Dissidia U Final Fantasy U (Japanese: ディシディUアファイナルファンタジー, Dissidia U Final Fantasy) and Dissidia 3D Final Fantasy(Japanese: ディシディア3Dファイナルファンタジー, Dissidia 3D Final Fantasy ) are upcoming games within the Dissidia Final Fantasy franchise for both the Nintendo Wii U and New Nintendo 3DS developed by Square Enix and Nintendo and published/distributed by Nintendo. This is the first time for a Dissidia game to be featured on a Nintendo platform. It is confirmed that the two games will be ports from the arcade version of Final Fantasy Dissidia which was released in 2015.
The gameplay within Dissidia U Final Fantasy and Dissidia 3D Final Fantasy remains largely unchanged from it's arcade version. Compared to the previous games in the series, Dissidia Final Fantast and Dissidia 012 Final Fantasy . The
general concept is fighting as one of many Final Fantasy characters against similar Final Fantasy characters using a variety of both physical and magical attacks. Players are generally free to move around as they please and can even use magic to levitate themselves from the ground. Dissidia U Final Fantasy and Dissidia 3D Final Fantasy largely employs the same gameplay found within the arcade version which was made from the ground up from it's previous installments. The game features a three-on-three combat feature which involves forming teams. In the case of Single Player, the other two characters are controlled by the computer. The player is able to switch in-between any one of these characters. In regards to Vs. Battles, players can fight against a human player either through splitting the screen in the middle or through the New Nintendo 3D or Wii U Gamepad. In regards to Online matches, up to six players can be involved in a match.
Characters utilize two type of attacks:
Bravery Attack: Performing a Bravery Attack will decrease the opponent's Bravery Stat while increasing the player's own Bravery Stat.
HP Attack: HP Attacks inflict damage equal to the player's current Bravery Stat.
It is important to juggle these two types of attacks together in order to defeat the opponent by reducing the HP Bar to 0 which results in a K.O. When this happens, the teams shared HP is greatly reduced with the removal of one part of the global HP Bar. Decreasing an opponent's Bravery Stat to zero results in a Bravery Break which gives the attack player a significant increase in their Bravery Stat. Bravery Attacks cannot be customized and each character has seven total which includes: three ground attacks, three aerial attacks, and one dashing attack. However, each character can only equip one HP Attack and two EX Skills. Players can save "pre-made characters" to use them in battles.
EX Skills which was previously named "EX Mode" in previous Dissidia Final Fantasy games consists of attacks that increases the players overall battle performance. Only one EX Skill can be equipped to a character at a time. Some of these allow characters freedom while in a powered up form like Terra's Trance while others are Support-based attacks. An EX Burst which involves inputting a command during the EX Skill to perform a powerful combo attack composed of Bravery Attacks and the set HP Attack. Entering into the EX Burst causes the EX Skill to end. After it ends, there is a cool down before either can be activated which represents as a white circle in the HUD display. The bigger circle represents the EX Burst.
Players are capable of moving freely around the map, utilizing both Bravery and HP attacks up close or far away, and numerous other movements. Players are capable of performing a single jump as well as a double jump. Some characters such as Onion Knight and Lightning are capable of a third jump. Characters can also dash and home in onto a select opponent but this uses up a Stamina Gauge and can be sustained only for a small period of time. Dodging is composed of a side-step and grants brief invincibility from attacks.
Players can throw up shields to protect themselves from damage but are prone to shattering. Shield deterioration is shown through color indicators with green being the healthiest, orange indicating weakness and red showing danger. When a player targets a another player, it shows a blue link much like from Final Fantasy XII. This also shows up on the map as well. When the targeted enemy begins to attack, it quickly changes to red to warn the player.
Players
can summon large and powerful creatures from Final Fantasy lore such as Bahamut and Ifrit. They can be summoned through the Summoning Gauge which is filled by attacking the enemy. Crystals represent the ability to call forth these monsters and by grabbing it and having a filled Summon Gauge, they can bring forth their power. Summons alter the appearance of the battlefield both during and 30 second after. Summoned monsters are CPU-controlled allies and cannot be controlled by the players. If the player is hit while calling forth the Summon, it will be interrupted.
Differences between the Arcade and Home Versions[]
The arcade and home versions of Dissidia Final Fantasy differ in various ways.
Controls: The controls obviously differ from the arcade version to accomadate both the Wii U and 3DS control schematics. Here is a list of comparisons between the arcade controls and Wii U/3DS Controls.
Arcade Symbol
Arcade Input
Wii U Symbol
3DS Symbol
Standard Ground Bravery Attack
Standard Ground Up Bravery
Standard Ground Down Bravery
Standard Aerial Bravery Attack
Standard Aerial Up Bravery
Standard Aerial Down Bravery
Dash Attack
Standard Ground Down Bravery
Ex-Skill
The Wii U and 3DS version offers three unique characters with two version exclusive characters while the third is featured on both the Wii U and 3DS.
The Wii U and 3DS versions features three stages with, much like the playable characters, offers two version exclusive stages and a third stage that is on both versions.
Both versions have the My Hero Mode which allows players to customize characters. While this is also available in the arcade version, the home versions and by allowing players to increase ten stats to enhance their characters through items, weapons, and armor which are pulled from the the Final Fantasy universe.
Attack Power: Attack output through physical/armed attacks.
Attack Speed: The movement speed of physical/armed attacks.
Attack Range: The striking range of physical/armed attacks.
Magic Power: Attack output of magical attacks.
Magic Speed: The casting speed of magical attacks.
Magic Range: The casting range of magical attacks.
Hero Power: The character's general output level for both Attack and Magic.
Hero Defense: The character's shield strength.
Hero Speed: The character's speed ability.
Hero Stamina: The character's ability to perform attacks and movements without losing a lot of stamina.
Dioramas: Dioramas are trophy-like collectibles that players can unlock throughout the game. They are featured on both versions but they are not shared between versions. Dioramas depict standstill replicas of various battles and events found in the world of Final Fantasy such as the death of Aerith or Lightning and her party being transformed into Fal'Cie.
Dual Screens: Due to the dual screen nature of both the Wii U and New Nintendo 3DS; the game has changed it's display to accommodate. The main screen is free from the gauges, maps, and bars found int he Arcade version thus allowing players more room to watch the battle. The aforementioned gauges and maps are on the Gamepad or the touch screen of the New Nintendo 3DS. Players can toggle the options to show the display on the main screen much like the arcade version. When the television monitor is off, this is the form of display that the game takes on the Wii U Gamepad.
Quest Guild: A new mode that allows players to take quests from Montblanc such as defeating opponents or executing certain attack sin various conditions. Completing them unlocks various content found within both versions.
Castle Invasion and Crystal Protectors are new modes that can be played with one person or with a group of people online. Further details in shown below.
Future Features: SQUARE-ENIX has revealed that future features will appear in the Wii U and 3DS versions and will be available through updates int he future.
Differences between the Wii U and 3DS Versions[]
As mentioned before, there is some differences between the Wii U and 3DS versions.
Each version will have a unique character and stage exclusive to it.
Each version will have unique Diorama's that are not shared between the two.
The Wii U version as a single/multiplayer mode called Castle Defender. Two teams of three players participate in this event with one team trying to defend the castle and the other team trying to invade it. The castle can be damaged and destroyed and attacked. The match ends with the defending team dying or the castle being depleted to 35% or the invading team being K.O'd.
The 3DS version has a unique mode called Crystal Protectors which tasks a team of six players to defend a large crystal from various monsters found within the Final Fantasy series such as Malboros and Garudas. Various bosses and monsters such as Behemoth Kings also appear. The match is over if the entire team us defeated, if the crystal is fully destroyed, or if all of the waves are completed and the monsters are destroyed.
Final Fantasy Legacy: Unique to the Wii U version is the mode Final Fantasy Legacy. I allows players to participate in one of three battles spanning between the Final Fantasy games:
Final Fantasy
Final Fantasy II
Final Fantasy III
Final Fantasy IV
Final Fantasy V
Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX
Final Fantasy X
Final Fantasy XI
Final Fantasy XII
Final Fantasy XIII
Final Fantasy IV After Years
The battles are pre-determined upon starting and the mode will finish after completion. However, the abilities, weapons, armor, stats, and even monsters will fluctuate and never be the same. Some battles includes the first battle between Seymour in Final Fantasy X, the battle between the Kraken in Final Fantasy III, and the battle between Lightning and Odin in Final Fantasy XIII, or a random battle found in any of the games between randomized set of monsters or fiends. This is the first time that many of these Final Fantasy games will be featured on a Nintendo system.
Game Modes[]
Both the Wii U and New Nintendo 3DS versions will contain various game modes for players to explore.
While both the arcade and home versions do not have a plot, the stages represent various areas found within the Final Fantasy franchise. Stages that are released on the arcade version will be generally available on the Wii U and New Nintendo 3DS versions. In addition, future version exclusive stages will also become available that aren't in arcades.
Stages[]
Stages are a common feature in Dissidia Final Fantasy. To date, there are seven total stages with three of them being exclusive to the Wii U and 3DS versions: Kingdom of Padarak is exclusive to the Wii U version while the Crystal Tower is exclusive to the 3DS version. Skyloft is available on both versions. These three stages will be unavailable in the arcade version. Each stage has an Event or transition that happens midway. While some of them are purely aesthetic such as Besaid Island at night time, others draw from their Final Fantasy roots such as Meteofall in Midgar and Destruction of Cocoon in Eden. These events happen midway through the match and may have a hand in changing the flow of battle.
The roster for home versions of Dissidia Final Fantasy greatly reflects that of the arcade version with many of the character appearing in both the Wii U and New Nintendo 3DS versions. Additional characters will be added along with the arcade updates at no extra charge for the consumer. Additional version exclusive characters may be added but there aren't any information regarding which ones will be included. It is confirmed at the time of release, Dissidia U & 3D Final Fantasy will not have the characters Y'shtola and Ramza Beoulve with them being currently arcade exclusive characters.
The Warrior of Light is a skilled fighter who doesn't cower in the face of enemies and brandishes his sword and shield in the name of justice and all that is righteous. In Dissidia U & 3D, he is classified as a Heavy character with powerful sword attacks that involving slashing and rushing. He doesn't have much in the ways of magical attacks but can quickly rush into an opponent and deliver heavy damage. His armor also gives him the ability to shrug off attacks and keep the pressure up.
Move
Damage
Input
Description
Image
Ascension
Bravery (ground)
Sword Thrust
Bravery (ground)
Shield of Light
Bravery (ground)
Crossover
Bravery (aerial)
Strike Buckler
Bravery (aerial)
Shield of Light
Bravery (aerial)
Shining Wave
HP
Bright Saber
HP
End All
HP
Ultimate Shield
HP
Holy Chain
EX Skill
Default
Red
White
Warrior of Light
Image
Name
Description
Requirement
Cost
Braveheart
"A sword passed down from warrior to warrior throughout the ages; it's edges worn yet sharp from many battles."
Default
None
Flame Sword
"A sword forged in mystical flames that grants the steel it's shape. Care must be given to those who choose to wield it."
Garland is the anti-thesis of good and just; corrupted by evil and hellbent on destruction and the stpread of chaos. In Dissidia U & 3D, he is classified as a Heavy character with extremely power sword attacks which involves the use of his massive war sword. He has the ability to fling the sword forward via a chain which increases the length and distance it can strike.
Move
Damage
Input
Description
Image
Round Edge
Bravery (ground)
Chain Impact
Bravery (ground)
Thunder
Bravery (ground)
Twin Swords
Bravery (aerial)
Chain Bump
Bravery (aerial)
Flare
Bravery (aerial)
Twist Drill
Bravery (ground dash)
HP
Earthquake
HP
Tsunami
HP
Cyclone
HP
Blaze
HP
Soul of Chaos
EX Skill
Default Palette
Purple Palette
Black Palette
Garland
Image
Name
Description
Requirement
Cost
Rebellion
"Cursed by the very spirit of Chaos itself; this blade spreads the seeds of despair and madness to any who wield it."
Default
None
Chaosbringer
"A sword forged in mystical flames that grants the steel it's shape. Care must be given to those who choose to wield it."
Firion is a master of armed combat and profiecient in almost any weapon known to man. He is just as deadly with an axe as he is with a sword and a dead shot with a bow and arrow. In Dissidia U & 3D, he is classified as a Heavy character with the ability to switch between weapons such as his axe, rope knife, and even magical instruments. However, due to all the weapons he carries, he can be a bit sluggish but he makes up for it with unpredictability and resourcefulness. He is able to use these attacks to combo opponents and inputting a direction along with the combo will result in a few attack. He can chain up to three attacks while on the ground.
Move
Damage
Input
Description
Image
Lance Combo
Bravery (Ground Combo 1)
Rope Knife
Bravery (Ground Combo 1)
Reel Axe
Bravery (Ground Combo 1)
Ice Wand
Bravery (Ground Combo 2)
Wide Shot
Bravery (Ground Combo 2)
Flame Wand
Bravery (Ground Combo 2)
Grand Fist
Bravery (Ground Combo 3)
Shining Blade
Bravery (Gound Combo 3)
Straightarrow
Bravery (Ground Combo 3)
Swordslash
Bravery (Aerial)
Chain Move
Bravery (Dash)
Lord of Arms
HP
Weaponsmaster
HP
Revenge of Arms
HP
Blood Weapon
EX Skill
Default
Purple
Yellow
Firion
Image
Name
Description
Requirement
Cost
Weapons Pack 1
"This isn't just the run-in-the-mill weapons pack a normal adventurer may chance upon. Composed of the most deadliest weapons known to man, it is much more than just a "pack".."
Default
None
Weapons Pack 2
"A famous weapons master forged these weapons and hoped that one day; a strong and just warrior would wield these weapons in battle."
Onion Knight
Onion Knight is a jack of trades who can use both physical and magical attacks at lightning fast paces. He short stature may seem underwhelming at first but his attacks can strike right where the opponent is not expecting him and, in a flash, he is then gone. In Dissidia U & 3D, he is classified as an Unique character. He is capable of delivering physical attacks that deal multiple hits. Perhaps his most unique feature is being able to change between job types which harks back to his game Final Fantasy III. He has access to:
Onion Knight
Ninja
Sage
The Onion Knight is a mixture of both physical and magical while Sage is entirely magical in nature and Ninja is the complete opposite of that. This makes him a very versatile character who has access to a wide assortment of moes for any situation.
Move
Damage
Input
Description
Image
Multi-Hit
Bravery (Ground Onion Knight)
Blizzard
Bravery (Ground Onion Knight)
Turbo-Hit
Bravery (Aerial Onion Knight)
Fire
Bravery (Aerial Onion Knight)
Ultra Multi-Hit
Bravery (Ground Ninja)
Tornado Slash
Bravery (Ground Ninja)
Wind Shear
Bravery (Ground Ninja)
Ultra-Turbo Hit
Bravery (Aerial Ninja)
Shuriken
Bravery (Aerial Ninja)
Wheeling Thrust
Bravery (Aerial Ninja)
Blizzaga
Bravery (Ground Sage)
Aeroga
Bravery (Ground Sage)
Flare
Bravery (Ground Sage)
Firaga
Bravery (Aerial Sage)
Thundaga
Bravery (Aerial Sage)
Holy
Bravery (Aerial Sage)
Sword & Magic
HP
Blade Torrent
HP
Meteor
HP
Full Burst
HP
Job Change
EX Skill
Default
Green
Blue
Onion Knight
Image
Name
Description
Requirement
Cost
Onion Sword, Eternal Sword, and Eternal Rod
"The Onion Sword is the symbol of a true Onion Knight and represents his or her sworn duty to protect the Light. The Eternal Sword and Eternal Rod summons the Light against the advancing darkness."
Default
None
Weapons Pack 2
"Beautiful yet deadly; these dark relic course with the blood of demons and dragons. Born and forged from the dark places; only a warrior bathed in the Light can wield them without harm."
Cecil Harvey is both a Paladin and a Dark Knight with starkly different battle styles that allows him to rule the battlefield. Being able to employ both Dark and Light-based attacks is a definite advantage in battle! In Dissidia U & 3D, he is classified as a Heavy character. Despite this character class, his Dark Knight form gives him further range than his Paladin form thus giving him quite the edge. He can deal damage from far away while in his Dark Knight form and than close the gap with speed in his Paladin form.
Move
Damage
Input
Description
Image
Light Slash
Bravery (Ground Paladin)
Radiant Wings
Bravery (Aerial Paladin)
Sacred Cross
Bravery (Aerial Paladin)
Saint's Fall
Bravery (Aerial Paladin)
Searchlight
Bravery (Ground Dash Paladin)
Shadowbringer
Bravery (Ground Dark Knight)
Darkside
Bravery (Ground Dark Knight)
Abyss Gate
Bravery (Ground Dark Knight)
Nightfall
Bravery (Aerial Dark Knight)
Gravity Ball
Bravery (Dash Dark Knight)
Shine Blast/Evil Blast
HP
Paladin Force
HP
Souleater
HP
Holy Flame/Dark Flame
HP
Job Change
EX Skill
Cecil Harvey
Cecil Harvey (Dark Knight)
Image
Name
Description
Requirement
Cost
Sacred Fang and Darkening Nail
"Suitable weapons for a Dark Knight; deadly in the hands of a professional. Only those who fully embrace the darkness can bring out it's true power."
Default
None
Lustrous Sword and Dark Sword
"Light and dark; good and evil. Intertwined into one and complementing each other. The two forever at odds and forever battling one another for supremacy."
Kain Highwind is a Dragoon Knight and childhood friends with Cecil Harvey. While he is slightly arrogant and arcastic, it always intend to tdo the right thing. However, he becomes cold to his childhood friends once posssessed by the evil sorceror Golbez. In Dissidia U & 3D, he is classified as a Speed character. He is capable of performing lance-based attacks that excels in speed but also keeps opponents far away through the use of thrusts and stabs.
Bartz Klauser is a carefree and easy-going soul who is known for getting himself into trouble. He has a strong sense of justice and right and wrong though and fights on the side of goodness. In Dissidia U & 3D, he is classified as an Unique character due to his ability to change between amny jobs found within the Final Fantasy universe. He uses various jobs to combat his foes and, once mastered, gain in strength. Not only that, mastered jobs also grant him a support ability.
Move
Damage
Input
Description
Image
Monk
Bravery (Ground)
Dragoon
Bravery (Ground)
Black Mage
Bravery (Ground)
Mystic Knight
Bravery (Aerial)
Blue Mage
Bravery (Aerial)
Ranger
Bravery (Aerial)
Ninja
Bravery (Dash)
Samurai
HP
Geomancer
HP
Knight
HP
Dancer
HP
Lucky Charm
EX Skill
Default
Black
White
Bartz Klauser
Image
Name
Description
Requirement
Cost
Weapon Pack 1
"Weapons are just tools for destruction. In the hands of a novice, they can do both harm to both foes as well as allies. But to a master, weapons are more than mere tools but an extension of their soul."
Default
None
Weapon Pack 2
"A true master of arms does not restrict themselves to knowing just one particular weapon. Those who have embrace the entire study of weapons and how o masterfully wield them can be considered a weapons master."
Terra Bradford is a girl who had lost her memory and used as a puppet of war and destruction. However, unknown to her, she is a powerful life form destined for greatness. Gifted with thepower of the Espers, she has long known war and has grown to resent it. In Dissidia U & 3D, she is classified as a Shooter character due to her ability to casting long-range spells to deal devastation from a distance. Her many spells are pulled directly from the Final Fantasy series and breathes new life in them. She is capable of strenghtening her attakcs by holding down the attack button and then releasing it.
Move
Damage
Input
Description
Image
Fira
Bravery (Ground)
Blizzara
Bravery (Ground)
Tornado
Bravery (Ground)
Holy
Bravery (Aerial)
Thundara
Bravery (Aerial)
Flare
Bravery (Aerial)
Graviga
Bravery (Dash)
Meltdown
HP
Meteor
HP
Riot Blade
HP
Chaos Wave
HP
Trance
EX Skill
Default
Blue
Pink
Terra Bradford
Image
Name
Description
Requirement
Cost
Enhancer
"A sword forged in the wellspring of magic and infused with magical elements by the Mage Guild; the Enhancer brings forth the wielders latent power. To wield this blade, however, requires a great strength and mental fortitude."
Default
None
Runeblade
"A blade infused with the runes of past civilizations; it's not only a ceremonial blade but one to rage war against ones foes."
Kekfa Palazzao is an insane and controlling court mage who rose to power and obtained godhood; becoming the God of Magic. He despises everything in existence and wishes to see it destroyed all while having fun and laughing in the face of genocide. In Dissidia U & 3D, he is classified as a Shooter character and has the unique system Charge Attack which allows him to charge his magical spells. He possesses arcane abilities far above any human and finds great joy in causing destruction by using them.
Move
Damage
Input
Description
Image
Steady Blizzaga
Bravery (Ground)
Slow Meteor
Bravery (Ground)
Fake Core
Bravery (Ground)
Waggle-Wobbly Firaga
Bravery (Aerial)
Swelling Thundaga
Bravery (Aerial)
Pounding Ultima
Bravery (Aerial)
Kekfka Rocket
Bravery (Dash)
Havoc Wing
HP
Hyperdrive
HP
Trine
HP
Forsaken
HP
Heartless Angel
EX Skill
Default
Blue
Green
Kefka Pallazo
Image
Name
Description
Requirement
Cost
My Neat Hair Ornament
"Plucked from the finest and rarest of birds and enchanted by the most deadliest of spells is befitting to adore the hair of a god."
Default
None
Jolly Hair Ornament
"A philosopher once said "All work and no play makes Kefka a dull boy." It couldn't be further from the truth."
Cloud Strife is the ultimate soldier who has fought in countless battles using the powerful Buster Sword. Though he fights, he is often at doubt with himself the reason for fighting and if it's justified. In Dissidia U & 3D, he is classified as a Heavy and has the Unique System Charge. He utilizes many charged sword attacks that deal high amounts of damage but leaves him open in order to make them stronger. While he is naturally quick, his large Buster Sword slows down his attacks.
Move
Damage
Input
Description
Image
Sonic Break
Bravery (Ground)
Climhazzard
Bravery (Ground)
Blade Beam
Bravery (Ground)
Slashing Blow
Bravery (Aerial)
Braver
Bravery (Aerial)
Finishing Touch
Bravery (Aerial)
Spin Drive
Bravery (Dash)
Cross-Slash
HP
Meteorain
HP
Cherry Blossom
HP
Omnislash
HP
Limit Break
EX Skill
Default
Purple
Black
Costumes=
Cloud Strife
Image
Name
Description
Requirement
Cost
Buster Sword
"A sword of great power and size passed down from one SOLDIER to the next. Engraved on it's steel surfaces are the many battles it has both one...and lost."
Default
None
Hardedge
"When faced against this sword, one may assume it is only good for slapping someone. But it's huge girth and strong exterior is enough to smash down anything in it's way."
Squall Leonhart seeks only to walk his path alone and avoids being involved with people. For this he is seen as a loner but truly believes in the sense of justice and righteousness. He will go to such lengths to avoid bringing misery onto others \that he will risk his own life to make sure they aren't harmed. In Dissidia U & 3D, he is classified as a Speed and has the Unique System Just Input. Squall is a fast character that utilizes his signature weapon, the Gun-Blade, to great effect! When timing his attacks with the input, he will release a powerful explosion effect that does higher damage.
Move
Damage
Input
Description
Image
Solid Barrel
Bravery (Ground)
Upper Blues
Bravery (Ground)
Thunder Barret
Bravery (Ground)
Beat Fang
Bravery (Aerial)
Savage Claw
Bravery (Aerial)
Brutal Shell
Bravery (Aerial)
Keen Edge
Bravery (Dash)
Fated Circle
HP
Rough Divide
HP
Blasting Zone
HP
Ultima
HP
Draw & Junction
EX Skill
Default
Purple
Black
Squall Leonhart
Image
Name
Description
Requirement
Cost
Revolver
"This is how the Wild West was one...or maybe how Final Fantasy VIII was won. Gracing the battlefield through a combined art of slashing and shooting, this is one unique weapon."
Default
None
Cutting Trigger
"Menacing enough to strike fear into the hearts of any who go against it; this demoinc looking gunblade has both the firepower and strength to destroy anyone who goes against it."
Zidane is a rather loose cannon who just enjoys having fun and chasing women. Despite this, he is insecure about who or what he is and often finds himself lost within the world. In Dissidia U & 3D, he is classified as a Speed character. He focuses on moving quickly and attacking with high speed attacks while utilizing his twin daggers. He isn't a theif only in name as he can perform Steal with lowers the targets stats. This is changed to Mug after he activates his EX Skill, Trance.
Move
Damage
Input
Description
Image
Rumble Rush
Bravery (Ground)
Booster 8
Bravery (Ground)
Stellar Circle 5
Bravery (Ground)
Swift Attack
Bravery (Aerial)
Scoop Art
Bravery (Aerial)
Meo Twister
Bravery (Aerial)
Steal (Mug)
Bravery (Dash)
Free Energy
HP
Tidal Flame
HP
Shift Break
HP
Solution 9
HP
Trance
EX Skill
Default
Black
Yellow
Zidane Tribal
Image
Name
Description
Requirement
Cost
Mage Masher
"In a world of mages and magic; warriors who rely solely on the sword may be at a disadvantage. This double blades weapon ensures the wielder always stays on top."
Default
None
Exploda
"Powerful and intimidating; this weapon was forged in the fires of a volcano and infused with it's destructive power. Those who wield it may risk being burnt themselves."
Tidus is a spirited and active youth who strongly believes in his opinions but does carry a chip on his shoulder for the perceived abandonment of his father. He cares deeply for his friends; almost naively. In Dissidia U & 3D, he is classified as a Speed character. His movements are almost blinding as he zips and leaps about the stage. Tidus is fullycapable of clearing through the battlefield in just a few leaps making him a very mobile and agile fighter.
Move
Damage
Input
Description
Image
Haymaker
Bravery (Ground)
Full Slide
Bravery (Ground Dash)
Leap & Rush
Bravery (Ground Dash)
Axel Shoot
Bravery (Ground Dash)
Double Smash
Bravery (Aerial)
Sonic Buster
Bravery (Aerial Dash)
Leap & Dive
Bravery (Aerial Dash)
Leap & Rise
Bravery (Aerial Dash)
Spiral Cut
HP
Slice & Dice
HP
Energy Rain
HP
Jecht Shot
HP
Quick Hit
EX Skill
Default
Blue
Yellow
Tidus
Image
Name
Description
Requirement
Cost
Brotherhood
"Tempered in the bonds of brotherlyhood and friendship; it strengthens the bonds of its teammates while in the heat of battle."
Default
None
Long Sword
"Generic in name; great in strength and power. One who scoffs on the name will surely feel embarassment when soundly dfeeated by it's power."
Shantotto is an expert magical user who is also vain and boastful of her abilities. She often looks down on those she considers inferior. That by no means makes her weak as she is capable of holding her own against the best of the best In Dissidia U & 3D, she is classified as a Shooter character and has the Unique System Play Rough. She utilizes various forms of magic while in battle an dis one more the more proficient spellcasters in the game. When her HP drops down, she becomes angry which boosts the radius of her Bravery Attacks.
Move
Damage
Input
Description
Image
Freeze
Bravery (Ground)
Tornado
Bravery (Ground)
Quake
Bravery (Ground)
Flare
Bravery (Aerial)
Flood
Bravery (Ground Dash)
Burst
Bravery (Aerial)
Blizzard
Bravery (Ground Play Rough Mode)
Aero
Bravery (Ground Play Rough Mode)
Stone
Bravery (Ground Play Rough Mode)
Fire
Bravery (Aerial Play Rough Mode)
Water
Bravery (Aerial Play Rough Mode)
Thunder
Bravery (Aerial Play Rough Mode)
Bio
Bravery (Dash)
Retribution
HP
Vidohunir
HP
Divine Malison
HP
Salvation Scythe
HP
Colossal Shantotto
EX Skill
Default
Yellow
Black
Costumes=
Shantoto
Image
Name
Description
Requirement
Cost
Chatoyant Staff
"A staff befitting an instructor in the subtle properties of the arcane arts. This staff pulses with the very heart of magic and it's power produces results."
Default
None
Plenitas Virga
"A staff made of unknown yet powerful material that, when wielded, has the power to control the time and space itself."
Prishe is an Elvaan who mysteriously doesn't age resulting in superstitious people labebling her as a demon. She is known for her tomboyish and frank personality. In Dissidia Final Fantasy Wii U & 3DS, Prishe is a Heavy fighter and utilizes both Monk and White Mage attacks in battle with sporting a fusion between both Heavy and Support. Prishe is capable of chaining together attacks through the use of combos. She has several abilities within her skill set that allows her to lay waste fo opponents in front of her.
Move
Damage
Input
Description
Image
Combo
Bravery (Ground)
Banish
Bravery (Ground)
Dragon Kick
Bravery (Ground)
Backhand Blow
Bravery (Aerial)
Raging Fist
Bravery (Ground Dash)
One-Inch Punch
Bravery (Aerial)
Combo 2
Bravery (Ground Follow Up)
Holy
Bravery (Ground Follow Up)
Dragon Kick 2
Bravery (Ground Follow Up
Back Hand Blow 2
Bravery (Aerial Follow Up)
Raging Fist 2
Bravery (Aerial Follow Up)
One-Inch Punch 2
Bravery (Aerial Follow Up)
Liquidefication
Bravery (Skillchain)
Detonation
Bravery (Skillchain)
Impactation
Bravery (Skillchain)
Compression
Bravery (Skillchain)
Fusion
Bravery (Skillchain)
Gravitation
Bravery (Skillchain)
Shoulder Tackle
Bravery (Dash)
Asuran Fists
HP
Nullifying Dropkick
HP
Auroral Uppercut
HP
The Five Lights
HP
Two-Hour Ability
EX Skill
Default Palette
Cyan Palette
Black Palette
Yellow Palette
Image
Name
Description
Requirement
Cost
Kaiser Knuckles
"Once worn by a brutal warlord name Kaiser who cut a swath of blood through his enemies forces. His deed was so legendary that the name of the leader changed to just Kaiser."
Default
None
Burning Fists
"Gloves created by highly flammable clothe and fire runes weaved into it's very being. Punching with it will create...well..fire.."
Vaan is a youth who desires to see the world and go on adventures but is unable due to being considered lower than dirt by the royal families. Orphanied but not alone; he has many friends who live sin the slums. However, one day changed his life and set him on a course to save his home, Ivalice. In Dissidia U & 3D, he is classified as an Unique character due to having a total of six HP attacks as opposed to the usual 4. His moveset focuses on using HP attacks in conjunction with Luminescence Concurrence which boosts Bravery attacks.
Move
Damage
Input
Description
Image
Sword Combo
Bravery (Ground)
Thunder
Bravery (Ground Dash)
Sword Rush
Bravery (Aerial)
Fire
Bravery (Aerial)
Dervish
Bravery (Dash)
Red Spiral
HP
Whirl Whorl
HP
Pyroclasm
HP
Cruel Azul
HP
Calamity Drive
HP
Ground Zero
HP
Luminescence Concurrence
Concurrence
Black Hole
Concurrence
Dreadnought
EX Skill
Default
Purple
Blue
Vaan
Image
Name
Description
Requirement
Cost
Mythril Sword
"Forged from a single fragment of mythril; this sword has been handed down from sky pirate to another. It is very their very essence."
Default
None
Zwill Blade
"Said to be made from the very forgemaster himself, Zwill. He made it in hopes the hand that wielded it will bring order and justice to the universe."
Lightning is a protective fighter who wishes to only save what she loves. Despite this and her cool demeanor, she often finds those she fights with as those she loves. Equipped with both a cool head and a powerful array of abilities, she is one tough fighter. In Dissidia U & 3D, she is classified as a Speed. She utilizes various abilities that are both magical and physical in nature. She is also capable of maneuvering about the field and linking attacks together in order to gain more damage. She has access to her Paradigms; Commando and Ravager to allow her more freedom in dealing with her opponents.
Move
Damage
Input
Description
Image
Launch
Bravery (Ground Commando)
Blitz
Bravery (Ground Commando)
Smite
Bravery (Aerial Commando)
Heavy Slash
Bravery (Aerial Commando)
Beat Down
Bravery (Dash Commando)
Fire
Bravery (Ground Ravager)
Watera (Ground Ravager)
Aerora
Bravery (Aerial Ravager)
Thundaga
Bravery (Dash Ravager)
Crushing Blow
HP
Razor Gale
HP
Lightning Strike
HP
Thunderfall
HP
Paradigm Shift
Other
Army of One
EX Skill
Default
Brown
Black
Costumes=
Lightning
Image
Name
Description
Requirement
Cost
Blazefire Sabre
"Created to lead and instill a fighting spirit into it's comrades; only the strong and brave can successful unlock its power.."
Default
None
Omega Weapon
"Nothing breeds fear and despair as much as the name of Omega Weapon. Found throughout the centuries, this weapon has caused civilizations to collapse."
King Leo is the child ruler of the Kingdom of Padarak which he inherited from his father who vanished some time ago. Blessed with the power of Arichetek, he can summon and build buildings and structures to help build his kingdom. His actions led him in direct confrontation of the Dark Lord. In Dissidia U & 3D, he is classified as a Support character. He is able to use his Atrchetek magic to summon various buildings and structures found within Final Fantasy Chrystal Chronicles: My Life as a King to not only deal damage but use these structures to help support his allies. These structures all have a specific supporting function that helps allies.
Move
Damage
Input
Description
Image
Small House
Bravery (Ground)
Bakery
Bravery (Ground)
Weapon Shop
Bravery (Ground)
Park
Bravery (Aerial)
Library
Bravery (Aerial)
Armor Shop
Bravery (Aerial)
Clavat Summon
Bravery (Dash)
Inn
HP
Training Hall
HP
Tavern
HP
Chancellor Chime
HP
Morale Frenzy
EX Skill
Default
Purple
Blue
Image
Name
Description
Requirement
Cost
Priest's Racket
"Oradined by holy clerics and blessed with the Light; this racket casts the holy light across the world while giving hope to the masses."
Default
None
Tiger Racket
"Cute in design, ferocious in power. The Tiger Racket exemplifies its namesake by the power the racket casts."
Refia is one of the heroes in Final Fantasy III who appears in the 3DS remake. She is the sole female of the party and acts in a motherly way...in particular with scolding party members. Despite her adoptive father wishing her to follow him in being a blacksmith, this isn't the life she wishes to live. In Dissidia U & 3D, she is classified as a Support character. She is able to transform into various Jobs much like the Onion Knight and Bartz. However, these have a more supportive function by buffing allies or nerfing enemies. In addition, it will also alter Refia's overall stats and combat abilities.
Move
Damage
Input
Description
Image
Freelance
Bravery (Ground)
Ranger
Bravery (Ground)
Devout
Bravery (Ground)
Knight
Bravery (Aerial)
Thief
Bravery (Aerial)
Red Mage
Bravery (Aerial)
Black Belt
Bravery (Dash)
Scholar
HP
Bard
HP
Magus
HP
Viking
HP
Evoker
EX Skill
Default
Red
Yellow
Image
Name
Description
Requirement
Cost
Weapon Pack 1
"The pack neccesary to go from zero to hero within a 35 hour period! If you want to be a hero and save the realm, get your Weapon Pack 1 today!"
Default
None
Weapon Pack 2
"Warriors of light need to well-versed in all types of weaponry and utilizing them to their fullest is a sure path to victory."
Link is the main protagonist within the series The Legend of Zelda. According to legend, a Link is reborn every time a calamity befalls the Kingdom of Hyrule. He chief concern is rescuing Princess Zelda from the clutches of evil. He often employs a multitude of sword and shield combat skills as well as advanced weaponry such as the Hookshot and the Hero's Bow. In Dissidia U & 3D, he is classified as an Unique character. He can switch between two forms: Sword & Shield and Item. Each one has six Bravery attacks each though they share the same HP and Ex Skill attacks.
Move
Damage
Input
Description
Image
Triforce Combo
Bravery (Ground Sword & Shield)
Strike & Stab
Bravery (Ground Sword & Shield)
Hyrulean Offense
Bravery (Ground Sword & Shield)
Downward Stab
Bravery (Aerial Sword & Shield)
Spin Attack
Bravery (Aerial Sword & Shield)
Skyward Strike
Bravery (Aerial Sword & Shield)
Shield Bash
Bravery (Sord & Sgield)
Hero's Bow
Bravery (Ground Item)
Bomb
Bravery (Ground Item)
Ball & Chain
Bravery (Ground Item)
Gale Boomerang
Bravery (Aerial Item)
Hookshot
Bravery (Aerial Sword & Shield)
Dominion Rod
Bravery (Aerial Item)
Spinner Dash
Bravery (Dash Item)
Iron Gauntlet
HP
Light Arrow
HP
Super Spin Attack
HP
Fire Rod
HP
Great Deity Link
EX Skill
Default
Pink
Yellow
Costumes=
Link
Image
Name
Description
Requirement
Cost
style=";text-align:center;background-color:rgba(73,99,132,0.2);"Master Sword and Hyrulian Shield (Hyrulian Set)
"The Master Sword and Hyrulian Shield are the true symbols of the Hero fo Time and have defeated the likes of Ganondorf time and time again."
Default
None
Ordon Sword and Shiel (Ordon Set)
"All heroes must start somewhere and maybe one or tow might find thier start using wooden swords and shields from a local village. They still do the job well though."
Summons are special creatures that can be called forth to aid the player's team in battle in order to achieve victory. They are all drawn from the Final Fantasy franchise and display a wide assortment of powers such as lightning, fire, and ice. In Dissidia Final Fantasy, players must located the Summon Crystal and break in in order to perform the summoning ritual. The ritual will be interrupted if the player is attacked during it. Once summoned, the creature will perform an attack that effects the stage as a whole; aiding players and damaging enemies. In Dissidia U & 3D, there will be two confirmed exclusive Summons not available on the arcade version. In addition, both versions will have a single version exclusive summon. Each version will have three exclusive summons total.
Ifrit is a reoccuring summon found in the Final Fantasy series. It is commonly associated with the Fire element. in Dissidia U & 3D, Ifrit will arrive in a storm of fire and begin launching fore-based attacks such as Hellfire Flame or physical assualts uch as Dash and Crush. In addiiton, his appearance bolsters the teams Bravery levels.
Ability
Description
Before Summoning: Warcry
Cuts Guard by 3 times.
After Summoning: Meteor Strike
Cuts the Guard Ability by 3 times and bolsters Bravery by 1.2.
Attack
Description
Ifrit dashes forward while wreathed in flame; dealing damage.
Crush
Ifrit crashes down while slamming it's fist in the ground to create an explosion.
Hellfire Flame
Produces a flame that swirls around the entirety of the stage.
Shiva is a reoccuring summon found in the Final Fantasy series. It is commonly associated with the Ice element. In Dissidia U & 3D, it arrives within a wintery storm and casts ice spells around the stage such as Diamond Dust and Cloister of Frost.
Ability
Description
Before Summoning: Overflow
The basic value of the recovery speed increases 5 times.
After Summoning: Ice Aurora
The basic level for Bravery between all teammates increases by 300.
Attack
Description
Shiva sends a direct line of icicles which thrust up from the ground.
Cloister of Frost
Shiva causes an ice spear to erupt around her which thrusts up; spreading out.
Diamond Dust
Forms a huge crystal andthen slams it down, smashing it into the ground.
Ramuh is a reoccuring summon found in the Final Fantasy series. It is commonly associated with the Lightning element. In Dissidia U & 3D, it arrives in a bolt of electrcity and flings lightning bolts around the stage.
Ability
Description
Before Summoning: High Voltage
Increases the EX Gauge by 4 times when the attack hits.
After Summoning: Energy Spark
Increases the EX Gauge by 4 times after the attack hits which lengthens the EX Skill effect time by 1.2.
Attack
Description
Sends many thunder strikes towards the enemy.
Judgement Bolt
Summons four bolts of lightning which then travels to scorch the enemy.
Odin is a reoccuring summon found in the Final Fantasy series. It is commonly associated with sword-based attacks. In Dissidia U & 3D, it arrives while its steed and sends swords flying through the sky.
Ability
Description
Before Summoning: Lightning Speed
The dash gauge is maximized by 1.25.
After Summoning: Sword Flash
The dash gauge is increased by 1.25. The movement speed is increased by 1.2.
Attack
Description
Runs at full speed and strikes while in full gallop.
Gungir
Summons dozens of spears to rain down from the sky and pierce
Zantetsuken
Creates a dome made of darkness and slashes about; dealing high damage.
Leviathan is a reoccuring summon found in the Final Fantasy series. It is commonly associated with the water element. In Dissidia U & 3D, it arrives in a torrent of water and rains down on the battlefield.
Ability
Description
Before Summoning: Tidal Roar
Raises the EX Skill gauge while debuffing the opponents by 4.
After Summoning: Evil Disaster
Raises the EX Skill gauge while debuffing the opponents by 4. Debuffs the enemies EX Skill effect time by 1.2.
Attack
Description
Summons floating bubbles which tracks opponent and slows them down opponents upon contact.
Tidal Wave
Absorbs nearby enemies and expels them within a gigantic wave.
Diablos is a semi-reoccuring summon found in the Final Fantasy series. It is commonly associated with the fire and darkness element. In Dissidia U & 3D, it arrives in a downpour of blood and shadows which drenches the battlefield with
Ability
Description
Before Summoning: Death Days
Decreases by the opponents guard ability by 3.
After Summoning: Blood Ritual
Decreases by the opponents guard ability by 3. Increases Diablos strength by 1.25 when the summoner is damaged.
Attack
Description
Creates a lance made out black blood and heaves it across the stage.
Hell War
Propels himself high into the air and then slams down; creating fire and shadows to burst up.
Dark Messenger
Deals a shadow-infused blast that takes the summoners health and divides it by 3 . This is the damage dealt to players.
Coeurl is a semi-reoccuring summon and a reoccurring enemy found in the Final Fantasy series. It is commonly associated with electricity and psychokinesis. In Dissidia U & 3D, it arrives from the passages of time.
Ability
Description
Before Summoning: Future Sight
Decreases opponents attack speed by 1.2.
After Summoning: Mind Bar
Decreases by the opponents guard ability by 3. Decreases oppoennts bravery guage by 3.
Attack
Description
Unleashes it's whiskers which strikes around it; electrocuting opponents.
Time Shift
Propels itself forward and then vanishes only to end up behind a targeted opponent where it clashes into them.
Blaster
Releases a wave of psychokinetic energy that debuffs Bravery, HP, Dash, and EX Skill by 1.25.
Titan is a reoccuring summon found in the Final Fantasy series. It is commonly associated with element of earth. In Dissidia U & 3D, it arrives from erupting forth from the ground and assembling itself from materials found within.
Ability
Description
Before Summoning: Unstoppable Force
Increases Bravery by 3 points when guarding.
After Summoning: Earthen Warning
Increases Bravery by 3 points when guarding. Increases EX Gauge increase by 3 when performing attacks while on the ground.
Attack
Description
It slams both fists into the ground causing a massive mountain chain to erupt in a direct line.
Landslide
Creates a landslide where rocks shoot out and target the enemy.
Earthen Fury
Releases a powerful blast of natural energy that grounds aerial enemies and stuns grounded ones. In addition, all terrain becomes rough and reduces enemy speed by 1.2.
Garuda is a semi-reoccuring summon found in the Final Fantasy series. It is commonly associated with element of wind. In Dissidia U & 3D, it arrives fthe heavens and traps the entirety of the stage in its cyclone.
Ability
Description
Before Summoning: Tornado Spin
Increases speed by 3.5 after recovering from a HP attack.
After Summoning: Cyclone Song
Increases speed by 3.5 after recovering from a HP attack. Increases EX Gauge increase by 3 when performing attacks while in the air.
Attack
Description
Dashes forward while flying and cuts deep into the opponent. Pushes opponents behind it if the attack doesn't connect.
Windblade
Creates spinning blades made of wind that travel and target an opponent; causing mini storms to erupt upon contact.
Aerial Blast
Releases a powerful blast of wind energy that launches grounded enemies into the air and stuns aerial ones. In addition, all air becomes windy and reduces enemy speed by 1.2.
Music[]
Music is being composed by the person behind the arcade version, Takeharu Ishimoto who also produced the music for the previous Final Fantasy Dissidia titles. Much like the arcade version, two new vocalized versions of the theme song "DISSIDIA" will also be included; the orchestral version "Explosion" and the rock version "Massive Explosion". In addition to new arrangments of old tracks, older arrangements may also appear on stages.
To view more about the development of Dissidia Final Fantasy, please visit this link which will take you to the development section of the Final Fantasy wikia page.
Development for Dissidia U & 3D Final Fantasy began after the arcade version was finalized and put into arcades around Japan. Do the overwhelming support for the game and wish to see in brought to home console, SQUARE-ENIX entered into negotiations with Nintendo about bringing the first installment of a Dissida game to a Nintendo console. It was decided to extend it to both the Wii U and New Nintendo 3DS platforms to increase the range of players.
About Dissidia[]
Dissidia Final Fantasy is a franchise developed by SQUARE-ENIX for the Playstation Portable (PSP) whichc onsisted of two games: Dissidia Final Fantasy and Dissidia 012 Final Fantasy. Unlike the 2015 arcade version, these tow games contained a story line which pitted Warriors of Light led by Cosmos against the Warriors of Darkness in elements called cycles. Each cycle sees the two sides fighting against each other throughout time and, while escape is possible, it not often granted. Dissidia 012 Final Fantasy is a prequel to the first game and featured newcomers Lightning, Yuna, Laguna, Tifa, and others.
Dissidia Final Fantasy for the arcade, while features many fo the heroes in the first Dissidia game, do not feature the villains such as Sephiroth, Kefka, and Kuja. Also, there are many departures from the original agme in terms of gameplay and mechanics. However, the largest departure to the game is a lack of plot and focuses only on actual gameplay. It is unknwon if the arcade version will contain a story plot or if ports to consoles will include them. While a port to a console isn't yet confirmed, SQUARE-ENIX did show a comparison between a Playstation 4 version and the arcade version. The arcade version will have characters, stages, and new content included through updates to the main arcade system. SQUARE-ENIX has stated that they would like to add 50-60 characters but that number seems rather small and they imagine even 80 characters can be included. Dissidia U & 3D Final Fantasy is a product created entirely by me while using content, information, and material from the existing game. This project will attempt to mirror the arcade version while also remaining true to itself and establishing it's own individuality instead of just a mere copy.
Disclaimers & Credit[]
The character art for the game was not done by me but credit goes directly to SQUARE-ENIX. You can view the character ifnromation and art at the main Dissidia website which you can find here. Stagesa nd screenshots were also pulled from the main website. The animated gifs of the moves can be found at here at the Dissidia Final Fantasy Wiki. It is in Japanese though.
Any artwork not apart of the actual game is official art from other games such as The Legend of Zelda Hyrule Warriors and Final Fantasy Chrystal Chronicles: My Life as a King. However, I created the palette swaps for King Leo, Refia, and Link. In addition, I also created their icons and full portrait art. Any animated gifs or move images I have compiled from the internet.
Any characters that I add that are not included in the arcade version are considered exclusive to this project. Should SQUARE-ENIX add characters such as King Leo, Refia, or even Link; then I will update that character information that mirrors the artwork and information found within the game. This will not always be the case though as I may deem a character as either arcade or console exclusive only despite the fact.
Trivia[]
This is the first time a Dissidia Final Fantasy game has ever appeared on a Nintendo console.
Characters Ramza and Y'shtola as well as the stage Porta Decumana from Final Fantasy XIV is absent in the Wii U and 3DS versions.