Fantendo Smash Bros. Psychosis | |
Developer(s) | Pyro Enterprises |
Publisher(s) | Toroko |
Platform(s) | The V2 / Pyrohedron |
Genre(s) | Fighting Game |
Series | Fantendo Smash Bros. |
Fantendo Smash Bros. Psychosis is a Fantendo Smash Bros. game developed by Pyro Enterprises, being their first foray into Fantendoverse lore. The game is supposedly an attempt to make a different type of FSB game, using sprited graphics and introducing a unique Psychosis Points mechanic.
Gameplay[]
At first glance, Psychosis appears to be a completely standard Fantendo Smash Bros. game. It relies on the standard Smash design of being a 2D fighter with simplified controls and a unique percentage meter for health, with the knockback a character's takes going up when hit and needing to be knocked off the screen to be KOed. Psychosis does differ significantly from the norm in several ways however.
Psychosis is all-around slightly slower than past FSB games, focusing on reacting to what your opponent does than going on an all-out offensive. In addition to this, the shield ability has been completely removed, being replaced with a new counter ability that all fighters have access to.
The main mechanic is the introduction of Psychosis Points, inspired by the BP system found in Bravely Default. Each fighter has a PP bar that slowly rises over time, and when it fills, they gain one PP and the bar resets. Players can expend PP at any time to slow down time temporarily, allowing them to chain strikes together to perform powerful combos. Up to 3 PP can be stored at once, but players may also expend PP when they have none in order to go into the negatives, in which case they will have to earn it back legitimately.
PP is earned over time, but also increases when the player is hit by an attack or successfully counters an attack.
Modes[]
TBA
Characters[]
Trivia[]