerial: Ike will spin his sword above him.

Downwards Aerial: Ike will swing his sword between his legs. This move can Meteor Smash.

Grab: Ike reaches out for the opponent.

Pummel: Ike knees the opponent.

Forward Throw: Ike kicks the opponent forward.

Backwards Throw: Ike throws the opponent behind him and kicks them.

Upwards Throw: Ike uppercuts the opponent.

Downwards Throw: Ike drops the opponent and stomps on them.

Neutral Special (Eruption): He will lift his sword and started charging up some blue flames as long as you hold down the button. Once you let go off the button or if the attack is fully charged,he will slam his sword into the ground and create a big explosion. If it’s fully charged,Ike will take recoil damage.

Side Special (Quick Draw): Ike will hunch over as long as you hold down the button. Once you let go of the button,Ike will dash forward and slash whoever is in his way.

Down Special (Counter): Marth will take a defensive stance. If he's hit while he's in this stance,He will counter by slashing whoever attacked him.

Up Special (Eather): He will throw his sword in the air before jumping up and grabbing it. He will then dive down and slash whoever is below him. The move has super armor at the start up.

Final Smash (Great Eather): Ike will slash whoever is close to him and start slashing them with blue flames. He will finish the final smash by swinging his sword downwards and creating a giant explosion.

Robin[]

Artwork Description & Moveset
2.CSSB Robin Artwork 1
Description:

The Avatar of Fire Emblem Awakening and The tactician of the Shepherds, He has multiple powerful spells at his dispossal. But they can only be used a limited amount of times before needing to be reloaded.

They also have the Levin Sword at their dispossal,wich deals electric damage,but also can only be used a certain amount of times before needing to be reloaded. If that happens,he'll switch to his weaker bronze sword.

Stage Entrance: Robin warps onto the stage using warp magic.

Idle Animation 1: Robin looks at their tome.

Idle Animation 2: Robin raises their sword.

Taunt 1: Robin points their sword upwards and says, "Let's tip the scales!"

Taunt 2: Robin magically suspends their sword and tome above their hands, rotates the sword in place and flips through the tome's pages using magic, and says, "Prepare yourself!" 

Taunt 3: Robin magically encircles themselves with their sword and tome and says, "You're not ready!".

Taunt 4: Robin will flip through the pages of their tome.

Can Wall Jump?: No.

Can Wall Grapple?: No.

Can Crawl?: No.

Can Glide?: No (But can float)

  1. Black: Robin's default costume.
  2. Black: Female Robin.
  3. Green: Resembles Mark.
  4. Red: Resembles Anna.
  5. Blue: Resembles Kris.
  6. Yellow: Resembles Eyvel.
  7. White: Resembles the White Mage from Final Fantasy.
  8. Pink: Resembles Serra

Neutral Attack: Robin performs ann upward slash followed by a downward slash. Tapping the button will make robin create a small explosion that drains your fire tome. Mashing the button will make them create multiple wind slashes that drains from your wind tome.

Side Tilt: Robin performs an outward turning, downward slash.

Up Tilt: Robin performs an inward turning, upward slash.

Down Tilt: Robin performs a crouching slash.

Dash Attack: Robin will thrust their sword forward.

Side Smash: Robin will swing their sword forward.

Up Smash: Robin will thrust their sword upwards. This move hits multiple times if you have the Levin Sword.

Down Smash: Robin kneels and strikes the floor with their  sword. The Levin Sword generates brief sparks on both sides of Robin.

Neutral Aerial: Robin slashes on both sides.

Forward Aerial: Robin slashes forward.

Backwards Aerial: Robin thrusts their sword behind them.

Upwards Aerial: Robin swings their sword upwards.

Downwards Aerial: Robin will swing their sword below them. The move can Meteor Smash with the Levin Sword.

Grab: Robin uses magic to grab the opponent.

Pummel: Robin strikes the grabbed opponent with magic.

Forward Throw: Robin uses magic to shove them forward.

Backwards Throw: Robin uses magic to send their opponent behind them.

Upwards Throw: Robin uses magic to send their opponent above them.

Downwards Throw: Robin slams the opponent into the ground with magic.

Neutral Special (Thunder): A Chargable spell. He can fire 4 levels of spells depending on how long he holds down the button.

Side Special (Arcfire): Robin will cast a fire spell diagonally downwards. The spell will ignite whoever is hit by it.

Down Special (Nosferatu): Robin casts this spell on a nearby opponent to drain their health and heal himself. This move acts as a grab and deals more damage when you’re behind your opponent.

Up Special (Elwind): Robin will cast 2 wind spells downwards. He will be lifted upwards each time he throws a spell.

Final Smash (Pair Up): Robin will pair

Corrin[]

Artwork Description & Moveset
0.CSSB Corrin Artwork 1
Description:

The Prince/Princess that was born in Hoshido and raised in Nohr has made the choice to join the game once again. They have a sword at their disposal,but they can also transform some parts of their body into dragon parts. This allows them to perform attacks that have more range than his sword.

Stage Entrance: Corrin (In their dragon form) gently falls down to the ground with a pool of water appearing underneath them, and reverts to their human form.

Idle Animation 1: Corrin twirls the Omega Yato around in front of them.

Idle Animation 2: Corrin holds the sword behind them and poses.

Taunt 1: Corrin puts their head down, then raises it back up in its dragon form saying "My path is clear!"/ "Let's do this!"

Taunt 2: Corrin wirls the Omega Yato before getting back in their idle stance saying "I've made my choice/Your fate is clear!"

Taunt 3: Corrin twirls the Omega Yato over their head and places it on its tip while saying "Are you ready?"

Taunt 4: Corrin briefly transforms into a dragon and poses before transforming back into a human.

Can Wall Jump?: No.

Can Wall Grapple?: No.

Can Crawl?: No.

Can Glide?: Yes

  1. White: Corrin's default costume.
  2. White: Female Corrin.
  3. Red:-
  4. Orange:-
  5. Blue:-
  6. Pink:-
  7. Green:-
  8. Black:-

Neutral Attack: Corrin stabs the opponent with a spear appendage, slashes them upwards with his sword, and performs a stab forward to finish the combo. If you mash the button, Corrin transforms their free arm into a draconic mouth that repeatedly bites the opponent until finishing with a final bite. 

Side Tilt: Corrin swings their sword forward.

Up Tilt: Corrin spins their sword above them.

Down Tilt: Corrin swings their sword while crouching.

Dash Attack: Corrin spins forward in a corkscrew-like manner while holding their sword forward.

Side Smash: Corrin extends their free arm into a spear with Dragon Fang and thrusts it forward.

Up Smash: Corrin crouches and transforms their arms into Dragon Fangs before thrusting them upwards.

Down Smash: Corrin transforms one of their legs into a Dragon Fang, then launches opponents on both sides with their sword and Dragon Fang leg.

Neutral Aerial: Corrin slashes with their sword from above to behind them and uses Dragon Fang to slash in front of them with their transformed arm. 

Forward Aerial: Corrin swings their sword downwards.

Backwards Aerial: Corrin strikes the opponent with their Dragon Wings. This move slightly pushes them forward.

Upwards Aerial: Corrin swings their sword above them.

Downwards Aerial: Corrin's legs morph into spears with Dragon Fang as they zoom downward feet first

Grab: Corrin reaches out for the opponent.

Pummel: Corrin strikes their opponent with the hilt of their sword.

Forward Throw: Corrin transforms their arm and stabs their opponent with it.

Backwards Throw: Corrin places the opponent behind them and stabs them upwards with their transformed arm.

Upwards Throw: Corrin lifts the opponent above them and assumes their dragon form, headbutting them skyward and reverting back to human form.

Downwards Throw: Corrin throws the opponent to the ground and assumes their dragon form, body-slamming them and reverting back to human form.

Neutral B (Dragon Fang Shot): Corrin will transform his hand into a dragon fang and charge up a ball of electricity as long as you hold down the button. If opponents are close and you keep holding down the button,You can bite them with the dragon fang.

Side B (Dragon Lunge): Corrin hops a short distance into the air and transform his arm into a spear and strikes diagonally down. If it hits any terrain during the move, Corrin's arm will remain there, pinning any opponent caught in place. You can then lunge forward or backwards and kick away whoever is in your way.

Down B (Counter Surge): Corrin will take a defensive stance. If he's hit while she's in this stance,She will transform into a dragon and knock away whoever attacked him.

Up B (Draconic Ascent): Corrin grows wings and leaps upwards,attacking whoever is in the way.

Final Smash (Torrential Roar): Corrin will transform into a dragon and knocked his enemies in the air. He will then shoot a water tornado at them and knocked them away.

Game & Watch Characters[]

Mr. Game and Watch[]

Artwork Description & Moveset
0.2.CSSB Mr.GnW Artwork 1
Description:

This 2D resident form the Flat Zone returns to the game once again. He has a lot of quick attacks at his dispossal that have a lot of range. But he is very light,so it's easy to knock him away. 

Stage Entrance: Mr. Game and Watch moves along a row of Game & Watch LCD frames until reaching the foreground.

Idle Animation 1: Mr. Game and Watch hops in place.

Idle Animation 2: Mr. Game and Watch looks behind him.

Taunt 1: Mr. Game and Watch rings his bell while holding it upwards.

Taunt 2: Mr. Game and Watch rings his bell while holding it forward.

Taunt 3: Mr. Game and Watch sits down and sighs. He will stay down as long as you hold down the button.

Taunt 4: Mr. Game and Watch will hop 2 times.

Can Wall Jump?: No.

Can Wall Grapple?: No.

Can Crawl?: No.

Can Glide?: No

Neutral Attack: He rapidly presses an insecticide pump as long as you mash the button.

Side Tilt: He will swing a chair forward.

Up Tilt: He will swing two flags above him.

Down Tilt: He will flip a manhole. This move has a chance of burrying opponents.

Dash Attack: He will put on a helmet and headbutt the opponent.

Side Smash: He will pull out a torch and strike the opponent with it.

Up Smash: He will put on a diver's helmet and headbutt the opponent. This move provides Super Armor if attacked on the head.

Down Smash: He will strike both of his sides with a hammer.

Neutral Aerial: He will hold a fish bowls while two fish jump out.

Forward Aerial: He will strike the opponent with a package.

Backwards Aerial: He will drop a bomb behind him. This bomb will explode upon colliding with something.

Upwards Aerial: He will blow some air upwards. This move has a wind box that pushes opponents upwards.

Downwards Aerial: He will dive down with a Key. This move meteor smashes at the start.

Grab: He reaches out for the opponent.

Pummel: He pummels them with his bell.

Forward Throw: He juggles them and throws them forward.

Backwards Throw: He juggles them and throws them behind him.

Upwards Throw: He juggles them and throws them upwards.

Downwards Throw: He juggles them and throws them downward.

Moveset:

Neutral Special (Chef): Mr. Game & Watch will pull out a frying pan and throw sausages and fish in an arc. Tapping the button will make him throw them faster and repeatedly.

Side Special (Judge): Mr. Game & Watch will pull out a hammer and strike whoever is infront of him. While he holds out his hammer,He will hold up a sign with a number. The power and effect of the attack depends on the number he's holding.

  1. A very weak attack that doesn't make opponents flinch and will hurt you.
  2. A weak attack that deals minimal knockback.
  3. A weak attack that deals a decent amoutn of knockback.
  4. A strike that has a slash effect and knocks enemies diagonally upwards.
  5. A swing that has an electric effect.
  6. A swing that deals a lot of flame damage and knockback.
  7. A swing that deals a lot of knockback and leaves an apple behind.
  8. A swing that freezes opponents upon impact.
  9. The strongest number. This move deals a lot of knockback and can K.O. your opponents at low percentages.



​​Down Special (Oil Panic): Mr. Game and Watch will hold a bucket. While he's holding this bucket,he can absorb 3 energy projectiles. Once he absorbs 3,He will store away the bucket and start flashing. Once you press the special button again,He will drop some oil on your opponents.

Up Special (Fire): Mr. Game and Watch will be launched upwards by two fire fighters. He will then pull out a parachut and slowly descend.

Final Smash (Octopus): Mr. Game and Watch will transform into a giant octopus. In this state,he can use his tentacles to knock away opponents.

Artwork Description
Description:

Kid Icarus Characters[]

Artwork Description
0.3.CSSB Pit Artwork 1
Description:

The captain of Palutena's army is back once again. Thanks to his wings (And help from Palutena) he can jump 4 times. He also has a lot of range thanks to his swords wich can be attached together to make a Bow. His attacks are very fast,But not very powerful. He's also a bit floaty,wich can make it difficult for him to land.

Moveset:

Neutral Special (Palutena's Bow): A Chargable move. Pit will use his bow to fire a light arrow forward. Even after it's fired,The direction it goes can be aimed.

Side Special (Upperdash Arm): Pit will pull out his Upperdash Arm and dash forward. He will uppercut whoever is in his way.

Down Special (Guardian Orbitars): Pit will pull out two guardian orbitars,Wich can reflect projectiles on both sides. This move can also protect you from attacks. But once the orbitars take too much damage,they will break and cannot be used again for a short time. 

Up Special (Power of Flight): Pit will take flight with the help of Palutena. The direction where he flies can be angled slightly.

Final Smash (Lightning Charriot): Pit will get on the Lightning Charriot and go to the background. A reticle will then appear,wich you can aim. Once you press the button,the Lightning Charriot will ram whoever is in the way.

Artwork Description
2.CSSB Dark Pit Artwork 1
Description:

The dark clone of Pit returns as an Echo Fighter of..well..Pit. He shares a lot of attributes with pit with a few differences.

Moveset:

Neutral Special (Silver Bow): A Chargable move. Dark Pit will use his bow to fire a light arrow forward. Even after it's fired,The direction it goes can be aimed. But only slightly

Side Special (Electroshock Arm): Dark Pit will pull out his Electroshock Arm and dash forward. He will uppercut whoever is in his way and stun them.

Down Special (Guardian Orbitars): Dark Pit will pull out two guardian orbitars,Wich can reflect projectiles on both sides. This move can also protect you from attacks. But once the orbitars take too much damage,they will break and cannot be used again for a short time. 

Up Special (Power of Flight):Dark Pit will take flight with the help of Viridi. The direction where he flies can be angled slightly.

Final Smash (Dark Pit Staff): Dark Pit will pull out his staff and shoot whoever is in the way. This move deals a lot of knockback.

Artwork Description
1.CSSB Palutena Artwork 1
Description:

The Godess of Light has returned for some devine intervention. Her special moves can change depending on how far away her opponents are and how they attack you.

Moveset:

Neutral Special (Autoreticle/Explosive Flame): If an opponent is close,She will aim a reticle at them and shoot 3 small beams at them. If they're far away,she'll cast an explosion forward.

Side Special (Angelic Missile): Palutena will launch forward and hurt whoever is in front of her.

Down Special (Counter/Reflect Barrier): Palutena will take a defensive stance. If she's attacked directly,she will strike them with her staff. If she's hit by a projectile,she will reflect it.

Up Special (Warp): Palutena will warp whever you hold the control stick.

Final Smash (Black Hole/Mega Laser): Palutena will trap her opponents in a black hole before firing the Mega Laser at them.

Pikmin Characters[]

Artwork Description
1.CSSB Olimar Artwork 1
Description:

The leader of Pikmin has returned once again with his Pikmin. He is once again capable of having 5 Pikmin out. You need to try and keep your Pikmin alive in order for Olimar's attacks to be effective.

Moveset:

Neutral Special (Pikmin Pluck): Allows Olimar to pluck Pikmin. You can pluck them in the following order.

  • Red Pikmin: Deals fire damage. They are immune to fire attacks.
  • Yellow Pikmin: Deal electrict damage and can be thrown higher. They are immune to electricity.
  • Blue Pikmin: They are more durable and can swim in water.
  • White Pikmin: They deal poison damage and are very fast.
  • Purple Pikmin: They are very heavy and deal a lot of damage,but they can't be thrown very far.






Side Special (Pikmin Throw): Olimar will throw the first Pikmin in his line-up forward. In this game,you can aim where the Pikmin is thrown by holding down the button.

Down Special (Whistle): Allows Olimar to call back his Pikmin if they're far away from him.

Up Special (Jet Pack): Olimar will activae his jet pack and fly straight upwards. The move can be angled slightly. The Pikmin Olimar has out will weight him down if he uses this move.

Final Smash (End of the Day): Olimar will enter his ship and take flight. A bunch of Bulborbs will appear and chomp on the opponents. Olimar's ship will then crash down and explode.

Artwork Description
1.CSSB Alph Artwor 0
Description:

The engineer of the S.S. Drake has returned and has been promoted to Echo Fighter. His moveset is very similiar to Olimar's,But he has two different Pikmin in his squad.

Moveset:

Neutral Special (Pikmin Pluck): Allows Alph to pluck Pikmin. You can pluck them in the following order.

  • Red Pikmin: Deal fire damage. They are immune to fire attacks
  • Rock Pikmin: They deal a lot of damage and Knockback when thrown and they're very durable. But they can't cling onto enemies.
  • Yellow Pikmin: Deal electrict damage and can be thrown higher. They are immune to electricity.
  • Winged Pikmin: They're very slow when thrown,but they home in on enemies.
  • Blue Pikmin: They are more durable and can swim in water.






Side Special (Pikmin Throw): Alph will throw the first Pikmin in his line-up forward. Like Olimar,you can aim where the Pikmin is thrown by holding down the button.

Down Special (Whistle): Allows Alph to call back his Pikmin if they're far away from him.

Up Special (Winged Pikmin): Two Pikmin will grab Alph and lift him upwards. The Pikmin Olimar has out will weight him down if he uses this move.

Final Smash (End of the Day): Alph will enter the S.S. Drake and take flight. A bunch of Bulborbs will appear and chomp on the opponents. The S.S. Drake will then crash down and explode.

Animal Crossing Characters[]

Artwork Description
1.CSSB Villager Artwork 1
Description:

The Mayor of ________ has returned to the fray once again. He has a lot of items at his disposal and he can even catch projectiles and save them for later. Villager Is very light however and most of his attacks are very weak.

Moveset:

Neutral B (Pocket): Villager will reach out and grab whatever is in front of him. He can grab projectiles and items and he can store them until you press the button again. Pressing the button again will make throw the projectile forward.

Side B (Lloid Rocket): Villager will summon Llloid. If you tap the button,Lloid will fly forward and explode if he collides with an opponent. If you hold down the button,Villager will mount Lloid and fly forward with him.

Down B (Timber): This move has 4 steps.

  • Step 1: Villager will plant a seed.
  • Step 2: Villager will water the seed and make the tree grow. If you’re away from the tree,villager will push opponents forward.
  • Step 3: Villager will chop the tree once. If he’s away from the tree,he can attack opponents with his axe.
  • Step 4: Villager will chop the tree again and cause it to fall down,hurting whoever is close to him.






Up B (Balloon Flight): Villager will put on a helmet will balloons and take flight. While he wears the helmet,if you tap the button he will flap and rise higher. After a while,he will lose the helmet and fall down. The balloons can be popped.

Final Smash (Dream Home): Villager will summon Tom Nook and his nephews and give them some bell. They will then build a house around any close opponents. The house will then explode and sent whoever was inside flying.

Artwork Description
2.CSSB Isabelle Artwork 1
Description:

The secretary of the Mayor of _______. She has items that she can use during battles like the Mayor. However,she is very light and easy to K.O. Her attacks don’t have a lot of power either.

Moveset:

Neutral B (Pocket): Isabelle will reach out and grab whatever is in front of her. This move works just like her Mayor’s move.

Side B (Fishing Rod): Isabelle will throw her fishing rod forward and reel it back in. Whoever touches the bait will be reeled in and thrown by isabelle. Isabelle can use this move as a grapple.

Down B (Lloid Mine): This move has 2 steps.

  • Isabelle will plant Lloid in the ground.
  • Pressing the button again will make Lloid rise out of the ground and hit whoever is in the way.






Up B (Balloon Flight): Isabelle will get on a bench attached to two balloons. She will rise up each time you tap the button and the balloons can be broken just like her Mayor’s move.

Final Smash (Town Hall): Isabelle will summon Tom Nook and his nephews and give them some bell. They will then build the Town Hall around any close opponents. The Town Hall will then explode and sent whoever was inside flying.

Punch-Out Characters[]

Artwork Description
3.CSSB Little Mac Artwork 1
Description:

The small boxer from the Bronx has returned to the ring once again. He has  a lot of powerful attacks,but he doesn’t have any projetiles and he isn’t very good in the air.

Moveset:

Neutral Special (Straight Lunge): Little mac will charge a Punch. He has super armor while charging the move and he can even turn around while charging. Once the move is fully charged,Mac will lunge forward and punch whoever is in the way.

K.O. Uppercut: Little Mac has a K.O. meter near his percentage that will fill each time he deals and take damage. Once the meter is full,he can perform an uppercut that will K.O. Whoever is hit at a very low percentage.

Side Special (Jolt Haymaker): Little Mac will jump forward and swing his fist downwards. He can also use this move to jump over projectiles. Pressing the button will make him swing his fist sooner.

Down Special (Slip Counter): Little Mac will take a defensive stance. If he’s attacked,he will slip away before punching away whoever attacked him.

Up Special (Rising Uppercut): Little Mac will spin around and uppercut whoever is close to him.

Final Smash (Giga Mac): Little Mac will transform in Giga Mac. In this state,he is bigger and his attacks are move powerful.

Artwork Description
4.CSSB Doc Louis Artwork 0
Description:

The former champion of the W.V.B.A. has decided to jump into the ring to fight along side his student. He is an echo fighter of Little Mac. He is a bit heaver and slower than mac,but he has more power. He is just as bad in the air as mac though.

Moveset:

Neutral Special (Straight Lunge): Doc Louis will charge a Punch. He has super armor while charging the move and he can even turn around while charging. Once the move is fully charged,he will lunge forward and uppercut whoever is in the way.

Star Punch: Doc Louis has 3 stars near his percentage. A star will fill each time he deals damage. If a star if full,Doc Louis can perform a Star Punch by using his up special while charging a Straight Lunge. If he has 3 stars,he can perform a Star Punch that can K.O. opponents at very low percentages.

Side Special (Jolt Haymaker): Doc Louis will jump forward and swing his fist downwards. He can’t jump over projectiles,but he can jump farther than little mac and he has super armor while using the move.

Down Special (Choco Counter): Doc Louis will take a defensive stance. If he’s attacked,he will slip away before punching away whoever attacked him. While attacking,he will pull out a chocolate bar and eat it to restore his health.

Up Special (Rising Uppercut): Doc Louis will spin around and uppercut whoever is close to him.

Final Smash (Star Punch Burst): Doc Louis will punch however is in front of him. Whoever is hit will be caught in a flurry of Star Punches.

Wii Fit Characters[]

Artwork Description
1.CSSB Wii Fit Trainer Artwork 1
Description:

The Yoga Coach from the Wii Fit series has return for some exercising. She is fast and has a lot of fast Yoga moves. She can also heal herself with some attacks. But her physical attacks don't have a lot of range.

Moveset:

Neutral Special (Sun Salutation): Wii Fit Trainer will pose and charge a ball of energy in front of her. This ball will be stored once it's fully charged. Pressing the button again will make her shoot the ball forward. She can heal herself a bit by using this move,but only when it's fully charged.

Side Special (Header): Wii Fit Trainer will headbutt a football,sending it forward. The move can be cancelled by shielding,but you'll be left helpless if you do so. The headbutt itself can meteor smash enemies.

Down Special (Deep Breathing): Wii Fit Trainer will take a deep breath while a circle appears around her and gets smaller. Pressing the button at just the right time will heal Wii Fit Trainer and give her a power boost.

Up Special (Super Hoop): She will twirl hula hoops around herself while rising. mashing the button will make her rise higher.

Final Smash (Wii Fit): Wii Fit Trainer will make a Yoga pose and send multiple colored after images forward. These will hurt whoever touches them.

Xenoblade Characters[]

Artwork Description
1.CSSB Shulk Artwork 1
Description:

The wielder of the Monado. He has a lot of range thanks to the Monado and he can also use Monado Arts to increase his chances of winning.

Moveset:

Neutral Special (Monado Arts): This move will allow you to select one of the following arts.

  • Jump: Will increase your jump at the cost of your defense.
  • Speed: Will increase your speed at the cost of your power.
  • Shield: Increase your defense at the cost of speed and jump.
  • Buster: Decreases your knocback,but Increases your power along with the damage you take.
  • Smash: Decreases your power,But increases the knockback of your attacks along with the knockback you yourself take.


Side Special (Back Slash): Shulk will leap forward and slam the ground with his sword,knocking away whoever is in the way. As the name implies,it has more power when your opponent's back is turned towards you.

Down Special (Vision): Shulk will take a defensive stance. Attacking him in this state will make him foresee the attack and retaliate with his own strike.

Up Special (Air Slash): Shulk will jump up and swing his sword upwards. Pressing the button again will make him swing it sideways and knock away opponents.

Final Smash (Chain Attack): Shulk will create a light. Whoever is caught in the light will be ambushed by shulk and his friends. Shulk will then deliver the finishing blow and knock the opponent away.

Splatoon Characters[]

Inkling[]

Artwork Description & Moveset
1.CSSB Inkling Artwork 0
Description:

These fresh squid kids have decided to return to the game. Now with updated looks and moves from their second game.

When they attack opponents,they leave ink on them. This ink increase the amount of damage Inklings deal to opponents.

A lot of their moves use up Ink. If you run out of Ink,Your attacks will be weakened until you refill your ink. This can be done by shielding and pressing B to dive in your Ink.

Stage Entrance: Inkling will land on the stage in squid form. They will briefly check their shoes before pulling out their weapons.

Idle Animation 1: Inkling looks behind themselves.

Idle Animation 2: Inkling poses with their dualies.

Taunt 1: Inkling raises one of their dualies  several times into the air in a celebratory cheer. "This Way" will appear above their head.

Taunt 2: Inkling will spin they're dualies while smirking.

Taunt 3: Inkling jumps happily on the spot while smiling. "Booyah" will appear above their head.

Taunt 4: Inkling will oull out their phone and take a selfie before resuming their idle animation.

Can Wall Jump?: Yes.

Can Wall Grapple?: No.

Can Crawl?: Yes.

Can Glide?: No

  1. Pink: Inklings's default costume.
  2. Green: A Male Inkling with Squidfin Hook Cans,Black V-Neck Tee,Yellow-Mesh Sneakers.
  3. Yellow: A Female Inkling dressed in Agent 4's gear.
  4. Teal: A Male Inkling dressed in Hero Armor.
  5. Blue: A Female Inklings with a Painter's Mask,Pink Easy-Stripe Shirt and Hunting Boots
  6. Purple: A Male Inkling with a Half-Rim Glasses,Hula Punk Shirt and Piranha Moccasins.
  7. Pink: A Female Inklings with a Knitted Hat, Shirt with Blue Hoodie and Snowy Wingtips.
  8. Lime: A Male Inkling with a Bucket Hat,Matcha Down Jacket and Black Dakroniks.

Neutral Attack: Inkling performs a quick finger jab then a kick, then a roundhouse kick if the button is held. Mashing the button will make them spin their dualies and hit the opponent multiple times.

Side Tilt: Inkling thrusts their dualies forward

Up Tilt: Inkling performs a backflipping kick.

Down Tilt: Inkling performs a breakdance kick.

Dash Attack: Inkling transforms into a squid and rams the opponent.

Side Smash: Inkling swings a brush forward.

Up Smash: Inkling pulls out a blaster and fires upwards. The shoot of the blaster deals a lot of damage and knockback.

Down Smash: Inkling swings a slosher on both sides.

Neutral Aerial: Inkling transforms into a squid and spins around.

Forward Aerial: Inkling pulls out a charger and shoots forward.

Backwards Aerial: Inkling pulls out a charger and shoots behind them.

Upwards Aerial: Inkling performs two upwards spinning kicks.

Downwards Aerial: Inkling spins their dualies under them. This move hits multiple times.

Grab: Inkling reaches out for the opponent.

Pummel: Inkling stomps on the opponents foot.

Forward Throw: Inkling fires at the opponent and knocks them forward.

Backwards Throw: Inkling transforms into their squid form, then spins and tosses the opponent behind them with their tentacles

Upwards Throw: Inkling transforms into a squid and bashes the opponent upwards.

Downwards Throw: Inkling slams the opponent into the ground.

Neutral Special (Splat Dualies): Inkling starts shooting forward with their dualies. As long as you hold down the button,they will keep shooting. if you press a direction,they will dodge out of the way and resume shooting.

Side Special (Splat Roller): Inkling will pull out a roller and dash forward. Burrying whoever is in the way. In the air, Inkling will swing their roller vertically. This will allow them to shoot a wave of ink forward that deals a lot of knock back.

Down Special (Auto Bomb): Inkling will throw an Auto Bomb forward that'll walk forward a short distance before exploding. The Auto Bomb can be picked up.

Up Special (Super Jump): Inkling will transform into a Squid and leap upwards. Once they reach the peak of the jump,they will fall down. Upon landing,they will create a small wave of ink,wich can damage opponents.

Final Smash (Tenta Missiles): Inkling will pull out their Tenta Missiles and shoot the missiles upwards. The missiles will home in on random opponents.

(NEW) Octolingε[]

Artwork Description & Moveset
0.CSSB Octoling Artwork 0
Description:

These Octolings that have escaped the Deep Sea Metro have decided to head to the Smash Tournament to join their fellow Inklings.

The Octolings are Echo Fighters of Inklings. As such they have very similiar moves. However,they use different weapons with different properties.

Like Inklings,When they attack opponents,they leave ink on them. Wich ink increase the amount of damage Inklings deal to opponents. And if you run out of Ink,Your attacks will be weakened until you refill your ink. Like Inklings,This can be done by shielding and pressing B to dive in your Ink.

Stage Entrance: Octoling will jump from out of a train gate and land on the stage.

Idle Animation 1: Octoling looks behind themselves.

Idle Animation 2: Octoling poses with their Dapple Dualies.

Taunt 1: Octoling raises one of their Dapple Dualies several times into the air in a celebratory cheer. "This Way" will appear above their head.

Taunt 2: Octoling will pull out their CQ-80 and tilt the analog stick multiple times before putting it away.

Taunt 3: Octoling jumps happily on the spot while smiling. "Booyah" will appear above their head.

Taunt 4: Octoling will hold a random Mem Cake.

Can Wall Jump?: Yes.

Can Wall Grapple?: No.

Can Crawl?: Yes.

Can Glide?: No

  1. Pink: Octoling's default costume.
  2. Green: A Male Octoling in Agent 8 Gear

Neutral Attack: Octoling performs a quick finger jab then a kick, then a roundhouse kick if the button is held. Mashing the button will make them spin their Dapple Dualies and hit the opponent multiple times.

Side Tilt: Octoling thrusts their Dapple Dualies forward.

Up Tilt: Octoling performs a backflipping kick.

Down Tilt: Octoling performs a breakdance kick.

Dash Attack: Octoling transforms into an Octopus and rams the opponent.

Side Smash: Octoling swings an Octobrush forward. This brush deals more damage and knockback but takes slightly longer to swing.

Up Smash: Octoling pulls out a Luna blaster and fires upwards. The shoot of the blaster has less range,but deals more damage and knockback.

Down Smash: Octoling swings a slosher on both sides.

Neutral Aerial: Octoling transforms into an Octopus and spins around.

Forward Aerial: Octoling pulls out a E-Liter 4K and shoots forward.

Backwards Aerial: Octoling pulls out a E-Liter 4Kand shoots behind them.

Upwards Aerial: Octoling performs two upwards spinning kicks.

Downwards Aerial: Octoling spins their Dapple Dualies under them. This move hits once and can Meteor Smash.

Grab: Octoling reaches out for the opponent.

Pummel: Octoling stomps on the opponents foot.

Forward Throw: Octoling fires at the opponent and knocks them forward.

Backwards Throw: Octoling transforms into their Octopus form, then spins and tosses the opponent behind them with their tentacles

Upwards Throw: Octoling transforms into an Octopus and bashes the opponent upwards.

Downwards Throw: Octoling slams the opponent into the ground.

Neutral Special (Dapple Dualies): Octoling starts shooting forward with their Daple dualies. As long as you hold down the button,they will keep shooting. if you press a direction,they will dodge out of the way and resume shooting. They can dodge much faster than the inklings,but their shots are weaker.

Side Special (Flingza Roller): Octoling will pull out a Flingza Roller and dash forward. Burrying whoever is in the way. In the air, Octoling will swing their roller vertically. This will allow them to shoot a wave of ink forward that deals a lot of knock back. This swing has more range,but takes longer to execute.

Down Special (Curling Bomb): Octoling will throw a Curlig Bomb forward that'll slide forward before slowing down and exploding.

Up Special (Super Jump): Octoling will transform into an Octopus and leap upwards. Once they reach the peak of the jump,they will fall down. Upon landing,they will create a small wave of ink,wich can damage opponents.

Final Smash (Inkjet): Octoling will active their Ink Jet and fly around while shooting down balls of ink. Once the Final Smash is over,they will jump off the Inkjet and land on where you started the Final Smash.

Duck Hunt Characters[]

Artwork Description
1.CSSB Duck Hunt Artwork 1
Description:

This character may look like a duo,but this is actually a trio. The dog,the duck and the shooter. The shooter will shoot at the foreground during certain attacks to assist his animal friends.

Moveset:

Neutral Special (Trick Shot): The dog will kick a can forward that'll explode if it collides with an enemy. Pressing the button again will make the shooter shoot the can,causing it to bounce forward. You can bounce the can forward a few times before it explodes.

Side Special (Clay Shooting): The dog will throw a Clay Pigeon forward that deals a small amount of damage to whoever is hit. Tapping the button will make the shooter shoot the Clay Pigeon. 

Down Special (Wild Gunman): The dog will summon one of 5 Wild Gunmen. Each with different propperties. These gunmen will shoot forward a second after you summon them. These gunmen are also capable of blocking some attacks at the cost of making you unable to use them again for a bit.

Up Special (Duck Jump): The duck will grab the dog and lift off with him. They rise up and fall down once they've reached the peak.

Final Smash (NES Zapper Posse): A flock of ducks will fly in. Whoever is caught in the flock will be knocked into a desert where multiple Wild Gunmen will start firing at them.

Metal Gear Characters[]

Artwork Description
1.CSSB Snake Artwork 1
Description:

The protagonist of the Metal Gear Franchise has once again sneaked into the battlefield. He has a lot of powerful projectiles,but his gear weights him down and makes him a bit slow.

Moveset:

Neutral Special (Hand Grenade): Snake will hold a grenade as long as you hold down the button. After 2 seconds,the grenade will detonate. How far snake throws the grenade depends on how you tap the button.

Side Special (Remote Missile): Snake will shoot a missile forward that can be controlled.

Down Special (C4): Snake will plant a C4 under him or on an opponent if they're close. Pressing the button again will make him detonate the C4.

Up Special (Cypher): Snake will rise upwards by holding onto a cypher.

Final Smash (Grenade Launcher): Snake will get on a chopper and take aim at the stage. You can control the reticle and pressing the button will make him shoot a grenade towards the stage.

Sonic the Hedgehog Characters[]

Artwork Description
2.CSSB Sonic Artwork 1
Description:

The blue blur as ran into the fray again. He is the fastest character in the game and has fast attacks to match. But he is a bit weak and he doesn't have a lot of range.

Moveset:

Neutral Special (Homing Attack): Sonic will curl into a ball and hover. If an enemy is close,sonic will home in on them and slam them. This move will knock them upwards.

Side Special (Boost): Sonic will boost forward and knock away whoever is in his way. This attack is very powerful,but leaves Sonic vulnerable.

Down Special ('Spin Dash'): Sonic will curl into a ball and roll forward. Mashing the button repeadetly will increase the distance Sonic travels.

Up Special (Spring Jump): Sonic will bounce off a spring. The spring does damage to whoever is below sonic.

Final Smash (Super Sonic): Sonic will transform into Super Sonic. In this state,Sonic can zip around really fast and deal a lot of damage to whoever is in his way.

Artwork Description
3.CSSB Shadow Artwork 0
Description:

The Ultimate Lifeform has one again returned to the tournament. But thi time as a fighter and an Echo Fighter of Sonic. His attacks have more power but take a bit longer to execute.

Moveset:

Neutral Special (Homing Attack): Shadow will curl into a ball and hover. If an enemy is close,Shadow will home in on them and slam them. This move deals horizontal knockball.

Side Special (Boost): Shadow will boost forward and knock away whoever is in his way. This attack is very powerful,but leaves Shadow vulnerable.

Down Special (Spin Dash): Shadow will curl into a ball and roll forward. Mashing the button repeadetly will increase the distance Shadow travels.

Up Special (Chaos Control): Shadow will teleport to wherever you aim the control stick.

Final Smash (Super Shadow): Shadow will transform into Super Shadow and perform Chaos Blast. Creating an explosion that instantly K.O.'s whoever is above 100%

Super Smash Bros Characters[]

Artwork Description
1.CSSB R.O.B. Artwork 1
Description:

The last R.O.B. in the Smash universe is back. He is very fast and has a very good recovery. And he also has two projectiles to deal with opponents that are far away. But his attacks aren't very strong and he can be sent flying easily.

Moveset:

Neutral Special (Robo Beam): R.O.B. will shoot a beam forward. This beam can be angled and will bounce off surfaces. Once fired,the beam needs to be charged with time. Once it's fully charged,The light on R.O.B.'s head will start blinking.

Side Special (Arm Rotor): R.O.B. Will spin his arms around and hurt whoever is close to him. This move can deflect projectiles.

Down Special (Gyro): R.O.B. will spin a Gyro before throwing it forward. The Gyro can be picked up and thrown.

Up Special (Robo-Burner): R.O.B. Will activate his burners and take flight. R.O.B. can keep flying as long as he has fuel. Once he's out of fuel,you need to land and stay on the ground for a few seconds.

Final Smash (Super Diffusion Beam): R.O.B. will transform into a cannon and fire a beam forward. The beam can be angled.

Artwork Description
2.CSSB Primid Artwork 1
Description:

This soldier of the Subspace Army has decided to join the tournament. He has very fast moves and he has a lot of range thanks to his projectiles,but he is very slow and and can be knocked away easily.

Moveset:

Neutral Special (Boom Attack): Primid will throw a boomerang forward. The direction the boomerang is thrown can be angled and the boomerang can hit opponents multiple times.

Side Special (Fire Primid): Primid will spit a fire ball forward if you tap the button. Holding down the button will make him spew a flame forward.

Down Special (Primid Scope): Primid will pull out a scope and charge up as long as you hold down the button. Once you let go,he will fire a ball of energy forward.

Up Special (Beam Slash/Metal Dive): Primid will jump up while holding out his sword. Slashing whoever is close to him. Tapping the button again will make him transform into metal and fall down. Crushing whoever is beneath him and meteor smashing whoever is in the air.

Final Smash (Subspace Bomb): Primid will pull out a Subspace Bomb and activate it. Whoever is caught in the explosion will be K.O.'d

Clu Clu Land Characters[]

Artwork Description
0.1.CSSB Bubbles Artwork 1
Description:

The protagonist of Clu Clu land. She is a very fast middleweight character with fast attacks. And she also has some good projectiles at her disposal. She is very floaty however and her physical attacks don’t have a lot of range.

Costumes:
  1. Red: Bubbles' Default costume
  2. Green: The color of the Bubbles controlled by a P2.
  3. Blue: Based off blue Uniras
  4. Yellow: Based off yellow Uniras
  5. Pink: -
  6. Black: Based off the pallet of the stages in Clu Clu Land.
  7. Purple: -
  8. Pink: Based off Kirby.





Moveset:

Neutral B (Sound Wave): Bubbles will shoot a Sound Wave forward that’ll stun her opponents. This wave can be aimed left,right,up,or down (If you’re in the air).

Side B (Turning Post): Bubbles will grab a post and start spinning around it as long as you hold down the button. If an enemy is near her while she spins,they will be knocked back. Once you let go of the button,she will lunge forward and ram whoever is in her way. The range of the move is determined by how long you hold down the button.

Down B (Unira Trap): Bubbles will place a yellow Unira below here. This Unira can be knocked away and into opponents. The Unira will disappear after hitting someone.

Up B (Bounce): Bubbles will transform into a ball and bounce up. Hurting whoever is in her way.

Final Smash (Black Hole): A Black hole will appear and suck in Bubbles along with the opponents. The hole will also suck in multiple Uniras that’ll knock the enemies into the hole if they collide with them. Once the black hole is done sucking in enemies,It’ll explode. Bubbles will jump out unharmed,but her enemies will be sent flying

Mutant Mudds Characters[]

Artwork Description
0.1.CSSB Max artwork 1
Description:

The protagonist of the Mutant Mudd games has joined the fray. He has a lot of projectiles at his dispossal. These projectiles are very fast,but don't have a lot of power. Max isn't very fast and mobile,So trying to get close to your opponents can be difficult.

Costumes:
  1. White: Max' Default costume.
  2. Red: Based off the pallete of the V-Land stages.
  3. Green: Based off the pallete of the G-Land stages.
  4. Purple: Based off the pallete of the CGA-Land stages.
  5. Gray: -
  6. Brown: Based off the Muddies
  7. Blue: Based off the Water Sprites
  8. Purple: Grannie.






Moveset:

Neutral Special (Water Gun): Pressing the button will make Max shoot a water bubble forward. Pressing the button repeatedly will make him shoot repeatedly. These bubble don't deal a lot of damage,But they will make opponents flinch.

Side Special (Water Bomb): Max will hurl a water bomb forward. This bomb will explode in a + shape once it collides with somethng. There's a 1/8 chance that Max will pull out a red bomb. This bomb has a lot more range and deals more damage and knockback.

Down Special (Mudd Block): Max will place a Mudd Block in front of him. This block can be knocked towards your opponents. Max will always place the block in front of him,so this move can be useful at the ledge.

Up Special (Jet Pack): Max will rise up with his jet pack,Knocking back whoever is in his path. The angle max goes up can be altered slightly.

Final Smash (Water Sprite): Max will summon a Water Sprite. This sprite will send waves of water forward that will push his opponents towards the blast line.

Rabbid Characters[]

Artwork Description
0.CSSB Rabbid Peach Artwork 2
Description:

The healer princess of the Rabbids has made her way to the game to have fun (And for Mario). She is very fast and can jump very high, She also has very fast attacks to booth. But she is very light and her physical attacks don’t have a lot of range.

Costumes:
  1. Pink: Rabbid Peach's default costume.
  2. Pink: Rabbid Peach's with her sunglasses.
  3. White: Based of Peach's appearance in the original Super Mario Bros.
  4. Red: Based off Pauline.
  5. Orange: Daisy’s colors.
  6. Green: Based off Peach's appearance on the title screen of NES Open Tournament Golf.
  7. Blue: Based off Daisy’s appearance on the title screen of NES Open Tournament Golf.
  8. White: -





Moveset:

Neutral B (Fuchsia Fury): Rabbid Peach will pull out her Fuchsia Fury Blaster and shoot a projectile forward. The projectile has slight homing properties and deals quite a bit of knockback.

Side B (Excavator): Rabbid Peach will send a sentry forward that’ll explode once an opponent is close. The sentry can stick to surfaces but it can also be destroyed by projectiles.

Down B (Shield): Rabbid Peach will be surrounded by a pink shield that’ll reflect projectiles coming her way. This shield will also heal Rabbid Peach a little each time she reflects something. If an enemy hits her while she’s in the shield,the damage taken will be reduced.

Up B (Team Jump): A Rabbid will appear under Rabbid Peach and throw her in the air. This move deals a little bit of damage at the start of the move.

Final Smash (Kong Kombo): Rabbid Peach will hop in a Barrel Cannon and launch herself forward. Whoever is hit by her will be knocked upwards. Donkey Kong and Rabbid Cranky will then appear and start beating up the opponents with Rabbid Peach. Rabbid Peach then finishes the Final Smash by shooting a blast that knocks the enemies far away

DS Characters[]

Artwork Description
1.CSSB Mr.Pictochat Artwork 0
Description:

A stick figure that was made in the DS Program known as Pictochat. He has a lot of drawn items for his moves,wich come out very fast and have a decent amount of power. However,Because he is a 2D figure,He is very easy to knock away.

Costumes:
  1. Black: Mr. Pictochat's Default color.
  2. Blue:-
  3. Pink:-
  4. Yellow:-
  5. Green:-
  6. Teal:-
  7. Orange:-
  8. Rainbow: Based off the rainbow color you can select in Pictochat.





Moveset:

Neutral B (Fire/Tornado): Tapping the button will make him draw some fire in front of him. This fire will hit whoever is caught in it multiple times. Holding down the button will make him draw a tornado instead. This tornado will move forward and knock away whoever is caught in it.

Side B (Car): Mr.Pictochat will hop inside a car and drive forward. He will bury whoever is in the way. He can jump out of the car at any time and he can also turn around in it.

Down B (Spears): Two spears will appear on both sides of Mr. Pictochat. This move comes out fast,knocks enemies upwards and deals a lot of shield damage. But if you miss,Ypu'll be vulnerable for other attacks.

Up B (Gusty Gus): A face will appear below Mr. Pictochat and blow some wind. This wind will push him upwards. It'll also push away whoever is close.

Final Smash (Faucet): A Faucet will appear above the stage and let out drawn water. This water will deal damage to whoever is caught in it and it'll push them away.

Urban Champion Characters[]

Artwork Description
0.CSSB Urban Champion 1
Description:

This fighter from the streets has decided to join the tourmanent. Since there is no police around,he can go all out here. He packs a lot of quick punches,but isn't very mobile in the air.

Costumes:
  1. Blue: Urban Champion's Default colors.
  2. Green: Based off the 2nd player.
  3. Pink: Based off one of the two fighters on the Box-Art.
  4. Pink: Based off one of the two fighters on the Box-Art.
  5. Black: Based off Little Mac.
  6. Red: Based off Doc Louis
  7. White:-
  8. Black:-





Moveset:

Neutral B (Urban Punch): A Chargable move. Pressing the button will make the Champion swing his fists forward. Once he's swung his fist 10 times,he will start glowing,indicating that the move is ready to be used. Pressing the button again while he's in this state will make him throw a bunch of rapid punches.

Side B (Flower Pot): The Champion will throw a pot forward that'll bounce once before breaking. When it breaks,it deals the most damage.

Down B (False Alarm): Urban Champion will stand still and whistle. attacking him in this state will cause some sirens to ring,stunning the one who attacked him.

Up B (Upwards Roll): The Champion will jump up while performing some somersaults. This attack deals a lot of damage and knockback,but the recovery range isn't as good as other fighters.

Final Smash (Police Patrol): A Police Car will drive past the Champion. Whoever is in the way will be trapped in the car and taken to the blast lines.

Nintendo Land Characters[]

Artwork Description
0.CSSB Monita Artwork 1
Description:

This tutorial robot from Nintendo Land has joined the rooster to have some fun. She has a lot of items at her dispossal that she can use for quick attacks. But these attacks don't deal a lot of damage and she's very light.

Costumes:
  1. Red: Urban Monita's Default colors.
  2. Blue: Based off Dark Monita
  3. Yellow: Mario's hat.
  4. Green: Toad's hat,
  5. Orange: The octopus from Octopus Dance.
  6. Teal: The cardboard ninjas from Takamaru's Ninja Castle.
  7. Purple: The ghost from Luigi's Ghost Mansion.
  8. Black: Luigi's hat.







Moveset:

Neutral B (Rapit Shot): Monita will shoot a quick beam forward that deals very minimal knockback. Charging the move will make her shoot 3 beams that are slower,but deal more damage.

Side B (Toy Yoshi): Monita will hop on a Toy Yoshi. You can move back and forth with it and pressing the attack button will make the Yoshi punch whoever is in front of it.

Down B (Toy Pikmin): Monita will pull out one of 3 Pikmin Toys and hold it like an item. Tapping the button again will make her throw the Pikmin. The Pikmin can do the following.

  • Red Pikmin: The most common type of pikmin. Deals the most damage (with a fire effect) but the least amount of knockback.
  • Yellow Pikmin: This Pikmin deals the least amount of damage and knockback,but it can be thrown farther and stuns enemies.
  • Blue Pikmin: The least common type of pikmin. It doesn't stay out for very long after being thrown.But it deals the most knockback.






Up B (Balloon Flight): Monita will create two balloons and rise upwards. Popping the balloons will deal damage to whoever is close.

Final Smash (Dark Monita Mobile ): Monita will hop inside a machine and fly above the stage. Pressing the button will make her drop capsules that'll release different monsters.

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