Fantendo:Fantendo World '12/Sixty Four's Puzzler 3
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After that exciting reveal, I believe it's time to wind down a bit with more information on something a little more known about:
A logo appears on screen:
(Crowd claps and cheers)
Yes, as promised, we have Sixty Four's Puzzler 3 here on the show floor at Fantendo World. This new game in the Sixty Four's Puzzler series is our first game developed for the Nextablet, our current-gen handheld tablet system released earlier in the year. This new puzzler of Sixty Four's improves on everything that the 2nd game in the series introduced, and makes the core experience even more enjoyable than ever before!
An image appears on screen:
(Crowd claps)
This is the new Puzzle Mode screen. Notice how everything you know from Puzzler 2 is there, except, can you understand it more? Can you see yourself picking this up and learning it faster? Can you make out how everything goes together? These are some core questions we addressed when developing this new title: see what good Puzzler 2 brought to the table, but improve on the execution so it is properly implemented and experienced by the player.
You'll notice the removal of power-ups, and the addition of a leveling system and EXP bar. With this new feature, Sixty Four, or Eight Bit alternatively as we have brought the character selection over, will be leveled up as you clear the puzzle boards and gain a high score. Upon gaining a new level, you will gain a new Touch Ability, which acts as a permanent power-up that will use up some points in your score for that puzzle if you use it. This adds a new RPG-like feel to the game, as you have to balance the use of Abilities and keeping your score for more EXP at the end of a puzzle.
Also, you see that this level, 9-6, is a boss battle with Eight Bit, alternatively Sixty Four if you play as the original Voidverse villain. The new boss fighting system makes use of the returning board enemies: the Shadowheads. While they usually appear occasionally on a puzzle board, bosses have a set number of them, unseen to the player, and they will dish them out far more frequently to fill up the board and subsequently drive your cartridges to the spiky top, ending the game. To lower a bosses health, you must clear every Shadowhead from the board, by lining them up in a row, column, or diagonal with two Ruby cartridges. This means that only one can be cleared at a time. You'll understand it more when the game is released...
An image appears on screen:
(Crowd claps)
This is the new World Map screen. Notice anything different? Yes, the focus on "piles of cartridges" has been thrown out, in favor of more varied areas. This example here, World 3, has dark mountains in the background, and the puzzle level markers are sitting on flat spire-like rock structures, to convey the theme of "rock/mountains." While world themes are generally for show, some bosses will correspond with their world's theme. And yes, we have new original bosses, not living cartridge-things, for this game.
An image appears on screen:
(Crowd cheers and claps)
We have brought back the "Retro" boxart special edition for this game, of course now it emulates the Puzzler 2 boxart because that is the older game that is packed into this edition. So now you know just about all I can explain about the gameplay features of Puzzler 3...
Want to know something awesome?
An image appears on screen:
(Crowd cheers louder)
Thank you for taking your time in coming out to see our presentation. I hope you enjoy playing Sixty Four's Puzzler 3 on the show floor throughout this expo and buying it in stores tomorrow!
(Static is heard)
Wait, what? What's going on here?
(Beeps are heard on top of the static)
Um, uh, we are experiencing some strange technical difficulties...
(Lights go out, DK secretly walks off stage)
A logo appears on screen:



