Fantendo - Game Ideas & More
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Pyro Enterprises
Well, welcome to Super Smash Bros. Quantum, a fangame made by me, Pyrostar.

Please do not edit it without my permission, but you are welcome to comment or talk to me on my userpage. That said, enjoy the page!


Super Smash Bros. Quantum
QuantumBoxart
Boxart of the game.
Developer(s) HAL Laborotory/Pyro Enterprises
Publisher(s) Nintendo
Platform(s) Pyrohedron
Genre(s) Fighting
Series Super Smash Bros.
Release Date(s) TBA
Mode(s) TBA
Age Rating(s) T
Media Included Pyrohedron Disc

Super Smash Bros. Quantum is a Smash Bros. game for the Pyrohedron, developed by Nintendo, Project Sora, Capcom, Sega, and Pyro Enterprizes.

Gameplay[]

Like its predeccessors, Quantum is a 2D fighting game. Unlike most, however, the players and combatants have a percent meter that goes up to show damage, as opposed to a draining life bar. Various items can be acquired throughout the stage to assist the player. Another thing in combat is a Final Smash, an ultimate attack obtained by breaking a Smash Ball.

Changes from Past Games[]

While slight changes have been made to combat, the main difference was to the game's environments. "We really wanted to make the player feel as if they were interacting with a true world, rather than merely fighting on a stage", Pyro Enterprizes director Pyrostar stated. Every stage now has interactable objects and most have enterable buildings, adding space to even the most cramped of stages. Originally, the maximum player count was to be raised from 4 to 6, but this idea was removed to bring back the 8-player stages.

The game's combat has also been updated. Compared to Brawl, Quantum is much more fast-paced and strategic. Player and enemy HP has been massively raised, having a cap of 9999% as opposed to 999%. Among other things, tripping has been removed and items are much more common than usual. Another addition to combat is a Quantum Rift. A Quantum Rift will appear at certain points in a match, like a Smash Ball, but instead of flying around, it teleports from place to place. Interacting with the Quantum Rift will give a character access to their Quantum Anomaly, a Final Smash-like attack. Typically, Quantum Anomalies are buffs as opposed to attacks, though this varies between characters.

Another change is the way that character transformation is handled- instead of taking up a special move, Final Smash, or Quantum Anomaly, characters that have access to alternate transformations may switch between them via the down-taunt button, similar to characters that have Smash Taunts.

Another aim of the game design was to make players cooperate as much as possible. In every mode except Smash, players are given the option to become "Smash Energy Users", who support teammates with a limited supply of energy that can be used to spawn items, increase stats, or deal direct damage to opponents. In Smash mode, the co-op/competitive was accomplished in two ways- the Smash Crown and Boss Trophies. While playing against others, the winner of a match receives the Smash Crown, which then slightly boosts the wearer's stats and falls off after the wearer is KOd for the first time. Boss Trophies will spawn a boss upon usage, which stops the clock in timed matches and adds a boss health bar. While the boss attacks everyone, even the summoner, encouraging players to work together,  the player who manages to kill the boss is immune to the massive explosion afterwards.

Modes[]

Smash[]

Smash is the default multiplayer game mode. Here, you can begin a normal battle with up to five of your friends, either locally or over Nintendo Network. Via the Special Smash option, you can tweak various aspects of the game to create a calmer or more chaotic battle, or use the Custom Mode option to edit everything down to the finest detail and create custom game modes.

There are also several variations on Smash Mode.

8-Player Smash[]

Ω Smash[]

α Smash[]

Δ Smash[]

3D Smash[]

Classic[]

This mode is the classic single-player mode from all past Smash Bros. games. However, this mode has gotten even more cooperative. While only one player is allowed to actively fight at a time, other players can use a limited "Smash Energy" meter to spawn in helpful items, deal direct damage to an opponent, or even have all players team up to sacrifice all their Smash Energy and grant the main player a Final Smash or Quantum Anomaly. Like Super Smash Bros. for Nintendo 3DS/Wii U, players may adjust difficulty via Battle Coins ala Kid Icarus: Uprising, and pick alternate paths to find easier or more challenging opponents. The mode ends with a final battle against Master Hand and Crazy Hand, as well as the Master Core if certain fulfillments are met, or the Master Fortress if slightly different conditions are met.

Completing Classic Mode with a character gives you a trophy of that character.

All-Star[]

A mode unlocked only after unlocking every character in the game, this mode is a trial of endurance against every one of them. Between matches, players possess three Heart Containers and a single Drink of the Gods to replenish health. Unlike Classic Mode, multiple players can fully participate in All-Star mode. Unlike Super Smash Bros. for Nintendo 3DS/Wii U, the order that the characters are fought in is dependent on the first appearance of the series, not the character.

Completing All-Star with a character gives you a trophy of that character's Final Smash.

Smash Void[]

A peculiar fusion of Smash Run and Classic Mode. Smash Void drops players into an eldritch battlefield about half the size of the Smash Run area, and has twelve fights with random characters before going up against the final boss of the mode, Zero. However, the player does not switch battlefields after defeating an opponent, but stays within the existing battlefield.

The main gimmick of Smash Void is the battlefield itself, which is constantly changing into different forms, editing its own physics, and spawning in hazards randomly. In Smash Void, the environment is just as hostile as the opponents you must face.

Completing Smash Void with a character gives you a trophy of that character's Quantum Anomaly.

Quantum Invasion[]

A story mode similar to The Subspace Emissary.  This mode follows the events of the various characters of the game attempting to investigate the appearance of the mysterious Quantum Rifts, as well as stopping the enigmatic being known only as Lady Omega from brainwashing Smashers and forming an evil armada. There are few changes from Subspace Emissary, aside from food sharing ala Kirby's Return to Dreamland and having 2 players act as "Smash Energy Users".

Minigames[]

Simple minigames that may be played to gain rewards- or simply for fun.

Multi-Man Mashup[]

Another trial of endurance mode, but instead of All-Star Mode's battles interjected with rest points, Multi-Man Mashup is a continuous battle against Smash Cardians, small drone-like fighters who have incredibly low knockback resistance. There are a few variations on this mode: Timed Mashup, which tests to see how many Cardians players can defeat in a certain time limit (3, 5, or 15 minutes); Speed Mashup, which tests how quickly players can defeat a certain amount of Cardians (25, 50, or 100); Endless Mashup, which tests how many Cardians players can defeat before being KOd; and Master's Mashup, which grants the Cardians incredibly high stats and tests how many players can defeat before being KOd. 2 players can work together with a single shared life, while up to 6 others work as Smash Energy users.

Soccer Brawl[]

Players split into two teams, up to 8 players total for 4 players on each team, and enter the Big Battlefield stage. However, in this variation, there are large floating goals on either side of the battlefield, and the only item that spawns is the Striker Ball. In Soccer Brawl, the objective is to knock the ball into the opponents goal to score points, and the first team to reach ten points wins. Points may also be acquired by KOing opponents.

Break the Targets[]

A simple mode where a single player navigates a small randomly generated obstacle course and destroys large targets. There is now a Competitive option, where up to 8 players can take turns and attempt to get the best score.

Arena[]

Similar to the Arena from Kirby games, this mode puts players in a similar mode to All-Star, but with Quantum Invasion bosses and Boss Trophy bosses in place of normal characters. Only one player is allowed to fully participate, and the Smash Energy users' power is limited- they can now summon one Maxim Tomato each and one Boss Trophy each. Summoned bosses will assist the player in fighting the opponent, and will vanish if either boss is defeated. Like All-Star Mode and Classic Mode, Arena Mode's difficulty can be increased by paying Battle Coins, and ends off with a climactic battle against Lady Omega, followed by Master Omega if the difficulty is 9.0 or higher.

Special Run[]

Special Run is an entirely new category, which contains modes based off of the original Smash Run, though the new modes vary greatly from the original Smash Run.

Smash Run[]

Smash Run returns as a mode from Super Smash Bros. for Nintendo 3DS. Not much has changed, aside from adding online, tripling the size of the labyrinth, and allowing up to 8 players. While Assist Trophies, Smash Balls, and Quantum Rifts do not appear, Boss Trophies do appear, and summoned bosses will randomly warp to an opponent and attack them. This can be a big risk, as the bosses drops a large amount of boosting items, but if the boss defeats the player, an equal amount goes to the summoner.

RPG Run[]

RPG Run takes place on a chessboard-esque map similar to Fire Emblem, and players move a trophy of their selected character across the board also similarly to Fire Emblem. Characters with higher speed will be able to move more per turn than lower speed, but equipping powers also reduces the movement amount. Once a player ends their turn on a space, they have a chance to receive an item, a power-up, or encounter an CPU-controlled opponent with random stat-boosting equipment and custom specials. When an opponent appears, players must fight them in a one-stock, 2 minute match, and if the opponent is defeated, players may finish them to gain stat boosts similar to Smash Run, or have them join your team. Play then shifts to the next player.

After each player has taken six turns, play shifts to a final battle on Final Destination. It is relatively similar to Smash Tour in this respect, as players each get one stock for every character on their team.

Energy Run[]

In Energy Run, the stats of all players are already maxed out at the beginning of the match. However, the stats will slowly decrease on their own, making it crucial that enemy stat boosts are obtained frequently and death is avoided at all costs. Aside from this, there are few differences between Energy Run and Smash Run, aside from the layout of the labyrinth.

Bounty Run[]

In Bounty Run, enemies do not drop stat boosts when defeated normally. Instead, a bounty is displayed on the screen that lists a certain type of enemy. When one player defeats an enemy that is displayed on the bounty, they gain a massive amount of stat boosts and the bounty changes to a different enemy. As the match goes on, the enemies listed in the bounty get more difficult, starting off with simple enemies like Goombas and Waddle Dees and going up to insanely difficult opponents like Clubberskulls and Darknuts. Occasionally, a Quantum Anomaly or Boss Trophy boss will spawn in and take over the spot on the bounty.

Stealth Run[]

Cash Run[]

In Cash Run, the labyrinth's layout is once again changed, and enemies no longer drop stat boosts. Instead, enemies will drop both money and Smash Coins. While Smash Coins go into the player's vault to purchase things, the money is kept with the player until the end of the battle, where they can buy stat boosts and customize their stats for the final battle. Due to this, the stats of players will not increase at all during cash Run, so be careful.

Assistant Run[]

Characters[]

Trailers[]

See Super Smash Bros. Quantum/Trailers.

Listing[]

Starters
Mario SSB4
Mario
SSB Mario Series
Luigi SSB4
Luigi
SSB Mario Series
Peach SSB4
Peach
SSB Mario Series
Bowser SSB4
Bowser
SSB Mario Series
RosalinaSSB4
Rosalina
SSB Mario Series
Nabbit.
Nabbit
SSB Mario Series
PaperMarioStand
Paper Mario
SSB Mario Classic
SSBKersti
Kersti
SSB Mario Classic
Yoshi SSB4
Yoshi
SSB Yoshi Series
WarioSSB4
Wario
SSB Wario Series
MKXL Waluigi
Waluigi
SSB Wario Series
LinkSmash
Link
SSB The Legend of Zelda Series
ZeldaSSB4
Zelda*
SSB The Legend of Zelda Series
Sheik SSB4
Sheik*
SSB The Legend of Zelda Series
630px-Hyrule Warriors Impa Longsword Artwork
Impa
SSB The Legend of Zelda Series
GhirahimSSBH
Ghirahim
SSB The Legend of Zelda Series
HW Midna
Midna
SSB The Legend of Zelda Series
SSBSilent
Silent Realm Duo
SSB The Legend of Zelda Series
Samus SSB4
Samus*
SSB Metroid Series
Zerosuitsamus-ssb4
Zero Suit Samus*
SSB Metroid Series
Sylux mph Artwork
Sylux
SSB Metroid Series
Pikachu SSB4
Pikachu
SSB Pokemon Series
648Meloetta
Meloetta**
SSB Pokemon Series
Hilda SSBQuantum
Unova Trainer*
SSB Pokemon Series
302Sableye
Sableye
SSB Pokemon Series
GardevoirPokkénTournament
Gardevoir
SSB Pokemon Series
623Golurk
Golurk
SSB Pokemon Series
Fox SSB4
Fox
SSB Star Fox Series
Falco Lombardi(Clear)
Falco
SSB Star Fox Series
Kirby SSB4
Kirby
SSB Kirby Series
King Dedede SSB4
King Dedede
SSB Kirby Series
Simirror
Simirror
SSB Kirby Series
SSBAdeline
Adeline
SSB Kirby Series
Ribbon (1)
Ribbon
SSB Kirby Series
LucasSSBH
Lucas
SSB EarthBound Series
KumatoraSSB
Kumatora
SSB EarthBound Series
Pit SSB4
Pit
SSB Kid Icarus Series
Palutenassb4
Palutena
SSB Kid Icarus Series
Phosphora
Phosphora
SSB Kid Icarus Series
Magnus
Magnus
SSB Kid Icarus Series
MarthSSB4
Marth
SSB Fire Emblem Series
RobinSSB4Render
Robin
SSB Fire Emblem Series
Nowi
Nowi
SSB Fire Emblem Series
Eirik3D
Eirika
SSB Fire Emblem Series
Micaiah (FE10 Artwork)
Micaiah
SSB Fire Emblem Series
VillagerSSB4
Villager
SSB Animal Crossing Series
Wii Fit Trainer of Awesomeness
Wii Fit Trainer
SSB Wii Fit Series
Olimar SSB4
Olimar
SSB Pikmin Series
BrittanySSBQ
Brittany
SSB Pikmin Series
SSBCharlie
Charlie
SSB Pikmin Series
LittleMac
Little Mac
SSB Punch-Out Series
Electroplankton
Electroplankton
SSB Elektroplankton Series
Splatoon Ika
Inkling
SSB Splatoon Series
AndySSBH
Andy
SSB Advance Wars Series
Ice Climbers Shin R
Ice Climbers
SSB Ice Climber Series
Takumaru
Takamaru
Takamurusym
288px-Shulk SSB4
Shulk**
SSB Xenoblade Series
Xenoblade-melia-artwork-2
Melia
SSB Xenoblade Series
Reyn
Reyn
SSB Xenoblade Series
Wonder Red
Wonder-Red
SSB Wonderful 101 Series
Monita
Monita
SSBZNintendoLandSymbol
Ringside Reporter
Ringside Reporter
SSB RhythmHeaven
IsaacSSBH
Issac
SSB Golden Sun Series
MegaManSSB4
Megaman
SSB Mega Man Series
RyuStreetFighter3
Ryu
SSB Street Fighter Series
Amaterasu
Amaterasu
File:SSB Okami Series.png
489px-Aeron
Aeron
SSB PandorasTower
ShovelKnight
Shovel Knight
ShovelKnight-Symbol
Maxwell Scribblenauts
Maxwell
SSB Scribblenauts
MonsterTaleSSBQ
Ellie and Chomp
File:SSB Monster Tale Series.png
Mii Fighter SSB4
Mii Fighters
SSB Super Smash Bros. Series
000
Infi Fighter
SSB Special Symbol
Unlockable
BowserJrSSB4Render
Bowser Jr.
SSB Mario Series
MiniMario MvsDK4
Mini Mario
SSB Mario Series
Captain Toad TT artwork05
Captain Toad
SSB Mario Series
Cosmic SpiritSSBQ
Cosmic Spirit
SSB Mario Series
RBYVirus
RBY Virus**
SSB Mario Series
Antasma-M&LDT
Antasma
SSB Mario Series
ViviSSBQ
Vivian
SSB Mario Classic
DKDK
DK Team
SSB Donkey Kong Series
MagiKoopa - Super Mario 3D World
Kamek
SSB Yoshi Series
ToonLinkSSB4
Toon Link
SSB The Legend of Zelda Series
GanondorfSSB4Render
Ganondorf
SSB The Legend of Zelda Series
378px-Princess Zelda The Wind Waker HD
Toon Zelda*
SSB The Legend of Zelda Series
390px-Tetra The Wind Waker HD
Tetra*
SSB The Legend of Zelda Series
Lana Book of Sorcery
Lana
SSB The Legend of Zelda Series
Skull Kid SSB4
Skull Kid
SSB The Legend of Zelda Series
SSBOnox
Onox
SSB The Legend of Zelda Series
SSBVeran
Veran
SSB The Legend of Zelda Series
Hilda SSBConquest
Hilda
SSB The Legend of Zelda Series
Ghor
Ghor
SSB Metroid Series
Spire
Spire
SSB Metroid Series
SSBBRZS DarkSamus
Dark Samus*
SSB Metroid Series
MPrimeCore
Metroid Prime*
SSB Metroid Series
Jigglypuff SSB4
Jigglypuff
SSB Pokemon Series
681Aegislash
Aegislash**
SSB Pokemon Series
670Floette
Floette
SSB Pokemon Series
Cynthia
Cynthia
SSB Pokemon Series
491Darkrai
Darkrai
SSB Pokemon Series
Wolf-1
Wolf
SSB Star Fox Series
Meta Knight Kirby
Meta Knight
SSB Kirby Series
KRTDL Magolor
Magolor
SSB Kirby Series
QSectonia
Queen Sectonia
SSB Kirby Series
Prince Fluff
Prince Fluff
SSB Kirby Series
Beetle Kirby
Kirby DX
SSB Kirby Series
Ness SSB4
Ness
SSB EarthBound Series
Porky-Minch-Smash-Bros zps6a48bd37
Porky Minch
SSB EarthBound Series
NintenSSB
Ninten
SSB EarthBound Series
DarkPitSSB4
Dark Pit
SSB Kid Icarus Series
LF
Light Fighter
SSB Kid Icarus Series
Medusa Icon SSB5
Medusa
SSB Kid Icarus Series
IkeSSB4
Ike
SSB Fire Emblem Series
Lucina SSB4
Lucina
SSB Fire Emblem Series
200px-FERK Hector
Hector
SSB Fire Emblem Series
Celi
Celica
SSB Fire Emblem Series
Captain Falcon SSB4
Captain Falcon
SSB F-Zero Series
Jody summer
Jody Summers
SSB F-Zero Series
Tempo Harmo-Knight
Tempo
SSB HarmoKnight Series
Duck Hunt SSB4
Duck Hunt
SSB Duck Hunt Series
SSBLip
Lip
PanelDePon Symbol
IrisSSBQ
Iris Archwell**
SSB Find Mii Series
Ultimate Ghost
Ultimate Ghost
SSB Find Mii Series
Captain rainbow conceptart vxyk8
Captain Rainbow*
SSB Captain Rainbow Series
CRNick
Nick*
SSB Captain Rainbow Series
Chibi Robo
Chibi-Robo
SSB Chibi-Robo Series
ROBSSBAssemble
R.O.B.
SSB R.O.B. Series
Mr. Game & Watch SSB4 Render
Mr. Game and Watch
SSB Game & Watch Series
250px-Riki Artwork
Riki
SSB Xenoblade Series
Meteos
Geolyte
SSB Special Symbol
HeroDTL
Hero
SSB Drawn to Life Series
DoshinSSBC
Doshin the Giant
SSB Doshin Series
RollSSB
Roll
SSB Mega Man Series
Bayonetta
Bayonetta
Bayonetta Symbol
SnakeBrawlArtwork
Snake
SSB Metal Gear Series
PacmanSSB4
Pac-Man
SSB Pac-Man Series
File:LOmega.png
Lady Omega
SSB Super Smash Bros. Series
File:LAlpha.png
Lord Alpha
SSB Super Smash Bros. Series
File:Delta.png
Delta
SSB Super Smash Bros. Series
Clone DLC Pack
Dr. Mario SSB4
Dr. Mario
SSB Mario Series
HW Young Link
Young Link
SSB The Legend of Zelda Series
Spiky-eared Pichu
Pichu
SSB Pokemon Series
Fusionsuit3d
Fusion Samus
SSB Metroid Series
Galacta Knight-1- (1)
Galacta Knight
SSB Kirby Series
Morgan (FE13 Artwork)
Morgan
SSB Fire Emblem Series
Ded
Deathborn
SSB F-Zero Series
Wonder Pink
Wonder-Pink
SSB Wonderful 101 Series
Alvis
Alvis
SSB Xenoblade Series
*- Character is capable of transforming into the character next to it via down taunt, and vice versa.
**- Character is capable of switching to alternate forms, which have no differences aside from stats (aside from a few cases).

Movesets[]

See Super Smash Bros. Quantum/Moveset Listing.

Stages[]

Normal[]

Picture Name Series Home Stage To Unlock Description Interaction Element
Battlefield Quantum Super Smash Bros. None Default A floating stage with three floating platforms- an identical layout to past Battlefield iterations. It has a more regal aspect to it in this game, having a red carpet on the large platform and cryptic markings off the the sides. None, as Battlefield is intended to be a practice arena for novice players.
Final Destination Quantum Super Smash Bros. Mii Fighter Default A massive single floating platform, identical to previous Final Destination stages. This one takes the form of a large golden platform with several gears rotating underneath it, and the background changes from a massive black hole to a futuristic city. None, as Final Destination is intended to be used for competitive play.
Sprixie Kingdom Quantum Mario Mario, Peach Default This stage is very similar to Mushroomy Kingdom from Brawl, but has closer visuals to Super Bell Hill of Super Mario 3D World and is completely unique as opposed to be a reference to a past stage. Like Mushroomy Kingdom, it also has an underground variation, based visually off of Koopa Troopa Cave. Clear Warp Pipes will appear on the stage every so often. Pressing the interact button near the end of a pipe will carry a character to the other end.
Bowser's Castle Quantum Mario Bowser, Bowser Jr. Default This stage takes place in front of Bowser's Castle, which resembles its iteration in Paper Mario: Sticker Star, but loses its paper-like appearance in favor of more traditional stone work. There are two floating platforms of to the sides. Interacting with the large Bowser head in front of the castle lets players enter the castle, where they may fight inside. Inside the castle, there is a chandelier that functions as a platform until it takes damage, and then smashes everything beneath it.
Lanayru Mining Facility Quantum The Legend of Zelda Link, Ghirahim, Silent Realm Duo Default This stage takes place in the central room of the Lanayru Mining Facility. The stage consists of three pillar-like constructs jutting from the ground, equidistant from each other. They are spaced relatively far apart, so air-based characters will dominate here. There is also a minecart carrying Timeshift Ore that drives around the edges of the screen. Interacting with the minecart will turn the Timeshift Ore on and off. When activated, the Timeshift Ore spawns platforms in the general area of the cart, enabling easier passage between the pillars and acting as an anti-KO barrier on the sides and top of the screen.
Linked Worlds Quantum The Legend of Zelda Zelda/Sheik, Hilda Default This stage is based off of a combination of Hyrule Castle from the original Super Smash Bros. and Hyrule Castle from The Legend of Zelda: A Link Between Worlds. Unlike the original Hyrule Castle stage, Linked Worlds features randomly spawning Moblins as hazards instead of tornados. Occasionally, a rainbow-colored crack may appear on the floor of a random part of the stage. Interacting with it warps all players from Hyrule Castle to Lorule Castle, which is the exact same layout reversed on the Y-axis, and features the original tornado hazards. Cracks appearing on Lorule Castle may be used to return to Hyrule Castle.
Lor Starcutter Quantum Kirby Kirby, King Dedede, Magolor Default This stage takes place in a small field on Pop Star in front of the crash site of the Lor Starcutter, which is fully active. While the room is identical to the location in Kirby's Return to Dream Land, the Lor Starcutter can actually be walked on in this iteration. On this stage, Energy Spheres may spawn in similarly to items. While they can be thrown similarly to other items, throwing them at the Lor Starcutter will cause the ship to gain energy. After enough energy has been built up, a player may interact with the door of the ship to cause it to fly into the background and begin firing on the other players.

Rainbow Curse Quantum

Kirby Meta Knight, Kirby DX Defeat 15 Boss Trophies or Story Mode bosses. A stage located in an alternate dimension made of a clay-like substance. There are five platforms floating in various locations, but nothing much else happens. However, this stage is home to the game's only SSB4-styled stage boss, Claycia, who floats around the arena and uses her attacks from Kirby and The Rainbow Curse. Additionally, the aura around her will erase terrain that enters it. Dealing a massive amount of damage to Claycia will cause her to be stunned temporarily. Interacting with the fallen boss will cause a character to use a weaker version of their Final Smash directly on her, and Claycia will be temporarily aligned with that player. Any KOs caused by Claycia during this time period will go to the player in control of her.
Gale Shrine Quantum Okami Amaterasu Default This stage is based of the Gale Shrine dungeon from Okami, specifically the large windmill located on the top of the shrine. It has a similar layout to the Reset Bomb Forest Stage from Super Smash Bros. for Nintendo 3DS, but without transitioning to another stage and with a few added platforms. There is also wind that is constantly blowing. There is a small windmill located on one of the upper platforms. Interacting with this windmill will change the direction of the wind.
Blossom Tower Quantum The Wonderful 101 Wonder-Red Default This stage takes place on Blossom Tower from The Wonderful 101, as a swarm of fighter jets battles a Gah-Goojin in the background. While it is a flat stage similar to Final Destination, the jets fly overhead may be utilized as platforms, and the Gah-Goojin may shift its attention from the jets to the fighters and begin attacking them. If enough damage is dealt to the Gah-Goojin, it will be stunned. Climbing up its arm and interacting with its head will cause it to explode, similarly to a Boss Trophy.

10-Player Stages[]

Picture Name Series Home Stage To Unlock Description
Big Battlefield SSB4 Icon Super Smash Bros. None Default A larger version of Battlefield designed for 8-player battles. The bottom base is much wider, and an extra set of three platforms have been added under the original three.
Omega Destination Quantum Super Smash Bros. None Default Because competitive players will NEVER be satisfied. Omega Destination is simply a version of Final Destination with double the normal length.
Good Egg Galaxy Quantum Mario None Default Good Egg Galaxy takes the Mario Galaxy stage from the previous game and takes it to the next level. Players fight on a replica of the first planet of the Good Egg Galaxy, and players are free to walk around to the other side, being kept down by gravity, creating a battlefield similar to that of an actual Galaxy game.
Tower of The Gods Quantum The Legend to Zelda Toon Link, Toon Zelda/Tetra Default The tower where the Master Sword is stored. The stage itself takes place inside both Gohdan's boss room and the bell room above, which can be accessed by jumping through a fall through platform on the ceiling. Gohdan stays in his boss room, forms platforms via his hands, and fires off fire blasts and grabs players to attack them. The bell has a platform dangling below it, and can be struck to move the platform.
The Great Cave Offensive SSB4 Icon Kirby Simirror Default A massive underground labyrinth located below Dream Land. It has an identical layout to its appearance in Super Smash Bros. for Nintendo 3DS/Wii U, except for the fact that danger zone locations change every time the stage is played.
Thunder Cloud Temple Quantum Kid Icarus Phosphora Default Phosphora's main base of operations. It is separated into five parts- a maze in the lower left, a grouping of three rotating platforms in the upper left that orbit around a sphere of electricity, a tall tower in the upper left that periodically bursts with electricity, a large floating island in the lower left with a few platforms, and a large reactor in the middle that routes electricity to the various sections.
New Pork City SSBB Icon Earthbound Porky Minch Default The lair of the evil Porky. This stage has an identical layout to its appearance in Super Smash Bros. Brawl.

Items[]

Normal Items[]

See Super Smash Bros. Quantum/Item List

Assist Trophies[]

See Super Smash Bros. Quantum/Assist Trophies

Pokemon[]

See Super Smash Bros. Quantum/Pokemon

Bosses[]

Boss Trophies
King Boo Artwork - Luigi's Mansion Dark Moon
King Boo
SSB Mario Series
Petey Piranha SMG3
Petey Piranha
SSB Mario Series
Queen Gohma (Hyrule Warriors)
Gohma
SSB The Legend of Zelda Series
Daranza
Taranza
SSB Kirby Series
Whispy woods
Whispy Woods
SSB Kirby Series
Ghetsis2
Ghetsis
SSB Pokemon Series
Shadow Lugia
Shadow Lugia
SSB Pokemon Series
Ridley2
Ridley
SSB Metroid Series
Hewdraw
Hewdraw
SSB Kid Icarus Series
Metalfacerender
Metal Face
SSB Xenoblade Series
KingHippoTransparent
King Hippo
SSB Punch-Out Series
Starman clay
Starman
SSB EarthBound Series
Fynalle
Emperor Fynalle
SSB Find Mii Series
LobeTrans
Dr. Lobe
SSB Special Symbol
Yellow Devil
Yellow Devil
SSB Mega Man Series
Yami5th
Yami
File:SSB Okami Series.png
Classic Mode
MetalMarioMK7Solo
Metal Mario
SSB Mario SeriesSSB Super Smash Bros. Series
Red Alloy
Red Alloy
SSB Super Smash Bros. Series
Blue Alloy
Blue Alloy
SSB Super Smash Bros. Series
Yellow Alloy
Yellow Alloy
SSB Super Smash Bros. Series
Green Alloy
Green Alloy
SSB Super Smash Bros. Series
Fighting Mii Team
Fighting Mii Team
SSB Super Smash Bros. Series
Galleom
Galleom
SSB Subspace Symbol
Duon
Duon
SSB Subspace Symbol
MasterQuantum
Master Hand
SSB Super Smash Bros. Series
Crazy Hand SSB4
Crazy Hand
SSB Super Smash Bros. Series
CoreQuantum
Master Core
SSB Super Smash Bros. Series
Tabuu
Tabuu
SSB Subspace Symbol

Music[]

See Super Smash Bros. Quantum/Soundtrack.

Games by Pyro Enterprizes
Games in Canon Series

Paper Mario 5: The Rise of Shadow | Paper Mario 3D | Kirby: Cozmic Adventure | Super Mario World DX | Paper Mario: Legend of the Sun Flower | Kirby and the 3rd Dimension | Luigi's Mansion: Ghost Universe | Metroid: Power Shift | Mother U | Super Smash Bros. Quantum | Mario and Luigi: Under World | Kirby Fighters Y | F-Zero DX | New Hyrule Warriors | Pokémon Iron and Amber Versions | Poké Arena | Skylanders: Warlords | Super Mario Windstorm | The Legend of Zelda: Worlds Below | Five Nights with Captain Toad | Paper Mario 7 | Kirby and the Legendary Labyrinth | Kirby's Dream Team | Kid Icarus: Fabled Skies | Skyworld Warriors | Punch-Out Nitro!! | Wario: King of Thieves | Kirby StarPG | Electroplankton: Symphony | Splatoon: Splashdown | The Wonderful 102 | Kirby: Solar Star

Paper Mario DLC

Paper Peach: Adventure of the Lost Ark | Paper Peach: Adventure on the Lost Ark | Paper Bowser: Revenge is Sweet | Paper Toadea: The Secret of the Nexus | Paper Rosalina: Legend of the Cosmic Spirit

Original Games

Heroforce | Mythikal | Knight Watch | Flora | Rift Team Omega | Novasapien | Luck of The Draw | Thunderstrike | Necromania | Agent K | City of the Sands | League of Ultimate Justice | Darklord | Time Breaker | Arc-71 |Rhythmus | Graviton | Heart to Heart | 404 | Starlight | Hexis | Halls of Horror | ElectroLink | Flame Stars | Clash of the Elements | Dual Attraction | Diamond Dance | Unknown Action RPG

Pre-Installed Games Neon Force EX | Flamebeat Music | Gold And Glory | Love Tester 2.0 | Retro Collection | AviCombat | Crystalis 3D | Livewire | AviLife | Brainstormer
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